![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I tried on my own, but it didn't work out like I hoped : CTD...
What I've made so far is a boat with 11 torpedo tubes, the glitch is there are only 10 different door animations... So I tried to import a .dat into the dat file, change the ids, but that resulted to a CTD when trying to play... what I need : a new animation node in the Triton.dat, it would be called BCM_anim (back center middle ) or BMM or whatever as long as I can link my torp tube to it. Can anyone do that or explain the steps how to ? thanks keltos |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Did you add the necessary parts to the sim also?
:hmm: |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
![]()
Yes, tomorrow he will built the Ijn XX clas sub with 27 tubes forward and 34 stern.
![]() No just kidding Keltos you are doing a great job
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Depending on where the door is?
Cloneing will not work. I'd have to see the files to give an Expert opinion. But then again? I don't think I'm seen as an Expert in this forum. Ask THOSE Guys. :rotfl: |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I meant 'how do you add an animation node' that my new tube in the . sim can be linked to ?
Do you : a) create one from scratch, if so which nodes do you need? b) import a part of a . dat and give it a new random id ? CTD here ![]() c) import a chunk and give it a new random id ? |
![]() |
![]() |
![]() |
|
|