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  1. [REL] 2 new Dagons italian torpedoboats (2 replies)
  2. Repaint help (2 replies)
  3. Certified Realism Mods/Fixes.... (15 replies)
  4. [TEC] Adding Sounds to Game, Minor Success, but needs alot of work (5 replies)
  5. torpedos bouncing off (6 replies)
  6. Whats the problem with??? Please MODDERS help! (0 replies)
  7. [TEC] Lightning Effects, Campain weather Etc, Build on what good men already started (5 replies)
  8. New loading screens for an IJN Campaign (12 replies)
  9. [REL] New ship - romanian minelayer Amiral Murgescu (3 replies)
  10. [REL] Pulldown map with routes (11 replies)
  11. Quick question regurading skinning. (3 replies)
  12. I'm having troulble with a mod install..help (5 replies)
  13. Is this funny or what? (14 replies)
  14. New old guy (15 replies)
  15. US Boats improvement mods - still needed after 1.5? (2 replies)
  16. NEW playable IJN Jyunsen B, Kaidai type 4 and Kaichu submarine mod (21 replies)
  17. [REL] Takao's Japanese Name and Rank Mod (10 replies)
  18. [WIP] Crew Assignment and Rotation Program (10 replies)
  19. [Rel]Fuso Beta 1 (79 replies)
  20. How to add more turets to AI ships (1 replies)
  21. [REQ] Logitech G15 SHIV applet (6 replies)
  22. [REL] WEBSTER's Mods (71 replies)
  23. :S.another one (0 replies)
  24. Clickable Range Dial Mod (8 replies)
  25. How to edit SDL file? (1 replies)
  26. Could you send me one SH4 1.5 file? (2 replies)
  27. Color Settings Enviromental Mod 4.5 (1 replies)
  28. Detecting incoming torpedos. (2 replies)
  29. Need man at the Wheel when surfaced (10 replies)
  30. Who took the lightbulbs? (2 replies)
  31. The incredible vanishing aux. Gunboat (6 replies)
  32. how do you man the AA guns ? (15 replies)
  33. The trouble about the SH4.I need help.(If you hate cheating, please ignore it.) (5 replies)
  34. Forcefully and unwillingly Reassigned after given new boat (HELP!!) (6 replies)
  35. [WIP] IJN Fuso (7 replies)
  36. Possible mod: assisted "manual" targeting? (1 replies)
  37. Small Chronometer & Nav Tools (3 replies)
  38. [req] A way to default command room view? (3 replies)
  39. [FIX] Strategic map with routes (1 replies)
  40. [Req] I've Lost the Moon! (6 replies)
  41. Why don't targets zigzag? (34 replies)
  42. MOD makers!Please help! (7 replies)
  43. [REL] Kosh Umark (4 replies)
  44. Pre-Drawn Nav Plots (6 replies)
  45. Where are the Japanese Patrol Boats? (18 replies)
  46. Can someone help me modify Flags.dat? (7 replies)
  47. Depth charges (9 replies)
  48. HELP!!! can't remove mod (11 replies)
  49. Menu HUD/Crew List (1 replies)
  50. Compatibility Problems (0 replies)
  51. IJN badges and insigna (8 replies)
  52. Umark and other issues (3 replies)
  53. [REL] Strategic map with routes (11 replies)
  54. Shell question (1 replies)
  55. Shipping lanes... (2 replies)
  56. I need Help.. (8 replies)
  57. Playable ships??? How many Time? (7 replies)
  58. [REQ] Do fans tilt sideways in '40-'45? (16 replies)
  59. [REQ] Allied surface raider? (33 replies)
  60. [REL] Music Addin Transformers 2007 tracks (0 replies)
  61. Looking for good sound and or GFX mod (TMO and RSRD Compat) (2 replies)
  62. IJN Jyunsen B new conning tower model (3 replies)
  63. TMO for 1.5 Question (Pointer on Ocean - Sub Submerged) (2 replies)
