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tomagabriel
03-15-09, 08:08 AM
SSN-585 Skipjack for Silent Hunter IV
(beta 0.1)
=====================================

contact:
pm me at www.subsim.com (http://www.subsim.com) forums

This is the SSN-585 Skipjack for silent Hunter IV. It was designed and tested on an un-modified version of Silent Hunter IV v. 1.5 (with U-Boat missions). My advice is to remove all mods and test it on a clean installation of SHIV (it should work with other mods installed, but since I can not test all the combinations of mods presently available on the web, I take no responsibility if it crashes you SH4 installation).

Installation
============
Install it with JSGME as you would do with any other sub presently available. {For those of you not having the U-Boot Missions add-on, I am including a tweak in the "Notes" section below. Be sure to READ it and APPLY it!!!}

Uninstall
======
Use the remove mod feature from JSGME.

Changelog
========

-=(v. beta 0.1)=-

<no changelog for first version>

Notes on v. beta 0.1:

-you can play campaigns with this sub.
- weapons are free, but start your career with some money, otherwise you can not re-equip with new weapons after removing some (bug!?);
- the sub is equipped by default with (2xMk-48 + 4xMk-16) in the launch tubes + full complement of 24 Mk-48 in the magazine;
- to extend the radar mast press "Shift" + "X"; press again to retract it; use it at periscope depth before surfacing :)
-diving depth of the sub up to 450 m - max;
-torpedo launch depth up to 450 m - max;
-max speed 17 knots (surfaced), 30 knots (submerged);
-to make this sub work with SH4 v. 1.4 or earlier you have to tweak the Mk-48 torpedo to no longer use the logic of German torpedos;you have to tell the simulator to use the Mk-27 torpedo logic instead of Type XI logic; then you have to set the default loadout to load the modified Mk-27 torpedos instead of the modified Type XI. That is all. You do this like this(read below):

*** In \MODS\Skipjack\Data\Submarine\NSS_SkipjackSSN\NSS_ SkipjackSSN.upc search for:
************************************************** **********************************

<Beginning of file>........<missing fragment here>...........

;------------------------------------------------------------
; BOW TORPEDO
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 4.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable=Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo"
ExternalNodeName3D= NULL
ExternalObjectName3D= TorpTube01
ExternalDamageZoneTypeID3D= 58

[UserPlayerUnit 1.Compartment 4.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube 2
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS,T11Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo"
ExternalNodeName3D= NULL
ExternalObjectName3D= TorpTube02
ExternalDamageZoneTypeID3D= 131

........<missing fragment here>...........

[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=24
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T11Torpedo, 24 <-!-- Replace "T11Torpedo" with "Mk27Torpedo"

;------------------------------------------------------------
; DECK GUN
;------------------------------------------------------------

........<missing fragment here>...........<End of File>


*** In \MODS\Skipjack\Data\UPCData\UPCUnitsData\Weapons.u pc:
************************************************** **********

<Beginning of file>........<missing fragment here>...........

[Weapon 8]
ID= TorpedoTube21inUS
NameDisplayable= 21" Torpedo Tube
FunctionalType= WpTorpedoTube
WeaponInterval= 1930-12-01, 1946-12-01
WeaponSlotType= TorpedoTube
AmmoTypesAccepted= T11Torpedo,Mk14Torpedo,Mk16Torpedo <-!-- Replace "T11Torpedo" with "Mk27Torpedo"
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 0
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2
DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun

........<missing fragment here>...........<End of File>


Credits (Updated)
=======
This model relies heavily on the Ohio SSBN/SSGN by me, therefore it inherits some credits to other people from there. The new intro is the work of Roger_Becker - many thanks for making the movie and for allowing me to add it to this mod. Skipjack 3d model, texturing and plenty of tweaks by me. Artwork of loading screens by me.

Terms of use
============
This mod is unofficial and provided as is. The mod is cost-free to download and use. Anyone may use or modify this mod or parts of it for personal, non-public purposes/projects only. For any non-personal or public use please contact me to obtain permission. Anyone downloading and using this mod or parts of it must not obtain any kind of material benefits from it, or any other kind of benefit that can be converted, equated or assimilated to material benefits. Use of this mod or parts of it for any commercial purposes/projects is not allowed under any circumstances.
Hosting or re-posting this mod or parts of it on another web-page/site other than http://www.subsim.com/ is not allowed.
Downloading and using this mod is done at your own risk as I take no responsibility if it causes any damages.
!These terms of use override the terms of use in the readme file included in the mod package!

Download mod HERE AT SUBSIM/Downloads!!!

Edit: updated terms of use

USS Sea Tiger
03-15-09, 01:17 PM
This should be a fun sub!!

Bartolomeus
03-15-09, 02:15 PM
A Skipjack, sounds great! Cant wait to see the first in game shots!

Marko

thyro
03-15-09, 03:10 PM
:up:

Now I see what will be the 1st sub on the Ohio campaign ;)

It will be a hell to create the wakes like in that picture :D

gimpy117
03-16-09, 12:03 AM
what about a barbel class???

the last diesel electric boats built. :rock:

keltos01
03-16-09, 03:10 AM
what about a barbel class???

the last diesel electric boats built. :rock:

the Navy is thinking about building some new ones now!
http://www.strategypage.com/htmw/htsub/articles/20090310.aspx

With the new air system, they can stay under for a couple of weeks now, at the price of one Virginia class for 4 diesel subs ....

keltos

tomagabriel
03-18-09, 02:03 AM
Progress on the Skipjack is going well. Here you can see the 3d model almost complete and soon to receive textures. After that ... it is only a small step to sea trials...

http://img19.imageshack.us/img19/8562/skipjack3d.th.jpg (http://img19.imageshack.us/my.php?image=skipjack3d.jpg)

... more to come soon ...

thyro
03-18-09, 02:21 AM
It looks good :up:

U-HAI
03-18-09, 03:21 AM
Not nitpicking,, but trying to help,
The class had a 5 bladed propeller, no the three in the model. and be aware too, she NEVER had a redlead lower hull as in so many pre construction paintings, she was always black lower hull, her upper hull started as a Blue grey mix, and then whent to black , like the lower
Also,, the cleats and bits shown on the model,, When Underway, they were retracted into the outer skin. A truck the USA learned from the Type XXI and XXIII class boats.

