View Full Version : [REL] WEBSTER's Mods
Webster
07-16-08, 12:16 AM
I put together some links to my mod threads in order to help you find information about them.
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Webster's Better Air Patrols for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152885) (reduces the large number of aircraft but it increases pilot skill levels)
Webster's Better Mouse Arrow for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152886) (smaller easy to see pointer arrow)
Webster's Better Sub Marker for v1.4 or v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152887) (easier to see sub marker)
Webster's Better Subs for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152897) (changes power ratio of speed settings)
Webster's Better Waterline Colors for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152888) (adjusts waterline colors so you get no more pink waterlines on ships)
Webster's Easy to Read Game Text for v1.4 & v1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1084) (makes game text easy to read)
Webster's Eliminate Floating Plankton for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152889) (removes all underwater plankton)
Webster's Faster Time Compression Near Land for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152890) (lets you use faster time compression when you are near land)
Webster's Free Camera & Scope Fix for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152884) (1.5x & 6x scope zoom levels & in free roam you can get a lot closer to things and go as high as planes fly)
Webster's GFO Mod v1.1 (http://www.subsim.com/radioroom/showthread.php?t=151796) (large mod containing many fixes for the game)
Webster's Improved GE Torpedo Power for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152891) (increases GE torpedo power)
Webster's Improved US Torpedo Power for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152892) (increases US torpedo power)
Webster's Missing Voices Fix for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152911) (adds many missing speech files)
Webster's New Desk Photo for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152893) (my selected photo of catherine bell)
Webster's New Intro Logo for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152902) (new look for the sh4 game logo on intro screen)
Webster's New Mission Loading Screens for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152913) (replaces the painted pictures with actual in game screen shots)
Webster's New Orders Bar Menu for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152912) (adds new keyboard keys and orders buttons on the menu bar)
Webster's New sonar view for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152910) (raises and improves your view of the sonar guage)
Webster's New Start Screen for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152894) (new pictures of 4 different type subs you can pick from to use for the start screen)
Webster's No Crew Fatigue for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152901) (eliminates your crew from getting tired)
Webster's No more Cheers for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152904) (finally throws that annoying "yay" guy off of your boat)
Webster's No UZO Seen Underwater (http://www.subsim.com/radioroom/showthread.php?t=152895) (makes German sub equipt you shouldnt see when submerged, invisable when viewed from under water)
Webster's Real Lifeboats Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152896) (lifeboats act more realistic in the way and speed that they move)
Webster's Reduced Radio Traffic for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152905) (greatly reduces radio traffic)
Webster's S-Class Mod for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=157608) (gives you a more fragile and realistic s-class sub)
Webster's Selected New Sounds for v1.4 & v1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1203) (cherry picked sounds from several old sound mods i had)
Webster's Ship Draft Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152903) (all ships now sit at correct draft heights)
Webster's Ship Manuvering Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=150164) (slows down ship acceleration times and adds inertia to them)
Webster's Smaller Clock Needles for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152898) (skinny clock hands for american and german chrono makes it easier to see)
Webster's Smaller Rain v2 (http://www.subsim.com/radioroom/showthread.php?t=152721) (makes rain drops size smaller and more realistic)
Webster's Sub Draft Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152908) (corrects sub draft heights, radar depths, and periscope depths)
Webster's Smaller Message Box for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152899) (gives you a smaller and transparent messages box)
Webster's Underwater Visability Mod for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152906) (gives you that hollywood clear underwater views)
Webster's Upgraded Deck Gun for v1.4 (http://www.subsim.com/radioroom/showthread.php?t=152900) (faster firing deck gun, more ammo, more powerfull shells)
Webster's Upgraded Deck Gun for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152883) (faster firing deck gun, more ammo, more powerfull shells for german and US subs)
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This is a combined mod merging the popular Lite Fog for Real Environments mod that was made by Vikinger with my underwater visability mod, because he asked me to do it and i thought it was a great idea.
Lite Fog v1 & v2 + Underwater Visability (http://www.subsim.com/radioroom/showthread.php?t=152907) (Lite Fog for Real Environments mod + my underwater visabilty mod)
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The link below is not really a mod, its a test mission that has two single missions, one for german side and one for US side containing almost all warships and merchants, they might come in handy for testing this or that.
I made them for torpedo testing on stationary targets so if your doing your own torpedo mod or damage testing or anything like that, then you'll have all the different types of ships to sink.
Webster's Torpedo Test Missions for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152916)
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Permissions and usage of my mods:
My mods are all free for anyone to use any way they wish but if you release a mod that makes use of my files then please give proper credit to me as well as any other modder who contributed something to my mod.
You can upload any of my mods anywhere you want to, but please do not change the name or description of the mod or change them in any way if you plan to upload or host them.
I have no interest in uploading my mods and/or maintaining them at any other sites besides here at subsim.
If you want to upload or host my mods somewhere then go ahead and feel free to do so but if you do this then you must take on the responsability to keep them updated as it is needed. Whenever i update a mod i will change its description and announce it in that mods release thread. every mod i make has its own mod release thread for any discussions of mod questions, issues, notes, updates and such.
THE_MASK
07-16-08, 03:28 AM
Great work , thanks .
keltos01
07-16-08, 03:54 AM
all the little things that make playing more enjoyable , thanks Webster !:up:
AVGWarhawk
07-16-08, 05:58 AM
Very cool Webster!
ReallyDedPoet
07-16-08, 01:05 PM
Nice work :yep:
RDP
Digital_Trucker
07-16-08, 01:19 PM
Nice:cool:Thanks!:up:
DarkFolle
07-16-08, 01:27 PM
which ones do not work with OM? because i'd like to use 2 or 3.
Webster
07-16-08, 01:51 PM
which ones do not work with OM? because i'd like to use 2 or 3.
i prefer to play the stock version and thats what i use for modding so i dont have any test results with the big mods. all my mods are supposed to be jsgme ready so when installing it will tell you if there are any conflicts.
most of my mods should not conflict with anything but if they do let me know and i can help you make them work. often files have changes that dont really interfere with each other but rather they are both changing the same file in different areas. so when this happens you just apply the changes manually or create a new file that contains the changes made by both mods.
in other words if one mods sub sim file might do something to the rudder and another mod uses the same sim file to do something to the conning tower. when that happens you take one sim file and add the changes from the other sim file to get the results of both mods with no conflicts.
combining and merging mods together is very easy in most cases but i would recommend changing the small mod when you have a large mod conflicting with a smaller one. also if any large mod maker wants to blend in something i did or help in merging them together thats fine with me, we are all family here.
I tried the mod that increased the number of deck gun rounds and their impact and it seems to work fine. The slight increase in destructive power added to my enjoyment of the game since the deck gun at a realistic level is almost useless except for small vessels. That's okay but I like a little excitement once in a while ... especially when I'm out of torpedos. The mod that reduced the amount or size of the rain seems to be a good one but I can't tell from the readme how it's supposed to be installed. There seem to be two parts ... the actual mod and a test version. They seem to install as one package or individually but can't tell if it's working w/o finding a storm in a regular mission. I use TMO and RSRD and notice from this post that you use stock SH4. Am I missing something? I also like the smaller pointer. Thanks for sharing, hard work, and generosity.
Mush Martin
07-16-08, 06:11 PM
I Remember when you didnt even think you could do it.
well done.
M:up::up::up:
Webster
07-19-08, 04:31 PM
The mod that reduced the amount or size of the rain seems to be a good one but I can't tell from the readme how it's supposed to be installed. There seem to be two parts ... the actual mod and a test version. They seem to install as one package or individually but can't tell if it's working w/o finding a storm in a regular mission. I use TMO and RSRD and notice from this post that you use stock SH4. Am I missing something? I also like the smaller pointer. Thanks for sharing, hard work, and generosity.
well what i did was include a jsgme installable US single mission "WEBSTER's rain test Mission" that is supposed to always be raining.
(nothing else to the mission, its just to see the rain without and then with the mod) the game randomizes things automatically
so the rain varies a little each time but it is simular enough to get a good judge of results the mod gives you.
first install the "WEBSTER's rain test Mission" with jsgme to install a rain test mission for comparison and then start the mission first without the "WEBSTER's Smaller Rain Drops" rain mod to see how the rain looks, then install the rain mod to see exactly what it does to the rain. if your running a mod that has environment changes then the effect might not be as dramatic as compared to the stock rain. i will update the read me with this info.
I finally got around to installing the smaller rain mod per your new readme. The rain seems to be slightly less than before and an improvement over the stock version. One thing I really like however is the single mission rainfall test mod that you included to verify the "before and after" effects of reducing the rainfall. While I was viewing the sub with the external camera from the starboard side I heard thunder and saw lightening. This was the first time I've actually viewed lightening on mys system during a storm! Not long ago there was a lot of discussion about certain mods, graphics cards, settings, etc. and whether they effected lightening during a mission. Until now I was never able to verify that lightening worked in the game on my computer. I'm going to keep it installed as a system test in the future whenever I make changes. Nice bonus. Thanks.
Webster
08-08-08, 05:46 PM
I finally got around to installing the smaller rain mod per your new readme. The rain seems to be slightly less than before and an improvement over the stock version. One thing I really like however is the single mission rainfall test mod that you included to verify the "before and after" effects of reducing the rainfall. While I was viewing the sub with the external camera from the starboard side I heard thunder and saw lightening. This was the first time I've actually viewed lightening on mys system during a storm! Not long ago there was a lot of discussion about certain mods, graphics cards, settings, etc. and whether they effected lightening during a mission. Until now I was never able to verify that lightening worked in the game on my computer. I'm going to keep it installed as a system test in the future whenever I make changes. Nice bonus. Thanks.
im glad it was helpfull, its not always easy to see changes to the environment that mods make because its hard to repeat the same conditions each time. even a mission designed with rain can have small differences each time so you may not see lightning every time, it can vary a little even with preset weather conditions.
Webster
08-16-08, 02:36 AM
to simplify things i made the mod list into all links so you can just click on them to go to that mods description and download thread.
Syxx_Killer
08-16-08, 01:15 PM
I just now saw your Catherine Bell picture mod. I must say, I really like that photo, too! :D:lol:
Webster
08-16-08, 01:33 PM
I just now saw your Catherine Bell picture mod. I must say, I really like that photo, too! :D:lol:
i saw yours in your mod and figured i would google around to see if there might be other nice shots and thats how i found it.
what i liked best was the style bikini was something very likely to have been worn at that time period too.
i also made sure to credit you in the read me for original maker of the desk photo mod
Syxx_Killer
08-16-08, 06:49 PM
i saw yours in your mod and figured i would google around to see if there might be other nice shots and thats how i found it.
what i liked best was the style bikini was something very likely to have been worn at that time period too.
i also made sure to credit you in the read me for original maker of the desk photo mod
You sure picked a nice shot. :up: There are even... better... ones out there, but those may not be too appropriate to post on Subsim! :D:o:lol:
You didn't have to credit me. It's just a dinky little mod. I originally got the idea to change the photo when playing TMO. I didn't know who it was for the captain's photo and I thought Catherine Bell was a whole lot better looking! :lol:
TopcatWA
08-16-08, 07:46 PM
Thanks Mate. Much appreciated.:up: :up: :up:
Webster
08-17-08, 12:17 PM
You didn't have to credit me. It's just a dinky little mod. I originally got the idea to change the photo when playing TMO. I didn't know who it was for the captain's photo and I thought Catherine Bell was a whole lot better looking! :lol:
actually i think i did have to credit you because even though no mod is ever new, you were the first who did it as far as i know so doing a copy without crediting you for the idea was in my opinion would be morally wrong almost like stealing it.
tonschk
08-18-08, 12:18 AM
Hello , it seems that the Environmental ( 4.6+4.7+etc,etc) have reduced the planctong impurities in the water ,can you tell me please if your mod is able to install the impurities or only to eliminate the impurities ? thank you
http://files.filefront.com/WEBSTERs+Eliminate+Plankton/;11081561;/fileinfo.html
DeepIron
08-18-08, 09:19 AM
Nicely done WEBSTER. Wow! I never realized you were so "prolific"... :up:
Webster
08-18-08, 10:56 AM
Hello , it seems that the Environmental ( 4.6+4.7+etc,etc) have reduced the planctong impurities in the water ,can you tell me please if your mod is able to install the impurities or only to eliminate the impurities ? thank you
http://files.filefront.com/WEBSTERs+Eliminate+Plankton/;11081561;/fileinfo.html
my mod completely removes the floating plankton altogether so if you want the stock plankton back do this:
on your desktop create a folder named "return stock plankton" or whatever you want to call it, then inside of it create a folder named "Data" and inside of it create a folder named "Misc" then put a copy of the stock "impurity" file there and it is a jsgme ready mod to return the game to stock plankton levels no matter what mod changes it.
