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View Full Version : Always same crew characters...


tomoose
06-09-10, 04:53 PM
I posted this before but after moving around some of the crew in the hopes of getting at least one or two different characters I still get this......
http://img.photobucket.com/albums/v66/Tomaz99/SHIV/DIveplanes.jpg

http://img.photobucket.com/albums/v66/Tomaz99/SHIV/Controlroom.jpg

http://img.photobucket.com/albums/v66/Tomaz99/SHIV/Bridge.jpg

http://img.photobucket.com/albums/v66/Tomaz99/SHIV/SonarandRadar.jpg

Except for the officer positions and for some reason the wheelman in the conning tower, I always seem to get these same characters. A bit of an immersion killer but not the end of the world.

I'm now using TMO 2 but had the same problem with TMO1.9 but I don't believe this is a TMO problem.

The only issue I have with TMO2 is that I get some stuttering if I move myself into either corner of the control room or if I 'look' at the area between the Captain's bunk and the radio room, something that didn't happen with previous TMO.

Any comments/suggestions????:06:

Hitman
06-10-10, 01:46 PM
The crew will use body % head at random in the stock crew rosters, apparently Ducimus -if this is normal in TM, that is- cloned the crew and forgot to add some variation to them?

The crew definition file is -I think, never tested it- located at: Silent Hunter 4\Data\UPCData\UPCCrewData\Crewmembers.cfg

Inside it you can find the definition of all parameters for crewmembers, for example:

[CrewMember 1]
ID= NR
NameDisplayable= John Brunner
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= 1920-11-05
Head= 2 ; model of head used
Voice= 2 ; voice used
Tatoo= 1 ; wether is has a tatooo or not
Rank= NR3rdClass
CurrentExperience= 0
Qualifications= NULL
SpecialAbilities= NULL
IntelligenceCoef= 0.5
LeadershipCoef= 0.15
MechanicalCoef= 0.3
ElectricsCoef= 0.3
GunsCoef= 0.3
WatchmanCoef= 0.3
Medals=
Patrols=0
Morale= Normal
FatigueCoef=0
Hitpoints= 5
RenownCost= 0

If you open your file and all crewmen have the same line, then you can simply randomize them a bit and you'll get more variation.

Ducimus
06-10-10, 03:58 PM
I've noticed it before, and im not sure what causes it.

tomoose
06-10-10, 06:44 PM
....so if I go into crewmembers.cfg and manually change the head numbers I'll get a variation?

Just one question; how many numbers do the heads have (i.e. what's the max number I can input for Head =...?).

Thanks.

tomoose
06-12-10, 10:07 AM
I tried messing around with the "Heads" data in the following two files;

ActiveUserPlayerUnits.upc, and
CrewMembers.upc

Despite changing many of the CrewMemberHead config in the 3Dcrew file still no joy. Practically all of my crew are the same guy.:-?

tomoose
06-14-10, 01:54 PM
I did some tinkering with the CrewMemberHead files and........
now I don't have any bridge crew LOL. I've backed up the original files but now I'm not sure which data to tweak. I still have pretty much all 3D crew as the same character as indicated in those screenshots.
:hmmm::cry: