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View Full Version : [Help] Blue Bow Wave and Wakes


mrbeast
09-04-07, 09:24 AM
I don't know if this is the correct forum to post this but, anyway here goes. I have a problem with the colour of the wakes and bow waves, Instead of being white they are light blue (all of them ships and subs). I can't figure out why this is as the water coming out of the limber holes in my sub is white and also conning tower foam and water splashes etc are also white. has anyone encountered this or have any solutions, as I'm finding its becoming pretty distracting. :damn:

I have an ATI graphics card don't know if that has something to do with it.

ReallyDedPoet
09-04-07, 09:32 AM
Welcome to SUBSIM :up: mrbeast

You will find this a helpful and informative community :yep: I have not experienced this.
Somebody will answer it though.


RDP

seawolf34
09-04-07, 09:36 AM
It's not just an issue on ati cards, I get it on my gf 8800gtx card too. When I switch to external view, for a second or so the bow wake has a blue tint to it, then it appears white as it should do.

mrbeast
09-04-07, 10:27 AM
Thanks for the welcome Reallydedpoet I've been lurking about for a bit and there is some really cool stuff on here!:rock:

As to the wakes, mine are a pale blue all the time even in the museum. Its as if all the areas of the wake/bow wave graphics that should be white are rendered in this blue colour. I did notice however that the only white wake is one on the hospital ship mod I downloaded perhaps the fact its a ported Sh3 ship might have something to do with that? I wondered if it might be an ATI problem because I've read that they don't support all of the effects e.g. lense flare on the sun. If it is ATI then I'm getting a new card soon anyway so problem solved otherwise I might try a clean install (remembering to save my mod folder!).

ReallyDedPoet
09-04-07, 11:23 AM
Thanks for the welcome Reallydedpoet I've been lurking about for a bit and there is some really cool stuff on here!:rock:

As to the wakes, mine are a pale blue all the time even in the museum. Its as if all the areas of the wake/bow wave graphics that should be white are rendered in this blue colour. I did notice however that the only white wake is one on the hospital ship mod I downloaded perhaps the fact its a ported Sh3 ship might have something to do with that? I wondered if it might be an ATI problem because I've read that they don't support all of the effects e.g. lense flare on the sun. If it is ATI then I'm getting a new card soon anyway so problem solved otherwise I might try a clean install (remembering to save my mod folder!).

Other members may have some more info for you as well, as this thread is still new.


RDP

leovampire
09-04-07, 04:39 PM
He also mentioned to me in a PM about blue sub wakes and I think he figured out what was doing it. Just thought I would let you know he might be the best person for a quick responce seeing he mentioned it to me once.

mrbeast
09-04-07, 06:43 PM
Thanks for the info Leovampire. Ok I decided to try a clean install and found a couple of things out. In the stock game my bow/wake is white but when I patched up to 1.3 my bow/wake are now the same pale blue colour as before. I had no mods enabled so its a patch issue. In the official SH4 readme it states that in patch 1.1 it adds 'improved bow and wake textures'. So I'm taking a wild quess that somewhere along the line those improved textures aren't working correctly, on my system at least. So think that pins down the problem a bit.

Think I might give Redwine a PM and see if he can help.

leovampire
09-04-07, 06:48 PM
and I have pure white waves and foam effects with it

http://www.subsim.com/radioroom/showthread.php?t=114402

and

http://www.subsim.com/radioroom/showthread.php?t=114167

Maybe you can see if you like them. There are a few choices about how much bubbles and foam you want but the coloring is right on target.

I went with C.C.'s favorate recomendations for effects and I am totaly happy with it. I always used his less water limber hole mod but since I tryed these others he did I wish I had started to use them sooner.

mrbeast
09-04-07, 07:21 PM
Thanks for the links just tested them and although the bow/wakes now look better they are still not white I'm afraid. Thanks for trying anyway.:up:

Redwine
09-04-07, 07:24 PM
Thanks for the info Leovampire. Ok I decided to try a clean install and found a couple of things out. In the stock game my bow/wake is white but when I patched up to 1.3 my bow/wake are now the same pale blue colour as before. I had no mods enabled so its a patch issue. In the official SH4 readme it states that in patch 1.1 it adds 'improved bow and wake textures'. So I'm taking a wild quess that somewhere along the line those improved textures aren't working correctly, on my system at least. So think that pins down the problem a bit.

Think I might give Redwine a PM and see if he can help.

Sadly i cant help ....

I have the same problem .... :damn:

I rolled back all my mods, i was unable to found a mod causing this anoying behaviour, if i am not wrong it may be a v1.3 stock behaviour...

Sure it is hexedecimal colour into particles files... but i was unable to solve it.

I need to try with oldest patch versions particles files, v1.2, v1.1....

Good if an "investigation" can be started here...

:up::up::up:

leovampire
09-04-07, 07:26 PM
So give me a minute and I will set them up for a download and post a link for them.

Is that okay?

Redwine
09-04-07, 08:06 PM
Many thanks Leo... but, doesnt works... still having blue spalshes.

I think so it is the hexagesimal colour into particles files.

leovampire
09-04-07, 08:10 PM
maybe the problem. I did some extensive work with mine for the lightning effect's and reflections. Want my materials file and see if that changes it?

Oh well I tryed!

mrbeast
09-04-07, 08:18 PM
Tested your files Leo and they didnt seem to work either unfortunately. Thanks again.

mrbeast
09-04-07, 08:28 PM
Leo if you could post your materials file it would be great its worth a try.

mrbeast
09-04-07, 09:22 PM
Nope afraid that didn't do it either. Thanks for your help leo I know you've been pretty busy with your reflections Mod (which looks excellent BTW:up: ) etc so I appreciate you taking the time to help.


Think I'm gonna turn in its nearly 3.30am where I am and I was gonna get an early night!!!:rotfl:

leovampire
09-04-07, 09:27 PM
I tryed. I will ask around and see if anyone knows a solution. I just got a PM from a guy who showed me pics from his game and he also has white wake and foam effects so there is something in our 2 games that matches. I will try and track it down for you and then post it when I find it.

Pleasent dreams.

leovampire
09-04-07, 09:45 PM
it's in the shaders effects I found an add on in a mod that has the wake shaders in it so here is a JSGME ready download to try out.

http://files.filefront.com/Wake+foam+shadersrar/;8481914;/fileinfo.html

again let me know if it works

mrbeast
09-05-07, 05:28 AM
I'm afraid the new shaders didn't work. First thing I did when I got up was try them been playing with it all morning. I'm begining to wonder what the 1.3 patch did to the files that render the wake/bow wave graphics. One idea I had was to clean install to 1.0, copy the relevant files, patch to 1.3 and then put the files back in and see what that does. Otherwise I'm wondering if the problem is at my end and its just my system that won't render the graphics correctly possibly an ATI issue? I wonder what graphics card Redwine is using? It seems strange that practically everybody else has white wakes and Redwine and me have blue, when presumably the game files are the same and the 1.3 patch is the same.

Anyway more invesigation I think but I have to go out and spend my birthday money on more submarine books!:rock:

seaniam81
09-05-07, 06:00 AM
This might be a silly question what ATI card do you have? and what version of Catalyst?

Redwine
09-05-07, 08:50 AM
ATI X800 XT PE 256mb, and not related to Catalyst version, i was having white splashes with this present catalist version previously to v1.3.

I think it is the "improved" wakes mentioned...

I think so we need to identify the effect into particles and look for the colour... :hmm: but i am working n lot of diferent things now, i have not time to investigate it... :damn:

The main problem is there is not a minitweaker file for particles.dat , and when you open a file with S3Ditor... it seems ti chage the lines adress because after open a file with it, you can not use any more minitweaker...

leovampire
09-05-07, 11:50 AM
try the particles file I sent you because I have white wakes, Kriller has white wakes
and so does one of my other testers because he sent me a bunch of screen shots and they where all white.

If that dosn't work then I will ask Kriller to take a look at the wake master textures and see if there is something there that can be done.

mrbeast
09-05-07, 12:47 PM
This might be a silly question what ATI card do you have? and what version of Catalyst?

I have an ATI Radeon X700 Pro 128MB, and I just installed the latest catalyst drivers 7.8 the other day.

The improved bow wave and wake effects are listed in the readme under patch 1.1

leovampire
09-05-07, 12:59 PM
When you reinstalled the game and added the patches did you add the patches one at a time or did you just do the 1.3 patch that had everything on it?

Example: I deleted my entire game and started from scratch had my reasons for that one. But anyways I added one patch at a time from 1 - 3 instead of doing the all in one patch.

I havn't a clue if that made a difference but was wondering if how you did it is differn't from how I did it.

mrbeast
09-05-07, 01:13 PM
On my original installation I did 1.2 and then patched to 1.3, IIRC. This time when I clean installed I just patched strait to 1.3, it has occured to me that that might have something to do with it. Might try that out later, I've no half finnished patrols so I wont lose anythng if I clean install again.

leovampire
09-05-07, 01:17 PM
or you will have to refind and download everything again to have them.

As screwed up as my mind is I still try to think of everything when it comes to advice LOL!!

Your welcome mrbeast

mrbeast
09-05-07, 02:23 PM
Thanks for the reminder think I'd probably have a heart attack if I lost my mods folder!!!:o

mrbeast
09-05-07, 08:02 PM
Ok I think I might have got to the bottom of this after spending all night uninstalling, installing, downloading (which took ages) etc etc etc....

Tried another clean install and loaded all the patches on individually. After the first one I checked the graphics and my bow wave/wake had turned blue. So loaded the other two and still blue wake. But I noticed something strange about the wake in SH4 1.0 ie unpatched. The foam from the bow wave and the spray at the stern of the boat was white but the graphics for the rest of the wake, where the foam spreads out over the water and fades, was the same blue colour as the bow wave becomes after I patch to 1.1. I hadn't really paid much attention to this before but I think it points to it being my system being the problem and not any of the files in the game or patch. Specifically I think it might be another ATI side effect peculiar to Redwine and my graphics card set ups. The original bow/wake effects in Sh4 were very similar to Sh3 so my system didn't seem to have any trouble with them (might explain why the modded hospital ship still had a white wake as it was ported in from SH3), but the newer graphics seem to come out blue for some reason.

Redwine said his card set up was an ATI X800 mines an X700 so I'm guessing that the his is prob just the next step up on mine techwise and so they aren't a million miles away from each other which might explain why we both get the effects. Other ATI cards might not have the problem. Seawolf34 posted earlier in the thread saying that he gets a similar effect on his card but that it only lasts for a second and then turns white so I think other cards have no probs dealing with it.

I tried all sorts to cure this copying files out of unpatched SH, enabling them with JSGME but nothing seems to work :damn: . Which all points to there being little I can do apart from upgrade my card which I was planning on anyway but now I'm definetly giving ATI a miss think they can be fired off out of one of my tubes (and I'm talking about the sub there :o )! Until then I'll just have to live with it.

Thats my theory anyway might be wrong who knows, just hope that the dreaded blue wake syndrome doesn't rear its head with a new graphics card then I really will :damn: :damn: :damn: :damn: !

leovampire
09-05-07, 08:12 PM
When the game crashes started that was it for me!

Want my old factory tweeked out Nvidia SLI 256 card? I kept them when I got my new one's for back up just incase.

Sorry you had to go through so much to find out what was going on. But thanks to you now everyone with that problem knows why they have blue wakes.

mrbeast
09-05-07, 08:29 PM
Thanks for all your help Leo and taking the time to help a new guy!! :up:

I only have an ATI card by default really as it came installed on my system when I got it about two years ago (IIRC) and until now I've not had much trouble with it seemed to run things ok (no lense flare and blue wakes aside) but think its time to change.

Feel a lot better now I've got to the bottom of things, otherwise think it would have really begun to niggle me!

leovampire
09-05-07, 08:40 PM
just sorry I couldn't fix the problem for you.

Anvart
09-07-07, 06:13 AM
It's problem old (or some) ATI video cards ...
They do not support correctly shaders of version 2.0 and later and use commands of 1.4, 1.1 shader versions ...
I think, there are not finished (not correct) opportunities of SH4 engine ...

mrbeast
09-07-07, 07:46 AM
Thanks for the info Anvart. I hadn't guessed it might be that I knew it was something up with my graphics card set up but that seals it now....it is ATI!!

Do you have any suggestions on how to fix this?

Anvart
09-08-07, 02:35 AM
Thanks for the info Anvart. I hadn't guessed it might be that I knew it was something up with my graphics card set up but that seals it now....it is ATI!!

Do you have any suggestions on how to fix this?
I did not think above this problem ...
May be it can be solved by editing shaders scripts or editing of particle generator for siaj ...
But it will be not the universal decision, but the decision for video card of several types only...
I think, that this feature of ATI cards is not bad ... because, siajs have the same color shade as water has ...