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Digital_Trucker
10-08-07, 02:48 PM
Awsome pics DT! How do you get the camera to lock on to airplanes though? In SH3 you would hit the "." next target button but that doesnt seem to work in SH4. I use TM 1.6 and ROW if that matters. :88)

I wish I could get locked onto an airplane. I do those shots by going into free camera mode and pausing the game, then moving the camera to where the plane is. I'm not sure if the camera file in stock ROW lets you move while the game is paused or if it's something I picked up somewhere else.


BTW All the screenshots I took were on a cloudy day, so the ocean doesn't look as blue as it does "on a clear day, I can see foreeeeeeeeeeeeeeeeever", oops, sorry, I slipped into "theatrical mode" for a moment there. I've got some clear and foul weather shots coming up that show off the blue and Krillers re-blue (yes, I said re-blue :rotfl: ) of JakeToox's sea foam.

Digital_Trucker
10-08-07, 03:08 PM
Some fair and foul weather shots to show off the Pacific Blue and the sea-foam re-blue.

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-25705PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-25742PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-31217PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-31305PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-31643PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32020PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32054PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32113PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32153PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32205PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-8-2007-32239PM.jpg

leovampire
10-08-07, 03:33 PM
Thanks to Canonicus for the quick reference find for the problem.

I have changed what was needed to get all the smoke effect's for the fire's both small and large as well as the funnel smoke from ship's so they now disipate into the air instead of just ending like was mentioned a few time's in post's here.

It is contained in the Light and Classic vs of the zone's effect's down load's they now say vs_2 so grab the one you want for your game and remember it is a good idea to activate them while in port and not in the middle of a patrol.

Enjoy everyone.

hey there Leo,

Short question.. I have a slightly modified scene.dat.
Does the smoke fix have anything to do with the scene.dat ?
Or is it included in an other file in that mod.

I use the light version..

:up:


Just the particles file to fix the smoke effect's problem but I had to keep it the same way as the original download so no one had any problems that is all.

leovampire
10-08-07, 03:37 PM
@LeoVampire,

I can see you have posted a new scene file, what changes are made ? - because I worked on the new reflections with your Row Classic vs1.

Allso please check your PM ;) I have sended you all the latest stuff to take for a dive.

I just wanted to match the set up of the VS_1 down load so no one would have a problem with swaping out the files that is all. I know you needed the scene file to stay the same for your work so I didn't touch anything in there.

Dave

letterboy1
10-08-07, 03:57 PM
How much of Kriller2's work is in ROW? Any? I was wondering which of his mods would conflict with ROW.

kriller2
10-08-07, 04:01 PM
Hi Letterboy1, All of my texture-work is included in ROW and combined with LBO.
/Kriller2
How much of Kriller2's work is in ROW? Any? I was wondering which of his mods would conflict with ROW.

MONOLITH
10-08-07, 04:25 PM
OKAY, STOP.

There's pics of lightning above. Is lightning working now?

leovampire
10-08-07, 04:36 PM
OKAY, STOP.

There's pics of lightning above. Is lightning working now?

In the campaign layers it is a pain in the BUTT. I have it in my game but there are 2 perameter's that have to be met for the lightning to work. Number 1 clouds have to be in stage 2 which is full Overcast and second there has to be percipitaion. If no rain then the game simulates sounds like the storm is off in the distance but no lightning.

Again I had to start a new campaign and delete the SHIV save game file and let a new one be built once I started the game up again.

This is what I did in order. Deleted the save game folder / used JSGME and added the mod work to the game / Started up SHIV and then it builds a new game save folder in My Documents / then started a new carrier or campaign what ever you want to say. Ever since then the lightning worked in my game with no problems.

But several people have done this and only a hand full it actualy worked for. This is the big mystery I am at a lost in finding what the common denominator between their games and mine.

So until I figure it out or someone else does I do not sugest doing this unless you don;t care about starting all over again.

Digital_Trucker
10-08-07, 04:38 PM
That pic was taken while in the single mission. I haven't encountered a storm yet while in career mode, so I don't know if it is or not.

MONOLITH
10-08-07, 04:54 PM
Leo.... You said 'saved folder'.

Just for clarity, did you delete the entire SH4 folder in 'my documents', or just the save FILE inside it?


I'm okay with starting over. Give me lightning.

You don't think it's an ATI issue like glare, do you?

leovampire
10-08-07, 04:58 PM
Leo.... You said 'saved folder'.

Just for clarity, did you delete the entire SH4 folder in 'my documents', or just the save FILE inside it?


I'm okay with starting over. Give me lightning.

You don't think it's an ATI issue like glare, do you?

Some where in that folder there is a type of cache for the game that carries over into all saves and restarts from orginal game set up. When you finaly start the game again it will build a brand new save file all by it's self. There is a slight chance it could be card releated but the info I have gotten from people show both ATI and Nvidia card's some have it and some do not. Again no common denominator and that makes it harder to track it down. I am sure if I could HEX read it would be easier for me but seeing I either have to rely on others for that or need tool that do it for me it is slow figuring it out. I have a feeling there is something in either the shaders folder or in the base files for the game that are making the difference.

AVGWarhawk
10-08-07, 04:59 PM
Leo.... You said 'saved folder'.

Just for clarity, did you delete the entire SH4 folder in 'my documents', or just the save FILE inside it?


I'm okay with starting over. Give me lightning.

You don't think it's an ATI issue like glare, do you?

If you are going that route, open the SH4 folder in My Documents. Delete savedgame folder and richsavedgame folder. Fire up the game and start the new career.

leovampire
10-08-07, 05:05 PM
Leo.... You said 'saved folder'.

Just for clarity, did you delete the entire SH4 folder in 'my documents', or just the save FILE inside it?


I'm okay with starting over. Give me lightning.

You don't think it's an ATI issue like glare, do you?

If you are going that route, open the SH4 folder in My Documents. Delete savedgame folder and richsavedgame folder. Fire up the game and start the new career.

UNTIL the Particles and Materials files have been added to the game first from ROW Special Effect's. Those have to be read by the game first when it builds the new SHIV save file once it is started.

MONOLITH
10-08-07, 05:08 PM
If you are going that route, open the SH4 folder in My Documents. Delete savedgame folder and richsavedgame folder. Fire up the game and start the new career.

Ack. Thank you.

MONOLITH
10-08-07, 05:10 PM
Does anyone know if there's any single mission that always puts you in a storm condition? Or is that always randomized?

leovampire
10-08-07, 05:14 PM
Does anyone know if there's any single mission that always puts you in a storm condition? Or is that always randomized?

So that we could see what we needed to do to make changes to it all. No mission peramiters nothing just a sub and a storm. That is what I use to test the lightning and Jaketoox's sea foam. Other wise I think the single missions fallow what they were programed to fallow.

BTW guys I am out of here just got the new stuff to test from everyone. I will be back much lator on or tomarrow seeing there is Kriller2's stuff and Kapitan_zur_see's sub's bubble work and more. Catch you all lator on!

cdrsubron7
10-08-07, 09:41 PM
I'm getting a weird graphics effect when I torpedo a ship and the ship begins burning. The fire looks like orange squares. Here's a couple of screenies to show what I mean.



http://i21.tinypic.com/2yls4sy.jpg


http://i20.tinypic.com/2pqry2t.jpg



I'm wondering if this has something to do with the order in which I have the Row files installed using the JSGME? Below is a screenie of my JSGME folder.


http://i22.tinypic.com/f4k4df.jpg

Defiance
10-08-07, 09:52 PM
Hiya,
1st off i see a discrepency but if it affects your problem i don't know

Anyways, Install the TM parts as follows ......

1st gfx pak
2nd TM 1-6
3rdly the 1.63 patch

May not sort it but worth a try

Next step if that does nowt is either disable mods 1 at a time until you find the cause or on the flip side disable all but TM and ROW and then add them back untill you find the cause

Swings n roundabouts but it aint too hard with the great tool that's JSGME, Beats having to go into all folders and find the prob lol

I have just done a 2 drive dualboot so gotta re-install sh4 etc

If you still have the prob i'll DL n load same mods as you and try to work it out with you

Happy Torping

Ciao

Def

leovampire
10-08-07, 09:52 PM
I'm getting a weird graphics effect when I torpedo a ship and the ship begins burning. The fire looks like orange squares. Here's a couple of screenies to show what I mean.



http://i21.tinypic.com/2yls4sy.jpg


http://i20.tinypic.com/2pqry2t.jpg



I'm wondering if this has something to do with the order in which I have the Row files installed using the JSGME? Below is a screenie of my JSGME folder.


http://i22.tinypic.com/f4k4df.jpg

Let me find it to see what they did to fix it

leovampire
10-08-07, 10:00 PM
I'm getting a weird graphics effect when I torpedo a ship and the ship begins burning. The fire looks like orange squares. Here's a couple of screenies to show what I mean.



http://i21.tinypic.com/2yls4sy.jpg


http://i20.tinypic.com/2pqry2t.jpg



I'm wondering if this has something to do with the order in which I have the Row files installed using the JSGME? Below is a screenie of my JSGME folder.


http://i22.tinypic.com/f4k4df.jpg

Let me find it to see what they did to fix it

http://www.subsim.com/radioroom/showpost.php?p=652483&postcount=283

cdrsubron7
10-08-07, 10:42 PM
Thanks, Leo. I've been able to fix the problem. Setting my graphics card back to default settings did not help any. Using the second fix which involved replacing the newfire_add.dds file, only in my case the file was not in data/textures/tnormal/tex folder so I simply copied and pasted a new file into the folder. Thanks alot, I truly appreciate your help. :up:




http://i24.tinypic.com/2rvyb6t.jpg

leovampire
10-08-07, 10:44 PM
Thanks, Leo. I've been able to fix the problem. Setting my graphics card back to default settings did not help any. Using the second fix which involved replacing the newfire_add.dds file, only in my case the file was not in data/textures/tnormal/tex folder so I simply copied and pasted a new file into the folder. Thanks alot, I truly appreciate your help. :up:




http://i24.tinypic.com/2rvyb6t.jpg

Glad I could help get you fixed up in short order! Enjoy the mod. And nice picture BTW!

Dave

cdrsubron7
10-08-07, 10:46 PM
Thanks, Leo. I've been able to fix the problem. Setting my graphics card back to default settings did not help any. Using the second fix which involved replacing the newfire_add.dds file, only in my case the file was not in data/textures/tnormal/tex folder so I simply copied and pasted a new file into the folder. Thanks alot, I truly appreciate your help. :up:




http://i24.tinypic.com/2rvyb6t.jpg
Glad I could help get you fixed up in short order! Enjoy the mod. And nice picture BTW!

Dave


Thanks on both counts, Dave. Have a great evening. :up: Now back to terrorizing Japanese shipping. ;)

seaniam81
10-08-07, 10:57 PM
Hey leo. Did ROW change the behavior of the aircraft. Because now when ever i get near pearl there is an aircraft in the air 24/7. And well there was no night fighters in the pacific until much later in the war. Oh and it's a fighter eather the lightning, or wildcat. not that it's a real problem except i keep comming out of TC and takes forever to get back

The US Navy and Air Force did not have the same motivation to develop and deploy night fighters in the Pacific. Carrier based aircraft were less suited to night operations, or more specifically night deck landings. Japanese bombing -- operations were generally short range tactical based, and conducted during daylight hours. The Japanese only conducted some nighttime nuisance bombing of the Pacific Islands using floatplanes and obsolete aircraft. Even when the American night bombing campaign commenced over Japan, the Japanese military psyche shunned away from defence strategies. Night interception strategies were therefore slow in coming.

leovampire
10-08-07, 11:17 PM
Hey leo. Did ROW change the behavior of the aircraft. Because now when ever i get near pearl there is an aircraft in the air 24/7. And well there was no night fighters in the pacific until much later in the war. Oh and it's a fighter eather the lightning, or wildcat. not that it's a real problem except i keep comming out of TC and takes forever to get back

The US Navy and Air Force did not have the same motivation to develop and deploy night fighters in the Pacific. Carrier based aircraft were less suited to night operations, or more specifically night deck landings. Japanese bombing -- operations were generally short range tactical based, and conducted during daylight hours. The Japanese only conducted some nighttime nuisance bombing of the Pacific Islands using floatplanes and obsolete aircraft. Even when the American night bombing campaign commenced over Japan, the Japanese military psyche shunned away from defence strategies. Night interception strategies were therefore slow in coming.

ROW only deal's with textures, reflection's and effect's. Tater's and Duciums mod's deal with campaign layers. The only mod I ever made that touched them was the Airbase navmap mod and all that did was make them visable where as they were not seen before airbases that is.

seaniam81
10-09-07, 12:54 AM
Thanks Leo, I didn't think so. Maybe I've never noticed before I'm usually a Brisbane boy and not a pearly

leovampire
10-09-07, 12:59 AM
Thanks Leo, I didn't think so. Maybe I've never noticed before I'm usually a Brisbane boy and not a pearly


Left over from when everyone asked the Dev's to increase harbor trafic for the game and was added in patch 1.2 originaly. There are some mod's that did away with or really reduced the total traffic for the Allied harbor area's. Normaly the game will not deploy a plane from an allied base unless you are another allied ship see's an enemy within the Airbase and Airplane's range or from a Carrier.

Only the Jap Carrier's and Airbases are set up for patrol's in the game for some reason or another. I actualy wish the Allied bases and Carrier's would send out recon's on their own.

FooFighters
10-09-07, 01:45 AM
Hey leo. Did ROW change the behavior of the aircraft. Because now when ever i get near pearl there is an aircraft in the air 24/7. And well there was no night fighters in the pacific until much later in the war. Oh and it's a fighter eather the lightning, or wildcat. not that it's a real problem except i keep comming out of TC and takes forever to get back

The US Navy and Air Force did not have the same motivation to develop and deploy night fighters in the Pacific. Carrier based aircraft were less suited to night operations, or more specifically night deck landings. Japanese bombing -- operations were generally short range tactical based, and conducted during daylight hours. The Japanese only conducted some nighttime nuisance bombing of the Pacific Islands using floatplanes and obsolete aircraft. Even when the American night bombing campaign commenced over Japan, the Japanese military psyche shunned away from defence strategies. Night interception strategies were therefore slow in coming.

Do you use Trigger Maru ?
Deepbluewolf (member of ubi forum that past away after accident) is on eternal patrol above Pearl.

leovampire
10-09-07, 02:24 AM
What do you guys think?

http://static1.filefront.com/images/personal/r/reflections/112772/tticnfjfhk.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/aurtblmsrd.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/ioptbtaabg.thumb500.jpg

kriller2
10-09-07, 05:03 AM
Do you get that bending at the bottom of the horizon allways? - I think it appears when there is fog, it's like the SH4 engine is taking the whole horizon and replaces it above the horizontline.. :hmm: If we can get rid of that bug we are home free it allso appears in old ROW, maybe patch 1.4 will correct it?

FooFighters
10-09-07, 05:34 AM
What do you guys think?

http://static1.filefront.com/images/personal/r/reflections/112772/tticnfjfhk.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/aurtblmsrd.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/ioptbtaabg.thumb500.jpg

Looks great :up:

mrbeast
10-09-07, 06:50 AM
Do you get that bending at the bottom of the horizon allways? - I think it appears when there is fog, it's like the SH4 engine is taking the whole horizon and replaces it above the horizontline.. :hmm: If we can get rid of that bug we are home free it allso appears in old ROW, maybe patch 1.4 will correct it?

