View Full Version : [REQ] could someone get the Ballest Guages
leovampire
09-27-07, 10:56 PM
In all the sub's working like they do in the Balao, Gato and Porpoise classes of sub's?
Just a shame setting up the ocean to push it's way into and out of them and not see it from the interior of the sub's like you do only in some of the classes.
ReallyDedPoet
09-28-07, 07:14 AM
Lets give this one a bump, nice suggestion :up:
RDP
leovampire
09-28-07, 01:17 PM
Lets give this one a bump, nice suggestion :up:
RDP
Normaly someone would jump at a project like this but nope no offers yet! Please!?
not even sure what you mean :oops:
the camera movement? the behaviour of the sub (not only the interiour)?
normally i'd be all over this, but due to time contraints it'll have to wait till i'm done moving and have settled in.
leovampire
09-28-07, 01:38 PM
not even sure what you mean :oops:
the camera movement? the behaviour of the sub (not only the interiour)?
normally i'd be all over this, but due to time contraints it'll have to wait till i'm done moving and have settled in.
In the far corner on his side of the boat you will see a bunch of guages they are the ballest and trip tank guages.
In the Blalao, gato and Pourpose they all work perfectly but not in any of the other sub's. On the surface in ruff sea's you can see them filling up with and expelling water.
oh - hehe :oops: never noticed that one...
but in theory i'd imagine you could export/import from the sub that has them and maybe adjust the position a bit?
leovampire
09-28-07, 02:03 PM
oh - hehe :oops: never noticed that one...
but in theory i'd imagine you could export/import from the sub that has them and maybe adjust the position a bit?
Did you ever see how many guage node's there are for the sub's? I counted 50 on one of them. So which one's do you even start with.
Digital_Trucker
09-28-07, 02:12 PM
Did you ever see how many guage nide's there are for the sub's? I counted 50 on one of them. So which one's do you even start with.
Trial and error?:rotfl:
:D
no idea...
but didn't anvart make some adjustments to guages? maybe he can help in this regard? :hmm:
leovampire
09-28-07, 02:22 PM
:D
no idea...
but didn't anvart make some adjustments to guages? maybe he can help in this regard? :hmm:
Made an aplication to match the rotation of radar and sound head to the interior equipment rotation.
Made the Scope animation come back after patch 1.3
Also made the props for the sub's rotate in the correct direction.
I know he has done other stuff as well but nothing yet with the guages that I know of.
Plus I think he is working on the interactive crew and equipment for the sub's.
It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.
leovampire
09-28-07, 02:50 PM
It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.
One piece at a time.
We have Ballest Guages on some Sub's that work so if all of them on the all the sub's work that is a large part of the battle. Then the rest can be worked on over time once it is figured out where each of the guages come into play. The other guages there is no example's of operations in any of the sub's so that would be new ground to break and a lot more time consuming and harder to do.
leovampire
09-29-07, 07:15 PM
It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.
One piece at a time.
We have Ballest Guages on some Sub's that work so if all of them on the all the sub's work that is a large part of the battle. Then the rest can be worked on over time once it is figured out where each of the guages come into play. The other guages there is no example's of operations in any of the sub's so that would be new ground to break and a lot more time consuming and harder to do.
I am not going to let this one go by by until I get a mod that fix's it for me at least the Sargo!! :rotfl:
leovampire
10-02-07, 02:54 PM
I see a lot of campaign stuff and normal eye candy but no takers here?
You guys want interactive stuff but how can you have that if all the sub's don't even have all of the same guages working in them.
clayton
10-03-07, 10:57 AM
Bump!
Vanilla
10-05-07, 07:21 AM
Lads, can you explain how *exactly * they do not function? I have always thought that the problem with the ballast gauges was all of them showing the same thing... for example as already said: on the surface they show how tanks fill with and expell water due to waves but as far as I remember they all show the same filling/expelling - it looks like all needles are tied together. As I remember from sub's manual some of the tanks (like trim tanks) are not 'opened' by default to let sea water in, so at least some levels should be constant.
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