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View Full Version : [REQ] Depth Charge Damage Texture!


ReallyDedPoet
05-29-07, 01:01 PM
Not sure if this can be done:hmm: Just do not like the current textures from DC attacks, they are basically the same as the torpedoe damage textures. I have seen some nice pictures of what I am talking about for U-Boats, but can't come across them now.

If someone can post a pic of one great, either of a U-Boat or Fleet Submarine that shows the results of an attack. The picture I recall was of a U-Boat in Dry Dock.

Be nice to have a " dented\caved in look ", as compared to a gaping hole.

Edit: Even the GWX one would be better, as it gives a charred\blackened look as compared to SH4. Could that mod ( with permission ) be converted to SH4?

Thanks:up:

RDP

ReallyDedPoet
05-29-07, 04:38 PM
One more time :88)

RDP

theluckyone17
05-29-07, 09:21 PM
Does SH4 differentiate between torpedo and DC hits, graphic-wise?

tater
05-29-07, 10:20 PM
I doubt it, though in another thread I think I saw that by decreasing the radius of a torpedo explosion---even if the magnitude of the blast force was increased---decreased the hole rendered.

In that case it might well be possible by having one kind of hole appear with a certain radius blast, and assign that radius to the type of weapon that makes that damage.

Really, for a sub, it doesn't matter. If you torpedo yourself, you are sinking, looking at the hole is not really an issue aside from trying to swim out of it ;)

Pretty much by definition any hole you'd actually get to look at in RL would be one that dented the hull instead of makign a big hole. So for the sub damage states, I'd simply replace the bomb-like damage markers with dented hull, and leave the holes for gun hits. Any bomb or DC that holed the sub like we see in game would have sunk the boat.

ReallyDedPoet
05-30-07, 06:51 AM
Does SH4 differentiate between torpedo and DC hits, graphic-wise?

That is a good question :roll:, was thinking the same thing myself when I posted this. I am not a rivet counter, but still would like to see a different texture for this.

Like the torpedo one as mentioned, but a gaping hole(s) on a still functional sub just doesn't look right. I wish I could find that pic that shows a damaged sub from a depth charge:hmm:

Thanks for the responses.

RDP

ReallyDedPoet
05-30-07, 07:00 AM
I
Pretty much by definition any hole you'd actually get to look at in RL would be one that dented the hull instead of makign a big hole. So for the sub damage states, I'd simply replace the bomb-like damage markers with dented hull, and leave the holes for gun hits. Any bomb or DC that holed the sub like we see in game would have sunk the boat.

My thoughts exactly :roll: . Even if the DC Damage was similar to the one in SH3 GWX.

RDP

ReallyDedPoet
05-31-07, 08:24 AM
http://www.bignotion.co.uk/%7Ekemble/u534/uboat41.jpg
Depth charge damage causing buckled plates

http://www.bignotion.co.uk/%7Ekemble/u534/uboat31.jpg
http://www.bignotion.co.uk/%7Ekemble/u534/usub1.jpg


The three above from this site: http://www.bignotion.co.uk/~kemble/uboat534.html (http://www.bignotion.co.uk/%7Ekemble/uboat534.html)

Finally found these:rock: Yes it is a U-Boat, but you get the idea. This is the kind :roll: of damage that I would like to see from DCs.

Anybody?

RDP

ReallyDedPoet
05-31-07, 05:31 PM
Not sure if this can be done:hmm: Just do not like the current textures from DC attacks, they are basically the same as the torpedoe damage textures. I have seen some nice pictures of what I am talking about for U-Boats, but can't come across them now.

If someone can post a pic of one great, either of a U-Boat or Fleet Submarine that shows the results of an attack. The picture I recall was of a U-Boat in Dry Dock.

Be nice to have a " dented\caved in look ", as compared to a gaping hole.

Edit: Even the GWX one would be better, as it gives a charred\blackened look as compared to SH4. Could that mod ( with permission ) be converted to SH4?

Thanks:up:

RDP

Last time I promise :yep:, but being a little persistent here, this is what
I am looking for :roll: The post before this has the pictures as far as the look as compared to damage textures currently in SH4 for DC attacks.