Kriller, that bending should be there. When you get a sunrise/sunset with fog on the horizon you will often get that bending effect. Notice the welling effect at the botm of the sun. I think its something to do with the fog bending the light from the sun and creating this effect. So don't remove it its realistic.:up:

http://img504.imageshack.us/img504/7303/9t0ptcarlvjj6carsgk0xcafw8.jpg http://img504.imageshack.us/img504/2319/23484159jm4.jpg http://img482.imageshack.us/img482/2148/santamonicasunsetpt4.jpg http://img482.imageshack.us/img482/9980/sunset20hertzlia1sr4.jpghttp://img482.imageshack.us/img482/266/sunsetpk3.jpg
http://img504.imageshack.us/img504/6466/sunset3smallsr2.jpg
http://img504.imageshack.us/img504/2576/sunsetinthedesertzz0.jpg

leovampire
10-09-07, 06:55 AM
Do you get that bending at the bottom of the horizon allways? - I think it appears when there is fog, it's like the SH4 engine is taking the whole horizon and replaces it above the horizontline.. :hmm: If we can get rid of that bug we are home free it allso appears in old ROW, maybe patch 1.4 will correct it?

Kriller, that bending should be there. When you get a sunrise/sunset with fog on the horizon you will often get that bending effect. Notice the welling effect at the botm of the sun. I think its something to do with the fog bending the light from the sun and creating this effect. So don't remove it its realistic.:up:

http://img504.imageshack.us/img504/7303/9t0ptcarlvjj6carsgk0xcafw8.jpg http://img504.imageshack.us/img504/2319/23484159jm4.jpg http://img482.imageshack.us/img482/2148/santamonicasunsetpt4.jpg http://img482.imageshack.us/img482/9980/sunset20hertzlia1sr4.jpghttp://img482.imageshack.us/img482/266/sunsetpk3.jpg
http://img504.imageshack.us/img504/6466/sunset3smallsr2.jpg
http://img504.imageshack.us/img504/2576/sunsetinthedesertzz0.jpg

I already told Kriller2 about it AVGWarhawk and I had a lot of talk about it in a few threads explaining that to people. I just got through telling Kriller2 in a PM that is good to go. But those pictures prove it!

AVGWarhawk
10-09-07, 07:25 AM
Kriller, that bending should be there. When you get a sunrise/sunset with fog on the horizon you will often get that bending effect. Notice the welling effect at the botm of the sun. I think its something to do with the fog bending the light from the sun and creating this effect. So don't remove it its realistic.:up:

Most definitly should be there. The pics Mrbeast posted look very much like what you created Kriller. Hats off to you. Keep the renderings like you have them :rock:

Hitman
10-09-07, 07:31 AM
OMG yesterday I was looking from my window at a sunrise here at the mediterranean and thinking to myself: "Dargn, this looks almost as real as SH4 with Leo's Reflections mod"

Look what you have achieved :88)

AVGWarhawk
10-09-07, 07:33 AM
OMG yesterday I was looking from my window at a sunrise here at the mediterranean and thinking to myself: "Dargn, this looks almost as real as SH4 with Leo's Reflections mod"

Look what you have achieved :88)
Same for me Hitman and it was just this morning as the sun was reflecting off the Chesapeake Bay. I see it every morning while drinking coffee sitting on my back deck. Incredible how Leo and Kriller got reflections and colors down to a science now.

kriller2
10-09-07, 12:29 PM
Thanks AVGHawk, so it suppose to be like that, thats good to hear, because I have tried to get rid of the effect to no avail, tried the old stock scene file, editing an alot of funky stuff without result :oops:
Do you get that bending at the bottom of the horizon allways? - I think it appears when there is fog, it's like the SH4 engine is taking the whole horizon and replaces it above the horizontline.. :hmm: If we can get rid of that bug we are home free it allso appears in old ROW, maybe patch 1.4 will correct it?

Kriller, that bending should be there. When you get a sunrise/sunset with fog on the horizon you will often get that bending effect. Notice the welling effect at the botm of the sun. I think its something to do with the fog bending the light from the sun and creating this effect. So don't remove it its realistic.:up:

http://img504.imageshack.us/img504/7303/9t0ptcarlvjj6carsgk0xcafw8.jpg http://img504.imageshack.us/img504/2319/23484159jm4.jpg http://img482.imageshack.us/img482/2148/santamonicasunsetpt4.jpg http://img482.imageshack.us/img482/9980/sunset20hertzlia1sr4.jpghttp://img482.imageshack.us/img482/266/sunsetpk3.jpg
http://img504.imageshack.us/img504/6466/sunset3smallsr2.jpg
http://img504.imageshack.us/img504/2576/sunsetinthedesertzz0.jpg

MONOLITH
10-09-07, 01:32 PM
Looking great Kriller. :up:

leovampire
10-09-07, 09:47 PM
Not done yet but shaping up well! Thanks Jaketoox for working on this for the Mod!

http://static1.filefront.com/images/personal/r/reflections/112772/sknxmmxwvy.thumb500.jpg

It will hug closer to the sun as you can see and the lens flair effect you will get with out having to have that enabled in your game.

Plus I found more Global environmental controls for the game and working on enhancing Kriller2's new work even more with the water reflections.

I also found the problem with some of the sub conning tower reflections being gray until you get close I will be posting a download for the sub reflections lator on vs_2.

swdw
10-09-07, 10:10 PM
Here are some screenshots for you with the ROW posted in Sep

After the first salvo of torpedoes
Crippled BB
http://www.freedommastiffs.com/posts/BB1.jpg

http://www.freedommastiffs.com/posts/BB2.jpg

Crippled cruiser
http://www.freedommastiffs.com/posts/CA1.jpg

http://www.freedommastiffs.com/posts/CA2.jpg

Got her! Second cruiser
http://www.freedommastiffs.com/posts/CAsunk.jpg

Ooooh is he ticked!! Not a good sunrise for him ;)
http://www.freedommastiffs.com/posts/tickedoff.jpg
Got the BB and other cruiser later

swdw
10-09-07, 10:13 PM
oops

panthercules
10-09-07, 11:19 PM
ROW Saved My Boat :yep:

I decided to start over again with all the latest ROW downloads - finished tweaking out my new install and started a brand new career tonight with a first patrol out of Cavite in mid-December 1941. Ordered to patrol the Celebes Sea and engage any enemy shipping, I plotted my course through the tricky NW passage into the Sea and then swithced to the nav map for a high-TC run through the straits. I thought I had zoomed in far enough to plot a safe course, so I was just staring at the nav map listening to some Glenn Miller tunes on the gramophone when I noticed that it was almost dawn.

So, I went up to the bridge to check out another great ROW sunrise, and lo and behold, off in the distance dead ahead was the looming shape of an island rising up out of the water. I decided to go check my course again, and discovered to my chagrin that one more zoom level revealed my plotted course cut straight though a tiny island in the straits :oops: - if it hadn't been for ROW, I'd have plowed right into it at high TC and brought the short career of Lt.Cmdr. Pete Panther to quick and ignominious end.

Thanks Leo and all the ROW team - the silent service owes you a great debt :up:

leovampire
10-09-07, 11:28 PM
ROW Saved My Boat :yep:

I decided to start over again with all the latest ROW downloads - finished tweaking out my new install and started a brand new career tonight with a first patrol out of Cavite in mid-December 1941. Ordered to patrol the Celebes Sea and engage any enemy shipping, I plotted my course through the tricky NW passage into the Sea and then swithced to the nav map for a high-TC run through the straits. I thought I had zoomed in far enough to plot a safe course, so I was just staring at the nav map listening to some Glenn Miller tunes on the gramophone when I noticed that it was almost dawn.

So, I went up to the bridge to check out another great ROW sunrise, and lo and behold, off in the distance dead ahead was the looming shape of an island rising up out of the water. I decided to go check my course again, and discovered to my chagrin that one more zoom level revealed my plotted course cut straight though a tiny island in the straits :oops: - if it hadn't been for ROW, I'd have plowed right into it at high TC and brought the short career of Lt.Cmdr. Pete Panther to quick and ignominious end.

Thanks Leo and all the ROW team - the silent service owes you a great debt :up:

There is one for the books in this mod!

rcjonessnp175
10-10-07, 01:42 AM
Here ya go leo a quickshot of what u gave me to test out, Lookin freakin amazing in game.

http://img385.imageshack.us/img385/3327/sh4img1010200785021629ly4.png:doh::doh::rock::rock :

leovampire
10-10-07, 01:50 AM
thanks for posting it! And here are two of my own.



http://static1.filefront.com/images/personal/r/reflections/112772/yojbghskgx.thumb500.jpg

http://static1.filefront.com/images/personal/r/reflections/112772/iyculxzpxx.thumb500.jpg

By the way I posted a new download for the Sub reflections it is vs_2 now. Found the problem on why top of the conning tower showed up as a gray reflection till you got closer. Went over all the files and fixed the missed changes.

kriller2
10-10-07, 06:22 AM
Not done yet but shaping up well! Thanks Jaketoox for working on this for the Mod!

http://static1.filefront.com/images/personal/r/reflections/112772/sknxmmxwvy.thumb500.jpg

It will hug closer to the sun as you can see and the lens flair effect you will get with out having to have that enabled in your game.

Plus I found more Global environmental controls for the game and working on enhancing Kriller2's new work even more with the water reflections.

I also found the problem with some of the sub conning tower reflections being gray until you get close I will be posting a download for the sub reflections lator on vs_2.

If you can enhance my new texutures even more, I will add your name as a poster in my room ;) But becareful we don't want it to look like the enviroments in stock Oblivion.

Will check this out when I come home!

Alex
10-10-07, 06:42 AM
thanks for posting it! And here are two of my own.



http://static1.filefront.com/images/personal/r/reflections/112772/yojbghskgx.thumb500.jpg

http://static1.filefront.com/images/personal/r/reflections/112772/iyculxzpxx.thumb500.jpg

By the way I posted a new download for the Sub reflections it is vs_2 now. Found the problem on why top of the conning tower showed up as a gray reflection till you got closer. Went over all the files and fixed the missed changes.

These ones are my favourite screenshots. Truly wonderful........................... I can't believe my eyes. :huh:

billko
10-10-07, 08:33 AM
You know what would be really cool is if we could somehow get the *stars* to reflect off the water at night! Also, what's with the dearth of stars, anyway? I see more stars than that when looking up in the night sky in Newark, NJ. ;) Is there any way someone can paint a proper picture of a dark pacific sky in the middle of nowhere? Anyone who's been on the Pacific (or any ocean, for that matter) at night, where the starilight is the brightest light source would know what I mean...

Bill

The representation of stars is absolutely ridiculous in the game. They are way too big, way too bright and twinkle way too much.

Billko, you can not see more stars than those seen in the game. They have tried to implement stars to the fifth magnitude, and more can not be seen with the unaided eye.

Also, stars do not reflect from an ocean. Such things only happen on mill ponds.

I was a merchant sailor as well as I am a hobby astronomer, and you will only be able to see stars to the sixth mag even under the best of circumstances.

Really? I didn't know that SH4 actually went into that amount of detail with the stars. That must mean that my video card isn't rendering the sky correctly? My sky just shows the brightest stars, just as if you were viewing the sky from in the middle of a city... hmmm...

That being the case, I guess they are already doing a good job of representing the stars you can see - except for what you've mentioned above about the true brightness vs SH4 brightness.

I stand corrected, but I hope I've explained sufficiently why I thought this needed fixing.

Bill

letterboy1
10-10-07, 10:00 AM
Leovampire, since you are making quite a few changes on-the-fly, can you post dates next to each link (on your first post) so it is easier to tell if we have the latest version of sub reflections, textures, etc . . .? It's easy to lose track at the rate that you guys are updating things.

Again, great work to all you guys. ROW (as a combined effort) is no longer an optional mod for me. I consider it the same as an official patch. Thanks.

Defiance
10-10-07, 10:46 AM
Hiya's,
Here's a screenie for you kind sir ...................

Pretty basic jsgme of TM with ROW with the new v2 sub reflecs

Add it to mainpage if required ;) may help others when they go to add the new sub reflec version

http://i159.photobucket.com/albums/t152/Defiance_co/Untitled.jpg

Many Thanks Again All Modders Involved :)

Happy Diving ;)

Have Fun

Def

Torps
10-10-07, 12:27 PM
Looks great leo. :up:

Wilcke
10-10-07, 12:31 PM
Great work Leo, just the best!

Just to confirm is the Sub_Reflections_vs2 ok to enable while out at sea....or inport only?

Thanks

Wilcke

leovampire
10-10-07, 04:18 PM
Great work Leo, just the best!

Just to confirm is the Sub_Reflections_vs2 ok to enable while out at sea....or inport only?

Thanks

Wilcke

Thanks for the idea's. I figured just posting it by vs# would be cool but I guess a date to go with it helps as well.

This can be added anytime into the game no need to be in port for it.

letterboy1
10-10-07, 04:45 PM
Great work Leo, just the best!

Just to confirm is the Sub_Reflections_vs2 ok to enable while out at sea....or inport only?

Thanks

Wilcke

Thanks for the idea's. I figured just posting it by vs# would be cool but I guess a date to go with it helps as well.

This can be added anytime into the game no need to be in port for it.

You know what, I totally didn't notice the version part you added to the title of each link. Just ignore my request.:oops:

leovampire
10-10-07, 05:54 PM
Great work Leo, just the best!

Just to confirm is the Sub_Reflections_vs2 ok to enable while out at sea....or inport only?

Thanks

Wilcke

Thanks for the idea's. I figured just posting it by vs# would be cool but I guess a date to go with it helps as well.

This can be added anytime into the game no need to be in port for it.

You know what, I totally didn't notice the version part you added to the title of each link. Just ignore my request.:oops:

All of the work on ROW EXCEPT what involves the zone's and Effect's files Can be added to your game at any time without problems. Only the Special effect's / zone's file changes should be added while in port.

Now I want to address the Star issue that has poped up a couple of times. The reason why I asked Jaketoox to enhance the star's a bit in lighting and clean them up is because there are actualy a lot of star's in the game but some where so far away and so small that most were not orginaly visable unless you caught them in your Bino's looking at the sky. And I only slightly changed the size of them to help with the enhancment to make them all appear. when I first found and joined the comunity here I found post after post that asked can someone add more star's to the game there just isn't enough of them that you should be able to see out on the ocean. They are there just could not see them until we made the enhancment's for them.

There is no way to please everyone with the effect's we are working with and creating for the game. But we are trying to enhance things and make people slow down and look more. Well I guess all of the thing's you guys notice and comment about has proven that we are doing a good job on this aspect of the mod. So thanks for all the postings about things you like and don't like becaus it shows that we are doing the job we had intended to. Making people stop slow down and see what the game has to offer other than just seek and destroy.

My newest project's for the mod is adding in node's that will force some objects like the underwater plants and rocks as well as the torpedo's show up both above and below water at shallow depths of course. Also working on enhancing the sinking effect's for the ships in the game to create more of an ocean surface effect in waves and splashes. Plus I am going over every single file to make sure all adjustments are correct hence the new sub reflection download.

And the others are also working on enhancments as well to add onto the mod.

AVGWarhawk
10-10-07, 07:17 PM
Get a load of this...............absolutely beautiful!!!! I'm wearing out my F11 key!!!!!


http://i133.photobucket.com/albums/q62/avgwarhawk/SH4Img10-10-2007_20656_375.jpg

longam
10-10-07, 07:30 PM
Wow

http://www.downbelow.net/sh4/moon.jpg

http://www.downbelow.net/sh4/moon2.jpg

WilhelmTell
10-11-07, 03:31 AM
Wow

http://www.downbelow.net/sh4/moon.jpg

The way the moonlight illuminates the water surface in that screenshot looks just like the real thing. This mod is amazing. Thanks to all you guys for continually improving this great mod.

Wilcke
10-11-07, 10:31 AM
To all,

Whats the consensus on post production filter....ON or OFF?

Wilcke

AVGWarhawk
10-11-07, 10:38 AM
I now run the PPF off as a result of using ROW. I just play with gamma slider for best lighting.

