View Full Version : [S.O.S] Good god what is that noise.
Seadogs
09-04-07, 06:02 AM
I'm posting here as I use a few mods and maybe someone is familiar with it and can help me out. It may be a stock 1.3 issue as when I came back to SHIV I also installed 1.3 and mods together. I'm currently using: (Not making accusations, purely for reference sake)
TM 1.6
CC's silent service theme pack
CC's CBS news radio w/ additional MP3's
Tater's .78 campaign layers
OK, when I load up my campaign in progress I get this awful noise. To me it sounds like the sounds "Collision_AntiSubmarineNet_ext", "Collision_AntiSubmarineNet_int" and "Launch Star Shell" bieng played many times in a few seconds of time resulting in a mushy swooshing demon screech. It goes away in a few seconds after the sounds run there course. It sounds maybe if the torpedo launch sounds are in there too / or possibly it's just playing every sound file and those stick out because they are the loudest.
Now whats really bad is randomly, once every few RL days, it will happen when I drop out of high TC. When it does this it's at 10x the volume. It litterally forces me to grab my headset and throw it to the floor instinctively. Like Satan screaming in your ear.
At first I thought it was my X-fi but I get it on both my old and new computers. Can anyone shed some light as to what might possibly be going on here? I have high blood pressure, I don't want to die!:rotfl:
I'm only half joking there, it's really loud.
SilentOtto
09-04-07, 07:02 AM
I have experienced exactly the same thing you describe. I'm using tm 1.6 with patch 1.6.2 plus cbs radio on a clean 1.3 install. It happened to me only twice so I cant exactly tell all the situation data, but when it happened yesterday I am sure the radio was on, and depth charges were being thrown at me. (BTW the radio was playing while submerged after that!) It is really LOUD sounds almost like white noise pulses of like 2 seconds, and they repeat evenly. For me the only solution was saving and reloading the game.
THE_MASK
09-04-07, 07:02 AM
Same problem in SH3 with the sub nets . Aweful screeching noise . Tater uses them for a substitute reef i think . Maybe someone knows an SH3 fix for this that will work for SH4 ?
Seadogs
09-04-07, 07:06 AM
I have experienced exactly the same thing you describe. I'm using tm 1.6 with patch 1.6.2 plus cbs radio on a clean 1.3 install. It happened to me only twice so I cant exactly tell all the situation data, but when it happened yesterday I am sure the radio was on, and depth charges were being thrown at me. (BTW the radio was playing while submerged after that!) It is really LOUD sounds almost like white noise pulses of like 2 seconds, and they repeat evenly. For me the only solution was saving and reloading the game.
Woot! Well theres one so far. Do me a favor and go to your Silent Hunter folder .../Data/Sounds and listen to the sounds I listed above and see if it sounds like them but mushed together and amplified, if ya could.
SilentOtto i'm going to give it a defrag as it's good practice anyhow. But the red flag for me, so to speak, is it's happening on both my comps. Different hardware, different OS's and different states of good maintenance.
Same problem in SH3 with the sub nets . Aweful screeching noise . Tater uses them for a substitute reef i think . Maybe someone knows an SH3 fix for this that will work for SH4 ?>>Good clue Sir!
Seadogs
09-04-07, 07:34 AM
Same problem in SH3 with the sub nets . Aweful screeching noise . Tater uses them for a substitute reef i think . Maybe someone knows an SH3 fix for this that will work for SH4 ?>>Good clue Sir!
Indeed :hmm:. Next time I get a save that constantly produces it I will mess with the subnet collision soundfiles (As in get rid of them). Anymore reports w/ mods used would be appreciated.
There is a readme about it in my campaign. The subnet noise is indeed the culprit. I used more subnet length on Truk alone than was in the entire stock game. ("Reef")
Eliminate the noise, and you won;t get a warning if you collide. When S3D is out later this week (?) it will have a volume control for each file I believe!
Then an easy fix.
In the meantime, it makes blood come out of your ears, probably near Palau, Tawi Tawi, Truk, the Marshalls, and when I'm done, many other Atolls ;)
tater
Seadogs
09-04-07, 09:07 AM
There is a readme about it in my campaign. The subnet noise is indeed the culprit. I used more subnet length on Truk alone than was in the entire stock game. ("Reef")
Eliminate the noise, and you won;t get a warning if you collide. When S3D is out later this week (?) it will have a volume control for each file I believe!
Then an easy fix.
In the meantime, it makes blood come out of your ears, probably near Palau, Tawi Tawi, Truk, the Marshalls, and when I'm done, many other Atolls ;)
tater
Drat, sorry if it was in the Readme. I'm a Readme Readin' kinda guy. But I'm also a drinkin' when it's game time kinda guy too so I guess it balances out. Thanks for the confirmation though. It was freaking me out, the part where it loads is fine I know it's coming but when I drop out of TC at random. Just wow that wakes you up. Even the wife hears it across the room from my headphones :rotfl:
It's buried deep enough in my readme ducimus may have missed it---my readmes are not nearly as organized as his, if it's not there, blame me, lol.
NefariousKoel
09-04-07, 12:59 PM
I've had that demon screeching sound a few times myself.
It was usually after I'd been playing a few minutes. It's happened away from shore, and in a bay. I checked the outside 3D view for anything strange - and there was nothing nearby. No nets, no mines, nothing.:hmm:
The net's might be set to a depth and they'd be hard to see. Truk alone has over 100 miles I think.
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