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Bill Nichols
11-23-07, 03:51 PM
Also, I too am getting the DD depth charge animation with no dropped charges.
I'll double check my mods and specifically which ship had the animation problem.
AS far as I can remember I'm running all the ROW stuff, and Foobor's high-res textures, and I think that's all. I'll try to post some more specific info tomorrow.

Ok, I got some more info on the depth charge thing. I can easily replicate it in the qick mission "Borneo Convoy". The lead Akizuki class destroyer will repeat the abnormality reliably. I have the ROW complete set installed along with Foobor's Gato and Porpoise textures.
If I disable all mods the destroyer's animation returns to normal. If the mods are enabled the depth charge racks (dispensers?) on the dstroyer continually operate, but the charges vanish on reaching the ends of the ramps.
After work I'll try loading individual mods and see if I can narrow it down.
Also, I am using an Ati X1959XTX AGP card, not sure if that'll cause this kind of issue.

Trickyfish


I have the same problem, exactly as described above. This began after I added the ROW depth charge shake mods (the last mod I've added is the one from NVDrifter):-? .

No problem with air dropped DCs, however. I've been getting lots of those... ;)

I'm also now getting an error when I try to use the RadioStationManager, it says "the folder you selected is not an SH4 save files folder or there is a problem with the folder layout." Don't know if this is related to the DC problem or not.

Digital_Trucker
11-23-07, 04:07 PM
I'm also now getting an error when I try to use the RadioStationManager, it says "the folder you selected is not an SH4 save files folder or there is a problem with the folder layout." Don't know if this is related to the DC problem or not.

I don't think that problem is related to the DC problem. Sounds like your save files folder has been deleted perhaps or somehow the program has been pointed to the wrong folder. Try pressing the "prepare stations" button and select the folder again.

leovampire
11-23-07, 04:31 PM
Attention Please: Anyone getting strainge star effect's or fire and oil slik effect's.

If you are not running normal textures that can happen in your game with the star's and or if you hit the ctrl+N combination.

So far every simmer that has had the game running with less than normal textures has had some type of grffic problem with either the stars or the fire effect's.

I made a special download for people having that problem that adds the special files to both the TLowRes and TNormal texture folders to stop this problem in their game.

This is a special add on just for that problem for people who do not know how to add or change this manualy.

It does not contain all of the row textures just the few that have come up as problems on some peoples games.

http://files.filefront.com/ROW+Repair+for+Fire+and+osrar/;9044218;/fileinfo.html

Add this on top of the ROW textures to repair that problem if you are having it.

All of the ROW textures were only set up originaly in the Normal textures so if your game is not running normal textures for one reason or another you will get strainge looking effect's. That is why there is a special download just for you few guy's.

leovampire
11-23-07, 04:37 PM
Warning:

There is a compatability Problem with the Depth Charge and Bomb file's with some of the mod's OTHER than Triger Maru.

So there is a good chance either I or NVDrifter is going to have to take the Depth Charge and Bomb sim file's from RFB and RSRD and then add the changes to them and release a seperate download for each of those mod's being run in your game.

Sorry I didn't know about this so I guess for now only people running T.M. can use those depth charge and bomb file's right now.

Anyone useing RFB and RSRD can not seem to use the file without problems.

I will work on making compatable download's for them and try to have them out this weekend for the one's that need it.

donut
11-23-07, 05:02 PM
Asking explanation,when you have the time to;"normal textures"versus, TLowRes and TNormal texture folders.Application,& location knowledge.If my derendering problem is/was caused by using"Ctrl-N",improperly it sounds like this knowledge might help me figure this out,short of a reinstall. So much of my game has been bugged work arounds,that having not kept a change log is something I will never do again:oops: With patch 1.4,around the corner. Suggest you apply for Coach of the MOD forum squad,to keep SHIV sailing.you have my vote:up:.To aid mod player compatability.

leovampire
11-23-07, 05:08 PM
Asking explanation,when you have the time to;"normal textures"versus, TLowRes and TNormal texture folders.Application,& location knowledge.If my derendering problem is/was caused by using"Ctrl-N",improperly it sounds like this knowledge might help me figure this out,short of a reinstall. So much of my game has been bugged work arounds,that having not kept a change log is something I will never do again:oops: With patch 1.4,around the corner. Suggest you apply for Coach of the MOD forum squad,to keep SHIV sailing.you have my vote:up:

The file structure of the game goes like this.

Silent Hunter / Data / Textures / TNormal and TLowRes / tex

In the graffic's settings for the game there is a box you can check for Normal Textures. If this is not checked for use the game goes to low res textures for most of the game file's.

Seeing most mod's are made to use the TNormal textures like ROW if this is not being used you can get unusual and strainge effects.

Sub's not rendering properly if you are using custom sub skin's and more.

Bill Nichols
11-23-07, 05:09 PM
Warning:

There is a compatability Problem with the Depth Charge and Bomb file's with some of the mod's OTHER than Triger Maru.

So there is a good chance either I or NVDrifter is going to have to take the Depth Charge and Bomb sim file's from RFB and RSRD and then add the changes to them and release a seperate download for each of those mod's being run in your game.

Sorry I didn't know about this so I guess for now only people running T.M. can use those depth charge and bomb file's right now.

Anyone useing RFB and RSRD can not seem to use the file without problems.

I will work on making compatable download's for them and try to have them out this weekend for the one's that need it.


Okay, I've uninstalled NVDrifter's mod but the depth charge problem remains :damn:
Now what?

leovampire
11-23-07, 05:17 PM
Warning:

There is a compatability Problem with the Depth Charge and Bomb file's with some of the mod's OTHER than Triger Maru.

So there is a good chance either I or NVDrifter is going to have to take the Depth Charge and Bomb sim file's from RFB and RSRD and then add the changes to them and release a seperate download for each of those mod's being run in your game.

Sorry I didn't know about this so I guess for now only people running T.M. can use those depth charge and bomb file's right now.

Anyone useing RFB and RSRD can not seem to use the file without problems.

I will work on making compatable download's for them and try to have them out this weekend for the one's that need it.


Okay, I've uninstalled NVDrifter's mod but the depth charge problem remains :damn:
Now what?

So your saying you still have a depth charge dropping loop problem with the DD's?

If so I am at a loss because the camera file changes from ROW do not effect anything at all but the sub camera view's in game. The only possable reason for this to happen is the Depth Charge and Bomb file changes as far as I know.

I personaly do not have this problem in my game I got the hell pounded out of me from the DD's in the Midway Single mission and watched the DD's drop them and heard them drop in game too with the splash in the water.

But I use Triger Maru as a base game play mod and then Taters new depth charge work with limited number of DD depth charges and then added the new file's from NVDrifter's mod on top of them.

Bill do you want to work with me to find a solution to the problem? Send me in a PM your list of activated mod's please so we can get started.

Turn on JSGME and under tasks export activated mod's list. Then go to the Mods folder and at the bottom look at the Activated mod's list text file. Make sure the Depth Charge shake file IS NOT activated in that list.

billko
11-23-07, 06:37 PM
Hey, Dave:

I've not been able to visit this forum lately because I'm just working way too much. I see ROW still has a full head of steam and is looking better than ever!

My hat's off to you, and I just can't say enough about how you and your team has transformed SH4 into the game it was meant to be.

Bill

leovampire
11-23-07, 07:04 PM
Hey, Dave:

I've not been able to visit this forum lately because I'm just working way too much. I see ROW still has a full head of steam and is looking better than ever!

My hat's off to you, and I just can't say enough about how you and your team has transformed SH4 into the game it was meant to be.

Bill

But seem to have a new set of problems to handle now with the Depth Charge shake mod that I tryed to make ROW compatable. The camera part is cool but not the other part with the actual depth charge's with the RFB and RSRD mod.

I just have to find out what the difference is compaired to T.M. seeing it is only simple sim file's. Another words download the other mod's just to find 2 file's in each of them.

Chris65
11-23-07, 07:29 PM
Hi; Install ROW and it looks fantastic! However, I downloaded and installed the hi-res sea foam and when another ship is near my FPS drop to 1? I am running a dual core 4200+ with 2 GIG ram and an ATI X1950 PRO video card, so I wouldn't think my system is a slug. Could it be the way I installed it with JSGME? My install order was Tigger Maru 1.62 and then all of the ROW mods (not everyone per say, but the ones I chose to DL from each catagory).

_ followup; just found TM 1.6.5 which states it is ROW compat., which I take to mean 1.62 was not. DL'ing now.

Defiance
11-23-07, 07:47 PM
Hiya Chris65,
Welcome aboard :)

I think it could be your vidcard mainly holding you back ??

I have a fairly hi spec new rig imho and the 8800gts 640meg runs hi-res foam nicely after messing with some game settings, But inland eg: photo recons close up to land etc my fps suffer bad :(

My specs to compare .............

Corsair HX 620W ATX2.2 Modular SLI Compliant PSU

Abit IP35 Pro

Intel Core 2 Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz @ 3.2ghz

Thermalright SI-128 CPU Cooler

Crucial Ballistix 2GB (2x1GB) DDR2 PC2-8500C5

Leadtek GeForce 8800 GTS 640MB GDDR3 @ 650/1500/1000

Samsung WriteMaster SH-S203B DVD±RW (Black)
LiteON DH-20A3P-12C 20x DVD±RW x12 Ram Dual Layer DVD-Writer (Black) - OEM
Western Digital WD2500KS Vista x86
Maxtor 6Y120M0 XP x86
Creative X-Fi Xtreme Gamer

All in a great ...........

Lian-Li PC-G70 Aluminum Mid Tower - Silver

So you can see my rig aint too bad and mine was down to vidcard

Anyways, You'll sure enjoy SH4 now with ROW and other assorted mods installed ;)

Have Fun

Ciao

Def

PS: XP for me gives best fps compared to running sh4 in vista ;)

Defiance
11-23-07, 07:53 PM
Dave, AKA Mod Wizard err i mean Leovampire he he,

I am guilty of hitting ctrl + N so i think i caused the funky stars :oops:

Reloaded a save when stars were oversized and all was normal

If i happens without me hitting any keys etc i'll get back to you ;)

Many Thanks

Have Fun

Def

Chris65
11-23-07, 07:54 PM
Big system indeed, but NLT my ATI card is near the very top of the ATI list. Am reinstalling all the mods now and will let you know.

That system of yours must have cost $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Defiance
11-23-07, 08:04 PM
Hiya Chris,
Yeah cost me 1k uk sterling lol or 2k us $$ for the tower and what's in it

Well more if i add on vista os cost lol

Waiting for the new nvidia cards dec 3rd hopefully have another card then for xmas lol

Was going back to phase-change cooling as i used to make my own but actually may just go with water as i don'y really overclock for the sake of it now like i used to (must be gettin too old lol)

Post up a jsgme shot (i use photo bucket or imageshack) if you have any worries so we can have a squint at it

Happy Sailings

Ciao

Def

ps: My TM + ROW + 2 small but great mods

http://i159.photobucket.com/albums/t152/Defiance_co/TMROWpic.jpg

Defiance
11-23-07, 08:16 PM
Hiya Chris,
Here's a taster of what's instore for you

Gotta love these dedicated modders :rock:

http://i159.photobucket.com/albums/t152/Defiance_co/SH4Img9-11-2007_2218.jpg

Bit old but i love that snap

Already bought a new printer and gonna buy a job-lot of a4 frames to frame some prints he he

Ciao

Have Fun

Def

Chris65
11-23-07, 08:24 PM
Works fine now, was just in the middle of the Jap fleet at Midway and still maintained 50FPS. SWEET.

Where did you get the cool colour for your control bar at the bottom, that looks fantastic. Is that the medalhud kit? I also noticed you have a TM 3 month patrol, will have to look for that.

IT is too bad that a lot of the Yank computer stores won't ship to Canada now that our dollar is worth more :cry:

Defiance
11-23-07, 08:49 PM
Hiya Chris,
The fancy bar hud is on page 2 of mods workshop about 1/2 way down ..............

or use this link

http://www.subsim.com/radioroom/showthread.php?t=122689 (http://www.subsim.com/radioroom/showthread.php?t=122689)

Now for the TM patrol fix, Goto the TM 1.6.5 folder in mods folder (jsgme mods folder) in there i think it's in support, Copy which mod you want either 2mth or 3mth etc then copy n paste into jsgme mods folder then enable

To use hud/chrono just copy folders into mods folder n enable ;) (if i rem right i unzipped to desktop then chose regular chrono and the shiney hud then those folders i slapped into mods n enable)

Hope this helps


Have Fun


Ciao


Def

Fish40
11-23-07, 09:25 PM
Dave, I also experience the depth charge anomoly, and also use RFB. Gonna have to disable the depth charge mod and test tomorrow. Will post test results in the morning.

leovampire
11-23-07, 09:30 PM
Dave, I also experience the depth charge anomoly, and also use RFB. Gonna have to disable the depth charge mod and test tomorrow. Will post test results in the morning.

For the time being the one I posted is just for Triger Maru.

Will have the others ready for tomarrow for download I promise!

Lurker got the file's to me in a PM that I need for doing it so I can easily get this done.

Just need to wait for tomarrow seeing I am being forced to help put up the Christmas light's and tree right now.

Fish40
11-23-07, 09:40 PM
I appreciate the effort Dave:up:, but no need to go crazy. All in good time!

Bill Nichols
11-23-07, 10:57 PM
I HAVE FOUND THE CAUSE OF THE DEPTH CHARGE ANOMOLY!

It is being caused by the mod, "ROW Objects Reflections vs_4"

Reverting back to ROW Objects Reflections vs_2 works a-ok. :yep:

:|\\

p.s. I'm using RFB 1.31

swdw
11-23-07, 11:37 PM
Dave, I also experience the depth charge anomoly, and also use RFB. Gonna have to disable the depth charge mod and test tomorrow. Will post test results in the morning.

Fish40, are you using the new RFB for ROW or RFB 1.31? If RFB for ROW let me know. If 1.31 you may want to switch to RFB for ROW.

Leo, let me know if there's any files needing changing in the RFB for ROW release.

donut
11-24-07, 12:07 AM
Fish40Dave, I also experience the depth charge anomaly, and also use RFB. Gonna have to disable the depth charge mod and test tomorrow. Will post test results in the morning.I never had DCS.installed.The DC rack animation,cycling,but not dropping,exists in my game.Hope this helps w/research:lol: :sunny:

Defiance
11-24-07, 04:23 AM
Hiya's,
Just in case it gets overlooked ..............

Bill the Mod has posted a Find above

Gonna swap them over bill and give it a try til latest ob relections are fixed :)

Many Thanks

Have Fun

Def

running TM 1.6.5 + ROW in full ModderVision he he

Fish40
11-24-07, 04:46 AM
[Quote by SwDw] Fish40, are you using the new RFB for ROW or RFB 1.31? If RFB for ROW let me know. If 1.31 you may want to switch to RFB for ROW.