Defiance
10-11-07, 10:39 AM
Hiya Wilcke,
If you can have those enabled ;)

Happy Dives

Have fun

Def

Defiance
10-11-07, 10:41 AM
Back Again lol

Curious AVG, What king of fps hit you taking with PPF on ??

I have dropped the lod all the way over to the left

Rest of settings i have as High and i think i may try what you've suggested

Cheers

Ciao

Def

AVGWarhawk
10-11-07, 11:34 AM
Back Again lol

Curious AVG, What king of fps hit you taking with PPF on ??

I have dropped the lod all the way over to the left

Rest of settings i have as High and i think i may try what you've suggested

Cheers

Ciao

Def
I do not experience any FPS loss while using PPF. I switched to not having PPF on after ROW arrived on the scene. My LOD is all the way over to the left because I believe the LOD is for land and land objects. Being I'm always out in the Pacific with no land, made no sense to have the LOD to the right. Anyway, I shut off PPF which I did like very much but ROW and slight adjustment on the gamma slider and the overall picture just looked better to me. Give it a try, can always go back it you do not care for the look.

letterboy1
10-11-07, 11:44 AM
The cool thing about post process filters is that like most in-game graphics options, it can be previewed immediately without having to restart the game.

Defiance
10-11-07, 03:11 PM
Hiya's,
Cheers for reply AVG

I am trying no PPF and i'm now messing with gamma (ohh err missus lol)

Many Thanks

Ciao

Def

Wilcke
10-11-07, 04:07 PM
Thanks for the info.....been running with everything on max...will definately do some fine tuning at this point...PP first

AVG, especially your LOD to the left...I kind of forgot about that one....the frame rates seem to stay in the 25's when in port depending on the camera angle. Out in the deep blue its super smooth 40's. Even when there is a lot of fire and smoke.

Wilcke

leovampire
10-11-07, 04:31 PM
Is with environmental effects on / Light Shafts on / Full Scene Glare OFF / 3D Ship wakes on / Detailed Wave ripples on / Ship Normal Maps on / Ship Caustic Effect's on / Texture Quality High on / Vertical Sync on / Post Process Filters OFF


All slider's are all the way to the right except Gamma which I set to give me nice night time darkness so that only the moon and lightning reflections and natural light presents any light on my sub at night.

I figure if I can make the effect's look good and work nicly with the other effect's off then they will look just fine with them on. If my effect's and or work has to be covered up with a filter to make them look right then I go back to the drawing board.

enigma-e
10-11-07, 04:46 PM
http://www.downbelow.net/sh4/moon.jpg



Though it seems to be a nice pic at first, that moon disk is much too big to be realistic. For a much better moon, see Real Fleet Boat.

leovampire
10-11-07, 04:54 PM
http://www.downbelow.net/sh4/moon.jpg



Though it seems to be a nice pic at first, that moon disk is much too big to be realistic. For a much better moon, see Real Fleet Boat.

Why is it the only time you say anything on this thread it is negative in nature? Have you made a mod yet?

Canonicus
10-11-07, 05:03 PM
http://www.downbelow.net/sh4/moon.jpg



Though it seems to be a nice pic at first, that moon disk is much too big to be realistic. For a much better moon, see Real Fleet Boat.

Why is it the only time you say anything on this thread it is negative in nature? Have you made a mod yet?

Well.. I think the old saying, "He who can does...He who can't, becomes a critic" ..seems applicable here. :yep:

mrbeast
10-11-07, 05:11 PM
http://www.downbelow.net/sh4/moon.jpg



Though it seems to be a nice pic at first, that moon disk is much too big to be realistic. For a much better moon, see Real Fleet Boat.

I think Leo has explained why the moon and sun are the sizes they are about a thousand times! Read the begining of this thread and you will find all about it.

Wish people would at least skim through the prior posts in a thread instead of parachuting in at the end and asking the same question or making the same point others have, ad nauseam, because it means the thread just goes round and round in circles. :doh: :damn:

leovampire
10-11-07, 05:18 PM
Look at the other posts he has made in other threads they are only negative in nature. Calls people in a round about way uneducated and complains about this and that.

Has some personal life problems that he probeably can not solve so he takes it out on others including the Dev's.

I always see what else they say in their other threads to find out more about them.

I am a picky guy when it comes to my work and do things time and time again because I don't like the way something came out. That is why there are updated downloads for stuff with me over time. Always strive to make it better.

But guy's like him don't care they are user's and abusers there is always a bad apple in the bunch excuse the metafore.

Canonicus
10-11-07, 05:25 PM
Well if someone came into my home (subsim mods forum) and pooped on the work that took me countless hours of hard work and labor.. I think I would be just a little peeved too!

I guess the critic might feel differently...if the shoe was on the other foot, so to speak.

enigma-e
10-11-07, 05:31 PM
Have you made a mod yet?
I didn't know that I had to build a car to be allowed to drive one- or making positive criticiscm about it.

Also, I cannot be bothered to rifle through 40plus pages of postings on this thread just to find out that it has - or has not- been already discussed. I have more to do with my time.

As for your other abuse, that was totally uncalled for. I tried to point out an issue that I saw in the mod and you start to spew hatred on me. Shame on you.

leovampire
10-11-07, 05:33 PM
Well if someone came into my home (subsim mods forum) and pooped on the work that took me countless hours of hard work and labor.. I think I would be just a little peeved too!

I guess the critic might feel differently...if the shoe was on the other foot, so to speak.

I have and show pitty for them. From an original Star Trek spisode quote, "Pitty is the worst of all"!

mrbeast
10-11-07, 05:42 PM
Have you made a mod yet?
I didn't know that I had to build a car to be allowed to drive one- or making positive criticiscm about it.

Also, I cannot be bothered to rifle through 40plus pages of postings on this thread just to find out that it has - or has not- been already discussed. I have more to do with my time.

As for your other abuse, that was totally uncalled for. I tried to point out an issue that I saw in the mod and you start to spew hatred on me. Shame on you.

Theres no need to search through 40 plus pages of thread just use the 'search this thread' function at the top of the page. :doh:

leovampire
10-11-07, 05:52 PM
Have you made a mod yet?
I didn't know that I had to build a car to be allowed to drive one- or making positive criticiscm about it.

Also, I cannot be bothered to rifle through 40plus pages of postings on this thread just to find out that it has - or has not- been already discussed. I have more to do with my time.

As for your other abuse, that was totally uncalled for. I tried to point out an issue that I saw in the mod and you start to spew hatred on me. Shame on you.

Then it would have been differn't. Post a pic of Our Moon and set up for the mod using our camera mod.

Then post a pic of the other moon with that set up and camera mod.

Each part of this mod is specificly designed to work with another part of it so when you use only bit's and pieces of one and parts from another as I have pointed out to a few people some things may not look right or act right.

You are welcome to use what ever mod you want for your own game of course.

But remember this people were paid to make that car you bought and you paid to have it so of course you can say what you want without any problems.

Pay me to make you what you want and I will do what ever you want for YOUR game.

Until then constructive criticism is welcome with example's that can bee seen by all here and then a decision can be made based on many opinions on what should or should not be done.

Let me tell you something Enigma-e.

I make mod's for the comunity using my time and do not get to play and enjoy the game inbetween it. I donate to both Sub Sim site's money I need for med's sometimes to help keep this all going because I both want and need this to continue and give me purpose seeing I can not work anymore. I donate to the makers of JSGME and S3D editor to help them with making it because I use thier tools for these mod's I make or help with, just like buying a program off a shelf to do the work I am doing. Because I respect them and their work. What do you respect and do and or contribute?

When I posted Living Breathing Ocean for the comunity and continued further work on it to make it better for everyone I had just gotten out of the hospital with my 11th heart attack. When I rearanged the way this mod was set up for download's to make it easier for people to add and use to and for their games I stayed up all night doing it when I had to go to small claims court the same day for a hospital bill I couldn't pay. But I made this and everyone my priority first dispite worrying about that and knowing I had to face it in a few hours without sleep.

Any other comments or problems now Enigma-e?!

Canonicus
10-11-07, 05:58 PM
Well if someone came into my home (subsim mods forum) and pooped on the work that took me countless hours of hard work and labor.. I think I would be just a little peeved too!

I guess the critic might feel differently...if the shoe was on the other foot, so to speak.

I have and show pitty for them. From an original Star Trek spisode quote, "Pitty is the worst of all"!


Not to change the subject at hand, Leo...but i know the Star trek episode you're refering to....so tell me if I'm right...It's the one where the actress Diana Muldare plays the blind ambassador to the race of beings called "Medusans" apparently so ugly to humans, that one look would drive you to insanity.

The "pitty" she speaks about are the reactions to her blindness she might receive were it known to others.
Now if i could only remember the title... darn-it! :damn:

Digital_Trucker
10-11-07, 06:06 PM
http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-53549PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-43650PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-43740PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44139PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44817PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44921PM.jpg

leovampire
10-11-07, 06:09 PM
Well if someone came into my home (subsim mods forum) and pooped on the work that took me countless hours of hard work and labor.. I think I would be just a little peeved too!

I guess the critic might feel differently...if the shoe was on the other foot, so to speak.

I have and show pitty for them. From an original Star Trek spisode quote, "Pitty is the worst of all"!


Not to change the subject at hand, Leo...but i know the Star trek episode you're refering to....so tell me if I'm right...It's the one where the actress Diana Muldare plays the blind ambassador to the race of beings called "Medusans" apparently so ugly to humans, that one look would drive you to insanity.

The "pitty" she speaks about are the reactions to her blindness she might receive were known to others.
Now if i could only remember the title... darn-it! :damn:

"Is there truth in no Beauty" Episode #62

Canonicus
10-11-07, 06:16 PM
http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-53549PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-43650PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-43740PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44139PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44817PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-10-2007-44921PM.jpg

Thats soooo lovely...

Dont ya just love the smell of aviation fuel burning in the morning? :yep:

leovampire
10-11-07, 06:22 PM
Like that Digital_Trucker. So I can return to base and end my second Patrol. Been out for almost 3 months without a ship to find and sink. Nice pictures thanks for posting them.

AVGWarhawk
10-11-07, 06:39 PM
Also, I cannot be bothered to rifle through 40plus pages of postings on this thread just to find out that it has - or has not- been already discussed. I have more to do with my time.


Do not have the time to search the thread but time to drop a note that there is an issue with the moon. The moon has been discussed at length. It is what it is.

leovampire
10-11-07, 06:42 PM
That is why this is an Alpha release.

When you post somthing that dosn't look or act right. Please post a picture with your comments and if it is a compairison with another mod and how it looks and or acts. Then post a picture of that as well.

Then let's see what every one says and get an opinion from everyone. You can not please everyone all the time with a mod but I would like to know if more than one would be happy with the change before I take the time to do it. Of course if it is a problem ya I will work on fixing it ASAP. But if it is just an opinion I would like to hear from several people on it please.

So pictures for examples are needed so everyone can say yes or no not just one man. And we need to know what you are using that is not part of this mod that might make something look differn't.

This mod is for everyone in the SHIV comunity not just individuals. So we need several people to say yes this should be changed to make it better.

rcjonessnp175
10-11-07, 07:09 PM
The only thing i would add is an option for alot of algae or an option for what u have now.:D

leovampire
10-11-07, 07:11 PM
The only thing i would add is an option for alot of algae or an option for what u have now.:D

And I forgot about it sorry!

Sending a PM to Kriller2 now so I don't forget again.

rcjonessnp175
10-11-07, 07:19 PM
No biggy kriller2 had pm me on how to mod it myself, but ive been so busy here packing up my bravo stuff, and prepping to go home. :smug:

Ha leo, ya i wish be nice to find sage, but ill probaly end up staying in a hotel, things r weird, u know the situation.

leovampire
10-11-07, 07:23 PM
No biggy kriller2 had pm me on how to mod it myself, but ive been so busy here packing up my bravo stuff, and prepping to go home. :smug:

Now let's hope you get to stay there for a bit and relex and find your dog!

baxter
10-11-07, 07:31 PM
Leovampire, I just want to say thanks for the excellent mod...it has added a lot to my enjoyment of the game. I'm glad you share your talent with the community!

leovampire
10-11-07, 07:35 PM
Leovampire, I just want to say thanks for the excellent mod...it has added a lot to my enjoyment of the game. I'm glad you share your talent with the community!

I was lucky to find some great guys to work with me on this mod that cared about it as much as I did and do and of course about the game / sim as well.

Now just to continue making it better for us all that is the fun part as I think all of us are learning about how to do new work and learn how to use new tools.

Radioshow
10-11-07, 07:53 PM
Man I could swear that was a newfangled DirectX10 sub sim and not SHIV. Those screenies are just jaw droppingly gorgeous:D. I have seen some really excellent modding in the Falcon 4 community(by far one of the best) and Leovampire, Kriller2, Ducimus all you guys are definately the cream of the crop:up:. I have A/V pre/post production experience and a well rounded understanding of computers and i can only manage modest modding. It takes a lot of skill and worlds of patience to do this for us all.

Thank you all very much. I patiently await the next release:D

leovampire
10-12-07, 02:08 AM
To compliment the Awsome Sea foam work he did already! What do you guy's think?
You do not need a certain type of video card to see the Camera Flair effect. You do not
need to have full scene glair on to get this effect either. He made it so anyone can see
the effect's in their game.

http://static1.filefront.com/images/personal/r/reflections/112772/kphqounadx.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/ngqewndqza.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/nrhinqiqam.thumb500.jpg

Angus89
10-12-07, 03:09 AM
quick question. Is LBO and ROW seperate mods? I have and love ROW and have read posts on LBO but not able to ken it out meself. Figured ROW included LBO. Any way please clarify. And thanks for all the work.

FooFighters
10-12-07, 03:14 AM
quick question. Is LBO and ROW seperate mods? I have and love ROW and have read posts on LBO but not able to ken it out meself. Figured ROW included LBO. Any way please clarify. And thanks for all the work.

LBO is included in ROW..

:up:

leovampire
10-12-07, 03:16 AM
quick question. Is LBO and ROW seperate mods? I have and love ROW and have read posts on LBO but not able to ken it out meself. Figured ROW included LBO. Any way please clarify. And thanks for all the work.

But the work I did with the scene file for this mod I also added to the LBO mod for download. There were a few new guy's that asked for the updated Scene file I made for this mod just for LBO without down loading all the other stuff in the file that contains what they wanted.

They didn't know how to seperate and isolate the scene file so they could just have that.

So the same file that is in here is also there just all by it's self.

Thanks Foo for answering you were quicker than I!

kriller2
10-12-07, 03:23 AM
To compliment the Awsome Sea foam work he did already! What do you guy's think?
You do not need a certain type of video card to see the Camera Flair effect. You do not
need to have full scene glair on to get this effect either. He made it so anyone can see
the effect's in their game.

http://static1.filefront.com/images/personal/r/reflections/112772/kphqounadx.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/ngqewndqza.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/nrhinqiqam.thumb500.jpg

Looks great Jake and Leo and the fact that we all can enjoy it is top nice!, but are you using my new ROW-textures to make the effect? - the reason I ask is because I am currently working with them.

leovampire
10-12-07, 03:23 AM
Looks great Jake and Leo and the fact that we all can enjoy it is top nice!, but are you using my new ROW-textures to make the effect? - the reason I ask is because I am currently working with them.

Don't worry I will not release anything from you until you say so with your work. But sending you the new halo in a PM to see for yourself.

enigma-e
10-12-07, 03:31 AM
I had just gotten out of the hospital with my 11th heart attack.
11? You gotta admire a man and his dedication to a hobby.

But that proves nothing but a thin skin on your part.

AVGWarhawk
10-12-07, 07:35 AM
I had just gotten out of the hospital with my 11th heart attack. 11? You gotta admire a man and his dedication to a hobby.

But that proves nothing but a thin skin on your part.


