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HELLISH1
03-17-10, 01:01 PM
Hi all. I'm a novice model builder, and I'm looking for new models to build for sh4. I've done lots of ships and cleaned up most of the models of the game. Looking for some projects to do. If you have one please e-mail me.
donhector29@yahoo.com. Thank you:rock:
http://www.subsim.com/radioroom/C:\Users\Hellish\Documents

tater
03-17-10, 06:14 PM
http://www.subsim.com/radioroom/showthread.php?t=117422

http://www.subsim.com/radioroom/showthread.php?t=111177&highlight=ships&page=4

Welcome!

tater
03-22-10, 12:51 PM
The japanese invasion forces had some purpose built ships to carry landing craft, but very few. Most were converted merchants. Once again, mostly from Iwashige-san's awesome site:

http://ww6.enjoy.ne.jp/~iwashige/modellist.htm


http://ww6.enjoy.ne.jp/~iwashige/kinkamarumod.jpg

http://ww6.enjoy.ne.jp/~iwashige/notomarumod.jpg

http://ww6.enjoy.ne.jp/~iwashige/zenyomarumod.jpg

http://members.spinn.net/~merrick/Stuff/MLC_A.jpg

tater
03-22-10, 12:59 PM
The only purpose-built ship with a novel design (as a one of a kind, not terribly useful, IMO):
http://ww6.enjoy.ne.jp/~iwashige/shinshumarumod.jpg

They built other freighters with landing craft in mind, but they were basically regular ships, nothing like the very specific design above.

http://ww6.enjoy.ne.jp/~iwashige/kozumarumod.jpg

http://ww6.enjoy.ne.jp/~iwashige/mayasanmarumod.jpg

http://ww6.enjoy.ne.jp/~iwashige/taimeimarumod.jpg

tater
03-22-10, 01:18 PM
Extremely useful (and COMMON) smaller, coastal merchants entirely missing from SH4:

"Fox Tare Dog" types (under 1000 tons, but look just like larger ships, leading to confusion):

http://members.spinn.net/~merrick/Stuff/FTD2.jpg

"Sugar Baker Sugar" types (like Fox Tare Dog, but engines aft):
http://members.spinn.net/~merrick/Stuff/SBS.jpg

"Sugar Charlie Sugar" — Steel Sea Trucks. VERY common.
http://members.spinn.net/~merrick/Stuff/SCS1.jpg

tater
03-22-10, 01:20 PM
"Sugar Dog" — Wooden Sea Trucks (many hundreds or thousands built).
http://members.spinn.net/~merrick/Stuff/SD_sea_trucks.jpg

http://members.spinn.net/~merrick/Stuff/SD1.jpg

http://members.spinn.net/~merrick/Stuff/SD2.jpg


Overview:
http://members.spinn.net/~merrick/Stuff/cargo_carriers.jpg

Hitman
03-22-10, 01:22 PM
Wow excellent, someone with skills in modelling and a will to help:yeah:

What this game needs most in my opinion is MERCHANTS, MERCHANTS, MERCHANTS ...

Just pick the existing ones and combine parts of them, or model many like those rightfully pointed out by keltos. But as many as you can produce is the best thing that can happen to the game :salute:

tater
03-22-10, 02:04 PM
Kaibokan (Japanese ASW ships, AKA, "Coast Defense" (CD) ships). The CD designation is then followed by a letter related to the sub type, though they were all similar.

CD-A "Etorfu". The Etorfu Class was an improved version of the Shimushu Class before it. A model of this would work for both. (17 hulls built):
http://i121.photobucket.com/albums/o222/tatersw/SH4/escort-16.jpg


CD-B "Nomi" (a Mikura Class Kaibokan):
http://www.ww2shots.com/gallery/d/18404-1/nomi+1944-ww2shots-navy.JPG

CD-B "Ukuru". Ukuru was an improved Mikura Class, again, 1 model does both (37 total hulls built):
http://i121.photobucket.com/albums/o222/tatersw/SH4/6EA2EFE8B0834040964D8264C94054F1.gif

CD-C: Nothing here, but the C and D only differ in the specifics of propulsion, and the stack (which was shorter than the CD-D diagram below, and slightly wider). The D's used a 1-shaft geared turbine, and were given even numbers (CD-2, CD-4, and so forth), the Cs had 2-shaft geared diesels and were given odd numbers. There were 132 DC-Cs ordered.

