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ETR3(SS)
02-06-10, 10:53 AM
Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.

difool2
02-06-10, 11:33 AM
That is awesome, but I do have one question: is it at all possible to mod a waterfall display? [I know the answer will likely be somewhere between "probably not" and "no chance in hell", but had to ask] I dislike driving a modern sub around while still having to use WW2 sonar equipment (and a sound guy who can't hear a DD going flank 4,000 yards away).

ETR3(SS)
02-06-10, 11:36 AM
Believe me I hate it too, but Already guessed the answer. Besides staring at a waterfall display has been proven to suck the life out of you through your eye balls.

Sledgehammer427
02-06-10, 01:24 PM
I already have a Nautilus (SSN-571) and a Triton (SS(R)N-586) Works in progress. I got them into the game but they both aren't textured and they don't have the torpedo tubes cut out. I could send them both your way, since I am a little busy doing the Surface Warfare stuff.

Karle94
02-06-10, 01:29 PM
That would be great.

tonibamestre
02-06-10, 03:52 PM
Hey guys,what do you think about modelling modern 3D control rooms for that vessels? I think it would really worth it.

:salute:

Good job indeed.

tonibamestre
02-06-10, 04:06 PM
Oh,a special request for you.When you have advanced the big SSNs,would be possible to build the Agosta class? Nowadays is the diesel-electric submarine used in Spain meanwhile the new S80 Scorpene class is on the shipyards.

I would appreciate it so much.

Thanks.

keltos01
02-06-10, 04:28 PM
Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.

keep in mind that I am working on the IJN campaign first and foremost.

I will help with one sub at a time in the free time that is available to me outside of the IJN mod.

regards

keltos

ETR3(SS)
02-06-10, 04:37 PM
Thanks for the offer Keltos, we'll keep that in mind. :up:

Sledgehammer427
02-06-10, 05:25 PM
I'll help where I can too, just let me know. :up:

tonibamestre
02-07-10, 06:17 AM
My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.

Karle94
02-07-10, 07:10 AM
Got the Virginia in to the game

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_125822_296.jpg

Marka Ragnos
02-07-10, 10:28 AM
My question is,do you think will be possible on a realistical way to launch torps sub vs sub and harpoon missiles or tomahawk for land attack?
If there was a way to find out this,imagine the great expectations for a future modern surface mod.

Well in the ohio mod you can launch missiles and they work, they go in a direction and don't change course this is difficult for moving targets but for land based targets it should work.

Only someone has to mod it so that it appears as a contact.

Nice idea :)

@Karle94

Could you post a few more screenshots please please please?:up::up:

Karle94
02-07-10, 10:31 AM
Sure thing.

Karle94
02-07-10, 10:53 AM
Almost finished with the Virginia

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162928_453.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162944_390.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162949_531.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_163002_171.jpg

keltos01
02-07-10, 11:32 AM
Almost finished with the Virginia

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162928_453.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162944_390.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_162949_531.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-02-08_163002_171.jpg


awe !

k

Karle94
02-07-10, 11:54 AM
The Virginia has been launched. Download it here.
http://www.filefront.com/15525337/Virginia_V_1.0.rar

And yes I know about the torpedo doors bug.

Schultz
02-07-10, 12:35 PM
If you take off the conning tower it looks like a big torpedo.

Marka Ragnos
02-07-10, 02:12 PM
Thanks Karle!

After playing with the Ohio, Los Angeles and now able to play with the Virginia i kinda regret that SH5 is not a modern subsim.

Thank you for making this mod!

ETR3(SS)
02-07-10, 02:36 PM
If you take off the conning tower it looks like a big torpedo. Just like any other nuclear US sub. :haha:

Krauter
02-07-10, 09:07 PM
Just a suggestion for SSGNs such as the Oscar and possibly in the future the Charlie, etc.

I know that Soviet Submarines stored their SSMs in banks in the hull. My suggestion is create the appropriate number of tubes, form it so they are one shot only, and only ammo type that is loadable is the TLAM we already have and voila, there is a semi-realistic SSGN. That way you have your 'secondaries' of missile banks, plus your normal load out of anti-ship torpedos.

Cheers,

Krauter

Krauter
02-08-10, 06:28 PM
Any news on this project (as in which ships are finished?)

Also, will it just be a release of a ship pack, or will there be tweaks to campaign and Jap ships,etc? I mean this in the way that if you launch for example a Mk48 with an effective range of 30nm and your sonar can hear 40nm, meanwhile the poor slob riding shotgun for the Jap formations can only hear 5nm... there is a big slanted table.

Now I know that these mods kind of favor you (big time.. nuclear subs vs a navy not even prepared for WW2 subs..), but will there be alterations to the Jap sensors to make up for the advanced capabilities?

Just a thought,

Krauter

Krauter
02-09-10, 07:29 PM
sorry for the bump but I really like the idea this Mod presents

ETR3(SS)
02-09-10, 07:31 PM
Don't worry. Just because the thread drops off the front page doesn't mean the project is over. :03:

Krauter
02-09-10, 07:35 PM
bah damn my impatientness :arrgh!:

sorry guys, I forgot you cant rush greatness :D

Cheers

gamer025
02-10-10, 07:57 AM
How modern are we talking here? 1950s? 1960s? 2000s?

It would be fun to play a Cold War-era subsim where the gameplay would be that period between WWII and the Modern Era.

ETR3(SS)
02-10-10, 09:16 AM
How modern are we talking here? 1950s? 1960s? 2000s?

It would be fun to play a Cold War-era subsim where the gameplay would be that period between WWII and the Modern Era.

So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available. We can have all the Cold War equipment but we are still constrained to WWII due to hard coded issues.

Marka Ragnos
02-10-10, 02:01 PM
And after playing months with the ohio i must say even though it's much faster, can go deeper and has better torpedo's it can't defend itself on the surface so it's a bit balanced

The Ohio has TASM rockets onboard which can be launched, maybe you should contact the one who modded the ohio? (to lighten your work that is).

One question is the virginia campaign ready?

Sledgehammer427
02-10-10, 02:32 PM
How modern are we talking here? 1950s? 1960s? 2000s?

It would be fun to play a Cold War-era subsim where the gameplay would be that period between WWII and the Modern Era.

I still have my GUPPY mod in the works. I haven't touched it in a long while, but it's a good prospect I might pick it up again and figure out what's wrong with the texture mapping

Subsim modder 32
02-10-10, 04:10 PM
Apropos, if you want to play a "Cold War-era subsim" allow me to make promotion for my mod of a german submarine built in the early 60's: http://www.subsim.com/radioroom/downloads.php?do=file&id=1435
(http://www.subsim.com/radioroom/downloads.php?do=file&id=1435)

BeN2988
02-11-10, 01:17 PM
Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.

Thank you for not forgetting about Russia's submarine! I'll look forward to К-141 «Курск» (Oscar II). :up:

Karle94
02-13-10, 08:52 PM
That was a tragic accident indeed. I might even make the Yassen/Graney.

BeN2988
02-14-10, 12:00 AM
That was a tragic accident indeed. I might even make the Yassen/Graney.
It would be very good! I can help you in this project in any way? Submarine simulation worthy! :yeah:

keltos01
02-14-10, 03:21 AM
I still have my GUPPY mod in the works. I haven't touched it in a long while, but it's a good prospect I might pick it up again and figure out what's wrong with the texture mapping

Can you send it to me again by pm Sledge ? I 'll try and help you out :up:

Also : can you make a texture for the Jyunsen C2 please ? I know they were dark, then late war they tried light gray-blue.

keltos

keltos01
02-14-10, 03:28 AM
Victor III 3d model :

http://www.filefront.com/12594418/Victor_3_Submarine.rar/


keltos

keltos01
02-14-10, 03:29 AM
http://www.filefront.com/10288550/SNN_21_Seawolf_by_Sulikate.max/

Krauter
02-15-10, 04:46 PM
sorry to bring this up keltos, but the victor and the second link (sorry what sub is it for?) what is this???

Are they playable subs or simply just a look at the models your using?

EDIT: How to view the models??

keltos01
02-15-10, 05:50 PM
sorry to bring this up keltos, but the victor and the second link (sorry what sub is it for?) what is this???

Are they playable subs or simply just a look at the models your using?

EDIT: How to view the models??

those are free models I found, some in 3ds format some in obj

keltos

BeN2988
02-16-10, 12:53 AM
those are free models I found, some in 3ds format some in obj
They can be somehow converted to the format of the game? :06:

Krauter
02-16-10, 08:37 PM
Just a couple questions and such before this drops off :DL

First off, as one of the leaders of this Mod, ETR has some in depth knowledge of US subs and their capabilities (correct me if I'm wrong please..) but due to legal constraints cannot and will not divulge these to the communities. This is fine. My question is, with the addition of Russian submarines will we have a.. counterpart if you will.. will ETRs knowledge and such with Russian submarines?

Secondly, is there any ETA on the Mod :D?

Thirdly.. any comments on the SSGN Setup I posted earlier? Does it sound plausible and efficient?

And Lastly, Thanks again to ETR, Karle and (hopefully he joins full time :yeah: ) keltos.

Keep at it, your work is extremely appreciated :salute:

Krauter

ETR3(SS)
02-16-10, 09:12 PM
First answer. Yes I do have quite the in depth knowledge of US submarines. In Sub School I was taught the Los Angeles class like any other submariner, and then I learned the Ohio class when I was stationed onboard one. You are also correct in the legal constraints. Shortly before I was discharged I signed a Non Disclosure Agreement prohibiting me from speaking about any classified information about US Submarines. As to a Russian counterpart, if there's one out there I'd be more than happy to work with him.:DL

Answer number two. No time table is set so we can't give an ETA at the moment. I'm going to be scaling back on my work for the next few days while I put together my new computer once all the parts get here.

