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linerkiller
09-10-07, 06:55 AM
Hi all...
Recently I have learned that in 1943 US submarines covered Allied landings in French's african coast with the activity of a sub group (forget the exact name) based in Scotland. Also if the brand-new Gato-class subs sent there were hampered by severe problems with H.O.R. engines, they managed to sink or damage some German & French blockade runners.
So....
Is possible to add these missions to SH4?? Obviously adding new bases....Surely this options will increase gameplay:up:

sergbuto
09-10-07, 07:04 AM
Besides the participation in the Allied landings cover, a number of US subs did patrols from Britain (five each).

ReallyDedPoet
09-10-07, 07:05 AM
This would be a nice addition to the game :yep:


RDP

hyperion2206
09-10-07, 07:48 AM
It would be a nice addition to the game, but it would become rather boring after few patrols I think. No ships to sink, just cruising around.... hey, that sounds too familiar.... SH3?:hmm:

linerkiller
09-10-07, 08:30 AM
More traffic ( german/vichyfrench) could be added, and AI u-boats could be the targets for special anti submarine patrols in the North Sea ( also if not historically,just to improve gameplay) or in the Bay of Biscay:hmm: ....Not boring at all!:up:

Hitman
09-10-07, 09:09 AM
More traffic ( german/vichyfrench) could be added, and AI u-boats could be the targets for special anti submarine patrols in the North Sea ( also if not historically,just to improve gameplay) or in the Bay of Biscay:hmm: ....Not boring at all!:up:


Yes that was the idea when the US subs were sent to the Atlantic. Sneaking upon german bases in France/Norway and torpedoing U-Boots leaving on patrol or surface raiders. However, IIRC no US sub scored any success in the Atlantic, opposite to what happened in the Pacific where at least 1 german IXD/2 U-Boot was sunk by torpedoes (Only 1? Can someone confirm/correct that?:doh: )

In any case, I also would like to see that added to SH4. The more options, the merrier, and with the modular campaign approach that should be certainly easy to do with the converted ships from SH3 :up:

switch.dota
09-10-07, 09:09 AM
That would put so much stress on the engine it wouldn't even be funny. Basically you'd need additional campaign layers to represent the atlantic traffic.

Hitman
09-10-07, 09:13 AM
Oh.....:huh:

Also if only two or three layers of german ships are added? :hmm:

May be then use a JSGME ready replacement campaign with blank files for all Pacific layers when using the Atlantic one and vice-versa :ping:

linerkiller
09-10-07, 10:01 AM
That would put so much stress on the engine it wouldn't even be funny. Basically you'd need additional campaign layers to represent the atlantic traffic.
:o Stress?...also using the very same Jap ships in the German roster?...we only need AI U-boote

denis_469
09-10-07, 10:15 AM
More traffic ( german/vichyfrench) could be added, and AI u-boats could be the targets for special anti submarine patrols in the North Sea ( also if not historically,just to improve gameplay) or in the Bay of Biscay:hmm: ....Not boring at all!:up:


Yes that was the idea when the US subs were sent to the Atlantic. Sneaking upon german bases in France/Norway and torpedoing U-Boots leaving on patrol or surface raiders. However, IIRC no US sub scored any success in the Atlantic, opposite to what happened in the Pacific where at least 1 german IXD/2 U-Boot was sunk by torpedoes (Only 1? Can someone confirm/correct that?:doh: )

In any case, I also would like to see that added to SH4. The more options, the merrier, and with the modular campaign approach that should be certainly easy to do with the converted ships from SH3 :up:

Why not have success?
"SS-221" - 19.02.43 german escort ship "V-408" sunk
"SS-233" - 08.11.42 french ship "Ville de Havre" damage
"SS-235" - 04.01.43 german minesweeper "M-4242" damage
"SS-235" - 25.01.43 german ship "Nordfels" damage
"SS-235" - 01.04.43 italian ship "Pietro Orseolo" damage
"SS-235" - 01.04.43 garman destroyer "Z-23" damage
"SS-220" - 26.12.42 spain ship "Compomanes" damage

It's in Atlantic.

sqk7744
09-10-07, 11:56 AM
Can't wait to return to the Atlantic :arrgh!:

linerkiller
09-11-07, 01:10 AM
Why not have success?
"SS-221" - 19.02.43 german escort ship "V-408" sunk
"SS-233" - 08.11.42 french ship "Ville de Havre" damage
"SS-235" - 04.01.43 german minesweeper "M-4242" damage
"SS-235" - 25.01.43 german ship "Nordfels" damage
"SS-235" - 01.04.43 italian ship "Pietro Orseolo" damage
"SS-235" - 01.04.43 garman destroyer "Z-23" damage
"SS-220" - 26.12.42 spain ship "Compomanes" damage

It's in Atlantic.[/quote]
yes...they also damaged a spanish tanker creating a diplomatic incident.
Their efficence was somehow low because of severe problems with diesel engines and because the skippers were not allowed to fire more than two or three torps in each attack. ( to have the maximum number of weapons to fire during a possible encounter with a raider or the Tirpitz ( in case of an atlantic raid bismarck style) ,the real targets intended for these patrols).

mrbeast
09-11-07, 07:33 AM
That would put so much stress on the engine it wouldn't even be funny. Basically you'd need additional campaign layers to represent the atlantic traffic.