another solution would be to simply open the "Misc" folder inside Env 4.6 and delete the "impurity" file so it does get changed. just be sure 4.7 doesnt have an "impurity" file in it. (im pretty sure it doesnt)
Webster
08-18-08, 11:04 AM
Nicely done WEBSTER. Wow! I never realized you were so "prolific"... :up:
thats what happens when you ask too many questions, eventually you figure out how to do stuff lol. :hmm:
after all the dumb questions i asked over the years, :doh: i had to eventually know how to do something to give back to the community. :know:
tonschk
08-18-08, 12:23 PM
my mod completely removes the floating plankton altogether so if you want the stock plankton back do this:
on your desktop create a folder named "return stock plankton" or whatever you want to call it, then inside of it create a folder named "Data" and inside of it create a folder named "Misc" then put a copy of the stock "impurity" file there and it is a jsgme ready mod to return the game to stock plankton levels no matter what mod changes it.
Is Amazing :D , I think ( somehow ) this can be my first little self build Mod (JSGME ready), thank you very much :up:
Webster
08-18-08, 01:40 PM
my mod completely removes the floating plankton altogether so if you want the stock plankton back do this:
on your desktop create a folder named "return stock plankton" or whatever you want to call it, then inside of it create a folder named "Data" and inside of it create a folder named "Misc" then put a copy of the stock "impurity" file there and it is a jsgme ready mod to return the game to stock plankton levels no matter what mod changes it.
Is Amazing :D , I think ( somehow ) this can be my first little self build Mod (JSGME ready), thank you very much :up:
just remember when using it that it needs to be installed last in order to work
tonschk
08-18-08, 02:14 PM
Hi there , I have build the file or folders (I have no idea the difference between files and folders ) in this way......
return stock plankton/Data/Misc/impurity
and later enable this ( return stock plankton ) in the last position in the JSGME , but later I checked the stock version of SH4 (ver1.5) version without mods , and later with the mods installed as you can see in the photo , I was able to see a lot of plankton in the stock SH4 , but almost no plankton with the brand new "return stock plankton " file/folder , can you tell me please if you see where is a mistake , thank you
http://i194.photobucket.com/albums/z58/tonschk/untitledkkk.jpg
Webster
08-18-08, 08:08 PM
Hi there , I have build the file or folders (I have no idea the difference between files and folders ) in this way......
return stock plankton/Data/Misc/impurity
and later enable this ( return stock plankton ) in the last position in the JSGME , but later I checked the stock version of SH4 (ver1.5) version without mods , and later with the mods installed as you can see in the photo , I was able to see a lot of plankton in the stock SH4 , but almost no plankton with the brand new "return stock plankton " file/folder , can you tell me please if you see where is a mistake , thank you
a file is the actual component that does the work it is what the folders contain.
the folder shows as a yellow icon simular to the my documents folder on your desktop.
everything that is not a yellow folder is a file.
now if your mod is set up correctly all you see is a single yellow folder named return stock plankton, you open up the folder to find another yellow folder named Data which you open up to find another yellow folder named Misc and when you open up the Misc folder you see one file inside of it named impurity. this is called a file path and it is the key structure that makes every mod work. if the mod does not have an identical file structure to the pathway in the game files then the mod cannot be installed correctly and the mod will not work.
now if it looks like all that is done correctly then you may not have a stock copy of the impurity file so make sure you do.
one of the most important things you can do is make a back up copy of a pure unmodded version of a freshly installed game. files do get corrupted no matter how careful you are so having clean back up copy of every file can save you from having to reinstall the game. if you think somethings corrupted delete the entire data folder and copy a new one from your backup and the game is fixed like new. its a life saver.
tonschk
08-19-08, 12:33 AM
Thank you very much for your tutorial :know: ,I will try to check if something is wrong with the file named impurity thank you very much :up:
Webster
08-19-08, 08:00 AM
Thank you very much for your tutorial :know: ,I will try to check if something is wrong with the file named impurity thank you very much :up:
its quite possible it has been changed from some mod along the way so just uninstalling all your mods may not restore it because files can get changed around without even without meaning to.
often in trying out your own mod ideas you'll mod a file (with silent 3ditor) forgetting another mod is still installed and instead of modding a stock file you end up modding a file inside one of the mods your using, then when you uninstall the mod, the file is different because you changed it and jsgme cant recognise it to swap it back out. the end result when that happens is a stock file has been replaced by a leftover file from a mod and the mod that you uninstalled is now missing the file you modded because when it uninstalled the file that was changed by you was not recognized so it wasnt removed with the mod.
