View Full Version : The incredible vanishing aux. Gunboat
AntEater
07-14-08, 03:23 PM
The damage model of the Auxiliary Gunboat seems broken. I dunno if it was added by RFB or RSRD, but if this converted freighter takes a torpedo, it just vanishes. And you don't get any credit for making it disappear.
keltos01
07-14-08, 03:24 PM
try and sink the Flying Dutchman instead ! :rotfl:
Suicide Charlie
07-14-08, 05:07 PM
It's RSRDC. It's happened to me as well.
lurker_hlb3
07-14-08, 06:42 PM
The damage model of the Auxiliary Gunboat seems broken. I dunno if it was added by RFB or RSRD, but if this converted freighter takes a torpedo, it just vanishes. And you don't get any credit for making it disappear.
I will look into this
AntEater
07-14-08, 06:46 PM
I did too
Apparently the reason for vanishing was the fact that you got 2460 points of renown for it. That is the same as its tonnage.
I set it to around 100 and I could sink one next patrol and got credit for it. Visual DM is still porked, though. First hit just disabled it with no visible damage, coup de grace made it vanish again, but this time with a "she's going down" message.
Suicide Charlie
07-14-08, 09:38 PM
I did too
Apparently the reason for vanishing was the fact that you got 2460 points of renown for it. That is the same as its tonnage.
I set it to around 100 and I could sink one next patrol and got credit for it. Visual DM is still porked, though. First hit just disabled it with no visible damage, coup de grace made it vanish again, but this time with a "she's going down" message.
Yep. All hits minus the killing blow seem to just leave char marks.
lurker_hlb3
07-15-08, 07:42 PM
The damage model of the Auxiliary Gunboat seems broken. I dunno if it was added by RFB or RSRD, but if this converted freighter takes a torpedo, it just vanishes. And you don't get any credit for making it disappear.
http://www.subsim.com/radioroom/showpost.php?p=902636&postcount=1177
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