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View Full Version : [REL] New Release- ALive-Action-Interior-Sound-Mod 1.0


Cpt-Maxim
06-03-10, 04:40 AM
http://i7.photobucket.com/albums/y285/Maxzim/Alive-1.jpg

Release Date: June 3, 2010- only available between now, and when the internet is disconnected, nuked, or self-destructs.

This file re-uploaded 1/1/2011
File Link: http://www.filefront.com/17735931/ALive-Action-Interior-Sound-Mod1.0.rar
Size: 27.73 meg - use winrar to extract.

Cpt-Maxim's "ALive-Action-Interior-Sound-Mod 1.0" for "Silent Hunter, Wolves of the Pacific, and U-boat Mission 1.5 version".
Earlier versions of SH4 or SH3 may work, but not tested.
This mod will give you a variety of sounds to make life in the submarine come Alive!
The overall effect is being inside a submarine (basically a large steel tube) with others moving around operating equipment.. and also the flowing water pressing against the hull on the outside.
In order to give the entire atmosphere of tense, spooky, uncertainty of life beneath the waves, the core sound effect is a "heavy heaving & breathing sound", which almost makes you feel as if the submarine is breathing, or alive by itself.. (not intended for the faint of heart, or die-hard realism fans!)
This mod may give you nightmares, if you havent already spent too much time in your game before now, you will..

You will hear all these things listed below, if you sit still on the surface or underwater, (take no actions, just crank the volumn) for a full 7:30 minutes with minimal repeats.
Dont try to pay attention to where the sound file starts and ends, just let it breathe & flow.. other sounds will be added automatically by the system under different circumstances, such as creaking when you have taken damage.. which adds to the overall scary effect really nice.
The periscope sound file is here simply because I felt the original periscope was weak, and not "heavy" enough sounding to me. I especially like the part where the handles snap up/down into place, listen carefully, and make sure you fully extend the periscope to hear the entire sound file. To each his own. Some people have very specific preferences and all mods are not going to be universally accepted for personal taste reasons. Easy to remove if you arent absolutely thrilled, and you get all your money back, guaranteed.

JSGME ready! Make sure you have the latest JSGME version
(alternate manual install very simple, just copy my data folder to your C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific folder, but make sure you backup "your original folder" first.)
This version of the mod contains two files:
ALive-Action-Interior-Sound-Mod1.0\Data\Sound\amb_SubmarineInterior.wav
ALive-Action-Interior-Sound-Mod1.0\Data\Sound\periscope_UpDown.wav
Sounds:
Sailors moving around, footsteps, hatches, doors, cabinets, and equipment panels opening and closing.
Galley cook, chief bottle washer, delivering and pouring coffee for the XO and crew to sip.
Nav Officer shuffling and rolling/ unrolling maps and papers, plotting course with pencil, and erasing changes.
Helmsmen opening and closing valves, moving levers, releasing steam, controlling hydraulics pressure.
Weapons officer rotating dials of the onboard targeting solver computer (analog) while it buzzes and makes spinning and whirring noises internally.
Sailors ascending or descending the metal footrungs of the ladders to the conning tower and hydrophones control room.
Cook banging pots and pans preparing the crew's meal. (first ever mod to include food services!).
Handcranks adjusting the dive planes, raising or lowering of the radio, radar antennae.
Nervous sailors cracking their knuckles, fingers tapping to relieve stress.
Buttons being pushed on intercom systems, microphones giving announcement tones.
Communication systems being dialed into various bandwidths and squealing with white noise between channels.
Chief engineer performing system check on the electrical control panel while it hums with high voltage.
Radio officer practicing his morse code or recieving a signal while on the surface..
If you try to decode this morse code message it will say something like this, likely in german, I interpreted it about 99% accurate, but I dont understand german, so if anyone wants to comment on it, here it is, reproduced in dots and dashes followed by alphabet:
..- -. - . .-. .-- .- ... ... . .-. .... --- .-. -.-. .... .- -. .-.. .- --. . -. ... -.-- ... - . -- -. ....- -- .--. --- -.. . -. - . -. -.. . ... ..-. ...
UNTERWASSERHORCHANLAGENSYSTEMN4MPODENTENDESFS

youtube video with sound mod included. http://www.youtube.com/watch?v=NqCf-qwkgtI

Hitman
06-03-10, 08:45 AM
Wow very interesting :D

Downloading now and will give it a try, excellent work :up:

Sailor Steve
06-03-10, 10:52 AM
Sounds pretty cool! Too bad there's no way to do an in-game on-the-fly swap with the one I'm using now. It's a mod done a long time ago for SH3. There are lots of sounds, but they are all quiet with whispers, because a lot of noise doesn't sound right when you're in combat, especially silent running. If we could make them switch for SR it would be awesome.:sunny:

Chubster
06-03-10, 11:01 AM
Cool....will give this a go tonight...Cheers Capn

AVGWarhawk
06-03-10, 11:54 AM
Very interested in trying it out. :up:

ReallyDedPoet
06-03-10, 11:55 AM
Nice :yep::up:

danurve
06-03-10, 12:23 PM
Sounds interesting, will check this out. :up:

McHibbins
06-03-10, 01:08 PM
Good soundmods are always welcome :up:

iambecomelife
06-03-10, 04:55 PM
That is truly an amazing mix; I can't wait to try it! This could be to SH4 what the Pacific Aces interior sound files were to SH2. When that mod came out, for the first time I felt like there were people on my boat, even though SH2 of course didn't have crew models.

Anyway, enough reminiscing. It seems like these sounds could be used on a World War I sub as well, so may I use it in my mod if/when I finish it?


Thanks.

raymond6751
06-03-10, 06:03 PM
So what happens when running silent? That damn cook going to be banging pans around while the enemy is above us? :hmmm:

Cpt-Maxim
06-03-10, 06:30 PM
Glad you all seem somewhat approving so far. The sound of the enemy above will usually drown out the ambient sounds within the sub.. they were not recorded so loud as to be overbearing. Just assume that after the enemy passes you, and the cook makes a mistake within too short a time, well accidents happen and so you need to make like a seagull, and get the flock outta there!

MADLOU
06-03-10, 08:22 PM
I installed using jcsme but cant hear the periscope sounds. I guess I did something wrong..

Cpt-Maxim
06-03-10, 09:54 PM
There are some basic rules you need to follow for any mod. Assuming you have basic knowledge of running your computer, making folders, copying files and using windows to look around.. you should:

0. (all programmers know to start counting at zero) Have a clean working installation of the game, patched to the latest version you can afford.

1. Read instructions for both the JSGME and the mod. Read any and all instructions before beginning any actions anywhere in the entire instruction sequence so you know whats coming before you screw it up.

2. Analyse your collection of mods descriptions and know if you are using two sound or two graphic mods together, which will cause your first set of troubles and conflicts. One mod might be erased by the next mod being installed if they reference the same sound or graphic file - and JSGME will alert you to this mistake, and will also give you an "undo" feature which is nice. Best testing procedure is to unload all mods and test only the new mod by itself. Adding a few mods at a time afterwards as long as you can take notes on the conflict alerts JSGME is giving you.

3. Proceed to the forums to ask any and all questions before taking any actions anywhere in the sequence of instructions so you dont screw it up without reading all the previous support suggestions of others who can help you screw it up faster. Then send messages to the original modder and get it straight from the old salt himself. Try not to clog up the thread with needless "I need help!" messages, because a private message keeps your specific needs sorted in the PM message box without everyone else laughing at your mistakes knowingly. :) If the modder is unwilling or unable to help, return to whining publicly in the event some other kind soul will step in and help stop the thread from clogging further.

4. Make backups while game is shut down. (the wisest thing I've seen written in these forums is to copy your entire stock "data" folder to a safe place, once you install gold or uboat missions, which means you are at a perfect 1.5 version starting point for mods. The reason to copy it entirely, is, so you can revert back just as if you did a clean reinstall of the game, but it is much faster than a full install in the event your hard drive starts listing, or worse, sinks beneath the waves.

5. Install the files with JGSME. Wait. Dont. First, get the latest version of JSGME and then recursively start again at the beginning of this instruction. If you already have the latest version, jump to next line.

6. Start the game and load your previous position/save game which places you in the naval office, not out to sea on patrol.

7. Then click mission map on the wall, to start mission and go to the sub on the water (which loads additional files unkown to some people). If this doesnt work, you can shut down the game completely, undo with JSGME, then redo with JSGME, and restart game.

8. For a sound mod, carefully check all your volumn controls on your headset, wires, speakers, windows control panel, etc.. this is important. Set volumn to mid-low and increase slowly to save your ears if the modder made a volumn mistake:) Especially when firing gun sound mods. The dried blood coming out of my ears speaks to experience on this. I know what Im talking about, but I cant hear what youre saying right now.