Looking forward to seeing her,
Somewhere here I saw posts of a Skipjack before in Silent hunter, was that your boat too?

tomagabriel
03-18-09, 06:01 AM
@ U-HAI, some questions.

Do you have a link in which I can see what you mean exactly when you describe the painting? I know it was lower-black and upper grey-blue-ish, but I do not understand what you mean by "and then whent to black , like the lower".

For the propeller I used my Revell plastic model kit as inspiration and that is why I have put a 3-bladed prop (Revell :down:). Will read more and put the right prop.

The anchors for ropes I have made visible because I think they look cool :P

They can be removed without any trouble. In fact I did the same about the Ohio class (which also retracts many gizmos inside, but I left them outside).

Edit: this is my first Skipjack ever so what you saw was not mine. Do you remember where it was mentioned?

Edit2: I have this model (ok this belongs to another guy, but I have an identical one)
http://www.modelshipgallery.com/gallery/ss/ssn-585/230-ph/ph-index.html

gimpy117
03-18-09, 06:51 AM
fix the prop and I think were golden...

this will be awesome...I think the cold war mod is underway!!

U-HAI
03-18-09, 09:10 AM
His are painted correct for the two main eras of her time in service, except for that red lower,, that should be all black,, The USN never used red lead paints on the lower hulls, It was at that time an epoxy mix of black paint. Most rememer it well as it made you higher than a kite when applied. It also was forgiving on the deep dives when the hull ompressed, red leads and something called green death, a watery green primer, would not stick to a compressing hull. It would peal of in sheets upon surfacing. Then the rubber coatings came, and with that ,, the mystry of the little cut out circles of it hehehehhhehhehe

As for Bits and cleats out, Thats great if that is what you are striving for. , I have always stressed this is for fun first, accuracy second. and this is a FUN program, not some docudrama hehehehe. I look forward to diving with her when complete.

Humm What Should I build to chase her about??

USS Sea Tiger
03-18-09, 09:18 AM
Hi

Mine was far less refined than this version coming out. Mostly, it was an experimental model to learn with and learn how to mod with.

Franklin Van Valkenburg
03-18-09, 02:49 PM
the Navy is thinking about building some new ones now!
http://www.strategypage.com/htmw/htsub/articles/20090310.aspx

With the new air system, they can stay under for a couple of weeks now, at the price of one Virginia class for 4 diesel subs ....

keltos

Read this!
http://news.yahoo.com/s/afp/20090317/ts_afp/russianatomilitarynuclear_20090317174644

This doesn't look too good to me. While I love the old diesel boats... these times merit the use of nuclear boats. They can stay under longer and are quieter... an advantage we [the USA] shouldn't throw away. Sure the price tag looks appealing, but a nuke boat pays for itself and can only be rendered useless when technology improves. Sounds to me like the current administration is trying to go green by cutting the nuclear navy out and is restricting the military's budget.

I hate to say this, but if Russia is going to build on its nuclear program, the United States should too. A great man once said:
"An honorable peace is always my first wish! I take no delight in the effusion of human blood, but, if this war is to continue... then I shall take a most active part in it."
I want to see peace, reduced militaries, and a greener world... but I think that America is shedding its national security and endangering itself by stepping down from being "Number One". I think America is more worried about the weak economy and whether they will get to have those three flashy cars than they are about the F-22, F-35, DD(X), and nuke boat programs. Its not just about national security... the F-22 program is in danger of being cancelled because "$140 million per Raptor is too costly." I say that is the price to be paid for the world's best fighter aircraft. If the program was cut, 95,000 jobs would be lost!


Phew... sorry about that. Just had to make everyone aware of that article. not saying Russia is 'Big Bad Red Russia', but Putin's been pulling some odd stunts and with China pestering our ships and North Korea launching missiles... I see a very possible "Big Red Three" in the next two decades if we aren't careful.


That Skipjack looks GREAT! I can't wait to see her in-game! Hopefully she'll be able to square off with the Hotel I'm building rather soon (if I can get K-19 in-game). Though I'm sure it wouldn't happen... because K-19 would break and have to return to port too often. Ha ha!

Are you building her with 3ds max or with maya?

thyro
03-18-09, 02:57 PM
That Skipjack looks GREAT! I can't wait to see her in-game! Hopefully she'll be able to square off with the Hotel I'm building rather soon (if I can get K-19 in-game). Though I'm sure it wouldn't happen... because K-19 would break and have to return to port too often. Ha ha!

Are you building her with 3ds max or with maya?


I think K-19 is WIP by a Russian guy...

also they were working on british U-class and other russian sub (can't remember its class)

Franklin Van Valkenburg
03-18-09, 03:09 PM
I think K-19 is WIP by a Russian guy...

also they were working on british U-class and other russian sub (can't remember its class)

I haven't seen any signs of life regarding the Hotel Class, so I started building one. I have seen the pics of the U-Class though.
I'm also working on an Oscar II Class for those interested in the Kursk.

tomagabriel
03-20-09, 03:35 AM
Progress on the Skipjack (sorry for not being more active in discussions, I am a bit busy with a lot of personal stuff - but work on the sub goes pretty well). Cutting the torpedo doors was like HELL. I hope you like the job.

http://img19.imageshack.us/img19/1385/skipjack3d1.th.jpg (http://img19.imageshack.us/my.php?image=skipjack3d1.jpg)http://img16.imageshack.us/img16/6356/skipjack3d4.th.jpg (http://img16.imageshack.us/my.php?image=skipjack3d4.jpg)http://img22.imageshack.us/img22/3144/skipjack3d2.th.jpg (http://img22.imageshack.us/my.php?image=skipjack3d2.jpg)http://img9.imageshack.us/img9/3737/skipjack3d3.th.jpg (http://img9.imageshack.us/my.php?image=skipjack3d3.jpg)

thyro
03-20-09, 05:14 AM
Progress on the Skipjack (sorry for not being more active in discussions, I am a bit busy with a lot of personal stuff - but work on the sub goes pretty well). Cutting the torpedo doors was like HELL. I hope you like the job.

http://img19.imageshack.us/img19/1385/skipjack3d1.th.jpg (http://img19.imageshack.us/my.php?image=skipjack3d1.jpg)http://img16.imageshack.us/img16/6356/skipjack3d4.th.jpg (http://img16.imageshack.us/my.php?image=skipjack3d4.jpg)http://img22.imageshack.us/img22/3144/skipjack3d2.th.jpg (http://img22.imageshack.us/my.php?image=skipjack3d2.jpg)http://img9.imageshack.us/img9/3737/skipjack3d3.th.jpg (http://img9.imageshack.us/my.php?image=skipjack3d3.jpg)

it is looking great :salute:

keltos01
03-20-09, 06:42 AM
I think K-19 is WIP by a Russian guy...

also they were working on british U-class and other russian sub (can't remember its class)

It's Dagon :
http://www.subsim.com/radioroom/showthread.php?t=139783&page=4

keltos

keltos01
03-20-09, 06:44 AM
Cutting the torpedo doors was like HELL. I hope you like the job.