CD-D (143 units ordered):
http://i121.photobucket.com/albums/o222/tatersw/SH4/32956911EE2F4165BB52178E300363F0.gif

Many of the CD-C/D types were actually built. Over 100. By far the most common ASW asset of the war. Add in the similar A and B types and we have HUNDREDS of missing escorts—more than all the IJN DDs in services combined.

VERY needed (I made some erzatz versions that are "close enough" but the real thing would be cool to see).

After this, Matsu Class DEs would also be neat to see (28 hulls). These were quite decent escorts.

tater
03-23-10, 12:00 AM
I have Matsu top, side, and hull cross sections, BTW, as well.

tater
03-24-10, 06:31 PM
The CD Type C and D are great candidates.

CD-D (tall stack):
http://i121.photobucket.com/albums/o222/tatersw/SH4/823324a7.jpg (http://s121.photobucket.com/albums/o222/tatersw/SH4/?action=view&current=823324a7.jpg)

CD-C (short stack)
http://i121.photobucket.com/albums/o222/tatersw/SH4/b36b8008.jpg (http://s121.photobucket.com/albums/o222/tatersw/SH4/?action=view&current=b36b8008.jpg)

CD-D plans:
http://i121.photobucket.com/albums/o222/tatersw/SH4/32956911EE2F4165BB52178E300363F0.gif
The cross sections for the hull match the + marks between the plan and elevation. Left side is stern, right is bow.

HELLISH1
03-24-10, 09:57 PM
Excellent pics, by the way, and I will get started. And as far as the post below about just grabing merchant ships, and swaping parts, That not what I'm here to do. What I want to do is make realistic ships, or naval items.:salute:

tater
03-24-10, 10:27 PM
Excellent pics, by the way, and I will get started. And as far as the post below about just grabing merchant ships, and swaping parts, That not what I'm here to do. What I want to do is make realistic ships, or naval items.:salute:

On merchant ships, creating the ship such that the deckhouses, masts, kingposts, gun platforms, ventilators, etc are separate objects is NOT unrealistic.

The Japanese merchant marine was characterized by a wide variety of ships. Even "standard type" merchants were in fact built by different yards to different specs, and it would have been rare to see two, identical jap merchants. Even looking at Iwashige's site, you can see sister ships with such alternate gun platforms, etc that they are barely distinguishable as sisters.

So the ability to take a single hull, and make the tiny changes needed to realistically make her 5 sisters would be both useful AND realistic.

Also, there is the realism of gameplay. A ship has a mast 7 meters taller than her sisters, but her sisters are in the ONI guide the sub skipper is using to target her... his range will be off. Add to this that jap ships intentionally altered their masts, etc to be at variance from their Llyods registry...

On warships, BTW, things like radars would also be useful to keep as separate objects. Then they can be placed using the eqp file and change over time (early models with NO radar, then at whatever date it appears).

Ditto things like lifeboats. Separate objects lend som flexibility for altering appearance.

Another possibly cool idea would be to have a couple alternate superstructures and gun tubs. Some plain metal, others with sandbags that were commonly (but not always) added. That would eb WAY coool. A way would be top make sandbag objects that could be placed in the EQP files.

Would be neat to see some looking more as they were in real combat...

This is Etorfu, but it shows the ersatz splinter protection (sand bags) on the front gun shield and bridge:
http://i121.photobucket.com/albums/o222/tatersw/SH4/escort-16.jpg

Also, note the 2 horns on the mast just behind the bridge. That is a type 22 radar. The object already exists in SH4. I'd not do the guns, either, as many are already well built in stock SH4 and get added with the eqp file anyway. Abaft the rear mast, partially blocking the flag, is the Type 13 radar rig. Again, this object is already in Sh4, and can be applied to the model in the EQP file at the date it comes along.

You can see the Type 22 on this "kitbash" CD I built using parts already in game:
http://i121.photobucket.com/albums/o222/tatersw/SH4/CD-C2.jpg (http://s121.photobucket.com/albums/o222/tatersw/SH4/?action=view&current=CD_D1.jpg)

HELLISH1
03-24-10, 11:20 PM
Tater, can you send me the dat. file of that ship, so I can show you how I remodel the ships structure. It will give it a better look and more real feeling. Please send it to my e-mail.:rock:
and what I meant by swaping parts is, if the part doesnt look like the pic, i can alter it, or build a new one. And yes, I'm well aware, about making seperate objects from the ship mesh.

tater
03-25-10, 12:28 AM
I knopw what you mean for warships in particular. When I was talking about swapping masts on merchies it was because with all the thousands of merchies they built over 1000 tons, the biggest single "class" was only a couple dozen ships or so. The bulk of the rest were 1s, 2s, or 3s---and even those were different from each other.