9. Did you read the part about reading all instructions before taking any action? Did you take note of the part where I said take notes? If JSGME gives you any clues or error messages, tell the modder (take a screenshot, or cut 'n paste the notes) before taking any further action. These will greatly speed up the process of getting you back into "the action" you really are interested in.

PM me if you have done your homework, read every similar problem and solution you could find, and you know for a fact your virus definitions are up to date. You never know.. a gremlin might be causing your trouble.

kiwi_2005
06-03-10, 11:41 PM
This sounds cool, going to download this later tonight :yeah:

ichso
06-04-10, 05:34 AM
This sounds really good, very atmospheric.
But it could be a bit more generic perhaps. Because when you hear somebody sipping tea during silent running when being persued, it might be a bit irritating.
But nice work overall.

BillBam
06-04-10, 07:16 AM
I will give it a try...thanks for the effort! Hopefully there isn't a crew member with smokers cough like in the RE Sound Mod hahahaha, very annoying to here this guy hacking away constantly!:har:

cptroyce
06-04-10, 10:32 PM
Cpt-Maxim - Enjoy your mod very much! Looking forward to any future version updates.

Regards,
Royce

Cpt-Maxim
06-05-10, 10:08 AM
Thanks for all the nice comments. I will try help anyone with issues. Also there is no smokers hack :) And there will be no smoking onboard any of these subs.

If you want a customized version, where all I need to do is overlay one more sound file into the mix somewhere..

In response to running silent comments.. I dont know if the game can choose a different "ambiance" file when running silent, but if it does, and someone points me to it, I'll get right on it.

rein1705
06-05-10, 11:44 PM
say... when you go silent you automatically slow to 1/3rd speed and therefor the outside sound of the boat gets lower right? is there a way to link a quiet ambiance to the 1/3rd ahead speed normally generated at silent?
Or.... can you link said sound to being at battlestations state?
Prehaps just underwater?

arnahud2
06-06-10, 03:39 AM
Very very nice work, thanks !!

I just have a doubt on the very noisy scope up/down sound : could it be so noisy in real life ?

XTBilly
06-06-10, 04:06 AM
Very immersive and atmospheric!!

Great work!!:yeah::salute:

rein1705
06-06-10, 10:32 PM
i like it all but the sound of the guy pouring tea or coffee whatever it is. Over all excellent sound mod!!! :rock::yeah::up:

I'm goin' down
06-06-10, 11:35 PM
I liked the mod. I was not too keen on the captain repeatedly pouring a glsss of water or coffee, however.

BillBam
06-07-10, 07:28 AM
I liked the mod. I was not too keen on the captain repeatedly pouring a glsss of water or coffee, however.

I agree the water pouring and drinking is VERY announcing. Similar to the guy in the RFB sound mod who has the smokers cough all the time. Also why is there morse code tapping while submerged and at silent running?

Fish40
06-07-10, 11:25 AM
The author did mention in the first post that this mod was not for die hard realism fans. Enjoy as is.;)

Cpt-Maxim
06-07-10, 04:47 PM
Not for die hard realism.. but drinking is better than coughing hacking.. also when I play the game, the sounds are sometimes bypassed when coming out of time compression so I dont notice it all the time.. but I am considering reducing the volumn of the drinking bit if I get a next revision started.

Im wondering if any of you have thought of any other sounds you could suggest that would be a positive addition?

My next project plan was to change most of the annoying sailor voices and replace with voice acting done with friends that I have from all over the world.. over teamspeak. One stock voice sounds way too much like peewee herman, he is going to be the first to be thrown overboard.

rein1705
06-07-10, 05:28 PM
hahahah pewee has to go!
I'll think about some sounds for you as i play tonight. I always wanted to hear some people whispering and then the chief of the boat telling them to quiet down when you submerge but i also like the voices from FOTRS

NorthBeach
06-07-10, 05:42 PM
Love the mod!

But, the pouring of coffee creates the need for me to run to the head more often than usual. Which upsets the dog. He feels I'm disrespecting his water bowl. The good news is that the wife has stopped nagging me to get a prostate exam.

GOZO
06-08-10, 02:46 AM
Very immersive indeed!!!:03:

Tried it with the "Tokyo Express" single mission and was trying to sneak away from some angry escorts at 530ft depth, 1kt silent. Suddenly someone of the crew drops some china onto a table or something scaring the whits outta me. :D....coool!!! I like it!:up:

/Gozo

tomoose
06-08-10, 11:37 AM
......the head being flushed, LOL.