I know... then you need to animate them ;)

I use the boolean function in 3DS, save the cutout as new door .obj and replace the existing ones with those.

keltos

chanbasti
03-20-09, 09:37 AM
don't mean to nag, but to the best of my knowledge the torpedo doors on the skipjack were located amidships (ca. halfway between the front edge of the sail and the bow of the ship (sry i don't have any more exact info)) , cause there was a big sonar in the bow dome. IDK if it's possible to do this placement of doors with SH4, just trying to help.

Also is there any type of modern sub model out for SH3? just wondering cause i don't have SH4 yet.

good luck with this project, i'll be getting it for my soon to be bought copy of SH4

tomagabriel
03-20-09, 11:15 AM
@cutting the doors.

I tried too to use booleans. Problem was that the high concentration of wedges in that area made the booleans work in a totally uncontrollable fashion(instead of doing clean cuts it was just messing my hull). Probably there is a way to force them work, but in may case it didn't. So what I did was to use "cut" and do it by hand - fairly fast but after an unpleasant failure with booleans.

@ the positioning of the torpedo doors,

I too was a bit confused about where to put them. My decision was based on some schematics here(http://ussskipjack.org/) and also on many, many plastic models displaying the torpedo doors (a link to such a picture is on the first page in this topic). I also read that Skipjack had a spherical array(or some precursor), but it was probably loacated differently than it is in the LosAngeles class.

chanbasti
03-20-09, 11:00 PM
i take back what i said. looks like the tubes are in the bows after all. still can't wait to see what this bay looks like when she's done.

tomagabriel
03-24-09, 06:51 AM
Progress report...

Not much to show (cause I'm a sadistic modder :88)).

Skipjack is going well (sea trialling for some good days already). Just after the hellish torpedo doors cut-away, I noticed :damn: that Skipjack had 6 torpedo tubes, and not 4.:damn: Back to the cutting board. Made 6 tubes. Now I am trying to add them physically-in-game to the sub. Logically the job is done, they appear in the load-out screen. I have to add the 3d models with s3d and that should do it. Hopefully there won't be any setbacks. I'm telling you. This little nuke sub was a beast. By the way, I have used stock periscopes now, not to conflict with other subs anymore. The radar is universal though, like in the case of Ohio. Three torpedos are usable: Mk14, Mk16, Mk48.

Going back to 160m depth...

wh1skea
03-24-09, 08:57 AM
Its funny that there is mention of the Skipjack class not being painted with red anti-fouling paint. If you go to Navsource.org, and look at the pics of USS Scamp, you will see black over red as she slides down the ways. These boats started as black on top, but as with most black subs, the black faded by saltwater and exposure. I would say, if you need reference pics, check Navsource.

Also, Torpedo doors on the bow, and 7 bladed prop, verified by drydock pics of Scamp.

tonibamestre
03-24-09, 04:15 PM
Hi Tomagabriel,
Im following your excellent job concerning the Skipjack.So,after that,would be possible a diesel-electric french sub like Dolphin or Agosta class?

tomagabriel
03-25-09, 04:23 AM
@wh1skea

I am beginning to think some characteristics of Skipjack submarines are not characteristic for the entire class. I saw the fotos you mentioned. Concerning the propeller, could you post a link on the 7 bladed prop? I am asking because I saw several photos of a Skipjack with a 5 bladed prop.

@tonibamestre

Could you post a link for the Dolphin submarine? As for what to do next, anything is possible. Spare time is the only problem.

wh1skea
03-25-09, 06:03 AM
7 blades

http://www.navsource.org/archives/08/0858821.jpg
(photo from NAVSOURCE.ORG)

According to my dad, who served from 78 to 88 on subs, the subs were usually launched with the 5-blade props to test speed. Once speed trials were finished, they would switch the prop to a 7-blade, with is supposed to be quieter. At least thats what he was told when USS Louisville did her sea trials. Also, dad served on USS Sculpin, so its nice to see a Skipjack model being made :D

tomagabriel
03-25-09, 07:26 AM
7 blades

http://www.navsource.org/archives/08/0858821.jpg
(photo from NAVSOURCE.ORG)

According to my dad, who served from 78 to 88 on subs, the subs were usually launched with the 5-blade props to test speed. Once speed trials were finished, they would switch the prop to a 7-blade, with is supposed to be quieter. At least thats what he was told when USS Louisville did her sea trials. Also, dad served on USS Sculpin, so its nice to see a Skipjack model being made :D

What you say makes sense. I was expecting something like this. I like very much this sub, so I would like to do my best with it. Do you have any screens with interior views? I would do some new interior for it if I get my hand on some pictures. Probably it would not look like the real deal, but it would be better than the old WWII aspect.

wh1skea
03-25-09, 12:16 PM
Here are the links to the Skipjack subs at Navsource:

USS Skipjack
http://www.navsource.org/archives/08/08585.htm

USS Scamp
http://www.navsource.org/archives/08/08588a.htm

USS Scorpion
http://www.navsource.org/archives/08/08589a.htm

USS Sculpin
http://www.navsource.org/archives/08/08590.htm

USS Shark
http://www.navsource.org/archives/08/08591.htm

USS Snook
http://www.navsource.org/archives/08/08592.htm

Sadly, there is only one interior shot on those pages, and it is of the Wardroom. Any pics my dad had was lost when him and my mom divorced.

