View Full Version : Where is the Environment Mod ?
WilhelmTell
08-24-07, 05:27 AM
Is it stolen ? :doh:
Seriously, I cannot find the thread of Seeadler's Environment Mod 1.0 !:hmm:
Also the WIP thread is gone. :confused:
FooFighters
08-24-07, 05:49 AM
Due to some small problems with the mod, it is postponed at the moment..
Seeadler is working on it to fix it !
:up:
But why the threads are deleted? :huh:
FooFighters
08-24-07, 06:17 AM
But why the threads are deleted? :huh:
Good question.. I don't know the answer :hmm:
sneekyzeke
08-24-07, 06:19 AM
I was playing around with it last nite, mostly adjusting my graphics card settings, and something VERY weird happened that i'd never seen before. I won't go into detail unless i'm asked for troubleshooting etc., but i re-booted my PC and started a new campaign and the problem had gone away (theme song from "Twilight Zone"). I have no idea of the cause but i'm sure it'll be fixed soon. I think we kinda leaned on Seaddler too much to get him to release before he was really ready to. "We must learn patience Daniel-Sahn".:rotfl:
Yeah I noticed that the reflections of all ships in the surrounding water were messed up. My subs conning tower looked like a picket fence in the reflection, also anything above water when viewed from below the water was not right.
I've been playing with it all morning as his water is beautiful!!!!!!:up:
The Sky boxes rule too!:rock:
WilhelmTell
08-24-07, 07:33 AM
Yeah I noticed that the reflections of all ships in the surrounding water were messed up. My subs conning tower looked like a picket fence in the reflection, also anything above water when viewed from below the water was not right.
I've been playing with it all morning as his water is beautiful!!!!!!:up:
The Sky boxes rule too!:rock:
The reflexion issue wasn 't a big problem. I fixed it with the minitweaker that I've used on his scene.dat.
If you like you can do it as well until Seeadler comes with the new version.
Apply those 4 values on the scene.dat:
http://img81.imageshack.us/img81/1048/environfixbm6.th.jpg (http://img81.imageshack.us/my.php?image=environfixbm6.jpg)
Yeah I used the same fix, all reflections seem ok now :)
Simon
sneekyzeke
08-24-07, 07:43 AM
Oh yeah, it's all getting superb! I didn't even notice anything wrong with reflections etc.; all was going well but i musta got a corrupt save file or something; it kinda put the graphics in "stoopid" mode; the sky got almost black, everything looked weird, and it slowed to 2 FPS! And no matter what i did (loading other saves, starting new games, exiting and changing card settings, etc.) it wouldn't reset. Re-booted, started new game, it was fine. One of those things i guess but i don't think it had anything to do with the mod. But it's all reversable so i'll just keep playing with it and see what they come out with next!
sneekyzeke
08-24-07, 07:53 AM
When i try to enter values like number comma number (0,95) all that appears on the left after saving is the last whole number entered. Any ideas?
Edit: Uhhh, never mind; i guess it's supposed to a decimal, but for some reason in some posts it looks like a comma. Anyway, that's what the voices in my head tell me and i always do what they say.:doh: :88)
W_clear
08-24-07, 08:42 AM
Don't worry. Please wait .I believe Seeadler is sure to finish his great MOD .:up:
Seadogs
08-24-07, 09:19 AM
Hope to hear more on this soon. Really hope this wasn't scraped, looked like it had great promise.
Digital_Trucker
08-24-07, 09:27 AM
When i try to enter values like number comma number (0,95) all that appears on the left after saving is the last whole number entered. Any ideas?
Edit: Uhhh, never mind; i guess it's supposed to a decimal, but for some reason in some posts it looks like a comma. Anyway, that's what the voices in my head tell me and i always do what they say.:doh: :88)
Someone correct me if I'm wrong, but I believe that European notation uses the comma and decimal point in the reverse of what we do on this side of the pond. Kinda like the metric vs imperial thing.
I had no problems with the mod (other than the reflections that I fixed with WilhelmTells' solution : Thanks, WT:up: , BTW). Didn't get to play too long with it though.
