View Full Version : (REL) Pacific enviroment/ROW/Leovampire and Kriller2
Pages :
[
1]
2
3
4
5
6
7
8
9
10
11
12
13
14
15
leovampire
09-21-07, 01:19 AM
http://static1.filefront.com/images/personal/l/leovampire/93141/jitaseqlex.thumb500.jpg
This thread was started by Dave Bunnell aka Leovampire. Dave's creation of ROW for SH4 was the most exciting modification to SH4 since it's release. This is self evident by the amount of posting traffic. Dave's dedication, excellent work and memory will live on in this thread. When you install the mod and watch the sun rise and set, remember Dave's passion for SH4, creating the very best for all players of SH4. Dave was never one to say 'Final Release'. That is Dave's greatest gift to this community and SH4. The drive Dave had with ROW/SH4 and all his physical issues simply edifies one man's desire to strive for the very best for fellow players of the game, SH4. To put it simply, the mod was so good that most players would not play the game until Dave' fixed or enhanced his work when needed. That speaks volumes for Dave's creativity and passion for the game and the Subsim community. Dave was a genuine as genuine gets. Always stopping to help others with any problems concerning the game, even if it did not pertain to his mod! Dave's untimely demise 01/2008 warrants a continuation of this thread and his work. Dave was certainly a friend to all within this community.
Any new users having any problems installing this original work of Dave's, PM a moderator and we will get you set up for one of the best modification SH4 has ever seen. Enjoy Dave's work as much as he enjoyed bring it to you and the community.
Kriller2 has carried on for Dave and his work.
Krillers2 new work as of 03/27/2008
http://www.subsim.com/radioroom/showthread.php?t=133365
__________________________________________________ __________________________________________________ _______
Daves Original Work:
A tribute to Dave. Contributed by Dolittle:
A Tribute to Dave...Leovampire (http://members.cox.net/bshdoinvst/ForDave.wmv)
http://files.filefront.com/ForDavewmv/;9402943;/fileinfo.html
BETA Release:
This MOD is about in game Graffics and effects only dosn't effect game play!
Creator's in Alphabeticle order: Jaketoox / Kriller2 / LeoVampire / l3th4l
Testers: Bill Nichols / John Channing / AVGWarhawk / Savages_Wolf /
Redwine / FooFighters / sqk7744 / rcjonessnp175 / WilhelmTell /
Tater / Reallydedpoet / Digital_Trucker
Credit's: Mav87 / Kapitan_zur_see / Captain Cox / WilhelmTell / Skwasjer /
Sergbuto / gouldjg / Canonicus / Jaesen Jones / Kosh / Time Travler / Wernersab /
Anvart / Subman1 / Hitman / Redwine / FooFighter / LukeFF / Torps and many more for some of the sound effect's and idea's that have come around over time here that we just added onto to make this mod! Take a Bow guy's! / Ubisoft / The Romanian DEV Team for bringing us this new Silent Hunter Series.
Okay as most of you know the main reason for this mod was to make the game's over all environment as realistic as possable and as pleaseing as possable so that us Skipper's would slow down a bit and enjoy the game more on the Bridge rather than speed their way through it. What started off as somthing small and simple turned into a super mega mod that hit's all object's in the game hence the over all size of it. This mod will over write almost every environment mod out there from Seeadler's to Kriller2's old work and build's upon them further to make more realistic effect's for the game's over all environment.
What it does and what has changed:
#1 The angle that all light comes from now matches their possition both above and under water IE Sunlight, Moon Light, Spot lights and so on. Before the light under water was at a fixed angle now it falows the angle of the light sorce. And because angle of light now matches where it comes from there are now proper Shadow effect's seen on the water and sub's and ship's.
#2 The camera has been re worked to show all celestrial objets the same size in fallow cam's free cam's and bridge cam plus you can now walk the decks of ships and sub's with it. And when inside of the sub your perspective view now moves with the sub to simulate your actualy being there.
#3 All reflections in the game has been enhanced for every object in the game and now appear as real to life as possable and distort as the sea becomes ruff.
#4 now the water is reflected onto ships and sub's in real form no more random reflection effect's both above and under water. And the deeper you go the more they fade until gone which never happend before in the game.
#5 Sky coloring and water coloring has been made more to a Pacifc color you should and would see in real life and the game now uses all sky color effect's for sun set's to sun rises.
#6 New Oil slik effect's and fire effect's and explosion effect's with reflection enhancements and lighting enhancments.
#7 Also new Seafoam effect's for the game that react to the wind to make it seem more relistic.
#8 That is just the tip of the iceburg and the rest you can find out for yourself!
Demmo video's of the mod from Stabiz (http://www.subsim.com/radioroom/member.php?u=226089) Thanks for this awsome work!
http://youtube.com/watch?v=t55hsLWRHew Part 1
http://youtube.com/watch?v=iDPQRcfdtx4 Part 2
Important Information on what ROW replaces or Builds on top of:
Living Breathing Ocean / Environment Mod / Visual Upgrade Mod / It will Replace the Zone's and Cargo files from both the light and Classic VS of Natural Sinking Mechanic's / Propeller Fix for sub's. mod / 9km Visabiltiy mod / Smaller Rain Drops Mod / 30 meter Underwater Mod / Smoke on the Water Mod / Scope Animation Mod / and several camera mod's.
All of the things it replaces are incorporated into this mod so you will not lose those effect's you wanted for your own games in the first place. I hope this answers a lot of questions that will come up over time!
I run my game at 1280x1024 @ 60hz and have 4x AA and 4x AF set up for my video card. This is where I run and test this mod at in game. I will make the same sugestion as the Box does for this game. If you do not have an NVidia graffics card you will not see all of the effect's we have created in this mod.
#1.ROW Downloads: Each Download contains a Readme file all are JSGME ready.
#1a ROW Main Game Load Screen (http://files.filefront.com/ROW+Main+Load+Screen7z/;8695840;/fileinfo.html) This is an option for a new Load screen for your game. Posted on 9/21/07 1.4 compatable
#2. ROW Camera Mod: There are now 4 vs to choose from vs 2a and 2d has an angle sway when you turn from left to right vs 2c and 2d do not have that angle turn sway. You can only run 1 at a time in your game. Can be added to game at anytime without problems.
#2a ROW_Camera_vs_2a (http://files.filefront.com/ROW+Camera+vs+1arar/;9095504;/fileinfo.html) With turning angle sway. Now with Depth Charge shake from NVDrifter also added. posted on 11/21/07 1.4 compatable
#2b ROW_Camera_vs_2b (http://files.filefront.com/ROW+Camera+vs+2brar/;9095531;/fileinfo.html) With out turning angle sway thanks Canonicus for info on this. Now with Depth Charge shake from NVDrifter also added. posted on 11/21/07
1.4 compatable
#2c ROW_Realistic_Camera_vs_2c (http://files.filefront.com/ROW+Realistic+Camera+vs+1crar/;9095538;/fileinfo.html) This camera limit's the ability in using the TBT to only a 90 deg angle instead of a full 360 deg. Also turning angle sway is removed. Now with Depth Charge shake from NVDrifter also added. Posted on 11/21/07 1.4 compatable
#2d. ROW_Realistic_Camera_with_turn_sway_vs_2d (http://files.filefront.com/ROW+Realistic+Camera+withdrar/;9097984;/fileinfo.html) This camera limit's the ability in using the TBT to only a 90 deg angle instead of a full 360 deg. This has the camera sway for when you turn around in camera view's. Also has Depth Charge Shake from NVDrifter added to it. Posted on 11/21/07 1.4 compatable
#3. ROW Reflections for All game object's: Sub's ships and a lot more can be added to game at any time without problems.
#3a ROW_Sub_Reflections_and_Roll_Pitch_vs_5 (http://files.filefront.com/ROW+Sub+Reflections+and+R5rar/;9287298;/fileinfo.html) This is new work with more file than before in the download as well. Now all sub's with duel props have duel water kick up. Reworked sub wave and foam effects. New work done with Roll and pitch to work with new ocean effects. So you will find a new .val file and a new cfg file for all the sub's. Contains my Sub telegraph speed mod for a start. Snorkel depth changed to a good radar depth 30 feet and ahead and back 1/3rd is now silent running when submerged and runnng at ahead 2/3rd's will give you a good fuel conservation speed. All sub's surface running depth lowered by 1 foot. Posted on 12/19/07 1.4 Compatable
#3b ROW_Object_Distance_and_Reflections_Plus_Searchlig hts_vs_5B (http://files.filefront.com/ROW+Object+Reflections+anbrar/;9293487;/fileinfo.html) This file has the distance of view enhanced for all shore based objects in the game to work with the new game engine capabilities and set up. Originaly all objects were set to 1 - 10 in min view distance now they are all at 500 so they can be seen about the same time land comes into full color view or close to it anyways. Also contains new work with search lights both ship and land based as well as light house lighting. Problems with the DC drops have been eliminated. Posted on 12/20/07
1.4 Compatable
#4. ROW Sea Foam: Only 1 can be used in your game at a time. Can be added to game at any time with no problems.
#4a ROW Classic Seafoam (http://files.filefront.com/ROW+Classic+Sea+Foam7z/;8696064;/fileinfo.html) This is the original sea foam work for the mod from Jaketoox. Posted on 10/02/07 1.4 compatable
#4b ROW Hi Res Seafoam (http://files.filefront.com/ROW+Hi+Res+Sea+Foam7z/;9206421;/fileinfo.html) This sea foam effect needs a high end PC and card to run it well from Jaketoox. Posted on 10/15/07 1.4 compatable
#4c ROW_New_Seafoam_from_Jaketoox (http://files.filefront.com/ROW+NEW+SeaFoam+from+Jakeox7z/;8976112;/fileinfo.html) This is new sea foam work that is easy on the PC but with a nice look to it
with new shader work from my friend Jaketoox. posted on 11/01/07 1.4 compatable
#5. ROW Textures: This is the Heart of the ROW Mod. Can be added to game any time without problems. You have a choice one with the sun halo having a camera flair and one without the camera flair. Can only use one texture pack at a time.
New fire, oil slik, Sky, Ocean, lightning, Color's, Land, Sun halo, moon halo and a lot more.
#5a ROW_Textures_With_Sun_Camera_Flair_vs_5 (http://files.filefront.com/ROW+Textures+with+Sun+Hal+57z/;9287382;/fileinfo.html) This is the newest work for the mod. New smoke textures are in the download. Also to advoid past problems with fire and oil sliks not working right for some all textures are now in both TLowRes and TNormal files. Also has a new moon halo I did not get a chance to add before. Posted on 11/08/07 1.4 compatable
#5b ROW_Textures_without_Sun_Camera_flair_vs_5 (http://files.filefront.com/ROW+Textures+without+Sun+57z/;9287427;/fileinfo.html) This is the newest work for the mod. NEW smoke textures are in the download. Also to advoid past problems for some all textures are in both TLowRes and TNormal files. Also contains a new moon halo I did not get a chance to add before. Posted on 11/08/07 1.4 compatable
#6. ROW Zone's and Special effect's: If the textures are the Heart of the mod then this is the fun part of the ROW Mod. YOU Should be in port to add this to your game.
#6a ROW_Special_effects_with_Stock_zones_vs_5b (http://files.filefront.com/ROW+Special+Effects+with+brar/;9299621;/fileinfo.html) Nothing other than ROW textures is needed with this due to fire, smoke and oil slik texture dependancy.
This has been made 1.4 compatable due to changes in the zone's file with patch 1.4 changes. New Smoke effects also included. You can not use the NSM ship's with this! NSM changes the internal compartments of the ships and change the zone's file! 1.4 Compatable Posted on 12/21/07 This includes all slow smoke adjustments from much earlier mod's created. Contains the fix for the funnel smoke problem.
#7. ROW Sky and Water Controls: This contains all my Living Breathing ocean work and all of the work on the water reflections and sky controls and how the sun works in game. Due to popular demand star's sun and moon have been resized. I have incorporated as much work from other modders as possable in the scene file. Not all of the weather change's I made to the scene file work right until you get to port and start a new patrol also if you have your Time Compression higher than 256 then weather wind and wave state's take longer to change. I made changes for the weather to change in game more often but do not take effect until you are in port.
#7a ROW_SKY_and_Water_Controls_vs_5 (http://files.filefront.com/ROW+SKY+and+Ocean+Control5rar/;9287240;/fileinfo.html) This include's My work with reflections and sun halo and Living Breathing Ocean and the rain mod and the visability mod and the under water visability mod also reworked fog effects to work with new game engine and distance visability. This is brand new work and. posted on 12/19/07
1.4 Compatable
#8. ROW Cloud's: 3 Differn't Speed's only 1 can be used at a time. Can be added to your game at any time. And one new set of cloud's from Kriller2.
#8a ROW Classic Cloud's (http://files.filefront.com/ROW+Classic+Clouds7z/;8696710;/fileinfo.html) Same cloud's and effect's in T.M. 1.6 from Seeadler. 1.4 compatable
#8b ROW Slower Cloud's (http://files.filefront.com/ROW+Slower+Clouds7z/;8696719;/fileinfo.html) 1.4 compatable
#8c ROW Very Slow Cloud's (http://files.filefront.com/ROW+Very+Slow+Clouds7z/;8696725;/fileinfo.html) 1.4 compatable
#8d ROW_New_3D_Cloud's_by_Kriller2 (http://files.filefront.com/ROW+NEW+Clouds+from+Krill2rar/;8998481;/fileinfo.html) 1.4 compatable
#9. ROW Sound Effect's: Can be added to your game at any time. Best used with realistic sound travel time turned on.
#9a ROW_Sound_Effect's_vs_8 (http://files.filefront.com/ROW+Sound+Effects+vs+87z/;9212808;/fileinfo.html) For a start contains the Hollywood Sound files for screams. New work by LukeFF / Torps and special thanks to Dr.Beast for the sub net fix. This it it guy's the last and final release of the ROW sound effect's. All repairs for sounds that were causing problems are in here along with some new reworked stuff for change of shift sound's where you can hear the door hatches opening and closing with the men running on stairs and decks. And an M60 machine gun sound with the shell's droping for the AA gun and louder and extended reload sound for the deck gun as well as new rel life aircraft sound's for the plane's in the game and cleaned up prop hydro's for ship's. And thanks to Willhelmtell for his sound distance boost also included in with the sounds. Also has the add on pack in it and some new work and repairs from LukeFF. Added on 12/07/07 1.4 compatable
SPECIAL MOD ADDON CREATED BY MEMBERS OF THE COMMUNITY:
PLEASE FOLLOW THE INSTRUCTION SET UP BY KRILLER2!