Leo, let me know if there's any files needing changing in the RFB for ROW release. __________________



I'm still useing RFB 1.31. May have too switch over to RFB for ROW and give her a try. To be honest, the only reason I haven't tried it yet, is because I'm waiting for the new patch to be released. After everyone updated their files to be compatable with 1.4.

Fish40
11-24-07, 04:57 AM
[Quote by Donut]I never had DCS.installed.The DC rack animation,cycling,but not dropping,exists in my game.Hope this helps w/research




Are you useing ROW, or has this always occured? I'm going to try to disable the depthcharge mod first and see if that fixes anything. If not, I believe Dave said he'll try to have a fix today. You may want to give Bill's suggestion a try and use the older reflections vs. That is if you're useing ROW. I would try that, but I deleated the older versions of the mod off my HD:damn:

Fish40
11-24-07, 05:31 AM
Just tried one of the Historical Missions after disableing the depth charge mod, but no go. Still get the cycling depth charge animation. Can't use Bill's suggestion cause I deleated all the older versions off my HD:damn: Will wait for Dave and see what he comes up with.

donut
11-24-07, 05:50 AM
I think Uncle Bill Nichols said it was caused by ROW objects reflections vs_4,& yes,I have all of ROW installed.Reverting to vs_2_objects,still in my MOD folder,all is good w/DC racks.Still working on the "Vanishing one shot,no ship kills",driving me nutz:dead:

GOZO
11-24-07, 08:10 AM
I think Uncle Bill Nichols said it was caused by ROW objects reflections vs_4,& yes,I have all of ROW installed.Reverting to vs_2_objects,still in my MOD folder,all is good w/DC racks.Still working on the "Vanishing one shot,no ship kills",driving me nutz:dead:

Hi guys! I was just looking for a topic like this. The DC-rack thing drove me nuts yesterday.:damn:

I reversed the install completely and installed the ROW mods one by one having TR1.6.5 as the last according to the instructions on the TM-thread.

I did some testing and found that it really is the ROW objects reflections vs_4.:rock:

Now my problem is that I do not have ROW objects reflections vs_2.

Anyone know where to download it?:hmm:

Cheers

/Per

letterboy1
11-24-07, 10:01 AM
I think Uncle Bill Nichols said it was caused by ROW objects reflections vs_4,& yes,I have all of ROW installed.Reverting to vs_2_objects,still in my MOD folder,all is good w/DC racks.Still working on the "Vanishing one shot,no ship kills",driving me nutz:dead:

Hi guys! I was just looking for a topic like this. The DC-rack thing drove me nuts yesterday.:damn:

I reversed the install completely and installed the ROW mods one by one having TR1.6.5 as the last according to the instructions on the TM-thread.

I did some testing and found that it really is the ROW objects reflections vs_4.:rock:

Now my problem is that I do not have ROW objects reflections vs_2.

Anyone know where to download it?:hmm:

Cheers

/Per

Check your PM.

DrBeast
11-24-07, 01:52 PM
I think the problem stems from this mod (http://www.subsim.com/radioroom/showthread.php?t=123307). I know for sure it's incorporated into RSRDC, not sure if it's part of RFB as well. Some changed/added DC nodes, from what I could gather.

Defiance
11-24-07, 02:27 PM
Hiya,
Not tried that mod and i had the depth charge cycle/repeat drop prob

Anyways i've messed in vs4 of objects relections and deleted 2 files and so far got it running with no probs but i aint a master modder lol (never know i may see mermaids firing instead of torpedos now lmao)

No doubt the Master can figure it out :rock:

Have Fun

Ciao

Def

DrBeast
11-24-07, 02:32 PM
Hiya,
Not tried that mod and i had the depth charge cycle/repeat drop prob

Anyways i've messed in vs4 of objects relections and deleted 2 files and so far got it running with no probs but i aint a master modder lol (never know i may see mermaids firing instead of torpedos now lmao)

No doubt the Master can figure it out :rock:

Have Fun

Ciao

Def

Thing is, that mod has been incorporated into both RSRDC and RFB (I just checked), and who knows into what other mods (ICL most probably, since it's tater's baby too). My bet is the conflict lies within the guns.sim or guns.dat files. Unfortunately, I'm not at home right now so I can't check out the files to see what's been changed, and when I do return home (which should be...uh...now, really!), I won't have an internet access. Anyway, off to go grab some food and head for home. I hope you guys will have solved this (minor, really) problem by the time I get online again tomorrow. ;)

BaronDeKalb
11-24-07, 03:44 PM
Ya i got the reclcle bug also, at first i thought perhaps Leo had just left a part of his version in by mistake :rotfl:

My kids love this small exploit...Maybe it should be released as a junior players version :hmm:

Anways im sure i'll be able to sort it out tonight, but as DrBeast stated i'll bet there is a whole slew of peep's with this problem who just think they are awsome skippers
so a mayjor post may be in order, at least a warning as to the problem downloads in the first post in this thread...

Woot off to take this version to the old folks home to make the ole skippers happy :arrgh!: :arrgh!: :arrgh!:

Baron...

leovampire
11-24-07, 04:55 PM
This first one is a T.M. / RSRD compatable depth charge shake download.

http://files.filefront.com/TM+and+RSRD+Compatable+Ddrar/;9115008;/fileinfo.html

The Second one is a RFB / RSRD compatable depth charge chake download.

http://files.filefront.com/RFB+and+RSRD+Compatable+ddrar/;9115007;/fileinfo.html

Both are JSGME ready and have a readme file in them.

I got these files from Lurker on the RSRD mod and I added the changes from NVDRifter's work.

Enjoy guy's.
Dave

leovampire
11-24-07, 05:12 PM
I HAVE FOUND THE CAUSE OF THE DEPTH CHARGE ANOMOLY!

It is being caused by the mod, "ROW Objects Reflections vs_4"

Reverting back to ROW Objects Reflections vs_2 works a-ok. :yep:

:|\\

p.s. I'm using RFB 1.31

There are not any changes in them what so ever that touch or come near depth charge usage and or animation of them.

And seeing I took them from my own game and do not have that problem I do not see how it can screw up yours?!

What I did find is that anyone using the RSRD RFB combo and or the RSRD and TM combo mod's is that they have extra sim files for the BOMBS and DEPTH CHRAGES with extra nodes internaly added to them.

Now I see why the first release would cause a problem.

I readjusted those files with NVDrifters work and posted them.


Also the gun radars in ROW object reflections vs_4 are where the controls are for the search lights that is why I included them in that portion of the mod. Some of the ship based search light controls are in those files that I repaired for the game. I did not add anything new to the internal structures of these file's just changed the seetings for all of the search light's to make them work and or act and look proper in game.

Dave

leovampire
11-24-07, 05:18 PM
For all you new guys just starting to use ROW camera's there will always be movment inside of the sub views because the cameras where designed to make it seem like you are there in the sub as it moves along in the ocean.

As the sub rocks back and forth through the waves so does the camera to make it seem like you are there inside of it.

I saw a few posts asking about this and wanted to explain it better. The Depth charge shake effect is 100% differnt. When you are under water and a dpeth charge goes off close enough to the boat You get a lot more movment to the sub and the camera now for those conditions. The closer the explosion the more the movment of the sub and camera.

And with the sound distance boost added to the ROW sound effects it is another way to tell just how close or how far a charge goes off from the sub.

mrbeast
11-24-07, 06:14 PM
Leo I'm getting the strange DC effect. At least it was in the museum so I'm assuming that its in the rest of the game too. I'm not using TM or RFB mods though but I am using Taters campaign layers and his DC mod so don't know if that has something to do with it.

leovampire
11-24-07, 06:19 PM
Leo I'm getting the strange DC effect. At least it was in the museum so I'm assuming that its in the rest of the game too. I'm not using TM or RFB mods though but I am using Taters campaign layers and his DC mod so don't know if that has something to do with it.

What strange DC Effect? DC stutter effect with them not dropping?

I need some help here guy's I can not fix or look into a problem when I am not having it in my game. I need to know what mod's your running.

Also for Ha Ha's disable the ROW Object and Search light fix vs_4 shut off JSGME then turn it back on and try to reenable the mod again and when the warning message comes up what does it say it is replacing and or going to over write seeing Bill Nichols say's that is the culprit for his game.

Without extra knowledge I can not see about making something compatable with what ever you have in your own game's.

I make one thing compatable with other mods than get a new problem all of a sudden with another mod compatability and it only seems to happen when something new is released and yet totaly unrelated I am going :damn: :damn: :damn: :damn: .

If it is the object reflection part of this mod why is it sudenly showing up after all this time?

mrbeast
11-24-07, 06:43 PM
Sorry Leo should have been more specific.

What I'm getting is the DC rack on the back of destroyers will contiually operate. That is the animation of DCs rolling down the racks and off the stern of the DD will play. As the DCs drop they disappear. This seems to happen continuously.

How long this has been happening I don't know, its not very noticable unless you happen to view the back of a DD close up.

I have noticed this in the museum but not seen it in the game yet. But usually effects in the museum show up in the game. As soon as I load up the game again Ill have a more detailed look at it.

Fish40
11-24-07, 06:50 PM
Dave, I'm going to test the RFB compatable depthcharge mod shortly. Post results ASAP. Just a note here, I'm just useing RFB 1.3, not RSRD.

Fish40
11-24-07, 07:29 PM
No go. Installed the new RFB compatable depthcharge file, but still get the animated rolling depthcharges. Tried to disable, then reenable the objects reflections vs4 but did not recieve an overwrite warning. Dose anyone have the vs2 object reflections they can send me to try?

Defiance
11-24-07, 09:54 PM
Hiya's,

Dave, In the objects reflections vs4, In Library there are 2 searchlight files, 1 is a dat other is a sim

I removed the sim

Now in the ShipParts there are 2 Gunradar files, Here i removed the sim one

Do not know wtf i'm doing lol but it cured my depth charge constant cycle lol

I had TM 1.6.5 + ROW + Shiney HUD and a Chrono mod (my usual setup so i know this worked fine before)

After Bill the Mod posted i just checked obj reflecs 2 against 4 version and saw those files n figured i'd give it a try lol

Anyways doubt this helps but maybe might put you onto a path for a fix

Cheers

Ciao

Have Fun

Def

Fish40
11-24-07, 11:34 PM
Went back to objects reflections vs2, and all is good again. Useing the RFB compatable depthcharge shake mod is awesome. Something is definitely not jiveing with vs4. Hope it could be worked out soon.

Trickyfish
11-25-07, 02:15 AM
I am getting the depth charge continous drop animation as well. I am using only ROW mods. I tried uninstalling all the ROW mods and the depth charge racks animated normally.
I am not using the depth charge shake mod.
What do you guys use to post screencaptures of your JGSME screen?

Leo, I love your mods. The game looks worlds better with your water effects. I'm just trying to give you all the info I can so you can work your magic.

Trickyfish

602Sqn_Puff
11-25-07, 03:27 AM
I have all the ROW mods..including version 4 of the reflections...and checked the DC animations in the museum...all is OK here...no cycling of the dc racks at all. I can give you a list of the mods Im running if you wish.

swdw
11-25-07, 03:35 AM
What do you guys use to post screencaptures of your JGSME screen?

Trickyfish

There are many tools, but my favorite freeware capture program is MWSnap
http://www.mirekw.com/winfreeware/mwsnap.html

I know it works on all the 32bit versions of windows, but don't know about Vista or 64bit XP

swdw
11-25-07, 03:47 AM
[Quote by SwDw] Fish40, are you using the new RFB for ROW or RFB 1.31? If RFB for ROW let me know. If 1.31 you may want to switch to RFB for ROW.

Leo, let me know if there's any files needing changing in the RFB for ROW release. __________________



I'm still useing RFB 1.31. May have too switch over to RFB for ROW and give her a try. To be honest, the only reason I haven't tried it yet, is because I'm waiting for the new patch to be released. After everyone updated their files to be compatable with 1.4.

If you want to use RFB with ROW, there's really no reason to wait for 1.4. Changing will give you a better experience (I hope) until 1.4 is released. There's a LOT of good changes to RFB for ROW that fix a number of issues, plus it is designed from the ground up to NOT overwrite any files that will mess with ROW.

I'd highly suggest you switch. In fact, because it's built for ROW, asking Leo to chase down problems with 1.31 is not fair to him. This release was built so Leo wouldn't have to worry about making changes to get ROW compatible with RFB.

Fish40
11-25-07, 05:56 AM
Thanks for the heads up SwDw. I was in no way, shape, or form trying to waste Dave's time. The only thing was that up until I installed the vs4 Objects reflection, all was working as advertised. I reverted back to vs2 as others have done, and the problem is gone.

I'm looking forwards to useing the RFB for ROW. I'm happy you're continueing along with the project, and good luck with it. I was a fan when it was RUB!

GOZO
11-25-07, 06:30 AM
Thanks for the heads up SwDw. I was in no way, shape, or form trying to waste Dave's time. The only thing was that up until I installed the vs4 Objects reflection, all was working as advertised. I reverted back to vs2 as others have done, and the problem is gone.

I'm looking forwards to useing the RFB for ROW. I'm happy you're continueing along with the project, and good luck with it. I was a fan when it was RUB!

I am using TM 1.6.5 and according to the creators it is important to install thing in the correct order.

ROW Objects Reflections
ROW Ship Reflections
ROW SUB Reflections
ROW Textures
ROW Classic Sea Foam
REL_Trigger_Maru_GFX_PAK_2_2
REL_Trigger_Maru_1-6-5

What I did was installing one ROW at the time and run TM. What I found was that Object reflections vs_4 being the only one creating this rolling DC phenomena.

I will now make a new install with all ROW but use only Object Refl vs_2 and see what happens.

(Interresting to see what really causes this glitch ;) )

Regards

/Per

BaronDeKalb
11-25-07, 07:54 AM
I am getting the depth charge continous drop animation as well. I am using only ROW mods. I tried uninstalling all the ROW mods and the depth charge racks animated normally.
I am not using the depth charge shake mod.
What do you guys use to post screencaptures of your JGSME screen?

Leo, I love your mods. The game looks worlds better with your water effects. I'm just trying to give you all the info I can so you can work your magic.

Trickyfish

I got my game sorted with the new updates posted the ones that have the 11/19 date, about the screen-capture, GMEE V2.0.1.102 has a option in the tasks button
to "Export activated mods list" click on this to create a text file of your activated
mods then click ok to see them. Then you can just paste them as text rather than
a big screen print.