Canonicus
08-24-07, 09:53 AM
This mod has seafoam texturing problems too. Look at the ocean when the wave state is high and you'll notice repetitive texturing thats probably not what Seeadler had in mind.
I guess he felt a little pressure to get it out. Hopefully all can be fixed soon,cause I REALLY like the seafoam :up:
sneekyzeke
08-24-07, 09:58 AM
[OT]
Someone correct me if I'm wrong, but I believe that European notation uses the comma and decimal point in the reverse of what we do on this side of the pond. Kinda like the metric vs imperial thing.
Well, now you know my handle is really "Zeke da sneak from da creek". Hell, I jus' started wearin' shoes last week!:rotfl:
ReallyDedPoet
08-24-07, 10:10 AM
Hope to hear more on this soon. Really hope this wasn't scraped, looked like it had great promise.
I am sure it won't be scrapped, if Seeadler needs more time, he has earned it. We can all wait :yep:
RDP
Snakeeyes
08-24-07, 10:17 AM
Can it be loaded up through the generic mod loader or do we have to do a load of manual tweaking?
AVGWarhawk
08-24-07, 10:38 AM
Mod enabler works fine with this. I used it last night and had no issues.
Seadogs
08-24-07, 10:53 AM
Hope to hear more on this soon. Really hope this wasn't scraped, looked like it had great promise.
I am sure it won't be scrapped, if Seeadler needs more time, he has earned it. We can all wait :yep:
RDP
Didn't mean to imply otherwise, by all means take whatever time is needed. Just strange the whole thread is gone. Thats all.
SlimDuce
08-24-07, 12:02 PM
Bummer, I get interent at my house tonight and the very first thing I was going to to was download this and LBO. Anyone have any idea how to get my hands on it now that the thread is gone?
AVGWarhawk
08-24-07, 12:07 PM
Apparently something is going on with it and he is looking into correcting the issue. Best just to wait.
panzer 49th
08-24-07, 01:19 PM
Aww shoot I was just going to download this oh well its worth the wait hope to get it soon but take all the time you need to fix the problems i will wait patiently
Subject
08-24-07, 02:13 PM
Haven't had time to test, so don't know if it means anything, but I noticed that folders "Environment_Mod_v1_LBO8\Data" and "Environment_Mod_v1_LBO9\Data" each contain a "Copy of Scene.dat"... remembering it's known to cause "trouble".
And don't have time to play until tomorrow! http://i189.photobucket.com/albums/z15/subject_rod/smilies/weeping.gif
But d*mn! SH IV is gonna look even more... amazing... fantastic... stunning... :rock:
leovampire
08-24-07, 02:53 PM
But I think some of the issue was the moon's size vs the sun as I beleve he edited them by taking the scene file apart and changed the size instead of adjusting it using the tweeker program. What I did to solve that was use my original LBO mod scene file and it put the sun and moon back into perspective. Butdiduse Kriller's moon file from his mod because I liked the white moon better.
I think what he was trying to acheive was make the sun and moon get smaller as they got higher in the sky and lost the compair to ground object perspective as it gets higher up but if you evenly adjust the sun and moon in all the sky file drop downs you can achive it much easier that way rather than trying to resize the objects.
I am just speculating here but it seems to me that was part of the problem.
FooFighters
08-24-07, 05:02 PM
Yeah I noticed that the reflections of all ships in the surrounding water were messed up. My subs conning tower looked like a picket fence in the reflection, also anything above water when viewed from below the water was not right.
I've been playing with it all morning as his water is beautiful!!!!!!:up:
The Sky boxes rule too!:rock:
The reflexion issue wasn 't a big problem. I fixed it with the minitweaker that I've used on his scene.dat.
If you like you can do it as well until Seeadler comes with the new version.
Apply those 4 values on the scene.dat:
http://img81.imageshack.us/img81/1048/environfixbm6.th.jpg (http://img81.imageshack.us/my.php?image=environfixbm6.jpg)
Although this get rid of the reflection problem, it also creates a strange looking reflection on the water in the distance (ca 4km from the sub).
I played with scene.dat myself, but coult not fix it.
Anybody found a fix yet ? Do other people have this same problem ?
I have this same problem also with the scene.dat from TM1.6.
