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Old 06-26-08, 08:49 AM   #1
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Default Need help with cloning door animation nodes

I tried on my own, but it didn't work out like I hoped : CTD...

What I've made so far is a boat with 11 torpedo tubes, the glitch is there are only 10 different door animations... So I tried to import a .dat into the dat file, change the ids, but that resulted to a CTD when trying to play...

what I need :
a new animation node in the Triton.dat, it would be called BCM_anim (back center middle ) or BMM or whatever as long as I can link my torp tube to it.

Can anyone do that or explain the steps how to ?
thanks
keltos
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Old 06-26-08, 04:22 PM   #2
Madox58
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Did you add the necessary parts to the sim also?
:hmm:
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Old 06-26-08, 04:51 PM   #3
Xantrokoles
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Yes, tomorrow he will built the Ijn XX clas sub with 27 tubes forward and 34 stern.

No just kidding
Keltos you are doing a great job
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Old 06-26-08, 08:25 PM   #4
Madox58
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Depending on where the door is?
Cloneing will not work.
I'd have to see the files to give an Expert opinion.
But then again?
I don't think I'm seen as an Expert in this forum.
Ask THOSE Guys.
:rotfl:
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Old 06-27-08, 03:01 AM   #5
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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I meant 'how do you add an animation node' that my new tube in the . sim can be linked to ?

Do you :
a) create one from scratch, if so which nodes do you need?

b) import a part of a . dat and give it a new random id ?

CTD here

c) import a chunk and give it a new random id ?
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