  64. 3D objects database for submarines (2 replies)
  65. OK....Silly question....depth.....How.... (12 replies)
  66. Adding new playable nations??? (4 replies)
  67. [REQ] Help with Sub Management Screen (8 replies)
  68. Mods Installation doubt (5 replies)
  69. nsp 2.6 link (4 replies)
  70. Translucent graphics with [REL]ROW Pacific Environments 3.3. Plz help. (5 replies)
  71. where is the file listing the nodes meanings i.e. A01=Flak etc.. (8 replies)
  72. Which mod am i using!!! (7 replies)
  73. Patch 1.5 (6 replies)
  74. Im new to this Please Help (9 replies)
  75. [WIP] NBC Radio Station (2 replies)
  76. [TEC] Direct radar input into TDC, possible? (5 replies)
  77. Need IJN Crew names (18 replies)
  78. So no more support for SH4 v1.4 (29 replies)
  79. {TMO, RSRD}{NEWB} Hello! (11 replies)
  80. Kameraden (5 replies)
  81. [Tec] What section turns the HUD light green? (6 replies)
  82. [Rel] Playable Maya (55 replies)
  83. Can't run Mods (5 replies)
  84. Do destroyers have super sensitive IR detectors or something? (7 replies)
  85. I think this a problem with the game that6 needs adressing (5 replies)
  86. Help running TMO 152+RSRD (8 replies)
  87. All Interiors mod (101 replies)
  88. Which graphic enhancer and sound mod to use? (1 replies)
  89. [help] AA Problem (5 replies)
  90. help! (3 replies)
  91. [REL] Operation Monsun v301 (10 replies)
  92. S3D v0.9 sneak preview - VIDEO (47 replies)
  93. Changing Torpedo Depth (5 replies)
  94. Ships not being recorded as sunk (7 replies)
  95. [TEC] The Multi-Resolution Merged Model MLD (1 replies)
  96. More SH 4 Sound/Radio/Gramaphone files added (4 replies)
  97. TMO/RSRDC Understanding convoy spawns (2 replies)
  98. IJN submarine Kaidai Dual Deck Gun : Help needed (37 replies)
  99. Usefull Program ??? (1 replies)
  100. Ship CFG Question (4 replies)
  101. Yamato escort.Please Help (5 replies)
  102. Dagon's USSR submarines mod (21 replies)
  103. IJN Periscope magnification (0 replies)
  104. Anyone Making Large 3D Ships ? (21 replies)
  105. SH4 Speech (1 replies)
  106. Suggestion for a simple mod. (15 replies)
  107. Must-have mods for SH4 + U-Boat Missions? (5 replies)
  108. 'Special Skills' (0 replies)
  109. Taking over conning tower view and key layout from TM to RFB, possible? (2 replies)
  110. I'm not gettin' any (medals in RFB and TM, that is;) ) (20 replies)
  111. Playable IJN Type AM submarine mod (33 replies)
  112. [TEC]U-boat zones conversion from SH3 to SH4 (5 replies)
  113. How to create new speech files? (4 replies)
  114. Japanese submarine tender (3 replies)
  115. mod choice help from "the brain trust!!!" (1 replies)
  116. Which file makes the "video-background noise" inside the boat (0 replies)
  117. Can Anyone Tell Me ? (1 replies)
  118. reaching periscope depth (4 replies)
  119. Idiot in need in help.. (1 replies)
  120. Question About TMO and Torpedo Depths (2 replies)
  121. [req] more planes (3 replies)
  122. [INTRO]Captain Fishlord's Playable Ship Shipyard (12 replies)
  123. lookout crew still searching at depth of 300ft (10 replies)
  124. [QUE]RSRD Balao Submarine! (4 replies)
  125. [REQ] Good cloth texture tutorial for Photoshop (1 replies)
  126. A needed Mod (5 replies)
  127. Rel-TriggerMaru and John Hamms uniform mod (10 replies)