Here are the ones im running now, and i have no problems, Thanks Leo and thanks
about the interior info i havnt found my bed yet but im sure i will soon enough :P

betterrecognitionmanualv1
Hull_Classification_Symbos
Orders_Bar_AI1_Classic
PULL DOWN PACIFIC MAP 1.4
REAL_MEDALS_CLASSIC_CREW_2
ROW Main Load Screen
ROW NEW SeaFoam from Jaketoox
ROW_Camera_vs_2b
ROW_Classic_Clouds
ROW_Objects_Reflections_v4
ROW_Ship_Reflections_vs_2
ROW_Sky_and_Ocean_controls
ROW_sound_effects_add_on
ROW_Sound_Effects_vs_5_Fial
ROW_Special_Effects_with_2
ROW_Sub_Reflections_and_Rod
ROW_Textures_without_Sun__4
Taihosan_Maru_CTD_Fix_2.0

DrBeast
11-25-07, 11:59 AM
Gentlemen, the culprit is found and is awaiting interrogation! I suspected it was one of the guns.xxx files found in Data\Library\ShipParts, and I was right. The culprit is guns_radars.sim from ROW Objects v.4. I opened up that file and the one from RSRDC and found, to my astonishment, that a whole slew of information for DCRacks and KGuns is actually missing from the ROW Objects guns_radar.sim file! By replacing the ROW file with the RSRDC one, the anomaly stopped, and I got the living daylights DCed off my poor boat (for such testing purposes, I use a Titanium-hulled Balao with Mithril parts...no fleet boats or crew members were harmed during the process, but it was a jumpy ride!). Leo, check it out for yourself

http://i215.photobucket.com/albums/cc262/blacksavvas/Gunssimcomparison.jpg

Bill Nichols
11-25-07, 04:11 PM
Ahah! Vindicated!!!

:arrgh!:

panthercules
11-25-07, 04:26 PM
Gentlemen, the culprit is found and is awaiting interrogation! I suspected it was one of the guns.xxx files found in Data\Library\ShipParts, and I was right. The culprit is guns.sim from ROW Objects v.4.

You mention above that the culprit is "guns.sim, but your screenshots refer to a different file - "guns_radars.sim" - took me a while to figure out how come my guns.sim file's parent node 66 didn't even mention DC racks. You might want to edit your post to save some other folks from the same confusion I fell into.

Interesting find though - I guess I hadn't encountered this phenomenon since I installed RSRD after ROW, as swdw suggested in his RFB for ROW thread, so I wound up with the RSRD version of this guns_radars.sim file. It does make me wonder now that I think about it though - what am I missing from ROW by letting RSRD over-write this file?

lurker_hlb3
11-25-07, 05:20 PM
Gentlemen, the culprit is found and is awaiting interrogation! I suspected it was one of the guns.xxx files found in Data\Library\ShipParts, and I was right. The culprit is guns.sim from ROW Objects v.4. I opened up that file and the one from RSRDC and found, to my astonishment, that a whole slew of information for DCRacks and KGuns is actually missing from the ROW Objects guns.sim file! By replacing the ROW file with the RSRDC one, the anomaly stopped, and I got the living daylights DCed off my poor boat (for such testing purposes, I use a Titanium-hulled Balao with Mithril parts...no fleet boats or crew members were harmed during the process, but it was a jumpy ride!). Leo, check it out for yourself

http://i215.photobucket.com/albums/cc262/blacksavvas/Gunssimcomparison.jpg

Ok

Whats the problem ????

What is RSRDC doing that causing you such a BIG problem

lurker_hlb3
11-25-07, 05:21 PM
Gentlemen, the culprit is found and is awaiting interrogation! I suspected it was one of the guns.xxx files found in Data\Library\ShipParts, and I was right. The culprit is guns.sim from ROW Objects v.4.
You mention above that the culprit is "guns.sim, but your screenshots refer to a different file - "guns_radars.sim" - took me a while to figure out how come my guns.sim file's parent node 66 didn't even mention DC racks. You might want to edit your post to save some other folks from the same confusion I fell into.

Interesting find though - I guess I hadn't encountered this phenomenon since I installed RSRD after ROW, as swdw suggested in his RFB for ROW thread, so I wound up with the RSRD version of this guns_radars.sim file. It does make me wonder now that I think about it though - what am I missing from ROW by letting RSRD over-write this file?


Same comment

Whats the Problem that RSRDC is causing ???????????

panthercules
11-25-07, 05:23 PM
Ok

Whats the problem ????

What is RSRDC doing that guessing you such a BIG problem

@Lurker - I don't think he's saying that RSRDC is causing a problem - I think he's saying that it's the ROW file that he thinks is causing the problem (the cycling DC racks issue). I think he's just pointing out that the ROW file seems to be missing some of the information/settings that the RSRDC file contains, and suggesting that maybe this absence is an indication of what might be wrong with the ROW file in question.

Aniuk
11-25-07, 06:12 PM
I hope the problem is found. Can someone make a patch for it? don't know how to edit a file with the sim extension. Do I need a special editor? OR is there going to be a patch? I hope there will be. At the moment I'll survive of course. :p Aniuk

ryanwigginton
11-26-07, 01:51 AM
Funny... my JSGME setup is at the top of page 88.

I have TM, RSRD, NSM, ROW in that order and no depth charge problems... I'm on my second patrol. :yep:

EDIT: My mistake, must be the NSM that saved me.

Fish40
11-26-07, 05:46 AM
Funny... my JSGME setup is at the top of page 88.

I have TM, RSRD, NSM, ROW in that order and no depth charge problems... I'm on my second patrol. :yep:

EDIT: My mistake, must be the NSM that saved me.





I'm also useing NSM and still had the problem until I reverted back to Objects vs2. I think it's the RSRD that saved you. If you look at the screenies that Dr. Beast presented, you will see that he uncovered the fact that ROW is missing some file info that is contained in the RSRDC. The way it looks, if you use ROW without RSRDC, such as myself, you miss certain files that cause the Depthcharge anomoly.

As soon as I finish my current patrol, I plan on ending my current career and starting fresh with RFB for ROW, as well as RSRDC.:up:

Fish40
11-26-07, 06:06 AM
Just a quick question here. The way it is now, NSM needs to be installed befor ROW, if we want the "zones" changes that ROW offers. So would this be correct?

1. Install NSM
2. Install ROW
3. Install RFB for ROW
4. Install RSRDC

ryanwigginton
11-26-07, 06:08 AM
Funny... my JSGME setup is at the top of page 88.

I have TM, RSRD, NSM, ROW in that order and no depth charge problems... I'm on my second patrol. :yep:

EDIT: My mistake, must be the NSM that saved me.




I'm also useing NSM and still had the problem until I reverted back to Objects vs2. I think it's the RSRD that saved you. If you look at the screenies that Dr. Beast presented, you will see that he uncovered the fact that ROW is missing some file info that is contained in the RSRDC. The way it looks, if you use ROW without RSRDC, such as myself, you miss certain files that cause the Depthcharge anomoly.

As soon as I finish my current patrol, I plan on ending my current career and starting fresh with RFB for ROW, as well as RSRDC.:up:

Good choice... RSRD gives you a greater sense of purpose -the objectives all being much better explained. You get decent communications from command throughout your patrol. Install it in the order I did and you should be rewarded with a trouble free experience. :cool:

DrBeast
11-26-07, 08:50 AM
Ok

Whats the problem ????

What is RSRDC doing that causing you such a BIG problem
Lurker, for the love of the Gods, read my post again carefully. I've stated in bold letters that the problem is caused by the guns_radars.sim file of ROW (corrected the name of the file in my post btw, sorry, another case of foot-in-mouth!):

@Lurker - I don't think he's saying that RSRDC is causing a problem - I think he's saying that it's the ROW file that he thinks is causing the problem (the cycling DC racks issue). I think he's just pointing out that the ROW file seems to be missing some of the information/settings that the RSRDC file contains, and suggesting that maybe this absence is an indication of what might be wrong with the ROW file in question. Yes, that's exactly what I'm saying. :yep:
Also, check your PMs ;)

Defiance
11-26-07, 11:17 AM
Hiya's,
To clarify somewhat, I did a totally clean install after a manual reg cleanup etc

SH4 with ROW creates the looping/cycling depth-charge doo dahh

SO does SH4 + TM 1.65 + ROW

And it is seems to be deffo caused by Objects Reflections v4 moreover the guns_radars.sim file as several guys have said

Hope this info may help sort this bug

(i assume bad i know, that other added mods fill in the errors in objects vs4 ? )

Have Fun

Ciao

Def

swdw
11-26-07, 02:39 PM
Leo,

DO you have a list of the files modified in ROW?

If not, I'll make one from the downloads.

Want to have a list of files on the RFB dev forum so people don't start making chages to files used by ROW w/o contacting you first.

leovampire
11-26-07, 04:25 PM
The mistake might be on my part. I forgot that I had taters IJN Depth Charge mod installed on my game.

I am going to have to do the changes to the file's from scratch I have the game files backed up.

So as soon as I am done I will release a new download for the object reflection / search light mod.

A couple of days it should be out.

I have to go for some tests and what not at the hospital tomarrow so I will do it as soon as I get back home.

Dave

Fish40
11-26-07, 04:35 PM
I hope everything is OK Dave.

leovampire
11-26-07, 04:59 PM
I hope everything is OK Dave.

I get to watch the Doctor put his fist in my chest again and see his hand moving around under the skin making a pocket for the new one.

And there are some blood tests that need to be done and all. It is hard with me because I have a bad blood clot disorder and they have to take me off of my thinners to do this so always a risk of heart attack or stroke during the proceedure.

But they have done it 4 times on me already so it is not something new.

They use that new anistesiea where they can control your pain and how awake you are instantly and bring you out of it instantly so no recovery time and I get to watch make jokes during the operation.

I am getting use to this stuff.

Anyways I will get a repair file out when I get back. For now I am going to go watch movies with the dog's.

See ya all in a few days.

Defiance
11-26-07, 05:17 PM
Hiya,
Enjoy the films with the dogs, Sure beats dwelling on the fact your about to do a scene from alien or the thing lol

Luckily over this side of the pond "they" still prefer to totally knock you out (just in case the wrong operation is done no doubt lol) so you don't get to chat with the quacks lol

Hope all goes well, Make sure you don't overdo it afterwards !!!!!

Ciao

Def

mrbeast
11-26-07, 06:57 PM
Hope all goes well, Make sure you don't overdo it afterwards !!!!!



My centiments exactly Leo, take your time and get better after your op, ROW and DC bug fixes etc can wait till your ready. :up:

Ill be thinking about you Skipper, hope your back on patrol again soon!:arrgh!:

momo55
11-26-07, 07:27 PM
You're not alone this time Leo ...a few thousend subsimskippers from all over the world are crossing there fingers for you mate. MMMmmmm !what movies do those dog's of you like ?:lol: Aristocats ???

BaronDeKalb
11-26-07, 07:32 PM
Take care Leo hope you get some fine dames to keep you company for the tests :/\\k:

baxter
11-26-07, 07:43 PM
Good luck with your procedures, Leo...I hope there's not much discomfort.

letterboy1
11-26-07, 11:13 PM
My prayers will be with you, Leo. You're a good man. See you here soon.:up:

swdw
11-27-07, 01:10 AM
My prayers are with you too Dave. Best wishes also.

If it will help, would it be possible for me to make some of the changes for you?

Drop ma a PM if there's something I can do.

fireship4
11-27-07, 06:27 AM
Yeah good luck leo, any simple tasks which require little knowlege and a bit of time I can help too.

DrBeast
11-27-07, 08:16 AM
Best of luck to you, skipper. Take your time with your recovery, we can wait.

ReallyDedPoet
11-27-07, 08:26 AM
Take care, talk to you soon :yep::up:


RDP

billko
11-27-07, 11:37 AM
...hey Dave, here's wishing you an easy time with your procedure and (as someone else had already mentioned) the company of some nurse babes to put your new pacemaker through it's, ummm... paces. (Okay, that pun sucked, sorry!)

Bill

Digital_Trucker
11-27-07, 11:48 AM
Somehow that "go to first unread post" button doesn't always know that I've looked at a page and not assimilated any of it yet:oops:

Hope everything went well and you're back to break-dancing in no time.

BaronDeKalb
11-27-07, 12:20 PM
Ahoy Leo;
me cat is in me lap as i try to type this, here are a few piccies of me first mission as promised with ROW in Full Affect... Print them up and leave em fer the nurses ;)

Yes folks this is from a 9500 pro thats getting 25-30 fps in the open ocean woot :)

http://img.photobucket.com/albums/v355/barondekalb/SH4/ROW2.jpg

http://img.photobucket.com/albums/v355/barondekalb/SH4/ROW3.jpg

http://img.photobucket.com/albums/v355/barondekalb/SH4/ROW1.jpg

Baron - Loving Life....
reskin err paint job commin up soon :)

Sailor Steve
11-27-07, 06:31 PM
@ BaronDeKalb: like your name, and your sig
http://img.photobucket.com/albums/v355/barondekalb/SH4/barons.jpg

City class river ironclads forever!:rock:

Yorktown_Class
11-27-07, 06:55 PM
Hey guys,
I have quick question about ROW,I love it,but my sky looks blocky,were the colors come together it isn't smooth,I have a pic,hopefully you can see what I am talking about...Thanks

http://i216.photobucket.com/albums/cc201/Dave3581/SH4Img24-11-2007_22744_46.jpg

Defiance
11-27-07, 07:22 PM
Hiya,
Welcome Aboard the forums :)

Blocky, As-in horizontal lines ??

As if the different colours of the sky don't seem to merge very smoothly (blend together maybe a better description) ??

If that's what you mean i also get it but it's more visable underwater for me

If so maybe when 1.4 patch/mods are updated some kind modder could add better blending (maybe limited to number of shadings i guess so dunno)

Anyways post back if i'm off the beam with some pc specs (cpu/ram/vid etc) maybe easier to help if your seeing actual blocks and not linear lines

Anyways Happy Hunting

Have Fun

Ciao

Def

Yorktown_Class
11-27-07, 07:29 PM
Hiya,
Welcome Aboard the forums :)

Blocky, As-in horizontal lines ??

As if the different colours of the sky don't seem to merge very smoothly (blend together maybe a better description) ??

If that's what you mean i also get it but it's more visable underwater for me

If so maybe when 1.4 patch/mods are updated some kind modder could add better blending (maybe limited to number of shadings i guess so dunno)

Anyways post back if i'm off the beam with some pc specs (cpu/ram/vid etc) maybe easier to help if your seeing actual blocks and not linear lines

Anyways Happy Hunting

Have Fun

Ciao

Def

Exactly right,they dont merge smoothly..

This won't stop me from using it,i still love this mod:D

Defiance
11-27-07, 07:49 PM
Hiya,
I assumed it was the merging, I am not a modder but am messing and wetting my toes paddling into stuff so to speak

If there are a limited number of "bands" or Linear lines allowed to create the sky top to bottom so to speak, I very much doubt a smoother better blended sky could be got

But if there are no limited or a least layers that can be released then well in the future we may have a very smooth blended sky area and even moreso a finer blended under water view :)

May try and look into it

Have Fun

Ciao

Def

Ohh btw you know now you can call yourself a sh4 addict :up:

kriller2
11-27-07, 07:58 PM
Hiya,
Welcome Aboard the forums :)

Blocky, As-in horizontal lines ??

As if the different colours of the sky don't seem to merge very smoothly (blend together maybe a better description) ??

