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kriller2
02-19-08, 07:10 PM
Good news! The version 1.1 of PE is coming along nicely and I promise you the black sea is gone now, so forget about the old black sea, now you will see the water in a colour that match the new sun sets, this is realy a breakthrough!

Will post some pictures later :cool:
BTW Prologos and Ryan and Torps, I have a new test-version for you guys and will PM it after I take some screenshots to post about the new water colour at sun set / sun rise.

Been making a new toolbar allso you can see in a sec...

Kriller2

clayman
02-19-08, 07:55 PM
GREAT! :up: :up: :up:

kriller2
02-19-08, 08:03 PM
Pacific Enviroments 1.1:

(click on the pictures)
http://img174.imageshack.us/img174/1010/sunsetpe112if7.th.jpg (http://img174.imageshack.us/my.php?image=sunsetpe112if7.jpg)

Sun set with clouds
http://img174.imageshack.us/img174/1691/sunsetpe11cloudsno0.th.jpg (http://img174.imageshack.us/my.php?image=sunsetpe11cloudsno0.jpg)

Defiance
02-19-08, 09:58 PM
Woohoo,
Nice as always K2 :rock:

Have Fun

Happy Hunting

Def

claybirdd
02-19-08, 10:35 PM
I come to you humbly asking a small favor. I know that you are very busy working on PE 1.1. And as you may know Ducimus is also wraping things up on T.M. Overhaul.
While many on the forums (myself included) are like salivating dogs waiting on your new release, I ask that you either hold off until Duci has completed the Overhaul and perhaps you couldmake P.E. compatible.
Or (the more likely alternative) make a seperate version that will be compatible. I know you are very busy on your own mod and it takes even more time to check compatibility with other mods. However, I know you would be doing the masses a great favor. As I exclusivly play with T.M. and ROW+P.E.
Thanks

Doolittle81
02-20-08, 01:08 AM
I'm one of the salivating dogs.... :D In my case, I use just RSRDC and ROW+P.E.

prologos
02-20-08, 01:20 AM
As I mentioned to kriller----> WOW!!!
http://img206.imageshack.us/img206/7207/63651491ma6.jpg (http://imageshack.us)


Btw I have installed this version of ROW-PE with TM (First TM and then ROW for the nice graphics to show)+RSRD and all play nicely so I don't think there's gonna be a problem for all of us that we are wondering!! In fact I even loaded my last save game (done with previous version of ROW) and no CTD no nothing :D

Kriller rocks :rock:

kriller2
02-20-08, 06:11 AM
Thanks Prologos, nice to hear you like the new enviroments for sun sets and sun rises:sunny:

I have mailed with Ducimus and this mod will be compatible with Trigger Maru and RSRD since it does'nt change any configs or campaign-files. That was one of the main goals of making this mod with my friend Dave. The only file that's not compatible is the ROW sub-reflections, will look into if there is something I can do to make it work with TM.
Kriller2

smithcorp
02-20-08, 06:35 AM
Hi Doolittle. It's the next logical step to take, to make the mod more appealing to newcomers, instead of you have to pick between alot of different files from page # 1 of this thread, you simply download one package and then later you can add any of the options from page #1 if you f.ex. like the camera with camera sway, (but then you wont be able to look around in the mission briefing, because it's an old camea.dat)

Can I second this sentiment please? I would love to use ROW, but I find the different components, and the instructions in page 1 confusing and it's put me off. I for one would welcome a simple all-in-one mod i could start off with and tinker with later if I wish. I like what you are doing Kriller and I plan to install your combined mod.

smith

kriller2
02-24-08, 04:08 PM
New screenshot of WIP of PE 1.1:

http://img508.imageshack.us/img508/674/pe11sunsetsk3.th.jpg (http://img508.imageshack.us/my.php?image=pe11sunsetsk3.jpg)

Been working on the new orders toolbar to make it match better with TM and on the colour of the sea and clouds when sun set.

PE 1.1 will work with TM and stock SH4 and it's only one download with all ROW included exept the submarine reflections, since it's not working with TM.

I have the new SH4 Uboat missions ! :rock: and it seems this mod works fine with PE 1.1, it's a nice addon btw, much better graphics for the german subs! and you have the ability to command naval and air units as you progress in the German campaign. will post some screenshots of it later..

@Prologos how is the loading screens going?

Snakeeyes
02-24-08, 05:13 PM
Are the wakes really green now??? Hmmmmmmmmmm.

Alex
02-24-08, 05:44 PM
@ Kriller : Great Sir...
In fact I'm very glad to know that what you've been doing until now is compatible with the add-on, otherwise I wouldn't even dare to imagine how many time you would have needed to take in order to make all ROW mods compatible with it.

The PE project looks better than ever. Really. :o :o :o :o :o :o :o :o

it's a nice addon btw, much better graphics for the german subs

:huh: ????
Why do they look better than american subs ??????? :hmm: :o

Jimbuna
02-24-08, 05:47 PM
As I mentioned to kriller----> WOW!!!
http://img206.imageshack.us/img206/7207/63651491ma6.jpg (http://imageshack.us)


Btw I have installed this version of ROW-PE with TM (First TM and then ROW for the nice graphics to show)+RSRD and all play nicely so I don't think there's gonna be a problem for all of us that we are wondering!! In fact I even loaded my last save game (done with previous version of ROW) and no CTD no nothing :D

Kriller rocks :rock:

That is oh so cool http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

kriller2
02-24-08, 07:03 PM
it's a nice addon btw, much better graphics for the german subs

:huh: ????
Why do they look better than american subs ??????? :hmm: :o

Hi Alex, here is a picture of the new german submarine, it looks like the devs have added some more details, they look great ! :rock:
(click on the picture)
http://img86.imageshack.us/img86/5717/shaddon15wo9.th.jpg (http://img86.imageshack.us/my.php?image=shaddon15wo9.jpg)

Notice the new toolbar it's from the stock SH 1.5 addon.

New instruments:
http://img84.imageshack.us/img84/2966/shaddon15insvc9.th.jpg (http://img84.imageshack.us/my.php?image=shaddon15insvc9.jpg)

Row sea colours with addon:
http://img86.imageshack.us/img86/240/shaddon15crew2rowpe11ec3.th.jpg (http://img86.imageshack.us/my.php?image=shaddon15crew2rowpe11ec3.jpg)

New crew screen:
http://img86.imageshack.us/img86/57/shaddon15crewtt0.th.jpg (http://img86.imageshack.us/my.php?image=shaddon15crewtt0.jpg)

http://img86.imageshack.us/img86/1378/shaddon15machinedx9.th.jpg (http://img86.imageshack.us/my.php?image=shaddon15machinedx9.jpg)

I am working on making the new version compatible, but it looks like the devs made something different with the new campaign, because my edited 1.5 scene works great with the american campaign and missions, but in the german campaign suddenly a new water colour appeared :hmm:

Paajtor
02-24-08, 07:20 PM
...maybe because you're supposed to start in the Atlantic?

*thx for the screenies....awesome!

Alex
02-24-08, 07:25 PM
RAAAAAAAAAAAH ! http://img521.imageshack.us/img521/1272/hein33my5.gif

It looks so nice !!!!!!!!!!!!!!!!!!!!! :huh:
The toolbar looks fine. :up:
What's different compared to the american campaign and missions ? :o
I hope fixing the water colour will not take too long !!!! :know:

kriller2
02-24-08, 07:35 PM
RAAAAAAAAAAAH ! http://img521.imageshack.us/img521/1272/hein33my5.gif

It looks so nice !!!!!!!!!!!!!!!!!!!!! :huh:
The toolbar looks fine. :up:
What's different compared to the american campaign and missions ? :o
I hope fixing the water colour will not take too long !!!! :know:

Yes the devs have been busy, the difference is that you can command naval units and air units from the nav map and some other stuff I will take my time to discover ;)

Alex
02-24-08, 07:43 PM
Before making all mods compatible with the add-on... Enjoy it !!!! :D :D :D :D

:up: :cool: :rock: :D


:sunny:

Torps
02-25-08, 12:11 AM
Before making all mods compatible with the add-on... Enjoy it !!!! :D :D :D :D

:up: :cool: :rock: :D


:sunny:

Knowing Kriller, he'll probably mod first play later.:rotfl:

Jimbuna
02-25-08, 05:18 AM
This looks so promising :rock:

Good Luck kriller2 :up:

J B Lansing
02-25-08, 08:06 AM
Hi,
I finally got back to port and decided to try Pacific Environment. It seems the black chrome water is back. I also had a lock up and "fatal error". I installed this over the other Mods including some of the ROW mods. Is that incorrect? I'm using TM 1.76, and RSRD, and over everything, diverate and NSM4 light.
Thanks
J B

The General
02-25-08, 09:02 AM
Yes the devs have been busy, the difference is that you can command naval units and air units from the nav map and some other stuff I will take my time to discover ;)Say what!!? This is fantatic news!

kriller2
02-25-08, 04:41 PM
PACIFIC ENVIRONMENTS 2 - FOR REFLECTIONS ON THE WATER
-----------------------------------------------------------------------------------------------

(Works for both SH4 1.4 and 1.5 Uboat addon)

Early day
http://img89.imageshack.us/img89/6305/earlydayfogwo0.th.jpg (http://img89.imageshack.us/my.php?image=earlydayfogwo0.jpg)

Early morning fog
http://img89.imageshack.us/img89/5197/submarinefoggymorningtv1.th.jpg (http://img89.imageshack.us/my.php?image=submarinefoggymorningtv1.jpg)

Standby on deck
http://img89.imageshack.us/img89/83/readyforactionfy3.th.jpg (http://img89.imageshack.us/my.php?image=readyforactionfy3.jpg)

New underwater colours
http://img89.imageshack.us/img89/6316/underwatershotmd6.th.jpg (http://img89.imageshack.us/my.php?image=underwatershotmd6.jpg)

Just passing by
http://img89.imageshack.us/img89/5043/underwaterpassbybn8.th.jpg (http://img89.imageshack.us/my.php?image=underwaterpassbybn8.jpg)

DOWNLOAD PE 2 HERE:
http://rapidshare.com/files/102810144/Pacific_Environments_2.7z.html

Filefront mirror
http://files.filefront.com/Pacific+Environments+27z/;9902525;/fileinfo.html


Download ROW Sound effects version 9
http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273


Sound mod contains new effects for all sounds in game and adds alot to the immersion, try it!

Original work on the scene.dat and enviroment data-files by Dave / LeoVampire for ROW.
New enviromental data and textures by Kriller2.

Credits goes to the ROW team and others for parts of this mod, see credits at the bottom of this text.