Found this site that has some interior shots:
http://www.uss-scamp.com/

thyro
03-25-09, 02:50 PM
Cool it does have similar wakes like Ohio now has... :yeah:

http://www.navsource.org/archives/08/0858507.jpg

tomagabriel
03-27-09, 06:00 AM
Soon to come in a harbor near you.

(observe screen-shots and derived art-works)

http://img440.imageshack.us/img440/8879/sh4img20080707052741859.th.png (http://img440.imageshack.us/my.php?image=sh4img20080707052741859.png)http://img257.imageshack.us/img257/3429/sh4img20080707052741859.th.jpg (http://img257.imageshack.us/my.php?image=sh4img20080707052741859.jpg)
http://img519.imageshack.us/img519/1047/sh4img20080707052846968.th.png (http://img519.imageshack.us/my.php?image=sh4img20080707052846968.png)http://img124.imageshack.us/img124/7015/sh4img20080707052846968.th.jpg (http://img124.imageshack.us/my.php?image=sh4img20080707052846968.jpg)
http://img124.imageshack.us/img124/8611/sh4img20080707052856281.th.png (http://img124.imageshack.us/my.php?image=sh4img20080707052856281.png)http://img208.imageshack.us/img208/3199/sh4img20080707052856281.th.jpg (http://img208.imageshack.us/my.php?image=sh4img20080707052856281.jpg)

thyro
03-27-09, 06:15 AM
tomagabriel

it looks cool... not sure about those foamwaves near the tower... perhaps (0 instead of above values) would look better (but if in backwards move those foamwaves don't do a V moving forward then might pass ;)

tower/fw planes reflection ;)

How about moving backward and turns pics? Cheers

tomagabriel
03-27-09, 06:33 AM
tomagabriel

it looks cool... not sure about those foamwaves near the tower... perhaps (0 instead of above values) would look better (but if in backwards move those foamwaves don't do a V moving forward then might pass ;)

tower/fw planes reflection ;)

How about moving backward and turns pics? Cheers


Still working on those :P ...

thyro
03-27-09, 06:51 AM
Still working on those :P ...

working on Ohio vents :P to see if is possible to add a spray when dive-dive-dive ;)

BTW if you know the exact location of them please let me know :) cheers

tonibamestre
03-27-09, 11:56 AM
Hi Toma,here I leave some links about the S60 class litoral sub.

http://perso.wanadoo.es/pfcurto/s62.html

http://fabian.balearweb.net/post/56567

But maybe the S70 Agosta class has more interes.

Cheers.

Bartolomeus
03-27-09, 12:53 PM
Looking great! Nice work!

Marko

Demon777
03-28-09, 01:55 PM
tomagabriel

Cool sub!
Hope this mod will also be compatible with 1.4 :cool:

tonibamestre
04-01-09, 06:24 AM
Amazing work!! Would be lovely if a more or less real Command Room could be done with fidelity for these vessels.
With some more units like Sturgeon and Russian ones a good Cold War environment can be recreated.

:up::up::up:

:salute:

Roger_Becker
04-04-09, 10:51 PM
Here is the first video of the USS Skipjack Class

Thanks to the Constructor Tomagabiel :salute::yeah::yeah:

Video Link http://www.youtube.com/watch?v=E_g5eOEv4B0


Gruß Roger Becker (Ryan)

tomagabriel
04-05-09, 05:34 PM
Here is the first video of the USS Skipjack Class

Thanks to the Constructor Tomagabiel :salute::yeah::yeah:

Video Link http://www.youtube.com/watch?v=E_g5eOEv4B0


Gruß Roger Becker (Ryan)


Thanks for the wonderful movie!

And the announcement: this sub is coming in about a week. Stay tuned...

el cheguevara
04-05-09, 09:51 PM
Cool, very nice vid and a VERY nice sub :yeah: . Will you hopefully merge this with the Ohio SSBN sub?

wh1skea
04-06-09, 02:18 PM
In a related note, I've been working on this in my spare time. It's not quite finished yet, but its getting there....

http://i152.photobucket.com/albums/s173/wh1skea/PF%20skins/SSN-585Skipjack_WIP2.jpg

ETR3(SS)
04-07-09, 05:11 PM
This doesn't look too good to me. While I love the old diesel boats... these times merit the use of nuclear boats. They can stay under longer and are quieter... an advantage we [the USA] shouldn't throw away. Sure the price tag looks appealing, but a nuke boat pays for itself and can only be rendered useless when technology improves. Sounds to me like the current administration is trying to go green by cutting the nuclear navy out and is restricting the military's budget.

Actually, a diesel sub is quieter than a nuke one. Reason being is the Reactor Coolant Pumps and the Main Seawater Pumps which are always running. On my boat we could shut the RCP's off and switch to "natural circulation" but we still had to turn steam back into water, so the MSW pumps stayed on. And as for going "green", last I heard we were looking at making the next CG and DDG's nuclear to save on fuel costs. Gas Turbines can burn a lot of fuel. Not to mention oil has to run out sometime and having oil powered ships sitting at dock isn't good.


I think America is more worried about the weak economy and whether they will get to have those three flashy cars than they are about the F-22, F-35, DD(X), and nuke boat programs. Its not just about national security... the F-22 program is in danger of being cancelled because "$140 million per Raptor is too costly." I say that is the price to be paid for the world's best fighter aircraft. If the program was cut, 95,000 jobs would be lost!

As for the F-22, $140 million per aircraft is an outrageous price compared to other aircraft in service, hence they're not continuing the F-22. The F-35 is much cheaper, can still do the job, and isn't overkill. Projects get killed either because they cost too much, or they don't perform to standards. Just part of the military.

anyways @tomagabriel your project looks good cant wait for release. And what's this reference to Ohio I keep reading?

Sledgehammer427
04-07-09, 07:39 PM
the ohio SSBN mod, i cant remember if it was tomagabriel that released it, but its another nuke sub mod for SH4.

watched the vid, and it all looks great, keep up the good work!

ETR3(SS)
04-07-09, 08:42 PM
Thanks Sledge, found it and am downloading now. :D

tomagabriel
04-08-09, 01:28 PM
Everybody, please check the updated first post on this thread for downloading version beta 0.1 of this mod. Comments, suggestions, bug reports, requests etc. preferably here, or by pm.

