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View Full Version : lifguard duty off solomon islands ???


Mav303
09-05-07, 03:22 PM
hi guys,

one question about tm 1.6, its july 25 1942 and i became this strange mission

http://www.klanglabor.de/images/lifguard duty off solomon islands.jpg

i never have those mission before and i dont know what must i do, the strange thing is i must arrival not later than 5 of december ??? :huh: its 5 month away and in this time i receive no other mssions...


what kind of mission is this one ? a new campaign layer from thm 1.6 ?

what must i do ?

thanks

leovampire
09-05-07, 03:43 PM
more help seeing everyone using it looks for postings there.

Mav303
09-05-07, 04:09 PM
:damn: sorry.....my mistake


this post can be deleted please ;-)

leovampire
09-05-07, 04:16 PM
just thought you would get better information and a lot faster if you posted in there because the makers and players all read and post from that thread a lot faster.

I only did that mission once and it was a nightmare but it was back before the 1.3 patch with the smoke flares from the pilot's and they would cross the Island and go to the other side of the area before I could get them all. So I don't know how much it has changed since the patch and triger maru rework.

tater
09-05-07, 05:00 PM
I haven't messed with the TM patrols (which are largely stiock, I believe), partially because it was part of the recurring patrol fix.

There are some generic problems with the stock missions, and lukeff is actually working on them. He's found many cases where such missions have dates that result in that problem. When he fixes them, I can work on a TM compatible patch.

mrbeast
09-05-07, 08:11 PM
I got a lifeguard duty mission once that put me off Guadalcanal, in Iron bottom Sound! Wouldn't they just send out a PT boat or something to pick them up? This mission was set after the US invasion so not only was I faced with a pretty tedious task but it was pretty preposterous as far as realism goes. :-?

tater
09-05-07, 09:27 PM
they have a jap PORT there in stock. the slot in stock is absurd

mrbeast
09-05-07, 09:38 PM
Yeah they do don't they, forgot about that. Think its probably the most silly mistake in the stock game. Not only its location, but it looks like pearl or portsmouth its so big! If they wanted to put a port in the solomons they should have put it at Tulagi, there was a least a jetty or two until the USN blew them to smitherines.

tater
09-05-07, 10:00 PM
Easy enough to fix in campaign_LOC.mis ;)

tater

leovampire
09-06-07, 12:37 AM
Just make sure you match up the docked ships tater so they are not all sinking inside of the docks.

tater
09-06-07, 08:32 AM
The docks should all simply be removed. At Honaria, all the ships, too.

Rabaul need the docs removed, and most of the ships (ships can be at anchor).

Until we can make some port facilities that look like they belong in the SWPA, not Germany, it's best when in doubt to simply remove them. Empty jungle is far more realistic than a giant port with cranes in 99% of the cases.

mrbeast
09-06-07, 09:26 AM
The docks should all simply be removed. At Honaria, all the ships, too.

Rabaul need the docs removed, and most of the ships (ships can be at anchor).

Until we can make some port facilities that look like they belong in the SWPA, not Germany, it's best when in doubt to simply remove them. Empty jungle is far more realistic than a giant port with cranes in 99% of the cases.

Tulagi should have some small facilities as it was the pre-war provincial capital of the solomons there were quite a few buildings and even a cricket pitch left over from the British administration. Would be cool if that could be added to the game.

In general the dock graphics suck compared to the ships, subs and the environment, even in stock SH4. The port graphics look pretty crude. Probably because most of them have been lifted right out of SH3! Is it me or are some of the cranes a little too modern looking? :hmm:

tater
09-06-07, 09:41 AM
I agree if we had any facilities at all that were even slightly small. The 2 "Very Small Pacific" port facilities are relatively speaking huge. They have large finger docks of concrete, a lighthouse, europeans buildings, and cranes.

They look silly in the pacific.

