PDA

View Full Version : [TEC]New Inovation!


Xantrokoles
06-23-08, 01:50 PM
After over an hour work on the 88mm deck gun from SH3 for SH4, I recognized, that both the 105mm and the 88mm gun have almost the same 3d model:damn:

Thinking of some stupid porns I get an Idea:

I have seen some pictures and movies (i.e. Erich Topp on Youtube) where there are a couple of ppl standing arround the gun during shooting at targets.
(Ahhhhh this is the reason for having 7 Crew members in stock SH4 for the gun:lol:)

I did some tests and here is the result on an VIIB:
http://img174.imageshack.us/img174/5245/sh42008062320452307sr4.jpg
http://img295.imageshack.us/img295/3704/sh42008062320445676ga6.jpg

You see some bummers
If there takes someone stock in it, let me know.

Xantrokoles
06-23-08, 02:02 PM
Good question:up:

-> The Leader with the until now infrequent working binocular and the two shooters are moving, the rest is static and gaping.

gimpy117
06-23-08, 02:11 PM
wish we had one loading....

Xantrokoles
06-23-08, 02:22 PM
Mikhayl.. I guess you did it in some minutes:o

But I have to correct:
I have not the 105mm model.
This one is from GWX 2.1 and converted for SH4.

But your deck is Über; which skin is it and is it the IXD2?

Xantrokoles
06-23-08, 02:24 PM
wish we had one loading....

And it wold be cool to see the caboose hatch open and crew members giving the shooters ammo;)

Xantrokoles
06-23-08, 02:44 PM
Again the pro GWX team:D
It has no lightmaps I think?
But I said it, this subs looks great anyway!

The crew was just a good guessing and it costs me less time than getting the animation with the deckgun, cause I first wanted to use the ones from Sh3.

Suicide Charlie
06-23-08, 03:14 PM
I imagine this is possible for the Fleet boats in SH4? It'd be really cool to see this.

Xantrokoles
06-23-08, 03:16 PM
We can't get away with loosing you here...

I guess Ref's post will be a large post:yep:

Xantrokoles
06-23-08, 04:01 PM
I imagine this is possible for the Fleet boats in SH4? It'd be really cool to see this.

If I only loved fleet boats:-?
You can set there 100 man and it would look empty on the deck:o

andycaccia
06-26-08, 05:20 AM
Nice! I always felt that with the deck gun was missing something...err someone.
Now we have gunners.

It would be nice to see something similar for us fleet boats, How to do that?

Xantrokoles
06-26-08, 06:12 AM
In the gun.dat you see add under the main chunbk you should have:

-Node - WM3 <--here you set his position
----Label - WM3

----Controller - CharacterInstantiation
--------Properties - CharacterInstantiation <-- the members name (WM3)

----Controller - StateMachineCtl
--------Properties - StateMachineCtl <-- the members moves (i.g. WCS for watch moves)

Submarine UPC file

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 3]
ID=CrewMemberSlot_DGunC2
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM3@slot_M01 <-- WM3@slot M01 (or M02 for stern DG)
BattleStationsCrewMemberSlot3D= WM3@slot_M01
WatchAccessoriesForAdding3DObjects= Binoclu_WCS <- give him a binocular if you want
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

When you have to add this crew member slot, then you need entries at the bottom of the file:

[UserPlayerUnit 1.FunctionalSubsystem 30]
ID= CrewDeckGun
NameDisplayable= Deck Gun
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGun1C1, 0,CrewMemberSlot_DGunL2, 0,CrewMemberSlot_DGun2C1, 0, 0,CrewMemberSlot_DGun1C2,
0 <- this code has to fit with the entry before.

vickers03
07-02-08, 01:20 PM
any chance of a mod coming out in the near future?:hmm:

Suicide Charlie
07-02-08, 01:39 PM
I imagine this is possible for the Fleet boats in SH4? It'd be really cool to see this.
If I only loved fleet boats:-?
You can set there 100 man and it would look empty on the deck:o

http://i17.photobucket.com/albums/b92/hellaphotos/Stuff/1159026055202.jpg

Haha. I kid. Awesome work either way. Looks a lot better than just the couple of guys sitting there.

Xantrokoles
07-02-08, 02:59 PM
:up:

I see there's someone interrestet:huh:
For your type IXD2:

(http://files.filefront.com/Real+Deck+Gun+Crew+IXD2+bnrar/;10897704;/fileinfo.html)A small mod, for having up to 7 men on your 105mm Deck gun with the Uboat type IXD2.

Compatibility:
The mod will only work with version 1.5. It'll not work with Ops Monsun and Real Fleet Boat.

