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  1. everybody's got one...
  2. Plenty SH3 files
  3. That Nomograph menu ID error thing
  4. [TEC] Altering Damage models (Zones.cfg?)
  5. [TEC] Torpedo tweaks for SH4 v1.2
  6. [WIP] PPI RANGE CIRCLES for v1.2
  7. Need Help on my Bismarck mod
  8. [REQ] Could someone bring the Brittish Planes
  9. [REQ] Does anyone know how to put the Airport
  10. MoBo - It's ready!
  11. [REL] PPI Circle Range Mark v1.22
  12. [REL] SH4 guns mod
  13. Question about menu
  14. [REQ] Attack Map tools
  15. [REL] Better Leaks Mod
  16. [REL] Combo of Better Scopes Nomograph and Mini Chrono
  17. [REL] Sub speed Mod
  18. [REQ] Remove ability of sound man to hear ships without propellors
  19. [REQ] PPI Request, part 2 ?
  20. Japaneese Held Territories
  21. (REL) increase TC in 3D views
  22. [REL] Floating Debris (converted from SHIII)
  23. req can someone add truck lagoon ?
  24. Mod Set Up???
  25. kill markings?
  26. [TECH] Ship sinking marks on map
  27. [TEC] Can we find a solution for ships circling around when convoy is attacked?
  28. [REL] KillerSub - Bring the Hell back to Earth!
  29. [REL] Strict Ranges 1.0
  30. ?CMDR
  31. [REQ] A new Torpedo
  32. [TEC] Default Torpedo Settings
  33. [REQ] Partial tweak file for Particles.dat
  34. [TEC] Unit of measurement fix for merchant ship slowdown
  35. [REL] krillers terrain and harbour upgrade 1 (Updated 18jun)
  36. [REQ] Reduce damage radius of torpedo damage?
  37. [REQ] Realistic buoyancy!
  38. Good SH4 sub skins?
  39. SH4 propellors fixed
  40. MY FILES
  41. Wierd Graphic Anomaly TBT
  42. [REL] Sun Mod
  43. [req] The Water
  44. [TEC] Question about lightning
  45. Orphin sound files!
  46. [REL] Rain mod -reduced droplet size...
  47. [WIP] pigboat skin
  48. [REL] x2 - Periscope Zoom + AI ship Horse Power fix
  49. Small request..please!
  50. .50 machine gun fix??
  51. [REQ] fish & shark mod?
  52. searchlights?
  53. [REQ] Finer gunsights
  54. [REQ] Remove Autoload Torpedo
  55. CFG file help
  56. [REL] Titanium Boats and Nuke Boats
  57. Looking for a hi-resolution sonar station mod
  58. (REQ) Get rid of the gunboats
  59. [REL] US Navy Officer Hat For SH4
  60. Rig for red option
  61. [TEC] What is the type=? for bombs, etc?
  62. [REQ] Renown trainer...
  63. Mission Results Log ?
  64. [REQ] Depth Charge Damage Texture!
  65. 1941 Career Start day
  66. Revived Top-Side commands (on Num-Lock)
  67. career tracking mod?
  68. [REQ] Recognition manual mod
  69. US torpedo planes
  70. UPCCrewData
  71. Deck Gun Range Scale
  72. [REQ] Angle of Elevation
  73. Camera mod...Closer radar screen tweek
  74. [REL] Better IJNAF Bomb Loads
  75. Pearl after Dec.7
  76. [REQ] - Crew Rotation
  77. true-to-form recognition manual...
  78. [TEC] Question about Airstrike and oil sliks
  79. [TEC] Changing Torpedo Default Settings
  80. S.O.S
  81. [REQ] Hydrophone depth mod?
  82. gramophone music
  83. [REQ] Custom Emblems
  84. [REQ] radar operator reports when radar is off
  85. [REL] 3 British Planes & Illustrius Carrier
  86. [req] dirty shirts
  87. [REL] Classic Menu (and Captain) Pics Mod
  88. [REQ] Button: All crew to battle stations - RED colour?
  89. radio room mod?
  90. Historically inaccurate planes and medals
  91. [TEC] Carrier air groups, etc
  92. [REQ] Flag Creation for Japanese Fleet
  93. [REL] Better Jungle and Trees
  94. Suicide Destroyers and self-sinking merchants.
  95. New Ships
  96. [TEC] Periscope fields of view - SH4 vs SH3
  97. Creating Tweaker Files
  98. [REQ] Submergin time, guns realoding time
  99. [POLL] Which forum belongs the AtlanticSharks Mod?
  100. Looking for ambient sound files
  101. [REL] Planes mod
  102. Subsim's recommended modding etiquette
  103. Help from some scripters?
  104. [REL] Blightz_Semi-Calibrated Plotting Gridz
  105. is this possible ?
  106. [TEC] Airgroups timing
  107. emblem tutorial
  108. Small Detail
  109. [TEC] Getting aircraft to attack periscopes
  110. [REL] Fix Radar Grid ...
  111. Cant find
  112. [REL] Battle of Midway Campaign Layer Fix v0.5
  113. Dialog Box in Boat
  114. killersub vs nuke boats
  115. Button Mod Help
  116. [TEC] Example of how to loadout planes
  117. RAR ?
  118. [REQ] Narwhal | Nautilus
  119. Mod Request...:)
  120. [TEC] Maximum torpedo launching depth
  121. [REL] Sobers SH4 3D waves mod
  122. [REQ HELP] Need help with Photo shop and icons on map!