Have fun!:sunny:

thyro
04-08-09, 03:00 PM
as suggestion

I think that would be better for Skipjack to have been integrated to existing Ohio's mod as part of a career progression. Both mods don't play well together, the Skipjack tower won't show up if Ohios is installed (just found out) ;)

keltos01
04-08-09, 03:24 PM
change the number in the UnitParts3Jyunsen_B (that being the name of the sub in the Upcunitsdata) to the next one and both should show.

keltos

Sledgehammer427
04-08-09, 03:26 PM
I will look into the campaign code to see if one can upgrade to a better boat, but as a rule of thumb, playable ship mods dont mix, usually, the unitpartsnn.upc is the culprit, look at the unitparts(numbers here).upc in

data/upcdata/upcunitsdata/

in the boats mod folder, the numbers are proly the same, but change one, from 10 to 11, or the next number. if they are both campaign playable, you probably have to just live with it and activate one or the other until I figure out how to make them both work

thyro
04-08-09, 03:42 PM
I've temporarly removed Ohio mod just to be able to see the tower.

Would be nice if both subs can be under same campain :yeah: begining of cold war mod perhaps :up:


The sub looks superb! Congrats tomagabriel :salute: Just the dude at the tower needs a bit of scale down ;)

el cheguevara
04-08-09, 04:30 PM
Great job on this guys, looks like a beauty :yeah:. Hope to see more of your work Toma, very skilled.

tomagabriel
04-09-09, 02:22 AM
Does anyone know how(if!?) can I change the name of the thread from [WIP]... to [REL]... ? Since the mod is released, it would be better to change this.

Edit: By the way, I've read your input guys about the conning tower problem. I have to say I had the same problem first. Then I have removed the Ohio (erasing all *Ohio* files by hand) installed Skipjack and then things worked fine. After that I can switch between them now with JSGME with no problem so I thought that perhaps I have done something wrong in the beginning. Nevertheless I will test the tweaks suggested here and solve the problem.

Another idea, I think one definitely needs to start replacing some surface ships with more modern ones. I will try to do this as a test. A Krivak would look nice. Perhaps adding a more modern carrier with F4s or A4s would also do the trick to improve overall Cold War aspect. Just imagine.... jets, Forrestal, and you in a Skipjack ;) ....

nomadBLN
04-09-09, 09:43 AM
i have finished my first patrol with the skipjack and i must say it was great. it looks very nice and its nice to play. thanks and keep up the good work

wh1skea
04-09-09, 04:18 PM
I'll be downloading it this weekend once I can get to a better connection.

Bartolomeus
04-09-09, 04:28 PM
The Skipjack is a nice addition to the SH4 fleet. It is a great looking sub. Keep up the great work!

Marko

el cheguevara
04-09-09, 05:48 PM
Well, just sunk a lonely merchant close to luzon, bad news is after i completed the luzon patrol i got a ctd :cry:. It was about two days after starting the campaign, don't know if this mod caused it or not.

tomagabriel
04-10-09, 02:17 AM
Well, just sunk a lonely merchant close to luzon, bad news is after i completed the luzon patrol i got a ctd :cry:. It was about two days after starting the campaign, don't know if this mod caused it or not.

Hm, sorry to hear that. Unfortunatelly I do not know what to say. It could be it or not. I will wait for more reports, maybe I will see a pattern.

el cheguevara
04-10-09, 03:15 AM
Could have been maybe one of the other mods, although none dealt with campaign except for websters better air patrols, might be the culprit.

tonibamestre
04-10-09, 10:43 AM
Hey Guys,I bet for a sub vs sub engagement into a Cold War environment.Imagine to keep improving these platforms till reach the Sturgeon,its counterparts,Delta,Alfa,all them with a beleivable own Control Room and capacity to operate antisub torps.
Lets bring the Cat and Mouse game back!!

What do you tell me?

Roger_Becker
04-11-09, 03:15 PM
Hi guys, I need your help!

I take a movie of the Typhoon, but I do not like the texture of it. Could one of you help me an make an other texture for the Typhoon for me/us? :salute:

http://allwoodships.com/Submarines/Russia/Project-941,Typhoon.htm

el cheguevara
04-16-09, 04:35 AM
Ok, found a bug. Have a complete 100% stock sh4. In the campaign menu, if you choose to start in the very beginning of 1942 (jan 2nd), i get a ctd right at clicking the start date.

nomadBLN
04-16-09, 05:53 AM
i had the bug too but it's not so dificult to fix it. you must only change any entry in the careerStart.upc where stand F2SkipjackSSN to F2OhioSSBN.
when you have done these the mod will be run great.

ETR3(SS)
04-22-09, 08:34 PM
Was doing some research on Skipjack era torpedoes and found that Mk 37's would have been more than likely loaded. Perhaps instead of the Mk 48 from the Ohio mod, it would be more appropriate to use a Mk 37? Also how are you feeling tomagabriel, better I hope?

tomagabriel
04-24-09, 04:57 PM
Hi all!

I'm back and feeling better. It was a terrible virus but I was stronger :)) Then I took some well deserved days off from work and almost everything else.

Coming back to the Skipjack, I will document myself with the Mk 37 and very likely include it when I'm done reading.:D

ETR3(SS)
04-24-09, 06:49 PM
Good to have you back in good shape! :up:

el cheguevara
04-24-09, 11:30 PM
Great to hear about you getting well :yeah:. The Mk37 would be nice to have since i feel kinda bad about having adcaps, wanna use correct torps for nuke's but the adcaps make me feel really sorry for the enemy, they have no chance lol.

runningdeer
04-25-09, 09:25 AM
Hello,

After trying the Skipjack...I wanted to say that it is the best sub mod I've used so far. It worked great in an American campaign, alongside TMO 1.7 with W_clears real environment mod.

I went into the cfg file and changed the periscope depth to 18.5 meters and it sits just right, below the surface. So, I can navigate the shallows just as well as the older WWII subs.

Thank you for this mod, its really freakin cool. :|\\

runningdeer
04-30-09, 12:36 PM
Hi, I'm still using the Skipjack, still working great and a lot of fun...but...I'm getting repeat missions while using it. I use TMO 1.7 also. I've never experienced repeat missions before and not sure if it could be the sub mod.

I began at the start of the war. First patrol was to Convoy College for further orders...have had the same orders for the fourth time out.