If that's what you mean i also get it but it's more visable underwater for me

If so maybe when 1.4 patch/mods are updated some kind modder could add better blending (maybe limited to number of shadings i guess so dunno)

Anyways post back if i'm off the beam with some pc specs (cpu/ram/vid etc) maybe easier to help if your seeing actual blocks and not linear lines

Anyways Happy Hunting

Have Fun

Ciao

Def

Exactly right,they dont merge smoothly..

This won't stop me from using it,i still love this mod:D

I hope not! ;)

It's because the sh4-engine makes a transition between the sky-texture and ocean-texture.

I tried as much as I could to make it go away with the enviroment textures for ROW,but the two textures changes colours diferently from each other during the day, sunset and sunrise so it's not an easy task, try enabling 2-4xAnitialiasing with your gfx-card and enable bloom under options helps a little.

Defiance
11-27-07, 08:08 PM
Hell Kriller your visuals are way better that stock and i know you and the gang involved worked your roe off (uk term) to get a plain scenery to what can be only described as frittin awesome :) , The better blending was 1st thing i picked up on when row was sorted

I run sh4 on x8 AA/AF and will look for bloom setting :)

I notice the 1.4 underwater (i turn off light shafts :( lol) the plankton etc is more than before, This kind of stuff i like but maybe slightly ott so maybe a kindly person err no names cough kriller2 cough lol could maybe tone it down a tad ?? :)

Well all's i want is row/tm and assorted minor mods varifyed as 1.4 compatable then i set sail to die err i mean sink loads of tannage he he

Many Thanks for explanation Kriller2 :rock:

Have Fun

Ciao

Def

rcjonessnp175
11-27-07, 08:16 PM
Hey leo to a quick and healthy recovery and to live on doing what u love most, take care bro.:rock::rock:

kriller2
11-27-07, 08:24 PM
Hell Kriller your visuals are way better that stock and i know you and the gang involved worked your roe off (uk term) to get a plain scenery to what can be only described as frittin awesome :) , The better blending was 1st thing i picked up on when row was sorted

I run sh4 on x8 AA/AF and will look for bloom setting :)

I notice the 1.4 underwater (i turn off light shafts :( lol) the plankton etc is more than before, This kind of stuff i like but maybe slightly ott so maybe a kindly person err no names cough kriller2 cough lol could maybe tone it down a tad ?? :)

Well all's i want is row/tm and assorted minor mods varifyed as 1.4 compatable then i set sail to die err i mean sink loads of tannage he he

Many Thanks for explanation Kriller2 :rock:

Have Fun

Ciao

Def

Thanks Deffance :up: Have you installed patch 1.4 on top of ROW? - You should reinstall SH4 and apply the patch 1.4 and then enable ROW as the last mod, to be sure all is working with the ROW textures.

I did that and my plankton is the same as before.

BTW you don't have to turn off light shafts,try leave it on, it will make the underwater scene look much better.

Defiance
11-27-07, 09:21 PM
Hiya :)
I did a fresh install after a manual reg clean then rebooted and applied patch and rebooted

Will wait for TM to be 1.4 compat then have my usual TM/ROW ;)

Late here in cold blightey, So i bid you all a G'night :)

Ohh off to buy a new kb and mouse when i wake up he he so will give sh4 a good seeing to when i get back from shopping

Logitech G15 keyboard and Logitech MX518 mouse, All i need from santa then is a 7.1 speaker system and a nice 2ms lcd monitor (alas i don't think i been good enough this year lmao)

Will try lightshafts on ;)

Will let you know how my mods work later today (my time, tomorrow your time ;) )

Ciao

All The Best

Have Fun

Def

letterboy1
11-27-07, 11:02 PM
Installed all of ROW and only ran into one problem so far . . . when the sea conditions were right for sea foam, the hi-rez sea foam turned everything into a permanent slide show. Before the patch, it would do this for a few seconds as the hi-rez textures loaded and then it would run smooth as before for the rest of the game. Other than that no problems as I just arrived at Hokkaido from Pearl Harbor.

I also went ahead and installed NSM 3.3 again but haven't engaged any merchants yet. If it doesn't like 1.4 I can always uninstall it.

BTW, the International Dateline bug does indeed appear to be squashed. I crossed the 180 degree mark after Midway and created a pretend firing solution and sure enough the torpedo aiming track was still there. Very nice.

BaronDeKalb
11-28-07, 03:14 AM
@ BaronDeKalb: like your name, and your sig
http://img.photobucket.com/albums/v355/barondekalb/SH4/barons.jpg

City class river ironclads forever!:rock:

Thanks much Sailor Steve;
I wasnt sure anyone would identify the BaronDeKalb which was renamed from the USS St. Louis #2 :lol: during the American Civil War i think the historians were all
screaming bloody murder :rotfl:

Of course they picked a great name for this IronClad as the Baron is a fascinating study in his own right and died fighting with his men, which seems to have been all
he lived for in life...

maybe we will get a ironclad mod one day :lmao: imagine seeing one in pearl harbor
as your steaming out :hehe:...

Baron...

letterboy1
11-28-07, 07:42 AM
How deep was the DeKalb's keel? How tall were the masts? Just curious for no particular reason in case you mod it into SH4.:rotfl:

@ BaronDeKalb: like your name, and your sig
http://img.photobucket.com/albums/v355/barondekalb/SH4/barons.jpg

City class river ironclads forever!:rock:

Thanks much Sailor Steve;
I wasnt sure anyone would identify the BaronDeKalb which was renamed from the USS St. Louis #2 :lol: during the American Civil War i think the historians were all
screaming bloody murder :rotfl:

Of course they picked a great name for this IronClad as the Baron is a fascinating study in his own right and died fighting with his men, which seems to have been all
he lived for in life...

maybe we will get a ironclad mod one day :lmao: imagine seeing one in pearl harbor
as your steaming out :hehe:...

Baron...

Lionman
11-28-07, 07:58 AM
This MOD is amazing. A real work of art and worth every hour you guys spent creating it.

By the way oh great ocean subsim moderators in the sky, does this thread hold the record for the most pages (93 to date) in a subsim.com thread ever? (Which is certainly the greatest compliment possible to those whose hard work produced this MOD)

Defiance
11-28-07, 11:24 AM
Hiya Lionman,
Welcome Aboard :)

Well 93 pages, With the advent of patch 1.4 i envisage quite a few more pages yet

And yes the guys working on this have created a beauty for sure

I can honestly say this forum in it's entiraty (spl?) and a game forum i frequented several yrs ago for Aces-High (wwii plane/tank sim online) are the only real decent friendly no flaming/bag-stabbing forums i've ever used and long may this continue

I think when you have gifted people willing to give up what might be their sim-time to create mods to aid others of a less fortunate artistic bent to make a sim/game more realistic and enjoyable and then to help new players it's a place you will always enjoy visiting and as a whole can only grow :) and also draws a more mature crowd imho

A friend in germany passed on this forum addy when i mentioned i have sh3 and had just got sh4

Without this place i would be lost for sure lol

Well Have Fun with your ship, May you sink many a target and not become a target yourself ! :)

Ciao

Def

ReallyDedPoet
11-28-07, 11:44 AM
This MOD is amazing. A real work of art and worth every hour you guys spent creating it.

By the way oh great ocean subsim moderators in the sky, does this thread hold the record for the most pages (93 to date) in a subsim.com thread ever? (Which is certainly the greatest compliment possible to those whose hard work produced this MOD)

Enjoy it LM, it is a great one :yep::up:


RDP

kriller2
11-28-07, 03:26 PM
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat:|\\

Until LeoVampire has looked into the above issue, I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.

If you allready have applied the "ROW Sky and Ocean controls", disable it in JSGME and do the above and enable the mod again.

Allso I wont recomend using the new sub and ship reflections, because it contains the dat file of the ships.

This is how I setup my ROW installation to be sure it works with the new patch:
http://img407.imageshack.us/img407/7554/rowcompma1.jpg

Shiplord
11-28-07, 04:57 PM
I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.
I think this makes ROW half the way useless, because most of Leo's work on the ocean waves, reflection, sun/moon position etc.pp. are edits of values in the scene.dat:hmm:

I prefer to wait until Leo did a content comparison of 1.3 scene.dat and 1.4 scene.dat and can definitely say that the edited values have no significant impact on code changes by the devs in the game engine

letterboy1
11-28-07, 05:02 PM
After thinking it over, I'll just play Pro Evolution Soccer until it's all sorted out.:D

kv29
11-28-07, 06:22 PM
Im back to the onboard video because I changed my comp and the new vidcard is coming next week or so, so I can´t play shiv at the moment.
Does anyone know if the "jelly effect" in the water is gone with the 1.4 patch?

Radioshow
11-28-07, 06:43 PM
Most, if not all of Leo's ocean work, is in the new patch so the ocean controls scene.dat should no longer be needed. All the texture stuff is fine, but as kriller2 stated there may be some ship dat files in the ROW mods that may need updating to match the patch. NSM will no doubt need updating to reflect the changes made in the patch as well.
I am running NSM with all of ROW, minus the scene.dat from the ocean controls and have had no noticable adverse affects yet other than low sitting troop carriers. There have been changes to the zones.cfg so using NSM will negate any improvements or additions in the patched file.

Ducimus
11-28-07, 07:06 PM
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat:|\\

Until LeoVampire has looked into the above issue, I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.




I've edited the scene.dat ive been using im TM to a horizon value of 1,000 (formerly 1500), and havent noticed any adverse effects as of yet.

I think its really a question of, "has the devs changed any other mulipliers other then the horizon rendering distance?"

Im keeping my eye on it, and i'll let you know if i find anything. Although i will probably follow your advise and pull it from TM.

kriller2
11-28-07, 07:30 PM
Be aware, we have now a horizon at 20km and the scene.dat is not changed by the patch, it still contains the value 1000 for horzion!

Until this patch that value was multiplied by 8 to get a horizon at 8km (1000*8=8000m). Some mods have changed the value to 2000 to get a 16km horizon (2000*8=16000m). I think the devs now change the multiplier to 20 (1000*20=20000m). If now a mod with its own modified scene.dat is installed, it may work but it could raise the horizon to a false value (2000*20=40000m) with unexpected sideeffects. The same might count on other values in the scene.dat:|\\

Until LeoVampire has looked into the above issue, I recommend everybody to delete the "scene.dat" from the "ROW Sky and Ocean controls/data" before enabling it in JSGME.




I've edited the scene.dat ive been using im TM to a horizon value of 1,000 (formerly 1500), and havent noticed any adverse effects as of yet.

I think its really a question of, "has the devs changed any other mulipliers other then the horizon rendering distance?"

Im keeping my eye on it, and i'll let you know if i find anything. Although i will probably follow your advise and pull it from TM.

Okay, but please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean, Leo did some tweaking to make the waves look better but allso he removed a bug regarding strange colours in the reflections.

I hope Leo is back soon? :sunny: , because my skills are with graphics and not tweaking of the scene.dat, that's Leos teritory ;)

Ducimus
11-28-07, 07:40 PM
>>please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean

Does this include Sky, ocean, foam and cloud textures?

kriller2
11-28-07, 07:42 PM
>>please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean

Does this include Sky, ocean, foam and cloud textures?

no it's only the reflections on the water, sometime when it's sunny and blue sky, some cyan colours can be seen on the surface all the other stuff works fine with patch 1.4 including fire and smoke effects.

Navarre
11-29-07, 03:31 AM
Most, if not all of Leo's ocean work, is in the new patch so the ocean controls scene.dat should no longer be needed.
In that case the devs must hardcoded all these stuff because the patch 1.4 includes no new scene.dat

kriller2
11-29-07, 03:42 AM
yes i noticed that allso, the modified date of scene.dat is the same and the size of the file... :hmm:

FooFighters
11-29-07, 03:59 AM
I also edit the scene.file back to horizon=1000
Further I use TM interface 1.4 mod, RSRDC 1.4 stock + ROW.

It looks and works great for now.. as soon as Leo releases a newer version I'll upgrade.
But for now it works great..

Foo
:up:

p.s. I do not use the ship reflection mod, only the sub reflection.
I would not use ROW without the scene.dat.. but thats my opinion

Seadogs
11-29-07, 04:02 AM
Hey guys i'm back!

Just in to see how ROTW is now... 1.4 you say? Crap i've got alot of reading to do :huh:

Wilcke
11-29-07, 11:15 AM
>>please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean

Does this include Sky, ocean, foam and cloud textures?

no it's only the reflections on the water, sometime when it's sunny and blue sky, some cyan colours can be seen on the surface all the other stuff works fine with patch 1.4 including fire and smoke effects.

Concur on this gents. The cyan appears in the frothy stuff, its minor. I stuffed the Scene.dat file for now. Will try and mod it tonight per the post above. Why not; if its working why not try to break it.....

Wilcke

black1
11-29-07, 11:47 AM
Gents right now installed I have in order: ROW(ALL), RSRDC1.4, and T.M. user interface for1.4......is this the correct order they should be in, if not can you correct me please, thank you.

Snakeeyes
11-30-07, 08:43 AM
Any updates on getting lightning during campaign?

ReallyDedPoet
11-30-07, 09:31 AM
Gents right now installed I have in order: ROW(ALL), RSRDC1.4, and T.M. user interface for1.4......is this the correct order they should be in, if not can you correct me please, thank you.

As of now I think you are ok, doesn't mean the above is fully compatible, just that it should not cause any CTD's. For example, the scene.dat file was changed in the 1.4 patch, and ROWs has not been officially updated yet, so some of the visuals may look a little strange at times.

It should not cause a CTD, but may look like it did pre-1.4 patch. Give it time and all of this stuff will be sorted out.


RDP

black1
11-30-07, 09:37 AM
Thank you for the response.

ReallyDedPoet
11-30-07, 09:39 AM
Thank you for the response.

No problem, sorry it took a bit for someone to get back to you.


RDP

Brenjen
11-30-07, 11:58 AM
" #3c ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html) posted on 11/10/07 "

This link takes me to the File Front main page; I have heard this problem before & since I don't use File Front I was wondering if it's them or if it can be fixed from this end? I'd like to get it if possible.

Wilcke
11-30-07, 12:00 PM
Gents right now installed I have in order: ROW(ALL), RSRDC1.4, and T.M. user interface for1.4......is this the correct order they should be in, if not can you correct me please, thank you.

Correct, cept for in the ROW Sky Controls.....I ommited the SCENE.DAT file. Have two hours in a '41 career and all is well and very pretty.

Right now that is all I am running. All other mods are suspect even if the game loads and runs a bit.

Happy hunting!

Wilcke

professorpeanut
11-30-07, 03:12 PM
i really hope leo is ok :cry: it's been a quite a few days since his procedure - is anybody able to contact him through other means to see if all is ok?

AVGWarhawk
11-30-07, 03:15 PM
Have not heard for Dave. He will require a few days of recoup after his proceedure. They are toying around with his heart so recoop is a must. For all we know, he could be at home right now fixing ROW at his own quiet pace.