The only way to fix it is putting the 4 data back to 0 in enviroment in minitweaker.
Than it's nice and smooth (only with weird reflections on conning tower)
It's the white reflections a few km from the boat
http://www.oldsmobile1958.com/extra/ref1.jpg
http://www.oldsmobile1958.com/extra/ref2.jpg
jaketoox
08-24-07, 05:10 PM
But I think some of the issue was the moon's size vs the sun as I beleve he edited them by taking the scene file apart and changed the size instead of adjusting it using the tweeker program. What I did to solve that was use my original LBO mod scene file and it put the sun and moon back into perspective. Butdiduse Kriller's moon file from his mod because I liked the white moon better.
I think what he was trying to acheive was make the sun and moon get smaller as they got higher in the sky and lost the compair to ground object perspective as it gets higher up but if you evenly adjust the sun and moon in all the sky file drop downs you can achive it much easier that way rather than trying to resize the objects.
I am just speculating here but it seems to me that was part of the problem.
..so does it mean that using your original scene.dat...all will be fine..
..i recognized too that sun and moon were too small with my cameras.dat settings (51 degrees angular angle on bridge, or dummy_cam_conning_deck, which looked just right for me).....i also had tweaked sun radius to 2300 and moon radius to 1800 in scene.dat (there was a thread according real size of sun and moon)... with those settings i had RL sized moon and sun....only thing is that ZMax( the horizon) must be more than 2300 with those settings in scene.dat, or you will not see the sun......
jake
leovampire
08-24-07, 05:24 PM
the only problem with making the sun and moon actual real life size is that the earth circumfrance in the game is smaller than actual size as well so if you do what you said it changes the way the sun and moon interatc with the sky and time od days and nights.
BTW sorry for my spelling today having an off day mind wise today
FooFighters
08-24-07, 05:34 PM
Do you maybe have an idea how to fix my reflection problem
(see 3 posts up :up: )
leovampire
08-24-07, 05:44 PM
My first sugestion is to use the scene.dat file from LBO and not the one from the Environment Mod right now.
Some of the values you can change using the mini tweeker can cut into the the reflections values if you go to far with the limits and or number of digits. I think some where along the line Seeadler did this in his adjustments and it became a permenant part of the file. I have made this mistake before and had to start with a new scene file altogether when I was looking at the reflections for LBO.
That is why when Seeadler said he was doing it I just droped my end of the project and put everything back to normal.
So that is my best sugestion for now guys!!!
FooFighters
08-24-07, 05:48 PM
My first sugestion is to use the scene.dat file from LBO and not the one from the Environment Mod right now.
Some of the values you can change using the mini tweeker can cut into the the reflections values if you go to far with the limits and or number of digits. I think some where along the line Seeadler did this in his adjustments and it became a permenant part of the file. I have made this mistake before and had to start with a new scene file altogether when I was looking at the reflections for LBO.
That is why when Seeadler said he was doing it I just droped my end of the project and put everything back to normal.
So that is my best sugestion for now guys!!!
Does this mean I have to remove the enviroment mod for now ?
Because Seeadler mod + your LBO scene also gives the same problem in my game..
jaketoox
08-24-07, 05:56 PM
the only problem with making the sun and moon actual real life size is that the earth circumfrance in the game is smaller than actual size as well so if you do what you said it changes the way the sun and moon interatc with the sky and time od days and nights.
BTW sorry for my spelling today having an off day mind wise today
..but differene for that is not so huge..so..i'll still use that 51 degrees setting in my cameras.dat, because it feels more real compared to stock 75 degrees...apparently it is impossible to combine RL view and RL moon&sun together...i prefer the view over sky objects......(i had to wrestle with that and sky objects lost this time...)
jake
PS. i suggest to try that 51 degrees for conning deck view...it looks good....especially with the new LBO:yep:
(http://www.subsim.com/radioroom/member.php?u=222026)
leovampire
08-24-07, 06:05 PM
if that didn't solve your problem then I am not sure what is going on at your end.
At the moment I don't have the game running so can not take a relook because I am making some serious adjustments to the particles file adding smoke effects from 2 differn't mods and fixing the camera so the ocean's stop jiggling with camera movment.
When I was looking at and testing seeadlers new mod I did not notice the problem you are having and showing in the pictures so until I can take a look again I am not sure how to solve your paticular problem.
Sorry just no answers at the moment and I am making some speculations on some of the could be problems at the moment with the reflections based on past experience. Without Seeadler talking to me I can not be totoly sure what is happening as he never gave me any data concerning what he was doing.
AVGWarhawk
08-24-07, 06:06 PM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img24-8-2007_1857.26_765.jpg
Lucky for me I was able to get the original. Take a look at that water. It really looks like sea foam. I did notice the shadows of the submarine in the water as bit odd. Other than that, this is one creative mod and the best rendition of water I have seen. The water looks so real it is utterly amazing. Beautiful work. My hats off to you!
BTW, the sun looks fine to me.
leovampire
08-24-07, 06:10 PM
on the sea foam effects they look awsome in the new high sea's I got running no doubt about it.
And he did a good job blending the sky effects coloring as well.
AVGWarhawk
08-24-07, 06:41 PM
on the sea foam effects they look awsome in the new high sea's I got running no doubt about it.
And he did a good job blending the sky effects coloring as well.
Definitly Leo. Your work with this coloration is just gorgeous! I'm simply astonished:rock:
leovampire
08-24-07, 07:06 PM
http://static.filefront.com/images/personal/l/leovampire/93141/mhejiukcdx.thumb250.jpg (http://gallery.filefront.com/leovampire//737404/) http://static.filefront.com/images/personal/l/leovampire/93141/xuqbchrmpj.thumb250.jpg (http://gallery.filefront.com/leovampire//737418/)
I don't see a problem at the moment but I will keep looking!
What may make a difference is I am running Seeadlers environment mod on top of Kriller2's work with my LBO scene file and as you can see it looks pretty clean and clear to me!
So try that combination and see if it fix's your problem guys.
That screenshot looks like someone took a photograph of the sea and photoshopped in the submarine. Best water in any naval game, ever.
leovampire
08-24-07, 07:16 PM
I wish you could see in your own game how beautiful everything looks. Every shadow in side and out side of the sub shows up you can make out jaw lines on the crew and so much more.
http://static.filefront.com/images/personal/l/leovampire/93141/qkkmxgmahq.thumb250.jpg (http://gallery.filefront.com/leovampire//737412/) http://static.filefront.com/images/personal/l/leovampire/93141/lgnhbhiqgc.thumb250.jpg (http://gallery.filefront.com/leovampire//737413/)
here is a good example
Ducimus
08-24-07, 07:47 PM
This mod has seafoam texturing problems too. Look at the ocean when the wave state is high and you'll notice repetitive texturing thats probably not what Seeadler had in mind.
Thats a rendering issue with the games rendering. I dont think thats fixable. I saw the same thing in SH3.
Now then, since i incorporated the 8KM version of this mod in TM 1.6, can someon eexplain to me, aside from the shadowing issues which i tweaked/fixed, what exactly is the problem with it?
leovampire
08-24-07, 07:54 PM
Work combined with my scene.dat file
http://static.filefront.com/images/personal/l/leovampire/93141/cajgryvhjs.thumb250.jpg (http://gallery.filefront.com/leovampire//737474/)
And Duciums your right it is the same rendering problem with some of the ocean effects as well!
The game engine just needs a little more work to make it all look and function right.
As to answer your question it is just a mater of blending differn't mod's right now to get what your
looking for in the game. Until Seeadler is back with his repairs to the Environment.
First install Kriller's work then over it install Seeadler's work then add my Scene.dat file
That is the best combination I found although I removed the moon file from the Environmant mod because
I like the white Moon look better at night on the new sky line. Nicer reflections on the water as well.
AVGWarhawk
08-24-07, 08:18 PM
Leo, you shadows look to be correct. Mine are jaggy and do not blur with the water. I tried adding Krillers with this mod and still the same. Still a sweet mod.
Canonicus
08-24-07, 08:39 PM
This mod has seafoam texturing problems too. Look at the ocean when the wave state is high and you'll notice repetitive texturing thats probably not what Seeadler had in mind.
