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View Full Version : [REL] Rain mod -reduced droplet size...


Canonicus
05-26-07, 10:42 PM
UPDATE..... mod is now available in a JSGME version....Thanks to some generous work by CaptainCox....

UPDATE 2....If your using Leovampire's terrific Living Breathing Ocean Mod...then you will need to manually input the rain values into the scene file.

Read further down in this thread for Captain Cox's excellent explanation on how to use MiniTweaker.

UPDATE 3.....This mod is included with Leovampire's ROW mod

Download here...
http://www.mediafire.com/?fexdju11zjj (http://www.mediafire.com/?fexdju11zjj)
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Well...I decided I'd had enough of super-sized rain drops...(WAY too big and just looks wrong...like "chalk streaks", as one sub skipper puts it!)

So i decided to visit the Scene_dat. file via MiniTweaker and make some changes.
Here they are...

Catagory 31....listed as "Random Wind & Rain" ,has a listing for MinSize and one for MaxSize.
These values set the size of the water droplets.

Stock values are....MinSize - 0.02 / MaxSize - 0.08

I changed those values to ...MinSize - 0.0095 / Maxsize - 0.04

I think the rain looks much more realistic now with the smaller size drops, but be your own judge and use any value you want...not too small though!...you still want to see :o the rain!... and by trial & error...I think these values work well.

PS....Dont forget to remove the copy of Scene dat from your Data file before checking out the new rain!

Also,if any modder wants to include this in thier work, thats fine.... all I ask is that you give me some credit.
Thanks!

Now... you just need to find you a big o' storm.......
and...of course......

Enjoy! :up:

ReallyDedPoet
06-07-07, 08:47 AM
Nice work:up: Canonicus

RDP

Argus00
06-07-07, 09:12 AM
Just saw a link to this in another post. Nice one, Canonicus :up: Will test after work.

Jace11
06-07-07, 10:52 AM
Yeah, I changed mine too a while ago, I thought they were too big. Can't remember what numbers I put in though..

Also, you can change the droplet number, I'm at work but think the default is 2000 ish, you can drop that a bit to say 1500

momo55
06-07-07, 05:37 PM
Nice & thanks Canonicus :up:

When i'm at the bridge when it's raining ..i always look at the boot and the watchcrew.
They stay pouderdry !
I wonder if it's possible to create a wetlook .....is it ?

kakemann
06-07-07, 05:45 PM
Great work! Maybe add a [TEC] to this one :D

Thanks anyway

CaptainCox
06-08-07, 12:06 AM
Cheers will check it out! I was fiddling with this early on, but screwed up badly and ended up with RED! rain. This was back when I did not have a clue about tweak files.

TDK1044
06-08-07, 07:05 AM
For those of us who are technically inept, can there be a JSGME version of this mod made?

Canonicus
06-08-07, 09:14 AM
I would love to know how to do that, TDK1044....

And its a good idea, but I'm afraid a JSGME version would cause a conflict with other mods that fiddlle with the Scene dat file and
I wanted to avoid unnecesary complications and figured most skippers,( not all, of course), are familiar enough with MiniTweaker that they can easily make the adjustment manually, with out any conflicts.

Cheers! :)

Canonicus
06-08-07, 10:48 AM
Thanks Captain...

I have no idea how to use a hex editor :doh:

If you could make a JSGME version of this mod, I would be glad to share any credit with you for making it available to the less technically saavy skipper's.

....and I would of course be grateful too.

Let me know if this is agreeable to you.

Cheers! :)

CaptainCox
06-08-07, 10:55 AM
Sorry, deleted my earlier post by mistake :p
Sure can do. Gonna grab some dinner here...20min.

Canonicus
06-08-07, 11:00 AM
Sorry, deleted my earlier post by mistake :p
Sure can do. Gonna grab some dinner here...20min.


Thanks Captain...You are and officer...and a gentleman! :up:

CaptainCox
06-08-07, 11:11 AM
Cheers man ;) Check your Mailbox!
I tested it and I get OK readings my end in the MT. Actually I am just gonna use it as is...did not have any conflicts with any other mods...I really thought I would :up:

If you want a crash course in rudimentary hexediting PM me.