Installation:
just copy the mod in your modfolder and install via GME by JoneSoft.+

NOW CLICK ME BROTHER! (http://files.filefront.com/Real+Deck+Gun+Crew+IXD2+bnrar/;10897704;/fileinfo.html)

vickers03
07-02-08, 04:20 PM
danke!:lol:

Ducimus
07-02-08, 07:37 PM
I imagine this is possible for the Fleet boats in SH4? It'd be really cool to see this.

It's possible. I thought about it in the past, but didn't because i got too lazy. I had just finished reworking interior crew nodes and was sick of looking at it. The animations on the original screenshot is some very creative useage of the commando animations, and i really have to tip my hat to the creativity displayed there.

Xantrokoles
07-03-08, 05:54 AM
Thank you Ducimus, It's a big Honour to hear that from you, but what you did for the US campaign is not imitateable for me:yep:

BTW, 12 additional crewmen for the type 7 interior:
http://img55.imageshack.us/img55/9558/sh42008070201133832vv8.th.jpg (http://img55.imageshack.us/my.php?image=sh42008070201133832vv8.jpg)
http://img201.imageshack.us/img201/2195/sh42008070201134865jw2.th.jpg (http://img201.imageshack.us/my.php?image=sh42008070201134865jw2.jpg)
http://img55.imageshack.us/img55/3465/sh42008070201135911cu4.th.jpg (http://img55.imageshack.us/my.php?image=sh42008070201135911cu4.jpg)
http://img356.imageshack.us/img356/4542/sh42008070201142125qf3.th.jpg (http://img356.imageshack.us/my.php?image=sh42008070201142125qf3.jpg)

John_Doe_16
07-03-08, 04:00 PM
Hi,

these additional crew-members in the control room are a brilliant idea! :up: It's exactly what I was hoping for since SH3-days: a realistically crowded Control Room, just like in "Das Boot", it surely adds so much atmosphere when travelling submerged, and it just looks so realistic.
Is there a chance you could do this for other CRs as well? (maybe for the type IX / XVIII)? I would really love it :up::up:

I especially like the guy kneeing next to the radio-room, looking into the CR... It reminds me so much of LG Buchheims (the author of "das boot") description, how he sat in the round opening leading to the CR while the boat was depthcharged... This is brilliantly replicated while only using SHIVs limited stock-animations... Looks great!


Oh, and by the way, would it be possible to add the helmsman at his station on the front end of the CR below the telegraphs? Maybe the animation would be a problem, since the guys at the depth-planes grab the wheels of the "depth-plane-controllers" and don't press the knobs (like it was done historically, just watch "das Boot" or read LG Buchheims books to know what I mean...), and there is no wheel at the rudder control, so there would have to be custom animations... (I don't know if that's possible)... But at least with the type XVIII / XXI - interior, this wouldn't be a problem, as there, the rudder station has also a "wheel" to steer, so you could maybe place a crew-member with the "depth-rudder-control"-animation there? This would be great, and add additional realism! :up:

(During a dive, the Helmsman was not in the conning tower, but down in the control room (as described by LG Buchheim and seen on many photos), so, if he could be added, it would be an additional great feature to increase realism :-)

But again, thanks for these great screens, I can't wait until it's released, keep up the great work! :up::up:

VipertheSniper
07-03-08, 04:17 PM
I'm not yet playing SH4, but those crewmen look odd with the eyes glowing. The skin seems to be properly lit, but the eyes aren't affected by the lighting in the sub at all it seems..

Xantrokoles
07-03-08, 07:29 PM
Hi,

these additional crew-members in the control room are a brilliant idea! :up: It's exactly what I was hoping for since SH3-days: a realistically crowded Control Room, just like in "Das Boot", it surely adds so much atmosphere when travelling submerged, and it just looks so realistic.
Is there a chance you could do this for other CRs as well? (maybe for the type IX / XVIII)? I would really love it :up::up:

I especially like the guy kneeing next to the radio-room, looking into the CR... It reminds me so much of LG Buchheims (the author of "das boot") description, how he sat in the round opening leading to the CR while the boat was depthcharged... This is brilliantly replicated while only using SHIVs limited stock-animations... Looks great!


Oh, and by the way, would it be possible to add the helmsman at his station on the front end of the CR below the telegraphs? Maybe the animation would be a problem, since the guys at the depth-planes grab the wheels of the "depth-plane-controllers" and don't press the knobs (like it was done historically, just watch "das Boot" or read LG Buchheims books to know what I mean...), and there is no wheel at the rudder control, so there would have to be custom animations... (I don't know if that's possible)... But at least with the type XVIII / XXI - interior, this wouldn't be a problem, as there, the rudder station has also a "wheel" to steer, so you could maybe place a crew-member with the "depth-rudder-control"-animation there? This would be great, and add additional realism! :up:

(During a dive, the Helmsman was not in the conning tower, but down in the control room (as described by LG Buchheim and seen on many photos), so, if he could be added, it would be an additional great feature to increase realism :-)

But again, thanks for these great screens, I can't wait until it's released, keep up the great work! :up::up:

It is made arround Das Boot:D

I won't make this work for an interior, which had never been used that much and which is concepted for gamers like the XXI. This is a subsimulation.