So a "generic" MFM, counter stern based on a REAL ship with a couple alternate masts, etc might well allow making dozens of different ships.

For example:

http://members.spinn.net/%7Emerrick/Stuff/24MFM.jpg

The 2d ship there, there are 6, and 22 more that are "similar". In addition, there are more MFMs that are close enough that she'd be a reasonable "fill-in" sionce there is no way we'll ever have 1000 classes of mid sized jap merchies :)

keltos01
03-25-10, 03:21 AM
what about a Kaidai 7 submarine ?

see the IJN blueprint thread.

we'd also need more allied ships, especially those little ones sunk in the Australian waters

keltos

HELLISH1
03-25-10, 11:44 AM
took the pic last night. I was going to build as a surprise. have it in my project folder now.:rock:

TH0R
03-25-10, 12:23 PM
+1000000 for more merchants. That would probably be the best add-on. :)

tater
03-25-10, 02:08 PM
+1000000 for more merchants. That would probably be the best add-on. :)

The most needed merchant, IMHO, are the very very small ones. 1000 tons and under.

Fox Tare, Steel Sea Trucks, and Wooden Sea Trucks. There were so many different variants in RL, that 1 real one, with variants done via masts, stacks, and slight deckhouse changes would do for each type and create possibly dozens of targets. As coast-hugging craft, they also frequently got hardcore camouflage for protection from air attack, too, which could be possible as well:

http://members.spinn.net/~merrick/Stuff/SD_camo.jpg

keltos01
03-25-10, 03:04 PM
second patrol, after having scouted two areas, i'm free in the Celebes sea. February 14 , 1942

cruising next to the coastline near Jolo, spotted a minesweeper, followed it at flank speed on the surface to try and gun her down...

and stumbled across this :

http://img199.imageshack.us/img199/1277/jolow.jpg (http://img199.imageshack.us/i/jolow.jpg/)

:o

she was rejoining a convoy ! dozens of small cargo ships...

as it was heading away from me at 9 knots, I could only cry...

HELLISH1
03-26-10, 01:51 PM
Tater, can you send me the dat. file of that ship, so I can show you how I remodel the ships structure. It will give it a better look and more real feeling. Please send it to my e-mail.:rock:
and what I meant by swaping parts is, if the part doesnt look like the pic, i can alter it, or build a new one. And yes, I'm well aware, about making seperate objects from the ship mesh.
I just realized that I only redid the hull. I will send you another copy with the rest of the ship reworked, sorry.

tater
03-26-10, 02:17 PM
I took a look at her in game, but the texture didn't map and I didn't have time to figure out why. I looked at the model in S3D, and whatever differences there were were pretty subtle.

Note that hull is NOT from a real kaibokan, but it's the stock game minesweeper, which was the closest I had :)

HELLISH1
03-27-10, 11:07 AM
I took a look at her in game, but the texture didn't map and I didn't have time to figure out why. I looked at the model in S3D, and whatever differences there were were pretty subtle.

Note that hull is NOT from a real kaibokan, but it's the stock game minesweeper, which was the closest I had :)

Yea, the difference is suttle, because I only did the hull, and did you import the wireframe with materials, because if you did, uncheck use materials. When I'm done with the rest of ship I will send it to you.

tater
03-27-10, 11:30 AM
I didn't import anything, you sent me a dat.

tater
03-27-10, 11:32 AM
Yea, the difference is suttle, because I only did the hull, and did you import the wireframe with materials, because if you did, uncheck use materials. When I'm done with the rest of ship I will send it to you.

Also, there is no use doing anything to "my" kaibokan as it is the wrong hull in the first place. Like I said, it's a Minesweeper, I just moved stuff around in S3D to make it look like a kaibokan a little.

