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-   -   [REQ] could someone get the Ballest Guages (https://www.subsim.com/radioroom/showthread.php?t=122727)

leovampire 09-27-07 10:56 PM

[REQ] could someone get the Ballest Guages
 
In all the sub's working like they do in the Balao, Gato and Porpoise classes of sub's?

Just a shame setting up the ocean to push it's way into and out of them and not see it from the interior of the sub's like you do only in some of the classes.

ReallyDedPoet 09-28-07 07:14 AM

Lets give this one a bump, nice suggestion :up:


RDP

leovampire 09-28-07 01:17 PM

I think I scared people away with this one
 
Quote:

Originally Posted by reallydedpoet
Lets give this one a bump, nice suggestion :up:


RDP

Normaly someone would jump at a project like this but nope no offers yet! Please!?

l3th4l 09-28-07 01:27 PM

not even sure what you mean :oops:

the camera movement? the behaviour of the sub (not only the interiour)?

normally i'd be all over this, but due to time contraints it'll have to wait till i'm done moving and have settled in.

leovampire 09-28-07 01:38 PM

If you go to the command room and look at the planesman
 
Quote:

Originally Posted by l3th4l
not even sure what you mean :oops:

the camera movement? the behaviour of the sub (not only the interiour)?

normally i'd be all over this, but due to time contraints it'll have to wait till i'm done moving and have settled in.

In the far corner on his side of the boat you will see a bunch of guages they are the ballest and trip tank guages.

In the Blalao, gato and Pourpose they all work perfectly but not in any of the other sub's. On the surface in ruff sea's you can see them filling up with and expelling water.

l3th4l 09-28-07 01:55 PM

oh - hehe :oops: never noticed that one...

but in theory i'd imagine you could export/import from the sub that has them and maybe adjust the position a bit?

leovampire 09-28-07 02:03 PM

only one problem
 
Quote:

Originally Posted by l3th4l
oh - hehe :oops: never noticed that one...

but in theory i'd imagine you could export/import from the sub that has them and maybe adjust the position a bit?

Did you ever see how many guage node's there are for the sub's? I counted 50 on one of them. So which one's do you even start with.

Digital_Trucker 09-28-07 02:12 PM

Quote:

Originally Posted by leovampire

Did you ever see how many guage nide's there are for the sub's? I counted 50 on one of them. So which one's do you even start with.

Trial and error?:rotfl:

l3th4l 09-28-07 02:13 PM

:D
no idea...

but didn't anvart make some adjustments to guages? maybe he can help in this regard? :hmm:

leovampire 09-28-07 02:22 PM

not to guages no he did other stuff
 
Quote:

Originally Posted by l3th4l
:D
no idea...

but didn't anvart make some adjustments to guages? maybe he can help in this regard? :hmm:

Made an aplication to match the rotation of radar and sound head to the interior equipment rotation.

Made the Scope animation come back after patch 1.3

Also made the props for the sub's rotate in the correct direction.

I know he has done other stuff as well but nothing yet with the guages that I know of.

Plus I think he is working on the interactive crew and equipment for the sub's.

LukeFF 09-28-07 02:46 PM

It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.

leovampire 09-28-07 02:50 PM

true it would be nice but for now all I want is the ballest working on them all
 
Quote:

Originally Posted by LukeFF
It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.

One piece at a time.

We have Ballest Guages on some Sub's that work so if all of them on the all the sub's work that is a large part of the battle. Then the rest can be worked on over time once it is figured out where each of the guages come into play. The other guages there is no example's of operations in any of the sub's so that would be new ground to break and a lot more time consuming and harder to do.

leovampire 09-29-07 07:15 PM

BUMP
 
Quote:

Originally Posted by leovampire
Quote:

Originally Posted by LukeFF
It would be really nice to get all the gauges fixed in all the boats. Right now there are too many gauges that are either non-functional, bugged, or have their texture mapping reversed.

One piece at a time.

We have Ballest Guages on some Sub's that work so if all of them on the all the sub's work that is a large part of the battle. Then the rest can be worked on over time once it is figured out where each of the guages come into play. The other guages there is no example's of operations in any of the sub's so that would be new ground to break and a lot more time consuming and harder to do.

I am not going to let this one go by by until I get a mod that fix's it for me at least the Sargo!! :rotfl:

leovampire 10-02-07 02:54 PM

is any one going to tke this project on for us?
 
I see a lot of campaign stuff and normal eye candy but no takers here?

You guys want interactive stuff but how can you have that if all the sub's don't even have all of the same guages working in them.

clayton 10-03-07 10:57 AM

Bump!


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