I agree, all those new campaign layers and Tater has not finnished rewriting and improving the pacific ones yet! Very big job, would basically involve rewriting SH3 to be in SH4.:o

Possibly in the future but not at the moment I think.

sqk7744
09-11-07, 09:48 AM
Agreed, thou if one was to do Atlantic patrols do you really need all the Pacific traffic? Good idea Hitman! disabling the Pac and enabling the Atlantic traffic via JSGME. And, All the ships/boats, missions, coastal and harbor traffic, ports, and career starting locations need to be ported or built from scratch. But a great idea once done! :up:

sergbuto
09-11-07, 09:53 AM
All the missions, coastal and harbor traffic, ports, and career starting locations need to be built from scratch.
Not at all. A big part of that can be imported/converted from SH3.

There can't be a big load on the engine because US sub patrols took place only for one year or so.

sqk7744
09-11-07, 10:59 AM
All the missions, coastal and harbor traffic, ports, and career starting locations need to be built from scratch. Not at all. A big part of that can be imported/converted from SH3.

There can't be a big load on the engine because US sub patrols took place only for one year or so.

Cool, great to hear!

So this might be a reality:
We're happy working out of Pearl and get a reassignment, transit boat to Portsmouth.

;) Anyone up for a cruise?

mrbeast
09-11-07, 11:10 AM
Actually this idea might have more going for it first appears. But with a slight modification....How about instead of just US subs which only have a few missions available for a short time and only for a handful of boats we take the idea further and do RN boats in the Atlantic too? Make it into an Allied sub campaign?

Think about it guys; tons of missions, for the whole war, many of them of a more unusual variety such as recon, landing agents, picking up agants, dropping off sabotage parties etc plus all the usual patrol missions and merchant attacks plus U Boat interdiction off the French coast. U class boats in the Med waged a very successful war on Axis convoys heading to north Africa. Many different sub classes and we've already got one, lend-lease S Boats. This also has overlap to the Pacific and SE Asia theatres. Perhaps that would be a good place to start as it could just be tagged onto existing campaign layers etc.

So what do you think? Would actually be more work than just US subs but think their addition would be more rewarding considering the wider possibilities for missions etc. :hmm:

linerkiller
09-12-07, 12:40 AM
Actually this idea might have more going for it first appears. But with a slight modification....How about instead of just US subs which only have a few missions available for a short time and only for a handful of boats we take the idea further and do RN boats in the Atlantic too? Make it into an Allied sub campaign?

Think about it guys; tons of missions, for the whole war, many of them of a more unusual variety such as recon, landing agents, picking up agants, dropping off sabotage parties etc plus all the usual patrol missions and merchant attacks plus U Boat interdiction off the French coast. U class boats in the Med waged a very successful war on Axis convoys heading to north Africa. Many different sub classes and we've already got one, lend-lease S Boats. This also has overlap to the Pacific and SE Asia theatres. Perhaps that would be a good place to start as it could just be tagged onto existing campaign layers etc.

So what do you think? Would actually be more work than just US subs but think their addition would be more rewarding considering the wider possibilities for missions etc. :hmm:
i'm not a modder but i think that this would be a very hard work...maybe my idea is more simple...we only have to create a new base and some traffic...without change radically the game.
Like with the mod Improved Campaign Layer by Tater wich creatd the Aleutian Campaign....

mrbeast
09-12-07, 03:37 PM
I agree it would be hard work but, just think it would be an interesting idea. The Atlantic Sharks modding crew are attemping to convert SH4 and SH3 into one game by basically porting in as much of SH3 into SH4 as poss and modding new subs etc for the U boats. So you get the graphics of SH4 but with the game from SH3. If they manage it, adding Royal Navy subs to SH4 may well be a posibility.

If you look on the GWX thread on the SH3 mod forum they have some very nice RN sub models that they plan on adding to the final GWX version. Once everybody has figured out the process for creating new units from scratch in SH4 would not be a great leap to adding them in the existing pacific campaign for use in SE Asia. Perhaps first as AI controlled maybe later as a player contolled sub? I don't know how realistic this is just speculation on my part, I don't know very much about how to go about creating anything like this techwise though.:oops:

RN subs have never been simulated in a computer game AFAIK (ok GWX does have some lend lease S boats as AI subs). Admittedly they weren't as numerous as the U boats or as glamourous as the US fleet boats (RN subs are a bit on the ugly side too ;)) and they didn't sink the tonnage, but they served all over the place and IMO they are a bit of a forgotten chapter in WWII naval history.

Anyway doesn't hurt to kick a few ideas around see where they go.:hmm:

linerkiller
09-13-07, 07:05 AM
I agree it would be hard work but, just think it would be an interesting idea. The Atlantic Sharks modding crew are attemping to convert SH4 and SH3 into one game by basically porting in as much of SH3 into SH4 as poss and modding new subs etc for the U boats. So you get the graphics of SH4 but with the game from SH3. If they manage it, adding Royal Navy subs to SH4 may well be a posibility.

If you look on the GWX thread on the SH3 mod forum they have some very nice RN sub models that they plan on adding to the final GWX version. Once everybody has figured out the process for creating new units from scratch in SH4 would not be a great leap to adding them in the existing pacific campaign for use in SE Asia. Perhaps first as AI controlled maybe later as a player contolled sub? I don't know how realistic this is just speculation on my part, I don't know very much about how to go about creating anything like this techwise though.:oops:

RN subs have never been simulated in a computer game AFAIK (ok GWX does have some lend lease S boats as AI subs). Admittedly they weren't as numerous as the U boats or as glamourous as the US fleet boats (RN subs are a bit on the ugly side too ;)) and they didn't sink the tonnage, but they served all over the place and IMO they are a bit of a forgotten chapter in WWII naval history.

Anyway doesn't hurt to kick a few ideas around see where they go.:hmm:
:up: .....Always hoping in a light,not revolutionary but functional mod!!