Enigma-e, please add to the converstation and be a part. This is not the place to be baiting. For someone who has no time to read through 40 pages I find it astonishing you have time to respond in this fashion.

ReallyDedPoet
10-12-07, 07:37 AM
I had just gotten out of the hospital with my 11th heart attack. 11? You gotta admire a man and his dedication to a hobby.

But that proves nothing but a thin skin on your part.
Give your head a shake as far as comments like that ^^^^ :nope:
That's a pretty generalized statement on your part.


RDP

jaketoox
10-12-07, 08:32 AM
To compliment the Awsome Sea foam work he did already! What do you guy's think?
You do not need a certain type of video card to see the Camera Flair effect. You do not
need to have full scene glair on to get this effect either. He made it so anyone can see
the effect's in their game.

http://static1.filefront.com/images/personal/r/reflections/112772/kphqounadx.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/ngqewndqza.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/nrhinqiqam.thumb500.jpg
...what can i say?.....GIMP is my friend now:rotfl:...

Jake

Canonicus
10-12-07, 08:58 AM
Great work on the sun halo and flare, Jake....

Just about perfect, if you ask me...:up:

I say...if it passes the "gimps" muster..it ain't half bad ,at all!

panthercules
10-12-07, 10:08 AM
Don't want to be a party pooper here, so please don't take this the wrong way - the halo effect looks great, but I'm personally not that keen on the lens flare effect, at least when I see it while looking in "normal" (Mk 1 eyeball) view - it somehow seems wrong to see it when I'm not looking through any lenses.

Is there a way to disable that effect and get all the rest of this great work? Or (wishful thinking here) to have the lens flare only show up when you're looking through the binocs/TBT/periscope (i.e., where you're actually looking through a lens) and not when you're just on the bridge in normal view? I guess I can just imagine that my skipper wears glasses, but that doesn't really fit my image of a manly man sub captain :lol:

billko
10-12-07, 10:14 AM
The only thing i would add is an option for alot of algae or an option for what u have now.:D

I'm not too sure about the algae. The South Pacific is a deep blue because of the relative lack of plankton/algae. :hmm: :)

Bill

jaketoox
10-12-07, 10:23 AM
Don't want to be a party pooper here, so please don't take this the wrong way - the halo effect looks great, but I'm personally not that keen on the lens flare effect, at least when I see it while looking in "normal" (Mk 1 eyeball) view - it somehow seems wrong to see it when I'm not looking through any lenses.

Is there a way to disable that effect and get all the rest of this great work? Or (wishful thinking here) to have the lens flare only show up when you're looking through the binocs/TBT/periscope (i.e., where you're actually looking through a lens) and not when you're just on the bridge in normal view? I guess I can just imagine that my skipper wears glasses, but that doesn't really fit my image of a manly man sub captain :lol:
:rotfl::rotfl::rotfl:...well i can make another halo without lens flare, of course...(working on it)...but i'm not so sure if there's a way to see flare through binocs/TBT/periscope...it would require of using 2 different halo textures,assigning the one with flare for them and one without flare to Mk 1 eyeballs.... and there's only one for the sun in the game....:damn:

Jake

MONOLITH
10-12-07, 01:46 PM
To compliment the Awsome Sea foam work he did already! What do you guy's think?
You do not need a certain type of video card to see the Camera Flair effect. You do not
need to have full scene glair on to get this effect either. He made it so anyone can see
the effect's in their game.

Awesome.

:up:

FooFighters
10-12-07, 01:57 PM
OMG.. Kriller.. I dunno what you did.. but it's awesome..
Check this out.. :o

http://www.oldsmobile1958.com/extra/row9.jpg

http://www.oldsmobile1958.com/extra/row10.jpg

@jaketoox.. Your new sunhalo is also awesome.
But I agree that without the lensflare its looks better.

:up:

AVGWarhawk
10-12-07, 02:04 PM
Hooray!!! My ATI does not make lense flare!!!! I never really missed the lense flare anyway.

clayman
10-12-07, 02:28 PM
OMG ... those two last screens Foo!!! WOW

On the lens flare ... I also agree, great work but a little too intense. There's an older lens flare mod that I'm using. Would it work on top? (ie: overwrite the flare but leave the current sun glare) I'm at work so I don't have the file name.
.

letterboy1
10-12-07, 03:53 PM
Maybe lens flare could be optional?

leovampire
10-12-07, 03:59 PM
For the len's flair effect. But the Sun's halo it's self is what I was looking for. All the other halo's produced didn't hug close enough to the sun and would flair out to much at certain times and cause a distortion effect.

So when they are posted one will be with the flair effect and one without if Jaketoox dosn't mind doing it of course.

But there is no way to produce 2 differn't effect's at the same time the game only uses 1 global sun and halo at a time.

Nice pictures FooFighters

FooFighters
10-12-07, 04:59 PM
Nice pictures FooFighters

Thanks Leo.. here's 2 more :sunny:

http://www.oldsmobile1958.com/extra/row11.jpg

http://www.oldsmobile1958.com/extra/row12.jpg

leovampire
10-12-07, 05:10 PM
Looks nice with the land in the fore ground and tree's. Those are the types of sun set's poems are writen about.

MONOLITH
10-12-07, 05:20 PM
Beautiful stuff.

Hey Foo, that first pic off the bridge, what resolution is that at? Looks extremely high. Is it in windowed mode?

PS: The second pic is now my current desktop. :rotfl:

clayman
10-12-07, 07:40 PM
:sunny: :sunny: :sunny: :sunny: :sunny:

http://www.oldsmobile1958.com/extra/row12.jpg

Stop it Foo ... yer killing me!!! LOL
.

fabianhidalgo
10-12-07, 08:30 PM
leo, foofighter and kriller when is ready this update, please :o :o :o :o:rock: :rock: :rock: :rock: :sunny: :sunny: :sunny: :sunny:

longam
10-12-07, 08:31 PM
And yet the screen shot doesn’t do justice to what we see on our own monitor, keep up the great work all. :up:

panthercules
10-12-07, 11:45 PM
Really looking forward to this - for some reason, I'm not getting that great a sun experience with my current ROW install (latest files from a couple of days ago), so I'm hoping this new work will show up well on my rig. One of the key settings for my nVidia 8800GTS seems to be that AA Gamma correction feature, in combination with the AA setting level itself - with it "on" and with AA=4 or higher, I get this:

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaon.jpg

and with it "off", and with AA=4 (but not higher), I get this:

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaoff.jpg

I like the first one ("on") better, 'cause I've never really liked the "big blob" look that the second one has, but it seems odd to have the sun look darker than the surrounding sky like it does in the first one.

I really like the way this is looking with some clouds around (this is with the gamma thing "on"):

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaon-clouds.jpg

'cause the darker sun behind the clouds seems fairly normal looking, but for some reason it's just not looking quite right in clear sky. I'd love to know what I'm missing as far as driver tweaks and stuff - I've tried all sorts of combinations, but I guess I'll have to keep tinkering with stuff till something clicks.

FooFighters
10-13-07, 01:38 AM
Beautiful stuff.

Hey Foo, that first pic off the bridge, what resolution is that at? Looks extremely high. Is it in windowed mode?

PS: The second pic is now my current desktop. :rotfl:

I love the picture too.. SH4 is such a nice game.
And ingame it even looks better then on a screenie.

I use a AMD 6000+ with XFX 8800 GTS (OC'ed)
Old 19" IIayma CTR @ 1280x1024
AA 4X and AF 16x
2GB OCZ Memory PC6400

I have everything enabled except windowed mode and vert. sync.

@ Panthercules - you will love jake's new sun. It looks much smaller.

@ fabianhidalgo - as far as I know there no eta yet.. just wait and relax
The longer you wait, the better the end result ;)

leovampire
10-13-07, 04:04 AM
I got them working nicly. Not only do they give a blinding flash when they hit you dead on they also now cast a reflection on what ever they hit and on the water as well.

So now I need to know what all of you want for a distance?

All light's including the light houses are set for 200 meters so what would you like me to increase them to?

I am going to experiment foe myself right now to see what I think might look good then post screen shot's of it.

Just waiting to see Star shell's flying to set the water reflection's up on them furtheras I already have them lighting up the sky well.

http://static3.filefront.com/images/personal/r/reflections/112772/mjguppcqfq.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/drmyprrknx.jpg

Defiance
10-13-07, 04:43 AM
Hello Sir,
I'd go with anything you or others would advise tell you the truth ;)

I'm still in awe at what's already available he he

(talk about sitting on the fence ehh lol)

Failing that maybe 3 choices after you've done some testing and screenies ???

Ohh btw, I am not 100% on applying links in this thread, But i have found some info about the nvid settings for 8800gts and it makes some sense of the settings/drawbacks of this card, Is it ok to do a link for other guys/gals using this card or is it best for me to pm ones i see using the card ??

Many Thanks

Happy Diving

Ciao

Def

Aniuk
10-13-07, 04:18 PM
Really looking forward to this - for some reason, I'm not getting that great a sun experience with my current ROW install (latest files from a couple of days ago), so I'm hoping this new work will show up well on my rig. One of the key settings for my nVidia 8800GTS seems to be that AA Gamma correction feature, in combination with the AA setting level itself - with it "on" and with AA=4 or higher, I get this:

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaon.jpg

and with it "off", and with AA=4 (but not higher), I get this:

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaoff.jpg

I like the first one ("on") better, 'cause I've never really liked the "big blob" look that the second one has, but it seems odd to have the sun look darker than the surrounding sky like it does in the first one.

I really like the way this is looking with some clouds around (this is with the gamma thing "on"):

http://i3.photobucket.com/albums/y96/Cladean/SunwithAAgammaon-clouds.jpg

'cause the darker sun behind the clouds seems fairly normal looking, but for some reason it's just not looking quite right in clear sky. I'd love to know what I'm missing as far as driver tweaks and stuff - I've tried all sorts of combinations, but I guess I'll have to keep tinkering with stuff till something clicks.


I have the same problem! there must be a solution out there somewhere:sunny:

leovampire
10-13-07, 05:53 PM
Work in progress stuff. The new sun halo and the new sky and water reflection pack isn't ready for release yet that is why it looks differn't from what some of you have.

Once it is done tested and ready we will make sure everyone knows it is available for download for your games.

People testing stuff just wanted to make sure you saw thw progress that is being made for the mod.

Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?

AVGWarhawk
10-13-07, 06:03 PM
Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?


It's up to you Leo. Personally I'm out to sea and do not look at the lighthouse to much. :up:

leovampire
10-13-07, 06:09 PM
Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?


It's up to you Leo. Personally I'm out to sea and do not look at the lighthouse to much. :up:

That was posted in the Patch repair log on the main forum. The fact they didn't cast a light on objects and worked improperly. So now that I have all of that fixed was curious on what distance I should set them at seeing inicialy all ship search light's and more where only set to 200 meters. Even the Star shells now cast a light on the ocean.

Also I had helped Torps with some things so he offered to work on some of the sound effect's for the ROW mod and is doing some great work with them. There will be sub creaks for under water that will get progressively louder as you dive deeper and he added an echo effect to them to make it seem a lot scarier while you are going deeper down.

He is working on a lot of the sound effect's so it should be a nice add on for the mod.

AVGWarhawk
10-13-07, 06:16 PM
Sweet.

MONOLITH
10-13-07, 06:45 PM
Some amazing things happening here.

Leo, great stuff with the lighthouses. Set it to what you think is best, but you should definately be able to see them from pretty far offshore.


I salute everyone who's been involved with the things occuring here the last few weeks.

An amazing effort, with amazing results.

panthercules
10-13-07, 07:15 PM
Work in progress stuff. The new sun halo and the new sky and water reflection pack isn't ready for release yet that is why it looks differn't from what some of you have.

Once it is done tested and ready we will make sure everyone knows it is available for download for your games.

People testing stuff just wanted to make sure you saw thw progress that is being made for the mod.

Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?

Based on this really neat (if it's as authentic as it looks) 1944 US Navy document I just stumbled across, for naval searchlights the "Range of effective illumination limited to 4,000 to 6,000 yards with searchlights"

That might give you something to shoot for as far as how to set these things up - looking like more great work - keep it coming :up:

BTW - the document I found is called "War Instructions United States Navy 1944", and can be found here: http://www.history.navy.mil/library/online/war_instruct.htm#contents

The searchlight info is in Chapter 8 "Night Actions". Chapter 9 "Employment of Submarines" looks pretty interesting too.

leovampire
10-13-07, 07:20 PM
Work in progress stuff. The new sun halo and the new sky and water reflection pack isn't ready for release yet that is why it looks differn't from what some of you have.

Once it is done tested and ready we will make sure everyone knows it is available for download for your games.

People testing stuff just wanted to make sure you saw thw progress that is being made for the mod.

Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?

Based on this really neat (if it's as authentic as it looks) 1944 US Navy document I just stumbled across, for naval searchlights the "Range of effective illumination limited to 4,000 to 6,000 yards with searchlights"

That might give you something to shoot for as far as how to set these things up - looking like more great work - keep it coming :up:

BTW - the document I found is called "War Instructions United States Navy 1944", and can be found here: http://www.history.navy.mil/library/online/war_instruct.htm#contents

The searchlight info is in Chapter 8 "Night Actions". Chapter 9 "Employment of Submarines" looks pretty interesting too.

I will set the search light's for that then and increase the light houses further.

Weather-guesser
10-13-07, 07:28 PM
Also I had helped Torps with some things so he offered to work on some of the sound effect's for the ROW mod and is doing some great work with them. There will be sub creaks for under water that will get progressively louder as you dive deeper and he added an echo effect to them to make it seem a lot scarier while you are going deeper down.

He is working on a lot of the sound effect's so it should be a nice add on for the mod.

Yeah baby! yeah! I'm a big sound lover and put this kind of stuff into the 1.4 patch wish list. Hope you can get some of those interior damage sounds working. Good luck. :rock:

MONOLITH
10-13-07, 08:17 PM
BTW - the document I found is called "War Instructions United States Navy 1944", and can be found here: http://www.history.navy.mil/library/online/war_instruct.htm#contents


Nice find. :up:

*Reading*

AVGWarhawk
10-13-07, 08:48 PM
Also I had helped Torps with some things so he offered to work on some of the sound effect's for the ROW mod and is doing some great work with them. There will be sub creaks for under water that will get progressively louder as you dive deeper and he added an echo effect to them to make it seem a lot scarier while you are going deeper down.

He is working on a lot of the sound effect's so it should be a nice add on for the mod.

Yeah baby! yeah! I'm a big sound lover and put this kind of stuff into the 1.4 patch wish list. Hope you can get some of those interior damage sounds working. Good luck. :rock:


Me too man! Sight and sound really bring it together.

leovampire
10-13-07, 09:17 PM
Found lot's of parts of them that didn't match up just like the Sub's conning towers gray looks at a distance. Just time consumming because unlike the sub's there are at least 200 sub nodes for each ship to look through that is why they were missed.

Maybe mid week a new download for an updated Ship reflection Enhancment Pack.

And BTW Jaketoox made a second Halo effect without the Camera Flair effect so there will be a choice on them once I get it all posted.

MONOLITH
10-13-07, 10:14 PM
BTW - the document I found is called "War Instructions United States Navy 1944", and can be found here: http://www.history.navy.mil/library/online/war_instruct.htm#contents


Man, this really is quite an impressive document. :yep:

leovampire
10-14-07, 01:52 AM
Okay this is what I am doing so far and testing. Like I said at the start of the post all Search light's or any kind in the game was set at a maximum of 200 meters for effective range and there is no minimal range effect's just maxmum.

I am going on 1.5 nauticle Mile base for the largest of the light's.