  123. Tech Tree
  124. [REQ] Reduce the size of the flags
  125. Refitting sub
  126. [REL] RecogManual Length with/without AR
  127. Real Navigation with SH4
  128. [REQ] Nav Buoys?
  129. [TEC] Aircraft Bomb Load definitions FUBAR?
  130. Hyperactive Planesmen
  131. [REL] Better IJNAF Bomb Loads Ver 1.1
  132. Ship Vulnerability Information
  133. [REL] Imperial Range Correction
  134. closer look at radar. help
  135. [REQ] Targeting of friendly/allied ships
  136. [WIP] Corecting the Medals Box
  137. UBRS DLC RSS feeds working now
  138. zoom for external camera
  139. Add One More To Patch 1.3
  140. [REL] Now Hydrophone Head has correct SkipSweep sector
  141. [REL] More Orders Buttons
  142. [REQ] Promotion adjustment
  143. [REL] A new set of campaign layers
  144. Whats Your Mod List?
  145. [REL] All Medals Beta!
  146. [TEC] Question About Paint Schemes & Towers
  147. [REQ] No gyro deckgun
  148. completed objective stops game
  149. Question About Sounds
  150. [TEC] Torpedo Avilability
  151. [TEC] Sub launched mines a possibility?
  152. Using protractor for AOB
  153. [WIP] Temporary Duty
  154. [REQ] to the guys who made muzzle flash, the new sky's and ocean waves and more
  155. photo shop wont open DDS files
  156. Question About Un-mapped commands
  157. [Rel] less Damaging Aircraft Bombs
  158. Any Crew Health Mods Guys?
  159. How Can i convert Subs into dd or bb's or cv'S? in SH4
  160. Black battleships?
  161. [TEC] A little tidbit for the max realism crowd
  162. a little Stopwatch Program
  163. [REQ] Help with a 3D modelling problem...
  164. Sound problem??
  165. Radar manual control wheel? Opinions ...
  166. Sea Bed texture.dds
  167. MOD REQUEST: transparent text window background
  168. pencils/pen mod
  169. command text mod
  170. FYI: New signature rules
  171. [REL] Remove the Sonar Notepad from sonar screen
  172. UPDATE - AtlanticSharks MOD
  173. I need mods.
  174. [REL] Aspect Ratio Wiz Wheel Templates available
  175. A place for Timetraveller's Mini Tweaker Tweakfiles !!!
  176. [TEC] Noisy sub nets?
  177. [TEC]Custom maps?
  178. Diving/surfacing Times
  179. Fictional Scopes
  180. (REQ) Gramophone Pausebutton
  181. [REL] Imperial Range Correction Updated June 11,'07
  182. [REL] Sh3 T2 Tanker for Sh4
  183. Deck Gun Sights Scale , Location?
  184. Great P.H. and USS Bowfin Gallery
  185. Wave files
  186. [TEC] Keeping the recognition manual on the last viewed page
  187. UK Subs
  188. [TEC] Death Camera
  189. [REQ]Sub hunting hooks in destroyers
  190. [WIP] common interior dials
  191. [REL] Colored Torpedoes - rings only
  192. Drawing of "O.19" class
  193. [REQ] to see the stars
  194. [REQ] How do you put in a radar depth command
  195. Atlantic Sharks SH4 Modding Crew
  196. [REL] Further randomized tonnage (and reduced options)
  197. [REQ] A coastal freighter that might be easy?
  198. Silent Hunter 4 Music
  199. [REQ] idea for sharks
  200. Contact Report Help
  201. AAA gun sound file?
  202. [REL] New Airport Setup for your game
  203. [rel] flags for ships power packs 1 & 2
  204. [rel] merchant flag for rec manual
  205. [TEC] AI subs
  206. Radio Stations?
  207. Private File Hosting Site
  208. [WIP] "Open Comunity" Torpedo Panel Project
  209. [TEC] Differences between "random" groups and scripted?
  210. [TEC] In the file DynamicMiss.MIS
  211. The Big Bang !
  212. RFB is excellent!
  213. lifeguard duty
  214. [REL] Die Slowly Stage 14 ...
  215. [TEC] Using the TBT graphic for the binoculars?
  216. Mod Manager?
  217. looking for new text color
  218. periscope markings
  219. [REL] Ship Recognition Guide V2 Released
  220. Searchlight mod ??
  221. Mod Request
  222. corupted file
  223. [TEC] Waypoint speeds vs individual unit speeds.
  224. [REQ] smaller sub visual battle damage mod
  225. [REQ] Camera Clipping Mod
  226. Whoooow - news regarding patch 1.3
  227. Need help with a mod.
  228. [WIP] Working on my first skin, Please don't go LOL
  229. Radar Bug fix
  230. [REQ]They are too deep
  231. [TEC] List of mods that fix issues before 1.3 - to compare after!
  232. [REQ] Vidual Damage Mod
  233. No holes with Beery shell mod?
  234. [TEC] Range finding using the horizon?
  235. Coning Tower Emblem Vid/Movie TUT
  236. [REL/TEC] Draggable Sextant for Real Navigation
  237. [REQ] Old sub screen?
  238. [REQ] TBT Screen Fix
  239. [REQ] S class skin
  240. Die slowly mod 14
  241. [REL] Gato NightFighter Skin
  242. [REQ] Simple way to tweak deck gun damage levels?
  243. Need Help with Conning tower
  244. [REQ] smaller torps interface
  245. [REQ] Changing the Conning Tower
  246. [REQ] less smoke from deck gun
  247. [REQ] Increasing the delay in refit times
  248. My resignation
  249. [REQ] Spysat/Map reveal MOD for SH4
  250. [REL] Mod pack