this is why anytime you are the one modding something in the game you need to be sure all mods are uninstalled first and of coarse you see why having a backup copy of the stock unmodded game is needed for fixing things from time to time. i also keep backup copies of just about all the mods because the mods themselves get fubarred just like the game, plus as you learn to mod you can break down each mod and learn what they did so you can do your own versions with settings you like better. they are like instruction manuals on the different ways to mod the game.
tonschk
08-19-08, 05:28 PM
plus as you learn to mod you can break down each mod and learn what they did so you can do your own versions with settings you like better. they are like instruction manuals on the different ways to mod the game.
This is the good idea , I must start to learn how to make mods to change as I wish this SH4 , the stock colors of the ocean in the Stock version of SH4 are Dull and Matt , the Environmental mods are necessary
Webster
01-11-09, 10:05 PM
glad i could help :up:
tonschk
03-04-09, 01:57 AM
:DL Well done , thank you very much :yeah: :yeah:
Webster
04-04-09, 08:04 PM
all links now updated
Akula4745
04-04-09, 09:22 PM
Many thanks, Webster!!!
Hi Webster, Im getting "Error file not found" on the links I have tried, ship draft, rain, for example
Webster
04-05-09, 07:50 PM
i just rechecked them all and they work fine for me but if your still having trouble search downloads for " webster "
They are OK for me too now Webster :up: Thanks for all the work you have put into them.
Armistead
04-14-09, 04:31 PM
It's probably here, but is the lifeboat draft mod and ship draft mod working with TMO1.7 OK. Seemed to be OK with the beta.
Know anywhere I can get a 50 cal...
I've been trying to figure out how to put a picture of my wife as a poster in the sub. In can be done, just too much for me. Do you know how to do this? If there is a way that can be done that I can just copy and paste the work...I'd be willing to make it worth your while....
Webster
04-14-09, 04:44 PM
It's probably here, but is the lifeboat draft mod and ship draft mod working with TMO1.7 OK. Seemed to be OK with the beta.
Know anywhere I can get a 50 cal...
I've been trying to figure out how to put a picture of my wife as a poster in the sub. In can be done, just too much for me. Do you know how to do this? If there is a way that can be done that I can just copy and paste the work...I'd be willing to make it worth your while....
the lifeboats work with any mod just install it last. no other mods messes with them. :up:
the ship draft fix:
The ship draft fix is not compatable with FOTRS.
TMO & RFB + the ship draft fix:
The submarine draft fixes are not compatable with TMO or RFB but the ship draft fixes are.
How to use the ship draft fixes with TMO & RFB:
first you must remove or delete the submarine and singlemissions folders from the mod and then install my mod last and just overwrite those files.
im not sure what TMO or RFB has done to the sampan sim files but those files are the only ones with conflicts as far as the ship draft fixes are concerned. those files will be overwritten by installling my draft fix so as long as you missing out on some small TMO or RFB change to them doesnt bother you then they are compatable. (they may have just made the same draft fix to them but i just dont know)
the posters i never messed with so i have no clue where to find those but i remember it was done in sh3 so look over there in sh3 mods forum and that will tell you what to do and how. in most cases its found in the same place or maybe an extra folder in sh4 too.
as for making it worth my while send cash donations to neal in my name if you have extra money you dont need :D
Vandrith
04-25-09, 04:56 PM
Nice set of mods, I especially enjoy that Catherine Bell picture mod. Makes me want to get back to base as soon as I leave! :har:
runningdeer
05-06-09, 07:32 PM
I use several of your mods with my v1.5.
I like the organization and how well you describe the mods and install instructions, its like being spoon-fed :O:.
Thank you for your work and all.
I have about 10 in my game....They are GREAT....:yeah:
Webster
05-08-09, 06:17 PM
I use several of your mods with my v1.5.
I like the organization and how well you describe the mods and install instructions, its like being spoon-fed :O:.
Thank you for your work and all.
the better you explain something the less questions people have about it and the more likely they are to try them.
plus im thick as a brick and i need things explained very simply for me to understand them so i try to explain my mods in that same way :salute:
runningdeer
06-12-09, 12:34 PM
Ooops...sent a PM, should have posted my question here. :88)
tonschk
06-12-09, 02:33 PM
I use several of your mods with my v1.5.