Kidding aside I have no idea if that was a noisy thing or not or simply a hatch dumping the stuff out into the water.

Not really related to the sub itself but more ambient sounds at dockside (ie. ship horns, bell, bosun's whistle.):D

Cpt-Maxim
06-24-10, 03:29 PM
Silent Hunter 4 time lapse showing weather and some battles with aircraft and ship convoys with various mod packs for graphics and sound.. Added a squad logo on conning tower, including my own sound mod posted at subsim.com forums called : "ALive-Action-Interior-Sound-Mod 1.0"

Youtube video link edited into original post.
Movie made with
Fraps.com raw - footage playing the game.
Adobe premiere 6.0 - editing and layout.
Took me over 12 hours to film and construct in Premiere.
Took me over 9 hours to upload to youtube with cable modem ~485k up speed average.
Was 1.91 gig before any compression.

http://www.youtube.com/watch?v=NqCf-qwkgtI

Dignan
11-03-10, 03:15 PM
download doesn't work. ANyone have this they can upload?

fitzcarraldo
11-03-10, 06:57 PM
download doesn't work. ANyone have this they can upload?

Same request. Many thanks.

Fitzcarraldo :salute:

ivank
11-22-10, 07:52 PM
yea

Cpt-Maxim
01-01-11, 03:57 PM
Original post updated with new link - would have done it sooner if you could have emailed me instead of just complaining and waiting for me to drop in randomly..
:)

fitzcarraldo
01-01-11, 05:22 PM
Many thanks! Downloading now!

Happy new year!

Fitzcarraldo :salute:

Armistead
01-03-11, 11:09 PM
I've tweaked my sounds until the point I don't know who what or where I got many from, combo of Pouls minus all the german voices and used many american voices. There are a few good US sub dive and periscope depth commands that work well.

Can't wait to tear into yours and see what I can pull from it. I know how hard it is to search for them all on the net to find the right ones.

I have one electric buzz that will probably have to go. Guy screams when he gets hit with 220, jump everytime it pops up.

Cpt-Maxim
01-05-11, 07:19 PM
For anyone who wishes to have their voice added into a mod, at some point, I want to combine a variety of good American voice actors to speak a few lines as crewmembers, while recording over teamspeak perhaps.. and then I can replace some of the slightly accented voices in my current mod.

Furthermore, these actors could benefit the project by bringing & presenting material that would be deemed authentic "internal-comms" being passed down the line, since I havent started a search for this kind of thing as of yet.
Anyone out there have a list of official American submariner commands and replies?

Dogfish40
01-08-11, 10:33 AM
At Last...An ambient sound mod that doesn't drive me up the wall. In fact, this is the best ambience mod I've heard yet. Hat's off to you, you've done a superb job of hiding the loop, the background sounds are just right, so that you don't get sick of them in ten minutes. I'm sure I haven't heard everything yet but even the periscope sound (while very differant from stock) is not over-blown. And having the sounds makes the boat seem more alive and not so alone, if you know what I mean!
Thanks for the work from myself (and my crew).:yeah:
D40:salute:

I'm goin' down
01-08-11, 01:11 PM
Are the sounds the man sipping coffee still on the mod? If so, I'll skip giving it a try. I found it too annoying. Others may not care.

Navigator857
06-06-15, 02:41 PM
File does not exist.

fitzcarraldo
06-06-15, 08:32 PM
Could anyone upload this mod?

Many thanks.

Fitzcarraldo :salute:

james_nix
06-06-15, 10:18 PM
It's kind of disorientating when I am lining up a shot with my torpedoes, waiting for the right AOB any second, hoping the escorts don't spot me, and... someone is behind me doing the dishes. :haha:

XTBilly
06-09-16, 05:24 AM
I would VERY MUCH appreciate it if someone who still has the mod could upload it somewhere...
This mod is very atmospheric, I really miss it...

Thanks,
Billy.

Navigator857
06-09-16, 01:19 PM
If anyone still has this mod could you please post a link or PM the file please?

Jack :arrgh!:

XTBilly
06-11-16, 11:27 AM
For everybody who's interested on this mod, it's included in the OTC mod by CapnScurvy, available in SubSim's download section.
The file's location is in: \Data\Sound\amb_SubmarineInterior.wav.

Billy.

Captain Dave
06-11-16, 08:55 PM
It's now in the download section, SH4-Sound FX..