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View Full Version : [REL]High Realism Tutorial revised March, 2009


CapnScurvy
03-31-09, 08:27 PM
High Realism Tutorial
Revised March 2009

I have had this tutorial for a period of time which accompanied my Angle on Bow Calculator. I believe there has been a large amount of interest in the previous tutorial largely because of the gamers desire to try different techniques that more closely simulate the actual process of data gathering for target attacks. For many, the realization that a small green triangle determines when you push the fire button became too "game like". This simulation offers so much more than just a point and shoot.

This tutorial explains how to play SH4 with high realism settings enabled. It explains how to manually find range, plot a target position and heading on the navigation map, defines the Position Keeper, how to make accurate speed estimates, and helps in Angle on Bow determinations.

My AoB Calculator is also explained. The tutorial will show you how to use the Calculator to successfully complete the above tasks when "manual targeting" and "no map contact update" are enabled within the Options Menu.

There is also a Speed Conversion Chart and a helpful Worksheet to assist in game play and map plotting figures.

With the release of the SH4 U-Boat Missions Addon the German side of play is difficult to plot a targets position or course heading on the navigation map. One reason is the fact the German side does not have a Position Keeper device which readily provides a targets "true" bearing to north. This bearing is important for map plotting a targets position and heading. The AoB Calculator can find "true" bearing to north and with this tutorial an understanding and application of the method is learned.

For the American side accurate determinations of target ship course heading, AoB, ship Speed can be inputted into the TDC for the eventual attack. Although the American side of play has the Position Keeper which provides some of the necessary bearings for map plotting, the AoB Calculator is designed to find all bearings and ship course headings.

The tutorial has images to aid in its comprehension. I have put it into a PDF for ease of viewing or printing. I have also made a separate download of the actual target ship encounter mission the tutorial uses if you would like a bit of hands-on practice. The High Realism Tutorial can be downloaded here:


High Realism Tutorial (http://www.subsim.com/radioroom/downloads.php?do=file&id=907)


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High Realism (practice) Mission (http://www.subsim.com/radioroom/downloads.php?do=file&id=668)


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AoB Calculator (http://www.subsim.com/radioroom/downloads.php?do=file&id=3347)

Webster
03-31-09, 11:18 PM
thank you for taking the time to do this, we are very greatfull to have it. :yeah:

Karbo
03-31-09, 11:23 PM
Yes thanks alot CapynScurvy.

Fish40
04-01-09, 03:32 AM
Thanks!:yeah:

Vikinger
04-01-09, 07:28 AM
Real nice. I could use this my self as iam either to stupid to have learned the way to do 100% realism or just to lazy. :har:
I allways miss when i do manual targeting :D


Thanks.

Vikinger.

Scurvy Dog
04-10-09, 01:46 PM
Thanks, Capitan. !

OneTinSoldier
04-12-09, 04:22 AM
Yes indeed, thank you CapnScurvy. :sunny:

reaper7
06-23-09, 06:43 AM
Hi I have made a AoB Calculator using CapnScury's model as I found the printout model from the Tutorial did not print out well due to resolution.
I went about making one from scratch using Autocad and Photoshop that could be used exactly as CapnScurys Calculator with his Tutorials (These are excellent and worth having - Thank you CapnScurvy).
All Layers are glued to 8mm Perspex so should last indefinetly.

I can host the files with CapnScurvys permission of course for anyone to download.

http://img41.imageshack.us/img41/462/dscf0623m.th.jpg http://img199.imageshack.us/img199/2469/dscf0627.th.jpg

http://img41.imageshack.us/img41/3710/aobcalculator.jpg

Rip
06-23-09, 04:01 PM
Hi I have made a AoB Calculator using CapnScury's model as I found the printout model from the Tutorial did not print out well due to resolution.
I went about making one from scratch using Autocad and Photoshop that could be used exactly as CapnScurys Calculator with his Tutorials (These are excellent and worth having - Thank you CapnScurvy).
All Layers are glued to 8mm Perspex so should last indefinetly.

I can host the files with CapnScurvys permission of course for anyone to download.

http://img41.imageshack.us/img41/462/dscf0623m.th.jpg http://img199.imageshack.us/img199/2469/dscf0627.th.jpg

http://img41.imageshack.us/img41/3710/aobcalculator.jpg


You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip

Von Hinten
06-23-09, 04:16 PM
You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip

I was just thinking the same thing. That looks absolutely marvelous.

irish1958
06-23-09, 04:36 PM
This great. Will you release it?

Fish40
06-23-09, 05:56 PM
That dose look cool! I downloaded and assembled Cpt. Scurvey's model, and use it quite a bit. Works like a charm!:up:

AVGWarhawk
06-23-09, 07:38 PM
Real nice tutorial Capt. I does help others who are interested in removing the ship updates on the map. :up:

reaper7
06-24-09, 05:04 AM
Thanks guys for replys. Just waiting on ok from CapnScurvy. As I just reworked his AoB Calculator I would like his Ok first before posting files.

reaper7
06-29-09, 06:01 AM
You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip

I was just thinking the same thing. That looks absolutely marvelous.


I have decided to release the files for download in the hope CapnScurvy approves if not i will pull-down.
It may be something to look at in producing these and maybe other sliderule tools for sale via paypal giving enough interest.

http://rapidshare.com/files/249905541/AoB_Calculator.rar.html

Hope Rapidshare is ok not sure how to upload to site.

CapnScurvy
07-01-09, 07:07 PM
Reaper7, you certainly have my permission to reproduce any part of my original three dial calculator. This wasn't rocket science, but simply for the love of the game. You're calculator took the basic concept to a new level, BRAVO to you!!

But, before you get dollar signs dancing in your head regarding your efforts. Please remember this was for non-profit; for the love of the game. We do this modding for fun (even if the time is lengthy), it is not for resale. I'd love to re-coop the time and effort spent in work on specific issues and ideas; that's just not why we do this.

BUT, stop by in Dayton, Ohio (the birth place of aviation) and buy me a beer, we'll call it even!!

reaper7
07-02-09, 08:02 AM
Thanks CapnScurvy. Trust me the love of the game is enough for me too. Only being playing SH4 for about 3weeks now and and jumped in at 100% realism and thats not enough hence the reason I came across your AoB calculator and tutorial.
Everything that adds to the immersion levels within SH4 are welcome additions in my book. And your tutorial is an invaluable addition to SH4.

I will post this in a new thread as I don't want to take away from your thread.

Sgt.Barnes
07-26-11, 12:38 PM
As a new player, having documents like this is very useful. It is often hard to summarize all the lessons on this forum.

Thanks a lot