  128. [wip] Maya gun range (18 replies)
  129. help with black tower IJN type AM submarine (4 replies)
  130. reverse surround sound (2 replies)
  131. [REQ] Want to create sub on surface with crew on deck (4 replies)
  132. All members read this (394 replies)
  133. Radio mod problems (5 replies)
  134. Turn off camera (4 replies)
  135. Mod question - new to sh4 (5 replies)
  136. (REQ) Japanese Bases on the Caroline Islands and prop. guards on the Gato Class (1 replies)
  137. Range problem with TDC in SH 4/Trigger Maru (0 replies)
  138. [REQ]- An old fashion DT globe. (3 replies)
  139. There is a 1.5 patch? (2 replies)
  140. Airport/nav map mod (0 replies)
  141. Crew health (6 replies)
  142. Need help with Bridge camera view (2 replies)
  143. [WIP] Playable CA Maya II (5 replies)
  144. [REL] Real Radio Frequencies (2 replies)
  145. Pacific environment 4 RELEASED (811 replies)
  146. Carriers at Pearl dec 9 1941 ????? (19 replies)
  147. Are the Sh3 Uboat school missions wanted? (34 replies)
  148. Need help with cloning door animation nodes (4 replies)
  149. [REQ] A pirate ship. (13 replies)
  150. Reverse Monsun : data for a British campaign in the IO (54 replies)
  151. [TEC] Where's the Tower? (1 replies)
  152. Yes Sh4 modded kicks the ass of sh3 modded (9 replies)
  153. [Help]Trigger maru vs RFB, choosing a big mod (7 replies)
  154. [REL]Combat Information Center hud stock 1.5 (9 replies)
  155. Gap between target line and real torpedo traject (0 replies)
  156. [REL] WEBSTER's Better Mouse Arrow (3 replies)
  157. Question About RSRDC and Shipping Lanes (22 replies)
  158. [Help] Playable ship (5 replies)
  159. GWX 4??? huuuhh? (10 replies)
  160. U-Boat Multi Missions (0 replies)
  161. [help] a question about edit H2O2's data in game (2 replies)
  162. Changing fire effect of turrets (5 replies)
  163. Strange rolling action... never stops! (4 replies)
  164. Noobie to mods, would like water to look more shinny. (3 replies)
  165. TMO and Intro Movie (7 replies)
  166. [POLL] NBC Radio Station (10 replies)
  167. [REL] In-game plot helper (Plotter scale) (37 replies)
  168. Playable ships (1 replies)
  169. [TEC]New Inovation! (29 replies)
  170. Need help for adding graphic to map (2 replies)
  171. no depth charges (2 replies)
  172. DasBoot Theme music (8 replies)
  173. what happened to the photo real Sub tex? (0 replies)
  174. New U-boat Mod (1 replies)
  175. Guns, guns, guns! (11 replies)
  176. Batteries (4 replies)
  177. [OT] 20,000 Downloads!!! (13 replies)
  178. Are Mod Downloads Safe? Precautions? (15 replies)
  179. [REL] Historical Prop Rotation Mod (49 replies)
  180. [TEC]RFB UI, Sounds, & Keybinds in Trigger Maru? (0 replies)
  181. [TEC] Silent 3ditor problem (5 replies)
  182. Correct install order and NSM overwriting my special effects for TM? (3 replies)
  183. Post here the mods you use and why you use them! (14 replies)
  184. 11 torpedo tubes implemented!!!!!! (10 replies)
  185. Confused: Which Mod to use and which to merge with another? (3 replies)
  186. Which Mod Can I Use With Trigger Maru (overhauled)? (6 replies)
  187. Question about file assignments in SH4 (6 replies)
  188. [WIP] Playable PT-109 Elco MTB (156 replies)
  189. [Rel] SH4 Flag Replacement (21 replies)
  190. No Order Bar Mod and Cameras For U-Boat (1 replies)
