View Full Version : [REL]MaxOptics IV
CapnScurvy
03-17-10, 11:28 AM
This modification changes the magnification of several stations to give a larger image when viewing. This should aid in ship identification, Stadimeter use when using manual targeting and Deck Gun operations. By no means are these views considered "realistic" however this is a game and to better play this game these magnifications do help. I've made this as a combination of mods that are useful in game play aids and assists for those that have weak eye's as I have.
Both Periscopes, the Binocular, TBT, and Deck Gun views are magnified for easier viewing. Zoom levels were added to the Periscopes, Binocular, and TBT. A larger bearing compass was added to the Periscopes and TBT. The view "port hole" was enlarged for the Periscopes as well. I've increased the size of the HUD dials (compass, telegraph, rudder) for easier viewing, and added a modification that lightens the night sky for night viewing. I've also changed the in-game menu images simply because I wanted to.
I've decided it was time to put this particular thread together because I had some of these modifications strung out over the forums. This thread will put together the most current MaxOptics mods compatible with the currently used "super mods" as well as covering the older (yet widely used) 1.4 patched SH4 versions.
MaxOptics IV for SH4 1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1613)
MaxOptics IV for TMO 1.9 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1589) Compatible with the 25012010 patch
MaxOptics IV for TMO 2.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1958)
MaxOptics IV for RFB 2.0 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1614) Compatible with the 23April2010
MaxOptics IV for GFO 1.1 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1615)
For SH4 patched to ONLY a 1.4 version
Clayp's Optics for SH4 1.4 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1560)
Clayp's Optics for RFB 1.4 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1559)
Clayp's Optics for TMO (http://www.subsim.com/radioroom/downloads.php?do=file&id=1956)
keltos01
03-17-10, 01:30 PM
:yeah:
good job !
keltos
Thanks alot CapnScurvy :salute:
Thank you Captain, my eyes appreciate it!:yeah:
Thanks or this. I will give it a try. :up:
I highly recommend..works great:DL
arnahud2
03-18-10, 07:20 AM
I highly recommend..works great:DL
Me too !!
Great work :yeah:
dumb question mabe but do you have 1 for OM and/or OM+KUIB?
lurker_hlb3
03-18-10, 08:32 AM
dumb question mabe but do you have 1 for OM and/or OM+KUIB?
This mod is not compatible with OM.
Dave Hansen
03-18-10, 06:42 PM
Thanks...much appreciate the night optics enhancement!
JSGME says:
"Cameras.dat" wurde bereits durch "RFB_2.0" geändert.
"Cameras.dat" wurde bereits durch "RFB_2.0_Patch_23April2010" geändert.
"Deck_Gun_3_50.sim" wurde bereits durch "RFB_2.0" geändert.
"Deck_Gun_3_50.sim" wurde bereits durch "RFB_2.0_Patch_23April2010" geändert.
"Deck_Gun_4_50.sim" wurde bereits durch "RFB_2.0" geändert.
"Deck_Gun_4_50.sim" wurde bereits durch "RFB_2.0_Patch_23April2010" geändert.
"Deck_Gun_5_25.sim" wurde bereits durch "RFB_2.0" geändert.
"menu_1024_768.ini" wurde bereits durch "RFB_2.0" geändert.
"Intro_logo_bkg.dds" wurde bereits durch "RFB_2.0" geändert.
"recognitionmanual.dds" wurde bereits durch "RFB_2.0" geändert
Could I just copy over the files from patch-april or is some more tweaking required?
"wurde bereits durch XXX geändert" translate into allready changed by...
cheers
Chubster
05-05-10, 10:32 AM
Hi Capn...Cheeky I know but would it be possible to use just the dials, ie compass, telegraph etc on there own ?
Think they are bloomin fantastic
CapnScurvy
05-05-10, 04:01 PM
Could I just copy over the files from patch-april or is some more tweaking required?
This is regards to RFB 2.0 and it's latest patch of 23April2010. I'm afraid more tweaking is required.
I hadn't noticed the latest patch (as of this morning), the base RFB 2.0 post had not yet been updated from the March patch. I did find it further down the thread and checked it out. I see what differences the latest patch makes compared to MaxOptics and I've just about completed a compatible version for it. The camera.dat file has been changed significantly regarding the parameter "Angular Angle". The Angular Angle refers to the general "field of view" of the various stations. In short the latest patch decreases the field of view (what you can see from left to right within a given specific area) which will create a more magnified view if left alone without additional zoom magnification. I've not read the specific reason for the departure from stock or past RFB's modifications, but I'm guessing it may be an attempt to use the Telemeter (hash marks) for their intended purpose at the periscope's and TBT views.
My plan is to release a compatible MaxOptics version, not disturbing the RFB intent and yet still provide an optical supplement that will provide a higher magnification when you want it. A little more testing and I'll release it.
I've been working on a modification to do exactly this same thing (use the Telemeter marks to accurately find range and AoB). The first and foremost task is to have the "view" you use to accurately display what you should be able to measure. I'll admit the stock game is inaccurate in this endeavor. Mainly because mast heights or given ship lengths are wrong for the game to use. That's why I modded the SCAF fix, correcting the various reference point 'heights" the game uses for manual range finding. More importantly, I've been finding views determined by such parameters as Angular Angle are wrong too!! The math just isn't adding up as it should be.
For instance, one degree of angle, at 1000 yards should cover the distance of 52.3 feet, and should do this at ANY magnification. Not so with the stock game. Does RFB? I don't know, and really I'm not looking to correct them if it doesn't. I'm just planning on paddling my own boat and I don't plan to paddle theirs.
Anyway, give me a day or two to complete a compatible version for the latest patch.
... snip alot ...
Anyway, give me a day or two to complete a compatible version for the latest patch.