I like the organization and how well you describe the mods and install instructions, its like being spoon-fed :O:.
Thank you for your work and all.
:rock:I totally agree :yeah:, excellent , well done and properly organized Mods :yep:, thank you very very much WEBSTER , :salute:
Webster
06-12-09, 04:10 PM
Ooops...sent a PM, should have posted my question here. :88)
actually sending the PM was best because it ensures i am made aware of the bad download so i can fix it ASAP. the comments section on the downloads is nice but i never look at them since im not downloading them, i think its more helpfull as extra info for others to read before downloading.
i saw it was last month you had trouble getting the lite fog + visability mod but i wasnt aware of the problem untill your PM and now its fixed :up:
im not requesting tons of PM's but if you get no reply to a post after a day or 2 then send me a PM and if its a serious problem such as a bad link or file error then send me a PM right away.
i dont spend as much time on the forum as i used to and i miss things sometimes.
runningdeer
06-12-09, 04:45 PM
I should have realized sooner that you may not have been reading the comments there. But then I figured too that maybe you were busy with projects or something.
Thank you for the mod...its terrific. The extra visibility is very useful in more ways than one.
:ping:.
Armistead
06-13-09, 06:11 AM
Doe's your smaller raindrops work with TMO now. Last I tried it, didn't work.
Webster
06-13-09, 10:10 AM
Doe's your smaller raindrops work with TMO now. Last I tried it, didn't work.
well i have now made small rain versions for the rfb and tmo mods
runningdeer
06-28-09, 10:53 AM
I just updated my one, and only, mod (skin)...again. I realized recently that making a mod and then maintaining it with updates, or whatever, can be a lot of work, lol.
You have so many, and maintain them all, wow. Thats impressive, to me.
So anyway...thanks again for all the useful mods.
doctarr
06-19-12, 07:52 PM
Thank you for all your work Webster, great stuff! :salute:
Webster
06-20-12, 06:31 PM
thanks guys but i just try to give back and contribute what i can to a community that has shared so much knowledge and helped me when needed
kaylie22
03-09-13, 09:45 PM
I can even imagine how much time and effort you put into the making of these mods. All I can say is thank you. You did one heck of a job. BN
maby someone can make a Mod where you can dock at any resupply port would be nice
Thanks Webster :salute:
The sub draft fix really improves the visuals.
I recently un/reinstalled sh 4 1.5 because i made a bit of a mess with my data file and started having frequent crashes. Having your mods available individually really helped out.
Nate37YMS
02-24-14, 01:15 PM
thanks mate :) your mods are awesome
Webster
02-24-14, 07:12 PM
thanks guys, im glad people are enjoying my mods
they were only possible with the help of others in this great community who taught me to mod things and we should all try to give back a little if we can somehow.
cr2016sh
09-16-16, 02:13 PM
Por tu tiempo por tu trabajo y por la generosidad que demuestras mejorando nuestros juegos muchas gracias. El mod de visivilidad bajo el agua de SH-4 es perfecto.
Rockin Robbins
09-21-16, 08:58 AM
Por tu tiempo por tu trabajo y por la generosidad que demuestras mejorando nuestros juegos muchas gracias. El mod de visivilidad bajo el agua de SH-4 es perfecto.
Google translation: For your time for your work and for the generosity you show improving our games thank you very much. The mod visivilidad underwater SH-4 is perfect.
I have to say the same. The concept of a lot of small mods so players are in control of their experience is about to be reborn and Webster is the cause of it.
Webster
09-21-16, 11:12 AM
Por tu tiempo por tu trabajo y por la generosidad que demuestras mejorando nuestros juegos muchas gracias. El mod de visivilidad bajo el agua de SH-4 es perfecto.
:up:
Waiting to get this new mod. I know that waiting is the hardest part.
JeffG
Rockin Robbins
09-24-16, 01:16 PM
No, the hard part is having announced the new mod is coming, to be writing the mod, knowing that many people are out there thinking their waiting is the hardest part!
You know, when you announce a big mod, there's always a lot of uncertainty as to when it will be ready. For instance, we discovered by getting killed a lot, that FOTRS 2.0 was infested with dozens of elite hunter-killer groups and expert players were getting killed on their first or second cruise of a career. That's a mod killer. It was entirely unanticipated. And campaign files are not quick to change.