25/03/2008 v.2

- Now all of ROW is included in one download with optional installs.
- Modified the storm conditions to make the water more realistic.
- New grass textures, stones and rocks, included Coratios seafloor mod.
- Reworked the scene.dat to make the ocean look and feel like the real thing (Used Dave's work for ROW and made some changes)
- Included an option to install lowres underwater enviroements for those who need extra FPS.
- Removed special effects mod, because of oil leaks burning forever, blocky fire etc.
- Included swdw's Dive rate mod, so now the sub will sit deeper in ocean. ( this mod has a bug, regarding dive rate if you use it with TM)
- New better sky and reflection textures.
-----------------------------------------------------------------------------------------------
Installation:
-----------------------------------------------------------------------------------------------

1. Copy the folder "Install_PE2" in your MODS folder besides your main SH4 directory, use JSGME to install (google it if you don't allready have it) and say yes to overwrite files.

2. Try the game and if you like it and don't have any problems with low FPS then good.

3. If you think the FPS is low try install "Options Installation folder /Install more FPS" in your mods directory and enable it in JSGME after PE2
(More FPS contains low-res textures for reflections, light shafts, under water air and sea floor.)

4. If you have a super gaming rig (dual core and a very powerfull graphics-card) try install "Options Installation folder /Install more quality" in your mods directory and enable it in JSGME after PE2
(Contains hi-res textures for wakes, torpwake, waterair, lightshafts, bow wakes etc.)

No other files are needed from ROW, start up SH4 and enjoy the new scenery :-)

-----------------------------------------------------------------------------------------------
FAQ's:
-----------------------------------------------------------------------------------------------

Can I use this mod with SH4 Uboat missions?
Yes.

Can I use Trigger Maru with this mod?
Yes you can, bot be sure to enable this mod AFTER Trigger Maru.

Can I use RFB with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru.

Can I use RSRD with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru And if you allso want Trigger Maru the install order should be as follows(Important!)
1. Trigger Maru
2. RSRD
3. PE 2

Can I use Natural Sinking Mechanics with this mod?
Yes.

I don't like the yellow floaters in the water - can I remove it?
Yes, If you don't like the plankton from the stock SH4 which is included in this mod, just copy the folder "Options Installation folder /Install Less floaters" in your mods directory and enable it in JSGME after PE 2

Can I get a camera flair effect around the sun?
Yes, For a nice camera flair around the sun copy the folder "Options Installation folder /Install sun flair for camera" in your mods directory and enable it in JSGME after PE 2

I don't like the "toolbar" (replace toolbar with anything) how do I get my "toolbar" back?
Enable your favorite mod in JSGME AFTER installation of PE 2 and say yes to overwrite files.

----------------------------------------------------------------------------------------------
FOR BEST VISUAL PERFORMANCE FOLOW THIS GUIDELINE BEFORE YOU START THE GAME:
----------------------------------------------------------------------------------------------

For the best experience of this mod go to your "My Documents/SH4/Data/cfg/ and open the file "main.cfg" in a texteditor.

Find this code and change Dynamic shadows under [VIDEO]
DynamicShadows=No (new value set to = Yes)

Save the file, start your game and enable all video options except the "volumetric fog" (it's known to slow down performance..)

Try turn off Enviromental effects!, it removes the unrealistic horizontal line around the sub and blends the colours better sometimes.

-----------------------------------------------------------------------------------------------
History:
-----------------------------------------------------------------------------------------------
24/02/2008 Pacific Environments v.1.1Alpha
Bugfixes: blocky fire fix, new file for SH4 Uboat Missions and new Torpedo Torp Wake included.
Added a fag to this file :)

- New allmost realistic sun set and sun rise. ( see included screenshot )

- Better clouds rendering.
Now the colours of clouds will reflect the sun and sky more.

- Improved torpedo wakes.

- New hud and toolbar by OakGroove included.

04/02/2008 Pacific Environments v.1

Features:
- Blue enviroment and sea.
- Improved water scenery with new light shafts which you only notice underwater, so remember to turn them on in options.
- New clouds rendering. Now the clouds will be more subtle and more like in the pacific.
- New colours for both underwater and above water.
- New improved night visibility. Now you will be able to spot ships when there is a full moon and it's cloudy, allso you should have an improved visibility in nights with no clouds and moon.


-----------------------------------------------------------------------------------------------
Background for working on this mod for Reflections on the water:
-----------------------------------------------------------------------------------------------

My good friend Dave (LeoVampire) was working on this before he passed away at the age of 42 and I was shocked like everybody else in the subsim-community and didn't want to work with the mod anymore. :(

The team who tested Dave's work before his tragic death where posting on the subsim forums, about how they realy would want his work to be released to the public and how they would like someone to take up his work and help with finishing it, being a member of the ROW team and a good friend of Dave I thought it would be a shame that all his work never had the chance to be released.

This work is dedicated to Dave for being a good friend and a known member of the subsim community for his never-ending striving to archive perfection on everything he did and his way of allway being willing to help people out if they had a problem with this mod and allways had a joke to go with the help :)

My work on this mod was to make Dave's work look as good as possible, by making new textures for water and sky and by fine-polishing his work and examining how his allready fine work could be improved and released to the public.


-------------------------------------------------------------------------------------------
Copyrights: IMPORTANT!
-------------------------------------------------------------------------------------------
The contents of this mod may NOT be used without permission from the original modders.

Respect our work and don't use ANY part of this mod without contacting me first kriller2tester@hotmail.com

-------------------------------------------------------------------------------------------
Credits for Reflection on the water and Pacific Environments:
-------------------------------------------------------------------------------------------

"ROW recovery team" testers
Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and MushMartin.

Kriller2: for all his work in creating new textures for ton's of objects in the game
from Docks to crains to light houses and ground textures and tree's and sky
and reflection work and more.

Redwine: for torpedo explosions and underwater depth charge explosions

l3th4l : for his ground breaking work on the Oil Slik textures and new Fire textures.

Jaketoox: For his work on the stars to get them to show up better in game and brighter
And his work with the sun halo moon halo the base for all the new sky color's
in the sun set's and rises. Also new sea foam work as well that is much smoother
for all PC's to run and his Water Edge mod (included)

Seeadler for his sku environment mod, which I modified to match this mod.

Mav for his Periscope Optics Mod ver. 1.4 For ROW and/or Real Fleet Boat 1.4

Wclear for his nice water spray effects.

Coratio for his excelent seafloor mod for both stone and sand.

OakGroove
- Orders Bar gauges
- TDC/ Torpedo/ HUD bearing indicator interface graphics

Kapitain_zur_see: For his work on the lightning DDS file's

Ducimus for his fix for the Camera from Trigger Maru

Captain Cox: Work on the lightning / muzzle flash / less water limber holes / Bow and conning foam

Fish40
02-25-08, 05:08 PM
Hi Kriller. I like what I see as far as your continued, and improved work on Dave's original stuff. I would love to try your version, as soon as my current patrol ends. I do have a few questions I hope you can answer. First, in your instructions on installing this mod you mention TM, but not RFB. I'm assuming it'll work with RFB? Also, just for kicks, although I don't presently have the addon (plan on getting it ASAP), I was wondering if it would work with Dave's original ROW files? Thanks, and keep up the great work:up:

kriller2
02-25-08, 05:13 PM
Hi Kriller. I like what I see as far as your continued, and improved work on Dave's original stuff. I would love to try your version, as soon as my current patrol ends. I do have a few questions I hope you can answer. First, in your instructions on installing this mod you mention TM, but not RFB. I'm assuming it'll work with RFB? Also, just for kicks, although I don't presently have the addon (plan on getting it ASAP), I was wondering if it would work with Dave's original ROW files? Thanks, and keep up the great work:up:

Hi Fish.

Thanks. I must admit that this mod is not tested with RFB, but as long you enable this mod as the last mod you should be in a safe harbour, because there are no configuration-changes in this version "only" alot of eyecandy ;)

You don't need the old ROW files with this version, but yes I think they would work, if you f.ex. like the old clouds better, you can add them after this mod.

LukeFF
02-25-08, 06:38 PM
Kriller, could you tell us what ROW files are now not needed to be installed alongside your new release?

kriller2
02-25-08, 06:42 PM
Kriller, could you tell us what ROW files are now not needed to be installed alongside your new release?

All ROW files are included in this version, exept the sub-reflections, but that is included in the new Trigger Maru.

LukeFF
02-25-08, 06:44 PM
All ROW files are included in this version, exept the sub-reflections, but that is included in the new Trigger Maru.

Thanks!

Doolittle81
02-25-08, 09:20 PM
Very confusing....sorry.

I use "ROW Special Effects For NSM4 Light" along with "NSM 4 Light" You say do not use ROW Special Effects, I assume because you have chosen to include ROW Special Effects in your super-mod. So I'm not sure where I go from here: Do I enable your MOD, then add my preferred NSM4 and ROW for NSM4 on top of yours?

Also, you have included a new "Menu". Not sure what that will do... Do you mean the tabs across the bottom...that 'menu'? What if I prefer what I have now?

You also have spoken in the past about the various ROW camera MOD options....If I enable your super PE MOD, do I then install my preferred Camera MOD ('ROW Realistic camera with sway_Vs 2d')after that, to overwrite your choice of camera??



I really like the beauty of your PE visuals...just trying to figure out how i get them without all the rest.

Thanks for any clarification/advice you can offer.

P.S. I don't do TM. So I at least understand that I need to keep "ROW Sub Reflections and Roll Pitch Mod vs_5" enabled...on top of(after) yoursuperMOD.....right?

letterboy1
02-26-08, 12:02 AM
Doolittle,
Kriller's Special Effects is included but as a separate folder that you don't have to install as part of PE. I am using NSM with its included special effects instead of the ROW version; no problem.

As for the menu, I also prefer what I have. What I did is to uninstall my preferred mods that conflict with PE, install PE, then re-install my prefered mods over PE such as menu bar and nomograph. Just remember that when you uninstall your mods you must uninstall first what you installed last.

Camera mods, same as what I did with menu.

The ROW Sub Reflections and Roll Pitch Mod doesn't conflict with PE, so it can be intalled before or after.

letterboy1
02-26-08, 12:07 AM
Kriller, great work! I was hitting the print screen key like crazy intending to post screenshots of your new work . . . when I looked in my SH4 folder I realized that in my excitement I forgot that it's Ctrl+F11 for screenshots. Anyway, I'll get some shots tomorrow evening.

LukeFF
02-26-08, 02:00 AM
Kriler, could we please see some pics of the Type IX control room and the periscope interface?

kriller2
02-26-08, 03:30 AM
Very confusing....sorry.