Tulagi had a rickety wooden pier in RL.

mrbeast
09-06-07, 09:55 AM
I agree if we had any facilities at all that were even slightly small. The 2 "Very Small Pacific" port facilities are relatively speaking huge. They have large finger docks of concrete, a lighthouse, europeans buildings, and cranes.

They look silly in the pacific.

Tulagi had a rickety wooden pier in RL.

Yeah I've seen a few pics of Tulagi and it does look pretty rickety. I guess some new dock graphics will have to go on the 'to-do' list after some new ships.

Hows the work on the new ships coming on Tater? Can't wait to get my teeth into a few 'Sea Trucks' and coastal transports! :arrgh!:

leovampire
09-06-07, 11:15 AM
Kriller2 has made a mod in the past that makes all the docks, crane's and trucks and what looking really good he spent a lot of time on it. Maybe you should check it out.

mrbeast
09-06-07, 11:47 AM
I've got them on his environment mod and you're right he did a good job they look 100% better than the stock graphics. But I think the devs could have done a better job on them rather than just porting in most of the stuff in from SH3. But I guess what with the short time they had to release the game it was the easiest solution. But as Tater says for most of the pacfic they look out of place, just to big.

tater
09-06-07, 12:13 PM
When S3D can do 3D and easy cloning, I'll be all over this. A lot can be done by simply deleting things from cloned port objects. Remove 90% of the cranes. Remove many (all?) light houses. Fancier work by adding wooden piers, orretextures are also possible.

mrbeast
09-06-07, 12:44 PM
When S3D can do 3D and easy cloning, I'll be all over this. A lot can be done by simply deleting things from cloned port objects. Remove 90% of the cranes. Remove many (all?) light houses. Fancier work by adding wooden piers, orretextures are also possible.

Execellent :cool: ! Stock SH4 is gonna look more and more like a Beta version than a finnished product when all the work you and Leo, Kriller and all the rest of the modders are developing is finnished! :up: :up: :up:

Those bloomin light houses!!! :nope:

They should all be blacked out during wartime AFAIK. Thats if they should be there at all. I seem to remember seeing some cool marker bouys somewhere that someone made for SH3. They really looked the part with a bell and a beacon on the top. They would be much better than the lighthouses currently in the game. Would be cool if they could be ported in and used in a future harbour mod.

leovampire
09-06-07, 12:56 PM
but never got a reply back from him. Someone had asked me in a PM if those water marker bouy's could be put into the game.

mrbeast
09-06-07, 01:27 PM
Thats a shame those bouys where really cool, even had a ringing bell sound effect added to them.

LukeFF
09-06-07, 07:03 PM
I got a lifeguard duty mission once that put me off Guadalcanal, in Iron bottom Sound! Wouldn't they just send out a PT boat or something to pick them up? This mission was set after the US invasion so not only was I faced with a pretty tedious task but it was pretty preposterous as far as realism goes. :-?

As tater has said, most of the stock lifeguard missions are pretty screwy, plus they are sorely lacking in variety. I want to move the date and location of that Guadalcanal mission to some other one, because it is really silly having it at the current date and time. Other things I'm working on:

Randomized locations for downed pilots. Now they don't come down in the same location every time the mission is generated.
Adjusted generation of missions: lifeguard duty assignments are now generated no more than 3 weeks before the downed pilots actually show up. This gives the player ample time to reach the lifeguard zone and eliminates the silliness of getting a lifeguard order months in advance. :roll:
Brand new missions in brand new locations, such as off Shanghai, Hong Kong, the Home Islands, and Marcus Island (wayyyyyyyyyyy out in the middle of nowwhere, lol). Based on the information from the Navy's historical research web site, all of these new missions are based on their historical dates and locations.Already I've added 8 new lifeguard missions, and I've barely scratched the surface of the information I've found online. In the end there should be more than plenty of lifeguard missions to go around.

tater
09-07-07, 10:53 AM
The stuff LukeFF is working on is very cool, and really needed. The whole patrol objectives/dynamic missions aspect of the game has a huge potential to improve the gameplay experience if redone properly.