That's only one of the many gotchas that happen when you are foolish enough to start a new supermod!
Shameless promotional video (https://youtu.be/-6Krof6BYIY)
Greetings from the tail end of 2019. Just wanted to drop a note to let you know this hard work is still appreciated. I am returning after a 5 year hiatus and really like this "unofficial bug fix" as it were to spruce up the game without diving into the more hard core mods (that will come later I'm sure).
So, cheers! And thank you.
The following is a repost by me because the colors of the original made it VERY hard to read, at least on mobile (and the various themes do nothing to change it)
Original de-colorized post by Webster:
I put together some links to my mod threads in order to help you find information about them.
Webster's Better Air Patrols for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152885) (reduces the large number of aircraft but it increases pilot skill levels)
Webster's Better Mouse Arrow for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152886) (smaller easy to see pointer arrow)
Webster's Better Sub Marker for v1.4 or v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152887) (easier to see sub marker)
Webster's Better Subs for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152897) (changes power ratio of speed settings)
Webster's Better Waterline Colors for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152888) (adjusts waterline colors so you get no more pink waterlines on ships)
Webster's Easy to Read Game Text for v1.4 & v1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1084) (makes game text easy to read)
Webster's Eliminate Floating Plankton for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152889) (removes all underwater plankton)
Webster's Faster Time Compression Near Land for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152890) (lets you use faster time compression when you are near land)
Webster's Free Camera & Scope Fix for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152884) (1.5x & 6x scope zoom levels & in free roam you can get a lot closer to things and go as high as planes fly)
Webster's GFO Mod v1.1 (http://www.subsim.com/radioroom/showthread.php?t=151796) (large mod containing many fixes for the game)
Webster's Improved GE Torpedo Power for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152891) (increases GE torpedo power)
Webster's Improved US Torpedo Power for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152892) (increases US torpedo power)
Webster's Missing Voices Fix for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152911) (adds many missing speech files)
Webster's New Desk Photo for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152893) (my selected photo of catherine bell)
Webster's New Intro Logo for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152902) (new look for the sh4 game logo on intro screen)
Webster's New Mission Loading Screens for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152913) (replaces the painted pictures with actual in game screen shots)
Webster's New Orders Bar Menu for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152912) (adds new keyboard keys and orders buttons on the menu bar)
Webster's New sonar view for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152910) (raises and improves your view of the sonar guage)
Webster's New Start Screen for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152894) (new pictures of 4 different type subs you can pick from to use for the start screen)
Webster's No Crew Fatigue for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152901) (eliminates your crew from getting tired)
Webster's No more Cheers for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152904) (finally throws that annoying "yay" guy off of your boat)
Webster's No UZO Seen Underwater (http://www.subsim.com/radioroom/showthread.php?t=152895) (makes German sub equipt you shouldnt see when submerged, invisable when viewed from under water)
Webster's Real Lifeboats Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152896) (lifeboats act more realistic in the way and speed that they move)
Webster's Reduced Radio Traffic for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152905) (greatly reduces radio traffic)
Webster's S-Class Mod for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=157608) (gives you a more fragile and realistic s-class sub)
Webster's Selected New Sounds for v1.4 & v1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1203) (cherry picked sounds from several old sound mods i had)
Webster's Ship Draft Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152903) (all ships now sit at correct draft heights)
Webster's Ship Manuvering Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=150164) (slows down ship acceleration times and adds inertia to them)
Webster's Smaller Clock Needles for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152898) (skinny clock hands for american and german chrono makes it easier to see)
Webster's Smaller Rain v2 (http://www.subsim.com/radioroom/showthread.php?t=152721) (makes rain drops size smaller and more realistic)
Webster's Sub Draft Fix for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152908) (corrects sub draft heights, radar depths, and periscope depths)
Webster's Smaller Message Box for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152899) (gives you a smaller and transparent messages box)
Webster's Underwater Visability Mod for v1.4 & v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152906) (gives you that hollywood clear underwater views)
Webster's Upgraded Deck Gun for v1.4 (http://www.subsim.com/radioroom/showthread.php?t=152900) (faster firing deck gun, more ammo, more powerfull shells)
Webster's Upgraded Deck Gun for v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152883) (faster firing deck gun, more ammo, more powerfull shells for german and US subs)
**********
This is a combined mod merging the popular Lite Fog for Real Environments mod that was made by Vikinger with my underwater visability mod, because he asked me to do it and i thought it was a great idea.