#10 REFLECTION ON THE WATER ADDON
Download here (Filefront): Addon For Reflections On The Water (http://files.filefront.com/Addon+for+Reflections+On+rrar/;9486253;/fileinfo.html)
Mirror (Rapidshare): Addon For Reflections On The Water (http://rapidshare.com/files/85742101/Addon_for_Reflections_On_The_Water.rar.html)
Background:
This work is dedicated to Dave for being a good friend and a known member of the subsim community for his never-ending striving to archive perfection on everything he did and his way of allway being willing to help people out if they had a problem with this mod and allways had a joke to go with the help.
My work on this mod was to make Dave's work look as good as possible, by making new textures for water and sky and by fine-polishing his work and examining how his work could be improved and released to the public.
Installation::
Copy the folder with the "readme" file in your MODS folder besides your main SH4 directory and enable it as the last mod in JSGME.
Hope you enjoy this mod as much as I enjoyed working with it.
Kriller2
Credits for work included in this addon:
LeoVampire, JakeToox for his Water Edge mod (included), FooFighters for his help on understanding the scene.dat and Skwasjer for coming with suggestions and removing 2 bugs from the scene.dat!
Special credits go to the:
"ROW recovery team" for all there hard work with testing this mod for both Dave and me and for bringing there critism and suggestions to what to work on next:
Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and MushMartin.
http://static3.filefront.com/images/personal/r/reflections/112772/hbycvlguiu.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/bjdivnuuan.jpg
JUST an FYI In one known problem and how to get around it:
As most of you know Since I made the Living Breathing Ocean mod there are times comming out of time Compression that when you go to an outside view you get some strainge effect's from the ocean like it run's backward's or shakes. If you want to advoid this effect you must do a pause game while on the NAV MAP time compression then set it back to 1x and you can go to an outside view with no ocean effect's problems. It give's the games rendering engine time to catch up with what is happening. It is a pain to always remember this but it will become second nature if you want to advoid this problem.ALSO a big time P.S. here do not use the CTRL+N feature this will screw up game textures and effect's this is not a normal in game control to use this has been proven to be a problem!
This Mod is dedicated to all the Brave Men and Women Over Sea's away from their home's and family's. With hope you will all come back safe and of Sound Mind and Body soon!
Please help suport our Subsim Comunity and help keep this a home for all of us who love this sim and the mod's:
To date 11/06/07
I have donated $50.00 to sub sim.
$20.00 to JScones for his work JSGME.
$20.00 to Skwasjer for the S3D editor work.
cdrsubron7
09-21-07, 01:29 AM
I just want to say thanks to everyone who had their hands in this piece of work. Thanks guys, I really appreciate all the hard work you've done in our behave.
:up: :rock: :up:
leovampire
09-21-07, 01:43 AM
Nice to give to the comunity sometimes and I know the whole team feels the same way! BTW good night guys it is 3 A.M. here stayed up to get it out to all of you so see you when I get up again I am tired to say the least.
sqk7744
09-21-07, 01:46 AM
Nice to give to the comunity sometimes and I know the whole team feels the same way!
You said it, WELL DONE!
:|\\:|\\ x :know::know::know::know: = :o:o:o:o:o
And THANK YOU ALL!
*now go enjoy your new creation and get some kills on that Battle flag of yours ;)
minsc_tdp
09-21-07, 02:08 AM
I just had an orgasm.
Then, I logged onto subsim and saw this, so my night just keeps getting better!
Thanks guys!
By the way, I was curious about this UHA thing... haven't seen that in use for a long time, and have long believed RAR was the greatest compression technology and WinRAR the greatest tool since anything. So I did some tests:
Original Data: 442 MB
UHA: 180 MB
RAR (best): 199 MB
ZIP (best): 259 MB
So I guess UHA is pretty good! :)
One last comment... I notice the folder/JSGME order doesn't match the readme due to the alphabet, so I just preface my folders with 1- and 2- and so on, and it sorts them in JSGME accordingly. Then I can select a whole block of them and hit the [>] button without clicking them individually.
Soviet_Warlord
09-21-07, 02:12 AM
Excellent work guys, the new stuff is spectacular!!!
Ubisoft should make this an official patch :D
THANKS YOU ALL ! ! ! ! !
:up: :up: :up: :up: :up: :up:
PANTERA999
09-21-07, 02:20 AM
ist's WORK of ART THANK YOU!!! this mod now is the best :arrgh!: :arrgh!: :arrgh!: :arrgh!: :arrgh!: :arrgh!:
Simply breathtaking!
Good work guys
WilhelmTell
09-21-07, 03:49 AM
Yeehaw ! :rock:
I haven't tested it yet, but it is already downloaded. So excited to check out the new fire and oil slick thing that I didn't see in the testing phase. Must be so great !
Thanks to all of you for your dedication and hard work.:up:
p.s.
The zones.cfg for the mentioned hollywood effects is missing.
Bartolomeus
09-21-07, 04:39 AM
WoW!!! Amazing work! This is the best SH4 mod. :rock:
switch.dota
09-21-07, 04:50 AM
Can we get a RAR/ZIP/7z format or is it too bandwidth intensive on your end?
AVGWarhawk
09-21-07, 05:37 AM
Can we get a RAR/ZIP/7z format or is it too bandwidth intensive on your end?
I believe you can just add it to your RAR and it will work. Do not quote on that. At any rate, I find the program to open this is very easy and very similar to RAR and ZIP. Trust me, if I can figure it out anyone can. Computer Guru I ain't:shifty:
602Sqn_Puff
09-21-07, 06:03 AM
First off a big thank you for fantastic work guys, but I have a question for you chaps. I seem to have lost the 'fog' effect for ships on the horizon { take a lan game and the Mariana Trench scenario } and you'll see that the ships on the horizon are very sharp, no atmospheric perspective...any way to fix this with the mini tweaker? { I managed before but can't for the life of me remember where I changed the file lol }
Here are two screenshots of what I mean
LBO, and Seaddler's Environmental Mod
http://i211.photobucket.com/albums/bb48/602RAF_Puff/Sh4.jpg
and ROW at the same area...you can see how sharp the ships look in the horizon
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh41.jpg
ReallyDedPoet
09-21-07, 06:54 AM
Thanks for this great mod leo et al:rock::rock: I enjoyed testing it :yep:
RDP
602Sqn_Puff
09-21-07, 07:31 AM
Sorted, looked at a non modded scene dat and compared what was changed, would it be possible to tell me what I have changed and what effect it will have on ROW please ?
I changed
Fog 1 no fog
objectsrelativeZmin from 0.8 to 0
objectsrelativezmax from 0.9 to 0.85
Horizon
Zmax from 1500 to 1000
Other environment
Overhorizon from 20 to 15
Air,Air Fog,etc
LOD from 3 to 1
It now suits me but was just wondering if I have disabled any of the fantastic features you guys put in by doing this?
Got up at 4:30 this morning to play SH4 before going to work and get a bonus, Awsome job to all who contributed to this fantastic mod :up: looks absolutley gorgeous sunsets, water reflections, stars at night look much better, Easy install with UHA :up: Thanks for all of your hardwork guys :arrgh!:
switch.dota
09-21-07, 07:53 AM
Can we get a RAR/ZIP/7z format or is it too bandwidth intensive on your end?
I believe you can just add it to your RAR and it will work. Do not quote on that. At any rate, I find the program to open this is very easy and very similar to RAR and ZIP. Trust me, if I can figure it out anyone can. Computer Guru I ain't:shifty:
I think I've still got UnUHA from back in the day, but I don't see any reason to use this high compression tool when the difference between it and the most used on-line format is only a mere 5-10% - unelss bandwidth was under high strain.
PS: UHA won't work with WinRAR (and I doubt they've added support for it in 3.7). I used to work with it a while back: it's great for packing stuff, especially graphics and sounds but can take a hell of a long time to unpack.
AVGWarhawk
09-21-07, 08:03 AM
Can we get a RAR/ZIP/7z format or is it too bandwidth intensive on your end?
I believe you can just add it to your RAR and it will work. Do not quote on that. At any rate, I find the program to open this is very easy and very similar to RAR and ZIP. Trust me, if I can figure it out anyone can. Computer Guru I ain't:shifty: I think I've still got UnUHA from back in the day, but I don't see any reason to use this high compression tool when the difference between it and the most used on-line format is only a mere 5-10% - unelss bandwidth was under high strain.
PS: UHA won't work with WinRAR (and I doubt they've added support for it in 3.7). I used to work with it a while back: it's great for packing stuff, especially graphics and sounds but can take a hell of a long time to unpack.
Last night it took me 30 minutes to download/unpack/install. Today, I downloaded again/unpacked/installed under 10 minutes. Not to bad. I was not familiar with the UHA program. Today I was and it was a snap.
tenakakhan_1981
09-21-07, 08:19 AM
Awesome work, thanks to everyone who contributed to it :up:
Digital_Trucker
09-21-07, 08:26 AM
Shezayam! Thank ye, thank ye, thank ye! Gaaaa-aaaaaaaaa-aaaaaaaa-w-ly!:rock:
Seriously guys, hats off! Excellent work.:up:
Redwine
09-21-07, 09:00 AM
Congratulation Leo ! :up: Great job ! :up:
buzzinbill
09-21-07, 09:12 AM
Feels like christmas came early this year , boys ...... My watch crew and I , thank ya bunches ... Do have one questin though.... I'm still out on patrol , will I need to head back to Pearl before enableing this "Mega Mod" of your's ...? And some one may want to make a list of the "other" mods this might or will clash with , just a thought.... :|\\
AVGWarhawk
09-21-07, 09:21 AM
Feels like christmas came early this year , boys ...... My watch crew and I , thank ya bunches ... Do have one questin though.... I'm still out on patrol , will I need to head back to Pearl before enableing this "Mega Mod" of your's ...? And some one may want to make a list of the "other" mods this might or will clash with , just a thought.... :|\\
So far I do not know of any mods that clash. I have been testing with other mods over he past two weeks. What I did was install the mods I must have and then installed this mod right in behind them. I do not believe you need to be in port. Mostly textures that do not affect the mechanics of the game. Leo did advise that for the actual high end reflections to work you need to delete the saved game in my documents/sh4/data/savegames. Of course you loss your career but you can finish your current career with most of all of the mod working for you. Personally, I dumped my career and started fresh to get the full effect:up:
Thanks a lot!!:up: Very nice work :rock:
Limerick
09-21-07, 10:42 AM
Great work.....had a couple of problems...
System P4 3.2, 256kvid card, 2 gigs Ram.....no problems with FPS or stuttering.
Installed over TM 1.62
Installed per the instructions in the ROW(A) read-me file.
Everything was fine except both cam mods (Arcade or Realistic - per instructions I only installed one not both). When going to free cam the game hung.
XP error report says faulting module was SH4.exe.
Uninstalled the cam mod and went back to stock cam and game ran fine.
Thanks to everyone to worked on/tested this.:up:
please check that you have no old files left someplace hidden deep inside the sh4 folder structure - that kind of this caused most crashes i'm aware of during testing.
do you have any other mods besides tm 1.6.2 installed?
ghost_666_rider
09-21-07, 11:16 AM
Fresh reinstall of game, TM installed, adding all your glorious eye candy now. Help yourselves to the beer fridge, me thinks I won't be peeling my eyes of the monitor for the weekend!:up:
Limerick
09-21-07, 11:27 AM
Ok....I'll give it a fresh install and see what happens....
No other mods installed except TM 1.62.
Note: I did have problems with a previous cam mod (sergbuto's) and had to tweak the settings per the instructions from that thread to get it to work (jerkiness - pan problems on bridge).
Thanks again everyone. I'm very satisfied (this cam glitch is just that a glitch.....welcome to the wonder world of Windows:-? )
Ok....I'll give it a fresh install and see what happens....
No other mods installed except TM 1.62.
Note: I did have problems with a previous cam mod (sergbuto's) and had to tweak the settings per the instructions from that thread to get it to work (jerkiness - pan problems on bridge).
Thanks again everyone. I'm very satisfied (this cam glitch is just that a glitch.....welcome to the wonder world of Windows:-? )
did you by any chance make a backup of the dat file and leave it in there?
FooFighters
09-21-07, 11:39 AM
Sorted, looked at a non modded scene dat and compared what was changed, would it be possible to tell me what I have changed and what effect it will have on ROW please ?
I changed
Fog 1 no fog
objectsrelativeZmin from 0.8 to 0
objectsrelativezmax from 0.9 to 0.85
Horizon
Zmax from 1500 to 1000
Other environment
Overhorizon from 20 to 15
Air,Air Fog,etc
LOD from 3 to 1
It now suits me but was just wondering if I have disabled any of the fantastic features you guys put in by doing this?
I am also interested in an answer to this question
:know:
Capt. Shark Bait
09-21-07, 11:39 AM
w00t:rock: , but i'm torn:-? . i wanna see how things are now, but i kinda preferr to wait till it's done just right, yanno, it'll be ready when it's ready
ReallyDedPoet
09-21-07, 11:53 AM
Run the mod ^^^, it looks great and any feedback going forward will be helpful as it is still an Alpha release. leo mentioned that this is a work in progress.
RDP
clayman
09-21-07, 11:59 AM
Thanks one and all for your hard work. :up: :up: :up:
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!!
.
Had to test it. Used 7-Zip with ultra compression and the file size was 126MB. :|\\
But anyway now I have to go test this piece of art. :up: :up:
AVGWarhawk
09-21-07, 12:19 PM
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!!
Yes, Leo implemented the "I have an eye problem today and do not see myself coming into work" file. :D
Capt. Shark Bait
09-21-07, 12:28 PM
well, it's in. gonna have to wait a bit to see how it is, tho:cry:
ReallyDedPoet
09-21-07, 12:30 PM
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!!