So the big one's will be at 2778 meters

the next level down in search lights will be at 1389 meters

and the smallest of the lights I will put at 695 meters

Keep one thing in mind here the AI has visual set up for the amount of light in the area for them to be able to see a target so going more than this might mean they will spot your scope sticking out of the water that much easier at night. They will now cast a reflection on the water and other object's unlike before and be very blinding when they hit you dead on camera view wise.

I will be posting pictures of all the new light effect's lator on as I get them.

Defiance
10-14-07, 06:36 AM
Hiya's,
Sounds to go with my my new soundcard woohoo can't wait (of course i will lol)

The lighting your working on leovampire will add another dimension to the sim yet again :)

Ohh and to chirp back to the lense flair (or lens flare ?) On my 8800gts over AA x4 i lose it BUT ........ Whenever i 1st look at sun etc where you would expect to see flare i do get it once only for around 1 second then it's gone until i exit/reload game, So i assume over AA x4 it may be possible to address this problem ?? (in my brain i think if it occurs once then vanishes maybe it's fixable)

Ohh and 8800 gts users try AA both at plain x8 and see if you lose any fps

I've read a link explaining plain MSAA and the new later CSAA but to me it's tough reading but i think i've made sense of it

I am now using x8 (not x8Q) maybe me but i have no fps loss or any drawbacks
Using Fraps to check fps too as it logs averages/frame timescale/high-lo etc

Nvidia have made the AA as these, From reading CSAA setting is better and more beneficial with less/no less

2x MSAA
4x MSAA
8x CSAA
8xQ MSAA
16x CSAA
16xQ CSAA

Many Thanks

Have Fun

Ciao

Def

billko
10-14-07, 10:09 AM
Work in progress stuff. The new sun halo and the new sky and water reflection pack isn't ready for release yet that is why it looks differn't from what some of you have.

Once it is done tested and ready we will make sure everyone knows it is available for download for your games.

People testing stuff just wanted to make sure you saw thw progress that is being made for the mod.

Back to my other question about signal light's spot light's and light houses does anyone care what I set them at or do you want to leave it up to me?

I guess you could retrieve the historical data on how bright the lights were and convert lumens to luminance values. ;)

Bill

billko
10-14-07, 10:14 AM
Also I had helped Torps with some things so he offered to work on some of the sound effect's for the ROW mod and is doing some great work with them. There will be sub creaks for under water that will get progressively louder as you dive deeper and he added an echo effect to them to make it seem a lot scarier while you are going deeper down.

He is working on a lot of the sound effect's so it should be a nice add on for the mod.

Now *this* I could really go for! You guys are unreal!

Bill:rock:

billko
10-14-07, 10:17 AM
Okay this is what I am doing so far and testing. Like I said at the start of the post all Search light's or any kind in the game was set at a maximum of 200 meters for effective range and there is no minimal range effect's just maxmum.

I am going on 1.5 nauticle Mile base for the largest of the light's.

So the big one's will be at 2778 meters

the next level down in search lights will be at 1389 meters

and the smallest of the lights I will put at 695 meters

Keep one thing in mind here the AI has visual set up for the amount of light in the area for them to be able to see a target so going more than this might mean they will spot your scope sticking out of the water that much easier at night. They will now cast a reflection on the water and other object's unlike before and be very blinding when they hit you dead on camera view wise.

I will be posting pictures of all the new light effect's lator on as I get them.

Well, that's exactly what SHOULD happen! I look forward to being scoped out by the spotlight! Sort of... ;)

Bill

MONOLITH
10-14-07, 10:27 AM
Great work Leo.

panthercules
10-14-07, 03:00 PM
Hey Leo - maybe this is something that's already been fixed in the new work being done, but I ran across this using the latest ROW files from the first post from a couple of days ago (finally found a ship to look at) - odd white reflections at night from a Japanese large composite freighter:

http://i3.photobucket.com/albums/y96/Cladean/ROW-whiteshipreflections.jpg

When I disabled the ROW - Ship reflections Version 1 via JSGME, it went back to looking like this:

http://i3.photobucket.com/albums/y96/Cladean/WithoutROW-shipreflections.jpg

I know you've been reworking a bunch of stuff, so you've probably already fixed this, but thought I'd let you know just in case.

[EDIT] - oops - I just re-read the readme for the ship reflections part of the ROW mod and noticed the statement "Only known problems are some flikering effect's at night time in long
distance viewing." - I assume that maybe that's what I was seeing in the picture above? This wasn't really flickering so much as just always there and too light, but maybe that's what you meant by the readme statement - sorry if this is something you'd already dealt with in the readme. I hope you've found the cure somewhere in all the new work going on.

leovampire
10-14-07, 05:29 PM
Hey Leo - maybe this is something that's already been fixed in the new work being done, but I ran across this using the latest ROW files from the first post from a couple of days ago (finally found a ship to look at) - odd white reflections at night from a Japanese large composite freighter:



When I disabled the ROW - Ship reflections Version 1 via JSGME, it went back to looking like this:



I know you've been reworking a bunch of stuff, so you've probably already fixed this, but thought I'd let you know just in case.

[EDIT] - oops - I just re-read the readme for the ship reflections part of the ROW mod and noticed the statement "Only known problems are some flikering effect's at night time in long
distance viewing." - I assume that maybe that's what I was seeing in the picture above? This wasn't really flickering so much as just always there and too light, but maybe that's what you meant by the readme statement - sorry if this is something you'd already dealt with in the readme. I hope you've found the cure somewhere in all the new work going on.

I was up until 6 a.m. this morning working on the ship reflections actualy so I am working on getting a vs 2 of the ship reflection enhancment out to fix some of the problems people are seeing and experiencing. So yes that is being fixed and I am trying to test as much of it as possable to make sure the problems there stop.

I usualy work on 2 to 3 part's of the mod a day that I can test and see in game. Just a little slow going because of so many ship's to deal with. But cool and no worries with talking about it. Plus I have to fix that Damm green line that is seen on the incertion raft's LOL!! :rotfl:

leovampire
10-14-07, 11:39 PM
For this mod and they are working together on them.

Torps and Monolith

Thanks guys I am sure we will see some spectacular results when it is all done and ready for everyone and a nice adition to the mod. I know the under water creaks makes me nervous as hell the deeper the sub get's that alone is a huge plus.

Better torpedo launching sounds and better and cleaner sounding gun sounds of all sizes.

On top of this I have been working to make Jaketoox new Sun halo's produce some really nice sun set's with longer range color reflections on the water and better fade out effect's to create more color's on the ocean. See the new sun halo is half of the size of the one you all have now so I had to rework some of the effect's to produce even better effect's to compliment what he has done in his new halo's. After I get one piece of information I need from FooFighters about the rain adjustments he made I will be sending this off to the testers to make sure they agree it looks good and works right.

This is the results so far:

http://static1.filefront.com/images/personal/r/reflections/112772/eoupjlrxfw.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/smoookgisk.thumb500.jpg

JScones
10-15-07, 01:12 AM
:o I swear, were it not for the interface in the screenshots, I'd think they were photographs. :up: :rock:

(I have no idea how I missed this thread until now)

EDIT: I've now gone through all 40 odd pages and seen the images posted by FooFighter a page back. <shakes head in disbelief> I don't often go "wow", but... :o :o wow! Awesome is an understatement! :up:

Torps
10-15-07, 03:14 AM
For this mod and they are working together on them.

Torps and Monolith

Thanks guys I am sure we will see some spectacular results when it is all done and ready for everyone and a nice adition to the mod. I know the under water creaks makes me nervous as hell the deeper the sub get's that alone is a huge plus.

Better torpedo launching sounds and better and cleaner sounding gun sounds of all sizes.

On top of this I have been working to make Jaketoox new Sun halo's produce some really nice sun set's with longer range color reflections on the water and better fade out effect's to create more color's on the ocean. See the new sun halo is half of the size of the one you all have now so I had to rework some of the effect's to produce even better effect's to compliment what he has done in his new halo's. After I get one piece of information I need from FooFighters about the rain adjustments he made I will be sending this off to the testers to make sure they agree it looks good and works right.

This is the results so far:

http://static1.filefront.com/images/personal/r/reflections/112772/eoupjlrxfw.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/smoookgisk.thumb500.jpg


It seems to get better everytime you post a new screenie!

AVGWarhawk
10-15-07, 07:29 AM
Torps and Monolith

Thanks guys I am sure we will see some spectacular results when it is all done and ready for everyone and a nice adition to the mod. I know the under water creaks makes me nervous as hell the deeper the sub get's that alone is a huge plus.

Better torpedo launching sounds and better and cleaner sounding gun sounds of all sizes.


Sounds are huge plus to any environment mod! I have heard a few of the new sounds and they are just great!

AVGWarhawk
10-15-07, 07:32 AM
Leo, I see you have added the below half of the sun on the water....just a reflection of the top half of the sun. That is just awesome! Looks fantastic!

MONOLITH
10-15-07, 09:02 AM
Torps and I are in the process of getting our notes together.

I had been working on a new ambient interior mod that I was just going to use for myself. I'm not much for the public eye anymore. I sent an experimental version over to AVG Warhawk for some thoughts. He knew of Torps project also, and suggested putting us together.

So hopefully soon between the two of us we can put something extraordinary together to make public.

We're only just beginning, but I have some good ideas and some good tools to implement them. I'm certain he does as well.

Stay tuned.


The new sun pics look awesome Leo.

ollivier berry
10-15-07, 09:22 AM
well done chief, a very good job it's make sh4 more amazing :D

Bill Nichols
10-15-07, 11:06 AM
I was up until 6 a.m. this morning working on the ship reflections actualy so I am working on getting a vs 2 of the ship reflection enhancment out to fix some of the problems people are seeing and experiencing. So yes that is being fixed and I am trying to test as much of it as possable to make sure the problems there stop.

I usualy work on 2 to 3 part's of the mod a day that I can test and see in game. Just a little slow going because of so many ship's to deal with. But cool and no worries with talking about it. Plus I have to fix that Damm green line that is seen on the incertion raft's LOL!! :rotfl:

I don't want to add anything more to your 'to-do' list, but has anyone else noticed you can see ships' reflections in foggy conditions even when the ship itself is obscured?

:hmm:

leovampire
10-15-07, 02:28 PM
I was up until 6 a.m. this morning working on the ship reflections actualy so I am working on getting a vs 2 of the ship reflection enhancment out to fix some of the problems people are seeing and experiencing. So yes that is being fixed and I am trying to test as much of it as possable to make sure the problems there stop.

I usualy work on 2 to 3 part's of the mod a day that I can test and see in game. Just a little slow going because of so many ship's to deal with. But cool and no worries with talking about it. Plus I have to fix that Damm green line that is seen on the incertion raft's LOL!! :rotfl:

I don't want to add anything more to your 'to-do' list, but has anyone else noticed you can see ships' reflections in foggy conditions even when the ship itself is obscured?

:hmm:

Actualy Bill that is part of the on going problem with the Fog that I keep trying to find a cure for. The same thing that causes the Bridge crew to become transparent in fog conditions and more. Always looking for the cure just takes time to go through every file and every bit of info in each of them.

leovampire
10-15-07, 04:39 PM
So lets see how it goes and the reactions and if I need to make more changes or not. It involves new work from me and Jaketoox plus the new rain work from FooFighters that compliments what Canonicus already did in his and added to this mod. I also down sized the star's just a tad as well seeing a few mentioned it but made it so they are still visable unlike originaly in the game.

But this is just for the sun and moon right now not any of Kriller2's work yet as he is still in the middle of making that end perfect.

Once I feel comfortable with the way the search light's and what not work I will send that off to the testers as well and see what they feel and think about them too.

What is nice about the new adjustments I did is now there is some slight difference as to when the halo comes into play. On the sun set it takes longer to go away and on the sun rise it takes longer for it to appear so it slightly changes the sun rise and sun set look instead of them being exactly the same.

When Kriller2 get's to me some new test work that he is doing I am going to see if I can get differn't color's for the sun rise and set to add even more of a change between both.

panthercules
10-15-07, 05:27 PM
I spent much of the commute this afternoon sneaking very brief peeks at the sun in a cloudless sky here, and I've realized that it isn't so much the size of the sun halo that has been bothering me about the way the sun looks in SH4 without the AA Gamma correction/high AA setting (the halo I saw briefly several times this afternoon was actually quite large), as it is the misshapen blob-like appearance and the absence of a clearly defined solar disc at the center of it. I tried to take some pictures of it, and they did capture the size of the halo (compared to the disc) pretty well, but so much is dependent on the metering system of the camera that the pictures don't really show it well (the disc actually does come out black/dark in the pictures, which is not the way it looks IRL). Of course, the fact that I was using a crappy cellphone camera might have had something to do with that :lol:

Also, there seems to be something funky going on with the way this stuff looks on my 8800GTS card. I can't remember if this was mentioned before, but the same settings combination that makes the sun's halo show up (turning AA Gamma correction off and AA down to 4x or lower) also makes it shine through the sub's superstructure - if you crank up the AA or turn AA Gamma on, the halo disappears but at least it doesn't shine through the sub. I guess the chance of getting everything to work well at the same time is probably small, but every screenshot you and the testers post here shows it looking better and better, so I can't wait for whatever you can get out the door, whenever it's ready. Keep up the good work :up:

leovampire
10-15-07, 05:36 PM
I spent much of the commute this afternoon sneaking very brief peeks at the sun in a cloudless sky here, and I've realized that it isn't so much the size of the sun halo that has been bothering me about the way the sun looks in SH4 without the AA Gamma correction/high AA setting (the halo I saw briefly several times this afternoon was actually quite large), as it is the misshapen blob-like appearance and the absence of a clearly defined solar disc at the center of it. I tried to take some pictures of it, and they did capture the size of the halo (compared to the disc) pretty well, but so much is dependent on the metering system of the camera that the pictures don't really show it well (the disc actually does come out black/dark in the pictures, which is not the way it looks IRL). Of course, the fact that I was using a crappy cellphone camera might have had something to do with that :lol:

Also, there seems to be something funky going on with the way this stuff looks on my 8800GTS card. I can't remember if this was mentioned before, but the same settings combination that makes the sun's halo show up (turning AA Gamma correction off and AA down to 4x or lower) also makes it shine through the sub's superstructure - if you crank up the AA or turn AA Gamma on, the halo disappears but at least it doesn't shine through the sub. I guess the chance of getting everything to work well at the same time is probably small, but every screenshot you and the testers post here shows it looking better and better, so I can't wait for whatever you can get out the door, whenever it's ready. Keep up the good work :up:

To work with or I have to find more as I am constantly doing through every file I go through in the game's inner workings.

It is very hard to totaly imitate real word effect's especialy when so much more comes into play in our world vs the game world like SMOG and OZONE layer and UV lighting. You can only go so far in the game and only with what is available. Nothing is explained in how to change this and do that and I have to find it all out on my own kind of like deconstructing the game to see how it works and comes into play.

Another thing you have to keep in mind when your looking at that in real life are you looking at how the shadow effect's are created and when and how they change and react as well as the reflection end of it on objects and the water. How much the light influences the coloring of everything as well. Absorbtion and refraction and reflection and so much more.

There are a ton of angles you have to look at in the game and how it does this and that with every change you make. When someone send's me a new dds file or texture file to use I still have to adjust things to make it look and act right or as best as possable. It is easy to look at it from one point of view or camera focus but how does it look in all of them?

I feel sorry for game Developers because they are on a dead line and have to rush through this stuff and it is impossable to have that in the back of your mind and make it both look and act right. Between LBO and now this end of the work I have MONTHS of time and effert into this and Kriller2 does as well for his end of it. If everyone who made the games had the time we do then what we would get out of the box would be just as good if not better seeing they have better programs and tools available to them for the actual work.

subcpo
10-15-07, 05:45 PM
I got this working last night...

Just absolutly perfect.


You have captured everything when riding on the surface...I am taking this to my sub tonight to show some of my guys.

<S> for a job well done!