  191. [TEC] Binocular Crosshair Removal (1.5) (3 replies)
  192. [WIP] A simple depth charge noise mod (5 replies)
  193. [REQ] Trigger Maru Tweaks: Open Selected Torpedo Hatch & Battle Stations (5 replies)
  194. help needed from an experienced 3d model/texture guy (4 replies)
  195. Mark VIII torpedo mod (13 replies)
  196. problem with trigger maru (overhauled) vs 1.5 (4 replies)
  197. Question for developers of Trigger maru (overhauled) for vs 1.5 (1 replies)
  198. Animation help/tutorial needed (1 replies)
  199. question about ROW and trigger maru (overhauled) (3 replies)
  200. [TEC] Missing Textures on Graf Spee (2 replies)
  201. [REQ] Map Tools (4 replies)
  202. [help] Need help from campaign builders (5 replies)
  203. ultimate modsconfiguration found! READ THIS (16 replies)
  204. No clicking when turning periscope- pls help (7 replies)
  205. Little help? (0 replies)
  206. any opinions about trigger maru (overhauled version) i am eager to hear them! (2 replies)
  207. [Tec] Flicker of hope for Alantic lovers (13 replies)
  208. Minelaying....................... (8 replies)
  209. [TEC] Propeller spin direction - revisited (yet again) (42 replies)
  210. [TEC] Missing Textures in Periscope View (3 replies)
  211. [REL] Smaller Torp Lights (5 replies)
  212. [Tec] Texture location Fumo (Radars) UBM (7 replies)
  213. no captains cabin yet for sh4? (66 replies)
  214. [help] IJN Campaign (1 replies)
  215. Newbie mods questions (2 replies)
  216. tga and dds (6 replies)
  217. [WIP]Playable Northampton (19 replies)
  218. [REQ] Cachalot and Dolphin calsses (5 replies)
  219. [TEC]- Changing the measurement values in the menu.txt file (1 replies)
  220. [REL] smaller mouse arrow (8 replies)
  221. Ships textures ? (1 replies)
  222. A Ohkas in the SH4 1.5 (15 replies)
  223. Which version of RSRDC should I use? (4 replies)
  224. Surface ships mods. (5 replies)
  225. [REQ] Random assignments? (1 replies)
  226. In-game mouse pointer (4 replies)
  227. Installation order for mods (1 replies)
  228. kongo texture map trouble (0 replies)
  229. [REL] Carotio Truk Corals Harbours Cities Locations (28 replies)
  230. Question on Uninstalling Mods (5 replies)
  231. Loading saved games on patrol 4 cause "Send Error Report"? (26 replies)
  232. website with submarine blueprints incl Dutch (2 replies)
  233. looking for a file in the game (2 replies)
  234. Mod Help (2 replies)
  235. how do you make a new ship for the game? (5 replies)
  236. [REQ] AN/APR-1 Radar Reciever for US Fleet Boats (5 replies)
  237. [REQ] How Do I Change the Control Room Start Location? (0 replies)
  238. Transfers...Boat Upgrades..........???? (1 replies)
  239. This modding stuff.... (10 replies)
  240. Map incorrect at near full zoom!! (14 replies)
  241. Installing Trigger Maru Mod (3 replies)
  242. USS Batfish Radar and CR pics (0 replies)
  243. Ducimus, could you take a look at this thread please. (0 replies)
  244. [WIP]F4U1 Corsair (87 replies)
  245. help with fixing the shokaku sinking charactoristics (53 replies)
  246. Tails for map in RFB (1 replies)
  247. [???] Will this mod list work? (3 replies)
  248. Help with disapering ability icons (2 replies)
  249. [REQ]Can't D/L from Filefront (15 replies)
  250. been gone for a week anything new happened? (1 replies)