starvingartist507
06-01-07, 06:47 PM
Ok, well I installed that nifty mod manager, installed real fleet with no problem, installed the Horsepower fix with no problem, and on my first patrol, came across a convoy, 5 destoyers, something like 8 merchies, and 3 light cruisers.
They were all going about .7 knots. thats Point-Seven as in one seventh of a knot. Is that the bug Horsepower was supposed to fix? I looked around, and most of the merchies were "loaded down." The perfectly calm sea was almost washing over the decks. This sounds like a bug, anyone know any fix?
Later, I put a few torps into a troop ship escorted by a few sub-mashers. sure enough, one of them sunk himself with depth charges.
So far I can't go through a patrol without running straight into a game-ruining bug. :damn:
Everyone lauds the subsim community.
So ... A little honest advice would be great, I tried looking for fixes, and found the above mods, which didnt seem to help much.
So far, this game is unplayable, even after two patches and some player created fixes. After about 50 hours of gameplay (no exageration, thats just enough to be an honest try), I've been happy with my purchase about once, and that was when I saw the "cool intro."
I'm not trying to be a jerk about it, I'm just frustrated (as it seems everyone here is occasionally) and I'd like a little guidance since my searches have been fruitless. I'm hoping that 1.3 will be the game-changer that fixes all this garbage. But I'm guessing had I bought the game on release day, I would have hoped the same thing for 1.1 and 1.2. So far that didnt work out, so I can't hold my breath for 1.3.
That said, I'm a huge supporter of the silent hunter series. After all, it takes a real fan to buy a game you know is bugged, just because you trust the company. I'm hoping this is the last time I have to buy a game on trust.
Edit: fixed half-post.
They were all going about .7 knots. thats Point-Seven as in one seventh of a knot. Is that the bug Horsepower was supposed to fix? I looked around, and most of the merchies were "loaded down." The perfectly calm sea was almost washing over the decks. This sounds like a bug, anyone know any fix?
Later, I put a few torps into a troop ship escorted by a few sub-mashers. sure enough, one of them sunk himself with depth charges.
So far I can't go through a patrol without running straight into a game-ruining bug. :damn:
Everyone lauds the subsim community.
So ... A little honest advice would be great, I tried looking for fixes, and found the above mods, which didnt seem to help much.
So far, this game is unplayable, even after two patches and some player created fixes. After about 50 hours of gameplay (no exageration, thats just enough to be an honest try), I've been happy with my purchase about once, and that was when I saw the "cool intro."
I'm not trying to be a jerk about it, I'm just frustrated (as it seems everyone here is occasionally) and I'd like a little guidance since my searches have been fruitless. I'm hoping that 1.3 will be the game-changer that fixes all this garbage. But I'm guessing had I bought the game on release day, I would have hoped the same thing for 1.1 and 1.2. So far that didnt work out, so I can't hold my breath for 1.3.
That said, I'm a huge supporter of the silent hunter series. After all, it takes a real fan to buy a game you know is bugged, just because you trust the company. I'm hoping this is the last time I have to buy a game on trust.
Edit: fixed half-post.