Thats a rendering issue with the games rendering. I dont think thats fixable. I saw the same thing in SH3.
Now then, since i incorporated the 8KM version of this mod in TM 1.6, can someon eexplain to me, aside from the shadowing issues which i tweaked/fixed, what exactly is the problem with it?
I seem to remember someone saying that about the periscope animations too.
If the stock seafoam texture files render ok ...why can't the modified seafoam files be made to do the same?
I think I'll be sticking to the stock seafoam if that repetitive, unnatural look is not somehow fixed..even though I think, outside of that problem ,they are an improvement.
leovampire
08-24-07, 09:02 PM
Seadlers work combined
http://static.filefront.com/images/personal/l/leovampire/93141/amchxczwka.thumb250.jpg (http://gallery.filefront.com/leovampire//737585/)
Ducimus
08-24-07, 09:05 PM
>>I seem to remember someone saying that about the periscope animations too.
Thats what Dan, you know, the lead designer of SH4, Told me in an E Mail.
Maybe im just jaded, and i probably am, but the checkerboard effect, ive seen for the last 3 years. Looks kinda like this in SH3:
http://img411.imageshack.us/img411/1282/hunteddownkx5.jpg
If you look in the distance, you can see how it squares out. Its always been that way. If you don't pan your camera sky high, you'd hardly ever notice.
leovampire
08-24-07, 09:10 PM
by the old SH from this one now! I hadn't played it in so long I forgot what they look like. OOOPPPSSS.
Maybe sometime or another I ought to do an LBO mod for SHIII
sneekyzeke
08-24-07, 09:44 PM
First install Kriller's work then over it install Seeadler's work then add my Scene.dat file
Where does this all fit in with TM 1.6? Install it first and then the rest quoted above?
leovampire
08-24-07, 09:52 PM
everything is in T-Maru Duciums has taken car of all that so just install his mod and it is done!!!!
He posted all of that in the first page readme of T.M.
So just uninstall all of your mod's for now and install his and then you should be good to go!
sneekyzeke
08-24-07, 09:57 PM
In the famous (if you're a fan) words of Red Hot Chili Peppers:
"and i'm sailin'..." :arrgh!:
FooFighters
08-25-07, 01:44 AM
Leo, you shadows look to be correct. Mine are jaggy and do not blur with the water. I tried adding Krillers with this mod and still the same. Still a sweet mod.
I have the same problem, I tried several scene.dat files (TM, latest LBO, self editited), but no joy.
I also have with a clean TM1.6 and no other mods.
The problem lies in the Enviroment mod somewhere..
If I remove TM1.6 and goes back to my 1.5 + the newest LBO there no problem.
I am thinking more and more this is graphic card related.
Maybe my 7600GT does not cut the slack anymore :hmm:
leovampire
08-25-07, 01:54 AM
I just sent you my scene.dat file as you asked in an e-mail
Before the new grafics cards I just got I had the 7600GT but a factory over clocked one and it still didn't come anywhere near the new one's in graffics effects. My FPS went up and they turned my old Sony trinitron 21" Flat screen into a brand new monitor what a difference. just had to upgrade my power supply to run the new card's.
Plus the new 8500 series and up now suport Direct X 10 the old one's don't
FooFighters
08-25-07, 03:25 AM
I just sent you my scene.dat file as you asked in an e-mail
Before the new grafics cards I just got I had the 7600GT but a factory over clocked one and it still didn't come anywhere near the new one's in graffics effects. My FPS went up and they turned my old Sony trinitron 21" Flat screen into a brand new monitor what a difference. just had to upgrade my power supply to run the new card's.
Plus the new 8500 series and up now suport Direct X 10 the old one's don't
I am going to buy a 8800GTS this afternoon :D
leovampire
08-25-07, 03:33 AM
But now your going to make me jellous!
Just make sure your power supply can handle it and has an extra power cord for the card.
FooFighters
08-25-07, 03:59 AM
But now your going to make me jellous!
Just make sure your power supply can handle it and has an extra power cord for the card.
No problem, I have a 570 watt power supply which is only 3 months old.
It should do fine :up:
juanchez
08-25-07, 04:44 AM
I was lucky to get the original mod too...Outstanding job!
There's not only foam, but light reflections and shades too. The foam shows up and disappears depending on the wind speed.
Looking forward to the new release, Seeadler!
A few pictures here:
http://img105.imageshack.us/img105/7071/afternoon1hp9.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img105.imageshack.us/img105/8844/afternoon2yw5.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img105.imageshack.us/img105/9272/afternoon3qw6.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img251.imageshack.us/img251/665/morning1dr0.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img530.imageshack.us/img530/1595/morning2iq6.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
FooFighters
08-25-07, 12:44 PM
Do you maybe have an idea how to fix my reflection problem
(see 3 posts up :up: )
I replaced my 7600GT with my new 8800GTS (:rock:)
Did did not solve my problem, only a higher AS (8x) made it a bit better.
Turning on full scene glare did the job for 90%
The only bad thing about my 8800 GTS is that I have no more sun glare :-?
Any fix available yet ??
leovampire
08-25-07, 12:46 PM
of the new sea foam Seeadler made. I agree it is an awsome effect. That is why I don't do those DDS files just can't get the hang of it but man him and Captian Cox and Kriller2 they have it down.
leovampire
08-25-07, 12:53 PM
go to the sticky thread that Gizmo did and I think it is in there if you don't find it let me know I have it and can send it to you! But I think it is for someone elses sun so the halo might be a differn't size not sure the size of the halo can be adjusted didn't look at that stuff yet.
I finaly got that problem you have though! I deleted all my save games and started all new with T.M. 1.6 and rebuilt the data base for the game so I could get the lightning working. As soon as I did that I got that strainge water reflection at a distance.
AVGWarhawk
08-25-07, 12:55 PM
Well, as it stands now I do not spend much time outside view so the shadows that are somewhat funky do not bother me as I really do not look that often. I'll let this version play on until possible fix. It is just too good not to use.
FooFighters
08-25-07, 12:57 PM
Well, as it stands now I do not spend much time outside view so the shadows that are somewhat funky do not bother me as I really do not look that often. I'll let this version play on until possible fix. It is just too good not to use.
I agree, I would have done the same if viewing a boat thru the periscope also would not give these strange reflections.
@Leo Do you have Full scene glare enabled ?
leovampire
08-25-07, 01:13 PM
to be honest maybe I should! Why?
FooFighters
08-25-07, 01:22 PM
to be honest maybe I should! Why?
For now it's (on my pc) the only way to get rit of it for 90%
Canonicus
08-25-07, 01:39 PM
Do you maybe have an idea how to fix my reflection problem
(see 3 posts up :up: )
I replaced my 7600GT with my new 8800GTS (:rock:)
Did did not solve my problem, only a higher AS (8x) made it a bit better.
Turning on full scene glare did the job for 90%
The only bad thing about my 8800 GTS is that I have no more sun glare :-?
Any fix available yet ??
Foofighters....I have two 8800 GTX's SLI and found that if you are running AA too high, say above 8x, you loose the sun glare.
You might want to try turning it down a bit and see if that works.
Also, I highly recommend the Nhancer utility ap for all Nvidia users ( if your not already using it.)
Heres a link....http://www.nhancer.com/ (http://www.nhancer.com/)
FooFighters
08-25-07, 02:16 PM
Do you maybe have an idea how to fix my reflection problem
(see 3 posts up :up: )
I replaced my 7600GT with my new 8800GTS (:rock:)
Did did not solve my problem, only a higher AS (8x) made it a bit better.
Turning on full scene glare did the job for 90%
The only bad thing about my 8800 GTS is that I have no more sun glare :-?
Any fix available yet ??
Foofighters....I have two 8800 GTX's SLI and found that if you are running AA too high, say above 8x, you loose the sun glare.
You might want to try turning it down a bit and see if that works.
Also, I highly recommend the Nhancer utility ap for all Nvidia users ( if your not already using it.)
Heres a link....http://www.nhancer.com/ (http://www.nhancer.com/)
Thanks for the tip 4X is max, sun glare is back :sunny:
leovampire
08-25-07, 02:32 PM
thanks for the info will be running it today.
AVGWarhawk
08-25-07, 02:39 PM
Yeah, Leo's look great. The reflections are just right. Very strange indeed. I use an ATI card and wonder if this is the cause. I'm not sure.
AVGWarhawk
08-25-07, 03:17 PM
The shadow anomly seems to be worse during rough weather. More pronounced. Not sure if this plays a factor.
leovampire
08-25-07, 03:28 PM
so that is off and I am working on the reflections effect's in the scene file now so as soon as I can get it looking good I will post a download to it for everyone is that cool with all of you?
FooFighters
08-26-07, 04:24 AM
so that is off and I am working on the reflections effect's in the scene file now so as soon as I can get it looking good I will post a download to it for everyone is that cool with all of you?
You're the man Leo :up:
ReallyDedPoet
08-26-07, 07:23 AM
Look forward to it LV :yep:
RDP
Bill Nichols
08-26-07, 08:43 AM
I was lucky to get the original mod too...Outstanding job!
There's not only foam, but light reflections and shades too. The foam shows up and disappears depending on the wind speed.
Looking forward to the new release, Seeadler!
A few pictures here:
http://img105.imageshack.us/img105/7071/afternoon1hp9.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img105.imageshack.us/img105/8844/afternoon2yw5.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img105.imageshack.us/img105/9272/afternoon3qw6.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img251.imageshack.us/img251/665/morning1dr0.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
http://img530.imageshack.us/img530/1595/morning2iq6.jpg (http://imageshack.us)
By juanchez (http://profile.imageshack.us/user/juanchez)
This is one mod I'm checking for every day. Compare the above pics with this one I took last fall, in high winds at sea:
http://i231.photobucket.com/albums/ee4/billn53/Heavy_Seas_1024.jpg
:ahoy:
(Note: My photo was taken from about 50ft over the water, so the waves appear smaller than they actually were.)
AVGWarhawk
08-26-07, 11:51 AM
Leo, looking forward to it with much anticipation. This mod is just outstanding. The first time I experienced the foam kicking around in heavy winds...I was astonished because it looked very real. Look at some of the screen shots...WOW:up:
Just a thought here: is it possible to add sea foam/turbulence to the area surrounding a ship when it sinks? Currently it kind of looks like the ships are sinking in a swimming pool. :shifty:
clayman
08-26-07, 08:54 PM
Yes ... if that is possible it would be stunning. Always thought that would look great but thought it not possible ... but after seeing LBO & Envir do their magic I now wonder what can't be done.
Snakeeyes
08-27-07, 10:49 AM
Do you maybe have an idea how to fix my reflection problem
(see 3 posts up :up: )
I replaced my 7600GT with my new 8800GTS (:rock:)
Did did not solve my problem, only a higher AS (8x) made it a bit better.
Turning on full scene glare did the job for 90%
The only bad thing about my 8800 GTS is that I have no more sun glare :-?
Any fix available yet ??
Foofighters....I have two 8800 GTX's SLI and found that if you are running AA too high, say above 8x, you loose the sun glare.
You might want to try turning it down a bit and see if that works.
Also, I highly recommend the Nhancer utility ap for all Nvidia users ( if your not already using it.)
HHeres a link....http://www.nhancer.com/ (http://www.nhancer.com/)
He's right... lower your AA and the sun shall return.
leovampire
08-27-07, 03:10 PM
effects pertaining to both sinking splash for ships and sinking foam and playing with them a bit so it might be possable to create a better effect there.
But first things first I need to get the reflection effects working correctly then I can go further with the other effects.
So far I have managed to get rid of most of the strainge effects with reflections that happen in the distance views and now have the reflections both above and below the oceans working more in unison with the angle of the sun in the sky.
Just need to work on coloring and fine tune things a bit more.
Just slow going as I am finishing up a new graffics pack for Duciums T.M. 1.6 to make it so he can go out with a bang seeing he is droping the project after this release.
WilhelmTell
08-31-07, 06:03 PM
Hey Seeadler,
may I ask how your progress is with the environment mod ?
I hope you didn't put that on hold, because the first version you released is very promising. Keep up the good work !
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