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tater
09-07-07, 12:42 PM
Not sure if this is merely an issue of docked ships/subs, or if the subs are WAY to tough to sink, but in a test I was doing, a docked S-18 took every single torpedo from my Gar without sinking, then a fair bit of my gun ammo for good measure). There was almost nothing left but hole templates.

Is this a problem with the subs as AI, the subs in general, or does "docking" make them indestructible?

tater

leovampire
09-07-07, 01:01 PM
I sunk a sentoku put one forward one aft then when it was at an angle on the bottom but not sunk the conning tower was at a perfect height to put a fish in it once I did that it was on the bottom and sunk.

I have never tryed the mini sub's yet.

tater
09-07-07, 01:04 PM
I was trying to sink a US sub...

tater

leovampire
09-07-07, 01:13 PM
I forgot about that mission being worked on!!!


You might have to create a cloned sub with the zon file of it reconfigured to be less resiliant and lower armor and flood time settings.

Plus this will allow you to change the award system for doing that mission.

tater
09-07-07, 01:18 PM
True... wonder if I can change the zon in a "bungo pete" clone while still pointing at the stock dat.

Will test.

If that works, I can think of a few other possible missions...

tater.

leovampire
09-07-07, 01:29 PM
but thought the sugestion might help in solving problems.

sergbuto
09-07-07, 01:30 PM
Not sure if this is merely an issue of docked ships/subs, or if the subs are WAY to tough to sink, but in a test I was doing, a docked S-18 took every single torpedo from my Gar without sinking, then a fair bit of my gun ammo for good measure). There was almost nothing left but hole templates.

Is this a problem with the subs as AI, the subs in general, or does "docking" make them indestructible?

tater
It is subs in general. To be more exact, their damage model. Player subs were already too strong in SH3 (my guess this was intentionally done for the playability purpose). In SH4, Devs made subs even stronger, much stronger. Now when it comes to Sentoku and mini sub, the damage model from the US subs was applied. That is why they are strong.

In my Japanese AI subs mod, I actually made a damage model for B1-class and others which allows to kill and sink them with one-two torpedoes. Quite fragile.

FAdmiral
09-07-07, 03:27 PM
That mod must not be done yet because the DL link is not active....

JIM

tater
09-07-07, 04:28 PM
That helps, sergbuto. I might end up cloning a US sub (or two) for my purpose.

tater

tater
09-07-07, 05:52 PM
Doing a bungo pete clone with a new zon seems to work fine. Still impossible to sink with the hitpoints changed from 500 to 80, but it will be marked as destroyed at least.

Webster
09-07-07, 08:04 PM
Not sure if this is merely an issue of docked ships/subs, or if the subs are WAY to tough to sink, but in a test I was doing, a docked S-18 took every single torpedo from my Gar without sinking, then a fair bit of my gun ammo for good measure). There was almost nothing left but hole templates.

Is this a problem with the subs as AI, the subs in general, or does "docking" make them indestructible?

tater

well this happens to me with enemy subs in harbors. i put 4 fish in one one time and it was all under but the scope and no kill. if the water is shallow enough you can throw the kitchen sink at em and they squat down or look as though they sunk but never register as sunk because conning tower or scope or whatever never goes under enough to trip the trigger. i think the game gives them better armor as well.

tater
09-07-07, 09:15 PM
In the case of the pig boat, I put every single torp from a gar (even with the hitpoints modded down from 500 to 80) into a pig boat, and it didn't sink. Not meaning the scope was above water, it didn't sink at all. Didn't take a list, go down at the bow, nothing.

tater

sergbuto
09-08-07, 02:29 AM
That mod must not be done yet because the DL link is not active....

JIM
Yes, it is not finished yet. Currently, most of my time dedicated to SH4 modding (which is not that much) is spent on a cameras mod. Always wanted to do it for SH3 but got into doing it only after switching to SH4 where the visuals are really great and serve a good stimulus. Since my mashine is relatively outdated, testing (game loading) consumes most of the modding time. But I already got some satisfaction when I came up with the free-walk camera trick. :)

Anvart
09-08-07, 02:44 AM
I sink sen toku by one torpedo hit (in stock) ... :hmm:

switch.dota
09-08-07, 06:09 AM
Doing a bungo pete clone with a new zon seems to work fine. Still impossible to sink with the hitpoints changed from 500 to 80, but it will be marked as destroyed at least.
Maybe some internal compartment fiddling would help? Like WernerSobe did with most ships in SH4 in his NSM mod.

Anti_Ship_Fella
09-08-07, 07:06 AM
hey i sank a gato while it was moving with one torp

tater
09-08-07, 08:07 AM
I think docking changes them sinking wise.

tater

Webster
09-09-07, 11:20 AM
In the case of the pig boat, I put every single torp from a gar (even with the hitpoints modded down from 500 to 80) into a pig boat, and it didn't sink. Not meaning the scope was above water, it didn't sink at all. Didn't take a list, go down at the bow, nothing.

tater

well i never spent too much time on it but a center hit with torp is ineffective so i just shoot them for or aft of con and they go down with usually 2 or 3 torps. when i put 4 into midships under the con of a docked sub and it was still looking normal and undamaged, i left since i had no more fish.

going by what i saw i figured it was extra armor to midships so for and aft target is the way to go but again if in port it may not sink deep enough to register sunk. so a kill is not registered by attack but by flooding from damage. this is a game error that needs fixing.

i've only attacked subs docked in port so i cant say anything to compare with at sea

tater
09-09-07, 11:29 AM
This was "docked" but not at a port, just in open water deeper than the sub by 2-3X.

I spread the fish pretty evenly, the boat what shreaded visualy. No rudder, screws, etc. Damage holes more than 50% of the length of the hull (some hit but showed no template in between).

Hard to believe anyone gets sunk at all in a sub.

Torpex752
09-10-07, 05:25 AM
This was "docked" but not at a port, just in open water deeper than the sub by 2-3X.

I spread the fish pretty evenly, the boat what shreaded visualy. No rudder, screws, etc. Damage holes more than 50% of the length of the hull (some hit but showed no template in between).

Hard to believe anyone gets sunk at all in a sub.

Maybe the game is coded to prevent same side killings? Just a thought.

Digital_Trucker
09-10-07, 10:48 AM
Maybe the game is coded to prevent same side killings? Just a thought.

Nope, same side killings are allowed:oops: Don't ask me how I know.