Lite Fog v1 & v2 + Underwater Visability (http://www.subsim.com/radioroom/showthread.php?t=152907) (Lite Fog for Real Environments mod + my underwater visabilty mod)
**********
The link below is not really a mod, its a test mission that has two single missions, one for german side and one for US side containing almost all warships and merchants, they might come in handy for testing this or that.
I made them for torpedo testing on stationary targets so if your doing your own torpedo mod or damage testing or anything like that, then you'll have all the different types of ships to sink.
Webster's Torpedo Test Missions for v1.4 and v1.5 (http://www.subsim.com/radioroom/showthread.php?t=152916)
**********
Permissions and usage of my mods:
My mods are all free for anyone to use any way they wish but if you release a mod that makes use of my files then please give proper credit to me as well as any other modder who contributed something to my mod.
You can upload any of my mods anywhere you want to, but please do not change the name or description of the mod or change them in any way if you plan to upload or host them.
I have no interest in uploading my mods and/or maintaining them at any other sites besides here at subsim.
If you want to upload or host my mods somewhere then go ahead and feel free to do so but if you do this then you must take on the responsability to keep them updated as it is needed. Whenever i update a mod i will change its description and announce it in that mods release thread. every mod i make has its own mod release thread for any discussions of mod questions, issues, notes, updates and such.
Webster
11-11-19, 01:15 AM
Greetings from the tail end of 2019. Just wanted to drop a note to let you know this hard work is still appreciated. I am returning after a 5 year hiatus and really like this "unofficial bug fix" as it were to spruce up the game without diving into the more hard core mods (that will come later I'm sure).
So, cheers! And thank you.
thanks, that was the whole point to be just fixes or corrections without getting into changing difficulty if at all possible unless its to fix unrealistic damage models or overly damage proof ships
SonnySmiles
07-30-22, 06:36 AM
Yo dude I gotta say your gfo 1.1 is like the best mode ever but is there anyway you can help me at all?
Is there a way you can get the otc mod scopes and recognition manual with the length of the ships
Because without the scope lines on the periscope or the correct info for the length of the ship makes the game not playable
And also the radar constantly randomly turning on too
Anything you can do or can I copy stuff from one mod to another sorry if it's a silly question lol just only kinda wanna stock play and not use super mods and all that and yours is the only one with the hydrophone fixed
propbeanie
07-30-22, 08:16 AM
To put OTC into GFO, use the Optical Targeting Correction (OTC) for SH4 v1.5 (https://www.subsim.com/radioroom/downloads.php?do=file&id=3139) version from CapnScurvy, but on top of GFO after you have finalized the GFO mod activation. GFO, as Webster states is basically the Stock game, with as many "fixes" as he could find at the time of building the mod, which is what gives it the name "Game Fixes Only"... Also, the radar should not randomly turn on and off, unless you have added incompatible mods to the install. The SJ radar will turn off when water washes over it. It will turn on when no waves wash over. So if you are on the surface, you have radar, usually full-time, unless you turn it off with the menu button. Once you submerge, it turns off, whether you have it turned off already, or if it's on. Therefore, when you surface again, it turns back on - always. You must turn it off again, if desired. The SD Air Search is similar in operation, except in the Stock game, you cannot turn it on and off. It is always on, unless water washes over it. Refer to the "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" files for most of the available key presses.
SonnySmiles
07-31-22, 12:22 AM
Thankyou for that information I'll give it a go
Just really wanna play them both together to me that should be bliss and lots of adventures
And I'll do a fresh install just to make sure I haven't got anything wrong
Legend my friend thankyou again
OndraMajtan
08-27-24, 05:32 PM
Greetings guy,
Maybe i got dumb question but I'll try to ask - These all mod are only for SH4 or some for SH5? .. If something are for SH5 let me know but I tryed few for SH5 and I don't think if they worrk or not ..
Aktungbby
08-28-24, 09:04 AM
/\... upon reviewing the thred carefully, methinks these are SH-4 mods, not SH-5 mods.
fitzcarraldo
08-28-24, 03:48 PM
Greetings guy,
Maybe i got dumb question but I'll try to ask - These all mod are only for SH4 or some for SH5? .. If something are for SH5 let me know but I tryed few for SH5 and I don't think if they worrk or not ..
Only SH4...
Regards.
Fitzcarraldo :Kaleun_Salute:
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