I use "ROW Special Effects For NSM4 Light" along with "NSM 4 Light" You say do not use ROW Special Effects, I assume because you have chosen to include ROW Special Effects in your super-mod. So I'm not sure where I go from here: Do I enable your MOD, then add my preferred NSM4 and ROW for NSM4 on top of yours?

Also, you have included a new "Menu". Not sure what that will do... Do you mean the tabs across the bottom...that 'menu'? What if I prefer what I have now?

You also have spoken in the past about the various ROW camera MOD options....If I enable your super PE MOD, do I then install my preferred Camera MOD ('ROW Realistic camera with sway_Vs 2d')after that, to overwrite your choice of camera??



I really like the beauty of your PE visuals...just trying to figure out how i get them without all the rest.

Thanks for any clarification/advice you can offer.

P.S. I don't do TM. So I at least understand that I need to keep "ROW Sub Reflections and Roll Pitch Mod vs_5" enabled...on top of(after) yoursuperMOD.....right?

Hi Doolittle,

Use this version of NSM with PE 1.1:
http://www.subsim.com/radioroom/showthread.php?t=130679&highlight=NSM4

Yes new menu and new crew screen, bear in mind this release is an alpha, but you can add your favorite menu on top of PE 1.1 if you don't like the new menu.

The camera is included and have a bug repaired where you couldn't look around on the career screen.

@LukeFF check you PM mate!

Kriller2

LukeFF
02-26-08, 04:27 AM
The camera is included and have a bug repaired where you couldn't look around on the career screen.

Hmm, I still can't move around in the career screen. Nothing's been touched with the camera files, either. You sure this is fixed?

kriller2
02-26-08, 04:41 AM
The camera is included and have a bug repaired where you couldn't look around on the career screen.

Hmm, I still can't move around in the career screen. Nothing's been touched with the camera files, either. You sure this is fixed?

Check that you have the right file here:
The new cameras.dat (with date 18.01.2008) should be in this folder:
"SH4\Data\Library\"

If not then something went wrong in the installation or my guess is that you have overwrited the file with another mod.

LukeFF
02-26-08, 05:05 AM
Check that you have the right file here:
The new cameras.dat (with date 18.01.2008) should be in this folder:
"SH4\Data\Library\"

If not then something went wrong in the installation or my guess is that you have overwrited the file with another mod.

I see what happened. I didn't realize there was a new cameras.dat in the RFB file I'm testing. Sorry about that!

LukeFF
02-26-08, 05:15 AM
One other thing: with the current release of PE, there is still a problem with the lighthouse searchlight: it travels vertically instead of horizontally - that is, you'll see it travel "underneath" the water and then come around again. Might you be able to fix this?

letterboy1
02-26-08, 09:04 AM
I have the problem with fire looking like big pixelated blocks. What was the fix for that again?

kriller2
02-26-08, 11:46 AM
One other thing: with the current release of PE, there is still a problem with the lighthouse searchlight: it travels vertically instead of horizontally - that is, you'll see it travel "underneath" the water and then come around again. Might you be able to fix this?

What sounds strange Luke, Is that a new one? - okay I haven't touched it, just included Daves lighthouse mod, but will look into it.

kriller2
02-26-08, 12:13 PM
I have the problem with fire looking like big pixelated blocks. What was the fix for that again?

Hi Letterboy,

here is a hotfix for those who are experiencing strange blocky fire effects:
http://hosted.filefront.com/kriller2/

Sorry about that.
Will update the main download in few secs.

J B Lansing
02-26-08, 01:12 PM
So I ask for help with this mod several day ago, but none forthcoming.
Thanks
J B

kriller2
02-26-08, 01:31 PM
Hi,
I finally got back to port and decided to try Pacific Environment. It seems the black chrome water is back. I also had a lock up and "fatal error". I installed this over the other Mods including some of the ROW mods. Is that incorrect? I'm using TM 1.76, and RSRD, and over everything, diverate and NSM4 light.
Thanks
J B

Hi Lansing.
Sorry for the delay in answer on this.

It seems you have a file-conflict in your install, you cannot use ROW special effects with NSM4, but if you want to use it try Dr. Beast's NSM4 for ROW here:
http://www.subsim.com/radioroom/show...highlight=NSM4

What mods do you have installed?

Kriller2

kriller2
02-26-08, 03:50 PM
Hi all.

Finally after alot of work and comparing files! I think I have found what caused the jiggly water in the old ROW files :D , try enable this after PE 1_1A in JSGME and tell me if you are experiencing any jiggly water?

This file is allso recomended for those who want to have the ROW pe enviroments in there new SH4 Uboat missions.

This version works with the addon for SH4, but I need feedback if it allso works with the old SH 4 1.4:
http://files.filefront.com/PE+1+1+a3+new+scene+testrar/;9716987;/fileinfo.html

Kriller2

Paajtor
02-26-08, 03:54 PM
OMG, still 2 more days untill Uboat-missions gets here!:damn:

*edit - have you seen this post (http://www.subsim.com/radioroom/showthread.php?t=131512&highlight=Environmental+color)?
Maybe you can share knowledge. :)

letterboy1
02-26-08, 04:31 PM
Kriller, thank goodness you made a hotfix for the blocky glitch. I temporarily reverted to pre-PE ROW but am glad to be going back to PE tonight after work. I'll try out that new scene test file, too.

kriller2
02-26-08, 05:16 PM
Screenshot of PE 1.1Alpha working with new scene from the addon:
http://img352.imageshack.us/img352/7894/pe11sunsetwithnewscenewd9.th.jpg (http://img352.imageshack.us/my.php?image=pe11sunsetwithnewscenewd9.jpg)

Now I'm exhausted and will go to bed... ZZzzz...

@Letterboy please tell me if the new scene works with SH4 1.4 tomorrow :)

letterboy1
02-26-08, 06:01 PM
Will do. If it goes well I'll make a short decent quality video in a quick mission and put it up here.

Screenshot of PE 1.1Alpha working with new scene from the addon:
http://img90.imageshack.us/img90/4906/pe11sunsetwithnewsceneez5.th.jpg (http://img90.imageshack.us/my.php?image=pe11sunsetwithnewsceneez5.jpg)

Now I'm exhausted and will go to bed... ZZzzz...

@Letterboy please tell me if the new scene works with SH4 1.4 tomorrow :)

letterboy1
02-27-08, 03:44 PM
So far so good. I've got some gameplay footage in mostly good weather so I'll try to find some storms for more video and then I'll make a short compilation.

kriller2
02-27-08, 05:27 PM
Bugs:
- Storm at 12 o'clock. Very bright water was seen is now corrected.
- Storm bright clouds all through midnight (:oops: ) now corrected.
- Strange ambient light when sun rise and sun sets, which looks like someone pointed a flashlight at the sub :rotfl: now corrected, sorry.
- To bright water when cloudy at 12 o'clock corrected!

Try the new scene test file from SH4 Uboat Missions here: ( You can enable this on top of PE 1.0 or PE 1.1)
http://files.filefront.com/PE+1+1+a3+new+scene+testrar/;9716987;/fileinfo.html

Thanks to all those reporting bugs about this alpha :up: it's a timesaver for me.

Good news! the new scene test file actually works with SH4 1.4 :) and I haven't seen any jiggly water while testing it with 1.4, you should try it!

@ Letterboy sounds good you are making a video, I'm looking forward to see it.

Doolittle81
02-27-08, 05:57 PM
I enabled your P.E. 1.1....I got this Torp/TDC/etc Display.
http://members.cox.net/doolittle80/TorpDisplay.jpg


I never had this before...although i have seen it in other folks' Screencaptures. I prefer the original/default display. Am I correct in assuming that you incorporated this display in P.E.1.1 and, if so, how can I get back my preferred Default display (the one with green torp buttons, etc, and Two-Speed Torp settings instead of the new display's Three-speed torp settings, etc)??? As you can see, I did already overwrite your P.E. 1.1 with my preferred "LeoVamp HUD..." display across the bottom.

kriller2
02-27-08, 06:08 PM
@Doolittle.

You can disable in JSGME PE 1.1 go to your MODS/Pacific Enviroments 1_1Alpha\Install PE 1_1\Data\"

Delete the "menu" folder and enable the mod again, that should remove the hud and toolbar.

letterboy1
02-27-08, 08:52 PM
Crap, I have alot of video but my capture program (came with Asus video card) was set for Xvid codec and my editing program (Vegas) doesn't like it. I'll have to recapture into wmv and try again. Sorry. I need to buy FRAPs next month.

gimpy117
02-27-08, 09:52 PM
is there an F.P.S hit with these mods???

oh and kriller, is there a big fps hit with yor ship tex's as well?
i get 45-49 fps and i wanna keep it threre...

Killjoy12
02-28-08, 12:38 AM
The readme mentions the RSWD mod. I'm confused - is that the Run Silent Run Deep campaign mod?

kriller2
02-28-08, 03:42 AM
is there an F.P.S hit with these mods???

oh and kriller, is there a big fps hit with yor ship tex's as well?
i get 45-49 fps and i wanna keep it threre...

Maybe, it depends of your rig? Alot of people are saying that there is no FPS hit :hmm: , but I did make the enviroment textures in a better resolution and up the detail of the sun light in the scene.dat. You can try it and if you think it's not worth 2-3 fps, you can just disable it in JSGME.

As for the warships, no FPS hits should be seen, because I didn't change resolution of the textures, I just made some new bump maps and textures for the IJPN.

@Killroy That should have been RSRD.

DrBeast
02-28-08, 07:01 AM
Damn...I've been so busy with my research this week that I completely missed this update! Downloading but will try after I get a new PSU...current one is dying, and I'd rather not stress it with a system-drainer like SH4. I'm back to playing Sid Meier's Pirates!, heh! :oops:

kriller2
02-28-08, 07:29 AM
Damn...I've been so busy with my research this week that I completely missed this update! Downloading but will try after I get a new PSU...current one is dying, and I'd rather not stress it with a system-drainer like SH4. I'm back to playing Sid Meier's Pirates!, heh! :oops:

Aah Pirates! :arrgh!: I played that game for months on the old Amiga..

Yes better watch out for SH4 and the old PSU ;)

letterboy1
02-28-08, 07:55 AM
Here is a short video I threw together last night featuring Pacific Environment. I captured the video with the demo version of FRAPS which has limited functionality (I plan to make a longer video after I buy the full version). I want to get a bigger variety of weather conditions and wave states the next time to really show off PE.