ReallyDedPoet
11-30-07, 03:21 PM
Welcome to SUBSIM :up: professorpeanut

Hopefully he recuperating niceley after his operation. This stuff can wait in the meantime or maybe as AVG mentioned, he is quietly doing it at his own pace.


RDP

Seadogs
11-30-07, 03:57 PM
Leo was sent up again?

Regardless what happens to ROW, I hope the best for the man. :sunny:

Lionman
11-30-07, 04:04 PM
Leo was sent up again?

Regardless what happens to ROW, I hope the best for the man. :sunny:

Ditto.

gj2020
11-30-07, 04:28 PM
Just finding out about Leo Vampire. Hope all turns out well.

Best wishes for a speedy recovery. Get well soon, we need you!
:up:

professorpeanut
11-30-07, 04:56 PM
Welcome to SUBSIM :up: professorpeanut

Hopefully he recuperating niceley after his operation. This stuff can wait in the meantime or maybe as AVG mentioned, he is quietly doing it at his own pace.


RDP thanks :) i've actually been a member for a bit but haven't posted in quite some time... if ever, heh. it's an excellent community.

i second your sentiments - hope all is well. obviously all of this can wait, i just hope he's ok is all.

kapitan_zur_see
11-30-07, 05:10 PM
damn heart...
I hope he'll soon recover, this guy is certainly one of my fav here :ping: We've worked a lot on certain row issues together and he's always been very friendly, always willing to share experience and helps

Ducimus
11-30-07, 05:16 PM
I hope he's ok.

I know where he is.....
He's layed up in bed somewhere, with a remote in one hand, an ice cold juice of some sort in the other, maybe sore, but feeling rather comfortable with some hot nurse looking after him! :smug:

Lionman
11-30-07, 05:26 PM
I hope he's ok.

I know where he is.....
He's layed up in bed somewhere, with a remote in one hand, an ice cold juice of some sort in the other, maybe sore, but feeling rather comfortable with some hot nurse looking after him! :smug:

Let's hope so! He heal faster with two hot nurses though.

gj2020
11-30-07, 07:22 PM
I hope he's ok.

I know where he is.....
He's layed up in bed somewhere, with a remote in one hand, an ice cold juice of some sort in the other, maybe sore, but feeling rather comfortable with some hot nurse looking after him! :smug:

Damn... That's where I wish I was.... But no, it's Chinese food and you guys....

Could be worse.

Brochet
12-01-07, 05:47 PM
Hi,

After carefully reading files and loading mods, I succeeded at first strike from 1.3 to the following:
Patch 1.4 over former 1.3 (after removed all mods only no reinstalling)
TM1.7
ROW Object Rvs4
ROW Ships Rvs2
ROW Main load screen
ROW sound effect VS5 final
ROW sound effect add on
Reflection on the water (isnt it redundant or older with other mods ?)
Hamilton model 22 stage 1
Dragon Vargas Girls menu screen mod (he, he!!):up:
Foobor's popoise Heavy with Hi-res V1.0
Foobor's Hi-res Gato weathered
2RTR US periscopev1.1
BALAO HI-Res USS balao skin
ROW Hi-res sea foam
ROW new clouds from Killer2 (too fast will replace by slower clouds)
ROW sun reflection vs2
ROW sky and ocean control
ROW textures with sun halo camera flair vs4
ROW classic zones special effects vs3
ROW textures VS2
RSRDC_P1-v104
TMARU-stock_gramophone (I run in 1920x1200 on a 24'')
Captain midnight CBS news
New-camera from decimu
ROW camera mod VS 3 realistic (I like moving inside the sub and outside too)
TM & RSRD Comapible DC shake mode (just added not yet tested)


Everithing is absolutely perfect and amazingly beautiful, particularly my salmon sub and of course the water and environment spent dozen of minutes only watching waves and sub from outside!
I even reused the in port save of my 1.3 campaign without anay pb.:lol::lol:

Adding ROW over TM seems giving more beautiful waters ? not yet understood what mods of ROW are included in TM and don't need to be reinstalled over

If you think somme mods are duplicating each other tell me please.

I play in full reality except for the battery and fuel (in order to gain time rejoining patrol zone at full speed) with a realy nice FPS (NV7800GT)
However I noticed a curiious pb I encountered a Musuki destroyer that sent me DC (exceptional noise! and the search light + flare lighting rocket are very nice in night) I had a bad flood with a cloison broken in the torpedo front compartment my guys had just finished to repair as suddenly everything got broken from everywhere and of course I sank. Not yet understood what happened as i made several savegame I will replay many time the sequence to check. pehaps an AI pb ??

Good night from France

Fincuan
12-01-07, 06:16 PM
Well I am amazed that your game works without serious hitches, because you've got several mods conflicting there. Some initial thoughts:


ROW textures is featured at least twice. You have both vs 2 and vs 4 installed, while only one should be used. Then there's that mysterious "Reflection on the water". Is that an older version of ROW? Get rid of it too.
Camera mods. TMaru 1.7, ROW Camera mod and Ducimus' camera mod ALL change the way the camera works. You can use either Duci's cam mod or ROW Cam mod on top of TMaru, but not both at the same time.
ROW Classic Zones special effects is meant to be used with NSM 3.3 Classic, not TMaru 1.7.
RSRDC P1 v1.04 is meant to be used ONLY with stock SH4 1.4, and there's a separate version to be used with TMaru 1.7.

skwasjer
12-01-07, 09:43 PM
Leo, hope you're doing better again and that the procedure went (better) as planned. Please, take your time, xmas is coming and feel-good is a must. We aren't going anywhere soon anyway :smug:

ryanwigginton
12-02-07, 02:04 AM
After carefully reading files and loading mods, I succeeded at first strike from 1.3 to the following:
Patch 1.4 over former 1.3 (after removed all mods only no reinstalling)
TM1.7
ROW Object Rvs4
ROW Ships Rvs2
ROW Main load screen
ROW sound effect VS5 final
ROW sound effect add on
Reflection on the water (isnt it redundant or older with other mods ?)
Hamilton model 22 stage 1
Dragon Vargas Girls menu screen mod (he, he!!):up:
Foobor's popoise Heavy with Hi-res V1.0
Foobor's Hi-res Gato weathered
2RTR US periscopev1.1
BALAO HI-Res USS balao skin
ROW Hi-res sea foam
ROW new clouds from Killer2 (too fast will replace by slower clouds)
ROW sun reflection vs2
ROW sky and ocean control
ROW textures with sun halo camera flair vs4
ROW classic zones special effects vs3
ROW textures VS2
RSRDC_P1-v104
TMARU-stock_gramophone (I run in 1920x1200 on a 24'')
Captain midnight CBS news
New-camera from decimu
ROW camera mod VS 3 realistic (I like moving inside the sub and outside too)
TM & RSRD Comapible DC shake mode (just added not yet tested)


:rotfl:Why don't you just install everything!?

Fincuan's right, you've got way too much got on there. Good luck with your adjustments. :up:

Lionman
12-02-07, 05:06 AM
Leo, hope you're doing better again and that the procedure went (better) as planned. Please, take your time, xmas is coming and feel-good is a must. We aren't going anywhere soon anyway :smug:

Roger on that! Take it easy brother. Plenty of laid back R & R, Beta blockers, egg nog and warm slippers! Meanwhile we'll all springclean your sub! Seriously, all our best wishes are with you . . . .

Aniuk
12-02-07, 05:41 AM
The mods ROW and TM are so great, that I will wait patiently and play hapilly with T.M. 1.6.5. and ROW BETA (:oops: still on a campaign, can only play a few hours now and then). Please take your time. It is not a bad thing to "have something to look forward to" and your health and luck is much more important. Thanks Ducimus and Leovampire for all your efforts. What more can I say. Got to CRASH DIVE! Just spotted by a plane, dreaming away.:damn:

take care out there: my sunday-morning is almost over and things to do.

Aniuk

vanish
12-02-07, 08:11 AM
Could someone post / host:

#3c ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html) This is the new ship work now posted on 11/10/07 This reworks the reflections to stop flikering and introduces lighter caustics than what I did for the sub's. posted on 11/10/07

as the filefront link is down.

Thank you so much.

van

WernerSobe
12-02-07, 08:17 AM
how can i return the underwater wobling effect to stock?

i think its exaggerated

mrbeast
12-02-07, 08:30 AM
how can i return the underwater wobling effect to stock?

i think its exaggerated

Easy.

1. Deactivate appropriate ROW folder with JSGME

2. Go into Data/Misc of the deactivated ROW folder and there should be a file called 'undrewater disp map' or something like that. I think there are only about 4 files in that section of ROW so shoudn't be too hard to find.

3. Delete the file from the ROW folder

4. Reactivate the mod and the game should simply use the stock water displacement effects as there is no ROW file to access.

Make sure you deactivate the mod first. I can't stress that enough. If you don't you could seriously mess that part of the game up and clean installs a are a pain!;)

Also its a good idea to make a copy of the part of ROW you are changing, call it something slightly different, maybe add 'Withoutwaterdispmaps' on the end of the folder name. So if you mess up you don't have to DL ROW again or any messing about. Always back up stuff you are changing.

BTW this is a change I've made too as I find the ROW disp maps a little distracting.:up:

[EDIT: LOL! Sorry didn't notice it was you Werner! You know all that about backing up files already, hope I wasn't teaching you how to suck eggs there! Still its up for any noobs who want to change the water effects!]

jaketoox
12-02-07, 10:03 AM
Could someone post / host:

#3c ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html) This is the new ship work now posted on 11/10/07 This reworks the reflections to stop flikering and introduces lighter caustics than what I did for the sub's. posted on 11/10/07

as the filefront link is down.

Thank you so much.

van

You may find it from THIS SITE (http://www.downbelow.net/sh4.htm)


Jake

DrBeast
12-02-07, 11:25 AM
I think I've stumbled upon a quite neat "discovery":
As you might know, sun glare and lense flares are only available to nVidia users. I have an ATi (X1650 Pro), and the other day I went to Bridge view at dawn...the sun had just risen and was in nearly eye level from the Bridge...with its glare and a nice camera flair in their full glory! But it was gone sooner than I could realize what I was seeing and press Ctrl+F11, the whole thing only lasted for a second or two! I know an older version of ROW had glare for ATIs, but with the new one something has broken. Howerver, this chance finding shows that if we look into the matter more deeply, we might actually achieve constant glare for us second-rate (in UBI's eyes) ATi users!
And since I don't remember if I mentioned it before (shame on me if I didn't), all my best wishes go to Leo for a speedy recovery.

mrbeast
12-02-07, 11:34 AM
I think I've stumbled upon a quite neat "discovery":
As you might know, sun glare and lense flares are only available to nVidia users. I have an ATi (X1650 Pro), and the other day I went to Bridge view at dawn...the sun had just risen and was in nearly eye level from the Bridge...with its glare and a nice camera flair in their full glory! But it was gone sooner than I could realize what I was seeing and press Ctrl+F11, the whole thing only lasted for a second or two! I know an older version of ROW had glare for ATIs, but with the new one something has broken. Howerver, this chance finding shows that if we look into the matter more deeply, we might actually achieve constant glare for us second-rate (in UBI's eyes) ATi users!
And since I don't remember if I mentioned it before (shame on me if I didn't), all my best wishes go to Leo for a speedy recovery.

I used to have an ATI card. One day I decided that I was going to get a lense flare and sun halo if it killed me. After many hours of fiddling with settings I was able to get what you have, a very short lived lense flare. But that was it, couldn't get any better than that.

So I gave up let, Nvidia and Ubi walk all over me, and now I have an Nvida 8800GTS card!:lol:

kriller2
12-02-07, 11:41 AM
how can i return the underwater wobling effect to stock?

i think its exaggerated

Just notice that if you remove the "underwater_disp_map.dds" you are allso loosing the effect I created for ROW of water running on your periscope lens when diving and submerging. I know the effect is abit exaggerated, but the file is used for 2 things by the SH4-engine so it was a compromise between nice lens effect and wobbly underwater scene.

DrBeast
12-02-07, 11:43 AM
I think I've stumbled upon a quite neat "discovery":
As you might know, sun glare and lense flares are only available to nVidia users. I have an ATi (X1650 Pro), and the other day I went to Bridge view at dawn...the sun had just risen and was in nearly eye level from the Bridge...with its glare and a nice camera flair in their full glory! But it was gone sooner than I could realize what I was seeing and press Ctrl+F11, the whole thing only lasted for a second or two! I know an older version of ROW had glare for ATIs, but with the new one something has broken. Howerver, this chance finding shows that if we look into the matter more deeply, we might actually achieve constant glare for us second-rate (in UBI's eyes) ATi users!
And since I don't remember if I mentioned it before (shame on me if I didn't), all my best wishes go to Leo for a speedy recovery.
I used to have an ATI card. One day I decided that I was going to get a lense flare and sun halo if it killed me. After many hours of fiddling with settings I was able to get what you have, a very short lived lense flare. But that was it, couldn't get any better than that.

So I gave up let, Nvidia and Ubi walk all over me, and now I have an Nvida 8800GTS card!:lol:

Well, nVidia and Ubi will pry my ATi off my dead, stiffening fingers (or when I finally get a new computer)! :D

Didn't do any fiddling though, unmodified ROW files, and a sun glare out of the blue! I think Hawk tried to get the lens flair and sunglare back for his ATi with the newer ROW files, but he also failed.

Fish40
12-02-07, 05:27 PM
I think I've stumbled upon a quite neat "discovery":
As you might know, sun glare and lense flares are only available to nVidia users. I have an ATi (X1650 Pro), and the other day I went to Bridge view at dawn...the sun had just risen and was in nearly eye level from the Bridge...with its glare and a nice camera flair in their full glory! But it was gone sooner than I could realize what I was seeing and press Ctrl+F11, the whole thing only lasted for a second or two! I know an older version of ROW had glare for ATIs, but with the new one something has broken. Howerver, this chance finding shows that if we look into the matter more deeply, we might actually achieve constant glare for us second-rate (in UBI's eyes) ATi users!
And since I don't remember if I mentioned it before (shame on me if I didn't), all my best wishes go to Leo for a speedy recovery.


Dr. we have the same ATI card, and I certainly do miss the sunglare, especially while watching a spectacular sunrise courtesy of ROW!

kapitan_zur_see
12-02-07, 06:26 PM
Any updates on getting lightning during campaign?

I second that ;)
I, too, was desperate to get those to work until i gave up for it seems to be an hard coded issue or worst...
And it bugs me, i can tell you since i'm the one who designed the lightnings for ROW :nope: lol

Torps
12-02-07, 10:15 PM
I think I've stumbled upon a quite neat "discovery":
As you might know, sun glare and lense flares are only available to nVidia users. I have an ATi (X1650 Pro), and the other day I went to Bridge view at dawn...the sun had just risen and was in nearly eye level from the Bridge...with its glare and a nice camera flair in their full glory! But it was gone sooner than I could realize what I was seeing and press Ctrl+F11, the whole thing only lasted for a second or two! I know an older version of ROW had glare for ATIs, but with the new one something has broken. Howerver, this chance finding shows that if we look into the matter more deeply, we might actually achieve constant glare for us second-rate (in UBI's eyes) ATi users!
And since I don't remember if I mentioned it before (shame on me if I didn't), all my best wishes go to Leo for a speedy recovery.
I used to have an ATI card. One day I decided that I was going to get a lense flare and sun halo if it killed me. After many hours of fiddling with settings I was able to get what you have, a very short lived lense flare. But that was it, couldn't get any better than that.