Buchheim doesn't sit there. He wanted to sit there, but the IIWO said he is not allowed to do this;)

There is no space for the Helmsmen and I can't set a helmsman into the CT.
When you would have listened, you would know, that there is no mapbox in the CT which means he couldn't sit there for steering.:lol:

Anyway it is better to be happy that Mikhayl and I have converted the interior and made it better than the sh4 ones.

I know you all wanna have it better and better for nothing:doh:
You look at it and you have it, no change in live:rotfl:


I'm not yet playing SH4, but those crewmen look odd with the eyes glowing. The skin seems to be properly lit, but the eyes aren't affected by the lighting in the sub at all it seems..
I am happy that I got eyes :up:
You have surely seen the ' no eyes bug'

keltos01
07-04-08, 02:45 AM
erm, me again...

Xantro, could you make a tutorial as how to add crewmen ? you did it for the gun, now the interior, what about the watch tower ? mine are so empty...

thanks,
k

Xantrokoles
07-04-08, 03:48 AM
When you understand the gun, you will understand the interior:up:

I haven't enough time to post a whole toutorial here. But it is not that complicated.
Just testing, testing, testing. I think you have a lot of time and you wanna mod:lol:
So you'll do it.;)

keltos01
07-04-08, 05:38 AM
ok just one thing, if I insert a node for a deck gun, what id do I have to give it ? does it matter?

can I add a 3d node to the M01, so as to get the turret moving on my class T for instance ?

what files need changing ?

ok that was more than one thing...

Xantrokoles
07-04-08, 05:43 AM
1. The ID of a chunk is uimportant. It musn't have the same ID as another chunk in the game.
2.You can't add 3d models to nodes which are for eqipment or weapons.
When you wanna have something on the turret, you have to find the turret in the Library.
3.You need the Interior.dat for the crew slots and animations and you need the Submarine.upc to say the members onto which slot they had to go.

keltos01
07-04-08, 08:02 AM
[quote=Xantrokoles]1. The ID of a chunk is uimportant. It musn't have the same ID as another chunk in the game.
ok
2.You can't add 3d models to nodes which are for eqipment or weapons.
:cry: :cry: :cry:
That's how it was done in the SH3 files, I think this way the turret turns with the gun, I can't assign a turret to the gun 3d otherwise all ships would have a turret instead of a gun...

Xantrokoles
07-04-08, 08:27 AM
[quote=Xantrokoles]1. The ID of a chunk is uimportant. It musn't have the same ID as another chunk in the game.
ok
2.You can't add 3d models to nodes which are for eqipment or weapons.
:cry: :cry: :cry:
That's how it was done in the SH3 files, I think this way the turret turns with the gun, I can't assign a turret to the gun 3d otherwise all ships would have a turret instead of a gun...

I said TEST IT!!!
If you spend only time in asking you learn almost nothing:D
I nthat time you could test 3 things and you have not the problem rubbed out, but you have figured out something new.

keltos01
07-04-08, 09:21 AM
i tried damn it !
it wouldn't let me add a 3d node to the m01 node, I usually ask because when one doesn't know something and one does, I think part of the community process is to teach others, maybe I was wrong.

Anyways it doesn't really matter as I'm more into jap subs and they don't have a turret.

Xantrokoles
07-04-08, 10:28 AM
I won't insult you or similar.

You may ask!...:up:

keltos01
07-04-08, 12:22 PM
no big deal, butit's a tiring business... thanks !:up:

bratwurstdimsum
03-28-12, 04:52 PM
:up:

I see there's someone interrestet:huh:
For your type IXD2:

(http://files.filefront.com/Real+Deck+Gun+Crew+IXD2+bnrar/;10897704;/fileinfo.html)A small mod, for having up to 7 men on your 105mm Deck gun with the Uboat type IXD2.

Compatibility:
The mod will only work with version 1.5. It'll not work with Ops Monsun and Real Fleet Boat.

Installation:
just copy the mod in your modfolder and install via GME by JoneSoft.+

NOW CLICK ME BROTHER! (http://files.filefront.com/Real+Deck+Gun+Crew+IXD2+bnrar/;10897704;/fileinfo.html)

Hi there, this link appears to be dead, can anyone with the MOD please repost or PM me please? :salute: thanks.