tater
06-01-07, 04:47 PM
I have been playing around with a mod to the japanese CV groups. I could just as well do the same for the US ones, but honestly, I've yet to even see one, so it's not in the front of my mind.
The problem with CV operations in SH4 is that there are no real "operations." Instead, the plane list seems to be divided over the area the planes cover (their maximum radius) to get the probability of planes flying over.
The airstrike probability in Cfg/Airstrike.cfg doesn't seem to change the chances of a plane overhead, I think it changes the chances of an attack if a plane IS overhead.
Anyway, I made a mod that changes the airgroups to 2 alternating groups. The first is a group with nothing but a few CAP planes. Right now I have it set to 6 Zeros. You see them, but I have yet to be strafed. I'm going to test a "blank" loadout and see if there is a difference between the default "Basic" load, and an equally unbombed blank. Perhaps basic won't ever attack. If Zeros never strafe, I will add 1-2 Vals to the CAP.
The second type of airgroup is the normal, full planeload for that CV. Say 18 of each type, or 24 Zeros, 18 of each of the rest, whatever.
The novel change was that instead of changing the arigroups by date as an evolution of the airgroups (which I can still do, too), I have dates of air attacks set with the strike group, and the CAP group is all the other time for the CV.
So 1938 to 6 Dec, 1941 has 6 Zeros. 7-8 Dec 1941 has the full monty. 8 dec to march back to CAP only, late march-early april full monty in the indian ocean, then back to CAP, etc.
This means you'll only be harassed by dozens of planes on days when the IJN actually used the CV force (historically) to do a major battle. Obviously any other random CV encounters that day(s) will also get loads of planes.
So far I think I like it, but what would make it much better would be to have a clones Zero that was identical except max radius, which I'd change to maybe 100km.
For land bases I was actually thinking I might script patrol aircraft in radial patterns, then see if the airstrike % can be dropped to near zero. I'd then make the chances of a follow up if your position was reported higher than the default 30%. So a H6K spots you and bombs, expect a follow up attack and stay down!
The problem with CV operations in SH4 is that there are no real "operations." Instead, the plane list seems to be divided over the area the planes cover (their maximum radius) to get the probability of planes flying over.
The airstrike probability in Cfg/Airstrike.cfg doesn't seem to change the chances of a plane overhead, I think it changes the chances of an attack if a plane IS overhead.
Anyway, I made a mod that changes the airgroups to 2 alternating groups. The first is a group with nothing but a few CAP planes. Right now I have it set to 6 Zeros. You see them, but I have yet to be strafed. I'm going to test a "blank" loadout and see if there is a difference between the default "Basic" load, and an equally unbombed blank. Perhaps basic won't ever attack. If Zeros never strafe, I will add 1-2 Vals to the CAP.
The second type of airgroup is the normal, full planeload for that CV. Say 18 of each type, or 24 Zeros, 18 of each of the rest, whatever.
The novel change was that instead of changing the arigroups by date as an evolution of the airgroups (which I can still do, too), I have dates of air attacks set with the strike group, and the CAP group is all the other time for the CV.
So 1938 to 6 Dec, 1941 has 6 Zeros. 7-8 Dec 1941 has the full monty. 8 dec to march back to CAP only, late march-early april full monty in the indian ocean, then back to CAP, etc.
This means you'll only be harassed by dozens of planes on days when the IJN actually used the CV force (historically) to do a major battle. Obviously any other random CV encounters that day(s) will also get loads of planes.
So far I think I like it, but what would make it much better would be to have a clones Zero that was identical except max radius, which I'd change to maybe 100km.
For land bases I was actually thinking I might script patrol aircraft in radial patterns, then see if the airstrike % can be dropped to near zero. I'd then make the chances of a follow up if your position was reported higher than the default 30%. So a H6K spots you and bombs, expect a follow up attack and stay down!