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View Full Version : killersub vs nuke boats


anzacjack
06-03-07, 09:57 PM
just wondered which mod gives the stronger boat?

cheers

ReallyDedPoet
06-03-07, 10:01 PM
Welcome:up: anzacjack

Not sure of the answer, have not tried them yet.

Good Hunting.

RDP

MaxT.dk
06-04-07, 02:58 AM
just wondered which mod gives the stronger boat?

cheers

With KillerSub your enemies won't even have the time to blink with their eyes to see where it came from. KillerSub does not change the hull strength at all, in my opinion it takes the last bit of "play carefully" away...

In nuke boats the hull has been strengthened by a factor of 10,000, so you can rush to any ship and you don't have to think about much...

BUT... in both cases if you'll get hit, your crew can still die... Neither of these mods change that aspect. And if you use nuke boat, you can end up with a boat that have an intact hull, but everything inside of it is vaporized and all of your crew is dead... While using KillerSub you still have to be carefull and not come too close to DDs (~5km).

And one thing more about nuke boat... The speed is increased a lot and if you're near shallow water areas, and command to (crash)dive, the boat will most likely dive to the lower depth than you wanted it to, but it'll automatically go up to the required depth. And AGAIN, in this scenario you can hit the seafloor and...

Good luck choosing

Sailor Steve
06-04-07, 10:43 AM
Welcome aboard, anzacjack! Any relation to AnzacMick?

Didn't think so.:lol: He's the guy who did the English version Das Boot Sound Mod for SH3 last year.

anzacjack
06-04-07, 06:47 PM
thanks fellas
nah dont know mick :)

CaptainHaplo
06-06-07, 05:48 PM
If your looking to just improve the hull specs - try titanium boats instead. I havent updated it to include more than gato and balao like I did with nuke boat - but I will this weekend when I have time to spare. (Work during the week so my evenings are game time - not mod time :D )

There is some minor depth fluctuations in Nuke Boat - its unavoidable at high speed although I tweaked the MBT flooding time so that its usually no more than about 10 feet on a hard dive before ya even back out. If your headed toward the bottom in shallow water - you simply have to catch your depth faster (setting it shallower than the bottom) than you would have to with no mod. Its all a matter of how you want to play. Realistically - a sub at high speed never just hit "perfect depth" - you have planesman and a diving officer constantly correcting for minor imbalances.

Killersub is designed with a different purpose in mind than Nuke Boats. Comparing them really isnt effective as its like apples and oranges. Killersub changed speed some - but its main change was weapon related. I dont think Killersub changed fuel consumption or battery range. Nuke Boats makes no changes to weapons at all from the stock game, but focuses only on boat performance and near invulnerability (hull wise).

Comparing the two is like comparing RFB and Trigger Maru = both of these mods do what they aimed for - but the goal is different.

Hope this helps!

Lagger123987
06-08-07, 12:39 AM
You know, I like this realism killer mod now.

MaxT.dk
06-09-07, 07:01 AM
Here's some more "research" on Titanium/Nuke Boat mod :roll:

http://www.subsim.com/radioroom/showpost.php?p=561672&postcount=13

http://www.subsim.com/radioroom/showpost.php?p=561709&postcount=14

CaptainHaplo
06-09-07, 04:10 PM
Max....

Is there a reason you feel a need to post stuff like this? What you have linked to isn't research, its trying to say there is a problem with the mod. If someone takes the time to download Titanium or Nuke Boats - chances are they are going to take the time to review the readme. In that readme - I address the issue of a hull full of destroyed equipment. Sorry YOU dont like it - but you werent the one who asked for it.

In my writing earlier - I gave credit to the fact that Killersub does what those who use it want - and the fact that my mods and yours have little to do with each other. Their goals are different. This isnt a competition - although you seem to think it is. If you dont like my mod - no one says you have to use it. Isnt it odd the ONLY person that has an issue with it is you? Not one single other person who uses it seems to want to denigrate it.

When my mods were initially requested and released - I mentioned it and then noted that the thread was about your mod and linked to my post so those interested in your work wouldn't clog up your posting with stuff about my mod.

I have had a couple of requests to change NukeBoats to act more like Killersub (or like Superguns) - but haven't. The work you did is yours. I could open up minitweaker and make the same changes - just as you could replicate my work. Would take each of us about 5 minutes. But my goal has been different from yours - and you dont see me posting a few threads hollering its "basically useless", which is what you implied. If I do make any requested changes - I will do the work myself but reference what mod it mimics.

Dude - life is too short. Move on. At this point Max - I would request if you have an issue with me - or my mods - you take it up with me privately.

For those that want Killersub - its a fine mod that does what its creator wants. NukeBoats and TitaniumBoats likewise do what I intended. To the point of the thread - decide which is what you want to do - download it - and enjoy.

MaxT.dk
06-09-07, 07:27 PM
http://www.subsim.com/radioroom/showpost.php?p=562237&postcount=16