View Full Version : [REL] Titanium Boats and Nuke Boats
CaptainHaplo
05-27-07, 08:11 PM
As requested - I created these two small mods. The first - Titanium Boats increases the HP of your hull by a factor of 10k when using a number of classes. The second - does this as well as turns the boat into a 688 or Seawolf Class (or sturgeon) - performance wise only. See the readme's included for details.
Yes - realism is sacrificed - but let each player enjoy the game their own way. I wouldn't have done this unless it was requested.
Titanium Boats only changes the .zon file for the boats in question - the Nuke boats changes both the .zon and .sim files. These are the only files changed. Tis why the mods are so small. Enjoy as you choose. If anyone wants other boats converted, just let me know and I will add them with whatever specs. Provided I have tweakfiles for em!
Nuke Boats DL: http://rapidshare.com/files/34352573/NukeBoats1_1.rar
Titanium Boats DL:http://rapidshare.com/files/36338238/Titanium_Boats_1.1.rar
These mods are as is - but if you find an issue - I will do what I can to figure them out. This is my first mod published, so CONSTRUCTIVE feedback is welcome.
ReallyDedPoet
05-27-07, 08:17 PM
Yes - realism is sacrificed - but let each player enjoy the game their own way. I wouldn't have done this unless it was requested.
To each his own :roll: nice work:up:
RDP
GakunGak
05-28-07, 08:38 AM
Yahoo!, But I use Google!
Damn nice work, man, I request a promotion for an 3-star admiral for you!!!:rock:
CaptainHaplo
05-28-07, 12:49 PM
Your welcome Mate. As for additional subs, if anyone has any requests specifically I dont mind making the necessary changes. Just let me know what numbers you want used and what model in game to change. For instance - make a tambor into one of the old Sturgeon class or something.
All I would need is the info on speed and depth desired before you crush.
Also - if you run into any problems, let me know and I will see what I can do to fix em. My testing time was rather short, so there may be problems. Otherwise, am glad you and others are enjoying it.
If anyone wants the instructions on how to do this themselves so they can mod in a limited manner as well, I can post em. Its not hard, thanks to the efforts of folks like Timetraveller and NVDrifter.
azn_132
05-28-07, 01:33 PM
:rock: :rock:
GakunGak
05-28-07, 01:36 PM
Why not make other subs with these:
Crush depth: 800 feet
max surf: 29 kts
max sub: 29 kts
as for health, your desire...:rock:
CaptainHaplo
05-30-07, 08:13 PM
OK - Nuke Boats 1.1 is out. DL at
http://rapidshare.com/files/34352573/NukeBoats1_1.rar
This adds a number of other boats at 29knots. See the readme for details. Enjoy.
Cool :up: going to DL this now Thank you
Oh will you be doing a salmon class Titanium Boats version at some point? or is that added in the nuke boats mod?
GakunGak
05-31-07, 06:12 AM
OK - Nuke Boats 1.1 is out. DL at
http://rapidshare.com/files/34352573/NukeBoats1_1.rar
This adds a number of other boats at 29knots. See the readme for details. Enjoy.
Yeeehaw!!!!!!!!!
Now let's start some war!!!:rock:
Tigrone
06-02-07, 03:34 PM
That would be very nice and not too unreal for extreme depth, but I would go with any depth most people prefer.
CaptainHaplo
06-08-07, 08:35 PM
08x15 - I will check into that for 1.2 - only thing is I have tweakfiles for all the subs I modded in nukeboats 1.1 - so hopefully I can find a set for those 2. If so - an update will happen this weekend to 1.2 - as well as an update to titanium boats as well.
MaxT.dk
06-09-07, 05:59 AM
CaptainHaplo (http://www.subsim.com/radioroom/member.php?u=231004) > Have you tried to surface while you're submerged at full speed (using the Nuke boat mod)? I suggest looking into it and tweak it :) (not that I care, but I think it's stupid that boat tries to surface and then it automatically submerges again because of the angle and weight) :roll:
Have fun ;)
MaxT.dk
06-09-07, 06:59 AM
Here's a result of using Titanium Boats mod :roll:
http://img215.imageshack.us/img215/8422/01ug3.gif
http://img406.imageshack.us/img406/443/02zh7.gif
"Titanium" doesn't really help that much, does it?
I hope you can guess what happend 5 secs after the last screenshot :roll:
CaptainHaplo
06-09-07, 05:39 PM
As I have stated in another thread - the readme directly discusses the hull full of slagged equipment. Same dynamics goes for the crew (as the game sees people in a compartment as the same as the engine in its mounting - or whatever). My mod's are created with a readme - under the assumption that those that want to use them will actually read that file.