This video is 34 MB in size:

http://facstaff.colstate.edu/roach%5Fsteven/pe.wmv

DrBeast
02-28-08, 08:14 AM
Damn...I've been so busy with my research this week that I completely missed this update! Downloading but will try after I get a new PSU...current one is dying, and I'd rather not stress it with a system-drainer like SH4. I'm back to playing Sid Meier's Pirates!, heh! :oops:
Aah Pirates! :arrgh!: I played that game for months on the old Amiga..

Yes better watch out for SH4 and the old PSU ;)

Heh...a good friend of mine let me borrow his Amiga while he was abroad, years ago. I ended up frying it during a mammoth session of Pirates! :rotfl:

jjmikkel
02-28-08, 08:17 AM
Hi Kriller

Did you do something to the torpedo loadout screen? The torpedoes look odd, almost as if they were at a lower resolution than stock.

I´m running PE 1.1a and the fix on U-boat Missions...

JREX53
02-28-08, 11:53 AM
letterboy1,

Very nice video!!:up:

gimpy117
02-28-08, 12:53 PM
is there an F.P.S hit with these mods???

oh and kriller, is there a big fps hit with yor ship tex's as well?
i get 45-49 fps and i wanna keep it threre...
Maybe, it depends of your rig? Alot of people are saying that there is no FPS hit :hmm: , but I did make the enviroment textures in a better resolution and up the detail of the sun light in the scene.dat. You can try it and if you think it's not worth 2-3 fps, you can just disable it in JSGME.

As for the warships, no FPS hits should be seen, because I didn't change resolution of the textures, I just made some new bump maps and textures for the IJPN.

@Killroy That should have been RSRD.
well im running a 2.2 GHZ proc with 2 gig ram good hdd and a radeon 2600XT (512mb) with 800mhz core and somthing like 1400hmz ram clock

CCIP
02-28-08, 01:26 PM
Just to note: ROW is almost fully compatible with the new add-on. The cameras for new stations in the radio room are a little off, and the zones/effects part is NOT compatible (makes your U-boat implode when diving), but otherwise functions well and looks great as ever!

Steel_Tomb
02-28-08, 01:38 PM
I just read that ROW/PE is not compatible with NSM? Could anyone tell me what is disabled by installing NSM please? Thanks.

kriller2
02-28-08, 03:14 PM
I just read that ROW/PE is not compatible with NSM? Could anyone tell me what is disabled by installing NSM please? Thanks.

Hi Steel_Tomb, ROW is compatible with NSM, but you have to run a compatible version of ROW, read the faq (http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273) here.

It's the the new Uboat Missions that's not compatible.

Steel_Tomb
02-28-08, 03:37 PM
Ah, cheers mate. If you don't mind me asking, what's different between the two versions of ROW?

mikehcl
02-28-08, 03:38 PM
Killer I have tried mod sun flair for the room on the new one addon of sh 4 but from problems with the u-boat, F8 sonar black screen, submarines U.S.A ok. ;) ciao

Torps
02-28-08, 08:44 PM
I just read that ROW/PE is not compatible with NSM? Could anyone tell me what is disabled by installing NSM please? Thanks.

Hi Steel_Tomb, ROW is compatible with NSM, but you have to run a compatible version of ROW, read the faq (http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273) here.

It's the the new Uboat Missions that's not compatible.

Hey Kriller
What files do I need to change to play ROW and the addon?

letterboy1
02-28-08, 10:34 PM
I have found that the camera mod caused my sonar station to appear as a blank screen. I simply uninstalled the PE1_1 mod, removed the camera.dat file from the following folder:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\Install PE 1_1\Data\Library
Then I reinstalled the PE1_1 mod again.

mikehcl
02-29-08, 03:54 AM
I have found that the camera mod caused my sonar station to appear as a blank screen. I simply uninstalled the PE1_1 mod, removed the camera.dat file from the following folder:
C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\Install PE 1_1\Data\Library
Then I reinstalled the PE1_1 mod again.

hello, to me in the the station sonar appear the black screen, i thought was the mod "Install sun flair for room" the cause of the problem, instead not, i have removed the "camera dat" like suggested from you, and the station sonar is okey! :up:

kriller2
02-29-08, 04:31 AM
Here is a short video I threw together last night featuring Pacific Environment. I captured the video with the demo version of FRAPS which has limited functionality (I plan to make a longer video after I buy the full version). I want to get a bigger variety of weather conditions and wave states the next time to really show off PE.

This video is 34 MB in size:

http://facstaff.colstate.edu/roach%5Fsteven/pe.wmv

Hi Letterboy,

I have been watching the video, it looks great and the music matches! :up:

If this is your beginner video, then I'm looking forward to the final :o

Jimbuna
02-29-08, 07:00 AM
Here is a short video I threw together last night featuring Pacific Environment. I captured the video with the demo version of FRAPS which has limited functionality (I plan to make a longer video after I buy the full version). I want to get a bigger variety of weather conditions and wave states the next time to really show off PE.

This video is 34 MB in size:

http://facstaff.colstate.edu/roach%5Fsteven/pe.wmv

Hi Letterboy,

I have been watching the video, it looks great and the music matches! :up:

If this is your beginner video, then I'm looking forward to the final :o

Same here.....very well done :up:

DrBeast
02-29-08, 07:42 AM
I watched the video too, very very nice job! :up:
One thing that REALLY stands out now, with those greatly improved graphics, is the Depth Indicators...really crude job there (still stock ones, if memory serves). Or, I'm too used to my custom-made, sleek design Indicators :smug:

letterboy1
02-29-08, 01:04 PM
Thanks, guys! I just bought the full version of FRAPS so I will begin capturing more footage without worry of the 30 second clip limit that the demo imposed.

By the way, the music was composed by me. I'm thinking about scoring the next video, too, but it's alot of work and very time consuming.

kriller2
02-29-08, 09:32 PM
To do:
Hopefuly ROW Camera.dat will be worked on so that you can click crewmembers in the addon.

Special effects from ROW is been worked on to make it work in the addon, we allmost have it working, but have some small bugs to correct with oilleaks burning for ever :rotfl:

here is what to expect of the beta release:

Done:
- Now all of ROW is included in one download with optional installs.
- Corrected the bug with a black line could be seen on the horizont during sun rise or sun set (see pictures!)
- Modified the scene.dat so that no more black copper sea should be seen in PE (still a little when it's dusk and storm...)
- Made 2 versions of the special effects, one for SH 1.4 and one for SH4 1.5 Uboat Missions.
- New modified ROW sounds from Torps.
- Modified the storm conditions to make the water more realistic.
- Included Coratios excelent seafloor mod.
- Included an option to install lowres underwater environments and lightshafts for those who need extra FPS :)

Sun set with fog
http://img352.imageshack.us/img352/2258/sunsetbetaed8.th.jpg (http://img352.imageshack.us/my.php?image=sunsetbetaed8.jpg)

Sun set with clouds
http://img352.imageshack.us/img352/3200/sunsetbetacloudsng0.th.jpg (http://img352.imageshack.us/my.php?image=sunsetbetacloudsng0.jpg)

Storm:
http://img235.imageshack.us/img235/553/stormbetacloudsgd2.th.jpg (http://img235.imageshack.us/my.php?image=stormbetacloudsgd2.jpg)
Kriller2

Schultzy
02-29-08, 10:14 PM
you sir, never cease to amaze me. <Hut ab!>

Thank you ever so much for all your work...

TDK1044
02-29-08, 10:43 PM
Outstanding, Kriller. :D

ATR-42
03-01-08, 02:58 AM
Kriller,
Im running your new ROW/PE packs with the Uboat addon. You have truly outdone yourself this time, and made a proud salute to Dave. The game looks absolutely stunning. Thank you so much.

capt_frank
03-01-08, 07:55 AM
Just want to make sure I've got this right...

If I install the add on, I should install PE_1_1Ala then PE_1_1_a3 to get the full effects of the PE MOD?

I think that's right but I just wanted to be sure.

Thanks!

kriller2
03-01-08, 10:25 AM
Hi Kriller

Did you do something to the torpedo loadout screen? The torpedoes look odd, almost as if they were at a lower resolution than stock.

I´m running PE 1.1a and the fix on U-boat Missions...

Hi Mikkel.
Oops you are right, the torpedoes are in a different size in the SH4 Uboat Missions!, try this patch:

Download
Torpedo screen fix to PE1_1alpha (http://files.filefront.com/Patch+for+pe1+1Alpharar/;9734138;/fileinfo.html)

@CaptainFrank Yes that's the install order to make it work, enjoy the sunsets.

Carotio
03-01-08, 11:39 AM
- Included Coratios excelent seafloor mod.


Why do some people always missplace the a and o in my alias name?

Det er en OM'er! :lol: (Kriller2 knows what it means...)

kriller2
03-01-08, 12:49 PM
- Included Coratios excelent seafloor mod.


Why do some people always missplace the a and o in my alias name?

Det er en OM'er! :lol: (Kriller2 knows what it means...)

Unskyld :lol: "Capice!" :rotfl: BTW I have resized the textures to 1024 pixels, because I had some stuttering on my X1950 Pro (256 mb.), hope thats okay?

Ark
03-01-08, 01:06 PM
Great work, Kriller!

I am looking at the links in your sig. ad wonderig which mod I download for a fresh intall of SHIV + U-Boat Missions.

Is it PE 1.1a + the Test Fix that I need?

Thanks!

DrBeast
03-01-08, 01:15 PM
Well, I threw caution to the wind and decided to check out PE1_1 (call me impatient!). I was stunned. Truly STUNNED! You, Mr. kriller2, have outdone yourself!
This will become my new desktop:

http://i215.photobucket.com/albums/cc262/blacksavvas/SH4Img2008-03-01_021245_984.jpg

BTW, to avoid confusion with regards to NSM4, feel free to add my versions of ROW Special Effects for NSM4 as alternative downloads to ROW PE.

Once again, thank you for keeping the legacy of ROW alive :up:

ETA: FYI, my PSU survived the ordeal! It also survived a blackout that struck the city block at 6:00 when I was just lining up for a torpedo run on a convoy! Argh!

ETA #2: Just remembered something I wanted to comment on. Just so you know what we poor owners of older ATi have to see:

http://i215.photobucket.com/albums/cc262/blacksavvas/SH4Img2008-03-01_010947_828.jpg

A solid red orb instead of what should look like this:

http://i215.photobucket.com/albums/cc262/blacksavvas/SH4Img2008-03-01_011008_406.jpg

Bleh on ATi and/or UBI! :down:

Ark
03-01-08, 02:43 PM
Kriller, when using the latest PE Mod + the latest Test Patch the sonar station is completely blacked out. I did not click on any of the characters or anything. Also, this is the only station this has happened in so far (I am currently in the Walther boat).

Just a heads up.

kriller2
03-01-08, 03:18 PM
Some great pictures there Dr. Beast :yep: Good to know your PSU still works.

@Ark Thanks. I have that one on the list on to do, but it's not an easy task to fix, since I'm mostly in to graphics and a little coding, but have asked Sergbuto and Ducimus for help :cool:

Carotio
03-01-08, 03:20 PM
[
BTW I have resized the textures to 1024 pixels, because I had some stuttering on my X1950 Pro (256 mb.), hope thats okay?

It's okay. I had thought about making a 128mb version anyway...

ReallyDedPoet
03-01-08, 04:39 PM
Nice work on the new stuff kriller :yep::up:


RDP

kriller2
03-01-08, 06:43 PM
Dr. Beast wrote:
ETA #2: Just remembered something I wanted to comment on. Just so you know what we poor owners of older ATi have to see:

BTW I am seeing the same thing (with my trusty ATI X1950Pro), but there is a trick, which makes you see the halo around the sun..

Go to nav map press "left alt" + "tab" key, to get back to desktop then press "left alt" + "tab" key again to switch back to nav map, now press F11 and aim at the sun quickly! and take a screenshot. It's odd, because it actually works, so there must be a way to make it work for more than a few seconds.

BTW, to avoid confusion with regards to NSM4, feel free to add my versions of ROW Special Effects for NSM4 as alternative downloads to ROW PE.

And thanks for your permission to include the special effects for NSM4 in the pack! :up:

sqk7744
03-01-08, 10:26 PM
Wonderful work Kriller!!!
:up::up::up::up::up:

Take a bow sir

rcjonessnp175
03-01-08, 10:37 PM
Hey Kriller2 ive been in drydock for awhile, lots of work stuff lately, but wanted to say awesome job, the uboats and fleet boats never looked so good, amazing work u guys continue on

Jonesy:up:

MONOLITH
03-01-08, 10:47 PM
I haven't been able to be around here too much the last few weeks.

I just went to clean out my PM box, and saw some of the test files Dave had sent me from testing the original ROW versions.


Thank you Kriller, for doing what you're doing.

*salutes*

Captain von Keldunk
03-02-08, 12:00 AM
Hello
Now my Uboat missions is OK to play.:up: :up:
My problem in vanilla 1.5 was border of "Beach/water", as boat heeled,
there was a lot of flickering. I use 4xaa with my ati3780.
land was ok, no jagged edges, bur "row" in front of beach, constant movement, was bad. PE/ROW eliminated 90% of it.:D :D wery happy now.:sunny:

kriller2
03-02-08, 11:05 AM
I finaly got my sun flair which Dave worked so hard for in game using a guide to enable it on my old X1950pro and had to post these after seeing my first sunset with it.

(Click on the pictures!)
http://img217.imageshack.us/img217/8214/45368168ob9.th.jpg (http://img217.imageshack.us/my.php?image=45368168ob9.jpg)
http://img217.imageshack.us/img217/184/75618849do0.th.jpg (http://img217.imageshack.us/my.php?image=75618849do0.jpg)
http://img217.imageshack.us/img217/7796/58004638bs5.th.jpg (http://img217.imageshack.us/my.php?image=58004638bs5.jpg)
http://img217.imageshack.us/img217/2461/32126063sj2.th.jpg (http://img217.imageshack.us/my.php?image=32126063sj2.jpg)
http://img217.imageshack.us/img217/5944/55510589jy2.th.jpg (http://img217.imageshack.us/my.php?image=55510589jy2.jpg)
http://img217.imageshack.us/img217/1525/83094222tp4.th.jpg (http://img217.imageshack.us/my.php?image=83094222tp4.jpg)

If you can't see the sun flair with your ATI graphics card here is how to enable it.

GUIDE TO ENABLE SUN FLAIR AND BLOOM ON ATI - GFX-CARDS:
First you have to download this program:
GPU PerfStudio (http://ati.amd.com/developer/gpups/index.html)
Install the GPUPerfstudio 1.2 program and be sure to enable the internet in your firewall for both the program and SH4.

Check that the program "Performance server program" is running, if not start it from the start menu.

Now start GPUstudio folow this picture. First press the blue button "All" ( see the picture )
http://img238.imageshack.us/img238/7876/gpuperfstudio2kx1.th.jpg (http://img238.imageshack.us/my.php?image=gpuperfstudio2kx1.jpg)

Go to your desktop find the shortcut "DirectX App Launcher", drop your SH4 icon on to the app launchers icon (be sure that the shortcut for SH4 is not a shortcut to the "gu.exe" (game updater) program, but to the sh4.exe"!

Now the game will start with GPUperfstudio running in the background, when the title screen shows, quit to desktop. Go in to GPUperfstudio 1.2 and set the options on the picture, "Force Z test enable" to true.

Press "Enable all" nr. 1 on the picture, go to your desktop find the shortcut "DirectX App Launcher", drop your SH4 icon on to the app launchers icon again and watch those sun sets the way Dave designed them :sunny:

ATR-42
03-02-08, 11:19 AM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomaly i have.

nvidia evga 8800 GTS current drivers.

kriller2
03-02-08, 11:35 AM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomie i have.

nvidia evga 8800 GTS current drivers.

Yes I have heard a rumour about you have to be below 4xAA and 16 AF to enable them (in your graphics options for the video card), but I haven't tested it since I don't have a Nvidia gfx-card.

ATR-42
03-02-08, 11:38 AM
Thanks Kriller! i'll give that a shot.

DrBeast
03-02-08, 12:11 PM
If you can't see the sun flair with your ATI graphics card here is how to enable it.

GUIDE TO ENABLE SUN FLAIR AND BLOOM ON ATI - GFX-CARDS:
First you have to download this program:
GPU PerfStudio (http://ati.amd.com/developer/gpups/index.html)
Install the GPUPerfstudio 1.2 program and be sure to enable the internet in your firewall for both the program and SH4.

Check that the program "Performance server program" is running, if not start it from the start menu.

Now start GPUstudio folow this picture. First press the blue button "All" ( see the picture )
http://img238.imageshack.us/img238/7876/gpuperfstudio2kx1.th.jpg (http://img238.imageshack.us/my.php?image=gpuperfstudio2kx1.jpg)

Go to your desktop find the shortcut "DirectX App Launcher", drop your SH4 icon on to the app launchers icon (be sure that the shortcut for SH4 is not a shortcut to the "gu.exe" (game updater) program, but to the sh4.exe"!

Now the game will start with GPUperfstudio running in the background, when the title screen shows, quit to desktop. Go in to GPUperfstudio 1.2 and set the options on the picture, "Force Z test enable" to true.

Press "Enable all" nr. 1 on the picture, go to your desktop find the shortcut "DirectX App Launcher", drop your SH4 icon on to the app launchers icon again and watch those sun sets the way Dave designed them :sunny:

Yes! They finally worked out a solution? Great news! Gonna try as soon as I get home :up: I wonder how it will play with the Omega drivers' ATi Tool I'm using, though :hmm:
BTW kriller2, those guidelines about temporarily seeing sun halo seem remarkably familiar to the ones I posted a while ago :D Just looked funny the way you addressed it to me ;)

MONOLITH
03-02-08, 01:36 PM
Kriller.... does that fix process have to be done everytime you launch the game, or just once, and then just make sure the app is running in the background?

MONOLITH
03-02-08, 02:13 PM
Alright, I'm following the directions above...

I have the performance server program running.

I start GPUStudio, and at the bottom of it's screen I get the repeating "trying to connect" thing happening, and I cannot click any of the Z options yet.

Minimize to desktop.

Drag the SH4.exe on top of the Direct X Launcher, and I get this.....

http://www.mayhemonstrings.com/Images/error.JPG

?


But the SH4 game launches fine by itself. So why wouldn't I have the d3l9.dll? I just reinstalled yesterday.

kriller2
03-02-08, 04:28 PM
Alright, I'm following the directions above...

I have the performance server program running.

I start GPUStudio, and at the bottom of it's screen I get the repeating "trying to connect" thing happening, and I cannot click any of the Z options yet.

Minimize to desktop.

Drag the SH4.exe on top of the Direct X Launcher, and I get this.....

http://www.mayhemonstrings.com/Images/error.JPG

?


But the SH4 game launches fine by itself. So why wouldn't I have the d3l9.dll? I just reinstalled yesterday.

Hi Monolith, Thats strange... I haven't had any problems like that :hmm: Maybe it's because you need a new directx driver or something?

MONOLITH
03-02-08, 05:16 PM
UPDATE.

I'm passed the d3l9 problem.

I was using the 7.9 drivers. On the install of the GPUStudio, it made a reference about "not being able to get certain hardware and driver info with this driver version, please update to a later driver version".

So I did, and I am now on the latest 8.2 drivers.

Ok, so I no longer get the screen above.

But please check the instructions as you posted them, and make sure everything is exact, cause I'm having a different problem.

Here is what I do...


Firewall off.
Start performance server...leave running.
Start GPUStudio... click ALL...minimize.

Drag my SH4.exe on top of the direct X App starter.
Little DOS window comes up, then SH4 starts.

I cannot see the ubi vid or the opening video with the poem, but I can hear them.
Once I'm past those, I see the main loading screen.
It loads, I get to the menu screen, and I quit to desktop.

Go into GPUStudio and and set the Force Z options. Minimize and keep running.

Drop the SH4 onto the Direct X app starter.


The first time, the game ran, but the sun flare was not there.

The second time, now right after the ubi video (that i can't see) the game crashes and I get "Sh4 has encountered an error" window.

Am I messing up a step in the instructions? I'm confused as to why you have to drop the exe on twice, something seems wrong about this.

Torps
03-02-08, 05:24 PM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomaly i have.

nvidia evga 8800 GTS current drivers.

Same problems for me, I think its a change made to a file in the data/shaders file folder. However if you install a older version of ROW you do not get the red sky and fancy cloud affects, but you get the good sunset. So we need to know what changes Kriller2 made in those files to correct the settings for Nvidia.

Dave optimized ROW for Nvidia and helped out ATI users on how to get the same affects except the halo which is a software issue. Someone with a nvidia card needs to work with Kriller2 to make sure we all get the same benefits.

MONOLITH
03-02-08, 05:50 PM
Gonna try as soon as I get home :up:


Please let me know if you get this working, and exactly what steps you do; because I cannot get it working.

When you fist start the GPUStudio, you cannot click on the Z setting until you connect it with the game.