Thank you. And no need to rush things...:salute:
cheers
CapnScurvy
05-06-10, 07:52 AM
Hi Capn...Cheeky I know but would it be possible to use just the dials, ie compass, telegraph etc on there own ?
Think they are bloomin fantastic
Well the work was cobbled together from several sources. I used Jimimadrid's dials (I picked his American black faced dials and used one of his German dial rosette to fit within the center after changing its color to match) and tweaked them a bit to fit. I put the red mark on the outer base ring to identify the subs heading. I used a Larger Hud Dials mod which I believe was made by AOTD_MadMax (but I'm not positive of the original creator, it's been too long to remember where I got it. Doing a search comes up blank) to increase the size. I had to tweak it to fit but the original idea wasn't mine. A few small tidbits like the red telegraph handle or the red compass pointer for setting a new course were mine.
The question is, can they be put into a separate mod for use? The short answer is yes of course. The larger problem is, can a casual player keep track of the various mods that are activated through JSGME to not allow one to overwrite another causing a conflict. Take for instance JSGME, in itman's post he has JSGME's warning (be it in Dutch) of a conflict between files JSGME has already changed. If the files are compatible (one was written specifically to overwrite another) there's no problem with the change. If a file is changed just to satisfy it's intended purpose without regard to any other changes, all hell can break loose.
For the ability to have larger dials appear in the Hud the Menu_1024_768.ini file has to be changed. This file tells the game where, what, and how a 2D object gets put unto the screen. Many mods rewrite this file to accomplish it's intended changes. But when one change doesn't include another for the same file (the game will read only the last file that JSGME has activated, that's why the order of activation in JSGME is so important) parts of the first file will be lost. That's why I state in the README for MaxOptics, place the mod after it's intended compatible mod. If I made just a straight "Magnified Hud Dials" mod there's a good chance it will be used with other mods and BAMM, it will conflict with any that changes the Menu_1024_768.ini file.
Long story short, it will save you and me some grief. :88)
Oggmeista
05-08-10, 12:02 PM
I know this thread has been dead for a while but as im waiting for the 1.2 patch for silent hunter 5 bota was wanting max optics too enhance my sh4 experience (silent hunter 5 kepps crashing at the moment :damn:) but is there a version for tmo 1.76 or which version is it best to use
thx
CapnScurvy
05-10-10, 03:28 PM
I know this thread has been dead for a while but as im waiting for the 1.2 patch for silent hunter 5 bota was wanting max optics too enhance my sh4 experience (silent hunter 5 kepps crashing at the moment :damn:) but is there a version for tmo 1.76 or which version is it best to use
thx
There is no version for the TMO 1.76 that you're looking for. Sorry:wah:
=====================
I do wish to point out an updated version of MaxOptics IV for RFB 2.0 and its latest patch 23April2010 can be found at the first post of this thread.
fastfed
02-21-13, 01:52 PM
The link for TMO 2.0 is dead..
Anyone have this ??
CapnScurvy
02-21-13, 08:28 PM
The link for TMO 2.0 is dead..
Anyone have this ??
I just tried it and it works fine.
I do admit, I tried a couple of the other ones and found their files at GameFront have been deleted. The *#$# bastards!! So I've uploaded a smaller version of both the "MaxOptics IV for SH 1.5" and "MaxOptics IV for RFB 2.0" to the SubSim "Downloads" section.
drakkhen20
09-28-16, 06:59 PM
the link in subsim to download for GFO mod is dead. anyone have a good link ?
propbeanie
09-28-16, 11:39 PM
Which version are trying to get?
drakkhen20
12-04-16, 06:47 PM
all the links are dead. im trying to get MaxOptics IV for GFO 1.1, does anyone have this file for download ?
:salute:
drakkhen20
12-04-16, 06:52 PM
update,
i ended up finding it for GFO here:
http://www.lonebullet.com/mods/download-maxoptics-iv-for-gfo-11-silent-hunter-wotp-u-boat-missions-mod-free-5146.htm
it takes you directly to it. just pay attention to which download button you push as one of them is an advertisement. :salute:
Argus00
05-23-19, 05:44 PM
Sorry for the necro, but the download link MaxOptics IV for SH4 1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1613) points to an incomplete pack, i.e. it's missing the optional "Metric Nomograph" mod, referenced in the readme:
Navigation Map
I added an Imperial nomograph to the map for both American and German sides (including a metric version as an optional install). Load the “Metric Nomograph” version after loading MaxOptics through JSGME.
I managed to find the complete pack, i.e. "MaxOptics IV for SH4 1.5" with "Metric Nomograph" included, here (http://www.lonebullet.com/file/mods/maxoptics-iv-for-sh4-15/5148).
Cheers.
divemonkie
05-23-19, 07:32 PM
is there a version of Max that will work with FOTRS.
really enjoying the campaign and some of the toughest AI I've met.
but miss my MaxOpt and TMO hud.
Mad Mardigan
07-12-20, 05:18 PM
If the links on post #1 don't take you to them, or Argus00's link fails.. there is this 1 that will work:
https://www.mediafire.com/folder/1637p1s855ukz/Silent_Hunter_Mod_Collection#981iukejzd222
These are the zipped mods, in order in that link that are there...
MaxOptics IV for GFO 1.1
MaxOptics IV for RFB 2.0
MaxOptics IV for SH4 1.5
Just scroll down the list until you see the version of Max Optics you want & download.
M. M.
:Kaleun_Salute:
propbeanie
07-12-20, 10:03 PM
The use of Max Optics on FotRSU will likely trash the "view" from the bridge and periscope. You are probably after the "zoom", which would be in the camera file. Note the differences between the two and see if you can figure-out how to alter just the camera files...
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