Again last time, promise

RDP

ATR-42
05-31-07, 06:22 PM
I dont object to holes in ships, from torpedo hits, but the sub? its a stretch.
Skin deformation or dents would be much more realistic than the giant gaping holes we peer into from external views after hits, its just not real!

you guys are onto something, but i bet its not going to be easy.

tater
05-31-07, 06:30 PM
It might just show the same damage templates on all hulls based on the damage.

Making no damage (other than sinks the boat damage) might be possible.

Altering the template (assuming they all show the same, ship and sub alike) would not work then. I notice you see th stuff inside the sub. THAT is probably part of the sub. The thing to do then would be to take whatever that external cut away model looks like that gets used when the damage template is applied, and change it to a buckled surface just under the skin. Template makes a hole, what you see under is a dent.

Maybe that would work.

ReallyDedPoet
05-31-07, 07:00 PM
I notice you see the stuff inside the sub. THAT is probably part of the sub. The thing to do then would be to take whatever that external cut away model looks like that gets used when the damage template is applied, and change it to a buckled surface just under the skin. Template makes a hole, what you see under is a dent.

Maybe that would work.

I like the damage textures for torpedoes, but for Depth Charges, something like this :roll: would make a difference in game play. Again I am no rivet counter ( no offense to those who are ) but taking some damage via DCs, then seeing the gaping holes, then surviving just doesn't feel right.

RDP

tater
06-19-07, 10:26 PM
Punt!

CaptainCox
06-20-07, 12:20 PM
I think if the 2 could be separated...SOMEHOW???:roll: Subs using one set of damage textures and the rest using the stock, this would indeed be possible. The question is only how to tie that new damage texture to only subs. I guess...stressing "GUESS" that it could be done with some hexediting etc.

ReallyDedPoet
06-20-07, 12:27 PM
I think if the 2 could be separated...SOMEHOW???:roll: Subs using one set of damage textures and the rest using the stock, this would indeed be possible. The question is only how to tie that new damage texture to only subs. I guess...stressing "GUESS" that it could be done with some hexediting etc.

Sounds like some work, it would be a nice addition :yep: Seeing the sub with " truck-sized " holes & not descend to the bottom, just does not seem right.

Overall though I do like the new damage texture in the game, just not for the subs.

Thanks for the respose CC:up:

RDP

CaptainCox
06-20-07, 12:43 PM
Well. i am still a beginner with the hexing, but I do like a challenge. Busy week at work, but the weekend is coming up fast. Got like 4-5 mod projects on my DT at the mo :p...but I could have a look on the week end.

I also was like :o after getting hit by a deck gun. Could see right through the boat, even after repairs.

ReallyDedPoet
06-20-07, 12:45 PM
Well. i am still a beginner with the hexing, but I do like a challenge. Busy week at work, but the weekend is coming up fast. Got like 4-5 mod projects on my DT at the mo :p...but I could have a look on the week end.

I also was like :o after getting hit by a deck gun. Could see right through the boat, even after repairs.
Thanks CC.:up:, know your busy, anything on this would be appreciated when you get to it.

RDP

rcjonessnp175
09-28-07, 10:33 PM
Wondering if this thing died or, maybe dev could add his or her two scents. This would definately rock, especially with ROW and the oily bubble leaks now.:rock:

ReallyDedPoet
09-29-07, 06:32 AM
Wondering if this thing died or, maybe dev could add his or her two scents. This would definately rock, especially with ROW and the oily bubble leaks now.:rock:
It's been bounced around a bit. As mentioned above, some of the damage textures are tied in with one another, so changing one would also change the other, thus at this point it can't be done.


RDP

Hawk_345
09-29-07, 09:27 AM
anyone ever thought of trying to get this done by the ctual game devs in patch 1.4, i know its a long shot, but who knows, they might be in a giving mood.

ReallyDedPoet
09-29-07, 09:55 AM
anyone ever thought of trying to get this done by the ctual game devs in patch 1.4, i know its a long shot, but who knows, they might be in a giving mood.

You know it won't hurt to at least to throw it out there.


RDP

Hawk_345
09-29-07, 10:11 AM
thats what im thinking:know: