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View Full Version : Underwater refraction?


ahclem
08-29-07, 09:17 PM
Hi all. I've been lurking for some time, but I believe this is my first post. I tried searching the forums but was unable to find an answer to my question.

Has anyone found a way to turn off or minimize the rippling refraction when the players POV is underwater? It's very distracting and takes away from the realism. It reminds me of a old cartoon where they put a piece of ripply glass over the animation cels.

I'm not talking about the transition effect when the POV moves from underwater to above the surface. I think that's very well done. It's the constant rippling while underwater that I find to be annoying.

WilhelmTell
08-30-07, 02:14 AM
You can get rid of that effect easily.
Open Underwater.pfx in your SilentHunter4 \Data\Filters folder with notepad.
Set the intensity of UnderwaterDispMap to 0.000 .
That's all. You can play now without underwater distortion ...

Sailor Steve
08-30-07, 10:50 AM
And WELCOME ABOARD!:sunny:

ahclem
08-30-07, 01:05 PM
Thanks! Sounds simple enough. I'll give it a try.

ReallyDedPoet
08-30-07, 01:08 PM
Welcome to SUBSIM :up: ahclem


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