So I gave up let, Nvidia and Ubi walk all over me, and now I have an Nvida 8800GTS card!:lol:

Well, nVidia and Ubi will pry my ATi off my dead, stiffening fingers (or when I finally get a new computer)! :D

Didn't do any fiddling though, unmodified ROW files, and a sun glare out of the blue! I think Hawk tried to get the lens flair and sunglare back for his ATi with the newer ROW files, but he also failed.

I was fortune myself to witness sucha rare event like your, I was to excited and then I realized I need a screen shot, but by then it was to late.

BaronDeKalb
12-02-07, 10:43 PM
Interesting, that a lot of people have seen a flare (for just a brief time) at one point or another, it almost sounds like a camera angle or sun angle related possibly. (for teh ATI peoples like me)

Get better soon Leo... :)

rascal101
12-02-07, 11:29 PM
Gentlemen,
I hope some one can help, I know patch 1.4 is only just out, and folks may need some time to adjust their mods, believe me I am grateful for all the work the mnod team has done.

Over the weekend I tried to follow the instructions pertaining to which of the ROW, TM, NSM and RSRD mods I can combine and in what order.

However I did not succeed, instead my SH4 crashed without opening. So now I'm back to square one.

Can some one tell me which of the mods I can and should use and in what order and also identify which I cab delete as obolete or incorporated into one of the other mods?

Not lazy I tried but now I'm completely muddled up

Gato bubbles FX
Porpoise bubbles FX
Sargo bubbles FX
JP Ship Dimension Fix1.3
Prolonged DC Attack
METAL_HUD_KIT_GRAYBARS
Natural Sinking Mechanics 3.3 Classic
REL_Trigger_Maru_1-7
Remove grain effect
ROW Camera vs_1a
ROW Camera vs_2b
ROW Classic Zones Special Effects
ROW Classic Zones Special Effects vs_2
ROW Classic Zones Special Effects vs_3
ROW Hi Res Sea Foam
ROW NEW Clouds from Kriller2
ROW Objects Reflections vs_2
ROW Objects Reflections vs_4
ROW Realistic Camera vs_1c
ROW Realistic Camera with sway vs_2d
ROW Scene LBO Lightning Smoke Fire Oil Slik VS 2
ROW Ship Reflections vs_2
ROW Sky and Ocean controls
ROW sound effect's add on
ROW Sound Effects vs_4
ROW Special Effects with T.M. Zones
ROW Sub Reflections and Roll Pitch Mod
ROW SUB Reflections vs_2
ROW Textures VS_2
ROW Textures with Sun Halo camera flair vs_4
RSRDC_P1_TM_v114
RSRDC_P1_v104
SB_13PersonViewCameras_Mod_v1.0
SH4 Depth Charge Shake v1.02
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
sobers better crew II (1.4)
Sobers better mountains
STOWA_KRIEGSMARINE_CHRONO_01_BETA
Subvet Confirmed DC Audio
TaskBar_Various_Mods
warships_retextured_v1_2
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/edit.gif (http://www.subsim.com/radioroom/editpost.php?do=editpost&p=708195)

Archie
12-03-07, 12:20 AM
Rascal, I think the general consensus is wait until Leo has looked at ROW post patch 1.4, I have TM 1.7.1 and RSRD (TM 1.7 version) only installed at this stage and will wait until ROW is back up and compatible. A lot of the stuff you have there is incorporated into TM or ROW anyway, so most will be obsolete, but I'd just hang ten for a little bit.

rascal101
12-03-07, 02:10 AM
Ok Thanks for the advise, has anyone heard from LeoV, he used to be regular as clockwork but seems to have been missing of late I really hope he's ok

R

Rascal, I think the general consensus is wait until Leo has looked at ROW post patch 1.4, I have TM 1.7.1 and RSRD (TM 1.7 version) only installed at this stage and will wait until ROW is back up and compatible. A lot of the stuff you have there is incorporated into TM or ROW anyway, so most will be obsolete, but I'd just hang ten for a little bit.

Fish40
12-03-07, 05:22 AM
Leo had a medical procedure done last week, so he's most certainly still resting up. We all miss him, and I'm sure he'll be back as soon as he's able.;)

The General
12-03-07, 05:46 AM
Hope you feel better soon Dave :up:

DrBeast
12-03-07, 07:06 AM
Leo had a medical procedure done last week, so he's most certainly still resting up. We all miss him, and I'm sure he'll be back as soon as he's able.;)

Heh...from this little time I've "known" Leo, my guess is he'll be back even before he's fully able...no matter how many times we tell him to relax and take it easy ;)

Jmack
12-03-07, 10:39 AM
hi ... first this mod is some really great work
thanks to all involved !

second ... i cant download ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html)
anyone can help ?

thanks

Wilcke
12-03-07, 12:05 PM
Could be a File Front thing, as they tend to pull the newest or biggest who knows...maybe someone can post it for you........folks here are most helpful

Happy Hunting

Wilcke

Jmack
12-03-07, 12:55 PM
well ... the file seems to have been removed, its not on the list
anyway if someone has it, please post it somewhere.


thanks

leovampire
12-03-07, 04:29 PM
I am home now. Had a few complications unfortunatly. A little tired but I see I have a nightmare to deal and work with.

Figures that 1.4 would come out after I had to go in and before I got out and home.

I will get my game set up with it and see what is going on and then start to work from there.

First I have to figure out what has changed and how and then see what needs to be done.

So give me some time guys okay as I will not be pulling long hours on it for a while till I feel up to par.

Have a lot of reading to do in the forum first to see what I can pick up on changes to help track it all down.

Again thanks for all the nice posts it is apreciated to say the least!:sunny:

Dave

Wilcke
12-03-07, 04:33 PM
Dave,

Take care man and take it slow....no hurry here. Stay healthy!

Tony aka Wilcke

Fish40
12-03-07, 04:36 PM
Welcome home Dave! Glad you're OK.:up:

rascal101
12-03-07, 04:38 PM
Good on you Mr LeoV,

There is no rush take your time, best wishes

What with ROW, RSRD, NSM, RFB, TM and a couple of others SH4 is now way ahead of where it was at release, I havnt touched SH3 for months and I prefer the Atlantic!!

Thanks to you guys

R

I am home now. Had a few complications unfortunatly. A little tired but I see I have a nightmare to deal and work with.

Figures that 1.4 would come out after I had to go in and before I got out and home.

I will get my game set up with it and see what is going on and then start to work from there.

First I have to figure out what has changed and how and then see what needs to be done.

So give me some time guys okay as I will not be pulling long hours on it for a while till I feel up to par.

Have a lot of reading to do in the forum first to see what I can pick up on changes to help track it all down.

Again thanks for all the nice posts it is apreciated to say the least!:sunny:

Dave

ReallyDedPoet
12-03-07, 04:40 PM
I am home now. Had a few complications unfortunatly. A little tired but I see I have a nightmare to deal and work with.

Figures that 1.4 would come out after I had to go in and before I got out and home.

I will get my game set up with it and see what is going on and then start to work from there.

First I have to figure out what has changed and how and then see what needs to be done.

So give me some time guys okay as I will not be pulling long hours on it for a while till I feel up to par.

Have a lot of reading to do in the forum first to see what I can pick up on changes to help track it all down.

Again thanks for all the nice posts it is apreciated to say the least!:sunny:

Dave

Welcome back :up: Take your time with this stuff, folks here I am sure will not mind waiting :yep:


RDP

leovampire
12-03-07, 04:51 PM
Tracking down all the file changes and how they work will be the hardest part for me to start with.

First I want to see how SHIV works unmoded except for my sub so I can see what they did visualy in game as well as go through all the files and see what I need to do.

It will just be hard as my energy level is low. I had a small heart attack on the table during the operation and it caused a lot of problems. The new pacemaker has been set up to keep my heart rate slower than normal to ease up on stress on the muscle so my energy level drops off fast.

So bit by bit little by little.

Thanks for being understanding and letting me take my time.

Dave

Archie
12-03-07, 04:56 PM
Tracking down all the file changes and how they work will be the hardest part for me to start with.

First I want to see how SHIV works unmoded except for my sub so I can see what they did visualy in game as well as go through all the files and see what I need to do.

It will just be hard as my energy level is low. I had a small heart attack on the table during the operation and it caused a lot of problems. The new pacemaker has been set up to keep my heart rate slower than normal to ease up on stress on the muscle so my energy level drops off fast.

So bit by bit little by little.

Thanks for being understanding and letting me take my time.

Dave

Seriously Dave, there is NO NEED for you to explain, I am sure everybody here appreciates what you have had to go through and wish you well and all the best, the last thing on our minds is the MOD, you just take it easy and get back to full seaworthiness, the game can wait, it 'aint going anywhere! :up:

Aniuk
12-03-07, 04:56 PM
we have a contact! it's Leovampire. great your ok.:up:

DeepIron
12-03-07, 04:57 PM
Good to see you back LV! I hope your healing will be timely and comfortable for you. A heart attack of *any* kind needs rest and proper care... :yep:

We're all with you. :up:

Ducimus
12-03-07, 05:00 PM
Leo!

Hope those Nurses were treatin' ya well! Im glad your ok man! Take your time and get better! Health comes first, hobbies second , (or 3rd, or 4th, etc ) :up:

momo55
12-03-07, 05:15 PM
Be smart now sailor....take it easy ...easy is better .......much ...:yep:
Are the dog's ok Leo ?
Take your time.....

leovampire
12-03-07, 05:17 PM
Leo!

Hope those Nurses were treatin' ya well! Im glad your ok man! Take your time and get better! Health comes first, hobbies second , (or 3rd, or 4th, etc ) :up:

To me being in a hospital is like being locked up in a prison. So I do not get along with the staff well when I am in there.

My friend brought my dog's to see me a couple of times got hospital aproval after they went to the vet to make sure they were safe and clean and so on.

Almost everyone on a cardiac floor is much older than me so they loved the dogs as they walked with me around the floor as part of recoup theropy. The average age of people there was in the 60's to 70's where I am only 43.

But Duci you must be in your glory as you have tons of work to do. :rotfl:

Well I will see you all tomarrow. I am going to make my game 1.4 and see how it looks and runs today then go from there.

Take care and catch you tomarrow everyone!

Dave

AVGWarhawk
12-03-07, 05:28 PM
LEO! Glad your back and all went as well as could be:up: Lots going on while you were recooping:yep:

Ducimus
12-03-07, 05:30 PM
Glad your doing well.

Me, ive got most of the work done. I just have this "flashing ocean" issue plauging me. I thought the scene.dat ive been using in TM would go without much of hitch, but slowly i am being convinced otherwise.

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/8531063416

At this point im going to try and find your LBO post and apply LBO settings to a stock scene.dat and see how that does.

What drives me insane, is ive yet to experience ANY of the issues some people are reporting, and am not even sure if its a mod issue or a stock game issue. All i can do, is second guess myself, and hope i make a correct decision.

Doolittle81
12-03-07, 05:41 PM
Welcome back Leo....take it easy for as long as you need. We can wait for ROW. always take it easy] :)

mrbeast
12-03-07, 06:15 PM
Welcome back Skipper!:arrgh!:

Really great to see you on here again Leo, the forum just didn't feel right without you! Hope you are feeling well and are well on the road to recovery.:up:

Quite a lot happened while you've been away with the 1.4 patch coming out, but the priority is for you to take it easy and get as much rest as you need!:yep:

Jmack
12-03-07, 06:56 PM
hi ... first this mod is some really great work
thanks to all involved !

second ... i cant download ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html)
anyone can help ?

thanks


im sorry to ... insist on this but i cant download this file, can someone help me with this ?

donut
12-03-07, 06:56 PM
Got EGVA 7600GT_AGP_8X_512MB_DDR2_Superclocked,Installing AWS:yep: $100 USD.
God Blessed You:rock: & me:sunny:

Digital_Trucker
12-03-07, 07:09 PM
Good to see you surfaced safely, Dave.:arrgh!:


When you get feeling like playing with the files there are a couple different approaches to showing what files were changed/added for the patch. The thread for them is at http://www.subsim.com/radioroom/showthread.php?t=125838 If you look at it, make sure to go all the way through it to get the latest files.

Lionman
12-03-07, 07:11 PM
Welcome back Leo! Look after your self buddy - you welfare is more important to us all than the MOD.


;)

letterboy1
12-03-07, 07:19 PM
Welcome back, Leo! Big sigh of relief! Hope you're feeling alright. Take care of yourself.

BaronDeKalb
12-03-07, 07:54 PM
Welcome back Leo;

Please take it EASY very EASY....

We are about the same age and any heart attack is no small thing. that was great to hear you got the dogs in the hosipital :hehe: im sure you were getting some strange looks from the staff. :lol:

I thought you had a ton of help on this MOD when i saw all the people listed in the credits, perhaps someone could take some of the burden off ya for a bit...

take care matie...
Baron

Jib01
12-03-07, 07:59 PM
Glad you're back. Looks like everyone is looking to you to clean 1.4 up. Anyway since I am a newbie here I want to thank you for all your work in the past and what you are doing. Take your time because I'm going back to 1.3 and 1.6.5 and most of your ROW because that works for me.

I need to finish a campaign before I start messing with the system.

Take care and get well at your speed...

Thanks again
Jib01/02

clayman
12-03-07, 08:10 PM
Glad you made it through another one Leo.

Just like Timex

baxter
12-03-07, 08:40 PM
Good to see you back Leo. Take it slow and relax...there's nothing here that's urgent. The most important thing is your recovery.:up:

Torps
12-03-07, 08:49 PM
Leo!

Hope those Nurses were treatin' ya well! Im glad your ok man! Take your time and get better! Health comes first, hobbies second , (or 3rd, or 4th, etc ) :up:

To me being in a hospital is like being locked up in a prison. So I do not get along with the staff well when I am in there.

My friend brought my dog's to see me a couple of times got hospital aproval after they went to the vet to make sure they were safe and clean and so on.

Almost everyone on a cardiac floor is much older than me so they loved the dogs as they walked with me around the floor as part of recoup theropy. The average age of people there was in the 60's to 70's where I am only 43.

But Duci you must be in your glory as you have tons of work to do. :rotfl:

Well I will see you all tomarrow. I am going to make my game 1.4 and see how it looks and runs today then go from there.

Take care and catch you tomarrow everyone!

Dave

:up: Its great to have you back Dave:up:.

