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View Full Version : Need help with cloning door animation nodes


keltos01
06-26-08, 08:49 AM
I tried on my own, but it didn't work out like I hoped : CTD...

What I've made so far is a boat with 11 torpedo tubes, the glitch is there are only 10 different door animations... So I tried to import a .dat into the dat file, change the ids, but that resulted to a CTD when trying to play...

what I need :
a new animation node in the Triton.dat, it would be called BCM_anim (back center middle ) or BMM or whatever as long as I can link my torp tube to it.

Can anyone do that or explain the steps how to ?
thanks
keltos

Madox58
06-26-08, 04:22 PM
Did you add the necessary parts to the sim also?
:hmm:

Xantrokoles
06-26-08, 04:51 PM
Yes, tomorrow he will built the Ijn XX clas sub with 27 tubes forward and 34 stern.
:D
No just kidding
Keltos you are doing a great job

Madox58
06-26-08, 08:25 PM
Depending on where the door is?
Cloneing will not work.
I'd have to see the files to give an Expert opinion.
But then again?
I don't think I'm seen as an Expert in this forum.
Ask THOSE Guys.
:rotfl:

keltos01
06-27-08, 03:01 AM
I meant 'how do you add an animation node' that my new tube in the . sim can be linked to ?

Do you :
a) create one from scratch, if so which nodes do you need?

b) import a part of a . dat and give it a new random id ?

CTD here :damn:

c) import a chunk and give it a new random id ?