Thanx.

tomagabriel
05-02-09, 01:22 PM
Hi, I'm still using the Skipjack, still working great and a lot of fun...but...I'm getting repeat missions while using it. I use TMO 1.7 also. I've never experienced repeat missions before and not sure if it could be the sub mod.

I began at the start of the war. First patrol was to Convoy College for further orders...have had the same orders for the fourth time out.

Thanx.

Hm, I can't help here at the moment. Is there anybody here with some idea on what is happening?

runningdeer
05-02-09, 01:32 PM
Hm, I can't help here at the moment. Is there anybody here with some idea on what is happening?
Oh, thats cool tomgabriel...thanx, I'm not currently using it. Switched back to my regular boat. I just wanted to report a possible bug.

Also, I've noticed that with the Skipjack I cannot begin a career on July 1st, 1943 (I think thats the date) because I get a CTD when I click on that date to set the career up, wierd.

This sub is awesome, ty so much :woot:.

ETR3(SS)
05-02-09, 02:14 PM
what version of SH4 are you using runningdeer? I was getting repeat missions out of manila at wars begining, can't remember if that was on Ohio or Skipjack though.

runningdeer
05-02-09, 02:18 PM
what version of SH4 are you using runningdeer? I was getting repeat missions out of manila at wars begining, can't remember if that was on Ohio or Skipjack though.
Hi...using:

SH4 1.5
TMO 1.70
real environment
lite fog (for real environment)
Skipjack

Thanx ETR3.

rcdem
05-04-09, 07:47 PM
Everybody, please check the updated first post on this thread for downloading version beta 0.1 of this mod. Comments, suggestions, bug reports, requests etc. preferably here, or by pm.

Have fun!:sunny:

Nice mod :up:.

It reminds me of the concept in the movie "The Final Countdown" What if you had all of this power in say 1942. Here is the Wikipedia page for the movie:

http://en.wikipedia.org/wiki/The_Final_Countdown_(film)

BTW, I also experienced the problem of having the same mission orders.

ETR3(SS)
05-04-09, 08:42 PM
hmm, I would suspect it has something to do with the way the missions are done in the Flotillas.upc for SH4 1.5. When I converted that file to the 1.4 format the repeat missions dissapeared. I'm downloading 1.5 now so maybe I can look into this more tomorrow. What base where you sailing out of also?

ETR3(SS)
05-09-09, 09:56 PM
Got 1.5 finally installed and been playing with that the past couple of days. So I have a question to Tomagabriel, what mods were you running while creating Ohio and Skipjack?

tomagabriel
05-11-09, 02:22 AM
Hi,

I am using no mods when creating the subs. Just the SH4 1.5.

ETR3(SS)
05-11-09, 03:37 PM
Ok, think I might have solved the repeating mission bug. I'm fairly certain it's because of the CareerStart and Flotillas.upc files. The format in there is different than the vanilla files. Are these custom by you Tomagabriel for Skipjack and Ohio?

tomagabriel
05-14-09, 02:57 AM
Hi ETR3(SS),

The files you mentioned are inherited from the 688i sub and it is very likely they have been tempered with. So I would say yes, they are custom.

Highbury
05-20-09, 01:16 AM
Thanks for this awesome boat tomagabriel. Having tried most of the "modern" subs in the WWII environment I would have to say this is the one I am having the most fun with.

I do have one question however. How can I increase the duration of the battery? I am assuming you are using this as a level of "fuel" for the reactors, and going with that I agree with them not re-charging at sea.. but my issue is they run down too fast. I am no expert, but a nuclear powered ship needing re-fuel after a month or so at sea seems a bit short.

Sophont
05-20-09, 02:27 AM
I'm fairly sure it's in the vicinity of decades rather than months that nuclear submarines need to be refueled. I could be wrong though... they can usually stay submerged indefinitely, provided that they have enough food for the crew.

Highbury
05-20-09, 02:17 PM
I'm fairly sure it's in the vicinity of decades rather than months that nuclear submarines need to be refueled. I could be wrong though... they can usually stay submerged indefinitely, provided that they have enough food for the crew.

Yeah.. I was being sarcastic.. damn iterwebby thing doesn't show that too well :up:

ETR3(SS)
05-20-09, 02:23 PM
Hi ETR3(SS),

The files you mentioned are inherited from the 688i sub and it is very likely they have been tempered with. So I would say yes, they are custom.

D'oh! Yeah I should have picked up on that since you said in the Ohio thread that you based Ohio off of the 688i and Skipjack off of Ohio. I'm going to use the stock format for the Flotilla.upc and CareerStart.upc files in the 1.4 versions. Hopefully that will eliminate the repeat mission bug some people have been getting. Also was thinking of going ahead and adding the boats to all commands. Kinda gives the user more choices with their career.

Thanks for this awesome boat tomagabriel. Having tried most of the "modern" subs in the WWII environment I would have to say this is the one I am having the most fun with.

I do have one question however. How can I increase the duration of the battery? I am assuming you are using this as a level of "fuel" for the reactors, and going with that I agree with them not re-charging at sea.. but my issue is they run down too fast. I am no expert, but a nuclear powered ship needing re-fuel after a month or so at sea seems a bit short.

Yes I've run accross this problem too. It seems even more exagerated when you run at a 1/3 bell. Since this is a Nuc boat the workaround I've been using is just turning Limited Batteries off. It takes away from the realism count but, you gotta think all the realism settings are for a fleet boat, not a Nuc one. Most of those setting dont apply in this case.

I'm fairly sure it's in the vicinity of decades rather than months that nuclear submarines need to be refueled. I could be wrong though... they can usually stay submerged indefinitely, provided that they have enough food for the crew.

You are correct Sophont. The fuel rods can last anywhere from 15-30 or even 40 years! It all depends upon the type of reactor and the use of the fuel. One year at Ahead Flank will consume more uranium than one year at ahead 1/3.

Highbury
05-20-09, 02:27 PM
Yes I've run accross this problem too. It seems even more exagerated when you run at a 1/3 bell. Since this is a Nuc boat the workaround I've been using is just turning Limited Batteries off. It takes away from the realism count but, you gotta think all the realism settings are for a fleet boat, not a Nuc one. Most of those setting dont apply in this case.

:damn:

As utterly stupid as this sounds it never once occured to me to turn off limited batteries... in a "normal" campaign I would worry about the renown hit... but with this.. what am I gonna do.. upgrade my sub??? lol

Thanks for pointing me to what I should have already known.