ReallyDedPoet
06-08-07, 05:13 PM
Great work making this JSGME compatible lads:up:

RDP

Fearless
06-08-07, 08:39 PM
Wanted to use it but it conflicts with the RFB v2.8 scene.dat.:cry:

TDK1044
06-09-07, 10:17 AM
Sadly also conflicts with Trigger Maru.

Canonicus
06-09-07, 10:28 AM
All I can say is...learn to use MiniTweaker..
Its not that hard.

Before SH4, I was like Sargent Schultz..( I know nothing!) :doh:
about using NvDrifters MiniTweaker utility for changing and modifiy files....

But I learned ....and now...it's a piece of cake. :up:

CaptainCox
06-09-07, 11:00 AM
Yep its super easy...REALLY!
Get the MINITWEAKER and the SCENE TWEAK FILE (where?...you figure that ;) )

http://img367.imageshack.us/img367/3114/mini1ez8.jpg


http://img367.imageshack.us/img367/6346/mini2lp1.jpg

http://img367.imageshack.us/img367/1448/mini3px4.jpg

http://img367.imageshack.us/img367/889/mini4fj5.jpg

DON'T FORGET!!!! GO TO THE DIRECTORY OF THE FILE YOU TWEAKED IN SH4
AND LOOK FOR (IN THIS CASE)

C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data "Copy of scene.dat"

Delete that or BACK IT UP. BUT DON'T LEAVE IT IN THAT FOLDER AS THE GAME WILL USE THAT INSTEAD OF THE NEW TWEAKED FILE!!!!

ReallyDedPoet
06-15-07, 07:27 AM
Yeah I got the conflict with TM as well, back to the " Flying Sub ", but I plan to go back and manually edit now.

Cheers:up:

RDP

FooFighters
07-30-07, 01:20 PM
@ Captain Cox

I followed all your steps and I seems to have pulled it of..
One question.. I have found the scene.dat.txt somewhere on the net.
Do I now lost all TM1.4 data because of this file or not,
or do I need a special scene.dat.txt ??

It looks alright.. but I am not sure about the 9km mod.

Thanks,

Foo :up:

CaptainCox
07-30-07, 02:48 PM
If you had "TM" loaded while doing this you should be ok. As then you have actually modified the "TM" data.

One question.. I have found the scene.dat.txt somewhere on the net.
Not sure about what you men there...You mean the "tweakfile" or?
To be 100% sure use,
http://www.subsim.com/radioroom/showthread.php?t=117360
I am sure WEBSTER has the latest there.
If you have TM loaded and do the tweak...well then it should be ok.


Actually...we need someone to do a BAD ASS weather patrol mission using the "Mission Editor" would be great to test stuff like this and also for the "Flash/Lighting" mod (non existing at the mo) ;)

Personally i have just figured how to do search patterns using that :p

FooFighters
07-30-07, 05:28 PM
If you had "TM" loaded while doing this you should be ok. As then you have actually modified the "TM" data.

One question.. I have found the scene.dat.txt somewhere on the net.
Not sure about what you men there...You mean the "tweakfile" or?
To be 100% sure use,
http://www.subsim.com/radioroom/showthread.php?t=117360
I am sure WEBSTER has the latest there.
If you have TM loaded and do the tweak...well then it should be ok.


Actually...we need someone to do a BAD ASS weather patrol mission using the "Mission Editor" would be great to test stuff like this and also for the "Flash/Lighting" mod (non existing at the mo) ;)

Personally i have just figured how to do search patterns using that :p

Thanks mate.. I checked with the read me of the 9km mod.
The data were correct.. so I could not be far of..

Thanks again :up:

Bluesub 6
07-31-07, 02:33 PM
I input the rain values manually(with Webster scene.dat and Minitweaker).
Now waiting for rain!:D

leovampire
09-29-07, 11:06 PM
So if you are using ROW you already have this great mod implimented.