Yes, Leo implemented the "I have an eye problem today and do not see myself coming into work" file. :D
:rotfl::rotfl::rotfl:
clayman
09-21-07, 12:31 PM
Yes, Leo implemented the "I have an eye problem today and do not see myself coming into work" file. :D
:rotfl: :rotfl: :rotfl:
Leo does it again!!!
.
Gotta have a look at the REL version, woot!
BTW, since you altered dats for ships:
1. Did you include the Akitsu Maru Rudder fix that Jace11 did? Otherwise the rudder is like 30m from the ship.
2. This conflicts with the smaller seaweed mod by CC, is that included?
Now to test and answer at least one of these questions myself :)
tater
thefretmaster
09-21-07, 12:52 PM
cant remember if this was the same thread but did you manage to make the water opaque in shallow waters so you could see the weeds on the bottom? that would be killer!
if not, it still kicks ass!! good work
Capt. Shark Bait
09-21-07, 12:53 PM
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!!
Yes, Leo implemented the "I have an eye problem today and do not see myself coming into work" file. :D
:hmm: , maybe i can use that as an excuse to not go into work tonight:dead:
edit: thefretmaster, don't you mean less opaque? cuz if to weren't you wouldn't be able to see the bottom in shallow water
Limerick
09-21-07, 12:59 PM
Ok....did a complete fresh reinstall (complete with all the insurance reboots and defrag with each step along the way)....
Loaded up the game and....
BINGO.......works great!:cool:
Thank you again for all your guys hard work and for helping me fix my install glitch.:up:
Ok....did a complete fresh reinstall (complete with all the insurance reboots and defrag with each step along the way)....
Loaded up the game and....
BINGO.......works great!:cool:
Thank you again for all your guys hard work and for helping me fix my install glitch.:up:
i'm pretty sure you could have avoided this - next time just check if you have any old copies/backups in your folder. my guess is you've made a backup of the camera.dat and left it somewhere inside sh4's folder structure. The game seems so load anything it finds and gets twitchy if there's something twice even if it's named differently and maybe even in a different folder.
The game looks for the node names within the dats as long as they are in the right folder I think.
Look at the way it finds a gun, for example.
You can make a new dat, for example, guns_and_radars_100000.dat (.sim/.zon too). Make a gun called uber_gun. If you add uber_gun in eqp, it WILL show.
So that might be the cause of issues.
tater
OK, want to know if this is justr and engine limitation.
I look at the ships, and I see smoke. I moved the scope 360, and when I come back, I see disconnected smoke higher up, and new smoke coming out the stacks. Does the engine stop rendering new smoke when outside my FOV, but keeps track of what is there, then when I come back it's "torn?"
tater
thefretmaster
09-21-07, 01:17 PM
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!!
Yes, Leo implemented the "I have an eye problem today and do not see myself coming into work" file. :D
:hmm: , maybe i can use that as an excuse to not go into work tonight:dead:
edit: thefretmaster, don't you mean less opaque? cuz if to weren't you wouldn't be able to see the bottom in shallow water
lol yeh sorry bout that, man sometimes i wonder if taking english language was the best choice!
Canonicus
09-21-07, 01:17 PM
This is just fantastic! :rock:
...If the seafoam was the only upgrade offered...It would still be worth it's weight in gold!..Love the oil slicks and fires too!
But....What's with all the WAV files in the SFX folder....
I already have most of those sounds running.....
Wasn't that file supposed to have the crewman flying and screaming mod too?
Did I miss something?
Vorkapitan
09-21-07, 01:21 PM
Me thinks this is almost better than SEX....Let me think about it!
GREAT JOB FELLAS...BETTER THAN GREAT.
:up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :up: :sunny:
OK, want to know if this is justr and engine limitation.
I look at the ships, and I see smoke. I moved the scope 360, and when I come back, I see disconnected smoke higher up, and new smoke coming out the stacks. Does the engine stop rendering new smoke when outside my FOV, but keeps track of what is there, then when I come back it's "torn?"
tater
part of the optimization and it can be turned off. The responsible parameter is "NoActionMatureOutOfFrustum" or very similar. look through the particles.dat via s3d and you'll find it inside the properties node of particle generators.
this is the second time someone asked for it and i guess i'll try turning it off by default for the beta. i erred (SP??) on the side of caution whenever possible concerning fps.
Oh! I saw that in the other thread and spaced it.
What about akitsu and the rudder?
tater
AVGWarhawk
09-21-07, 01:50 PM
Gotta have a look at the REL version, woot!
BTW, since you altered dats for ships:
1. Did you include the Akitsu Maru Rudder fix that Jace11 did? Otherwise the rudder is like 30m from the ship.
2. This conflicts with the smaller seaweed mod by CC, is that included?
Now to test and answer at least one of these questions myself :)
tater
Tater, I do not know if Leo did but with your mod and talents already out there, added bonus material and working together is what it is all about. Leo is always up for getting things as best as they can be. This is the alpha version, out there for all to see how it is progressing. Sooner or later with the mods and modder talent out there, this can be a mod super pack! Contact him via PM!
AVGWarhawk
09-21-07, 01:53 PM
OK, want to know if this is justr and engine limitation.
I look at the ships, and I see smoke. I moved the scope 360, and when I come back, I see disconnected smoke higher up, and new smoke coming out the stacks. Does the engine stop rendering new smoke when outside my FOV, but keeps track of what is there, then when I come back it's "torn?"
tater
part of the optimization and it can be turned off. The responsible parameter is "NoActionMatureOutOfFrustum" or very similar. look through the particles.dat via s3d and you'll find it inside the properties node of particle generators.
this is the second time someone asked for it and i guess i'll try turning it off by default for the beta. i erred (SP??) on the side of caution whenever possible concerning fps.
I had noticed this but it is not a big deal to me. At least I see smoke now and see it on the horizon. I never had it without this mod. Not really a big issue for me. I love the new smoke coming from the stacks. Keep that smoke:rock:
AVGWarhawk
09-21-07, 01:56 PM
Wasn't that file supposed to have the crewman flying and screaming mod too?
I have heard the screaming in the test mods. I believe it should be in there. This is the alpha version and not complete. Basically getting the community in on it as it is in a good state of completion to do so and Leo did not want to hold it back from the community. Beta to follow with tweaks and fixes as need, also new content.
ReallyDedPoet
09-21-07, 02:17 PM
Just counted 3 ( 1-2 posts ) newer members getting this, shows that stuff like this will attract new players, nice :yep:
By the way, Welcome to SUBSIM :up: Kongio, tenakakhan_1981 & subcoj
RDP
ReDRuM71
09-21-07, 02:22 PM
Will you PLEASE stop talking about how great this mod is!!!! Its getting old!!!
I am stuck at work and cant take it anymore!! :damn: J/K
I have already downloaded the mod onto my keychain flash drive so as soon as I walk into my house I can fire it up.
Thank you in advance to ALL that have had a hand in this project. If there is a place to donate a few $, please point me in the right direction. I (and I imagine others here do as well) feel that the fruits of your labor should be rewarded.
leovampire
09-21-07, 02:43 PM
to get a new upgrade in power for the house so had to wait to get on line guys!
Yes the sound effect is there for the screaming guys one the ships and life boats for explosions and collisions.
I added the other sound effect's because AVGWarhawk said it is part of the environment and he didn't have most of the sounds in the begining so I took his advice and added them to the mod last night.
As to the fog issue the setting's that were in the scene file for the fog was part of the fog settings for one of the visability increase mod's and were settings that had been there since LBO was released so it is nothing new.
As to why I changed the Horizon max is because I got a better blending of the land in views when it came to sun sets and rises and also with the moon which created a nice fog effect instead of flickering land masses.
I hope that answers some of the questions posed here!
But I did forget the zone file and will post a quick download for that ASAP so please hang on
mrbeast
09-21-07, 02:51 PM
Brilliant mod guys been playing with this all day. First thing I did today was download this! Excellent work on the environment colours and reflections they seem much more fluid and vivid, really natural. Love the burning oil slicks too something that was strangly absent until now.:up:
The only thing that I can see might need a touch more work is the smoke from fires. I used to use Slow Smoke mod and that would build up really tall big black columns of smoke that hung in the air for quite a while so I would say more and higher smoke and also I think it would look better darker it looks a little flat grey at the moment. But these are two minor issues and just my opinion, seeing as its an Alpha release at the moment I think a little feed back is always useful.
Cheers guys this Mod is a 'must have' classic!!..... And now..... I shall go crazy with smilies: :rock: :rock: :rock: :rock: :rock: :rock: :rock::rock: :rock: :rock: :o
leovampire
09-21-07, 02:57 PM
I will work on the smoke end some today to see about getting it darker but I matched up all the smoke effect's in the game to the vs3 settings of slow smoke for wind coef so the problem isn't there. Because of the extra graffics I eased off on the amount of smoke because once multiple ships are burning with the extra reflections on the water it starts to cause a major slow down on lower end PC specs so I had to make a comprimise there.
PS when I tryed to compress the files using winrar and winzip I couldn't get them as small as I needed to tell the truth so I went with the new program Kriller2 sugested as it was just easier for me in the long run seeing I was such a dead line to get this out and I was tired as hell heance the missed zone's file to be included.
I just asked Wernersab if I can use his zone's file to all the new effect's we created in it for everyone to use so as soon as I get a reply from him I will get a file out to everyone for it to download!
mrbeast
09-21-07, 03:15 PM
Perhaps something to do as an add on option (if its possible)..... bigger smoke for higher end machines and stock ROW smoke for slower systems?
Just a side note, but Ive been running all of the components of this mod to see what impact it would have and I have to say at the moment there has been very little slow down on my system, minimal in fact, compared to what I was running before. So hats off to you there Leo!:up:
Hartmann
09-21-07, 03:22 PM
Yes , it would be nice have two different options of smoke, one for reduced specs and other extended. :yep:
petermari
09-21-07, 03:24 PM
Any ideas for those of us who are challenged on the computer? I love the game and I'd add evey mod I could but it's really difficult for me. Winuha, jsgme...you might as well be speaking Russian. I seem to remember an older sub sim that I bought a cd for that had all the downloads and it was an easy process to add to the game. What bothers me the most is I know I'm really missing some great stuff that's been created for this game. The only mod I've added is the smaller radar blips. Easy to add. Any cd's on the horizon? Reflections on the water sounds really nice. Thanks to those who put in all the hard work.
Perhaps something to do as an add on option (if its possible)..... bigger smoke for higher end machines and stock ROW smoke for slower systems?
in theory that's a good idea, practically however the whole thing gets more complicated with every option we add. just making one minor change is twice as much work but the particles are fine-tuned in color and opacity in accordance to the amount of particles emitted so making a change here is more work than simply upping the particle count (at least if it should look good). Plus there is twice the probability we forget something ;) . the download also grows with every option we add (although the particles don't add up to much).
There are many things to consider when giving options...
Having said that - we already have further ideas for the particle effects and will give them yet another overhaul i imagine so there might be hope yet :sunny:
leovampire
09-21-07, 03:29 PM
For people with the higher end machines just don't expect it over night a lot of adjustments and testing needs to be done so give me a week or so guys and I will have a set up for higher end PC's in fire and smoke effect's. I just wanted to make sure everyone could run this with a minimal of problems in the begining becuase everyone should be able to enjoy stuff that is created.
As to a CD release I just don't know never did anything like that before but who knows once this is totaly set and released as a full vs. I am sure I can find someone to make a patch type program to get it installed on games.
Posted by Javas revenge on the [WIP] thread
http://img.photobucket.com/albums/v423/hornetsting/naamloos.jpg
mrbeast
09-21-07, 03:53 PM
For people with the higher end machines just don't expect it over night a lot of adjustments and testing needs to be done so give me a week or so guys and I will have a set up for higher end PC's in fire and smoke effect's. I just wanted to make sure everyone could run this with a minimal of problems in the begining becuase everyone should be able to enjoy stuff that is created.
As to a CD release I just don't know never did anything like that before but who knows once this is totaly set and released as a full vs. I am sure I can find someone to make a patch type program to get it installed on games.
Posted by Javas revenge on the [WIP] thread
http://img.photobucket.com/albums/v423/hornetsting/naamloos.jpg
Thanks Leo and I don't mind waiting at all, it takes time to do things right and I'd rather wait a month and get something special like the work you and co have done so far on ROW, than wait a week for something thats not as good. :up:
That image is gorgeous I really do need to get an Nvidia card and finally have lense flare effects!
For people with the higher end machines just don't expect it over night a lot of adjustments and testing needs to be done so give me a week or so guys and I will have a set up for higher end PC's in fire and smoke effect's. I just wanted to make sure everyone could run this with a minimal of problems in the begining becuase everyone should be able to enjoy stuff that is created.
That would be great! :yep: I have an 8800 GTS, so running the game at it's absolute visual best is a must for me.
leovampire
09-21-07, 04:05 PM
to accomidate everyone as best as possable all it takes is just a bit of time.
I have to work with l3th4l on the files because I don't totaly understand all the add on's he did yet to them so as I learn more about them it will go smoother in making adjustments to the new effect's. I will also apply more of the smoke on the water effect's seeing it is for higher end machine's. Because Wilhemtell gave me permission to use his work so thanks Tell.
602Sqn_Puff
09-21-07, 04:09 PM
Something isn't right with my install :(, screenshots taken during the day and into the evening with the sun setting, as you can see there is no smooth graduation of colour for me...anyone any ideas?
Card is the 8800gtx using the 163.4 drivers
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh42.jpg
morning
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh43.jpg
12noon
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh6.jpg
evening sunset
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh5.jpg
evening sunset
I also don't get the flare effect...don't know why, I have tried about 6 fdriver sets and not one work getting the flare :(
leovampire
09-21-07, 04:15 PM
on the performance and Quality? What do you have set up in the game graffic's settings?
Also in the Graffic's settings for the game put them all back to stock then hit apply and leave the screen. Then come back to it and reset them to where you want them and hit apply again and see if it changes. Sometimes the settings get carried over from one game to another in the files and have to be reset.
602Sqn_Puff
09-21-07, 04:18 PM
rgr Ill give it a go :)
602Sqn_Puff
09-21-07, 04:23 PM
Nope still the same, all settings at at Max, tried them at low and still no smooth graduation :(
leovampire
09-21-07, 04:33 PM
Antialiasing and Anisotropic Filtering?
Personaly mine are set at 4x for both of the settings.
Plus I let my video card set up the monitor to get the best lighting and color effect's.
Bill Nichols
09-21-07, 04:44 PM
Something isn't right with my install :(, screenshots taken during the day and into the evening with the sun setting, as you can see there is no smooth graduation of colour for me...anyone any ideas?
Card is the 8800gtx using the 163.4 drivers
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh42.jpg
morning
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh43.jpg
12noon
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh6.jpg
evening sunset
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh5.jpg
evening sunset
I also don't get the flare effect...don't know why, I have tried about 6 fdriver sets and not one work getting the flare :(
Leo - This is the same problem I reported, the sky loses color as the sun rises higher into the sky, eventually becoming off-white instead of blue.
leovampire
09-21-07, 04:51 PM
deactivate the mod part that has the scene file in it. Then find it with the mini tweeker and change the values in Sky #1 #2 to a 6 instead of a 7 then remove the copy of the scene file and reactivate the folder in JSGME. ONLY for Sky #1 and #2.
Okay?! I will set up a seperate download for a new scene file with the changes.
Here you go and it is posted at the bottom of the main mod page!!!
SCENE_FILE_REPAIR_FOR_SKY_COLOR (http://files.filefront.com/Reflections+Scene+file+rerrar/;8610658;/fileinfo.html)
leovampire
09-21-07, 05:23 PM
http://www.oldsmobile1958.com/extra/mis14.jpg
Awsome pic thanks buddy
buzzinbill
09-21-07, 05:29 PM
So far these "seem" to be the only mods, (for me anyway) that didn't want to live with ROW.
but then again I'm guessing the ones with the stars are in part built into it anyway.
I'm going to miss "SS 1.2c" though I've always felt this is one of those "Thats the way "they" should have done it in the first place" kinda mods.
Kosh Reduced Floaters Apr 28
SILENT SERVICE 1.2c GRAPHICS MOD
Living Breathing Ocean(LBO) with 9KM visability mod and 30m underwater visabili(*)
Smoke On The Water -beta5-(*)
Krillers terrain and harbor upgrade1(*)
Ultimate Sound Pack
Looking forward to the final product , when all the dust settles...
kriller2
09-21-07, 05:30 PM
Something isn't right with my install :(, screenshots taken during the day and into the evening with the sun setting, as you can see there is no smooth graduation of colour for me...anyone any ideas?
Card is the 8800gtx using the 163.4 drivers
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh42.jpg
morning
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh43.jpg
12noon
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh6.jpg
evening sunset
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh5.jpg
evening sunset
I also don't get the flare effect...don't know why, I have tried about 6 fdriver sets and not one work getting the flare :(
Hi all,
Thanks for all the nice feedback!
I had this problem to with a new carreer with a heavily modded SH4 with RFB, reinstalled SH4 and had no problems after installing ROW on top of new install.
/Kriller2
FooFighters
09-21-07, 05:54 PM
So far these "seem" to be the only mods, (for me anyway) that didn't want to live with ROW.
but then again I'm guessing the ones with the stars are in part built into it anyway.
I'm going to miss "SS 1.2c" though I've always felt this is one of those "Thats the way "they" should have done it in the first place" kinda mods.
Kosh Reduced Floaters Apr 28
SILENT SERVICE 1.2c GRAPHICS MOD
Living Breathing Ocean(LBO) with 9KM visability mod and 30m underwater visabili(*)
Smoke On The Water -beta5-(*)
Krillers terrain and harbor upgrade1(*)
Ultimate Sound Pack
Looking forward to the final product , when all the dust settles...
You're right about the ones with the *, they are included in the mod.
The floaters are also reduced in the mod
If you want the soundpack no problem, enable it after you enable ROW.
(you will lose the hollywood effect, if you want to keep it. Copy the soundfiles in your soundpack).
Silent service mod.. I do not use it.
But I think it gives conflict because there is a menu screen in the ROW mod.
Just enable it with JGSME after you did ROW.
If anybody disagree, please speak up..
:up:
FooFighters
09-21-07, 05:57 PM
http://www.oldsmobile1958.com/extra/mis14.jpg
Awsome pic thanks buddy
Awesome pic of an awesome mod.. :up: :up: :up:
Like this one too..
http://www.oldsmobile1958.com/extra/mis13.jpg
This is what you get when you spend some money on your PC :yep:
leovampire
09-21-07, 05:59 PM
Just the Load screen is changed other wise it is not touched at all!
The reduced floaters are there stock is nut's we just didn;t make them black kept
the green color and then reduced the amount of them by 75% at least.
I only added the other sounds out of respect to one of the testers that asked me to place them in the mod because he loved them and thought it was part of the environment.
Some are sounds that were introduced in mod's from many moons ago and I didn;t know if people could still find them. A lot of those sounds were enhanced by me.
And some from the Die Slowly mod that just blew me away and thanks to Redwine for them.
Capt. Shark Bait
09-21-07, 06:04 PM
:cry: :cry: :cry: save won't load. gettin an error report to send:damn: . dunno if it's cuz of another mod, tho i think that's why, or the save size, about 15MB:o . i can run a quick mission, tho, but that doesn't really do RoW justice imo
leovampire
09-21-07, 06:08 PM
I have gone back to before the Patrol I am on now and then to all other saves inbetween with no problems what so ever. None of the files that are in this mod should cause that kind of problem because they do not touch the Campaign layers at all nor does it change any date's of when ships or subs come's into play. So there is no reason for a save not working with this mod. I have checked and double checked that end of it to no end over and over again and time and time again.
JSGME does not self refresh so if you deactivate a mod first and do not close the program before making changes to the files then starting it back up to activate them there can be problems.
minsc_tdp
09-21-07, 06:09 PM
I had JSGME lock up on me while it was installing the last mod, the hollywood sounds. As a result I think I have a botched install. I had ultimate sound mod which I told it to overwrite. After the lockup I removed Ultimate Sound Mod and I think I'm missing some sounds now. I did some tests and sounds like crashing into land or Back Emergency seem to be gone.
The JSGME crash seemed to have something to do with batch selecting all the ROW mods and installing them in one shot. I'm surprised it could crash on something as simple as moving files around.
The office no longer pans around. Not a big deal, but the radio is less visible for noobs .
tater
Thanks for this fabulous enhancement. I look forward to seeing it running, once the download is complete.
John:sunny:
leovampire
09-21-07, 06:30 PM
For a revised Scene file for the color texture fix for the sky people didn't like.
And also thanks to FooFighters for noticing the missing wake torpedo file
They are both JSGME ready unless you want to add them manualy to the files you already have.
And what tater about the cam?
minsc_tdp
09-21-07, 06:33 PM
Anyone notice how the new cameras allow you to go so high in the air, you can see the curvature of the earth?
FooFighters
09-21-07, 06:36 PM
After this one I am going to glue my F11 key to the keyboard..
I can't stop making screenies.. it's so beautiful :sunny:
http://www.oldsmobile1958.com/extra/row.jpg
http://www.oldsmobile1958.com/extra/row1.jpg
http://www.oldsmobile1958.com/extra/row2.jpg
http://www.oldsmobile1958.com/extra/row3.jpg
Capt. Shark Bait
09-21-07, 06:37 PM
well, as a test i started a new career and there were no probs with pretty much the same mods. one i disabled was the environment mod, just in case there was a conflict. looks like i'm going to have to delete all my current saves to run RoW, which ain't exactly a bad thing, but i was sooo close to winning the war:(
Any ideas for those of us who are challenged on the computer? I love the game and I'd add evey mod I could but it's really difficult for me. Winuha, jsgme...you might as well be speaking Russian. I seem to remember an older sub sim that I bought a cd for that had all the downloads and it was an easy process to add to the game. What bothers me the most is I know I'm really missing some great stuff that's been created for this game. The only mod I've added is the smaller radar blips. Easy to add. Any cd's on the horizon? Reflections on the water sounds really nice. Thanks to those who put in all the hard work.
Hi Peter,
I'm a Bilge Rat too, although I learned about Jones soft when enjoying SH3. The one thing I have learned here is never be afraid to ask a specific question, the more experienced captains will never turn you down. If you open the Forums and then visit the SH4 Mod forum, you will find plenty of explanations in the 'Sticky' Threads there.
However here is the link to a pack, that will give you lots of Mods, including the Jones Soft add-on, that makes applying and removing Mods, so simple, just a few clicks. You will find also that most Mods, come with really good help files, but as I said; Dont be afraid to ask, as people here are really great.
Heres the link:- http://www.subsim.com/radioroom/showthread.php?t=109854 The link is for Filefront near the bhottom of the thread.
I hope this helps you.
John:up:
ReallyDedPoet
09-21-07, 06:47 PM
including the Jones Soft add-on, that makes applying and removing Mods, so simple, just a few clicks. You will find also that most Mods, come with really good help files, but as I said; Dont be afraid to ask, as people here are really great.
Heres the link:- http://www.subsim.com/radioroom/showthread.php?t=109854 The link is for Filefront near the bhottom of the thread.
I hope this helps you.
John:up:
Nice link John :up:, there is also an Illustrated Guide on my sig., it is a good one. And you are right about a couple of things: searching the threads you will find some good stuff, as well folks here will help if asked...especially if you do it nicely :yep:
RDP
leovampire
09-21-07, 06:56 PM
galor while it was WIP now where are they from the people that have the mod now?
LMAO :rotfl: :hmm:
http://static3.filefront.com/images/personal/l/leovampire/93141/pjrgobcrdq.jpg
WilhelmTell
09-21-07, 07:20 PM
Okay, on my very old rig it looks like this:
Awesome work, guys !!!:rock:
http://img217.imageshack.us/img217/1100/sh4gimgro0.jpg (http://imageshack.us)
http://img215.imageshack.us/img215/6826/sh4imgvq1.jpg (http://imageshack.us)
kapitan_zur_see
09-21-07, 07:33 PM
gee! how nice it's finally released :) So much thanks for everyone!! I'm very proud to have worked in this mod :yep: As it is, you should normally cross lightnings bolt whenever weather is overcast. Could every person experiencing it or not while in campaign mode report it to me in PM (so as not to flood this thread...)? I'm still having problem getting those. Anyway, the mod just rocks ;)
Thanks to everyone!:arrgh!:
leovampire
09-21-07, 07:58 PM
http://static1.filefront.com/images/personal/l/leovampire/93141/ttmfzxganx.thumb500.jpg
http://static1.filefront.com/images/personal/l/leovampire/93141/jpvmlovpfx.thumb500.jpg
PS: empty your PM box Kapitan_zur_see
Seadogs
09-21-07, 08:05 PM
Drats, well here I am without a Decent PC until the end of OCT.:nope:
All well, maybe version 2 by then.
buzzinbill
09-21-07, 08:06 PM
So far these "seem" to be the only mods, (for me anyway) that didn't want to live with ROW.
but then again I'm guessing the ones with the stars are in part built into it anyway.
I'm going to miss "SS 1.2c" though I've always felt this is one of those "Thats the way "they" should have done it in the first place" kinda mods.
Kosh Reduced Floaters Apr 28
SILENT SERVICE 1.2c GRAPHICS MOD
Living Breathing Ocean(LBO) with 9KM visability mod and 30m underwater visabili(*)
Smoke On The Water -beta5-(*)
Krillers terrain and harbor upgrade1(*)
Ultimate Sound Pack
Looking forward to the final product , when all the dust settles...
You're right about the ones with the *, they are included in the mod.
The floaters are also reduced in the mod
If you want the soundpack no problem, enable it after you enable ROW.
(you will lose the hollywood effect, if you want to keep it. Copy the soundfiles in your soundpack).
Silent service mod.. I do not use it.
But I think it gives conflict because there is a menu screen in the ROW mod.
Just enable it with JGSME after you did ROW.
If anybody disagree, please speak up..
:up:
Wouldn't that cause mods to overwrite each other...? Then when you'd go to disable one you'd have to disable the other .... I've got that before in JGSME. I'll just keep it the way it is ....Maybe on down the line Capt. Cox will do a even better one.. I just thought it really gave the startup a new (better) face
BTW ....Really like your sub skinning , ya ever think about doing some for "IL-2" ?
leovampire
09-21-07, 08:07 PM
I specificly set up this mod to work with most PC's as best as possable so what is the problem?
Alpha version up on mirror site in UHA and RAR formats.
leovampire
09-21-07, 08:16 PM
For also doing it!
And Kapitan_zur_see you need to empty your PM box buddy. Thanks!
And buzzinbill
Just the Load screen is changed other wise it is not touched at all for the Silent Service mod!
The reduced floaters are there stock is nut's we just didn;t make them black kept
the green color and then reduced the amount of them by 75% at least.
I only added the other sounds out of respect to one of the testers that asked me to place them in the mod because he loved them and thought it was part of the environment.
Some are sounds that were introduced in mod's from many moons ago and I didn;t know if people could still find them. A lot of those sounds were enhanced by me.
And some from the Die Slowly mod that just blew me away and thanks to Redwine for them.
buzzinbill
09-21-07, 08:45 PM
I wasn't complaining leo , just reporting ..... Or at least I hope I didn't sound like I was . I think others on here , myself included need to see the "big picture" You and the team are only trying to help make this sim better (hope I'm not wrong for saying that) :huh:
For also doing it!
And Kapitan_zur_see you need to empty your PM box buddy. Thanks!
And buzzinbill
Just the Load screen is changed other wise it is not touched at all for the Silent Service mod!
The reduced floaters are there stock is nut's we just didn;t make them black kept
the green color and then reduced the amount of them by 75% at least.
I only added the other sounds out of respect to one of the testers that asked me to place them in the mod because he loved them and thought it was part of the environment.
Some are sounds that were introduced in mod's from many moons ago and I didn;t know if people could still find them. A lot of those sounds were enhanced by me.
And some from the Die Slowly mod that just blew me away and thanks to Redwine for them.
What value controls the sun/moon size, exactly? I want to try and get it so it's the proper size (about half a degree, or about half of a finger width (or less, but I have small fingers) at arm's length.
The radius is the distance of the celestial sphere, right, not the apparent size, correct?
tater
leovampire
09-21-07, 08:52 PM
the sun and moon size is set up there.