ETR3(SS)
05-20-09, 02:37 PM
Lol, not a problem. :haha:

Raven2833
12-05-09, 02:42 AM
so im not sure how to use this in the campaign, on german campaign i only have the IXD2 sub and on american whatever i choose just crashes the game. did i do something wrong?

Capt Hendry
12-10-09, 01:33 AM
Just have to express my admiration for this mod. I shoehorned it into working with TMO 1.9 though a few minor things aren't working (torpedo gfx).

I don't know what you did to the sonar on this boat, other than increase range, but it's great. For the first time in a long time I find myself actually using my headphones for sonar. I'll sit there, eyes closed, finger slowly moving the mouse wheel as I listen for the faintest engine noise. It really adds a lot to the atmosphere.

I suppose one could find a way to do this with the current boats. Reducing actual green light-detection range for actually hearing and plotting for contacts is a good idea. Perhaps this has already been done but I'm not sure.

One minor gripe: I understand why you disabled the diesels from running on the surface but the sound of the engines cranking up seems to play repeatedly at times. Sometimes it doesn't happen at all. Just curious, otherwise great work!

Gar_capt
06-30-10, 05:58 AM
Hi all!

I'm newbie in playing SH4 and I don't actually know how to install this mod. Or, I have enabled that with JSGME, but (watch out, silly question) I can't use it in the game. I mean, it's not visible in any menus etc. How can I get this thing playable?

Thanks from your answers already = )

Karle94
06-30-10, 07:32 AM
Hi all!

I'm newbie in playing SH4 and I don't actually know how to install this mod. Or, I have enabled that with JSGME, but (watch out, silly question) I can't use it in the game. I mean, it's not visible in any menus etc. How can I get this thing playable?

Thanks from your answers already = )

What exactly did you put in the mods folder? The SkipjackSSN is the folder you must place and activate.

Gar_capt
06-30-10, 07:53 AM
Hi!

I put that SkipjackSSN in that MODS folder. Btw, where should that MODS folder be? I mean, should it be in the main folder of SH4? I mean in C:\Program Files (x86)\Ubisoft\Silent Hunter 4. Just thought that the location of mods folder might be the problem here... It's now in C.

EDIT:

Okay. No that I moved that mods folder to teh main folder of SH4 it started to work. So, my bad. But another problem. Even though there are enemy ships nearby, the radar is blank. Anny correction to this bug?

EzioAuditore
06-30-10, 09:22 AM
Hi!

I put that SkipjackSSN in that MODS folder. Btw, where should that MODS folder be? I mean, should it be in the main folder of SH4? I mean in C:\Program Files (x86)\Ubisoft\Silent Hunter 4. Just thought that the location of mods folder might be the problem here... It's now in C.

EDIT:

Okay. No that I moved that mods folder to teh main folder of SH4 it started to work. So, my bad. But another problem. Even though there are enemy ships nearby, the radar is blank. Anny correction to this bug?

for radar you maybe have it off or if is on focus mode change to sweep mode

Gar_capt
06-30-10, 12:09 PM
Well, I've played this for three months now so I'm not that fool. I mean, if theres enemies on short range, and I put radar on short range, there's no sign of the enemy ships on the radar screen. Doesn't matter how many sweeps I do.

And then one more problem (hope it's the last one): Always when I try to start new career, SH4 crashes. Anyone else with same problem?

EzioAuditore
06-30-10, 03:45 PM
Well, I've played this for three months now so I'm not that fool. I mean, if theres enemies on short range, and I put radar on short range, there's no sign of the enemy ships on the radar screen. Doesn't matter how many sweeps I do.

And then one more problem (hope it's the last one): Always when I try to start new career, SH4 crashes. Anyone else with same problem?

select 6 december 1941 and 2nd base task force.... i think is it it workd

Gar_capt
07-01-10, 09:16 AM
Okay, now it works. Thanks a lot =)

But anyone knows how to make that radar work?

Swabbie
07-12-10, 02:02 PM
Just installed this mod last week. First mod I've ever tried. Worked perfectly right out of the box. The model looks great.

This boat is a blast to play with. Its total over kill and that's what makes it so much fun. I can pretty much motor up to any convoy or task force and annihilate it. While leading the escorts on a merry chase.

Thank you Mr. tomagabriel

Lionfish298
07-12-10, 02:19 PM
Does the mod have any kind of interior?

ETR3(SS)
07-12-10, 02:22 PM
No custom interior, if that's what you're asking.

subskipper53
08-04-10, 06:41 PM
I have a question about the sub's Reactor. Whenever the power setting is Ahead 1/3, the reactor's power drains dramatically over a short amount of time, and after it discharges it cannot be recharged unless you head back to base for refit. Same thing goes for the Ohio SSBN/SSGN.

Is this a known bug or something?

ETR3(SS)
08-04-10, 10:23 PM
Yes it is a known bug, but not so much with the mod as it is with the game. The workaround is to disable limited batteries and fuel.

subskipper53
08-05-10, 01:53 PM
I understand that, but I'm playing it in a campaign on easy difficulty and the limited fuel and batteries are turned on no matter what. Guess i'll just deal with, then.

Thanks for the reply! :salute:

ETR3(SS)
08-05-10, 02:01 PM
Actually you can change the difficulty settings after you start a campaign by clicking on the radio/clock looking thing on the left side of the office.

subskipper53
08-05-10, 11:21 PM
:Facepalm: Y'know, i think i remember discovering that one day, but i didn't think i would be so noobish as to forget it! :rotfl2:

I thank you again for your help. Good Hunting!

TheBeast
08-11-10, 01:04 AM
I really enjoy playing the Skipjack SSN Sub Model.:rock:

If I add the HydrogenPerOxide_Propulsion to bypass the hard-coded battery life limit. Does that require SH4 v1.5 U-Boat Missions to use that change?:06: I also increased Surfaced Speed to 30 knots and Submerged speed to 40 knots. Adjusted NSS_SkipjapSSN.cfg to reflect this change as well.
I have SH4 v1.5 U-Boat Missions installed. I was just wondering if I should post a download for the change.:hmmm:




I also added several items to the Conning Tower damage model in the NSS_ShipjackSSN.UPC file because I was unable to repair the bulkhead when damaged. I noticed a few other items that were missing, so I added them as well.