Redragging the exe onto the DirectX app launcher a second time, after the Z settings are changed, is causing me to crash before the game gets to the loading window.

I'm thoroughly frustrated.

Kriller, when you say "quit to desktop", you are actually ending the SH4 program, and starting it a second time when you drag the exe the second time, yes? And at what point are you quitting the game after the first drop...It seems you can't get out of it until you see the menu screen. Correct?

kriller2
03-02-08, 06:10 PM
Firewall off.
Start performance server...leave running.
Start GPUStudio... click ALL...minimize.

Drag my SH4.exe on top of the direct X App starter.
Little DOS window comes up, then SH4 starts.

I cannot see the ubi vid or the opening video with the poem, but I can hear them.
Once I'm past those, I see the main loading screen.
It loads, I get to the menu screen, and I quit to desktop.

Correct untill now Monolith

Go into GPUStudio and and set the Force Z options.
Now you need to push the blue button "all" (nr. 1 on the picture) and do the thing underneath this sentence
Minimize and keep running.

Drop the SH4 onto the Direct X app starter.

Try that and let me hear if it works now :up: One warning never press the windows button or try to go to desktop when the game runs with GPUperfstudio in the background, go to main menu and allways quit the game first or else you will get error / crash

The first time, the game ran, but the sun flare was not there.

The second time, now right after the ubi video (that i can't see) the game crashes and I get "Sh4 has encountered an error" window.

Am I messing up a step in the instructions? I'm confused as to why you have to drop the exe on twice, something seems wrong about this.

I allso had ALOT of troubles getting this to work following a guide, but once you get it running it's worth it! ..and you do have to follow the same procedure everytime you start the game.. :(

MONOLITH
03-02-08, 07:18 PM
One warning never press the windows button or try to go to desktop when the game runs with GPUperfstudio in the background, go to main menu and allways quit the game first or else you will get error / crash

This might have been part of the problem.

Will try again and report back.

Thanks Kriller.

MONOLITH
03-02-08, 09:19 PM
This is how it's going for me every time.

Start the server.
Start the GPUStudio, click all.
Drop the SH4.exe onto the DirectxApp launcher.

SH4 starts, I can hear the UBI video, but cannot see it. (black screen)

When the second video tries to start, game crashes.

kriller2
03-03-08, 02:31 AM
This is how it's going for me every time.

Start the server.
Start the GPUStudio, click all.
Drop the SH4.exe onto the DirectxApp launcher.

SH4 starts, I can hear the UBI video, but cannot see it. (black screen)

When the second video tries to sart, game crashes.

Aha! now I know what is, it's the video going bananas. Try this go to this folder:
Silent Hunter 4 Wolves of the Pacific\Data\Movies\Intro

Rename the 2 files "intro.wmv" and "logo.wmv" to "intro_old.wmv" and "logo_old.wmv"

Try again, it should work this time?

mikehcl
03-03-08, 03:05 AM
This is how it's going for me every time.

Start the server.
Start the GPUStudio, click all.
Drop the SH4.exe onto the DirectxApp launcher.

SH4 starts, I can hear the UBI video, but cannot see it. (black screen)

When the second video tries to sart, game crashes.
Aha! now I know what is, it's the video going bananas. Try this go to this folder:
Silent Hunter 4 Wolves of the Pacific\Data\Movies\Intro

Rename the 2 files "intro.wmv" and "logo.wmv" to "intro_old.wmv" and "logo_old.wmv"

Try again, it should work this time?

Killer also to me some time goes in crasch, but not always. I have not renamed the 2 files "intro.wmv" and "logo.wmv", better renamed these 2 files? thanks

DrBeast
03-03-08, 06:07 AM
Yes, renaming the logo and intro videos will take care of the CTD problems. I chose to rename their extension (added a .bak), and the game runs fine. And bloody hell yeah! I can see the halo! :D BUT...yes, there's a big BUT there. Well, four actually, one of which has already been covered. Here's what I mean:

1. I suffer a huge performance hit when GPUperfstudio is running on the background, no matter if I apply the fix or not. My already borderline FPS plummet from 23 to 13! And I can clearly see a fluctuation there, FPS go from 8 to 13 and back again all the time, following a pattern that clearly follows the applications' monitoring progress in the background
2. I can't Alt-Tab out of the game (already covered)
3. The sun halo shows through the submarine, when I align it with the rising/setting sun
4. The submarine's wake loses its crispness. It looks more like some white oily substance, and nothing like sea foam.

You can all understand that I'm sticking to the boring red orb, until ATi comes up with a solution in its new set of drivers, now that the problem has been pin-pointed (high hopes, I know :down:)

MONOLITH
03-03-08, 11:54 AM
I had been looking for a way to bypass the vids, but didn't think it was possible. I was afraid renaming the vids would cause a crash as the engine would look for them but not find them.

I'll try it for sure.

I can confirm DrBeasts report, as the couple of times I did get the game running with GPU in the background, my frame rates got hammered.

it's nice that we did indeed find a fix, but if it causes too many other hassles, I might just do without the sun glare for now.

it's a real shame that between UBI and ATI, this couldn't get sorted out in the several patches and add-on we've had, not to mention several ATI driver versions since SH4s release.

Every set of ATI driver release notes, I always look for "resolved SH4 sunglare issue", but it's never there.

Quagmire
03-03-08, 11:54 AM
I finally got this to work. Thanks Kriller! It was your last step by step process that did the trick. However I have good news and bad news.

First the good news. My x1950 has never rendered this before! :rock:

http://img255.imageshack.us/img255/1574/shiv7852kn1.jpg


Now the bad news. The cost of this beauty is a HUGE frame rate hit and the pretty wakes now look like oil slicks.

http://img519.imageshack.us/img519/705/shiv7846kh2.jpg

Now I did a little research and here is what I found. That Force Z Test Enable setting identifies z-order performance issues. Z-order or the layering of objects in the distance is a very sloppy area in the SHIV 3D engine. When you damage a ship in the distance you most often see the damage textures flickering in an annoying way. The same must be happening with the sun rendering. The halo layer is not being rendered around the sun for some reason.

Now the question is why Nvidia chipsets seem to be able to compensate for this and render the effect? And what is it with the x1950 chip set that can handle it? I single that chipset out since the latest ATI chipsets seem to render the sun halo just find.

Unfortunatly I fear that our niche passion for sub sims is too small to be noticed by both ATI and Ubisoft. We are too small a group for them to notice and a fix for this one issue in an other wise "servicable" 3D engine.

Oh well, this is a great find Kriller. I will surely use it when taking screenshots. However it is a bit impracticle for daily use.

It is nice to finally see the work of so many in its full glory. Thanks for that!!! :up:
.

ATR-42
03-03-08, 12:04 PM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomaly i have.

nvidia evga 8800 GTS current drivers.

Same problems for me, I think its a change made to a file in the data/shaders file folder. However if you install a older version of ROW you do not get the red sky and fancy cloud affects, but you get the good sunset. So we need to know what changes Kriller2 made in those files to correct the settings for Nvidia.

Dave optimized ROW for Nvidia and helped out ATI users on how to get the same affects except the halo which is a software issue. Someone with a nvidia card needs to work with Kriller2 to make sure we all get the same benefits.

Torps,
Any luck on this issue w your machine? i systematically changed all my nvidia settings and wasnt able to get the shining sun back. Did you have any luck?
The rest of the pack is running so nicely im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think ;) :hmm:

Torps
03-03-08, 12:51 PM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomaly i have.

nvidia evga 8800 GTS current drivers.

Same problems for me, I think its a change made to a file in the data/shaders file folder. However if you install a older version of ROW you do not get the red sky and fancy cloud affects, but you get the good sunset. So we need to know what changes Kriller2 made in those files to correct the settings for Nvidia.

Dave optimized ROW for Nvidia and helped out ATI users on how to get the same affects except the halo which is a software issue. Someone with a nvidia card needs to work with Kriller2 to make sure we all get the same benefits.

Torps,
Any luck on this issue w your machine? i systematically changed all my nvidia settings and wasnt able to get the shining sun back. Did you have any luck?
The rest of the pack is running so nicely im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think ;) :hmm:

Hey,
No luck, I been messing around with the latest work and old ROW, I get the sunset but I do not get the red cloud effects but since I do not have the tools I do not know how and what the new files are affecting. I talked to K2(Kriller2) and he said he was going to work on it. I feel like an a** though I had a long day and I was kinda of rude about it when I brought it to his attention. :damn: :damn: Everyone has there moments. Sorry Christian.

TDK1044
03-03-08, 01:34 PM
My Geforce 7600GT continues to render this game and ROW beautifully. For a mid range card, I'm really impressed with it. I continue to see fps higher than 40 on the eye candy shots. ROW is really awesome. :D

Paajtor
03-03-08, 02:18 PM
I have a ATI X850XT AGP...and allthough I have a nicer looking sun-glare in SH3, this ROW-SH4 one is quite nice as well, imo.
Here's a typical sunset, off the coast of Borneo, Jan '42...last shot is sunrise next morning, with a little fog in the distance:

http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMVKWKRS.jpg http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMVKWKRS.jpg

http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMRIAPAY.jpg http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMXXVLTO.jpg

http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMDKOTYD.jpg http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMBKQVYP.jpg

http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMFSOEVD.jpg http://www.61shap.com/pilots/Paajtor/SH4/ROW_X850XT/BMFHGJVQ.jpg

What do you think?

Fish40
03-03-08, 02:21 PM
[Quote] im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think ;) :hmm:



Welcome to my ATI world!:cry:

ATR-42
03-03-08, 02:28 PM
im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think Welcome to my ATI world!:cry:
touche` fish....touche`, the irony of it all. ;)

Fish40
03-03-08, 02:38 PM
Feel the pain!:damn: By the way ATR, where abouts down the shore are you? I used to go to Seaside and Ortley Beach alot. Presently, I do alot of Tuna fishing out of Brielle. I just love it down there:yep:

kylesplanet
03-03-08, 05:50 PM
Great work on this Kriller2!:up:

Just a heads up, (you probably already know) running 1.4 rsrd with the PE1: I know that we can't click characters but I also can't click the hatch above the helmsman that takes you to the conning tower, I get the same blank screen.

EDIT: Well sometimes this works as I have discovered this morning. Anyway, it's not a big deal, everything looks great.

kriller2
03-03-08, 08:01 PM
during sunrise i get the red circle not the shining sun. do you guys have any idea of a setting i can change to get it back? its the only anomaly i have.

nvidia evga 8800 GTS current drivers.