Sub

Digital_Trucker
10-15-07, 06:35 PM
I must say, excellent work guys. I love the new stuff (and the option for lens flare or not). Warning, I am NOT what one unnamed gentleman referred to as his idea of a "manly man sub skipper" (I wear glasses, and they are usually a little dirty ) so it looks perfectly normal to me for the lens flare to be there.

Anywho, here's some shots taken in clear skies and cloudy skies for the new sun effects. The moon will have to wait until after my Falcons get their tail feathers plucked on MNF.:damn:

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-54841PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-63133PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-63212PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-63303PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-63649PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-64718PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-64847PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-64903PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-64949PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-65040PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-15-2007-65043PM.jpg

panthercules
10-15-07, 07:44 PM
I must say, excellent work guys. I love the new stuff (and the option for lens flare or not). Warning, I am NOT what one unnamed gentleman referred to as his idea of a "manly man sub skipper" (I wear glasses, and they are usually a little dirty ) so it looks perfectly normal to me for the lens flare to be there.

LOL - This unnamed gentleman also wears glasses - but not when I'm on the bridge :D - Imagination and immersion is a wonderful thing, and if I'm on the bridge then it must be a long time ago (when I was an appropriate age for a sub skipper and therefore before I needed glasses) - besides, they would get in the way of the binoculars :o

Anywho, here's some shots taken in clear skies and cloudy skies for the new sun effects. The moon will have to wait until after my Falcons get their tail feathers plucked on MNF.:damn:

Those screen shots are looking great - and maybe you can take some solace in the fact that our Falcons are playing maybe the only other team I know of with about as bad an overall record on MNF as we have :oops: Obviously, the MNF schedule was drawn up before a certain dog debacle came to light :nope:

billko
10-15-07, 08:01 PM
I spent much of the commute this afternoon sneaking very brief peeks at the sun in a cloudless sky here, and I've realized that it isn't so much the size of the sun halo that has been bothering me about the way the sun looks in SH4 without the AA Gamma correction/high AA setting (the halo I saw briefly several times this afternoon was actually quite large), as it is the misshapen blob-like appearance and the absence of a clearly defined solar disc at the center of it. I tried to take some pictures of it, and they did capture the size of the halo (compared to the disc) pretty well, but so much is dependent on the metering system of the camera that the pictures don't really show it well (the disc actually does come out black/dark in the pictures, which is not the way it looks IRL). Of course, the fact that I was using a crappy cellphone camera might have had something to do with that :lol:

Also, there seems to be something funky going on with the way this stuff looks on my 8800GTS card. I can't remember if this was mentioned before, but the same settings combination that makes the sun's halo show up (turning AA Gamma correction off and AA down to 4x or lower) also makes it shine through the sub's superstructure - if you crank up the AA or turn AA Gamma on, the halo disappears but at least it doesn't shine through the sub. I guess the chance of getting everything to work well at the same time is probably small, but every screenshot you and the testers post here shows it looking better and better, so I can't wait for whatever you can get out the door, whenever it's ready. Keep up the good work :up:

To work with or I have to find more as I am constantly doing through every file I go through in the game's inner workings.

It is very hard to totaly imitate real word effect's especialy when so much more comes into play in our world vs the game world like SMOG and OZONE layer and UV lighting. You can only go so far in the game and only with what is available. Nothing is explained in how to change this and do that and I have to find it all out on my own kind of like deconstructing the game to see how it works and comes into play.

Another thing you have to keep in mind when your looking at that in real life are you looking at how the shadow effect's are created and when and how they change and react as well as the reflection end of it on objects and the water. How much the light influences the coloring of everything as well. Absorbtion and refraction and reflection and so much more.

There are a ton of angles you have to look at in the game and how it does this and that with every change you make. When someone send's me a new dds file or texture file to use I still have to adjust things to make it look and act right or as best as possable. It is easy to look at it from one point of view or camera focus but how does it look in all of them?

I feel sorry for game Developers because they are on a dead line and have to rush through this stuff and it is impossable to have that in the back of your mind and make it both look and act right. Between LBO and now this end of the work I have MONTHS of time and effert into this and Kriller2 does as well for his end of it. If everyone who made the games had the time we do then what we would get out of the box would be just as good if not better seeing they have better programs and tools available to them for the actual work.

I got an idea... make the sun as bright as the real thing (heck someone already wants you to make it the same *size*) and let the player's eyes make their own halo. ;)

Bill

leovampire
10-15-07, 08:33 PM
Someone needs to post screen shots of the game patched to 1.3 with none of our add on's in the game in clear sky's no fog / parcial clouds / over cast / and in the differn't sea states as well. Then do it again with differn't fog state's all over again.

Then do it with our add on's and let them see the difference.

They have gotten too sploiled and forget what the vanilla game looks like and how it act's.

If you go to the screen shot page in the main thread for SHIV and look at those pictures then look at them now it is just totaly black and white in looks and effect's.

MONOLITH
10-15-07, 08:42 PM
LEO, my PM box is empty now.

leovampire
10-15-07, 08:44 PM
http://img99.imageshack.us/img99/7959/ibelieveicanflyvw1.jpg

http://img133.imageshack.us/img133/5167/omgshoverboatkf7.jpg

leovampire
10-15-07, 08:47 PM
http://server3.uploadit.org/files/Binky1234-HomewardBound1024x768.jpg

MONOLITH
10-15-07, 09:10 PM
The new blue waters of Freemantle;



http://www.mayhemonstrings.com/Images/SH4_blue.jpg

billko
10-16-07, 02:10 AM
Someone needs to post screen shots of the game patched to 1.3 with none of our add on's in the game in clear sky's no fog / parcial clouds / over cast / and in the differn't sea states as well. Then do it again with differn't fog state's all over again.

Then do it with our add on's and let them see the difference.

They have gotten too sploiled and forget what the vanilla game looks like and how it act's.

If you go to the screen shot page in the main thread for SHIV and look at those pictures then look at them now it is just totaly black and white in looks and effect's.

I don't want to live that nightmare all over again! (But now you've posted some stock shots and you're forcing me to relive it!) I was just being silly, but hey, that would be cool if you could produce a sun that would burn a hole in paper if you put a magnifying glass to it. ;)

Bill

AVGWarhawk
10-16-07, 10:54 AM
If you want some early shots before 1.3 and such, just go over to the screenshot thread for the early day shots. Man, Leo, the shots of the surfing sub are scary. :o

FooFighters
10-16-07, 04:05 PM
Here some new shots of the new moon (ehh.. sun, without flare option).. Thanks guys..
Its awesome :sunny:

http://www.oldsmobile1958.com/extra/row16.jpg

http://www.oldsmobile1958.com/extra/row17.jpg

http://www.oldsmobile1958.com/extra/row18.jpg

leovampire
10-16-07, 04:20 PM
:rotfl: :rotfl: :rotfl:

Is it almost past your bedtime?

Great shot's though Foo Fighter's / Monolith / and Digital_Trucker

WilhelmTell
10-16-07, 06:07 PM
http://www.oldsmobile1958.com/extra/row18.jpg

What a beautiful screenshot ! :o
Is that available in XL ?

Can't wait for this version ...

Digital_Trucker
10-16-07, 07:42 PM
If a picture is worth a thousand words, here's a 5,000 word essay.:D


http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-16-2007-55624PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-16-2007-60443PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-16-2007-62532PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-16-2007-63810PM.jpg

http://i19.photobucket.com/albums/b173/digital_trucker/sh4/10-16-2007-64933PM.jpg

I still can't believe this is the same game. Actually, it's not anymore, it's a whole 'nuther thing and still moving:rock:

Keep on truckin' guys!

billko
10-16-07, 08:39 PM
Here some new shots of the new moon (without flare option).. Thanks guys..
Its awesome :sunny:

http://www.oldsmobile1958.com/extra/row16.jpg

http://www.oldsmobile1958.com/extra/row17.jpg

http://www.oldsmobile1958.com/extra/row18.jpg

New moon is way too bright for my taste. ;)

Looks pretty cool for a sun, though!

Bill

jimcarrel
10-16-07, 09:38 PM
These last shots were of the "moon"????, I thought they were of the new sun, untill I read instead of just looking at the pictures.

Surely these are Sun shots, not Moon shots.

leovampire
10-16-07, 10:01 PM
These last shots were of the "moon"????, I thought they were of the new sun, untill I read instead of just looking at the pictures.

Surely these are Sun shots, not Moon shots.

When he posted those LMAO :rotfl:
Here is a Sun rise for you!

http://static3.filefront.com/images/personal/r/reflections/112772/korhnfvxdq.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/grrwssdckk.jpg

MONOLITH
10-16-07, 10:19 PM
Looking great Leo.

FooFighters
10-17-07, 01:24 AM
:rotfl: :rotfl: :rotfl:

Is it almost past your bedtime?

Great shot's though Foo Fighter's / Monolith / and Digital_Trucker

:damn:

That is what you get when your girlfriend is nagging about coming to bed..

:rotfl: :rotfl:

swdw
10-17-07, 06:33 AM
Was tinkin bout once this is done. Is there some way to campaign to get a magazine to publish an article on this? THe kind of work Kriller and Leo are doing deserves to be written about.

Add some info on the latest patch, NSM, TM, RFB, and run siolent, run deep, and the game might get a whole new influx of users.

kriller2
10-17-07, 06:41 AM
These last shots were of the "moon"????, I thought they were of the new sun, untill I read instead of just looking at the pictures.

Surely these are Sun shots, not Moon shots.

When he posted those LMAO :rotfl:
Here is a Sun rise for you!

http://static3.filefront.com/images/personal/r/reflections/112772/korhnfvxdq.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/grrwssdckk.jpg
Great shot Leo, you can see the different shades of colour in the sky and the birds flying is a good catch, maybe someone can mod some parots and dolphins instead of seaguls ( not flying dolphins offcause! :o )

billko
10-17-07, 12:48 PM
These last shots were of the "moon"????, I thought they were of the new sun, untill I read instead of just looking at the pictures.

Surely these are Sun shots, not Moon shots.

When he posted those LMAO :rotfl:
Here is a Sun rise for you!

http://static3.filefront.com/images/personal/r/reflections/112772/korhnfvxdq.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/grrwssdckk.jpg

Funny how I use photoshop to edit OUT any lens flare from my photos, and you guys are editing it *in*!!! :rotfl:

Bill

Torps
10-17-07, 01:41 PM
Dolphins would actually be a nice addition kriller. Its an awesome sight. If you want a good example, theres a part in the movie Under Siege were the Dolphin is "Riding the bow wave" of the ship, it is in the beginning. If that could be duplicated it would definatly add to the game.

"Factoid"
Propulsion on an Iowa Class battleship.
The five-bladed inboard screws were 17 feet in diameter while the 4 bladed wing screws were 18’-3” in diameter. The design power output was 212,000 shaft horsepower (shp), with a 20% overload (up to 254,000 shp). During the New Jersey’s sea trials in December 1943 the engine room generated 221,000 shp, clocking 31.9 kts with a displacement of 56,928 tons. Their design speed was about 33.5 kts (38 mph), but a lightly loaded hull (51,000 tons) would have been capable of achieving 35.4 kts (40.25 mph).

clayman
10-17-07, 03:25 PM
http://static3.filefront.com/images/personal/r/reflections/112772/korhnfvxdq.jpg


:up: :up: :up: Love this shot Leo - It reminds me of Baja in the morning :up: :up: :up:

For six or so years back in the 70's and 80's I did surf photography on the SoCal and Mexico coastline ... the diffusion and shades of color (as kriller mentioned) are now so life like.

It's getting hard to tell the real from the sim.

Keep it up and it will be a case of life imitating art! ;)
.

leovampire
10-17-07, 03:41 PM
I have been able to work with so much more that we never did before. New way's to get the ocean to reflect sky color more as well as the sun's color's and reflections. I have been using examples of sun set's and sun rises pictures I found on the net for the Pacific. And trying my best to imitate them as well as the game can handle it.

I am trying my best to enhance all the hard work Kriller2 and Jaketoox is doing so that the over all impact is as amazing as possable in game. Both above and bellow the water.

Plus getting all the other smaller eliments working better as well like ship and sub reflections and the search light's working their best and so forth for the Beta release of the mod.

Like this fishing boat how the color of the sky is getting shown on it and tha sails and how clean the reflection of it on the water is and the colors of it show up in the reflection.

http://static3.filefront.com/images/personal/r/reflections/112772/gwockgdhjp.jpg

thefretmaster
10-17-07, 04:36 PM
looking great leo :up: i look forward to each post by you every day :D

leovampire
10-17-07, 06:16 PM
looking great leo :up: i look forward to each post by you every day :D

I need a day time view of somthing I am working on right now but I think everyone will be happy with a new effect I am working on. Making a HUGE sinking foam effect for the surface of the ocean when a ship is going down wave's and everything. Looks good so far. Also enhancing the night time fire reflections on the water.

rodan54
10-17-07, 06:58 PM
And it just keeps getting better. :o

One thing I've been meaning to ask though. Would it at all be possible to make the 'flat' ocean textures (oil slicks, impact/sinking foam, etc.) actually 3d, in that they actually 'ride' the waves like the torpedo/ship wakes currently do?

leovampire
10-17-07, 07:02 PM
And it just keeps getting better. :o

One thing I've been meaning to ask though. Would it at all be possible to make the 'flat' ocean textures (oil slicks, impact/sinking foam, etc.) actually 3d, in that they actually 'ride' the waves like the torpedo/ship wakes currently do?

It's getting hard enough to keep track of what I am doing at the moment. From the sounds of what your saying some of the same node's that are already in the ship and sub file's would have to be added to the oil slik's and stuff then made to work the same way.

Lot's of work and testing.

leovampire
10-17-07, 07:38 PM
For both sun rises and set's?

More yellow's and oranges for the rises and more Red's and Oranges for the setting's of the sun?!

Jaketoox found some new sun coloring controls for the sun both in rises and sets and in differn't cloud and weather conditions.

So between him and I we are working on making is all a lot better in game and get rid of that nasty reflection and color work for the strom sea's was actualy a dull dark green color before.

As soon as I have test shots I will post them.

billko
10-17-07, 08:28 PM
For both sun rises and set's?

More yellow's and oranges for the rises and more Red's and Oranges for the setting's of the sun?!

Jaketoox found some new sun coloring controls for the sun both in rises and sets and in differn't cloud and weather conditions.

So between him and I we are working on making is all a lot better in game and get rid of that nasty reflection and color work for the strom sea's was actualy a dull dark green color before.

As soon as I have test shots I will post them.

Stop it!!! You're killing me!!!:rotfl:

Defiance
10-17-07, 09:32 PM
Hiya's,
I have a bad confession to admit to all here :(

It's taken me some time to mull over in my mind how best to explain or to make it easier on

A: Myself and

B: Yourselves

I think i best openly explain to all that post here so maybe i can seek professional help or maybe someone here free of charge could council me

Well it all started when i tried a certain sim and that held me in stead to turn into the swine i now am, I have no excuses i openly got into needing a fix to steady my nerves and moved onto the higher/harder graded version 4 (addictive is not the word now there's all the powerful mods)

Ok i chose maybe not the hardest addiction known to man but the addictiveness of it and the toll it takes on oneself and your loved ones can be immense if not watched carefully

I stand err erm rather type in front of you I AM ADDICTED to SH4 with Added Mods :D

Also alas i have another addiction :( I call the "CTRL + F11" addiction :(

Below you will see this addiction, I just can't fight the ctrl/f11 urge grrrrrrrrrr
No matter what i try it's too strong a habit now and i don't think i will ever be free of the dreaded curse of screenshotting :D lol

http://i159.photobucket.com/albums/t152/Defiance_co/cruisingoverabeautifulocean.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/gottalovethewakecaptain.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/hatedthatshipanyway.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/intothedeepblue.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/specialopsprayer.jpg

http://i159.photobucket.com/albums/t152/Defiance_co/Letsseewhatsabout.jpg

Damn these mods all you skillful guys (maybe gals too??) make/create it just adds more to my addiction lol

Seriously i love this sim now, And with every new creation by selfless others who have given up many many hours of their time to create such a beautiful sim i am pleased i have this addiction :)

ps: Think i need another HD just for pics (serious !!)