As for the supposed problem of surfacing - its a non-issue. Even at high speed, you surface (or blow tanks for that matter) and you will not get below the 32 foot depth where your bridge is recleared - unless your running in heavy sea. In heavy sea - that can happen with the stock settings at flank speed. Physics - both real life - and as implemented in the game - dictate that at high speed on the surface in a storm you may get "swamped" - with or without my mod. It doesnt even require you to be surfaced - just running on the surface. Tis one reason why nuke subs dont run at flank speed on the surface in RL.....
I will repeat a post I made earlier - you seem to be the ONLY person veiwing my mods negatively. No one is forcing you to dl or use them. While your mod Killersub and my mods were released close together - they do different things. They are not in competition - nor am I in one with you. Don't know why you seem to think they are - but whatever.... Life is too short. If you have an issue with my mods - or me - lets take it private and hash it out. Otherwise - do your thing and let me do mine, eh?
MaxT.dk
06-09-07, 07:24 PM
Sorry of you misunderstood me, but I just
don't see a need for a "titanium" hull if it doesn't protect at all. The name is cool, I agree, but does it do actually anything?
see it funny that sub submerges again when you command it to surface... and why talk about real life? our mods don't have anything with that to do, you know that :)Oh well :) I just DL'ed your mods to try them, so I had interest for your work... I just posted my experiences with the mods, that's it :roll:
CaptainHaplo
06-10-07, 09:50 AM
Additional boats added - readme follows:
************************************************** ************
Titanium Boats 1.1 for SH4 v1.2
By Captain Haplo
Release date of 1.0 5/27/07
Release of this version 6/10/07
About:
This is for all those wanting an "indestructable" sub. Be warned - this throws realism out the window! If you want realism - try the excellent mod called Real Fleet Boats.
This small mod changes hull strength on the following class subs: Balao, Gato, Porpoise, S18, Salmon, Sargo and Tambor. It has been strengthened to a strength of 9 Million HP - an increase of 10k at least - often more - so you shouldnt have a problem with the death scene showing up unless you really get totally pounded for a LONG time - or crush..... Depth and crush settings have not been modified.
Note this Mod does NOT affect internal damage at all - so you can end up with a hull that still leaks enough to take you past your crush depth, as well as one that is watertight but filled with useless scrap metal - and human debris! As an example - it is easy to surface during the coral sea single mission and get enough "leaks" to end up diving past crush and ultimately dying - or surviving buthaving your sub so hammered that there is no workable equipment in it - and your crew is all dead....
Installation:
Place the Titanium Boats 1.1 folder in your Mods folder and then using JSGME,enable it. You can apply this with other mods - but do it as the last one you enable that touches the sub .zon files.
Dedication: As this was originally released on Memorial Day weekend - I want to use this small opportunity to remind those that enjoy this (In the US at least) - our freedoms have been bought with great sacrifice - so to those on eternal patrol or resting vigilent elsewhere - Thank You.
Credits:
While I made the changes myself - it was done with the knowledge gleaned from the writings of MANY modders in the subsim.com mod forum. Without the work and testing of others, this would not have been able to be made. To many to name individually, but just check that forum and you will find them.
Additionally - special credit must be given to TIMETRAVELLER for the MiniTweaker program, and to NVDRIFTER for his work creating the tweakfiles used. Without these two individuals, alot of mods would not be out. Also credit to JSCones for JSGME!
Disclaimer:
This mod is given to the public at large. The original files are copyrighted by Ubi, Ubisoft et al, and remain their property. No warranty is made concerning the use of these files. In plain english - Use at your own risk.
Licensing: Any GNU'ws is good GNU'ws! You download it - you can use it or change it to fit your own style. Just make sure you include this readme (Unchanged) as a base and then create your own to give credit to anyone else who was involved.
************************************************** ************
Link is as follows - altho 1st post is also edited:
http://rapidshare.com/files/36338238/Titanium_Boats_1.1.rar
Enjoy
accura69
08-20-07, 04:21 AM
Hi there, anyone kind enought to email the nukeboat mod to me as I have trouble downloading it from rapidshare. Thanks alot! :D
has anyone made a mod like this for SH3
panzer 49th
09-23-07, 09:56 AM
Yes it is called Uberboot.
kapitan_zur_see
09-24-07, 02:52 PM
Although i'm totally against that kind of mod for the way I like to play SH3-4 being rather an "hardcore" simmer. I'm pleased to see such mods appears on subsim.com
It's really nice some players can find ultra-realistic mods and some others can find mods to turns their game more arcade-like and funny for them. This way, the mod community suits everyone moods ;)
Keep up the good work mate :up:
GeoffBelding
11-27-07, 04:13 PM
Hi - I tried your mod (Nuke boat) with the 1.4 patch, and the sub just died:dead:
I had loaded a saved game, which started fine, and after any speed setting was made. the lights flashed etc.
Shame.
Cheers
Geoff
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.