Same problems for me, I think its a change made to a file in the data/shaders file folder. However if you install a older version of ROW you do not get the red sky and fancy cloud affects, but you get the good sunset. So we need to know what changes Kriller2 made in those files to correct the settings for Nvidia.

Dave optimized ROW for Nvidia and helped out ATI users on how to get the same affects except the halo which is a software issue. Someone with a nvidia card needs to work with Kriller2 to make sure we all get the same benefits.

Torps,
Any luck on this issue w your machine? i systematically changed all my nvidia settings and wasnt able to get the shining sun back. Did you have any luck?
The rest of the pack is running so nicely im just accepting the red circle but i see these shining sun pictures of what once was and it makes me think ;) :hmm:

Hey,
No luck, I been messing around with the latest work and old ROW, I get the sunset but I do not get the red cloud effects but since I do not have the tools I do not know how and what the new files are affecting. I talked to K2(Kriller2) and he said he was going to work on it. I feel like an a** though I had a long day and I was kinda of rude about it when I brought it to his attention. :damn: :damn: Everyone has there moments. Sorry Christian.

Hi Torp.

It's okay mate, I got a little upset because it sounds like my work went badder and badder than Dave's. it's quite a challenge to improve on something that was fantastic to begin with..

Anyway I have something for you tomorrow, now the sun wont be so dark red, but you better confirm this.

Thanks for the apology in this thread, it takes character to do that.

Kriller2

letterboy1
03-04-08, 06:58 AM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?

Torps
03-04-08, 09:08 AM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?

Hey letterboy,
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it:up: .

DrBeast
03-04-08, 09:12 AM
I wonder...all you guys who have noticed a performance hit when GPU was running, what's your machine's specs? Mine is a grumpy 5-year old bastard :p

P4 Northwood 2.4 GHz running at 2.6GHz
1280MB DDR RAM
ATi X1650Pro 256MB DDR3 running on Omega 7.12 drivers

ETA to Torps: Uhm...I'm still waiting for a PM from you, mate ;)

ReallyDedPoet
03-04-08, 09:18 AM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?
Hey letterboy,
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it:up: .

Don't be so picky Torps :lol:


RDP

kriller2
03-04-08, 09:23 AM
I wonder...all you guys who have noticed a performance hit when GPU was running, what's your machine's specs? Mine is a grumpy 5-year old bastard :p

P4 Northwood 2.4 GHz running at 2.6GHz
1280MB DDR RAM
ATi X1650Pro 256MB DDR3 running on Omega 7.12 drivers

ETA to Torps: Uhm...I'm still waiting for a PM from you, mate ;)

Good you got it working on your rig Beast and Quagmire

Yes there is a slight perfomance hit, mine is aproximately 2-3 fps. It's an AMD X2 dualcore 5200, 2 gb 800 mhz ram and an "old" X1950 pro, I bought the new CPU and ram and motherboard for 100 pounds

You are right that it does make the bowwake look ugly, but just to see the effect in game is so nice and now I can test on the halo / sun thing :up:

BTW have anyone testing the beta noticed a performance hit when you zoom into a warship exploding? - I have a hunch that it's the old particle file from ROW's fault...

Allso Im strugling with oilslicks burning forever allso because of the ROW particle file and I don't have clue how to fix that, help appreciated guys! :ping: (or we will have to wait for Ducimus TM and see if he got it working.)

DrBeast
03-04-08, 09:31 AM
I wonder...all you guys who have noticed a performance hit when GPU was running, what's your machine's specs? Mine is a grumpy 5-year old bastard :p

P4 Northwood 2.4 GHz running at 2.6GHz
1280MB DDR RAM
ATi X1650Pro 256MB DDR3 running on Omega 7.12 drivers


Good you got it working on your rig Beast and Quagmire


Well, that's the thing: I got it working, but I can't use it. I don't suffer a mild 2-3 FPS hit like you, I suffer a MASSIVE 10FPS hit which brings the numbers down from 23 to 13! So, no sun halo for me :-? But it's ok, you've done such a great job with the colors that I can hardly complain about the lack of a silly halo :up:

ETA: I was not aware they use pounds in Denmark. Aren't you still using Danska Kronor? ;)

kriller2
03-04-08, 09:43 AM
I wonder...all you guys who have noticed a performance hit when GPU was running, what's your machine's specs? Mine is a grumpy 5-year old bastard :p

P4 Northwood 2.4 GHz running at 2.6GHz
1280MB DDR RAM
ATi X1650Pro 256MB DDR3 running on Omega 7.12 drivers


Good you got it working on your rig Beast and Quagmire


Well, that's the thing: I got it working, but I can't use it. I don't suffer a mild 2-3 FPS hit like you, I suffer a MASSIVE 10FPS hit which brings the numbers down from 23 to 13! So, no sun halo for me :-? But it's ok, you've done such a great job with the colors that I can hardly complain about the lack of a silly halo :up:

ETA: I was not aware they use pounds in Denmark. Aren't you still using Danska Kronor? ;)

Thanks Beast! Yes you are right, but I don't suspect anyone to know the currency of such a tiny little dot on a map :rotfl: (But we won Tour De France some years ago and we have Michael Laudrup (Famous? football player) :yep:

DrBeast
03-04-08, 09:50 AM
Thanks Beast! Yes you are right, but I don't suspect anyone to know the currency of such a tiny little dot on a map :rotfl: (But we won Tour De France some years ago and we have Michael Laudrup (Famous? football player) :yep:

Don't forget the Euro of '92 with the team drafted from their vacations! :rotfl:
And Lars Ulrich (well, you might not be so proud of him, now that I think of it! :D)

Torps
03-04-08, 12:22 PM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?
Hey letterboy,
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it:up: .

Don't be so picky Torps :lol:


RDP

Me??? Picky??? NEVER!!!!!:arrgh!:

Defiance
03-04-08, 01:01 PM
Hiya's,
Nvidia users..................

Nvidia in their wisdom fubared the last drivers (can't rem offhand which number but you could google etc)

anyways you lose the sunglare passed 4x settings

So use 4x and make sure the driver option "antialiasing gamma correction" is set to Off

Or you could drop back a few driver releases to fix the limiting 4x

I am using 169.09 but just checked as i type and there's a xp driver out 169.21

I've changed that many things on my rig i don't rem if i've tried this 169.21 lol

anyways maybe of use to some nvidia users

Ciao

Have fun

Def

ReallyDedPoet
03-04-08, 01:08 PM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?
Hey letterboy,
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it:up: .
Don't be so picky Torps :lol:


RDP
Me??? Picky??? NEVER!!!!!:arrgh!:

Actually you and kriller have carried on this tradition well since Dave's passing :D:up:


RDP

Fish40
03-04-08, 02:00 PM
Kriller, I was just wondering if there were any plans to update Dave's work to be 1.5 compatable?:hmm:

Torps
03-04-08, 02:25 PM
@Nvidia card owners who aren't getting sunglare:

What driver settings are you using? Is your FSAA above x8? Just curious. Also, are you not getting glare only during sunsets or all throughout the game?
Hey letterboy,
It actually is not about the sunglare, it is the color of the sun when the sun gets close to the horizon. No worries though, Kriller is on it:up: .
Don't be so picky Torps :lol:


RDP
Me??? Picky??? NEVER!!!!!:arrgh!:

Actually you and kriller have carried on this tradition well since Dave's passing :D:up:


RDP

yah, im sure Dave wanted us too:rotfl:

Ark
03-04-08, 03:37 PM
Kriller, I've been doing some more testing and I noticed something interesting...

The sonar station is not black in the U.S. subs, it appeared to only be an issue on the German version (can't remember which sub though).

This may be because I had the RSRD mod installed as well, but I am not sure. Heck, I may have uinstalled that mod while I was testing (I have been doing a lot of fidgeting with SH. hehe).

I will do some more testig tonight and report back more focused findings. :)

kriller2
03-04-08, 04:12 PM
Kriller, I've been doing some more testing and I noticed something interesting...

The sonar station is not black in the U.S. subs, it appeared to only be an issue on the German version (can't remember which sub though).

This may be because I had the RSRD mod installed as well, but I am not sure. Heck, I may have uinstalled that mod while I was testing (I have been doing a lot of fidgeting with SH. hehe).

I will do some more testig tonight and report back more focused findings. :)

Hi Ark, thanks for the heads up, but we have a working camera now in the sonar room. Prologos fixed it, so I will post a link to it later today.

mikehcl
03-04-08, 04:53 PM
News: Catalyst v8.3 release official tomorrow 5 March! :up:

Ops, I have mistaken section I ask excuse!

Doolittle81
03-04-08, 04:55 PM
I've gotten completely lost on the Add-On (SH4 1.5) Mods.

What Pacific Environment Mod(s) and patches are needed/compatible. Are ANY ROW Mods needed or are all included in the PE mods?

Fish40
03-04-08, 05:57 PM
I've gotten completely lost on the Add-On (SH4 1.5) Mods.

What Pacific Environment Mod(s) and patches are needed/compatible. Are ANY ROW Mods needed or are all included in the PE mods?



Doolittle, if you go to the main page of this thread, you'll be directed to Kriller's latest work. Just install the yellow hi- lited downloads. His new work contains most, if not all of ROW, and then some. As for other 1.5 mods, RSRD was brought up to speed, but RFB and NSM are still in the works. There is also a German voice pack (the thread is on this on this first page) which uses SH3 voices in the German campaign.

Ark
03-04-08, 06:27 PM
Kriller, I've been doing some more testing and I noticed something interesting...

The sonar station is not black in the U.S. subs, it appeared to only be an issue on the German version (can't remember which sub though).

This may be because I had the RSRD mod installed as well, but I am not sure. Heck, I may have uinstalled that mod while I was testing (I have been doing a lot of fidgeting with SH. hehe).

I will do some more testig tonight and report back more focused findings. :)
Hi Ark, thanks for the heads up, but we have a working camera now in the sonar room. Prologos fixed it, so I will post a link to it later today.