You can not change the apparent distance to camera view unless you mod the camera file.
With a simple adjustment to the camera you can change the way they look in size Angular Angle. Fallow cam / Bridge Cam / and free cam need to be set to same values to keep the same size look from normal eye view
So to get it 1/2 a degree, I need to mess with the camera? (moon was up before sunset, and I was measuring both from my patio tonight)
Maybe 40-45% of my pinky width at arm's length.
I moved a camera (love the new camera view!) to see a sailor's fingers on the binos next to the sunrise, and the sun was bigger than his whole hand by a bit with the camara ~ arm's length (had with the jumps it makes, took many tries).
tater
leovampire
09-21-07, 08:58 PM
And they rotate exactly as they do in real life. The camera is the problem with getting a perfect ballance in a ll views. All objects in the game cause a problem with halo effect's and lighting effect's for some reason or another. You can only see the halo through the sub not the sun or moon and the same with the Deck crew. Just like they get transparent as the fog layer starts to grow more intence in storm conditions.
The Dev's hard coded the way the sun and moon roates around the Earth and seemed to match it up to the orbital possitions reported by Scientists in the 1930's through the 50's. There is some kind of Depth perception bug or setting in the game that works with the Transperancies where the problems come into play.
And when you adjust the size of the sun in the sky angle possitions it also adjusts the moon size to match so if the moon and sun is set to the same size in the object size drop down then they will always match each other in size in the rest of the settings.
That's cool. in those Sun1, Sun2, etc, there is a scaling, do smaller numbers make it smaller? If all those were changed, would that do the trick?
Sorry, total scene/camera noob here.
I actually guestimate the time in RL by the sun, and quite accurately, usually within 10-20 minutes. Near sunset it gets far more accurate, since I know what a sun diameter is. So I'm really used to paying attention to the sun and moon.
tater
Ummm Leo! ,found a grahic glitch with ROW. My Sboat has a black spot in its reflection.
http://i188.photobucket.com/albums/z93/dhuget/oilleak.jpg
Oh Yeah! forgot to mention got nailed by a Betty, nice oil slick lol :D This mod is full of suprises, I'm sure thar more to come :up: :arrgh!:
leovampire
09-21-07, 09:30 PM
I first adjusted the sun and moon to match in size.
Then I made it so they are shown full size when they are at horizon level until 15 deg up from it. Then as they do their orbital path I set them up to slowly reduce in size and then start to come back to full normal size as they are comming back down again to make that illusional effect of size change we experience in real life watching sun set to sun rise and moon set to rise.
But the camera is an issue to a point for example if you have the fallow cam running and then angle it to the right or left the moon and sun become oblong instead of round but at a head on view they are perfectly round.
But if you change the angular angle of the settings in the camera file it will make the sun and moon appear a differn't size even though they are not changing size adjusting that. Kind of like zooming in on them effect
I want them the same size all the time (horizon or zenith) and grossly smaller, is there an easy fix for me to mess with? What about the radius? That's the distance of the fake objects from the observer, right? The stars are at 1000 or somethign like that, and the sun/moon were like 970/975, can i make them 2000 or so, and see how they look, or does that actually control their movemnt on the sky (in which case changing them throws off the sunrise/sunset)?
tater
leovampire
09-21-07, 09:41 PM
than they are at the horizon level? But if you want them to always be the same size in the orbital path then you have to adjust all 13 Sky settings for the sun's relative size to 1.
1 means they match the size you set in the sky object Radius.
See when I set up the mod I tryed to simulate everything we visualy percieve with our eyes from actual to illusional with the naked eye and no measuring instriments being used on them. If you want actual then you need the scene file from the Real navigation mod and then apply all of my other settings for the reflections and the ocean and the lightning and so on and so forht to it to get the rest of the mod effect's that don't touch those things in there. MAV87 set up his scene file so it could be used for real navigation using measuring tools like a sexton I didn't.
sqk7744
09-21-07, 09:45 PM
After this one I am going to glue my F11 key to the keyboard..
I can't stop making screenies.. it's so beautiful :sunny:
http://www.oldsmobile1958.com/extra/row.jpg
WONDERFUL! :o:o:o:o
Ah, cool. Then I can mod the radius values to make them smaller, test, etc. If I can remember the tick spacing on the periscope I'm gold. Adjust sun til it is 1/2 degree or so (anything close, I'm not going to navigate with it :) ).
If 1 is the same, then .1 is a lot smaller? 10%? Cause I can guess right away then and try scaling.
tater
leovampire
09-21-07, 09:51 PM
and will change the size appearence from inside of those views to the other camera views so not an easy task to always have them the same size. Again to achieve what you want I sugest you use the MAV87 mod as he set up the camera and scene file to already do this for you.
The scene file can be delicate at times and can be destroyed and have to start all over again I know I have done this many times. Mini tweeker is set up in a way where a value being changed too much can actualy change another part of the Hex editing for a differnt setting entirly where it can not be easily repaired.
Ah, I see. A value of .2 is actually still too big, but a lot closer. 0.1-something is probably perfectly accurate. As I said, it needn't be spot on for me, but a 3-4 degree sun looks like I'm watching the world through a telephoto lens to me.
So 0.2 looked OK, but I don't want to mess with anything except the sun/moon size in ROW, it's just too great. :D
Seriously stunning.
Won't the mav87th mod not be compatible?
tater
leovampire
09-21-07, 10:05 PM
But you can add the settings from my scene file to it just don't mess with the size of anything in any way in both the camera settings and the scene settings.
Mav's mod doesn;t change the sun/moon size at all. It was wrong in the stock game (way way too big). Least the Camera Mod 1.2 I have:
Lines changed in Scene.dat are:
Air, Air Fog, Camera, LOD
LodFactor - set to 2 from 1
Fog 1 (no fog)
ObjectsRelativeZmin 0.8 from 0
Added
Horizon
Zmax=3000 (stock value is 1000 even when the line is not there)
I need to change the 13 sky values cause I want the sun to always be the same angular size (it is in RL), and I want it to be very much smaller than it is in stock.
Sorry to hijack your thread with all this, I'd PM but my damn box is at like 98 posts, and I need to copy all the useful stuff out at this point before I can delete anything, lol.
If I get it all figured out, I can make it as an option for folks.
tater
PS--I'm anxious to get it the way I want it cause this is another "never turn it off" mod like LOB.
leovampire
09-21-07, 10:15 PM
and that can slow a PC down faster than the power going off if set too high. I personaly have my LOD at 5 in the scene file for my own game.
boatfull
09-21-07, 10:17 PM
:rock:This one heck of a mod.Nice job Guys!
2 Questions though.I'm getting a lot of banding of sky colors which I'm not seeing in the screenshots(really fantastic looking)so either I missed something or my ATI 850X is showing its age.
Also is there a way to get a closer view with the camera(as in always set at about 100M from your Sub or Target)Like the Triger Maru Camera File.
leovampire
09-21-07, 10:21 PM
can you post a pic of what your talking about please for banding?
And with this camera mod you can walk the decks of every ship in the game so that is very close.
THE_MASK
09-21-07, 10:38 PM
Thanks for this great mod . Its almost like i am playing SH4 with an 8800 series card LOL . Cannot see any lightning though . [X800 pro] .
leovampire
09-21-07, 10:43 PM
I have it in game after I deleted the entire SHIV Save file and then let the game rebuild one when it was next loaded up and started a new Campaign then it worked just fine. It was the only thing that worked in getting the lightning working in every single aspect of the game.
Before I did that I could only get it in the Single missions specificly set up for that type of storm.
Oh well it is midnight here I am going to play a bit before bed time. Have a great night guys and catch you tomarrow after I am up. I cleaned out my PM's so people can reach me there as well.
One thing I have yet to see (8800 gts) is any kind of glare like you have in the screen shots. I get nothing at all.
Mine just doesn't look like this:
http://static1.filefront.com/images/personal/l/leovampire/93141/ltmrqtactg.thumb250.jpg
or this:
http://static1.filefront.com/images/personal/l/leovampire/93141/qqbkxrswjf.thumb500.jpg
I get a bight area over a WIDE part of the sky, but nothing at all intense near the sun, just a big globe.
Mine looks like this:
http://www1.mediafire.com/imgbnc.php/3911ce2ba82a5a4e3ceaaa17f7f7376f5g.jpg (http://www.mediafire.com/imageview.php?quickkey=3vw3n0kfnwm&thumb=4)
The black lines show the size of the sun (to the left of the lines)
What's wrong?
tater
leovampire
09-21-07, 11:22 PM
tater like you are. It actualy takes away from the over all effect's I set up for the game. So does the post process filters. I can't stand those 2 effect's because they remove the natural beauty of the game effect's that can be created.
Oh, cool!
I hated them myself, but assumed that they should be on. The readme doesn't say to turn them off, lol, just says AA should be on, etc. I think I tried the post process effects once with that mod that made it not suck.
I assumed that everything should be on. Doh!
Checking the goodness now!
tater
minsc_tdp
09-21-07, 11:31 PM
Is anyone sure the hollywood effect works? I thought that made people fly off the ship, but the folder contains ONLY wav files.
leovampire
09-21-07, 11:35 PM
I will post the download for the missing file in just a few it will be at the bottom of the main thread page
http://www1.mediafire.com/imgbnc.php/1b2b1d29647ec25fb1a51f3d63b14aca5g.jpg (http://www.mediafire.com/imageview.php?quickkey=1jrs1bjm1wn&thumb=4)
http://www1.mediafire.com/imgbnc.php/2b5ba10fc6225ca6352002c4db8b01705g.jpg (http://www.mediafire.com/imageview.php?quickkey=2zj0gxjbtaz&thumb=4)
That's with post and glare off. Still not like yours.
tater
leovampire
09-21-07, 11:50 PM
that is a temperary file BTW because the zone's file is being reworked with a ton of new effect's will let you know when the new one is ready.
Tater are all of your slider settings maxed out?
okay here is what my PC is set at:
Antialiasing 4x
Antisotropic Filtering 4x
and the game like this:
1280x1024 5;4 60hz
All sliders but gamma set to max
and these box's on:
Light Shafts / Environmental Effects / Volumetric Fog / 3D Ship Wakes / Detailed Wave Ripples / Ship Normal Maps / Ship Caustic Effects / Texture Quality High / Vertical Sync
Same check boxes, I think a couple of the other sliders aren;t to max since they seems land related, not ship related. Will check.
Maxed em all out just like yours, the sun is whiter, but other than that identical to the first picture I posted above.
I'm running at 1280x960, 4AA, 4AF
leovampire
09-21-07, 11:59 PM
not as clean or as smooth as mine like your filters are still on.
What kind of video card do you have?
DAA never mind I see it posted further up
Did you let the program that comes with the video card set up your PC and monitor for best quality?
Plus my immage settings are set for high quality as well on the card's.
Remember I am running DUEL factory over clocked SLI PCI Express Card's
I am running 1280x1024 at 5;4 60hz
I match up the games to what I am running my monitor at on desk top level
Yeah, I did let it optimize. I don't have the very latest drivers, but I only built the machine a couple months ago, and it didn;t seem broken, so I elected not to fix it.
I'm using stock sub skins though right now.
I tried at yuor 5:4 resolution (1280x1024) no change.
So an 8800GTS won't show the glare?
tater
holtz is running a 7900gts and has this:
http://i232.photobucket.com/albums/ee110/holtzbr/SH4Img21-9-2007_216.12_140.jpg
something is wrong on my end.
Mine:
http://files.filefront.com/highsunjpg/;8612542;/fileinfo.html" title="highsun.jpg" (http://files.filefront.com/highsunjpg/;8612542;/fileinfo.html%22%20title=%22highsun.jpg%22)
leovampire
09-22-07, 12:17 AM
One of my card's bit the dust and had to get them to give me a new one.
The card Holtz has is my old cards before these and ya they run nice!
Okay?! I will set up a seperate download for a new scene file with the changes.
Here you go and it is posted at the bottom of the main mod page!!!
SCENE_FILE_REPAIR_FOR_SKY_COLOR (http://files.filefront.com/Reflections+Scene+file+rerrar/;8610658;/fileinfo.html)
Thank you! I was having a problem with the sky textures as well (8800GTS, max detail, current drivers). So far, it looks like that has fixed my problems.
leovampire
09-22-07, 12:37 AM
I personaly am not using that scene file fix as I like the mod the way it is but seeing a few people asked for it I made the change and made it available.
luke, do you have that sun glare? I have a resolved circle all the time.
Everything else is fine, i just updated the drivers, too.
tater
luke, do you have that sun glare? I have a resolved circle all the time.
Everything else is fine, i just updated the drivers, too.
No, I have the same type of sun glare as you. :( It'd be nice to have that sun glare like in holtz's picture.
Then it's not a bad card, it's gotta be something else.
tater
Then it's not a bad card, it's gotta be something else.
Yep, we need to see some more screenshots from other 8800 users, to see if this a universal problem.
http://www.subsim.com/radioroom/showthread.php?t=117697&highlight=8800gts
8800 plus AA = no glare
Grrr
Says to try turning gamma in AA off.
Testing, will report back!
tater
leovampire
09-22-07, 12:51 AM
I just double checked the mod and it has what I am running right now for the graffics stuff with an exact date and time on them as mine. So it isn't that. Decieded for Ha Ha's to make sure.
So now what should I look at to see where their could be a diff?
cdrsubron7
09-22-07, 12:55 AM
They say one picture is worth a thousand words;
http://i16.tinypic.com/448sfm0.jpg
Nuff Said !!! Thanks guys, for a terrific job. :up:
Worked!
Open nvidea panel. Manage 3d.
Antiailiasing-Gamma Correction set to OFF
Glare+AA!
woot
leovampire
09-22-07, 12:59 AM
Because you just don't get the full sun set and sun rise effects without that glair
especialy seeing I busted Kriller2's chops about reworking the sun halo effect and he
didn't even have a card that could show the effect's yet he still pulled it off.
No, the glare is REQUIRED. :D
BTW, next time I visit my folks in CT, I owe you a few beers. Heck, a nice dinner. :)
tater
leovampire
09-22-07, 01:02 AM
But I won't refuse free grub and drinks either!! Only a fool would! :rotfl:
But let me know when your comming around and we will meet.