#3. I like the idea but I think we are constrained by the limits of the game. So far any attempts to create a "vertical torpedo tube" have met with failure. I think the game can only launch weapons horizontally.

Thanks for the positive encouragement by the way.:salute:

Krauter
02-16-10, 09:16 PM
1: Might Dagon or someone on that forum try and collaborate? Or are the Soviets still kind of closed about the military hardware??

2: All is well for me, take your time :)

3: Hmmm.. this is strange.. must they be straight 180* horizontal? or can they be angled at any angle (45 upwards, etc) Would following Silverlights way of just changing it into a gun work as well?

Cheers,

Krauter

ETR3(SS)
02-16-10, 09:23 PM
It's been my experience that the Russians are even more tight lipped about their subs than we are. That being said all the information I use about US submarines comes from the public domain anyways, so it would probably be the same with the Russian ones as well. We could change the cruise missile launchers into guns but that means being surfaced to use them.:-?

Krauter
02-16-10, 09:28 PM
I figured lol.. so all we have for the Russians are best guesses as well as any people even remotely knowledgeable? From working in 688 boats and Ohios would you know anything on capabilities (speed, sensors, quiet-ness?)

Also surfacing definitely wouldn't be an option lol.. hmm I was just wondering if you could angled them so the game recognizes that the tubes are horizontal but they appear angled or vertical.

ETR3(SS)
02-16-10, 09:40 PM
I know quite a bit about the capabilities of an Ohio class, 688 not so much. There are things burned into my memory from my days as a nub. I can still tell you how many hydrophones are on the sonar sphere, draw trim and drain from memory, etc etc. I may look into vertical tubes again just for ****s and giggles, but I got a project now that's driving me insane as it is.:haha:

Krauter
02-16-10, 09:52 PM
lol whats the project atm?

ETR3(SS)
02-16-10, 09:54 PM
Trying to get the periscope and the periscope fairing to raise separately but at the same time.:damn:

Krauter
02-16-10, 09:56 PM
for the 688i?

Sorry but what is the difference between the periscope and the fairing?

ETR3(SS)
02-16-10, 09:59 PM
A periscope fairing is the teardrop shaped thing that goes around the periscope to reduce drag and help prevent damage to the scope itself.

EDIT: Here's a picture for everybody.

http://www.subsim.com/radioroom/picture.php?albumid=133&pictureid=1198

Krauter
02-16-10, 10:11 PM
Ahh OK I get what you mean, so for example on the 688i mod its the, for lack of a better description.. white tear shaped area before the actual scope head with the random black splotches? One last thing, what are these splotches used for :s?

ETR3(SS)
02-16-10, 10:25 PM
Those random splotches are camouflage.

Sledgehammer427
02-16-10, 10:53 PM
wasn't "First and Finest" the Nautilus' motto?:hmmm:

ETR3(SS)
02-16-10, 11:11 PM
And the Ohio too.

EDIT: never mind Ohio is "Always First"

BeN2988
02-17-10, 09:41 AM
So Russian submarines will or not? :06:

ETR3(SS)
02-17-10, 12:06 PM
Russian subs will be included. The extent of the details is unsure at the moment though.

Krauter
02-17-10, 12:13 PM
How do those splotches manage to camouflage the scope :06:

keltos01
02-17-10, 12:16 PM
How do those splotches manage to camouflage the scope :06:

imagine it through night vision googles...

black/light pattern is best to confuse them

keltos

Krauter
02-17-10, 12:22 PM
Ahh ok makes sense :) I always thought the black splotches were part of the photonic masts.. then I remembered only Seawolf and Virginias have those :haha:

ETR3(SS)
02-17-10, 12:22 PM
Actually only the Virginia has the new photonics masts if I remember correctly. They may have added them to the Seawolf class.

Karle94
02-17-10, 12:23 PM
So Russian submarines will or not? :06:

I am working on the Akula and the Graney class as of now. There is a possibility of the Alfa.

Krauter
02-17-10, 12:28 PM
Ahh my mistake again :D haha hard to remember specs on subs in the middle of a psychologie class :haha:

@Karle: Any ETA on any of the Russian subs?

Karle94
02-17-10, 12:31 PM
I have the 3D models done. All that is left is to make the mod and send them to ETR3(SS) so that he can do the torpedo doors animations.Depending on ETR`s work, I guess about a week at most.

Krauter
02-17-10, 12:43 PM
You guys rock:yeah:

Karle94
02-17-10, 01:05 PM
I actually have a picture of the Graney

http://i777.photobucket.com/albums/yy51/Karle94/17022010024.jpg

Krauter
02-17-10, 07:48 PM
Damn thats one sexy boat :up:

Krauter
02-21-10, 02:28 PM
Hey all, sorry I'm being impatient :down:
Any updates at all on this Mod? Will you release individual ships as they're ready? Or are you waiting till it's all ready and going to release them in one huge release?

Cheers

Krauter

wh1skea
02-22-10, 09:17 AM
Karle94 and I have teamed up to bring you more playable modern subs. He will be working on the 3D modeling while I work with the game files. So far the list is Akula, Oscar II, Victor III, Virginia, Seawolf, and Nautilus. More details as they become available.


I take it that when you say Seawolf, you are refering to the new Seawolf, and not the old one?

Karle94
02-22-10, 09:51 AM
I take it that when you say Seawolf, you are refering to the new Seawolf, and not the old one?

You are correct.

Hawkins10
02-25-10, 05:04 PM
OMG IM so excited! Will the Akula and Graney have custom torps like in the ohio and skippy

Karle94
02-25-10, 05:06 PM
If ETR won`t make any I can make the Type 53 and Type 65.

ETR3(SS)
02-25-10, 06:11 PM
It would only be proper for the Russian subs to have custom torpedoes as well. :up:

Hawkins10
02-25-10, 06:16 PM
Yay any information which sub will be released first? I am very excited for this!

ETR3(SS)
02-25-10, 06:24 PM
The Virginia will be the first to be released. Next will probably be the Graney. Of note about the Russian subs to be released, they will be released for the German side of the game.

Karle94
02-25-10, 06:37 PM
Also keep in mind that the Akula has 14 torpedo tubes. 8 internal and 6 external.

ETR3(SS)
02-25-10, 06:40 PM
Correct. Realistically, I would only expect to have 10 tubes max...if that.

Karle94
02-25-10, 07:00 PM
The Improved Akula had 4 intenal and 6 external torpedo tubes.

Hawkins10
02-25-10, 07:45 PM
Nooo so the russian subs cannot be used in 1.4?

Karle94
02-25-10, 07:53 PM
Nooo so the russian subs cannot be used in 1.4?

It would be easy to make one compatible for 1.4, I think.

ETR3(SS)
02-25-10, 08:33 PM
Yeah, making it 1.4 compatible would be no problem. However any sub that comes out will be 1.5 compatible first with a 1.4 version coming later.

Karle94
02-25-10, 08:42 PM
I should let you know that I have finished the Nautilus.

ETR3(SS)
02-25-10, 09:00 PM
Send it over!:up:

Krauter
03-01-10, 08:12 PM
Any news on how this Mod is coming along?

ETR3(SS)
03-02-10, 01:56 PM
I'm putting the finishing touches on the Virginia now. Expect it to be released by the end of the week.

Dr.Silversides
03-06-10, 07:57 PM
Ahhh YAY!! Thank you guys so much for putting together such a great collection of nuke boats for us to play with, i love these new subs, despite the unfair advantage they're still a blast. =D I notice there has been quite a bit of discussion over the launching of missiles "and such", just wondering but has anyone considered contacting Silverwolf about the missle he implemented in his "Kraken" mod?? You probably already knew that existed but i figured it was worth throwing out there, lookin foreward to these awesome boats ;):salute:

Hawkins10
03-07-10, 11:46 AM
no virginia yet? Its the weekend.

ETR3(SS)
03-07-10, 03:09 PM
Ok here's the Virginia. Couple of things. First, at this point it is NOT campaign playable. Second, FEEDBACK! I need your feedback as to how the mod works for you. I've been having a consistent problem with CTD on exit of the game, but others have said that they haven't. Oh and there is no Readme file with this yet, this is more of a beta I guess and I haven't taken the time to write that book yet.:O:

http://www.filefront.com/15768143/Virginia%20Ver%202.7z

Hawkins10
03-07-10, 03:25 PM
first bug i noticed it is increddibly slow for a virginia maxes out for me at 6 knots

U - 747
03-07-10, 04:40 PM
Very nice sub. I wish i could do that but iŽm learning. The sub works fine so far with no problems. The speed is a bit low and it will not work with the RE mod and the Visibility mod by Webster. It works on a SH5 V 1.5 game. I will try it with other mods and if i run into problems i let you know.
There was no CTD at the end of the game.
U - 747:yeah:

ETR3(SS)
03-07-10, 07:00 PM
first bug i noticed it is increddibly slow for a virginia maxes out for me at 6 knotsTry engaging the Walter Turbines, that will kick your speed up.:up:

Hawkins10
03-08-10, 02:39 PM
Turns out this was made for v 1.5 is there anyway i can get it online just downloading that patch and not buying a new game?

Dr.Silversides
03-08-10, 10:53 PM
I love it!, very nice job, kudos. The camera system is exactly that of RFB, i realized that immidiately, which is nice except for the fact you can pan right through the middle of your sub and other ships. The Mk. 48s are nice to have. The boat has really nice dynamics through the water i think, she behaves pretty well at high speeds, too. Nice touch btw with the automatically extending radar mast, however it would be nice to have it extendable/retractable while underway at periscope depth. I noticed one thing, I don't know if this was only a one time thing or what, but the rudder didn't shift very smoothly, it kind of moved in increments, Its not a big issue, just noticed it; also there is kind of a strange texture on the bottom of the rudder/verticle stabilizer, it is kind of striped or something, also nothing significant. anyways thanks for a great boat (campaign would be nice too eventually!)

ETR3(SS)
03-09-10, 01:03 AM
Turns out this was made for v 1.5 is there anyway i can get it online just downloading that patch and not buying a new game?Unfortunately you can't have one without the other. I put off buying the xpack for a while but when I did I was glad I did.

mcgee151
03-09-10, 11:10 AM
Ello, ive got theoriginal CD version of SH4. Not sure which version that is. Are there any of these sub mods (Nautalis, Typhoon, Ohio, Titan, Kraken ect. ect.) that are compatible with with the CD version?:hmmm:

Marka Ragnos
03-10-10, 03:08 PM
Ello, ive got theoriginal CD version of SH4. Not sure which version that is. Are there any of these sub mods (Nautalis, Typhoon, Ohio, Titan, Kraken ect. ect.) that are compatible with with the CD version?:hmmm:

Depends, do you have the u boat expansion on cd?
If yes that is the 1.5 version.

I have both on cd aswell.

ElephantMemory
03-30-10, 05:14 PM
Any updates? :) I would love to see a Russian sub next. Maybe an Oscar or Akula


Keep up the good work!

ETR3(SS)
03-30-10, 08:38 PM
None yet. I've been distracted from SH lately. My interest in the game and modding waxes and wanes like the moon. I think I'm getting to the waxing stage so more work will get done here soon.

ElephantMemory
03-31-10, 04:35 AM
Just give me 1 Russian Sub before your interest dies out all the way :)

Good Hunting
Kevin

Julhelm
04-04-10, 04:36 AM
So how does one go about modelling a sub for SH4? I use both max and maya.

ETR3(SS)
04-08-10, 09:12 PM
I've got my template all set for the first Russian sub. So now it's a matter of importing the models and coming up with textures. Oh and new torpedoes will be need for the Russian boats. Anybody know of a good place with pictures of Russian torpedoes? I have a model for a Type 65, but need something for the Type 53-65K and the SAET-60M.

haozhibof1
04-14-10, 05:06 AM
The Virginia is not fully compatible with Ohio. It seems that Ohio has a completely new periscope file and it is much longer than the original one.

ETR3(SS)
04-14-10, 01:19 PM
That is correct. The Virginia was not made to be compatible with other mods, at least not yet. And it's still a beta at this point.

Karle94
04-14-10, 01:55 PM
I have found a 3D model of the Delta IV.

Hotmanandre
04-15-10, 07:07 AM
I have found a 3D model of the Delta IV.

Well so float it:salute:. It is 667BDRM project the "Dolphin" is called.:DL

treblesum81
05-15-10, 12:43 AM
Ahhh YAY!! Thank you guys so much for putting together such a great collection of nuke boats for us to play with, i love these new subs, despite the unfair advantage they're still a blast. =D I notice there has been quite a bit of discussion over the launching of missiles "and such", just wondering but has anyone considered contacting Silverwolf about the missle he implemented in his "Kraken" mod?? You probably already knew that existed but i figured it was worth throwing out there, lookin foreward to these awesome boats ;):salute:

The Kraken missile is really just a converted deck cannon (you can tell because he had to man the deck gun to fire it, and because of the trajectory of the "missile").

I'm excited about this one... I really hope you guys can push through on this one to get it released since its been talked about and in the works in some form or another for a long, long time. I would offer my help, but I'm still trying to figure out the vertical launch thing, and I have a bad habit of disappearing for long stretches, which isn't conducive to working in a group. Either way, I'm following this one closely :)

Dr.Silversides
05-21-10, 09:17 PM
just wondering if we have any notable progress on this mod so far guys??
~merci

Noor
07-05-10, 05:20 PM
Any updates? :) I would love to see a Russian sub next. Maybe an Oscar or Akula


Keep up the good work!


Oscar and Akula are my favourites.

rein1705
07-06-10, 02:05 AM
A Delta would be an awsom addition there my fave of the Russians

Hotmanandre
07-06-10, 02:05 PM
How your affairs move ahead?
I in common c Severen we do one more project-685 of Komsamolets
http://s43.radikal.ru/i099/1007/14/91365342d082.jpg (http://www.radikal.ru)
+project-705 "Lira"
http://s45.radikal.ru/i107/1007/54/c8666f2849e8.jpg (http://www.radikal.ru)

Noor
07-07-10, 04:14 PM
Wow, that's awesome. (Y)
I love this mod.

Karle94
07-07-10, 04:20 PM
A Delta would be an awsom addition there my fave of the Russians

Already working on it.

How your affairs move ahead?
I in common c Severen we do one more project-685 of Komsamolets
http://s43.radikal.ru/i099/1007/14/91365342d082.jpg (http://www.radikal.ru)
+project-705 "Lira"
http://s45.radikal.ru/i107/1007/54/c8666f2849e8.jpg (http://www.radikal.ru)

Could you tell me where you got those subs, they would be a great addition to this mod.

rein1705
07-07-10, 04:25 PM
WOOT! I cant wait. you guys are awesome. Karle you rock. I wish i knew anything about modding i'd help you out. im only full of crazy ideas.:D

Hotmanandre
07-07-10, 06:15 PM
Already working on it.
Could you tell me where you got those subs, they would be a great addition to this mod.

Hes is mine of mod: "Nuclear submarines of Russia" :salute:
There projects enter: 627-Kit(Dagon 100%), 685-Plavnik(70%ready), 661-Anchar(20% In work) 705-Lira(90%ready) + 667BRD Dolfin(0%), and 955-Borei(0%):rock:

ETR3(SS)
07-07-10, 07:13 PM
Sorry for being away with no word for so long but real life issue came up. That said I haven't worked on this in a while but have models for the following classes: 688, 688i, Akula, Akula II, Alfa, Benjamin Franklin, Delta III, Delta IV, Hotel, Mike, November, Permit, Seawolf, Sierra II, Sturgeon, Victor I, Victor II, Victor III, and Virginia.

Also I'm on track to rejoin the Navy. So expect a possible longer time frame of silence from me until I can get settled and begin work again. But I am starting work again until I leave again.

snyperAL
07-08-10, 10:45 AM
Hey you guys are great. I'm really enjoying the 688 I found on here, but i am struggling to find any nice skins for the dials just to give driving this boat a bit more of a modern feel.

I remember back int he day that I think it was the gwx mod for sh 3 had some sweeet dials and I've seen some screenies with custom / modded dials, i was just wondering if anyone could point me in the direction.. (and yeah i have used the search / downloads part and come up dry-ish)

Karle94
07-09-10, 06:59 AM
Just starting working on the George Wahington class SSBN. Making her will be easy as she is based on the Skipjack. Lengthened the hull by 40 meters added a size-reduced ohio missile compartement and now we got ourselves the George Washington class SSBN. Here`s a couple of pictures:

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-07-13_023001_363.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-07-13_023007_707.jpg

Dr.Silversides
07-18-10, 09:46 AM
when is she (the george washington) scheduled to be put to sea? haha And....just out of curiosity has anyone considered making a YANKEE class boat?? :ping:

jhapprich
07-18-10, 10:29 AM
I actually made one.

ETR3(SS)
07-18-10, 12:31 PM
Just starting working on the George Wahington class SSBN. Making her will be easy as she is based on the Skipjack. Lengthened the hull by 40 meters added a size-reduced ohio missile compartement and now we got ourselves the George Washington class SSBN. Here`s a couple of pictures: Looks good.:yeah: Only thing I can see would be putting the sail further aft kinda like this.

http://www.navsource.org/archives/08/0859806.jpg

Dr.Silversides
07-22-10, 06:11 PM
@ jhapprich: you made a yankee?? i assume that she's not available for download? (if she is, could you point me in that direction?) And guys, i had another question, this was sparked after grabbing a couple nuke boats off of the Kilo Sub thread....with all these newer boats (which is great, im not complaining about that =)) it seems to take some of the fun out of the game because it makes it kinda too easy, using a homing torpedo at 50+ knots against a 6 knot freighter or having a sub which can go faster and is more manuverable than the destroyer (which is of course possible) but atleast a 1940s destroyer hardly seems fair, haha and anywho i was just wondering if anyone had had the idea of making a destroyer or something that would atleast come somewhat close to par with our boats....i have no idea if this is a reasonable request or not, because i am in no way myself a modder, i leave that to the guys that know what they are doing. i just enjoy what they put out there :rock: and while im at it, how is the george washington coming along??
p.s. Deltas ARE awesome

keltos01
07-22-10, 07:14 PM
edit the DD .sim with S3D and set them to modern specs.

also need to edit the AI sensors, so they detect you more easily ;) then those MAD planes (see Duci ;) ) and still they won't drop homing torps on you, nor will you know if they actually did untill you're toast..
also need a modern campaign...

just my 2 cents,

keltos

jhapprich
07-23-10, 05:37 AM
I`ll make the beta downloadable but I haven`t finished much of it yet. concerning the realism: only the newer subs are equipped with homing torpedoes and the subs 1950-1960 did hardly reach 30 knots flank speed,not mentioning some exceptions. they ran mostly at 25 knots.the torpedoes were not homing,too. and the homing models in the game are all based upon the WWII T11 acoustic torpedo, as are the rockets. they can also fail. I played the boats at 100% realism and was sunk several times, so destroyers have quite a chance to succed without being hit. But you`re right, new DD`s with a more accurate performance are necessary at least when it comes to the Permit , Victor or Alfa.

jhapprich
07-24-10, 08:59 PM
Hello! Here is my updated version of the Hotel SSBN. There are now two versions playable (single/career), K-19 and K-5. they are equipped with tomagabriels extensible radar. Armament now one homing anti-ship ballistic missile and two unguided, much faster land-attack SLBM`s.

http://yourfiles.to/?d=699E746F20

Dr.Silversides
07-25-10, 05:17 PM
hey, thanks for the Hotel, and the yankee, that will be fun. I can't wait to try the improved Hotel

badaboom
07-26-10, 07:43 PM
Wow!!! You guy's really know how to keep SH IV Fresh and fun!! Thank You for all your effort and hard work!!!

keltos01
07-27-10, 02:28 PM
Do you have someone making the campaign for your mod ? it should really need like a korea war TO etc... a really dedicated campaign, in all making it a new game on SH4 base.

keltos

ETR3(SS)
07-27-10, 02:51 PM
No, there's no one working on a campaign mod for this yet.

pl_woonteerxd
07-31-10, 09:35 AM
Those ships which are adapted version? Kilo there is no tower at 1.0 and 1.4, this mod is only 1.5? Works with OHIO MOD, since even in version 1.5 did not have a kiosk.

Help me...

ETR3(SS)
07-31-10, 12:59 PM
With the exception of the Ohio, Skipjack, and 688i 1.4 versions, all playable subs are for version 1.5.

Royale-Adio
07-31-10, 01:57 PM
Do you have them individually for download or must they come in a pack?

I'd like to try one of them.

ETR3(SS)
07-31-10, 02:24 PM
So far I have Akula, Akula II, Permit, Sturgeon. They are by no means near complete but they are playable. They are basically just the models with the nodes adjusted to the correct places. When I think I've gotten to a beta stage I'll release singles put I intend on releasing them as one or two large packs. A US and Soviet more than likely.

jhapprich
08-01-10, 02:48 AM
just made the ECHO II available for download

link:http://www.yourfiles.to/?d=FF8B820C38

beta-stage. check out the new base murmansk

ETR3(SS), you may use my Permit SSN as as template for your own.CU

ETR3(SS)
08-01-10, 06:59 PM
Thanks, I think I'll do that. Your Permit model has way more polys than the one I have and a better shape overall. Also I think it will make a good template for the Sturgeon as well.

jhapprich
08-01-10, 11:56 PM
http://img843.imageshack.us/i/echo9.png/IŽve made some additions to the Echo, i.e. extensible radar, adjusted hydrodynamics, new torpedo deployment and a sail mounted cannon inside the fake front-door missile guidence antenna of the sail for some fun!

Link : http://www.yourfiles.to/?d=F685FF9620

jhapprich
08-02-10, 10:21 AM
http://a.imageshack.us/img843/3941/echo9.pnghttp://a.imageshack.us/img839/2824/echo3.pnghttp://a.imageshack.us/img580/4506/echo10.pnghttp://a.imageshack.us/img829/3043/echo8.pnghttp://a.imageshack.us/img576/9981/echo7.pnghttp://a.imageshack.us/img576/6687/echo5.pnghttp://a.imageshack.us/img530/753/echo6.pnghttp://img843.imageshack.us/i/echo9.png/

keltos01
08-02-10, 10:55 AM
UNBELIEVABLE !!!!!

what you guys can do with SH4 !!! :salute:

jhapprich
08-11-10, 08:05 PM
Hello!This Is my new Yankee SSBN, equipped with extensionable radar, 8 Anti-Ship Missiles, 8 unguided land-attack missiles, 8 launchers, 6 Torpedotubes , 16 Mk16 Torpedos, Single-mission and Career-playable.

Link: http://yourfiles.to/?d=A6FD97D720http://a.imageshack.us/img153/240/yankee5.jpghttp://a.imageshack.us/img135/3333/yankee4.jpghttp://a.imageshack.us/img409/4528/yankee3.jpghttp://a.imageshack.us/img688/4477/yankee2.jpghttp://a.imageshack.us/img409/8615/yankee1.jpghttp://a.imageshack.us/img832/3162/yankee7.jpghttp://a.imageshack.us/img688/2761/yankee6.jpg

jhapprich
08-12-10, 02:39 PM
I`ve started working on a new submarine, the Soviet Projekt 671/Victor-Class.I am using the common Victor III model of the scrapping simulations from Nerpa shipyard, which has been around for quite some time now.I`ve shortened and rearranged the hull and deleted non-necessary model parts.the conning has been redesigned, so are the horizontal stabilizer, the prop and thhttp://a.imageshack.us/img266/6301/victor3.jpghttp://a.imageshack.us/img838/7182/victor2.jpghttp://a.imageshack.us/img833/4373/victork.jpghttp://a.imageshack.us/img266/2395/victor4.jpghttp://a.imageshack.us/img251/3794/victor5.jpghttp://a.imageshack.us/img266/1839/victor6.jpghttp://a.imageshack.us/img838/9387/victor7.jpge bow planes.no tube models assignet yet. runs 12kn surfaced and 32 submerged.will later carry 18 Shkval-rocket-torpedos and six forward tubes.

ETR3(SS)
08-12-10, 04:28 PM
Nice! Although it looks a little short for a Victor III.:hmmm:

iowa101
08-12-10, 04:52 PM
this is some good work guys, do you know if an astute class is on the list at all, i was told to check this topic but i haven't seen one yet..so i thought i would i would ask to check.

but yes well done exellent models guys :yeah:

jhapprich
08-12-10, 08:19 PM
This is NOT! a Victor III class submarine! Notice there`s no sonar pod on the fin and the Conning tower is orientated to the bow. Victor III`s have the conning placed nearly in the middle of the hull. This is a series-one victor, Projekt 671, not Victor III, Project 671 RTM. It has to be shorter, overall lenght 93m , compared to 106m of the VictorIII.

ETR3(SS)
08-12-10, 10:34 PM
Ah yes I see that now, I read your post wrong. Sorry about that.

Schwieger
08-12-10, 10:50 PM
When you guys get done, you should make the Oscar II available for SH3 also.

iowa101
08-13-10, 05:49 AM
any word on weather or not there an astute class on list, i did ask a few posts ago

ETR3(SS)
08-13-10, 09:30 AM
No plans on an Astute at this time.

iowa101
08-13-10, 09:33 AM
oh well, keep me posted lol, i busy learning blender but as of yet not getting the hang of it :haha:

Forensicman101
08-15-10, 03:11 PM
Do you know of any modern subs that are playable with Lurker's Operation Monsun mod (as a playable german sub from 1939 onwards)?

ETR3(SS)
08-15-10, 03:18 PM
Do you know of any modern subs that are playable with Lurker's Operation Monsun mod (as a playable german sub from 1939 onwards)?
There aren't any. In fact I think the only playable modern sub for the German side resides on my hard drive, which will be released sometime in the future.

iowa101
08-15-10, 04:23 PM
what 3d modeling software do you guys for doing your models

ETR3(SS)
08-15-10, 05:00 PM
3ds

iowa101
08-15-10, 05:04 PM
nice, i have no idea how to use that so i have to use the crappy google one, it's alright if you doing buildings but it's difficult with shaping the hull of a ship

jhapprich
08-16-10, 04:40 AM
i am using Milkshape as i prefer the old style of 3d modelling. could never get used to 3ds.

Ps i`ve got the German Type 205 Submarine MOD and I am actually working on the Type XXX-E Submarine , a projected german high speed submarine from 1945.

Karle94
08-16-10, 02:55 PM
Found a 3d model of an Astute. Costs 5 euros. Here`s the link.
http://www.fallingpixel.com/astute-class-nuclear-submarine-3d-model/2242

iowa101
08-16-10, 03:55 PM
thats a decent model for that much money. cant get it yet tho, im working on laying out my destroyer but it's hard with out plan of the design

jhapprich
08-16-10, 03:56 PM
Took a look at the ship. Doesnt seem hard to model.Easy shape. Maybe IŽll build one. Will keep you informed.CU

PS the 5 Euro model does not look very nice. not even the propeller layout seems right. Although, the Polygon-number is not really impressive.

Hey, Iowa, as yourŽre enjoying surface vessels : I will upload my Sovremenny-Class Guided Missile Destroyer soon.

iowa101
08-16-10, 04:10 PM
oh ty mate that's appreciated alot, im currently trying to model a daring, any help would be great im using delftship, it was something peabody sent me flying towards, it really amazing.

cant wait for the ship by the way, and good luck with the sub.

EzioAuditore
08-19-10, 05:13 AM
Hello!This Is my new Yankee SSBN, equipped with extensionable radar, 8 Anti-Ship Missiles, 8 unguided land-attack missiles, 8 launchers, 6 Torpedotubes , 16 Mk16 Torpedos, Single-mission and Career-playable.

Link: http://yourfiles.to/?d=A6FD97D720http://a.imageshack.us/img153/240/yankee5.jpghttp://a.imageshack.us/img135/3333/yankee4.jpghttp://a.imageshack.us/img409/4528/yankee3.jpghttp://a.imageshack.us/img688/4477/yankee2.jpghttp://a.imageshack.us/img409/8615/yankee1.jpghttp://a.imageshack.us/img832/3162/yankee7.jpghttp://a.imageshack.us/img688/2761/yankee6.jpg

how do i extend radar? i tried shift+x and says snorkel not avaible

EzioAuditore
08-19-10, 09:02 AM
nvm i got it now

jhapprich
08-21-10, 10:50 PM
Some Pics of my new Projekt 971 Akula SSN. Download link below.Still beta, but career- and single-playable, extensible radars, 8 tubes, 40 torpedoes. max depth 600m, 13 knots surfaced, 42 submerged. my new record in building a new sub from scratch. took me only 20 hours!http://a.imageshack.us/img824/752/akbkg.pnghttp://a.imageshack.us/img412/9523/akula1.jpghttp://a.imageshack.us/img291/3888/akula3.jpghttp://img413.imageshack.us/i/akula4.jpg/http://a.imageshack.us/img706/5232/akula5.jpghttp://img413.imageshack.us/i/akula4.jpg/http://a.imageshack.us/img413/3169/akula4.jpghttp://a.imageshack.us/img409/253/akula6.jpghttp://a.imageshack.us/img529/9660/akula2.jpg


LINK: http://yourfiles.to/?d=C6BA32852

ETR3(SS)
08-21-10, 10:53 PM
Nice, gonna check this one out and compare it to the one I built. 20 hours is good time for a scratch build too.:yeah:

I've been working on your Nautilus, cleaning up files and starting on the damage zones. You can put out a pretty good product.:yep:

jhapprich
08-21-10, 10:56 PM
Thanks! Some quick answer this time!:up:

jhapprich
08-21-10, 11:01 PM
HavenŽt done much with the Nautilus.will stretch the hull and do some details. The Victor I and III are almost ready, adn so are the Delta III and a new Typhoon.IŽve spent some time with new surface ships, got an Sovremenny AI and human playable and SU-33 Flankers ingame.

Almost forgot it: I also started working on an all-MOD implementation of my submarines and managed to make them work together.I am setting up several fleets at Murmansk: 1.attack submarines, starting with the Zulu and Whiskey and later being refitted with SSN`s. 2.SSG`s and SSGN`s, starting with Whiskey long bin and Juliett ,than EchoI, EchoII and so on... 3.SSB`s and SSBN`s, beginning with the ZULU AW, than Golf and Hotel... At the Moment , there are at least 3 Subs in every Fleet. I will make the Soviet side German. If we find someone who is skilled in making a campaign, we got our MOD.

ETR3(SS)
08-22-10, 11:22 AM
HavenŽt done much with the Nautilus.will stretch the hull and do some details. The Victor I and III are almost ready, adn so are the Delta III and a new Typhoon.IŽve spent some time with new surface ships, got an Sovremenny AI and human playable and SU-33 Flankers ingame.

Almost forgot it: I also started working on an all-MOD implementation of my submarines and managed to make them work together.I am setting up several fleets at Murmansk: 1.attack submarines, starting with the Zulu and Whiskey and later being refitted with SSN`s. 2.SSG`s and SSGN`s, starting with Whiskey long bin and Juliett ,than EchoI, EchoII and so on... 3.SSB`s and SSBN`s, beginning with the ZULU AW, than Golf and Hotel... At the Moment , there are at least 3 Subs in every Fleet. I will make the Soviet side German. If we find someone who is skilled in making a campaign, we got our MOD.Looks like you need to stretch the Nautilus by about 2.8 meters and reduce the beam by 3.1 meters. I may even be able to do that. Looking forward to your next release. I plan on taking the existing Permit hull model and extending it out to make a Sturgeon as well.

jhapprich
08-22-10, 01:22 PM
You could get an impression of the right specs with my seawolf. I used the Nautilus as the base for it and reshaped the hull. Do you have an idea how to cut round holes into an existing model to built more accurate external torpedo doors without placing every vertex yourself? russian subs almost always have round hatches. I used "spherify" with Milkshape on the Akula, but the result could be better. any idea?

Do you know of any progress with the George Washington? I think I will built a Lafayette after the Astute.

ETR3(SS)
08-22-10, 02:56 PM
You could get an impression of the right specs with my seawolf. I used the Nautilus as the base for it and reshaped the hull.I have 3DS set up for the same scale that SH4 uses so I can get a good measurement. Using that I take the real life measurements and can get spot on dimensions.

Do you have an idea how to cut round holes into an existing model to built more accurate external torpedo doors without placing every vertex yourself? russian subs almost always have round hatches. I used "spherify" with Milkshape on the Akula, but the result could be better. any idea?Unfortunately I have no knowledge of how to do that. There are a few shapes I would like to cut into the sail for masts and antennas.

Do you know of any progress with the George Washington? I think I will built a Lafayette after the Astute.Haven't heard anything about the GW since Karle94's post. What does your work list look like your projects?

jhapprich
08-22-10, 03:23 PM
cutting shapes into the sail etc. is no problem, the problem is cutting round holes into spheric objects. I do not have a specific list, i work on multiple projects simultaniously. I think, i will finish the victor and sovremenny next.

ghcpa9
08-24-10, 02:05 PM
Ok here's the Virginia. Couple of things. First, at this point it is NOT campaign playable. Second, FEEDBACK! I need your feedback as to how the mod works for you. I've been having a consistent problem with CTD on exit of the game, but others have said that they haven't. Oh and there is no Readme file with this yet, this is more of a beta I guess and I haven't taken the time to write that book yet.:O:

http://www.filefront.com/15768143/Virginia%20Ver%202.7z

Looking great so far!

Virginia link dead? She back at dry dock?

ETR3(SS)
08-24-10, 07:14 PM
Looking great so far!

Virginia link dead? She back at dry dock?Something like that.:O: I did take it down a few days ago.

ghcpa9
08-24-10, 10:07 PM
Something like that.:O: I did take it down a few days ago.


Refitting at Groton sub base, gotcha! :up:

TorpexXIII
09-04-10, 03:47 PM
Guys,

I know its a bit bad asking this as Ive not got the first clue of how to model these boats and make new designs. However can I please make a request.

PLEASE can someone do some just post war boats anything from say 1945-1955.

Also can some PLEASE do a model of the Ocelot, an O class D/E boat.

Id love you all forever....and ever.


(Also was that GUPPY ever finished??)
!

Forensicman101
09-09-10, 09:43 AM
I've downloaded some interesting modern sub mods, but many appear to be restricted to the Cavite / Manilla flotilla (e.g. Skipjack mod & Foxtrot+November mod). The problem with this is that the waters around the Phillipines & the Indonesian Islands are quite shallow & would be the last place you'd put a large submarine if you had the whole of the Pacific Theatre of operations to choose from. Also, is it possible to transfer to Pearl Harbour? I haven't been able to do so.
How could I edit the mods to make Pearl a viable starting point?

ETR3(SS)
09-09-10, 01:18 PM
I've downloaded some interesting modern sub mods, but many appear to be restricted to the Cavite / Manilla flotilla (e.g. Skipjack mod & Foxtrot+November mod). The problem with this is that the waters around the Phillipines & the Indonesian Islands are quite shallow & would be the last place you'd put a large submarine if you had the whole of the Pacific Theatre of operations to choose from. Also, is it possible to transfer to Pearl Harbour? I haven't been able to do so.
How could I edit the mods to make Pearl a viable starting point?That was something that always puzzled and bothered me as well. The only reason I can think of for that is less travel time to the action. To fix it you'll need to edit the CareerStart and Flotillas.upc files in the UPCData folder. Use the 688i mod as a reference as that uses Pearl as a start location.

Sledgehammer427
09-09-10, 04:08 PM
>_>
that was me.
I hated having long transit times so I set up the careers on the 688i and the foxtrot and november mods to start from Manila.

And The GUPPY mod is VERY close to finished. I'm on vacation now so I can't finish the AO mapping needed for the tower.
thread hijack complete

keltos01
09-10-10, 02:41 AM
[QUOTE=Sledgehammer427;1488973]>_>
that was me.
I hated having long transit times so I set up the careers on the 688i and the foxtrot and november mods to start from Manila.

And The GUPPY mod is VERY close to finished.
nice to hear !!! I'd like to sometimes sail in her.

is someone gonna write a modern campaign ??

I'm on vacation now
lucky you ! enjoy !

so I can't finish the AO mapping needed for the tower.

thread hijack complete
:har:

keltos

keltos01
09-10-10, 04:01 AM
On board the UK's newest attack submarine HMS Astute


http://img186.imageshack.us/img186/4244/65202298.jpg (http://www.bbc.co.uk/news/uk-11172014)




The BBC has been given exclusive access on board the Royal Navy's newest and largest attack submarine at the Royal Navy base on the Clyde in western Scotland.
Described as the stealthiest sub ever built in the UK, HMS Astute was commissioned last week and should come into service next year.
The Astute's commanding officer, Commander Andy Coles gave the BBC's Defence Correspondent Caroline Wyatt a look around his vessel's state of the art control room.


http://www.bbc.co.uk/news/uk-11172014

jhapprich
09-11-10, 04:01 AM
Good Morning! IŽve been working on the campaign mod of mine. this is how it looks like at the moment: the german side has become Soviet. the following subs are now available : whiskey, foxtrot, golf II, november, hotel II ,juliett, echoII, victor I, Yankee, alfa, charlie I, victor III, delta III, kilo, akula. they are implemented in the soviet (former german) campaign. most of them have been completed with new hull texture, full file renaming etc. as many were still in beta stage of development.there`s now a standardized sensors file with new soviet extensibles and the torpedos are now fully compatible.the following weapons are available by now : unguided SET-65 and 53-57, guided SEAT-60, unguided Shkval, unguided SSN-5 SLBM, guided P-6 Cruise Missile. there`s a new Intro and main menu background video. the menu text has been modified. the german campaign office has been remodelled with new flag, sub model, captain`s picture etc.
German insignia has been removed from the textures and the paperwork( orders, promotions etc.) has been repainted. i am momentarily rebuilding the medals. soviet surface vessels will replace the japanese ships soon. there are new loading screens for both US and SU etc.

the american campaign has been refitted with my Guppy I class, the Nautilus, the Seawolf, the Permit. Triton will follow soon. I hope to be allowed to implement also the skipjack, LA, Ohio. there will also be new Torpedos and Rockets.

I still need additional campaign files for the Axis, as the stock campaign starts very late and is rather short.The naval bases have to be moved to soviet pacific fleet harbours.

Does anyone know how to implement the american periscopebasicpanel into the german periscope? I discovered that this one can handle the tube management far better than the german stock part. CU

rein1705
09-11-10, 08:12 AM
wow i cant wait to try that out!:up:

Forensicman101
09-12-10, 01:37 PM
As far as tube management is concerned, I find that the German panel is fine as long as you have a keyboard shortcut to it.

The US panel can't cope with things like the ladder-track torpedoes that the Germans used later in the war. Also, the German panel has that very useful gyro angle display just above the fire button that the USN panel doesn't have.

ETR3(SS)
09-12-10, 04:41 PM
Good Morning! IŽve been working on the campaign mod of mine. this is how it looks like at the moment: the german side has become Soviet. the following subs are now available : whiskey, foxtrot, golf II, november, hotel II ,juliett, echoII, victor I, Yankee, alfa, charlie I, victor III, delta III, kilo, akula. they are implemented in the soviet (former german) campaign. most of them have been completed with new hull texture, full file renaming etc. as many were still in beta stage of development.there`s now a standardized sensors file with new soviet extensibles and the torpedos are now fully compatible.the following weapons are available by now : unguided SET-65 and 53-57, guided SEAT-60, unguided Shkval, unguided SSN-5 SLBM, guided P-6 Cruise Missile. there`s a new Intro and main menu background video. the menu text has been modified. the german campaign office has been remodelled with new flag, sub model, captain`s picture etc.
German insignia has been removed from the textures and the paperwork( orders, promotions etc.) has been repainted. i am momentarily rebuilding the medals. soviet surface vessels will replace the japanese ships soon. there are new loading screens for both US and SU etc.

the american campaign has been refitted with my Guppy I class, the Nautilus, the Seawolf, the Permit. Triton will follow soon. I hope to be allowed to implement also the skipjack, LA, Ohio. there will also be new Torpedos and Rockets.

I still need additional campaign files for the Axis, as the stock campaign starts very late and is rather short.The naval bases have to be moved to soviet pacific fleet harbours.

Does anyone know how to implement the american periscopebasicpanel into the german periscope? I discovered that this one can handle the tube management far better than the german stock part. CUOutstanding news! I'll PM you my FileFront page and you can download the Permit I've been working on to check it out for yourself. Also Skipjack and Ohio I took over some time ago, but haven't worked with as I've been too focused on the LA. Skipjack I want to do a repaint of the hull and redo the damage zones, Ohio I think just needs a mod of the damage zones as well, along with combining the files for the CT and the Hull into one file set for both boats.

jhapprich
09-13-10, 02:47 AM
As far as tube management is concerned, I find that the German panel is fine as long as you have a keyboard shortcut to it.

The US panel can't cope with things like the ladder-track torpedoes that the Germans used later in the war. Also, the German panel has that very useful gyro angle display just above the fire button that the USN panel doesn't have.

Thats right , but I am having trouble to implement the tube buttons. I also meant the file called periscopebasicpanel. its the panel that contains the torpedo select buttons for the us subs. its layout is far superior to the german. it is only small data in the menu.ini and yet it will show all the tubes in the right place and there is no need to add further buttons in the.ini-file, they simply show up. the german panel is quite a mess. you have to add every tube to the ini. also , it cannot separate correctly between fore and aft tubes. as the boats have got up to 14 torpedo tubes, this is quite a problem. i`ve been working on the files and it does now show up to 10 tube buttons, but this doesn`t even work with every sub AND you have to redo the work for the attack map, the uzo and the ops periscope. i`ll try one other thing i thought about and hope it`l solve the problem. otherwise, i`m running out of ideas:damn:

James Cook
09-17-10, 12:29 AM
cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait!!!!:ping: played all of your modern subs. they are freakin amazing!

TorpexXIII
09-20-10, 11:02 AM
Hi guys,

Heres a serious request. Could a modder take up this challenge?

Can someone please (od be sooooooooooo happy) do a detailed model of an Oberon class British sub? Specifically the Ocelot?

Just a rec that Id love to see someone take up.

Thoughts?

jhapprich
09-20-10, 02:52 PM
having read your posts, i could not help but wonder why you don`t try yourself to make a mod submarine. really, it is not that difficult. i myself did not understand anything about SHIV-modding 5 month ago. i just started to play around with the silent3ditor and existing subs. first thing was to put a november sail on the le terrible hull and call this thing Project 669 and i thought " yeah , thats it!".wasn`t too hard.simply download a free 3d modelling program and try doing different shapes to get used to it. than, take a simple model from SH3 or 4 and redesign it the way you like. see the posts on this forum, if you have any questions. there are SO MANY posts concerning "how to mod" it may be well enough to write a book on it. I really liked to have modern post wwII subs to play.in fact, having seen the existing mods made me decide to buy SH4 in the first place. Now, I made over 20 fully working cold war subs myself because i was unsatisfied with what was there before. ALL MYSELF! wouldn`t have dreamt about it in the first place. so JUST TRY! i`ll help if i can, too!:yeah:

ETR3(SS)
09-20-10, 05:03 PM
Wow, I never would have guessed that you just started 5 months ago. I've been working on the LA for over a year now, my knowledge of the file system has greatly improved but my 3d modeling still sucks.:haha:

jhapprich
09-20-10, 05:26 PM
Yeah, they suck indeed:D nope, just kidding. have you had time to review the mod data? in the meantime i`ve made up some english menu files which need to be checked over and did some work on the subs. right now i am finishing the Zulu SSK and SSB variants. after their implementation i will take a look at the campaign files so that we`ll have a releasable beta.

Sledgehammer427
09-20-10, 08:55 PM
my 3d modeling skills are par with my s3d skills.

both aren't too great...

ETR3(SS)
09-21-10, 03:23 AM
Yeah, they suck indeed:D nope, just kidding. have you had time to review the mod data? in the meantime i`ve made up some english menu files which need to be checked over and did some work on the subs. right now i am finishing the Zulu SSK and SSB variants. after their implementation i will take a look at the campaign files so that we`ll have a releasable beta.Lol funny guy.:haha: I checked out the boats only for the mod data. Looked like a couple you were still working on, but the 3d models look excellent.:up: English files would be a good thing, I had to brush up on my German while looking at it and I didn't do half bad.:rotfl2: Another thing as well, I've got the 3d model for the Sturgeon down just need to work on all the files for it, I also wanted to make a few more tweaks to the Permit but that might wait until I can get all the boats together.

Karle94
09-21-10, 03:59 AM
Have found a 3D model of the French Barracuda class and something that looks like the Astute.

jhapprich
09-21-10, 07:08 PM
First pics of the Zuluhttp://img843.imageshack.us/img843/7349/zulu.pnghttp://img530.imageshack.us/img530/475/zulu2.jpghttp://img203.imageshack.us/img203/6150/zulu3.jpghttp://img837.imageshack.us/img837/945/zulu4u.jpghttp://img295.imageshack.us/img295/7960/zulu5.jpghttp://img52.imageshack.us/img52/8306/zulu6.jpghttp://img683.imageshack.us/img683/8017/zulu7.jpg

ETR3(SS)
09-22-10, 12:11 AM
Here's a few pics of the Sturgeon in game. Still need work in the sail with it's mast config and lookouts.

http://img39.imageshack.us/i/sh4img20100921235234036.jpg/http://img713.imageshack.us/img713/7458/sh4img20100921235234036.jpg

http://img175.imageshack.us/img175/9365/sh4img20100921235357384.jpg
http://yfrog.com/14sh4img20100921235234036j

ETR3(SS)
09-22-10, 01:35 AM
Here's a reworked model based on jhapprich's Permit. Both Sturgeon and Permit hull sizes are accurate. Note the small sail in proportion to the hull. I looked into this aspect pretty extensively to get the size just right. There are also draft markings forward and on the rudder. For the most part the forward markings are pretty accurate when compared to the depth gauge.

http://img27.imageshack.us/img27/2231/sh4img20100922012039378.jpg
http://img812.imageshack.us/img812/2305/sh4img20100922012143494.jpg

Karle94
09-22-10, 02:13 AM
Here's a reworked model based on jhapprich's Permit. Both Sturgeon and Permit hull sizes are accurate. Note the small sail in proportion to the hull. I looked into this aspect pretty extensively to get the size just right. There are also draft markings forward and on the rudder. For the most part the forward markings are pretty accurate when compared to the depth gauge.

http://img27.imageshack.us/img27/2231/sh4img20100922012039378.jpg
http://img812.imageshack.us/img812/2305/sh4img20100922012143494.jpg

Looks good. Will send you the George Washington, Barracuda and the Astute later.

keltos01
09-22-10, 02:25 AM
with a dedicated campaign this will be a whole new game !

regards


keltos

jhapprich
09-22-10, 03:03 AM
Great job! looks like your skills aren`t so bad , afterall:03: guess we should do some custom extensibles with a resized radar to make them fully retractable into those small sails.i`m looking forward to your next release!:yeah: CU

ETR3(SS)
09-22-10, 03:41 AM
Great job! looks like your skills aren`t so bad , afterall:03: guess we should do some custom extensibles with a resized radar to make them fully retractable into those small sails.i`m looking forward to your next release!:yeah: CUI definitely agree on the custom extensible objects. A SJ Radar looks funny on a modern boat.

keltos01
09-22-10, 08:26 AM
First pics of the Zuluhttp://img843.imageshack.us/img843/7349/zulu.png


http://img683.imageshack.us/img683/451/800pxsovietsubmarineams.jpg (http://img683.imageshack.us/i/800pxsovietsubmarineams.jpg/)

The Soviet Navy's Project 611, also known by their NATO reporting name of Zulu-class, were designed as attack submarines, but six were converted in 1956 to become the world's first ballistic missile submarines, one armed with a single F-11FM Scud missile and five others with two Scuds each. The missiles were too long to be contained in the boat's hull, and extended into the enlarged sail. Soviet submarine B-67 successfully launched a missile on 16 September 1955.

The design was influenced by the German Type XXI U-boat of the World War II era.[1]

The success of the converted Zulus prompted the design of Project 629, the Golf class submarines.

A total of 26 boats were built, entering service from 1952 to 1957, 8 of them in Leningrad and 18 in Severodvinsk.

http://en.wikipedia.org/wiki/File:Soviet_submarine_Amsterdam.jpg

more intel at :

http://comtourist.com/b-80

Very nice work there !

the bow seems more pointed in the RL picture though, is it really ?

keltos

jhapprich
09-22-10, 09:31 PM
Jap, although i used original plans i had the feeling that the bow was too round shaped by the beginning, too. So here are some new pics. The bow now seems right and i`ve started working on the sail`s interior based on photographies:http://img245.imageshack.us/img245/4530/sailzulu5.jpghttp://img571.imageshack.us/img571/4744/sailzulu1.jpghttp://img32.imageshack.us/img32/2217/sailzulu3.jpghttp://img202.imageshack.us/img202/811/sailzulu2.jpghttp://img690.imageshack.us/img690/5743/sailzulu4.jpghttp://img841.imageshack.us/img841/3939/sailzulu.jpg

keltos01
09-23-10, 03:19 AM
http://img205.imageshack.us/img205/546/3939373082f564b9d249.jpg (http://img205.imageshack.us/i/3939373082f564b9d249.jpg/)


http://www.flickr.com/photos/salomaonunes/3939373082/sizes/m/in/photostream/

sail :

http://img201.imageshack.us/img201/5936/b80sail01.jpg (http://img201.imageshack.us/i/b80sail01.jpg/)

http://img137.imageshack.us/img137/5275/b80sail04.jpg (http://img137.imageshack.us/i/b80sail04.jpg/)

http://img7.imageshack.us/img7/1886/b80sail03.jpg (http://img7.imageshack.us/i/b80sail03.jpg/)


bow :

http://img716.imageshack.us/img716/8362/b80bow01.jpg (http://img716.imageshack.us/i/b80bow01.jpg/)

Bridge :

http://img821.imageshack.us/img821/2141/b80bridge03.jpg (http://img821.imageshack.us/i/b80bridge03.jpg/)


http://img201.imageshack.us/img201/2872/b80bridge02.jpg (http://img201.imageshack.us/i/b80bridge02.jpg/)



http://img168.imageshack.us/img168/4237/b80hatch01.jpg (http://img168.imageshack.us/i/b80hatch01.jpg/)


http://comtourist.com/b-80

http://img651.imageshack.us/img651/7960/zulu5.jpg (http://img651.imageshack.us/i/zulu5.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img23.imageshack.us/img23/8232/zulu4d.jpg (http://img23.imageshack.us/i/zulu4d.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)




good blueprint :

ZULU blueprint (http://yfrog.com/1nplanszulug)

http://www.heiszwolf.com/subs/foxtrot/Zulu.html


did you go to the site I posted with pictures of it at Amsterdam ?

hope it helped, and yes ! now the bow shape is correct :up:

regards,

keltos

jhapprich
09-23-10, 05:26 AM
Yes, I used these. had already found them myself, but thank you for the effort.the plan was my template for the boat already.actually, the first bow shape was designed as shown there. i am also not shure if the sail proprtions are right. compared to the photographs, it seemed slightly to small. IŽll do some details now and than send pics of the finished sub. CU

keltos01
09-23-10, 09:29 AM
I thought you had ! very nice work indeed there !

do you plan to include a launchable scud (and if so how do you intend to make it ?)

keltos

jhapprich
09-23-10, 09:40 AM
Yes, I will also build the SSB Variant of the Zulu with the modified sail and keel structure. of course, the standard variant you can see in the pictures was not equipped with the R11FM missiles. I will do it as usual. download the Projekt 658MX or 667A to see how it works.

rein1705
09-23-10, 12:24 PM
Do you have any Beta test versions out? :D

jhapprich
09-23-10, 12:50 PM
Not yet. thereŽs still much to do.

keltos01
09-24-10, 03:23 AM
Not yet. thereŽs still much to do.

She is a very very nice boat Jhapprich ! :yeah:

really lifelike !

greedings,

keltos

ETR3(SS)
09-25-10, 01:28 AM
Just thought I'd throw this in there. 30+ years of US Naval Nuclear Submarines in game together.:salute: (Top to bottom: 688i, 688, Sturgeon, Permit, Skipjack, and Nautilus)

http://img37.imageshack.us/img37/461/sh4img20100925012116196.jpg

jhapprich
09-25-10, 05:15 AM
that`s some fine screensot of yours!! Nautilus looks very nice now! how did you make it? is it somekind of single mission?

keltos01
09-25-10, 05:41 AM
Just thought I'd throw this in there. 30+ years of US Naval Nuclear Submarines in game together.:salute: (Top to bottom: 688i, 688, Sturgeon, Permit, Skipjack, and Nautilus)

http://img37.imageshack.us/img37/461/sh4img20100925012116196.jpg

I love it !!

k

Marka Ragnos
09-25-10, 01:32 PM
This is amazing work


To all of you thank you so much, because of these briljant mods i still play silent hunter.

Today i tried the yankee ssbn :D OMG! so much fun battle of midway was done in less then 2 minutes.

Nuclear missiles :p

Is it possible to make this happen on the current ohio mod?

jhapprich
09-25-10, 02:06 PM
You`re welcome! Yes, it is possible.therefore, I would have to change the model and the concerning files.unfortunately, i do not have thetime to do it right now, but it was planned already.

ETR3(SS)
09-25-10, 02:13 PM
that`s some fine screensot of yours!! Nautilus looks very nice now! how did you make it? is it somekind of single mission?Yes it is a single mission. I just activated each boat and used the mission editor to put them all together.

jhapprich
09-25-10, 02:19 PM
Yap, thought so. tried it the whole afternoon with mine, but didnt work properly. couldn`t put more than 6 together. don`t know why, but the game kept crashing. IŽll implement the connings into the hull model. maybe that`l do the trick. the whole "separate conning file " thing is quite a pain in the ass afterall. will keep the mod smaller. could you send me the US subs for testing, when they are playable , please?CU

ETR3(SS)
09-25-10, 02:25 PM
Yap, thought so. tried it the whole afternoon with mine, but didnt work properly. couldn`t put more than 6 together. don`t know why, but the game kept crashing. IŽll implement the connings into the hull model. maybe that`l do the trick. the whole "separate conning file " thing is quite a pain in the ass afterall. will keep the mod smaller. could you send me the US subs for testing, when they are playable , please?CUSure thing. I had the problem you are describing as well. Can't remember what I did to fix it though.:hmmm:

Sledgehammer427
09-25-10, 07:07 PM
just avoid 11,22,33 in the (nn) section of

"UnitParts(nn)(subclass).upc"

if memory serves me right, I could be more precise if I was looking at a SH4 install.

jhapprich
09-25-10, 07:48 PM
Yes, I know. I found out myself some time ago and therefore left these out. the proplem is not, that the connings disappear in campaign and single missions.i am currently running 20 new subs in one mod. i`ve solved this. it`s that not all of the boats will show up in one single mission in order to make a screenshot like ETRSS did.:D

ETR3(SS)
09-25-10, 11:55 PM
Yes, I know. I found out myself some time ago and therefore left these out. the proplem is not, that the connings disappear in campaign and single missions.i am currently running 20 new subs in one mod. i`ve solved this. it`s that not all of the boats will show up in one single mission in order to make a screenshot like ETRSS did.:DI remember what I did to fix it now. You need to go into the Roster file for each boat and change the DisplayName= line. Most where still set to the default for the S Class. I also changed the UnitInterval date to 1920 in the UPC file for each boat as that was the next hurdle I had to overcome.

jhapprich
09-26-10, 04:46 AM
I`ll try changing the Unitinterval to 1920, the roster files are all set to the specific Boat. I guess the reason could be another one. Example I can put together the Kilo, the Foxtrot and the Whiskey and place the Porpoise as american sub to start from ( what maybe is not necessary). this works ingame. when I place the Zulu also into the file , the game crashes at the time the "Please Wait" screen when loading the mission should appear. I also found this: Whiskey and Zulu are based on the SH3 Type XXI 3D model but share the Dat/Sim/Val/Zon/Dsd for Hull and Sail of the Type 18 Uboat.that also means that the nodes etc. inside the dat are both sharing the same designation and ID. so when I singularily load the ZULU Mod , the type XVIII will still work ingame as both subs have different classnames and custom basic files, but the dat file of it will be overwritten partially by the Zulu`s, which seems to matter when you add nodes to the specific file. Finally, the Type 18 comes up with th 3rd propeller and the stern tube doors of the Zulu, and I can watch the Zulu in the Museum, but attempting to watch the Type 18 will cause a game crash. same thing when loading the Charlie, which is based on the Balao-> Balao will have the dummy rocket launcher Doors. I will change the IDŽs and adjust the internal nodenames and see what happens.

keltos01
09-26-10, 07:29 AM
I`ll try changing the Unitinterval to 1920, the roster files are all set to the specific Boat. I guess the reason could be another one. Example I can put together the Kilo, the Foxtrot and the Whiskey and place the Porpoise as american sub to start from ( what maybe is not necessary). this works ingame. when I place the Zulu also into the file , the game crashes at the time the "Please Wait" screen when loading the mission should appear. I also found this: Whiskey and Zulu are based on the SH3 Type XXI 3D model but share the Dat/Sim/Val/Zon/Dsd for Hull and Sail of the Type 18 Uboat.that also means that the nodes etc. inside the dat are both sharing the same designation and ID. so when I singularily load the ZULU Mod , the type XVIII will still work ingame as both subs have different classnames and custom basic files, but the dat file of it will be overwritten partially by the Zulu`s, which seems to matter when you add nodes to the specific file. Finally, the Type 18 comes up with th 3rd propeller and the stern tube doors of the Zulu, and I can watch the Zulu in the Museum, but attempting to watch the Type 18 will cause a game crash. same thing when loading the Charlie, which is based on the Balao-> Balao will have the dummy rocket launcher Doors. I will change the IDŽs and adjust the internal nodenames and see what happens.

didn't you read peabody and I's sub cloning tutorial thread ?

jhapprich
09-26-10, 07:51 AM
No, I did not. However I was right.It solved the problem. lets see what you wrote in your tutorial...

jhapprich
09-26-10, 08:01 AM
LOL!!!! How Stupid! I always was so concerned about the Model and design and the extra stuff and a bunch of nuclear weapons to blow the Japs to the Mars I did totally forget about that basic ID thing! THANKS KELTOS (and Peabody)

Marka Ragnos
09-26-10, 09:48 AM
Are there plans to build a Borei class?

jhapprich
09-26-10, 10:22 AM
And here we go...http://img704.imageshack.us/img704/9428/armada8.jpghttp://img826.imageshack.us/img826/8885/armada1m.jpghttp://img842.imageshack.us/img842/9717/armada2.jpghttp://img121.imageshack.us/img121/6668/armada3b.jpghttp://img545.imageshack.us/img545/3843/armada4.jpghttp://img842.imageshack.us/img842/6828/armada5.jpghttp://img844.imageshack.us/img844/2734/armada6.jpghttp://img245.imageshack.us/img245/4104/armada7.jpg

keltos01
09-26-10, 12:22 PM
:o wow !

Marka Ragnos
09-26-10, 01:37 PM
holy crap :up::up::up::up::up::up::up::up::up:


Are they all finished? I would like to get my hands on that delta IV :p


angain holy crap :rock::rock::rock::rock::rock:

jhapprich
09-26-10, 01:53 PM
They`re not all finished, and it is a Delta III. I knew You`d like it :-)

Hotmanandre
09-26-10, 02:28 PM
Greetings wouldn't like to complete this boat at me not time to complete this boat. My model project-685.
http://s47.radikal.ru/i115/1009/7d/1f78e1da8125.jpg (http://www.radikal.ru)

Schwieger
09-26-10, 02:33 PM
If you guys are add the Oscar II I would appreciate it if you could release it separate from the rest of the mod.

jhapprich
09-26-10, 04:00 PM
Dear Hotmanandre, i would very much like to complete that boat.:salute:

Hotmanandre
09-26-10, 04:14 PM
Dear Hotmanandre, i would very much like to komplete that boat.:salute:

And the 705-project, already at you it is ready?

http://i057.radikal.ru/1009/9c/d880f1978719.jpg (http://www.radikal.ru)

jhapprich
09-26-10, 04:23 PM
WouldnŽt mind to have this one available as well, but yes, I built one some time ago. Man, that feels like Christmas! THANK YOU!!!

Hotmanandre
09-26-10, 04:53 PM
WouldnŽt mind to have this one available as well, but yes, I built one some time ago. Man, that feels like Christmas! THANK YOU!!!

Yes has forgotten about the project-661 but it in an initial stage if it is necessary too ladies and to all boats there are drawings. And as under other projects if that address.

http://s50.radikal.ru/i128/1009/6e/a3fd8efbcd20.jpg (http://www.radikal.ru)

Hotmanandre
09-26-10, 05:06 PM
Still there are drawings:
641B-Tango
661-Papa
865-Losos
885-Graney
940-India
949-Oscar-II
955-Borei

denis_469
09-27-10, 07:20 AM
For modern warfare you need modern targets :)
Foto modern ships:
http://www.marinetraffic.com/ais/ru/default.aspx?level0=100
few thousend modern ships. Click in near any ship and you can see minimum 1 foto. Not good - is that tonnage not GRT, but Dwt. Dwt not statistic data. In any war statistic data is GRT. GRT for any ships can find in google frase for search: IMO (number). After it from many link find GRT in need ship.

jhapprich
09-27-10, 10:39 AM
Well, I have a Projekt 956 "Sarych" ready as both human playable and AI and I am working on the Kuznetsow and Kirov.

Marka Ragnos
09-27-10, 11:53 AM
Man, that feels like Christmas! THANK YOU!!!

Well that's how i feel when you posted that russian armada :p

ETR3(SS)
09-29-10, 12:06 AM
I'm experiencing an odd problem and want to know if anyone else is experiencing it as well. When ever I use one of the modern boats, I can play one Single Mission but when I start another I get a CTD. It only happens with modern boats, stock fleet boats I have no problem.:hmmm:

jhapprich
09-29-10, 08:11 AM
Is it a problem with one of mine? I`ve recently discovered some serious errors and have made several changes. I can send you the most recent version of the entire mod to keep you updated. However, I do not have any trouble with both single missions and careers, the game will only show an error after ending it and returning to windows when i fired a missile or torpedo from one of the boats with more than 10 tubes due to the game engines. CU

ETR3(SS)
09-29-10, 01:22 PM
So far I've only seen this problem with Skipjack, Permit, Sturgeon, 688(i), and the Ohio. I haven't tried any of the Russian boats to see if it happens with them.

EDIT: Well I tried the Russian boats and couldn't get it to replicate. Tried Nautilus and couldn't get it to do it again with it. But the problem seems to be gone now after I disabled and re-enabled all activated mods. Seems to have been a small case of mod soup and that sorted it out. Back to work I go.:lurk:

James Cook
09-30-10, 12:25 AM
look at this. posted by McHibbins..

http://www.uboataces.com/ref-submarine-sounds.shtml

some parts could be useful.

ETR3(SS)
09-30-10, 01:39 PM
look at this. posted by McHibbins..

http://www.uboataces.com/ref-submarine-sounds.shtml

some parts could be useful.It's not my intention to be rude, but I am going to be honest. I listened to most of those sound clips and it sounds like somebody made them up based on what they thought it would sound like. I'd say it was a combination of a synthesizer and random sound clips.

James Cook
10-01-10, 01:12 AM
agree with you. sample quality also sucks. sounds like 8-bit mp3...
but i think one of the engine startup sounds (a very low to very high noise) is pretty much close to the sound of a steam turbine. i think its the "submarine start motor". some of the nukesub interior ambience samples sound cool too.

ETR3(SS)
10-01-10, 02:30 AM
agree with you. sample quality also sucks. sounds like 8-bit mp3...
but i think one of the engine startup sounds (a very low to very high noise) is pretty much close to the sound of a steam turbine. i think its the "submarine start motor". some of the nukesub interior ambience samples sound cool too.Submarine start motor sounds nothing like a steam turbine, I would know. However it does sound like the chronosphere from C&C Red Alert.:rotfl2:As for the "ambient" sounds from a nuc sub control room, it sounds more like the starship Enterprise bridge than a control room.:doh: I listened to some more of the sounds and some are just painfully obvious. I also liked the general spelling errors around the site.

James Cook
10-01-10, 02:50 AM
whatever!
looking forward to see new sounds to be included in the mod. #
cheers

ETR3(SS)
10-01-10, 01:58 PM
As of right now I know of only one sound that will be changed and that would be the sound of the propulsion plant. If you've played Ohio, Skipjack, or the LA you may have noticed that you don't hear the diesels or electrics. That was replaced by a low "hum" that is barely noticeable in game.

I apologize if I came off rude again, wasn't my intention at all. I've spent time all over my boat -from Sonar to the Engine Room- so I know what certain sounds sound like. Inside and outside.


On another subject though, that CTD problem reared it's ugly head again so I've decided to wipe the slate clean and start each boat over from scratch.

James Cook
10-01-10, 02:17 PM
you and mister happrich did an amzing job so far! im so looking forward to play this mod! good luck ,mate!

ETR3(SS)
10-02-10, 05:51 PM
Thanks James!

In the epic battle that pits me against my CTD issue, I've made progress! Now it will CTD after 2 missions instead of just after 1. :rotfl2:So I'm going to make available the Permit class beta to get some feedback as to other users issues if any. It is not campaign ready so you'll have to play Single Missions and Patrols to test it.

My theory as to my CTD issue is that I may have a setting on my PC or for the game itself that may be causing it. So if you download please get back to me here with your PC's specs and your game settings along with all mods you are running in conjunction with it. I would prefer that you don't run any other mods with it so as to narrow the field.


http://www.filefront.com/17344706/SSN-594-Permit.7z/

James Cook
10-03-10, 01:36 AM
just downloaded the permit and gave it a try on stock 1.5. shes a real beauty to look at.. but there is no crew. and each command ends up with "cannot comply"...

another questions on the ohio. do you suggest surface transit to search for contacts or have you worked on the sonar range, so that running submerged and :ping: is possible? ;-)

best regards.

ETR3(SS)
10-03-10, 02:49 AM
Are you running any other mods with Permit? I have crew members with mine and I'm not running anything that affects crew members. As for the Ohio as is, I would suggest radar depth for it as I believe it uses stock sonar ranges. Sonar ranges for modern boats will be improved upon and you will be able to transit your entire patrol submerged.

jhapprich
10-03-10, 03:14 AM
My Permit contains the necessary campaign files. QUOTE "you will be able to transit your entire patrol submerged" : Have you found a permanent solution to stop the CO2 from rising? IŽve succesfully implemented my mod into the Operations Monsun Campaigns and will now replace the surface vessels and planes with new ones. this may be the basis for the Cold War campaign.however , I did not get any answer from lurker if I may release it with the OM data.

Sledgehammer427
10-03-10, 03:29 AM
I did not get any answer from lurker if I may release it with the OM data.

I heard recently that he quit modding and the forums altogether. I wouldn't expect a reply.

James Cook
10-03-10, 03:58 AM
bad news! :o

ETR3(SS)
10-03-10, 09:19 AM
My Permit contains the necessary campaign files. QUOTE "you will be able to transit your entire patrol submerged" : Have you found a permanent solution to stop the CO2 from rising? The only thing we can do is tell people not to enable limited O2 in the realism options, and redistribute it's percentage among the other options.