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View Full Version : [TEC] Question about Airstrike and oil sliks


leovampire
05-30-07, 07:01 PM
My first question is: About AirStrike settings what line determins how acurate planes are in there travel paths? And which line determins their visual capabilities?

I am asking this because right now all the JAP planes are always travling several NM away from my sub with the way I have mine set up and also when they do come within my crews visual range the planes never spot us anyways even if we manage to shoot at one or even down one.

My second question is: How the hell do you get an oil slik to appear on the ocean surface? I can get a floating fire from a tanker hit but nothing other than the fire appears all I have manged is getting a bubling effect like a decoy is going off in a huge way.

My second question is about the merchant and war ship MOD I am making and it is kind of what is holding this MOD up I have almost everything else done. And it is making me pull my HAIR OUT!!!!

Dave

tater
05-30-07, 08:48 PM
It is my understanding (from what I think was a post by elanaiba), that the airstrike.cfg file's probability of attack is the probability a plane that flies overhead will actually spot you, NOT that it is the probability of an aircraft appearing.

So the mod that reduced airstrikes should only reduce attacks not the appearance of aircraft. If this is indeed the case, the probability of seeing aircraft is probably a function of the area covered by a plane type divided by the number of such planes in an airgroup.

I think the default % was 10%, so you'd then expect 90% of the planes you spot to fly by.

tater

leovampire
05-30-07, 10:48 PM
well this is how I have it set up now:


Maximum Aircraft Range=2000
Poor Airbase Modifier=0.15
Novice Airbase Modifier=0.3
Competent Airbase Modifier=0.45
Veteran Airbase Modifier=0.65
Elite Airbase Modifier=0.95
Night Modifier=0.25
Default Air Strike Probability=6
Enemy Air Strike Probability Increase on Radio Messages Sent=40
Friendly Air Strike Probability Increase on Contact Report Sent=90
Enemy Air Strike Probability Increase on Player Detection=40
Atenuation Factor=10
Logic Steps Between Air Sessions=10

With this setting I either have planes missing me by 20 to 50 nm for the most part or when they do ONCE IN A GREAT WHILE fly over me they never seem to see me.

When I am near Carriers and air bases both there are a lot of planes I pick up on radar but maybe 2 out of 20 will even come close enough to even fire the anti aircraft guns at them.

nomad_delta
05-31-07, 12:51 AM
How can one tell when one is near an airbase? Are they marked on the game map in some way I haven't noticed? Knowing where the enemy airbases are might be helpful for plotting my courses so as to stay out of range of them...

CaptainCox
05-31-07, 01:00 AM
I did this "pull down map" mod, some time ago. Found here
http://www.subsim.com/radioroom/showthread.php?t=112750
I wanted to tune this a bit because the resolution is still a bit so so.
But at least you have all the bases marked on that.

leovampire
05-31-07, 01:56 PM
That came with the game. But I set up the carriers so they are the only one's with Val Dive Bombers and Kate Torpedo Planes so the only time I see them is if a Carrier is near by and all the Jap War Ships that are supost to have the FM1 Pete now have them so I also know when they are around.

And if you see the Q1W1 a Betty or H6K or H8K your near an Air Base but of course all Carriers and Air bases have Zero's.

At the start of each mission I use the Compass and draw out a range circle using the big map as a reference where each of the Air bases are to about 1,500nm for bombers and then another circle of 600nm so I know when there are also a chance of Zero's as well as Bombers. It works out pretty good, at least for me.

leovampire
06-01-07, 07:19 PM
After checking and rechecking how it works in the game I came up with what I feel is something interesting for the Planes Airstrike config. If it is soon after an attack I made on something the planes head directly for that area and may even try and bomb around it even if your submerged. If you make a day time radio report or contact report there is a 50/50 chance planes will come take a look around and it does for some reason or another also make destroyers react like they got the report as well and cause them to come look and put either the convoy or task force in a zig zag mode.

Now planes may or may not come directly at you if they find you once and not a second time then they seem to do a search pattern based on your last positive contact so if you change corse and speed there is a good chance the planes will not find you the second and thrid time out. And they have to be really low flying and very very close to see you at night and so far have never noticed my conning tower sticking out of the water at night so I can use the radar at 35feet depth wise.

And now there is a better chance of our planes attacking a convoy or task force if we have a carrier group or airbase around when you do a radio report about them and they say they will send further assets.

Another words better game play but no longer do they always find you. Give it a try and see what you think.

[AirStrikeSettings]


Maximum Aircraft Range=2000
Poor Airbase Modifier=0.15
Novice Airbase Modifier=0.3
Competent Airbase Modifier=0.45
Veteran Airbase Modifier=0.65
Elite Airbase Modifier=0.85
Night Modifier=0.25
Default Air Strike Probability=6
Enemy Air Strike Probability Increase on Radio Messages Sent=40
Friendly Air Strike Probability Increase on Contact Report Sent=90
Enemy Air Strike Probability Increase on Player Detection=60
Atenuation Factor=10
Logic Steps Between Air Sessions=10

leovampire
06-02-07, 03:29 AM
I don't know if it makes a differance but I am also using:

Kakemann's improved escorts 1.4 STANDARD

And I think that has a factor in how things are reacting to my Airstrike changes and I thought I would bring it to your attention.

BTW thanks to Kakemann for helping me understand some of this stuff when i was first learning.