Worked!
Open nvidea panel. Manage 3d.
Antiailiasing-Gamma Correction set to OFF
Glare+AA!
Can you list all your settings? I turned off the Gamm Correction as well and am still getting that ugly-looking sun.
OK, glare on, looks awesome. The daytime size of the sun is a lot less apparent when it's not a perfect circle all the time, too.
I tried the 0.2 scale sun, and the halo effect is actually bigger, it screws something up and looks wrong---big bright area, no intense center except where it's behind the hull...
So I noticed that I can see the sun through the hull. Is that a function og the "arcade" view setting (""s because I actually think it is more, not less realistic)? Cause the TBT and binos need to be able to see since in RL there was one fore, and 1 aft, and the game just has 1.
tater
In SH4 I have everything maxed except gamme. All check boxes on in SH4 except POst process and glare (odd, huh?).
http://www1.mediafire.com/imgbnc.php/26f16a32cffccc1011fcf37e3fa7a1fd5g.jpg (http://www.mediafire.com/imageview.php?quickkey=2shcbdnm4qo&thumb=4)
In SH4 I have everything maxed except gamme. All check boxes on in SH4 except POst process and glare (odd, huh?).
http://www1.mediafire.com/imgbnc.php/26f16a32cffccc1011fcf37e3fa7a1fd5g.jpg (http://www.mediafire.com/imageview.php?quickkey=2shcbdnm4qo&thumb=4)
No joy here, still. :( You mind posting a screenshot of what the sun looks like now on your install?
Weather-guesser
09-22-07, 01:53 AM
Outstanding MOD guys! but I am assuming I will never get sunsets like LV's pics since I have an ATI card x1300 512MB and the SH4 sun bloom doesnt seem to work on ATI cards? :hmm:
Seadogs
09-22-07, 02:29 AM
I specificly set up this mod to work with most PC's as best as possable so what is the problem?
Hehe I didn`t mean it that way man. ;)
Movers came and got the last of my stuff yesterday so it`s just me, a hotel, and the wifes laptop until late October. Trust me, stock SHIV wouldnt cut it on this thing.
Teach me to be stingy on Christmas gifts. :rotfl:
602Sqn_Puff
09-22-07, 02:59 AM
LukeFF, I have managed to get AA and flare to work in mine, I had a profile set for SH4 but this was being overwritten by global settings, I set both at no Gamma and the glare is back at X4 AA. Thanks for finding that one Tater :)
FooFighters
09-22-07, 03:01 AM
LukeFF, I have managed to get AA and flare to work in mine, I had a profile set for SH4 but this was being overwritten by global settings, I set both at no Gamma and the glare is back at X4 AA. Thanks for finding that one Tater :)
Same here.. No gamma and AA at max 4 does the job.
All my latest screenies are done with my 8800GTS
:up:
602Sqn_Puff
09-22-07, 03:22 AM
WOW!...thanks for all the help folks :)
http://i211.photobucket.com/albums/bb48/602RAF_Puff/sh1.jpg
now if I can only get the glare to continue working after I zoom in with binocs, TBT or scope...ah heaven!
:rock::rock::ahoy::()1::sunny::up: I would just like to say THANK YOU TO ALL INVOLVED IN THIS MOD ,,,, beut work looking at those screenies I'm downloading at the mo .....and look forward to seeing how it looks ......keep 'em coming m8ys
602Sqn_Puff
09-22-07, 04:58 AM
Just wondering if the sea foam was reworked? Im in the middle of 11m/s wind, heavy fog and heavy rain and the white caps seem a lot less distinctive than before?
AVGWarhawk
09-22-07, 05:54 AM
Outstanding MOD guys! but I am assuming I will never get sunsets like LV's pics since I have an ATI card x1300 512MB and the SH4 sun bloom doesnt seem to work on ATI cards? :hmm:
I have the same card. No bloom for us ATI guys. As far as the rest of it, the card renders these textures very well.
AVGWarhawk
09-22-07, 05:57 AM
Worked!
Open nvidea panel. Manage 3d.
Antiailiasing-Gamma Correction set to OFF
Glare+AA!
woot
Tater, when you are good, you are real good! Nice piece of investigative work. Can you fix my ATI to do this;)
Rockin Robbins
09-22-07, 07:06 AM
Can I use it on top of Trigger Maru 1.6x without detonating my hard drive and computer and burning down my house?
AVGWarhawk
09-22-07, 07:22 AM
Can I use it on top of Trigger Maru 1.6x without detonating my hard drive and computer and burning down my house?
Should be no issue.
FooFighters
09-22-07, 08:20 AM
Just wondering if the sea foam was reworked? Im in the middle of 11m/s wind, heavy fog and heavy rain and the white caps seem a lot less distinctive than before?
It's completely redone by jaketoox
Lukeff, no screen, but it looks like 602sqn puff's, and all the other nice glare shots in here.
What res are you running? I upped mine from 1280x960 to 1280x1024, too. Haven't tested at 960 since I turned the gamma OFF.
tater
Rockin Robbins
09-22-07, 09:21 AM
Wow! 580 Kb/sec from filefront. You Asians won't be impressed and some of you Europeans will be nonplussed too, but for US'ers (new term not copyrighted) that's SMOKIN!
I'm going to drop this puppy right down on top of Trigger Maru 1.6.whateverisnew. If I survive, I'll file a report.
Holtz posted this image at ubi:
http://i232.photobucket.com/albums/ee110/holtzbr/Misc/SH4Img22-9-2007_109.35_234.jpg
Mine looks identical.
Near sunset, the large elipse of glare drops, and a smaller, more sun-like version appears. I noticed a similar effect when I reduced the scaling across the board, I saw a bigger bloom with a smaller sun. Is that hard coded?
tater
Defiance
09-22-07, 09:35 AM
Hiya's,
First off ............
Wow .........
A masterpiece of collaborational efforts
New here but getting to grips with mods etc
Loved SH3 and 4 well er'm i think i want to marry it :D
A sincere Thankyou to All envolved in this and any other mods i've tried
Hopefully i have sorted my no sun-glare on my 8800gts by reading this post (gonna try now so maybe gone for a few months lol)
Really a Big Thanks to all guys/gals that give up their time to bring such a piece of art work :)
Ohh well i'm home alone with a new rig and all these settings to play with ;)
Many Thanks
Happy Hunting
Def (SH4 Virgin)
Hawk_345
09-22-07, 09:41 AM
wow guys, this looks amazing, ive been gone for a long time now and i come back and i see this, simply amzing, downaloading, hopefully my system can handle it.
ReallyDedPoet
09-22-07, 09:41 AM
Welcome to SUBSIM :up: Defiance
Let us know how you make out.
RDP
Gunfighter
09-22-07, 09:41 AM
http://www4.mediafire.com/imgbnc.php/fecf0a482d3f416c570e4a5b9d36040d6g.jpg (http://www.mediafire.com/imageview.php?quickkey=fomgjmwg3gh&thumb=4)
Just installed ROW and its Bloody Awesome no drop fps this shot sunset on a cloudy day looks great WELL DONE all modders.the background sound in sub realy good the whirring of some machanicl equip a tap tap here and there One little piont the Sea is so relistic I have now been SeaSick 4 times
Moderate System Pent 4 3.4 XFX 7800GS 256m 2gb mem runs realy well Thanks Again Guy's
Bill Nichols
09-22-07, 09:42 AM
USERS BEWARE! I'VE FOUND A SERIOUS PROBLEM WITH THIS MOD -
Airplanes catch me on the surface much more often, now.
:ahoy:
AVGWarhawk
09-22-07, 09:47 AM
http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img22-9-2007_1028.30_734.jpg
Yes, even us lowend X1300 vid card users can enjoy this wonderful mod.
Hawk_345
09-22-07, 10:00 AM
how well will this run on my pc do you think.
AMD64 3400+ 2.41GHZ
RAM 2GB
radeonX1600pro 512mb
I can run most games on high, but lately the newer ones such as Sh4 is slowing me down.
EDIT: so as far as i can tell, we need to also have you LBO installed seperatly?
does it look anygood without it or is the best experience with it?
OK, I can make the sun smaller. Oddly, when it's near zenith it looks great, and near (not at) the horizon it looks great. somewhere up in the sky a little, maybe 30+ degrees, I get that huge lozenge shaped bloom. ON the horizon (this is with me messing with scene.dat, NOT stock ROW, BTW) I get no resolved disk at all.
What I did was set the scaling in all 13 sky settings to 0.2. The sunhalostartfade, etc I set to stock to test.
Looks really cool though, I've been taking the boat to the Na'pali coast of Kauai to test, looks stunning!
http://www4.mediafire.com/imgbnc.php/d461c542d2e005b3904d8614585766c76g.jpg (http://www.mediafire.com/imageview.php?quickkey=dkthyxdx3o4&thumb=4)
http://www1.mediafire.com/imgbnc.php/337fc7efa4520fef98692209557c11ea6g.jpg (http://www.mediafire.com/imageview.php?quickkey=3ntx6ym42vm&thumb=4)
tater
Radioshow
09-22-07, 11:02 AM
I suppose we have to make changes to the zones.cfg to keep NSM3.3 functionality?
I dont want to overwrite anything from NSM and pooch it. Can I just add the lines needed from Hollywood zones to the NSM zones? Also with the released fixes can we just add the files into the appropriate folders and re-add them in jsgme?
Other than this no problems so far, excellent work. I wish Falcon 4 was this easy to patch back in the day.
AVGWarhawk
09-22-07, 11:04 AM
how well will this run on my pc do you think.
AMD64 3400+ 2.41GHZ
RAM 2GB
radeonX1600pro 512mb
I can run most games on high, but lately the newer ones such as Sh4 is slowing me down.
EDIT: so as far as i can tell, we need to also have you LBO installed seperatly?
does it look anygood without it or is the best experience with it?
You will be just fine Hawk. LBO is now part of this mod. Therefore, deactive the original LBO and this mod will handle the rest. I run the full mod with a lesser system then yours and get an average of 25 fps on the bridge.
jaketoox
09-22-07, 11:15 AM
Just wondering if the sea foam was reworked? Im in the middle of 11m/s wind, heavy fog and heavy rain and the white caps seem a lot less distinctive than before?
It's completely redone by jaketoox
...well, what i know about the foam, you start to see it @ about 10m/s (or a bit less) winds, and amount of the foam increases when there is more wind.....that's what i have noticed when testing it....@ 15m/s winds you have it all....
-Foam@evening, 15m/s-
http://i215.photobucket.com/albums/cc286/jaketoox/FOAM.jpg
Jake
The moon doesn't seem to scale with the sun. I tried the moon in my 0.2 scaling, and it's still at least 5 times too big.
Also, with my messed around with version I can't see the sun through the binos---might be related to the glare and nvidea though.
tater
Hawk_345
09-22-07, 11:18 AM
how well will this run on my pc do you think.
AMD64 3400+ 2.41GHZ
RAM 2GB
radeonX1600pro 512mb
I can run most games on high, but lately the newer ones such as Sh4 is slowing me down.
EDIT: so as far as i can tell, we need to also have you LBO installed seperatly?
does it look anygood without it or is the best experience with it?
You will be just fine Hawk. LBO is now part of this mod. Therefore, deactive the original LBO and this mod will handle the rest. I run the full mod with a lesser system then yours and get an average of 25 fps on the bridge.
ok thanks for the reply, i just finished reinstalling the game and patching so i have a clean slate for this mod.
sqk7744
09-22-07, 11:25 AM
Thanks to ROW, they are going to have to add additional hard drives over on the Screenshots and Videos (http://www.subsim.com/radioroom/showthread.php?t=108977) thread ;););)
ReallyDedPoet
09-22-07, 11:58 AM
Dam you all :stare: I have some RL stuff going on so I cannot load this up yet :damn::damn:
I have a feeling when I do I may not want to come back from the Pacific.
RDP
No bloom for us ATI guys
x2900 user here and i do have bloom. always had it...
Snakeeyes
09-22-07, 12:51 PM
All I can say is... wow. This is alpha?!!!!!!!!!!!!!!
We're not worthy! We're not worthy!!!!!
Thank you!
kapitan_zur_see
09-22-07, 12:53 PM
Thanks for this great mod . Its almost like i am playing SH4 with an 8800 series card LOL . Cannot see any lightning though . [X800 pro] .
yeah me neither... I use the exact same X800 pro.
Oh and BTW, i just emptied my private box, so please evrybody who sees lightnings bolts or who don't while in campaign mode (providing you deleted your old save and/or started a new campaign, as stated by leo) send me a PM and please tell me what kind of card you using + every details you may think of importance.
Thanks in advance :arrgh!:
Hawk_345
09-22-07, 01:07 PM
i just did a little test and it looks great, and i still get good FPS, even in combat, at least for my system, its not perfect but playable.
leovampire
09-22-07, 01:16 PM
Types for us and the mod. Soon we will post a few differn't one's for you so you can decied which one you want for your own individual games.
Yes so you will not mess up NSM 3.3 you have to manualy add the Hollywood effect to his zone's file.
I asked Wernersab if I can use his zone's file and add all the new effect's created for this mod to it just need to get a reply one way or the other. In the mean time I am working on my own for the mod.
LBO and everything that was in LBO is also in this so there is no worries there at all. And after all the work I did on the scene file the ocean seems to run a lot smoother with much less problems if any at all so enjoy guys.
He just sent me a super high res vs of one of them for the people with high end machine's that want more detailed look. So it will be part of the high end machine add on of the mod I am making.
Hawk_345
09-22-07, 01:36 PM
thats what this mod needs now is beter sinking mechanics, i hit a DD in the bow with 1 torp and it sank in less than 30-40 seconds.
holtzbr
09-22-07, 01:52 PM
Great work.
http://i232.photobucket.com/albums/ee110/holtzbr/Misc/SH4Img22-9-2007_1037.45_46.jpg
http://i232.photobucket.com/albums/ee110/holtzbr/Misc/SH4Img22-9-2007_1041.7_546.jpg
jaketoox
09-22-07, 02:09 PM
Types for us and the mod. Soon we will post a few differn't one's for you so you can decied which one you want for your own individual games.
He just sent me a super high res vs of one of them for the people with high end machine's that want more detailed look. So it will be part of the high end machine add on of the mod I am making.
