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View Full Version : Mission Results Log ?


Bill.Braskey
05-29-07, 12:52 PM
Is there log file that is created after a mission has completed that would list the results of the mission? I am creating a utility that will create missions and would like it to be dynamic. Thanks

tater
05-29-07, 01:19 PM
This would be such an amazing feature to see. You could use that combined with something like mcoca's bulk editor to change the campaign files on the fly. Sink Yamato, no more Yamato, etc.

MaxT.dk
05-29-07, 01:44 PM
Is there log file that is created after a mission has completed that would list the results of the mission? I am creating a utility that will create missions and would like it to be dynamic. Thanks

SaveData.rmr for radio msges from COMSUBPAC/CINCPAC
SaveData.map for markers made by you
SaveData.crp for commands and rsved radio messages (detecting ships/convoys)
SaveData.clg for which ships you've destroyed and their tonnage
More info in CareerTrack.upc

Have fun

tater
05-29-07, 03:07 PM
^^^ those are the files in the SH4 folder inside your "My Documents" folder, right?

Keep a thread on your application, Bill, this could be a most amazing tool. You might want to talk to mcoca since his bulk mission editor already is very powerful.

Actually you might want to talk with Jscones about JSGME, too, because the ability to do this as a MOD (on the fly) is really what you want in a way.

Seems like you need to read the save files and look at the ships that are sunk, and where/when they were sunk. You can then have the appropriate mission layers (which are organized by date) opened and modded, but not in the regular Campaign folder. Instead, change them only in a MOD campaign folder, then have JSGME add the mod on the fly.

JSGME new version thread: http://www.subsim.com/radioroom/showthread.php?t=114844

Mcoca's Automated Campaign Editor thread:
http://www.subsim.com/radioroom/showthread.php?t=113918

MaxT.dk
05-29-07, 03:26 PM
^^^ those are the files in the SH4 folder inside your "My Documents" folder, right?

Yep

tater
05-29-07, 04:53 PM
This could make SH4 really unique in terms of real dynamism in campaigns.

People have asked for things like would submarine success alter traffic patterns, and something like this could indeed do that. It could get pretty insanely into alternate events, but that would take loads of work. Still, a neat idea that at the very least could finally make it so that certain major combatants would be deleted from missions if they are sunk assuming the missions were set up the right way to tag them.

Bill.Braskey
05-30-07, 08:30 AM
My util is in its early stages, it will create convoys, enemy taskforces and airbases with different units and skill levels. I am working towards creating an external interface that would allow for high level command control of the pacific war and would then generate dynamic missions to be played out from within SHIV.

My first steps are to get a working mission generator, so far so good...still working on it. Then I need a way to get the results from the mission or even an event that happens from within SHIV that would end the mission and generate a new mission to be played out.

I also want to create a way to apply different mods through code instead of replacing existing files, that would allow for more customization and different mods working with each other. There is a lot of work to do, but once done it I could take a mod that someone creates and it would gather the changes.

Thanks for the info above. I will share my util, but it will still be awhile.
If you are familar with GTR2, I created a util that I think was very usefull and posted it here:
http://www.nogripracing.com/details.php?filenr=1830

I want to give a big thanks to all the modders who take the time to share their work. Hopefully I can give some back.

MaxT.dk
05-30-07, 10:17 AM
My pleasure :)

And damn, it sounds you're coding something that'll take some time :p Good luck with your project! :up: