View Full Version : To release or not release
Nicolas
03-04-10, 04:09 PM
I have a little program i made. It removes the 'magic detection' thing, escorts only go active if alarmed.
What the program do, is put 1 meter range to enemy sonar, until they are alarmed, and restore back the sonar range.
This program do not modify any file, is like a 'Trainer'
http://en.wikipedia.org/wiki/Cheating_in_video_games
It modifies data in memory, but the purpose is no cheating but fixing things.
:arrgh!:
any suggestion please?
willielapus
03-04-10, 06:32 PM
Yes, please release your mod. It sounds intersting.
Thanks
Nicolas
03-04-10, 06:59 PM
I saw a post of someone being the link to the mod or better said hack, removed.
Need the ok from a moderator, i don't know where the limit is between mod or hack, for example: multish, the other patch to allow sh3 to use 4 gb memory, etc.
I'm sure some fellows will be happy with this but i don't know...
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FIREWALL
03-04-10, 07:04 PM
Hi Nick :DL I hope it's approved if it needs to be. :yep:
Thx :salute:
Nicolas
03-04-10, 07:12 PM
You say no big deal?
I could, hack erh mod, in the future if possible the periscope bearing to aob like in sh3 too.
Bubblehead1980
03-04-10, 09:32 PM
please do and if can, make so it works with TMO 1.9...prob most annoying thing is super detection when all is normal.
runningdeer
03-04-10, 09:51 PM
I like the sounds of this mod. I'm not all that though good with altering files and things like that...would this be JSGME ready?
Thanx.
Nicolas
03-05-10, 05:20 PM
Release
http://www.subsim.com/radioroom/showthread.php?t=163340
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