HELLISH1
03-27-10, 12:51 PM
Also, there is no use doing anything to "my" kaibokan as it is the wrong hull in the first place. Like I said, it's a Minesweeper, I just moved stuff around in S3D to make it look like a kaibokan a little.
I was showing you the hull 3d body reworked to give it a better apperance. but i get you.

tater
03-27-10, 02:07 PM
Yeah, but if a real one is forthcoming, don't waste your time was really my point—why have a better fake one :)

HELLISH1
03-28-10, 01:18 PM
Yeah, but if a real one is forthcoming, don't waste your time was really my point—why have a better fake one :)
yes the real one is forth comining.

HELLISH1
03-31-10, 09:50 AM
beeen really busy. Sorry all projects are on hold. Someone payed me to do a bridge. So I started. Its to their specshttp://i985.photobucket.com/albums/ae333/hellish_photo/bridge4.jpg
http://i985.photobucket.com/albums/ae333/hellish_photo/bridge3.jpg.http://i985.photobucket.com/albums/ae333/hellish_photo/bridge.jpg








http://i985.photobucket.com/albums/ae333/hellish_photo/bridge2.jpg

miner1436
03-31-10, 01:34 PM
Wow, what ship is it for? Will it be available to download?

HELLISH1
03-31-10, 04:19 PM
Wow, what ship is it for? Will it be available to download?
up to the buyer. Nibbie1

HELLISH1
03-31-10, 04:41 PM
heres the full shhttp://i985.photobucket.com/albums/ae333/hellish_photo/SH4Img2010-03-31_142538_836.jpgihttp://i985.photobucket.com/albums/ae333/hellish_photo/SH4Img2010-03-31_143112_536.jpgphttp://i985.photobucket.com/albums/ae333/hellish_photo/SH4Img2010-03-31_143204_731.jpg

HELLISH1
04-06-10, 09:53 AM
Wow, what ship is it for? Will it be available to download?
The bridge will be availbale, 4-11-10, on a single ship mod called, Colorado Grey-A. the link will be posted on friday!:rock:

HELLISH1
04-13-10, 10:06 PM
Will be posted to for play tomorrow, but not completely finished:rock:http://i985.photobucket.com/albums/ae333/hellish_photo/WIP.jpg

HELLISH1
04-17-10, 10:24 AM
http://www.filefront.com/user/Nibbie1 get the ship here download the colorado elite WIP. sorry cant do as much work as fast as before, due to new fulltime job;)

HELLISH1
04-17-10, 11:10 AM
http://i985.photobucket.com/albums/ae333/hellish_photo/USSCV-3saratoga1936.jpg

keltos01
04-17-10, 01:42 PM
http://i985.photobucket.com/albums/ae333/hellish_photo/USSCV-3saratoga1936.jpg


I would love to sink it in our IJN campaign ! ;)

keltos

Karle94
04-17-10, 01:57 PM
http://i985.photobucket.com/albums/ae333/hellish_photo/USSCV-3saratoga1936.jpg

The Lexington class is already in-game. Although it`s complete crap. Is this one to replace it or supplement it?

HELLISH1
04-17-10, 06:39 PM
The Lexington class is already in-game. Although it`s complete crap. Is this one to replace it or supplement it?

replacement

LukeFF
04-18-10, 02:10 AM
The Lexington class is already in-game. Although it`s complete crap. Is this one to replace it or supplement it?

That's the Wasp, not the Lexington, that's in the stock game.

Karle94
04-18-10, 04:32 AM
That's the Wasp, not the Lexington, that's in the stock game.

Actually, both are in-game.

tater
04-18-10, 03:13 PM
Isn't that a kitbash version built from Wasp?

Regardless, a CV in a class of 2 is perhaps the least needed type of ship.

The number built should be the ranking for what to build, regardless of which navy.

Virtually any US ship that more were built in class is a better choice.

Just saying.

LukeFF
04-19-10, 02:18 AM
Actually, both are in-game.

No, both are not in the stock game. The only American fleet carrier in the stock game is the Wasp.

iowa101
05-09-10, 02:39 PM
are you possibly working on a playable carrier for sh4, i did have a superb model of the uss hornet carrier, but due to a very infective virus i lost everything (including my os) so i was wondering if you are indeed working on a playable carrier whether or not your coming close to completing it yet

tater
05-09-10, 03:07 PM
A playable CV in the SH engine is pretty pointless, virtually nothing required for even lightly realistic (and for lightly, imagine the bar set VERY low) air ops is possible in game.