....did you think that i'd quit the work with it:hmm:....nooooo....this is alpha, there propably will be beta, and if the Gods of the Ocean will accept, there will be final release too....(...i'm working on it....you propably know:rotfl:)
Jake
leovampire
09-22-07, 02:13 PM
you need to make your sterling sliver night attack chrono mod and the Brushed Brass and super shinny Brass hud for everyone like you made for me too!
Hawk_345
09-22-07, 02:15 PM
you need to make your sterling sliver night attack chrono mod and the Brushed Brass and super shinny Brass hud for everyone like you made for me too!
those sound interesting, i would be interested.:)
sqk7744
09-22-07, 02:16 PM
you need to make your sterling sliver night attack chrono mod and the Brushed Brass and super shinny Brass hud for everyone like you made for me too!
YES PLEASE! :up:
Jaketoox, I'll trade you a custom Kill Flag for your Boat
leovampire
09-22-07, 02:19 PM
http://static1.filefront.com/images/personal/l/leovampire/93141/ttmfzxganx.thumb250.jpg (http://gallery.filefront.com/leovampire//775473/)
BTW I recompressed the ROW using 7z's and added the missing files in there for new downloads.
I am now uploading it and once it is done I will post a new download link for everyone. Hope that accomidate's
people a lot more.
jaketoox
09-22-07, 02:23 PM
you need to make your sterling sliver night attack chrono mod and the Brushed Brass and super shinny Brass hud for everyone like you made for me too!
..OH NO....now you said it:damn::damn::damn:
Jake
jaketoox
09-22-07, 02:33 PM
...isn't the foam enough??:roll:....(ok then, i'm working on them too:yep:).....:nope::damn::damn:
Jake
PS. ...there will be no [WIP] AFAIK....:lol:
No can download @ dialup speed internet explorer times out. The download takes 9 hrs. @ 5.66kpbs,between ISP resetting server,download server not allowing reconnect even with download mgr.,This is a nogo SNAFU ! Any help Gents:hmm:
leovampire
09-22-07, 02:38 PM
tater lives in NM also and has the mod.
Contact him maybe he can send you a floopy of it or meet him for it.
Other side of the state, however (our counties are bigger than CT—from where my 'puter desk is, if you threw Connecticut out on the mesa it would look like a throw rug ;) ).
I could burn a CD and mail it, I guess.
Let me know.
tater
Have been trying to download from all three mirrors for the last two days/48 hrs straight. Tater PM inbound. thxs.,donut PS.not to rush!
jaketoox
09-22-07, 03:01 PM
Other side of the state, however (our counties are bigger than CT—from where my 'puter desk is, if you threw Connecticut out on the mesa it would look like a throw rug ;) ).
I could burn a CD and mail it, I guess.
Let me know.
tater
btw....do you know what is the fastest way to transfer data:hmm:....????...
....in a hard disk (or DVD's or CD's,in that order) with a jetfighter.....:rotfl:
Jake
DirtyHarry3033
09-22-07, 03:15 PM
This looks fantastic!!!! Thanks modders :rock:
My only complaint, seems everyone else can enjoy the sea foam but not me :damn:
Seems I'm cursed with "fair weather", have been ever since I installed the original LBO mod. Before installing ROTW I deleted my SH4 save-game folder totally, let SH4 make a new one then reset all my graphic/sound/gameplay options.
I've started a new campaign and left port 3 or 4 times, every time without exception the weather is totally clear, 5 m/s winds. Within a few hours of leaving Pearl, winds drop to 0 m/s and stay that way no matter what :huh: I can sail for 5, 10, 15 days and wind is always pegged on 0 m/s?!!???
It was that way also after I put LBO on, did a full patrol and never saw any wind at all!
Does anyone know how to hack the save files to brew up a storm? Or how to get my weather engine working again? Used to be I'd get a good variety of weather on every patrol, from dead calm to raging thunderstorms. But now I don't get "weather" at all! :damn::damn::damn:
Maybe an uninstall/reinstall of SH4 is in order?
DH
Angus89
09-22-07, 03:48 PM
if you have access to a usb memory card and a public library you should have no problem downloading larger files. i travel all the time and have less than optimium internet access. most public libraries are wifi now also so i usually just laptop it in the parking lot.
leovampire
09-22-07, 03:54 PM
I tryed to work with how often and how fast the game changes weather conditions and slightly adjusted them to make it happen faster but the game still does what it wants from time to time. Just no absolute way to control the over all weather effect changes.
And other things for that matter the game works funny at times.
I have done saves on a full moon night and when reloaded it is no longer full but if I go back before the actual moon rise then it is full again.
Just a bug that there is little control over at times.
BTW I added the 7z's zip to the main download instead of the WinUHA with the missing files I added at the bottom so any new downloads will not need those bottom files.
DirtyHarry3033
09-22-07, 04:14 PM
I tryed to work with how often and how fast the game changes weather conditions and slightly adjusted them to make it happen faster but the game still does what it wants from time to time. Just no absolute way to control the over all weather effect changes.
And other things for that matter the game works funny at times.
I have done saves on a full moon night and when reloaded it is no longer full but if I go back before the actual moon rise then it is full again.
Just a bug that there is little control over at times.
Thanks Leo, maybe I'm just cursed to sail in the doldrums from now on :rotfl:
That is strange what you say about the moon phase, I was thinking the sim had the astronomical data done correctly such as you'd see in a planetarium program. I used to be into astronomy 30 or 40 years ago and the sky looked pretty damn correct to me based on the few brief glimpses I saw of it. (Too busy with other things to spend any time stargazing!)
Maybe I'll fire up Red Shift or Starry Nights tonight, and set the date to Dec 9 1941, location to Pearl, and just see how well the moon phase and star position in SH4 matches reality.
DH
jaketoox
09-22-07, 04:29 PM
This looks fantastic!!!! Thanks modders :rock:
My only complaint, seems everyone else can enjoy the sea foam but not me :damn:
Seems I'm cursed with "fair weather", have been ever since I installed the original LBO mod. Before installing ROTW I deleted my SH4 save-game folder totally, let SH4 make a new one then reset all my graphic/sound/gameplay options.
I've started a new campaign and left port 3 or 4 times, every time without exception the weather is totally clear, 5 m/s winds. Within a few hours of leaving Pearl, winds drop to 0 m/s and stay that way no matter what :huh: I can sail for 5, 10, 15 days and wind is always pegged on 0 m/s?!!???
It was that way also after I put LBO on, did a full patrol and never saw any wind at all!
Does anyone know how to hack the save files to brew up a storm? Or how to get my weather engine working again? Used to be I'd get a good variety of weather on every patrol, from dead calm to raging thunderstorms. But now I don't get "weather" at all! :damn::damn::damn:
Maybe an uninstall/reinstall of SH4 is in order?
DH
....i can hear your pain, and only thing i can do is to help people when they are suffering......
-#1@bridge-
http://i215.photobucket.com/albums/cc286/jaketoox/1frombridge.jpg
-#2@bridge-
http://i215.photobucket.com/albums/cc286/jaketoox/2frombridge.jpg
-@heights-
http://i215.photobucket.com/albums/cc286/jaketoox/1fromheights.jpg
-@sealevel-
http://i215.photobucket.com/albums/cc286/jaketoox/1atsealevel.jpg
...and LV did mention something about...
-HUD&stuff-
http://i215.photobucket.com/albums/cc286/jaketoox/1forHUDandDIALS.jpg
...and about chrono....
-Chrono-
http://i215.photobucket.com/albums/cc286/jaketoox/1forchrono.jpg
Jake
leovampire
09-22-07, 04:32 PM
astro rotation BUT the save game files do not always copy every bit of information correctly to be reaplyed to the game once the save is loaded Dirty Harry.
So as I said if you go back to a save before the moon rise it then works properly because it hadn't happend yet.
Hence the problem with the lightning not working until you get rid of the save files.
Hawk_345
09-22-07, 04:34 PM
has anyone else had this hapen
http://img212.imageshack.us/img212/4758/sh4img2292007182330937nq2.th.png (http://img212.imageshack.us/my.php?image=sh4img2292007182330937nq2.png)
The raft is upside down, i know its not the mod, its the green im talking about.
This is with your mod installed, so maybe its a bug or glitch that can be fixed, its not a major issue though.
i took this when i was droping some soldiers off at the philipines in 1941,they are upisde down padling, first mision in the carreer. with your mod installed for the first time.
EDIT: im not getting any foam like in those pics, how come you have it, guess u have a beter system and can run on higher settings than me. maybe seas are not rough enough yet.
leovampire
09-22-07, 04:41 PM
that your seeing as a floresent green color. I did notice it once before but didn't think nothing of it. It is possable the color was changed accidently when enhancing the reflection's for the object. Or the ilumination file for it isn't working properly. Either way I will investigate it.
Hawk_345
09-22-07, 04:44 PM
i know its no big thing but i figured i would post seeing its an alpha and you need to know the bugs, anyway other than that, great mod so far:up:
rascal101
09-22-07, 04:45 PM
Thanks and high praise for the crew that put this together, well done; now SH4 is a visual delight.
I wonder if you can do much along similar lines with SH3, or is the graphics engine of SH3 too primitive, just a thought.
I noticed a couple of issues that I thought to raise, would like some commend from the Mod team.
At night the ship reflections seem to glow under the ship, everything above the water line is correct and lifelike but the actual reflection of the ship itself glows brightly.
Also I noticed at least with my first sub in a new career early 42 based in Java. The reflections for the sub and conning tower is fine and perfectly life-like, but the actual periscope housing or tower, the structure that projects above the lookouts and the main conning tower, their reflection seems to be just grey, the shape and outline are reflected on the water but a different colour than the reflection from the rest of the sub, kind of a blank grey, as if there you have the template but not the filling if you get what I mean.
I have also discovered that this mod doesn’t seem to work very well when you are near to ships ported from SH3. The closer you get the foam and all the wonderful detail just drops away and there are many screen white outs or flashes, I've taken now taken out the SH3 related mods, I think its called ship power pack and the mod now runs fine. Incidentally the ported ships from SH3 just seem to highlight just how graphically primitive SH3 is to SH4, no crit of the modder who produced the mod, just, well thank god for progress!!
Thanks to all, I wonder if others have noticed any funny stuff re reflections, otherwise, in my opinion this is probably one of the finest mods, up there with Trigger Maru, Captain Cox's mods, GWX and NYGM.
Regards
Rascal
leovampire
09-22-07, 04:51 PM
not all the light and reflection maps are there that SHIV uses for what it came with.
Someone would have to make all of those files for the ported ships.
Plus I don't think we actualy changed any of the reflection stuff on them just what was in Triger Maru and the main game files.
As to the conning towers for the subs I will look into that as well.
jaketoox
09-22-07, 04:55 PM
EDIT: im not getting any foam like in those pics, how come you have it, guess u have a beter system and can run on higher settings than me. maybe seas are not rough enough yet.
..ok now, my rig is as follows: P4 2533@2740, MSI Geforce 7600GT with 512M memory (silent), and 1.3 Gb RAM
As i said in earlier post, you start to see the foam a bit under 10m/s winds and the amount of the foam will increase with the wind, @15m/s you have it all..(according my observations when testing it)...those pics are taken @ 15m/s wind.
Jake
letterboy1
09-22-07, 05:21 PM
I just installed ROW and it's great. However, during the installation process I noticed that there was a conflict with Seeadler's sky mod which slows down the super fast clouds . . . so I uninstalled Seeadler's mod. How can I slow down the clouds again without changing this great ROW mod? Thanks in advance!:D
AVGWarhawk
09-22-07, 05:24 PM
I just installed ROW and it's great. However, during the installation process I noticed that there was a conflict with Seeadler's sky mod which slows down the super fast clouds . . . so I uninstalled Seeadler's mod. How can I slow down the clouds again without changing this great ROW mod? Thanks in advance!:D
From what I gather from Leo, the game seems to save files such as fast clouds. Might want to delete the save game file in my documents/sh4/save docs. Before you do that, keep playing as some clouds do remain fast as the weather changes.
kriller2
09-22-07, 05:40 PM
I am downloading our mod now :rotfl: I have been away from the computer this weekend so LeoVampire took the big task to test the mod before launch and release it (thanks alot Leo :up: I owe you one!)
We have put alot of work into this mod and spend many sleeples nights trying to match the colour of the sky and sea in SH4 with the real thing from pictures on the internet so it's great to come home and see this feedback and we will look into solving some of the problems reported in this thread.
BTW sorry for the WinUHA format, but it is the best archiver there is so I used it to save bandwith for those using Dialup-modems.
@Letterboy1 Seeadlers clouds is included in ROW so you should have the nice clouds and speed of them.
/Kriller2
Congratulations on this, Leovampire & Co, it is stunning indeed.:rock:
DirtyHarry3033
09-22-07, 05:58 PM
I just installed ROW and it's great. However, during the installation process I noticed that there was a conflict with Seeadler's sky mod which slows down the super fast clouds . . . so I uninstalled Seeadler's mod. How can I slow down the clouds again without changing this great ROW mod? Thanks in advance!:D
From what I gather from Leo, the game seems to save files such as fast clouds. Might want to delete the save game file in my documents/sh4/save docs. Before you do that, keep playing as some clouds do remain fast as the weather changes.
Hmm, I deleted the entire "My Documents\SH4" folder and everything in it before installing ROTW. Started whole new campaign. But sometimes (not always, but sometimes...) when I come out of high TC, the clouds are racing across the sky at warp speed. Looks like something from "The Omen" when 'ole Beelzebub is getting ready to trash everything in sight!
But after 3-5 seconds the clouds slow back down and all is well. I'm guessing it is something to do with the cloud animations taking longer to come out of TC?
DH
leovampire
09-22-07, 06:02 PM
the things we need to look at for the beta release of the mod!
All repairs that have been posted in this site up to the release that involve the environment has been applied to the mod to make sure the mod and game run's as smoothly as possable.
And I personaly made sure the ocean effect's worked as best as possable and ran as smooth as possable with all the changes I made to the scene file.
And changes made in the camera files also helped in smothing out many strainge effects people were experiencing from time to time in the past.
Seeing some people are experiencing some things and others are not that means either duplicate files are being used in your game and it is getting confused on how to apply them so try to make sure no duplicates are present in your own game.
