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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
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In all the sub's working like they do in the Balao, Gato and Porpoise classes of sub's?
Just a shame setting up the ocean to push it's way into and out of them and not see it from the interior of the sub's like you do only in some of the classes. |
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#2 |
Canadian Wolf
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Lets give this one a bump, nice suggestion
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#3 | |
Eternal Patrol
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#4 |
Planesman
![]() Join Date: May 2005
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not even sure what you mean
![]() the camera movement? the behaviour of the sub (not only the interiour)? normally i'd be all over this, but due to time contraints it'll have to wait till i'm done moving and have settled in. |
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#5 | |
Eternal Patrol
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In the Blalao, gato and Pourpose they all work perfectly but not in any of the other sub's. On the surface in ruff sea's you can see them filling up with and expelling water. |
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#6 |
Planesman
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oh - hehe
![]() but in theory i'd imagine you could export/import from the sub that has them and maybe adjust the position a bit? |
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#7 | |
Eternal Patrol
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Last edited by leovampire; 09-28-07 at 02:19 PM. |
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#8 | |
Silent Hunter
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#9 |
Planesman
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![]() ![]() no idea... but didn't anvart make some adjustments to guages? maybe he can help in this regard? :hmm: |
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#10 | |
Eternal Patrol
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Made the Scope animation come back after patch 1.3 Also made the props for the sub's rotate in the correct direction. I know he has done other stuff as well but nothing yet with the guages that I know of. Plus I think he is working on the interactive crew and equipment for the sub's. |
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#11 |
Silent Hunter
![]() Join Date: Apr 2005
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It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.
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#12 | |
Eternal Patrol
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We have Ballest Guages on some Sub's that work so if all of them on the all the sub's work that is a large part of the battle. Then the rest can be worked on over time once it is figured out where each of the guages come into play. The other guages there is no example's of operations in any of the sub's so that would be new ground to break and a lot more time consuming and harder to do. |
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#13 | ||
Eternal Patrol
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![]() Quote:
Last edited by leovampire; 09-29-07 at 09:39 PM. |
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#14 |
Eternal Patrol
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I see a lot of campaign stuff and normal eye candy but no takers here?
You guys want interactive stuff but how can you have that if all the sub's don't even have all of the same guages working in them. |
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#15 |
Samurai Navy
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Bump!
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