leovampire
06-15-07, 04:04 PM
Okay what I did was go by the big game map that it came with and the times in the game it says things happens and I changed all the Airbases to Competent because they were all set at Veteran Except Tokyo and Takao's I left them Veteran's. Also I put Small airbases on the small Islands because it makes sence in the original set up there are no small airbases used. I am not saying this is historicly acurate but it works better with what our game maps show and with what actualy happens in the game events and briefings.
For example wake Island now starts off with a US Airbase and then changes to a JAP airbase when they took the island then it changes back to a US Airbase again when we took the Island back.
Added an Air base to Pearl.
Also set up the Solomans with the change between Japan and American Airbase acording to the game On the Island with the Honiara port.
Also eliminated the extra airbase in the game between tokyo and the Island south west of it, Shikoku, because it is not on our maps.
Moved the airbase from Makung Port Island to Formosa as on our maps.
Set a US airbase for Luzon up until we lose the island then it goes to a Jap Base
then towrds the end when we take back Luzon it changes to US again if we ever get that far into the game.
Added the other airbase for Balikpapan from the map it was missing and changed the intrance time to corispond with when the Jap's took Borneo.
For Java and Singapore added British Air Base's until the Jap's take both places then it changes to Japan again.
Around Austrailia I did away with the US Airbases and put in British ones also did that for Port Moresby so you can see British planes as well once you set them up with the planes I converted from the SHIII game.
So now while you are stationed at Manilla you will see American planes and then when you change to Java and Freemantle and or Brisbane you will see British planes but there are still some American planes scripted in a file to fly around Austrailia so you will see them too.
[Anyways this is JSGME ready but you do have to be in a Port docked for this to work other wise the game crashes and or won't load because it effects all the airbases.]
Here is the download link:
http://hosted.filefront.com/leovampire/ (http://hosted.filefront.com/leovampire/)
For example wake Island now starts off with a US Airbase and then changes to a JAP airbase when they took the island then it changes back to a US Airbase again when we took the Island back.
Added an Air base to Pearl.
Also set up the Solomans with the change between Japan and American Airbase acording to the game On the Island with the Honiara port.
Also eliminated the extra airbase in the game between tokyo and the Island south west of it, Shikoku, because it is not on our maps.
Moved the airbase from Makung Port Island to Formosa as on our maps.
Set a US airbase for Luzon up until we lose the island then it goes to a Jap Base
then towrds the end when we take back Luzon it changes to US again if we ever get that far into the game.
Added the other airbase for Balikpapan from the map it was missing and changed the intrance time to corispond with when the Jap's took Borneo.
For Java and Singapore added British Air Base's until the Jap's take both places then it changes to Japan again.
Around Austrailia I did away with the US Airbases and put in British ones also did that for Port Moresby so you can see British planes as well once you set them up with the planes I converted from the SHIII game.
So now while you are stationed at Manilla you will see American planes and then when you change to Java and Freemantle and or Brisbane you will see British planes but there are still some American planes scripted in a file to fly around Austrailia so you will see them too.
[Anyways this is JSGME ready but you do have to be in a Port docked for this to work other wise the game crashes and or won't load because it effects all the airbases.]
Here is the download link:
http://hosted.filefront.com/leovampire/ (http://hosted.filefront.com/leovampire/)