Weather-guesser
12-03-07, 08:52 PM
Hope this finds you well Dave. Welcome back! Glad to have you back on the...:ping:

Mush Martin
12-03-07, 08:56 PM
Welcome Back Leo:up:

CDR Resser
12-03-07, 09:31 PM
Glad everythying is OK LV. Speaking as someone who practically lives in the hospital, (I play a doc on TV:rotfl:) they are dangerous places. Much worse than the Bungo Straits while Pete is messing around. Glad you made it out OK.

Respectfully Submitted
CDR Resser

Kpt. Lehmann
12-03-07, 09:43 PM
Great to hear you are okay Leo!

(Dogs rule don't they!:rock: They are always ALWAYS good for what ails you. My retreivers try to 'help' me on the PC all the time.)

Hang in there, mate.

professorpeanut
12-03-07, 11:23 PM
welcome back leo - let us know if there is anything we can help with, playtesting, etc. i wish i knew more so i could help more :doh:

Phild
12-04-07, 03:01 AM
hi ... first this mod is some really great work
thanks to all involved !

second ... i cant download ROW_Ship_and_Caustics_Reflections_vs_2 (http://files.filefront.com/ROW+Ship+Reflections+vs+27z/;9013463;/fileinfo.html)
anyone can help ?

thanks


im sorry to ... insist on this but i cant download this file, can someone help me with this ?

You can find this file here:
www.downbelow.net/sh4.htm (http://www.downbelow.net/sh4.htm)
Phild

DrBeast
12-04-07, 05:29 AM
Welcome back Leo! Like everyone else has said, TAKE IT EASY! I know you're working for a cause, but don't wear yourself down mate. I'm sure that, though the Fates have been damn cruel to you, they'll allow you to finish this masterpiece. Just take your time.

linerkiller
12-04-07, 08:01 AM
:D
Welcome back Leo
Yesterday I tried the Row collection with TM 1.7 and NSM 3.3.It works perfectly

My JSGME configuration is the following:
-TM 1.7
-TM1.7.1
-NSM3.3 classic
-NSM hardcore torpedo mod
-The entire ROW collection shown below with only the sound effects vs5
http://static3.filefront.com/images/personal/r/reflections/112772/bjdivnuuan.jpg
ACHTUNG....I have done that...at my own risk!:yep:

Cap'n Spanky
12-04-07, 08:08 AM
I am home now. Had a few complications unfortunatly. A little tired but I see I have a nightmare to deal and work with.

Figures that 1.4 would come out after I had to go in and before I got out and home.

I will get my game set up with it and see what is going on and then start to work from there.

First I have to figure out what has changed and how and then see what needs to be done.

So give me some time guys okay as I will not be pulling long hours on it for a while till I feel up to par.

Have a lot of reading to do in the forum first to see what I can pick up on changes to help track it all down.

Again thanks for all the nice posts it is apreciated to say the least!:sunny:

Dave

good to see a post from you. Take it easy man.

seafarer
12-04-07, 08:46 AM
Leo!

Hope those Nurses were treatin' ya well! Im glad your ok man! Take your time and get better! Health comes first, hobbies second , (or 3rd, or 4th, etc ) :up:

To me being in a hospital is like being locked up in a prison. So I do not get along with the staff well when I am in there.

My friend brought my dog's to see me a couple of times got hospital aproval after they went to the vet to make sure they were safe and clean and so on.

Almost everyone on a cardiac floor is much older than me so they loved the dogs as they walked with me around the floor as part of recoup theropy. The average age of people there was in the 60's to 70's where I am only 43.

But Duci you must be in your glory as you have tons of work to do. :rotfl:

Well I will see you all tomarrow. I am going to make my game 1.4 and see how it looks and runs today then go from there.

Take care and catch you tomarrow everyone!

Dave

It's good to hear you came through it all okay. I had a heart attack at 42 - unfortunately age often has nothing to do with it (I now know people who have had one as young as 23, and one who was 91 before his).

Take it easy and listen to your body about how much to do. I know the fatigue feeling you mentioned, and you just have to go with it and let your own feelings set the pace.

kylesplanet
12-04-07, 11:01 AM
Hey Leo!!! Prayers are with you and great to see that your back!!!:up: :up: :up:

longam
12-04-07, 11:35 AM
Welcome back Leo, great to hear your doing well.

billko
12-04-07, 12:28 PM
Hey Dave:

Welcome back! I suppose you collect those Purple Hearts like they're going outta style.

Take as long as you need to recover. You need the repair your hull damage before you can dive very deep, okay? :)

Bill

Defiance
12-04-07, 01:40 PM
Welcome back aboard Sir :)

As said, Take it easy and slowly slide back into things when your sure you're up to it and only then !!

Health is lifes number one priority and often took for granted (found this out myself)

Glad your back :rock:

Have Fun

Ciao

Def

Kaleun
12-04-07, 04:28 PM
hi,

Welcome back good, to hear you're finally out of hospital, don't worry too much about ROW needing to be 1.4 compatible - the fact that you still have a reflection in the mirror is the important thing!!

Take your time and ease into it slowly!

Kaleun

tater
12-04-07, 06:31 PM
Welcome back!

Hope you're up to speed as quickly as possible in RL. Take it easy on modding unless you find it therapeutic. My father in law always says "the immune system only works when you are horizontal." (he's a retired neurosurgeon) So take his advice and rest!

tater

leovampire
12-04-07, 06:46 PM
Does anyone know the Gunnis record for most servied heart attacks? Sorry had to make a joke seeing I am up to 12 of them now. :rotfl:

I do want to pose a warning though. I am finding a lot of files in the game with changed links to other area's of the game files.

I am still piecing together how it all works. The Scene.dat has less control over the game and new stuff has been added to files we orginaly used in the mod.

This means a lot of rework to make everything 1.4 compatable with no problems in peoples games.

At the moment I only trust texture files for my own game if that is an indication of how I feel about the old work at the moment.

The Particles and materials file are going to need to be redone :damn: .

The lightning is going nuts as some people have posted with pictures.

I still do not know if the lightning repair files are compatable but I do know the posted files for the ROW special effects should not be used at the moment.

I haven't looked at the zone's file yet but I have a feeling there are changes there as well with the new patch.

For the moment try using these particles and materials files for the oil slik and new fire effects they should stop all the lightning problems. These are not 1.4 compatable but should be usable until it is done.

http://files.filefront.com/ROW+Lightning+and+lighingerar/;9060991;/fileinfo.html

Dave

CaptainHaplo
12-04-07, 08:38 PM
Dave - its amazing... We sit here and worry about your health, and your already arms deep in 1.4 - well my friend all I can say is take it slow and easy, do what you feel like doing, continue to live your life - and we will enjoy the gains your talent creates.

Regardless of further mods, many here are just pleased to call you a fellow sailor, or in pirate lingo - me hearty. So to you my friend, and to continued life - I raise a glass!

leovampire
12-04-07, 08:52 PM
Dave - its amazing... We sit here and worry about your health, and your already arms deep in 1.4 - well my friend all I can say is take it slow and easy, do what you feel like doing, continue to live your life - and we will enjoy the gains your talent creates.

Regardless of further mods, many here are just pleased to call you a fellow sailor, or in pirate lingo - me hearty. So to you my friend, and to continued life - I raise a glass!

I am dedicated to my work and quality in the work. And care about satisfaction in the work.

You guys worry about me but I worry about the mod's and all of our games how they look and play.

You wouldn't believe the dreams I had and have everytime I sleep about this game and the things I would love to see and do to it!

I love to learn new things and apply my idea's and this is the best way to explore the posabilities.

rcjonessnp175
12-04-07, 09:01 PM
welcome back leo and wish u good health, well my creation is almost complete i just ordered a 37 inch westy 1080p monitor for my beast of i desktop i built back here in the states should have her thur or friday, ahahha cant wait to take to the seas with that puppy hahah, anyways sorry for droping out of sonar range for awhile, its been a weird home coming to say the least. Again welcome back leo good to here from ya

Jonesy:rock::rock:

Jib01
12-04-07, 11:22 PM
:D
Welcome back Leo
Yesterday I tried the Row collection with TM 1.7 and NSM 3.3.It works perfectly

My JSGME configuration is the following:
-TM 1.7
-TM1.7.1
-NSM3.3 classic
-NSM hardcore torpedo mod
-The entire ROW collection shown below with only the sound effects vs5
http://static3.filefront.com/images/personal/r/reflections/112772/bjdivnuuan.jpg
ACHTUNG....I have done that...at my own risk!:yep:


Linerkiller,

When you say they all work, is that starting at the autosave only ? Have you tried something in the Campaign yet ? Maybe a couple of tours and into harbors ?

Regards
Jib01

Seadogs
12-05-07, 05:52 AM
Dave - its amazing... We sit here and worry about your health, and your already arms deep in 1.4 - well my friend all I can say is take it slow and easy, do what you feel like doing, continue to live your life - and we will enjoy the gains your talent creates.

Regardless of further mods, many here are just pleased to call you a fellow sailor, or in pirate lingo - me hearty. So to you my friend, and to continued life - I raise a glass!

I am dedicated to my work and quality in the work. And care about satisfaction in the work.

You guys worry about me but I worry about the mod's and all of our games how they look and play.

You wouldn't believe the dreams I had and have everytime I sleep about this game and the things I would love to see and do to it!

I love to learn new things and apply my idea's and this is the best way to explore the posabilities.

Either way, I'm absolutely thrilled to have ya back. You're quite the glue around here that holds everyone all together ;) .

linerkiller
12-05-07, 08:15 AM
:D
Welcome back Leo
Yesterday I tried the Row collection with TM 1.7 and NSM 3.3.It works perfectly

My JSGME configuration is the following:
-TM 1.7
-TM1.7.1
-NSM3.3 classic
-NSM hardcore torpedo mod
-The entire ROW collection shown below with only the sound effects vs5
http://static3.filefront.com/images/personal/r/reflections/112772/bjdivnuuan.jpg
ACHTUNG....I have done that...at my own risk!:yep:


Linerkiller,

When you say they all work, is that starting at the autosave only ? Have you tried something in the Campaign yet ? Maybe a couple of tours and into harbors ?

Regards
Jib01
I started a new campaign...I don't have tried any single mission or simple patrol yet....But yesterday evening I managed to put a torpedo into the stern of a Fuso battlehip (that escaped:damn: ) and I noticed flames coming out from the hole without smoke.....probably this is the particle problems found by Leo.
However, this isn't a huge problem in my view:up:

JimRat
12-05-07, 01:51 PM
Glad to see you are home now and starting to feel a bit better. You know trying to get into the Guinness Book of Records via your Health is a hard way to go. No more Heart Problems without filling out a request chit and getting it duly signed by the Department Heads and the XO, ya hear Sailor?

While you were away, I tried running the Stock version of SHIV patched to 1.4 and egads! It seemed as if I was playing the Original Silent Service game. Your work has done an unestimable amount of progress towards making SHIV as immersive and realistic as it has become. Whatever would we do without you Sir? Just remember we have plenty of time and are in no hurry for you to get ROW 1.4 ready. Just take your time and do not tax yourself too much. We will all be here when you are ready, ok?

Again Welcome back aboard Shipmate! We have many Ports to visit yet and it wouldn't be the same without you with us!:yep: :yep: :yep:

LukeFF
12-05-07, 01:54 PM
In adddition to the work Leo is doing, I have created new sounds and re-worked a couple of old ones. So, lots of good stuff is on the way. :yep:

ReallyDedPoet
12-05-07, 01:57 PM
In adddition to the work Leo is doing, I have created new sounds and re-worked a couple of old ones. So, lots of good stuff is on the way. :yep:

Nice, look forward to it :up: Have you other stuff installed now with Trigger.


RDP

AVGWarhawk
12-05-07, 02:13 PM
In adddition to the work Leo is doing, I have created new sounds and re-worked a couple of old ones. So, lots of good stuff is on the way. :yep:

Just wait a cotton picking minute.......your telling me the current sound mod in ROW is going to to get better? That is very cool:up:

rcjonessnp175
12-05-07, 05:51 PM
Ya the sound work u guys have done totally rocks especially on logitech z5500's:rock::rock:

Torps
12-05-07, 11:09 PM
Ya the sound work u guys have done totally rocks especially on logitech z5500's:rock::rock:

I couldn't agree more

LukeFF
12-05-07, 11:40 PM
Just wait a cotton picking minute.......your telling me the current sound mod in ROW is going to to get better? That is very cool:up:

Yep, some of the things coming with this revision are:

A couple of slightly re-worked warship sounds, plus totally new ones for the Subchaser, PT Boat and the Minesweeper.
New merchant ship sounds.
New hydrophone sounds to match the ship engine sounds.And possibly a couple of other things... :smug:

swdw
12-06-07, 01:58 AM
Hi Dave,

Just catching up and was glad to see you're back. I know you are dedicated to your work but please don't push it. Would rather have you rested, recuperating, and wait longer.

Offer is still out there. Don't know much about the graphic files, but if you'd like to send me a list of text files, or files S3D will access and document the differences from 1.3 to 1.4 for you, just holler.

Get better!!

Seadogs
12-06-07, 03:18 AM
Hey guys.

I've seen alot of talk here and in the TM thread of "flickering" and I think there are a few different issues. Has anyone else gottten this?

http://www.youtube.com/watch?v=wP9k3d4SCJA

I post this for informational purposes and I am in no way complaining ;)
For the record, this was recorded using TM 1.7 but ROW elements display the exact same. I have tried everything from the lowest resolution w/ all candy off with all driver options ap controled and it stays the same.

It's worth noting that I do not get this with stock 1.4. However the camera in stock does not go high enough to get this.

I'm very curious if anyone else is getting this.

leovampire
12-06-07, 06:02 PM
Hey guys.

I've seen alot of talk here and in the TM thread of "flickering" and I think there are a few different issues. Has anyone else gottten this?

http://www.youtube.com/watch?v=wP9k3d4SCJA

I post this for informational purposes and I am in no way complaining ;)
For the record, this was recorded using TM 1.7 but ROW elements display the exact same. I have tried everything from the lowest resolution w/ all candy off with all driver options ap controled and it stays the same.

It's worth noting that I do not get this with stock 1.4. However the camera in stock does not go high enough to get this.

I'm very curious if anyone else is getting this.

All the objects in the game are not set up to render that far. This is what your seeing in the video you posted. In the files for ROW there is a visable rendering distance setting for each and every object in the game including tree's. 1,000's of nodes another words that need to be changed and experimented with to see what will work.

Havn't gotten into that yet as there are a lot of tree nodes in the game. So yes the game can do it now but the dev's didn;t set up all the objects to comply with what the game can do.

BTW I am uploading the missing files from the links now like the Hi Res Sea foam and the Ships but the ships have not been touched yet for the 1.4 compatability so use at own risk for now just satisfying those simple requests.

Fish40
12-06-07, 07:18 PM
No sweat Dave. The more important question is how are you feeling?:yep:

leovampire
12-06-07, 07:24 PM
No sweat Dave. The more important question is how are you feeling?:yep:

So unfortunatly the work is going slow for the first time since I started to mod for SHIV.

