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View Full Version : [REL] Floating Debris (converted from SHIII)


DivingDuck
05-24-07, 05:16 AM
Moin,

UPDATE AVAILABLE - MAY-29-2007

I´ve decided to convert my floating debris mod from SHIII to match SHIV.

http://img451.imageshack.us/img451/1343/debris22sf1.jpg http://img451.imageshack.us/img451/6328/debris21aa2.jpg http://img451.imageshack.us/img451/8915/debris17xw1.jpg http://img451.imageshack.us/img451/1144/debris08oq4.jpg http://img451.imageshack.us/img451/7982/debris05ra6.jpg http://img92.imageshack.us/img92/7659/debris24ul4.jpg

included units:
wooden barrel
oildrum
3 wooden crates
lifebelt
floating mine (still dud)
tiny test mission without any objectives is included.
enable via JSGME
detailed installation instruction included
use with mission editorNone if these units will spawn automatically ingame. You have to incorporate them via mission editor.

UPDATE: MAY-29-2007:
V1.2.01 available
+"ship spotted" messages removed for debris units
+map entries removed for debris units

Grab the mod here: DD_SHIV_Debris_V1.2.01.rar (http://files.filefront.com/DD_SHIV_Debris_V1201rar/;7638518;/fileinfo.html) (ca 4.3MB)
Grab the update here: DD_SHIV_Debris_V1.2.01_Update (http://files.filefront.com/DD_SHIV_Debris_V1201_Update/;7638586;/fileinfo.html) (ca 55KB)

Regards,
DD

CaptainCox
05-24-07, 05:31 AM
BLOODY BLEEDIN MARVELOUS MAN! super cool!:up:

Dowly
05-24-07, 05:38 AM
Now, where are the bodies? :|\\

bruschi sauro
05-24-07, 07:38 AM
Well done mate , but where is the corpse?..:rotfl:

ReallyDedPoet
05-24-07, 07:54 AM
Thanks DD:yep:

RDP

W_clear
05-25-07, 02:20 AM
I can't download here.Can you upload this mod on ------http://rapidshare.com/


thanks.

CaptainCox
05-25-07, 02:30 AM
Try this link:
http://www.mediafire.com/?2czxutmjvqy

MaxT.dk
05-25-07, 03:37 AM
Great job! Way to go :D :up:

W_clear
05-25-07, 04:10 AM
Try this link:
http://www.mediafire.com/?2czxutmjvqy

You are very kind.THX

W_clear
05-25-07, 05:04 AM
It will be better if the water mine could explode .
http://game.ali213.net/attachments/day_070525/SH4Img@25-5-2007_17.45.22_312_XHv538QL7KgH.jpg

W_clear
05-25-07, 05:24 AM
Edit it. Water mine can explode .

http://game.ali213.net/attachments/day_070525/snap029_yZnTE0qnRFZc.jpg

Myxale
05-25-07, 11:26 AM
You just kicked ass again mate! Its too cool to be part of this boar and seeing you doing the mojo!:rock:

DivingDuck
05-26-07, 12:06 AM
Moin,
Edit it. Water mine can explode .
nice idea, but the mine is drifting. So after a few minutes/hours the positions of mine and minfield will no longer match each other. Have you checked this out after some time compression runs? I´m still after a solution to make them explode. But atm it seems as if the needed controller is bound to static objects by hardcode. I tried to make the stock mines visible above the water, as I did for SHIII. But unfortunately it doesn´t work out the same way.

Regards,
DD

GSpector
05-26-07, 01:05 AM
Any chance of getting this MOD to work in Career mode? I'd love to see the debris without creating a mission.

Lagger123987
05-26-07, 11:08 PM
Me want it!

Kaleu. Jochen Mohr
05-26-07, 11:23 PM
Me want it!

you cant even work with it

azn_132
05-26-07, 11:26 PM
Me want it!

Do u kno how the put the mod in?

DivingDuck
05-29-07, 09:09 AM
Moin,

UPDATE: MAY-29-2007:
V1.2.01 available
+"ship spotted" messages removed for debris units
+map entries removed for debris units

Grab the mod here: DD_SHIV_Debris_V1.2.01.rar (http://files.filefront.com/DD_SHIV_Debris_V1201rar/;7638518;/fileinfo.html) (ca 4.3MB)
Grab the update here: DD_SHIV_Debris_V1.2.01_Update (http://files.filefront.com/DD_SHIV_Debris_V1201_Update/;7638586;/fileinfo.html) (ca 55KB)

Regards,
DD

CaptainCox
05-29-07, 09:21 AM
Gets better and better, cheers DD :up:

ReallyDedPoet
05-29-07, 09:22 AM
Great mod:up:

RDP

GT182
05-29-07, 12:02 PM
Excellent mod DD.... :up:

chopped50ford
07-24-07, 06:09 PM
is there going to be a "corpse" addition to this mod?

sneekyzeke
09-01-07, 09:17 AM
Would there be any way of incorporating these into campaign layers, or would it be so much trouble as to be impractical? 'Cause boy, these sure are :|\\ ! Zeke