CaptainCox
06-17-07, 04:00 PM
Ok, I need some help with this little project cause I hit a wall. Its not so much the MOD as actually making it work that is starting to P me off here.
Any one with good knowledge tweaking "zone lines" and understanding of the "menu_1024_768.ini" please have a look and see what can be done!
It stared off with the pics posted by Gino from the USS COD
http://www.subsim.com/radioroom/showthread.php?t=116122
http://img478.imageshack.us/img478/2015/torpedoselectorlk1bv2.jpg
As he had really nice pictures of the Torpedo Launch Interface i thought to try to use that to make it look more like the real thing (OakGroove is also working on something like this but is doing it a bit different as far as i know)
Any how i got this far
http://img376.imageshack.us/img376/7444/periscopecv1.jpg
As you can see there is some problems to be resolved here.
- The position of the [G44 I8]
Name=TorpedoIndicator Anvart also had a look at this but so far we have not really been able to crack it. It seems to be linked with [G44 I5]
Name=SolutionDetect Any changes done to "Solution Detect" effects the "TorpedoIndicator" buttons.
- The [G44 I7]
Name=ShowHide needs to be positioned properly (just tried that for like 3h :p...no luck)
- The
[G44 I10]
Name=TubeSelected needs to be relocated (this I think is not a big problem, just not done yet)
- Not show in this picture, but when the panel slides to the right, you can still see a part of it ( 2mm) still visible.
To make the code more clear I did this so you guys can get at this directly (description of the PeriscopeBasicPanel.dds
http://img376.imageshack.us/img376/2387/periscopebasicpanelcopyse0.jpg
Download link for the project (JSGME READY!, including .INI (ONLY CHANGED THE CODE FOR THE PeriscopeBasicPanel.dds) the rest is ORIGINAL CODE, and the .DDS)
http://www.mediafire.com/?aimjmiatim3 (http://www.mediafire.com/?aimjmiatim3)
As i said in the beginning, its not to do the mod, its more to just get it to work, as I have done mods using EXTESIVE zone tweaks before I am sort a baffled at this one.
Any help appreciated!
Any one with good knowledge tweaking "zone lines" and understanding of the "menu_1024_768.ini" please have a look and see what can be done!
It stared off with the pics posted by Gino from the USS COD
http://www.subsim.com/radioroom/showthread.php?t=116122
http://img478.imageshack.us/img478/2015/torpedoselectorlk1bv2.jpg
As he had really nice pictures of the Torpedo Launch Interface i thought to try to use that to make it look more like the real thing (OakGroove is also working on something like this but is doing it a bit different as far as i know)
Any how i got this far
http://img376.imageshack.us/img376/7444/periscopecv1.jpg
As you can see there is some problems to be resolved here.
- The position of the [G44 I8]
Name=TorpedoIndicator Anvart also had a look at this but so far we have not really been able to crack it. It seems to be linked with [G44 I5]
Name=SolutionDetect Any changes done to "Solution Detect" effects the "TorpedoIndicator" buttons.
- The [G44 I7]
Name=ShowHide needs to be positioned properly (just tried that for like 3h :p...no luck)
- The
[G44 I10]
Name=TubeSelected needs to be relocated (this I think is not a big problem, just not done yet)
- Not show in this picture, but when the panel slides to the right, you can still see a part of it ( 2mm) still visible.
To make the code more clear I did this so you guys can get at this directly (description of the PeriscopeBasicPanel.dds
http://img376.imageshack.us/img376/2387/periscopebasicpanelcopyse0.jpg
Download link for the project (JSGME READY!, including .INI (ONLY CHANGED THE CODE FOR THE PeriscopeBasicPanel.dds) the rest is ORIGINAL CODE, and the .DDS)
http://www.mediafire.com/?aimjmiatim3 (http://www.mediafire.com/?aimjmiatim3)
As i said in the beginning, its not to do the mod, its more to just get it to work, as I have done mods using EXTESIVE zone tweaks before I am sort a baffled at this one.
Any help appreciated!