It frustrates me to no end not being able to keep the same pace I did a few weeks ago.

No coffee no soda no cake's or ice cream no excitment and no sex :damn: . How should a 43yo man feel when everything you like you can no longer have or do? Nothing that raises my heart rate up. But salt is okay because my blood pressure is way low.

My PT level for my blood is being kept thin enough so that a simple impact can cause internal bleeding so I have to becarfull not to fall or bump into things to hard that means no driving for fear of an accident:damn: . Sometimes I wonder if it is all worth it. Might as well be a boy in a plastic bubble. :rotfl:


And I and the doctors are nervous as I have had a lot of heart pain or chest pains depending on how you under stand it. We and they do not know why yet.


But thanks for asking.

Fish40
12-06-07, 08:09 PM
I know it must be tough on you, hell we're the same age for cryin out loud. I'm not gonna even pretend to know what kind of hell you're going through. Just know that you've got alot of friends pulling for you, even though we've never met. Keep your chin up, and keep fightin.:up:

leovampire
12-06-07, 08:19 PM
I know it must be tough on you, hell we're the same age for cryin out loud. I'm not gonna even pretend to know what kind of hell you're going through. Just know that you've got alot of friends pulling for you, even though we've never met. Keep your chin up, and keep fightin.:up:

I never give up a fight or surender that is why I am still here now.

BTW the broken links for the Hi Res sea foam amd Ship Reflections is repaired but the ships I havn't made 1.4 compatable so use at own risk for the moment.

I am working as fast as I can on it all guys.

I will add a new full download for the sound mod tomarrow with all the new work done there. I did enough uploading for now tomarrow is another day.

And thanks for standing by me everyone it helps to keep me going!

baxter
12-06-07, 09:01 PM
What you're going through sounds really tough...you really are one hell of a fighter to keep your spirits up like you do. I'm glad you've got your dogs there, my dog is the best company there is when I'm not feeling good.:up: Don't worry about working at a slow pace...you've given so much to all of us that everyone is more than happy to remain patient.:yep:

claybirdd
12-07-07, 12:45 AM
Take your time and take it easy m8. Oh and btw how are you liking the stock version.

billko
12-07-07, 02:58 AM
I never give up a fight or surender that is why I am still here now.

You'd BETTER NOT give up, or I'll have to take back those medals! ;)

Bill

kriller2
12-07-07, 03:50 AM
Hi Leo,

Hope you are getting better, just take it easy and mod if you feel like it :up: This community can wait, the most important thing is your health and that you are enjoy the modding, it's the reason we are here aint it? :hmm:

BTW I was thinking about including my warships mod in ROW when I am finished so you can include the caustics on the dat-files to have a height at max 0.5 to 1 meter (the caustics should not be seen higher) , so I have made my mod purely textures so you can work on the other thing. Still have some more ships to texture and will look at making the portholes smaller as suggested, but now all the IJPN warships and some of the carriers have new textures.

letterboy1
12-07-07, 03:52 AM
Hi Leo, I'm part vampire for a little while now. Got some bronchitis so I'm up at odd hours checking the forums. Hope your doing alright.

Hey, would you like a shot of this vaseline-smelling prescription cough syrup? It actually smells like that scented vaseline which gets used for for babies when they get their diapers changed. Now, I can understand that with generic knock-off prescription meds you won't get the same high-quality flavorings as with name brands, but vaseline?! I mean, couldn't they just add some Kool-Aid to it instead? I'd do it myself if it weren't too late . . . Kool-Aid and Vaseline doesn't sound much better. Oh well, it does work though, so no real problem . . . it's just weird.

Okay, back to bed for Letterboy.

leovampire
12-07-07, 05:35 PM
Should be posted soon it will say ROW_sound_effects vs_8

It will have new work from LukeFF and the add on sounds together plus the one's you loved orginaly. Also some of them have been reworked to be much better like how the ship engine's and props sound at the SO station and more.

Also I am adding a 1.4 Compatable line to all parts of the mod I confirm are okay to use with the 1.4 patch. As I update the other files I will post a message saying the new download is ready for everyone.

I am going back and forth between the mod parts in work so I don't get tired of what I am doing. I am working on increasing the visability of land based objects to match the new game engine capabilities but there are a ton of tree files and I get frustrated with them so I keep switching around to parts of the mod getting all ready and updated.

Dave

Okay done and ready:

#9. ROW Sound Effect's: Can be added to your game at any time. Best used with realistic sound travel time turned on.


#9a ROW_Sound_Effect's_vs_8 (http://files.filefront.com/ROW+Sound+Effects+vs+87z/;9212808;/fileinfo.html) For a start contains the Hollywood Sound files for screams. New work by LukeFF / Torps and special thanks to Dr.Beast for the sub net fix. This it it guy's the last and final release of the ROW sound effect's. All repairs for sounds that were causing problems are in here along with some new reworked stuff for change of shift sound's where you can hear the door hatches opening and closing with the men running on stairs and decks. And an M60 machine gun sound with the shell's droping for the AA gun and louder and extended reload sound for the deck gun as well as new rel life aircraft sound's for the plane's in the game and cleaned up prop hydro's for ship's. And thanks to Willhelmtell for his sound distance boost also included in with the sounds. Also has the add on pack in it and some new work and repairs from LukeFF. Added on 12/07/07 1.4 compatable


I am working on figuring out how to add sounds available in the game but not being used by the game and when I master it I will make a download for the work available. Tieing in the harbor sounds to objects like the light house and or docks things like that.

gj2020
12-07-07, 06:05 PM
Welcome back! Please take it easy. My dad rushed his recovery from heart surgery and had a major setback. :up:

leovampire
12-07-07, 06:25 PM
Welcome back! Please take it easy. My dad rushed his recovery from heart surgery and had a major setback. :up:

This was just a new Pace Maker and Heart attack no major surgery. Believe me if my Rib's had been seperated again and grinding around I would not be doing this! :rotfl:

Anyways guys I am off for now going to do some more work and try to have something ready for you guys tomarrow as well.

BTW please note on the main thread page the mod parts that have this line:

1.4 compatable

Anything that has that in the discription means it is okay to use with no problems right now.

Schultzy
12-07-07, 06:43 PM
This was just a new Pace Maker and Heart attack no major surgery.

Wow you're a brave (and talented) fella! Thanks for all you do fo us subsimmers! :up:

TDK1044
12-07-07, 06:52 PM
Surgery is surgery, Dave. Take it easy. Your health comes before anything here. :D

gj2020
12-07-07, 07:35 PM
This was just a new Pace Maker and Heart attack no major surgery.

"Just."? I'd consider our new microwave and my stubbing a toe "Just".

:|\\

kriller2
12-07-07, 08:22 PM
are wonderfull! I have just been in the pacific and the airplanes don't sound like vacum-cleaners anymore! :rotfl: Good work LukeFF and Leo.

Only critism is the engine not turning off when standing still.

WilhelmTell
12-07-07, 08:38 PM
Yep, take it easy, Dave. I promise we can wait.

AVGWarhawk
12-07-07, 08:39 PM
New sounds! I did not think it could get better. Great work men and thanks a million!:rock: Loading now......as usual:smug:

mrbeast
12-07-07, 08:48 PM
Leo, all this, everything, SH4 the lot, can wait until you are well again! I am forever greatful of what you have done, and can do now but you're health always comes first man...so take it as easy as you want. I'd rather have you on here than ROW, any day.:yep:

sqk7744
12-08-07, 12:43 AM
Leo, all this, everything, SH4 the lot, can wait until you are well again! I am forever greatful of what you have done, and can do now but you're health always comes first man...so take it as easy as you want. I'd rather have you on here than ROW, any day.:yep:

AMEN!

LV/Dave,

You take it easy.

Cheers,
-Alex

http://www.compuglobalhypermeganet.tv/images/sh4/LoveBoatSinks.gif

http://www.compuglobalhypermeganet.tv/images/sh4/theLads.jpg

panthercules
12-08-07, 12:51 AM
Only critism is the engine not turning off when standing still.

IIRC, that's a feature, not a bug :)

I haven't found any definitive research on US submarine engine operation procedures, so I can't confirm this first hand, but I think I remember reading that this was done this way because it was more likely that at "full stop" they would still leave the engines on at idle rather than shut them off completely and have the extra delay of having to get them restarted if you needed to start moving again quickly. Therefore, you still hear the engine sound even at full stop, though presumably it should be somewhat softer/quieter than when underway.

PS to Leo - ditto what everyone else has said - it's good to see you back here, and if and to the extent that this work feels good and therapeutic to you, then by all means go for it, but there's no need to push it - give yourself time to heal up and get some strength back. We can wait - there's plenty of new stuff to test out there to keep us busy for some time :)

ATR-42
12-08-07, 01:15 AM
Dave, First off, glad to see your back safely.

I tend to use the sound mod a-la' carte' since i still like some of the stock sounds.

i typically just 'swap in', the sounds id like to replace. But what about the "Sh.sdl" file?

what purpose does that file serve? are there certain sounds we cant cherry pick? is there a point that id have to start using that file?

Thanks for everything, and best wishes for your full recovery.

WilhelmTell
12-08-07, 06:19 AM
Dave, First off, glad to see your back safely.

I tend to use the sound mod a-la' carte' since i still like some of the stock sounds.

i typically just 'swap in', the sounds id like to replace. But what about the "Sh.sdl" file?

what purpose does that file serve? are there certain sounds we cant cherry pick? is there a point that id have to start using that file?

Thanks for everything, and best wishes for your full recovery.
Look at this thread here regarding the modded SH.sdl --> http://www.subsim.com/radioroom/showthread.php?t=121540

You don't need it. You can still cherry pick your sounds.

MadMaffMan
12-08-07, 07:54 AM
Firstly let me say i wish you a speedy recovery and all the best for the future, i'll be needing an Aeortic valve transplant in the future so i know just how much of a pain these things can be. :o

I'm new too all these mods can someone tell me if the 1.4 compatible sections of this mod are also compatible with TM 1.7.2 mod and is there a prefered install order ?


Thanks again for all the great work you guys do, much appreciated.

:arrgh!:

Schultzy
12-08-07, 08:12 AM
Apollo, zeus. Patrol!

:rotfl:
Do i sense a 'Hawaiian shirt and Moustache mod' for the crew in the works?? :lol:

panthercules
12-08-07, 12:57 PM
Apollo, zeus. Patrol!

:rotfl:
Do i sense a 'Hawaiian shirt and Moustache mod' for the crew in the works?? :lol:

How about a simple mod that will change the army truck that drives around on the docks into a red Ferrari ? :lol:

DrBeast
12-08-07, 02:12 PM
Apollo, zeus. Patrol!
:rotfl:
Do i sense a 'Hawaiian shirt and Moustache mod' for the crew in the works?? :lol:

If those two deities are to be involved, it'll look more like togas, olive branches in their heads, and amphoras with wine all over the place ;)

And cheers once again to Leo and crew for continuing to improve an already awesome mod! But, like everyone else said, your health comes first, Leo. Take good care of yourself, skipper.

leovampire
12-08-07, 05:09 PM
Firstly let me say i wish you a speedy recovery and all the best for the future, i'll be needing an Aeortic valve transplant in the future so i know just how much of a pain these things can be. :o

I'm new too all these mods can someone tell me if the 1.4 compatible sections of this mod are also compatible with TM 1.7.2 mod and is there a prefered install order ?


Thanks again for all the great work you guys do, much appreciated.

:arrgh!:

So I can not tell you what is compatable with what. All I know is for the new work if the file was changed by the patch I am using the new patch file as a base for the compatability re work.

BTW the Zone's file did change in the patch I see it has a new date on it so not too sure how the special effect's part of the mod will work in conjunction with the 1.4 patch work.

I am sorry for the mess and confusion but don't feel bad as I am going nuts as well. When I copied and pasted the mod's folder before re doing my game with the patches to make sure it was clean some how JSGME and for some reason it deleted half the stuff in the files so they are blank and I am having to rebuild every thing for my own game as well that I liked and wanted.

Luckly I had a lot of back up's of old mod's just a matter of fixing all the files again.

BTW right now the SDL file isn;t that important but it will be in the future as I am trying to make the game use more sounds than in the past. But the sound effects mod is based on the sound distance boost that WilHelmtell did.

Torps
12-08-07, 05:16 PM
Firstly let me say i wish you a speedy recovery and all the best for the future, i'll be needing an Aeortic valve transplant in the future so i know just how much of a pain these things can be. :o

I'm new too all these mods can someone tell me if the 1.4 compatible sections of this mod are also compatible with TM 1.7.2 mod and is there a prefered install order ?


Thanks again for all the great work you guys do, much appreciated.

:arrgh!:

So I can not tell you what is compatable with what. All I know is for the new work if the file was changed by the patch I am using the new patch file as a base for the compatability re work.

BTW the Zone's file did change in the patch I see it has a new date on it so not too sure how the special effect's part of the mod will work in conjunction with the 1.4 patch work.

I am sorry for the mess and confusion but don't feel bad as I am going nuts as well. When I copied and pasted the mod's folder before re doing my game with the patches to make sure it was clean some how JSGME and for some reason it deleted half the stuff in the files so they are blank and I am having to rebuild every thing for my own game as well that I liked and wanted.

Luckly I had a lot of back up's of old mod's just a matter of fixing all the files again.

BTW right now the SDL file isn;t that important but it will be in the future as I am trying to make the game use more sounds than in the past. But the sound effects mod is based on the sound distance boost that WilHelmtell did.

Any new developments with ROW Leo?

leovampire
12-08-07, 05:32 PM
Once I have that solved I will work on making it okay with other mods.

I am not happy about having to redo work but at least my memory is good enough to change the figures on the new 1.4 files without having to double check much in the old work.

Just upset that I have to fix half the file in my JSGME folder as well as the mod.

Kind of upset about that!

I am going to play tonight and see how most of what I did is working.

TDK1044
12-08-07, 05:34 PM
I'm running TM with ROW textures and sun halo camera flair and all is well. I'm waiting for news on the major ROW mods though. :D

ReallyDedPoet
12-08-07, 06:48 PM
Just getting some of the new stuff, nice work LV :yep::up:
Take care.


RDP

LukeFF
12-08-07, 10:36 PM
Glad you guys like the new sounds. :yep: It took a lot of experimenting to get the right effect for the new hydrophone sounds, so it's good to hear you guys approve of them as well.

I think I've thoroughly worn out Leo with all these sound updates, so I'm going to focus more on RFB now. :D Not coincidentally, though, my work there is heavily involved in sound modding as well. :ping:

LukeFF
12-08-07, 10:38 PM
Only critism is the engine not turning off when standing still.
Keeping the engines running when at All Stop had a two-fold purpose: (1) being able to move quickly again when need be, and (2) the diesels were needed to run the machinery inside the boat without running down the batteries. After all, they were diesel generators, not just diesel engines.