Bulkhead
TDC
Attack Periscope Mast
Observation Periscope Mast
PPI Radar Cabinet
Hydrophone Station
I noticed the Conning Tower didnt have a wake so I added the Gato Wake to the Tower. It makes a disturbance on the surface until you reach a depth of 62 feet at 20 knots.(Periscope Depth = 66 Feet)

I use the EAXsoundsim_without_WebstersManeuver_STOCKorGFO MOD, so I add the three Submarine.Atomic.Engine controllers to the SH.SDL from that MOD and renamed the SkipjackSSN SH.SDL file to SH_bak.SDL.

Now, can someone tell me how to disable the limited Oxygen?:06: This boat should have been equipped with Air Scrubbers allowing it to remain submerged for several days.

ETR3(SS)
08-11-10, 11:20 AM
If I add the HydrogenPerOxide_Propulsion to bypass the hard-coded battery life limit. Does that require SH4 v1.5 U-Boat Missions to use that change?:06: Yes.

I also increased Surfaced Speed to 30 knots and Submerged speed to 40 knots. Adjusted NSS_SkipjapSSN.cfg to reflect this change as well. I have SH4 v1.5 U-Boat Missions installed. I was just wondering if I should post a download for the change.:hmmm: That's your call, just make sure you credit the original modder.

Now, can someone tell me how to disable the limited Oxygen?:06: This boat should have been equipped with Air Scrubbers allowing it to remain submerged for several days.Go to the gameplay settings and turn off limited O2. That's the only way around that.

Yamato_NF
03-26-11, 08:54 PM
I have improved the Skipjack a bit.
1) added Silverwolf's Interceptor sub Interiors for a more "modern" feel.
(i get sick of looking at the interior of a Gato.)
2) increased sonar/hydrophone range to 200000/150000 meters.
3) still a WiP, but i plan on adding ETR's 688i mod Periscope heads.. :D
(any help would be appreciated on this matter, as i have tried doing this and failed.):timeout:
4) increased speed to 36knts submerged and 25 knts surfaced.
5) increased ADCAP's range and speed.
6) increase torpedo capacity in fore bunker/leiu to 32.
7) decreased engine RPM to 100 for a more nuke boat feel, (whats a nuke boat with loud engines?) (still goes 25/36.)
thats it! :D

i am still debating a revamped Release of my improved version.
(if i do, i will give credit to ETR, Silverwolf, and Tomagabriel.)

colonelCJ
03-26-11, 10:13 PM
Sounds Good Yamato!

Off the top of my head, did the Skipjack have the ability (in the original release) to raise the radar antennae? (I cant remember)

If so could you add this? :D :rock:

Yamato_NF
03-27-11, 08:42 AM
Sounds Good Yamato!

Off the top of my head, did the Skipjack have the ability (in the original release) to raise the radar antennae? (I cant remember)

If so could you add this? :D :rock:

this is already in the Skipjack mod.

im still working on the periscopes though.... :damn:

EDIT: come the think of it; ill release an Alpha of my version for testing...
see my sig for the file...

Credit goes to Silverwolf for the Interior, Tomagabriel for the Skipjack V0.3 beta, and ETR (for the upcoming) periscopes.. feedback is appreciated..

:|\\

camberiu
09-06-13, 04:15 PM
Where can I download the latest version of this? I only see the link for version V0.1, while I see later versions mentioned in this thread. Thanks.

bloopgun
01-11-14, 11:01 AM
I'd love to use this boat, unfortunately I'm suffering from the no conning tower bug and have no clue how to fix it. it's kinda hilarious because the conning tower dive planes are showing up, but no tower... they just hover in mid air.

captain_jack_sparrow
01-12-14, 07:18 PM
for some reason or another whenever i press shift+x for the radar mast i get the message "snorkel not available" I'm pretty sure this could be due to a rookie mistake, however if anyone has any insight as to why it doesn't deploy the radar mast your help would be appreciated.

UltraVires
02-14-14, 09:00 AM
What a great little boat! Tons of fun zipping around in this thing!
Judging by the date of the last post in this thread, I'm afraid this baby has been abandoned... what a pity.

I tried it with a fresh install of 1.5 and it worked like a charm. All the parts of the model rendered correctly, the radar masts and Torpedo's all worked.
I have since installed JGSE and
Real Fleet Boat (and patch)
Run Silent, Run Deep (and patch)

Now: It still loads and looks great, and still work, sort of... In every mission I've tried so far, it only spawns with 3 crew members inside. It still works, but since you have to have 2 crew in the engine room to do anything better than 3 knts, it only works for however long your crew can stay awake. And that only leaves 1 guy in the control room, and no one in the torpedo room. I admit, it's not bad as far as bugs go, but it is Very annoying! :hmmm:

ETR3(SS)
02-14-14, 10:55 AM
RFB uses a different crew naming system so the result is what you had there. Bottom line, the two aren't compatible without some significant editing taking place. As far as the mod being dead, I wouldn't say so. More like my ambition is. :haha:

UltraVires
02-14-14, 05:37 PM
Well, thanks for letting me know it's not completely sunk ETR3! :woot:
I sorta figured out it was the crew changes in RFB that were causing problems. I don't mind turning it off when I want to Nuke around the seas.

But if it's your own steam that's running out, allow me to throw some coal on those boilers!
Skipjack has always been my favorite little known class of Sub, ever since I first saw them as the enemy subs in "Voyage to the Bottom of the Sea" Just looking at it, you can see the prototype version of most technologies and building techniques to be used on subs right up to the present day. It even looks menacing, like a black Shark... Plus, I've always had a strange attraction to 60's military stuff, anything that might have been in the Cuban Missile Crisis, had it turned into a shooting war. Is that weird? :88) Maybe I've just seen Dr. Strangelove too many times?

That ought to be enough for a few days steaming time anyways...

As an aside...
You were on the U.S.S. Kentucky? I'm from Kentucky! That Boat is the one good thing named Kentucky this state has going for it... besides fried chicken, basketball, and bourbon! I was in the Army myself, 2/7 Cavalry. But I like to pretend to be in the Navy sometimes... :salute:

malosken
12-31-14, 10:35 AM
I wish i knew how to add tomahawks to this sub!