Many Thanks All

Happy Diving

Have Fun

Def

Defiance
10-17-07, 09:39 PM
Hiya's,
Here you go my 1st special ops drop off

Kinda funky but i know it's a reflection problem but t'was funny when fiancee saw the color of it lol

http://i159.photobucket.com/albums/t152/Defiance_co/SH4Img17-10-2007_16545_63.jpg

Ciao

Have Fun

Def

panthercules
10-17-07, 10:16 PM
Follow-up report to my previous story about how ROW saved my boat (see post # 792 above). It now appears that ROW has been responsible for the loss of Manila to the Japanese :nope:

Late afternoon, December 9, 1941. USS Pantherfish was patrolling the Luzon Straits, proceeding surfaced but preparing to dive before dusk to reduce the chances of being surprised by Japanese aircraft in the unfavorable lighting conditions. Before diving, I decided to head to the bridge to take in another magnificent ROW sunset:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon.jpg

It wasn't until several days later, after I'd made that screenshot into my new Windows wallpaper for my PC, that I realized that my crew and I had spent so much time admiring the ROW effects and taking pictures of the setting sun that we had completely missed the fact that the smoke from the huge Japanese invasion force steaming for Luzon was barely visible off in the distance:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon-TFSmoke.jpg

If only we hadn't been so dazzled by ROW, we could have intercepted that task force and perhaps sunk or crippled some juicy troop transports or capital ships. At a minimum, we would have been able to send a radio report warning our ground troops of the impending danger and alerting our remaining air forces who might have been able to repel the initial landings. Instead, the unopposed landings of these initial troops the next day led directly, and in short order, to the fall of Manila. Curse you ROW! :lol:

billko
10-17-07, 10:38 PM
Follow-up report to my previous story about how ROW saved my boat (see post # 792 above). It now appears that ROW has been responsible for the loss of Manila to the Japanese :nope:

Late afternoon, December 9, 1941. USS Pantherfish was patrolling the Luzon Straits, proceeding surfaced but preparing to dive before dusk to reduce the chances of being surprised by Japanese aircraft in the unfavorable lighting conditions. Before diving, I decided to head to the bridge to take in another magnificent ROW sunset:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon.jpg

It wasn't until several days later, after I'd made that screenshot into my new Windows wallpaper for my PC, that I realized that my crew and I had spent so much time admiring the ROW effects and taking pictures of the setting sun that we had completely missed the fact that the smoke from the huge Japanese invasion force steaming for Luzon was barely visible off in the distance:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon-TFSmoke.jpg

If only we hadn't been so dazzled by ROW, we could have intercepted that task force and perhaps sunk or crippled some juicy troop transports or capital ships. At a minimum, we would have been able to send a radio report warning our ground troops of the impending danger and alerting our remaining air forces who might have been able to repel the initial landings. Instead, the unopposed landings of these initial troops the next day led directly, and in short order, to the fall of Manila. Curse you ROW! :lol:

:damn: :rotfl: :rotfl: :rotfl:

Torps
10-18-07, 01:36 AM
Follow-up report to my previous story about how ROW saved my boat (see post # 792 above). It now appears that ROW has been responsible for the loss of Manila to the Japanese :nope:

Late afternoon, December 9, 1941. USS Pantherfish was patrolling the Luzon Straits, proceeding surfaced but preparing to dive before dusk to reduce the chances of being surprised by Japanese aircraft in the unfavorable lighting conditions. Before diving, I decided to head to the bridge to take in another magnificent ROW sunset:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon.jpg

It wasn't until several days later, after I'd made that screenshot into my new Windows wallpaper for my PC, that I realized that my crew and I had spent so much time admiring the ROW effects and taking pictures of the setting sun that we had completely missed the fact that the smoke from the huge Japanese invasion force steaming for Luzon was barely visible off in the distance:

http://i3.photobucket.com/albums/y96/Cladean/SH4-ROWsunsetoffLuzon-TFSmoke.jpg

If only we hadn't been so dazzled by ROW, we could have intercepted that task force and perhaps sunk or crippled some juicy troop transports or capital ships. At a minimum, we would have been able to send a radio report warning our ground troops of the impending danger and alerting our remaining air forces who might have been able to repel the initial landings. Instead, the unopposed landings of these initial troops the next day led directly, and in short order, to the fall of Manila. Curse you ROW! :lol:
Just wait till beta

LukeFF
10-18-07, 09:03 AM
http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_17151_328.jpg

http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_17209_609.jpg

http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_17169_421.jpg

http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_171014_78.jpg

http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_171114_109.jpg

http://img.photobucket.com/albums/v258/LukeFF/SH4/SH4Img17-10-2007_171131_390.jpg

Can't wait to try out those new sunrise and sunset colors, leo!

fabianhidalgo
10-18-07, 11:55 AM
friends:arrgh!: , Some have already scheduled date for the launch of a new version of this mod

leovampire
10-18-07, 01:17 PM
friends:arrgh!: , Some have already scheduled date for the launch of a new version of this mod

I know it is hard to wait sometimes but at least you have a large portion of the work even if it isn't finished yet and fine tuned.

But there is a lot going on with the mod and so many new things we are trying so we can go totaly beyond what anyone thought was possable with the game. And seeing there are so many things we have found reciently to control eliments of the sky and reflections we need to learn how it all works so when we release all of the new stuff it is right and not have the problems we did for the Alpha release.

At least we did an Alpha release and didn't keep everyone waiting longer.

Just has to be better each time we put the stuff out or it isn't worth it in the long run having to wait in the first place.

AVGWarhawk
10-18-07, 01:19 PM
Hey, Leo, since my halo is working for some reason and I'm really liking the affect, we do I get the new goodies to test:D

clayman
10-18-07, 02:25 PM
Making a HUGE sinking foam effect for the surface of the ocean when a ship is going down wave's and everything. Looks good so far.

OMG!!! Any chance of a 'tease' shot or two Leo .... I've been looking forward to how you were going to manage this!

Boy, the stuff you and the team are coming up with .... I could have never imagined when LBO was released!
.

leovampire
10-18-07, 02:26 PM
Hey, Leo, since my halo is working for some reason and I'm really liking the affect, we do I get the new goodies to test:D

And not really sure if I am happy with it yet is the particles stuff and effct's. And unfortunatly that one is one you add while in base so I would like to make sure things are a little better first.

I am experimenting with other stuff for the sky and sun but far from ready yet due to learning more about the new control's for it.

fabianhidalgo
10-18-07, 11:20 PM
ok, leo, thanks

Doolittle81
10-19-07, 02:04 PM
Please bear with me. I am Very new to SH4. I am just learning the very simple basics...

I have installed the 1.3 Patch.

I am sailing only Quick Missions, thus far, with the (generically-speaking) 'easy' settings, which shows you how new I am. I am not ready to install the advanced Mods such as Trigger Maru with its many more Realistic and Difficult options/settings. I will have plenty to do/learn to occupy my time until the Patch 1.4 comes out, and can therefore defer major Mods (such as TM) until 1.4 arrives, negating my having to install and then remove such a Mod and reinstall after I am at SH4 1.4.

I would, however, be very interested in installing, at this time, the improved graphics of "ROW". With 48 pages of posts in this ROW thread, it would be helpful if I could get a quick/simple assist to get me jump-started.

Which of the various ROW Mods can I install directly into/on SH4 1.3, without needing any other Mods, such as TMaru?

Is there a mandatory order of installation of such ROW/graphic mods (through JSGME)?

Am I correct in assuming that all the ROW mods linked in the first post in this thread have been updated with any changes announced/released in subsequent posts on the subsequent 48 pages of posts?

Will any/all of these ROW mods need to be uninstalled and then re-installed after the patch 1.4?

Any help/recommendations would be appreciated. Please forgive me for somewhat violating the expected practice of reading/mastering all FAQ before asking questions.

My objective, again, is merely to get some of the great Graphics/EyeCandy without getting up to my elbows in complex mods/options to the game engine itself, or to the difficulty levels. In a month or so, when maybe 1.4 comes about, I'll be able to handle the Big Boy tasks/mods in that regard.

P.S. I am one of the Senior Citizen types hereabouts (60+ old guy) so please be patient and speak loudly and slowly... :)

I expect that I should be able to Max out SH4 graphics with my Rig:
ASUS P5N32-E SLI
Dual core E6700 Cpu
2GB OCZ PC2 8800 (1100Mhz) RAM
BFG 8800GTX 768Mb Graphics card
24" Widescreen LCD Monitor 1920X1200 native
Windows VISTA 32bit

Defiance
10-19-07, 02:31 PM
Hiya,
On 1st page dl all the ROW items
Install JSGME (copy the .exe into sh4 blah blah DATA folder) run from there and it makes a mods folder

Now send a shortcut to desktop for easy jsgme access

Then extract all ROW files into sh4 blah blah NEW folder jsgme made eg: Mods folder

When all ROW is in jsgme mods folder, Run jsgme and you will see on the left all ROW, Choose which variants of eg: classic foam or hi-res (try hi-res your gtx should run it) you highlight mod and click it over to the right (thus activating that mod)

Follow the ROW screeny on page one in that order, That's it your done, Go n try the awesome ROW mod

Ohh and any other jsgme mod compatable you install and use the same as above

Hope this helps

Shoot back if you run into probs

Cheers

Ciao

Def

Defiance
10-19-07, 02:39 PM
Hiya,
I've highlighted the row order as such in pic ....................

http://i159.photobucket.com/albums/t152/Defiance_co/helppic.jpg

I've had no probs with this layout

When the mods are in the right side they are installed btw, You can move them back to left (still there in jsgme but not installed to work) ohh some mods like classic sinking and classic row zones you have to uninstall in order eg zones 1st then the other counterpart (hope this makes sense, but with jsgme you can't go wrong honest)


Again any probs post back

Welcome to the Forums btw :)

Ciao

Def

Digital_Trucker
10-19-07, 02:45 PM
Which of the various ROW Mods can I install directly into/on SH4 1.3, without needing any other Mods, such as TMaru?

The only prerequisite mod for ROW is one of the Natural Sinking Mechanics mods (either Light or Classic). The Classic version is closer to reality and the light version is closet to the stock game (easier to sink ships). I enjoy the frustration that comes with stubborn vessels not wanting to sink, so I use the Classic version.


Is there a mandatory order of installation of such ROW/graphic mods (through JSGME)?

Follow the order in the screenshot of JSGME in the first post.

Am I correct in assuming that all the ROW mods linked in the first post in this thread have been updated with any changes announced/released in subsequent posts on the subsequent 48 pages of posts?

Yes, the links in the first post should get you the latest versions that have been released (unless I missed something in the thousands of times that I've read this thread :p

Will any/all of these ROW mods need to be uninstalled and then re-installed after the patch 1.4?

Can't answer that one until the patch comes out, but it would be safe to assume that you probably will and possibly wait for mod changes to conform to 1.4 when it gets here. That's the beauty of JSGME, just press the button a few times and it's all out and ready for a patch. Just remember that, if you are in a career when this happens, you will probably have to delete your save games folder, reinstall mods and start the game to clear the games cache file in order to have the mods work correctly.

P.S. I am one of the Senior Citizen types hereabouts (60+ old guy) so please be patient and speak loudly and slowly... :)

Hope I was clear and loud enough :D I'm not too far behind you in age (and feel twice as old).:D

I expect that I should be able to Max out SH4 graphics with my Rig:
ASUS P5N32-E SLI
Dual core E6700 Cpu
2GB OCZ PC2 8800 (1100Mhz) RAM
BFG 8800GTX 768Mb Graphics card
24" Widescreen LCD Monitor 1920X1200 native
Windows VISTA 32bit

Heaven help us, if you can't, no one can :rotfl:

BTW Welcome to subsim:up:

Edit : Dang it, Defiance, you type too fast:o

leovampire
10-19-07, 04:33 PM
For helping Doolittle81 with all of this it really does help me and the others out as well a lot.

Very cool of you guy's to do this.

Digital_Trucker
10-19-07, 05:15 PM
that us old farts watch out for each other:rotfl:

Doolittle81
10-19-07, 05:21 PM
Thanks for the immediate and extremely helpful responses and advice. All is installed...can't wait to return after dinner and try it all out.

One question remains, though:

I installed the NSM 3.3 Light Mod
I then tried to install the ROW Classic Zones Special Effects vs 2

It did not install and I got this message:
"Zones.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.

"CargoDef.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.
Should I worry?

leovampire
10-19-07, 05:24 PM
Thanks for the immediate and extremely helpful responses and advice. All is installed...can't wait to return after dinner and try it all out.

One question remains, though:

I installed the NSM 3.3 Light Mod
I then tried to install the ROW Classic Zones Special Effects vs 2

It did not install and I got this message:
"Zones.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.

"CargoDef.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.
Should I worry?

I added new cargo's and special effect's to those files and worked off of the NSM files to make it compatable.

Defiance
10-19-07, 06:09 PM
Hiya's,
As leovampire explains about the zones

I should of said sometimes you have to overwrite/allow modification sometimes

The thing with jsgme (gawd bless the creator lol) when you remove/disable or even totally delete a mod jsgme sorts it all back for you as it was before you added the mod (good ehh)

In other words come back, Have food, Put doo dahh parts back in jsgme and allow overwriting etc, If married put your foot down and BEG for playtime he he if not get ready for a thrill trying to sink some ships ;)

Get a good supply of coffee/tea/alcohol or whatever your beverage is, And realise time passes fast now you've upgraded the visuals and get ready for a long stint across the pacific :D

Ohh you can save etc as you prolly know, Pic snapshot key is defaulted to CTRL with F11 keys and these save in sh4 main folder along where the data n main guts of sh4 is, You cant miss them in vista as they'll be viewable


Anyways you'll love the mods i swear

Happy Hunting

Have Fun

Def

leovampire
10-19-07, 08:12 PM
http://i215.photobucket.com/albums/cc286/jaketoox/LOL.jpg

the bottom left picture is real life the top right picture is in game view.

Torps
10-19-07, 08:44 PM
http://i215.photobucket.com/albums/cc286/jaketoox/LOL.jpg

Merry Christmas to all indeed.

holtzbr
10-19-07, 09:07 PM
Leo,

Do you still have a d-load link for the first (original?) version of the ROW camera mod that was called 'Arcade'?

I believe the 3 versions you currently have posted under the ROW thread have been updated. Just wondering if the original version of that camera mod is still available.

(I'm having trouble with Trigger Maru 1.6.4 and the 'ROW Camera vs1' mod. No F-12 external view functionality when the mods are active.)

Regards,

Holtz

Defiance
10-19-07, 09:11 PM
Dawg diggity damn

Woohoo NICE well erm it's more than nice it's it's it's Spectacular he he

Damn real nice work leo

No doubt about it yourself and the others have got talent and patience in abundance

Have Fun

Happy Dives

Def

leovampire
10-19-07, 09:12 PM
Leo,

Do you still have a d-load link for the first (original?) version of the ROW camera mod that was called 'Arcade'?

I believe the 3 versions you currently have posted under the ROW thread have been updated. Just wondering if the original version of that camera mod is still available.

(I'm having trouble with Trigger Maru 1.6.4 and the 'ROW Camera vs1' mod. No F-12 external view functionality when the mods are active.)

Regards,

Holtz

DUCI has a tendency to eliminate the outside view's and kill's the key ability by putting a semi colen in front of it.

AVGWarhawk
10-19-07, 09:12 PM
One question Leo, as you know the lower end cards have trouble running the fog feature. Is there a way to lessen the particle density of the fog so the lower end card can handle it?

Defiance
10-19-07, 09:15 PM
Hiya's,
I cheat lol (still learning so that's my excuse)

I have cam vs1 with 1.6.4 patch for TM i allow external view in sh4 options and then just use the F12 and pan when i need

Hope that helps

Ciao

Def

ps. i can't use the fixed cam ext view but pannings fine for what i need (mainly filling hd with pics lol)

leovampire
10-19-07, 09:18 PM
One question Leo, as you know the lower end cards have trouble running the fog feature. Is there a way to lessen the particle density of the fog so the lower end card can handle it?

When I have to much going on with my PC at one time. If I let my PC run at full capabilities I still get a slight slow down with fog and or a reduced FPS rate.

Fog things are being looked into on my end of the work due to trying to stop some of the crazy things that happen like transparent crew.

But I will see what can be done if anything. Again like everything it is time consumming.

leovampire
10-19-07, 10:04 PM
http://i215.photobucket.com/albums/cc286/jaketoox/LOL.jpg

the bottom left picture is real life the top right picture is in game view.

I think people will stop looking out side the window's of where they live and just play the game to get the same effect's. No wonder kid's play the video game's as soon as they come home.

Doolittle81
10-19-07, 11:31 PM
Defiance and Leovampire....Sorry, but I don't understand your answers.

My original problem/question:
I installed the NSM 3.3 Light Mod
I then tried to install the ROW Classic Zones Special Effects vs 2

It did not install and I got this message:

Quote:
"Zones.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.

"CargoDef.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.
Unquote


Should I worry?




Am I okay just sticking with just the NSM 3.3 Light installed? Just ignore the JSGME 'error' box?

Does Light NSM 3.3 Light include the "Classic Zones Special Effects vs 2" files/stuff??? So I should just totally forget about installing and just discard the "Classic Zones Special Effects vs 2" Mod????

leovampire
10-19-07, 11:42 PM
Defiance and Leovampire....Sorry, but I don't understand your answers.

My original problem/question:
I installed the NSM 3.3 Light Mod
I then tried to install the ROW Classic Zones Special Effects vs 2

It did not install and I got this message:

Quote:
"Zones.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.

"CargoDef.cfg" has already been altered by the "Natural Sinking Mechanics 3.3 Light" mod.
Unquote


Should I worry?




Am I okay just sticking with just the NSM 3.3 Light installed? Just ignore the JSGME 'error' box?

Does Light 3.3 include the "Classic Zones Special Effects vs 2" files/stuff???

Hit the one other than cancel. Just let it over write it. I took NSM's zone's and cargo files and added more onto them than they were set up for.

Doolittle81
10-20-07, 01:26 PM
Thanks Leovampire.... As I said earlier, speaking slow and loud (and using mostly simple one-syllable words) works well with me. :D

Doolittle81
10-20-07, 01:52 PM
When he posted those LMAO :rotfl:
Here is a Sun rise for you!

http://static3.filefront.com/images/personal/r/reflections/112772/korhnfvxdq.jpg
http://static3.filefront.com/images/personal/r/reflections/112772/grrwssdckk.jpg

How do you get the text in SH4 in the lower right corner instead of at the top of the screen?

panthercules
10-20-07, 02:17 PM
How do you get the text in SH4 in the lower right corner instead of at the top of the screen?

You can manually drag it down there if you want to do it every time you play and don't want to mess with modding anything - if you're willing to make some simple changes to a .ini file, you can fix it so it starts out wherever you want it every time you start the game - Check out this thread on how to relocate the text:

http://www.subsim.com/radioroom/showthread.php?p=580993#post580993

The numbers I gave in the first post in that thread were to move it to the lower left, but you can use some different numbers and move it to the lower right if you want - just check through the rest of the thread to get the idea.

Enjoy!

mrbeast
10-20-07, 05:56 PM
I think its time for some more 'Eye Candy' :yep:

http://img155.imageshack.us/img155/5387/porpoise13sh8.jpg

http://img171.imageshack.us/img171/5841/porpoise12jk7.jpg

http://img149.imageshack.us/img149/9862/deepbluesea12jpgef8.jpg

http://img171.imageshack.us/img171/8161/sunsetsc9.jpg

http://img155.imageshack.us/img155/9789/gonefishingkb6.jpg


When your screenies look like photographs you know that ROW is going to be something very special.:up:

thefretmaster
10-20-07, 07:22 PM
3 and 4 look so real its unbelieveable!
:up: :up: :up:
no i just need to actually buy the game and play it!!
:damn:
keep up the great work guys

Doolittle81
10-20-07, 07:58 PM
Please post links to download 1600X1200 or better yet, 1920X1200 Screencaptures.

Thanks

Archie
10-21-07, 06:24 PM
Hi, just to confirm, if I want to run the latest TM 1.6.4 with ROW, according to Duci's instructions, I install ROW first then TM 1.6.4, but NOT NSM? Does this sound right, I thought ROW required NSM to be installed....:hmm:

leovampire
10-21-07, 06:33 PM
Hi, just to confirm, if I want to run the latest TM 1.6.4 with ROW, according to Duci's instructions, I install ROW first then TM 1.6.4, but NOT NSM? Does this sound right, I thought ROW required NSM to be installed....:hmm:

I havn't installed and or looked at the file's yet for it but he did send me a PM on what he did and how he worked it out.

So fallow his instructions for now on the new work he did and you should be cool for the moment.

Digital_Trucker
10-21-07, 06:38 PM
doesn't TM include NSM? If it does, then that should cover the ROW requirement.

leovampire
10-22-07, 01:21 AM
New sun set's

http://static3.filefront.com/images/personal/r/reflections/112772/yaxecdizir.jpg

skip
10-22-07, 03:31 AM
Leo.. man your killin us here with all these screenshots. I cant even get in any seriousl long play without having to check this thread constantly in the hope that you put up new eye candy for us to drool over.

Seriously though you guys are doing some amazing work and I cant wait to see the finished result..(thats a laugh I think you'll find something to improve constantly)

thanks

P.S. keep the screenshots coming I love em

hyperion2206
10-22-07, 05:01 AM
doesn't TM include NSM? If it does, then that should cover the ROW requirement.

If I'm not mistaken Ducimus got rid of NSM in his latest patch (1.6.4) because it was causing problems.

Digital_Trucker
10-22-07, 09:38 AM
If I'm not mistaken Ducimus got rid of NSM in his latest patch (1.6.4) because it was causing problems.

Oooops. As happens to us old farts, on occasion, I must have missed something. Thanks for the correction. Now, where the heck is my coffee cup?

ryanwigginton
10-22-07, 11:05 AM
Is all this work available in one package? Or is that yet to come? We're still waiting, right?

MONOLITH
10-22-07, 12:09 PM
Waiting for the next (maybe final?) release, yes.

What is available so far is on page one. There are several folders with parts, to accomodate different peoples wishes, and other mods.

ryanwigginton
10-22-07, 01:37 PM
Thought so. :) I'll try and be patient. :)

Great work. SHIV's not on my drive at the moment but this thread has convinced me to reinstall.

leovampire
10-22-07, 03:05 PM
doesn't TM include NSM? If it does, then that should cover the ROW requirement.

If I'm not mistaken Ducimus got rid of NSM in his latest patch (1.6.4) because it was causing problems.

I am going to try and accomidate everyone there soon enough I just need to finish this sun set sun rise stuff first. I wrote in T.M. what I intend to do so I can accomidate more people with the effect's part of this mod. Read the thread bellow.

http://www.subsim.com/radioroom/showpost.php?p=673370&postcount=1005

billko
10-22-07, 07:08 PM
Leovampire:

Sorry I just got around to posting about the files I received, but I wanted to do some serious testing before commenting on them. Overall, I think it's spectacular, but there seemed to be a lot less ambient lighting, making it feel I was wearing sunglasses at high noon. Bumping up the gamma a few notches made it look awesome, but then the control room looked all washed out.

The sun and moon were gorgeous!

Bill

leovampire
10-22-07, 08:24 PM
The new sun set's for a start. Will post the pics of the sun rise which is very differn't as soon as it happens in my game.

http://static1.filefront.com/images/personal/r/reflections/112772/aybmrenlxn.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/yvbgtlkjvs.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/oijnqwqest.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/mchnxvkytj.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/fifavqkykv.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/zqazyjxjrk.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/innilknukp.thumb500.jpg

kriller2
10-23-07, 04:32 AM
Leovampire:

Sorry I just got around to posting about the files I received, but I wanted to do some serious testing before commenting on them. Overall, I think it's spectacular, but there seemed to be a lot less ambient lighting, making it feel I was wearing sunglasses at high noon. Bumping up the gamma a few notches made it look awesome, but then the control room looked all washed out.

The sun and moon were gorgeous!

Bill

What kind of screen do you use to play SH4 with ROW a LCD or CRT? - try up the brightness on you monitor, maybe there is a reset function on the monitor to adjust the monitor to factory defaults / best brightness versus quality.

Rolf Eschke
10-23-07, 04:39 AM
This is a Great Mod !
It would be Nice to get a All-In -One Mod,
Regards
Rolf

leovampire
10-23-07, 02:27 PM
This is a Great Mod !
It would be Nice to get a All-In -One Mod,
Regards
Rolf

That would mean less or no choices depending on how it was done if you know what I mean?!

And if you put all together for one simple download it would take us 3 hours to upload it each time a change was made to the work and that isn't fun.

And if you do an install type deal we would be in the same boat as the GWX crew that did the work on SHIII. The entire game would have to be uninstalled to get rid of the mod if you don't like it. And seeing patch 1.4 is probably on the way we also need to wait and see what is going to change there as well.

claybirdd
10-23-07, 02:34 PM
Hey guys, just wanted to say thanx to all the modders, for all the hard work that they do. Their contributions make the game so enjoyable i cant finish a career without downloading something new.
Anyways thanx again guys.

baxter
10-23-07, 02:45 PM
claybirdd: Hey guys, just wanted to say thanx to all the modders, for all the hard work that they do. Their contributions make the game so enjoyable i cant finish a career without downloading something new.
Anyways thanx again guys


Well said...I feel the same way...thanks!

Cap'n Spanky
10-23-07, 03:29 PM
This is a Great Mod !
It would be Nice to get a All-In -One Mod,
Regards
Rolf

That would mean less or no choices depending on how it was done if you know what I mean?!

And if you put all together for one simple download it would take us 3 hours to upload it each time a change was made to the work and that isn't fun.

And if you do an install type deal we would be in the same boat as the GWX crew that did the work on SHIII. The entire game would have to be uninstalled to get rid of the mod if you don't like it. And seeing patch 1.4 is probably on the way we also need to wait and see what is going to change there as well.

I personally don't mind dl'ing individual files as long as it takes a load off the guys working the mods. I appreciate you guy's time... hell I wish I had the time to devote to both III and IV that these guys have.

I have both versions and love them equally. III has come a long way, I've had it since release - and IV is getting better all the time.

Thanks Mod GUYS!!:rock:

billko
10-23-07, 06:24 PM
Leovampire:

Sorry I just got around to posting about the files I received, but I wanted to do some serious testing before commenting on them. Overall, I think it's spectacular, but there seemed to be a lot less ambient lighting, making it feel I was wearing sunglasses at high noon. Bumping up the gamma a few notches made it look awesome, but then the control room looked all washed out.

The sun and moon were gorgeous!

Bill

What kind of screen do you use to play SH4 with ROW a LCD or CRT? - try up the brightness on you monitor, maybe there is a reset function on the monitor to adjust the monitor to factory defaults / best brightness versus quality.

Kriller2:

My monitor is an LCD monitor and it is calibrated for photo editing. But that's besides the point. This is the only version of the reflex files that show this oddity, and it's definitely onlt the outside view, because the command room lighting is still fine.

I wonder what could've happened?

Bill

ReallyDedPoet
10-23-07, 06:32 PM
Hey guys, just wanted to say thanx to all the modders, for all the hard work that they do. Their contributions make the game so enjoyable i cant finish a career without downloading something new.
Anyways thanx again guys.

Welcome to SUBSIM :up: claybirdd


RDP

AVGWarhawk
10-23-07, 07:08 PM
This is a Great Mod !
It would be Nice to get a All-In -One Mod,
Regards
Rolf

That would mean less or no choices depending on how it was done if you know what I mean?!

And if you put all together for one simple download it would take us 3 hours to upload it each time a change was made to the work and that isn't fun.

And if you do an install type deal we would be in the same boat as the GWX crew that did the work on SHIII. The entire game would have to be uninstalled to get rid of the mod if you don't like it. And seeing patch 1.4 is probably on the way we also need to wait and see what is going to change there as well.

I agree with Leo here. The individual mod download for the entire package is the way to go. With JSGME it is so easy to enable them. :up: For instance, Leo was able to offer the super duper sea foam mod for those that can run it. There is the reqular sea foam mod for guys like me who can not run the the super duper version. Now imagine if Leo said the super duper sea foam mod is part of the whole package and I had no choice? I would be screwed. So based on that, all can get their hands on the great work and download what will run on their computers and leave out what will kill their FPS.

MONOLITH
10-23-07, 09:07 PM
X2 what AVG said. :yep:

Torps
10-23-07, 09:07 PM
The new sun set's for a start. Will post the pics of the sun rise which is very differn't as soon as it happens in my game.

http://static1.filefront.com/images/personal/r/reflections/112772/aybmrenlxn.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/yvbgtlkjvs.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/oijnqwqest.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/mchnxvkytj.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/fifavqkykv.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/zqazyjxjrk.thumb500.jpg
http://static1.filefront.com/images/personal/r/reflections/112772/innilknukp.thumb500.jpg

MAN IT JUST KEEPS GETTING BETTER AND BETTER. I better reinstall XP and get my butt back to work on the sound mods, Vista is flat our horrible, I went from 1680x1050 at 35 FPS on XP to 1280x768 at 15FPS on Vista. UPDATE Finally dual booting Vista and XP tak about alot of work.

DrBeast
10-24-07, 06:34 AM
And this is...alpha? Freaking alpha?! I'm lost for words, you guys. Although I can't enjoy most of the eye-candy on my antiquated rig, it's still a VAST improvement over vanilla game. Hats off to you, gentlemen, and a keg of Guinness from me! :up:

This is my rig's specs, btw. Something for you people with the 8800 graphics cards and Intel Conroes to stop whining about "bad performance on your machines" ;):

Intel P4 Northwood @2.4 GHz, overclocked @2.6 GHz
Radeon 9600 Pro, 256 MB, slightly overclocked
1280 MB RAM

It's a real slide-show when ships are exploding left, right and center, but goes pretty smooth in the open sea (~15-20 FPS...yes, it's enough to at least seem smooth!). Whenever I start the game, I light a smoke simultaneously. When I'm done with my smoke, the game has finished loading. Whenever I approach a coastline, the screen goes black for a while, to the point I think the game has crashed (Alt-Tabbing to desktop seems to speed up recovery). And you guys complain about a small frame drop?:D

I have the incessant urge to paint my computer blue and throw it in the sea sometimes...or give it the Viking funeral! :damn:

ETA: took me three days to read through all 50 pages of this thread, but it was well worth it!

Canonicus
10-24-07, 08:55 AM
MAN IT JUST KEEPS GETTING BETTER AND BETTER. I better reinstall XP and get my butt back to work on the sound mods, Vista is flat our horrible, I went from 1680x1050 at 35 FPS on XP to 1280x768 at 15FPS on Vista. UPDATE Finally dual booting Vista and XP tak about alot of work.


You mean...."Vista is flat out horrible, in my experience having it on my computer."

Not so for many....like me... who get 75fps, no matter the action and find Vista to be more than acceptable ...and very stable, btw