For instance the camera mod can cause the game to crash due to duplicate files in the main game folder and then you get other effect's with the clouds because of this as well.
I just went through every single file this mod touches, with 4 differn't guys in PM's, in their own game's installed that were having problems with cloud effect's and ocean effect's and game crashes and a lot more. In every single case duplicate files in the main game directory folders in these areas they were having problems with. How they got there we have no idea why they were still there we don't know but once they were all removed from their games everything ran perfect and they even got a FPS increase in their games.
If you are using, and I hope you are using, JSGME this is the procediur in adding and modifiying mod's:
#1 Make sure JSGME is OFF!!
#2 Add your mod to the Mod folder for JSGME in the main game Directory.
#3 Start JSGME then activate the mod from the left side to the right side.
#4 turn off JSGME then load the game up!
#4 never change mod's in and out using JSGME without turning the game totaly off!
#5 To change files in a mod you must first deactivate the mod then shut off JSGME because it does not self refresh changes unless restarted after you make changes!
#6 Turn on JSGME then reactivate the mod again after all changes you wanted to do were made then shut it off again and start the game.
I hope this helps people in figuring out what is happening in thier own personal games.
DirtyHarry3033
09-22-07, 06:43 PM
Leo you go too totally overboard with this, ya know? What you and your team have done for us is beyond belief, you guys should take a lesson from M$ or UBI and give as little as possible while still doing (just barely) enough to keep your market share! (just kidding! :rotfl::rotfl::rotfl:)
I'll look for dup files, I DID have a prob caused by a "Copy of Cameras.dat" when I installed Sergbuto's "Walk the decks" camera mod. I "fixed" it with a number of hacks, posted what I did in his thread then ended up looking like a total *sshole when I found the prob was caused by the "copy" and none of my hacks were necessary to fix it :oops:
Don't think I have any duplicate files at this point but I'll double-check.
BTW, the camera mods are FAN-FREAKIN'-TASTIC!!!! I love being able to walk the deck of other ships, love being able to roam interior of my sub from the command room cam, love everything about it!!! Can't remember which of you guys worked on that aspect, but I SALUTE you!!!! Awesome work :rock::rock::rock:
DH
leovampire
09-22-07, 06:46 PM
So take a bow there buddy!!!
There will be an update for the camera mod's on Monday as well with some little repairs and changes for everyone.
And thanks Dirty Harry3033 for the compliments to us all.
I do a mod like I did car repairs in civ life and ops in the Army. Nothing half you know what. And always do my best
and pay attention to the needs of the others and always try to fix anything noticed that just didn't seem right and
always look out for my buddy before myself. No customers no business and you guys are the customers even if not
paying for the work.
DirtyHarry3033
09-22-07, 06:57 PM
http://www.subsim.com/radioroom/images/icons/icon1.gif l3th4l did the camera work
So take a bow there buddy!!!
There will be an update for the camera mod's on Monday as well with some little repairs and changes for everyone.
And thanks Dirty Harry3033 for the compliments to us all.
I do a mod like I did car repairs in civ life and ops in the Army. Nothing half you know what. And always do my best
and pay attention to the needs of the others and always try to fix anything noticed that just didn't seem right and
always look out for my buddy before myself. No customers no business and you guys are the customers even if not
paying for the work.
I should have remembered that! What can I say, I'm getting old and as a result I have a mind like a "steel sieve". Important stuff drains right out, and the crapola remains :rotfl:
Now that I've been reminded, let me say:
l3th4l, you ROCK guy!!!:rock::rock::rock: Outstanding camera work!
DH
Hawk_345
09-22-07, 07:12 PM
so monday we will se something new, good to hear, to bad im in school, i will have to wait.
about me not seeing any foam its probabaly because i have not experienced high winds or seas yet, i will have to put in that weather report option i guess.
leovampire
09-22-07, 07:24 PM
Thanks you to Wernersab for giving me permission to build the new effect's created for this mod into his Zone's file from Natural Sinking Mechanics.
I will work on it over the weekend and give it to the testers and Mod guys here and make sure it run's properly and send it to Werner for approval and then it will be in your hands ASAP.
So be looking for that early this comming up week!
A couple questions regarding the ship dats:
1. Will you be providing a guide for how to make ships compliant (new ships, for example ;) )
2. How do the ROW ship reflections look without ROW installed? Would it be fine to make a new ship with just ROW reflections, or does there need to be two?
tater
leovampire
09-22-07, 07:49 PM
if you use the same DAT file that is in this mod for another Ship being created then the reflections will match up with the rest of the ships done in the mod. That is the only thing adjusted in the DAT files just reflection enhancment and angle adjustments.
AVGWarhawk
09-22-07, 07:52 PM
so monday we will se something new, good to hear, to bad im in school, i will have to wait.
about me not seeing any foam its probabaly because i have not experienced high winds or seas yet, i will have to put in that weather report option i guess.
I thought the same thing. Sailed about a week and half before a storm set in. Play it and it will come. Leo was looking for ways to get the weather to change a bit more frequently. I think that is on the back burner for the moment. Not to worry, the foam will come like it does with beer on tap:up:
What about brand new ships that have never been seen before?
tater
AVGWarhawk
09-22-07, 07:54 PM
Congratulations on this, Leovampire & Co, it is stunning indeed.:rock:
TIME FOR A VIDEO STABIZ......YOU THE MAN WHEN IT COMES TO VIDEOS:yep:
leovampire
09-22-07, 07:59 PM
to the DAT file and get the info to you in what every way you ask me to how does that sound? PM or posted on here or on your thread just let me know where you want it.
I'm taking the liberty of asking for deepiron :)
We're orbiting the field waiting for S3D to deal with 3d stuff, but in the meantime, the more we learn, the better :D
tater
leovampire
09-22-07, 08:13 PM
the info for the water reflection but here it is anyways
Reflect_???_??? for what ever ship name it is open that node up with S3d then open up water reflection node and set it to what is listed below
Clip hight=0
Reflection=1
Refraction=1
Frustum test=0
MinVisDim=0.01
MaxVisDim=0.1
Then you are good to go hope that gives you the information you wanted.
We tryed it higher than this but got undesirable effect's in long distance viewing because the ships are not as high res as the sub's
mrbeast
09-22-07, 08:22 PM
Hi Leo, had a chance to really play with the mod on today. I tried the new scene file that corrects some of the sky colours and it worked a treat, before I was getting the slightly 'whited out' look and now its gone.:up:
Noted a couple of things that cropped up and grabbed a couple of screen shots to illustrate if I could, so here goes:
http://img399.imageshack.us/img399/7637/dissappearingtdclm8.jpg
I've been getting a flckering, blinking effect on some of the instruments in the control room namely the TDC. If you can see the bottom lefthand corner of the black pannel was missing there for an instant. I think this may be an issue with the new camera angles?
http://img455.imageshack.us/img455/8722/ghostreflectionku0.jpg
Some of the reflections from ships at night are very bright and ghost-like. Somebody else noted this and I'm getting it too.
http://img232.imageshack.us/img232/5121/dissappearingsmoke2ux3.jpghttp://img232.imageshack.us/img232/3083/dissappearingsmoke1vj7.jpg
These two pictures were taken of the same smoke but as I moved the bridge view to the left extra smoke appears as the fires reach the edge of the screen.
Also I'm getting some distortion and flickering at the edges of the screen while im panning the view especially if I do it quickly.
Ok just thought I'd let you know what glitches I'm getting to give you some more feed back. They are all pretty minor things and I don't know how far they are issues just with my system (which I do run pretty much at its limits). Anyway apart from those it runs really well the colours are spot on!:up:
I'll let you know if I manage to cure any of these bugs myself I read earlier about duplicated files so Ill have a look into that.
leovampire
09-22-07, 08:26 PM
in another thread I will either have to ask him or find it myself. It happens with all camera's that have been modified I did notice it myself and never got around to trying his fix and now it looks like I should have paid attention some more to it LOL!!!
ReallyDedPoet
09-22-07, 08:32 PM
in another thread I will either have to ask him or find it myself. It happens with all camera's that have been modified I did notice it myself and never got around to trying his fix and now it looks like I should have paid attention some more to it LOL!!!
Had a quick look for this, remember seeing it as well :yep: By the way took ROW for a quick rip, looks amazing, will post more about this later on.
RDP
mrbeast
09-22-07, 08:34 PM
in another thread I will either have to ask him or find it myself. It happens with all camera's that have been modified I did notice it myself and never got around to trying his fix and now it looks like I should have paid attention some more to it LOL!!!
Thanks Leo:up:
Thx, leo. If it's a S3D type change, that's easy to do, I was worried someone had to make new textures or something.
SH4 got to "golden age" pretty quickly.
Thank you, Jaketoox, Kriller2, LeoVampire, l3th4l, Mav87, Kapitan_zur_see, Captain Cox, WilhelmTell, Skwasjer, Sergbuto, gouldjg, Canonicus, Jaesen Jones, Kosh, Time Traveler
Awesome work, just awesome (hard to believe this is what you guys call "alpha").
tater
leovampire
09-22-07, 08:36 PM
NoActionMatureOutOfFrustum
and either turning it on or off was the last I remember but that might have been for the smoke effect's
^^^ Anyone report on what that does to FR?
leovampire
09-22-07, 08:41 PM
for all angles around you even though the camera is not focused on it then there is a hell of a chance for a slow down when multiple ships are on fire and smoking. So changing that could cause a major slow down but for inside camera views I don;t see any problem what so ever in changing the value.
BTW thanks for the compliment tater in credit's LOL
ReallyDedPoet
09-22-07, 08:44 PM
NoActionMatureOutOfFrustum
and either turning it on or off was the last I remember but that might have been for the smoke effect's
l3th4l (http://www.subsim.com/radioroom/member.php?u=218698)
Soundman
http://www.subsim.com/radioroom/images/ranks/soundman.jpg
Join Date: May 2005
Posts: 149
http://www.subsim.com/radioroom/images/icons/icon1.gif
Quote:
Originally Posted by The General
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?
it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter.
Think this is it ^^^
RDP
The cool thing is a couple years from now, we will all have new rigs, and we can turn it on :D
tater
leovampire
09-22-07, 08:53 PM
I will see if I find something that might work so far the only thing I see for a change that might cause it is radius or environment but again I am guessing because he handled that one part of the mod
mrbeast
09-22-07, 08:55 PM
NoActionMatureOutOfFrustum
and either turning it on or off was the last I remember but that might have been for the smoke effect's
l3th4l (http://www.subsim.com/radioroom/member.php?u=218698)
Soundman
http://www.subsim.com/radioroom/images/ranks/soundman.jpg
Join Date: May 2005
Posts: 149
http://www.subsim.com/radioroom/images/icons/icon1.gif
Quote:
Originally Posted by The General
Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me?
it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter.
Think this is it ^^^
RDP
How do I do that? Do I need any other mod tool or programmes to open the particles.dat?
EDIT: actually might leave that alone don't want to mess up files if I don't know what I'm doing entirely! LOL!
leovampire
09-22-07, 08:59 PM
we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.
And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
mrbeast
09-22-07, 09:00 PM
The cool thing is a couple years from now, we will all have new rigs, and we can turn it on :D
tater
But its always the same when I get a new rig..."I think yeah now I can max out the settings on all my old games"....but then Ill see new games and with better graphics and I'll be back to square one in no time!!!:damn: :rotfl:
ReallyDedPoet
09-22-07, 09:01 PM
we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.
And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
I am on it now actually ^^^^, yeah whatever :doh: Thank's LV, thought it might be complicated.
RDP
mrbeast
09-22-07, 09:02 PM
we will take care of it and get it out to you guys so you don't screw up your files for your game and explain what we changed so everyone will know for future reference.
And you would use the S3D editor to do it but there are lot's and lot's of nodes and parts to the particles file where as the camera file is a lot easier to deal with.
Thanks Leo! You are a true gentleman of the modding comunity!!:up: :yep:
leovampire
09-22-07, 09:05 PM
just that I don;t want to hear I did what you said and now lost everything in my game and had to start from scratch why didn't you just do it for us in the first place! :oops: :cry:
:rotfl: :rotfl: :rotfl: :rotfl:
Just kidding of course
Anyways I am off for tonight and will have some info for you tomarrow on the interior camera problem and either get it out as a download or post it or both have a good night guys!
XanderF
09-22-07, 09:30 PM
Question - since installing this mod, I'm getting an odd white reflection on the 'corner of my eye' with the camera. IE., as the camera pans around the sub, there is a white reflection on the water in the corner that follows it. It disappears rapidly, and it's only really noticeable for a moment if you pan rapidly...but panning rapidly 360 degrees you can get a nice, steady view of it flickering away over there.
For example, see here:
http://screenshot.xfire.com/screenshot/large/aa51eece7109e919f050f06cb250afcff7f84e1f.jpg (http://www.xfire.com/screenshots/xanderf/ss_file-aa51eece7109e919f050f06cb250afcff7f84e1f.jpg)
...that white patch in the upper right - in front of the bow of the sub - shouldn't be there, and it stays about that same portion of the water into the 3d window as you pan around the sub, regardless of which direction one is facing.
Also, the reflections by the horizon seem...unusual. For example, leaving Manilla in late '41, there is a small sliver of land surrounding the horizon. For some reason, the 'reflections' mod REALLY exaggerates this in the reflection, though...but randomly. It's almost a moving 'sawtooth' reflection in the water. As below:
http://screenshot.xfire.com/screenshot/large/4937732ab63f4fedb35d16805cd601169b836746.jpg (http://www.xfire.com/screenshots/xanderf/ss_file-4937732ab63f4fedb35d16805cd601169b836746.jpg)
(You'll need to click on that and view the 'actual size' image to see the effect in the horizon reflection)
Settings are:
Radeon video card (obviously, note the green border)
4xFSAA
16xAniso (set to 'High Quality' mode)
Mipmaps set to 'Highest' quality
Adaptive AA on, set to 'performance'
LukeFF, I have managed to get AA and flare to work in mine, I had a profile set for SH4 but this was being overwritten by global settings, I set both at no Gamma and the glare is back at X4 AA.
I did that, and it looks like that did the trick. Need to test it more, but I think it works. Thanks!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.