Good deal. Thanks, Kriller!:up:

kriller2
03-05-08, 03:16 AM
Apply this as the last mod in JSGME. It fixes the camera in the sonarroom and corrects the bug with a blank screen which could be seen if you clicked a crewmember allso the torpedo loadscreen is fixed. for SH 1.5
Patch 1.2 for Pacific Environments1.1 alpha (http://files.filefront.com/Patch+for+pe1+2Alpharar/;9757605;/fileinfo.html)

Camera corrected by Prologos, thanks Prologos for working on this :up:

Allso posted at the main download screen for PE 1.1alpha
http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273

prologos
03-05-08, 08:47 AM
Apply this as the last mod in JSGME. It fixes the camera in the sonarroom and corrects the bug with a blank screen which could be seen if you clicked a crewmember allso the torpedo loadscreen is fixed. for SH 1.5
Patch 1.2 for Pacific Environments1.1 alpha (http://files.filefront.com/Patch+for+pe1+2Alpharar/;9757605;/fileinfo.html)

Camera corrected by Prologos, thanks Prologos for working on this :up:

Allso posted at the main download screen for PE 1.1alpha
http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273

Don't mention :oops:
Glad to be of assistance :D

DrBeast
03-05-08, 08:59 AM
Apply this as the last mod in JSGME. It fixes the camera in the sonarroom and corrects the bug with a blank screen which could be seen if you clicked a crewmember allso the torpedo loadscreen is fixed. for SH 1.5
Patch 1.2 for Pacific Environments1.1 alpha (http://files.filefront.com/Patch+for+pe1+2Alpharar/;9757605;/fileinfo.html)

Camera corrected by Prologos, thanks Prologos for working on this :up:

Allso posted at the main download screen for PE 1.1alpha
http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273
Don't mention :oops:
Glad to be of assistance :D

Speaking of my fellow countryman, when will the new loading screens will available kriller? ;)

prologos
03-05-08, 11:38 AM
Speaking of my fellow countryman, when will the new loading screens will available kriller? ;)

The loading screens are overdued as a result of my exam schedule (which btw is completely over now) so don't shout at Kriller for that. You can shout at him on everything else on ROW freely though ;)
As a sidenote I dare someone else to find me a EE country in which teachers go on a strike in the middle of the exam period. I also dare anybody to find me a country where the electrical company cuts off power for hours at a time in order to make their demands with the goverment be heard....:down:
Anyway my schedule is ok now and I believe that you 'll have the screens pretty soon. I am currently trying to make the best possible main loading screen for ROW/SH4.
And now that I am thinking of it....A quick pole!
Would you prefer a main loading screen with a U-boat or with a Fleetboat? Be aware that if you choose a fleetboat you will forever be doomed to sail the pacific in 15m/sec winds surounded by the Jap Navy! So choose wisely :D

kylesplanet
03-05-08, 03:52 PM
Fleetboat please!:yep:

Sturm
03-05-08, 05:21 PM
Apply this as the last mod in JSGME. It fixes the camera in the sonarroom and corrects the bug with a blank screen which could be seen if you clicked a crewmember allso the torpedo loadscreen is fixed. for SH 1.5

Hydrophone view works great now in IXD2. :up:

Though there is still few problems.
1. In XVIII you can see the sonar guy when you go to hydrophone view.
2. If you click helmsman in both IXD2 and XVIII you get "Camera out of sectors" and the view is somewhere outside the interior 3d model.
3. If you go to radar view in IXD2 and XVIII and try manually rotate the radar antenna (Insert and Del keys) the view moves up and down.
4. If you go to Interior aft in either of the U-boats you get blank screen.

Other than that PE is working great with 1.5. :)

Digital_Trucker
03-05-08, 06:42 PM
And now that I am thinking of it....A quick pole!
Would you prefer a main loading screen with a U-boat or with a Fleetboat? Be aware that if you choose a fleetboat you will forever be doomed to sail the pacific in 15m/sec winds surounded by the Jap Navy! So choose wisely :D

I vote fleetboat, but you can change the word "doomed" to the word "blessed":arrgh!:

DrBeast
03-06-08, 07:32 AM
As a sidenote I dare someone else to find me a EE country in which teachers go on a strike in the middle of the exam period. I also dare anybody to find me a country where the electrical company cuts off power for hours at a time in order to make their demands with the goverment be heard....:down:


I hear you my man...we've been out of power for about a couple of hours here at the Uni. The genius who designed which power outlets are connected to the generator should be shot! I can only pray and hope the power will be back before all my tissue samples and (damn expensive) reagents in the freezer get FUBARed :down: Not to mention all the brown-outs that ruined my home computer's motherboard (nope, wasn't the PSU that was whining, after all), and now we have to fork out the cash for a new CPU, motherboard, RAM, graphics card and hard disk :damn:

kriller2
03-06-08, 01:42 PM
Hi Dr. Beast, talk about badluck :down: to top it all I have been sick with a virus and have a feber right now, but I have been trying to optimize the game, because I think it's strange how the FPS is so low when you are near a harbour or watching a ship explode close and... I did it! gained 10 -15 FPS by optimizing some of the textures with allmost no loss of quality in the game :D

prologos
03-06-08, 02:31 PM
Hi Dr. Beast, talk about badluck :down: to top it all I have been sick with a virus and have a feber right now, but I have been trying to optimize the game, because I think it's strange how the FPS is so low when you are near a harbour or watching a ship explode close and... I did it! gained 10 -15 FPS by optimizing some of the textures with allmost no loss of quality in the game :D
I need to see that!! I have a 8800GTS and when I am in a harbor or near a burning ship my fps drop instantly! Usually if I Alt-Tab to desktop and back to SH they return to allmost normal numbers (25+fps) but it would be much more enjoyable if I didn't have to do this.

Dr beast I hope you saved your samples! I have lost a PC that way in the past. As for today... I went to the TEI (TEI is the term for the technological universities here in Greece for anybody who wonders what that means), in order to declare what courses I would take for the next semester but guess what??? Power out - so I have to go again tomorrow. I returned home , ate, took a nap :D (noon siesta - Greek - Mexican previlege) I wake up and......power out again. :damn: And this situation is going to continue for about a week with black-outs of increasing duration.

Oh and I allmost forgot... Get well soon K2!!!

Soundman
03-06-08, 03:00 PM
Hi Kriller..Thanks for keeping up the good work. One thing i have noticed is that when in external view, I instantly lose about 10 to 12 FPS when viewing the rear of the boat. I tend to believe it must be something in the seafoam or spray. If I'm looking from the side view and pan enough to take the props out of view, the FPS instantly jumps back up. This also applies to any boat with a prop. In addition, if I'm looking at the boat at peroscope depth, the FPS stays good. That's why I'm assuming it must have to do with the foam or spray. I'm currently using GE Force 8600Gt with 169.25 drivers (the most current).

ATR-42
03-07-08, 02:33 AM
Hiya's,
Nvidia users..................
...and make sure the driver option "antialiasing gamma correction" is set to Off
Def

Defiance you saved the day! my sun is shining!! with daves version Gamma correction would not effect the sun, but with Krillers updates it does. So if anyones having the red orb issue with their 8800/nvidia series cards tun OFF your gamma correction, globally and for the SH4 application.

Thanks Kriller and Thanks Defiance!!
:up:

kylesplanet
03-07-08, 06:49 AM
Well I've tried all of the suggestions but I still have the red orb. I turned off the gamma correction and AA is at 4x:hmm: Maybe we can figure it out.

BTW, I'm running a 7950GT 1.4

ATR-42
03-07-08, 09:14 AM
Kyle,
how much red orb are we talking about here? I get a shining sun until its about 60-70% covered by the horizon, then it turns more red less shining, but i THINK thats how its supposed to be??

before i had a red orb/yellow orb, no shining 12 hours a day.

Gunfighter
03-07-08, 09:56 AM
Kyle,
how much red orb are we talking about here? I get a shining sun until its about 60-70% covered by the horizon, then it turns more red less shining, but i THINK thats how its supposed to be??

before i had a red orb/yellow orb, no shining 12 hours a day.

Hi ATR-42 took your advise and turned off Gamma Correction and got my lovely Sunshine back check out Screens on Screenshots and video thread "GUNFIGHTER":up:

Torps
03-07-08, 12:48 PM
Kyle,
how much red orb are we talking about here? I get a shining sun until its about 60-70% covered by the horizon, then it turns more red less shining, but i THINK thats how its supposed to be??

before i had a red orb/yellow orb, no shining 12 hours a day.

Hi ATR-42 took your advise and turned off Gamma Correction and got my lovely Sunshine back check out Screens on Screenshots and video thread "GUNFIGHTER":up:

It also could be you might have to select "override application setting" under AA Mode.

Toastman
03-07-08, 03:46 PM
Hi fellow NV users , I run a 8800GTX and finally managed to get sun flare back while running FSAA x4 ....... DISABLE GAMMA CORRECTION under FSAA and ALSO
ENABLE MULTISAMPLE TRANSPERANCY ANTIALIASING in NV control panel settings .

good luck , and happy hunting

Toastman out .....

kriller2
03-07-08, 07:10 PM
This version is now out for testing. I have optimized the graphics and made it possible to choose between 2 options "high quality" and "more fps" so now PE should run better on most systems.

Allso made new textures for the environments, rocks, stone, water and sky so expect a more detailed world in version 2.

Enjoy the pictures, soon this will be your hunting ground ;)

http://img223.imageshack.us/img223/5057/pe2sunsetvh1.th.jpg (http://img223.imageshack.us/my.php?image=pe2sunsetvh1.jpg)

http://img223.imageshack.us/img223/4798/pe2sunset2lf0.th.jpg (http://img223.imageshack.us/my.php?image=pe2sunset2lf0.jpg)

http://img223.imageshack.us/img223/6530/pe2morningharbourck0.th.jpg (http://img223.imageshack.us/my.php?image=pe2morningharbourck0.jpg)

http://img223.imageshack.us/img223/2025/pe2daycv8.th.jpg (http://img223.imageshack.us/my.php?image=pe2daycv8.jpg)

http://img223.imageshack.us/img223/5158/pe2underwaterbc9.th.jpg (http://img223.imageshack.us/my.php?image=pe2underwaterbc9.jpg)

http://img223.imageshack.us/img223/6982/pe2dayharbourlf1.th.jpg (http://img223.imageshack.us/my.php?image=pe2dayharbourlf1.jpg)

kriller2
03-07-08, 07:58 PM
Hi Kriller..Thanks for keeping up the good work. One thing i have noticed is that when in external view, I instantly lose about 10 to 12 FPS when viewing the rear of the boat. I tend to believe it must be something in the seafoam or spray. If I'm looking from the side view and pan enough to take the props out of view, the FPS instantly jumps back up. This also applies to any boat with a prop. In addition, if I'm looking at the boat at peroscope depth, the FPS stays good. That's why I'm assuming it must have to do with the foam or spray. I'm currently using GE Force 8600Gt with 169.25 drivers (the most current).

Hi Soundman.
Thanks for comment about the FPS isssue. That was allso my observation, so I have been optimizing the graphics that controls those things for PE 2 and just by doing that, it gave the game a 5-10 FPS increase and by optimizing the underwater effects gave the game a FPS increase underwater as well.

rcjonessnp175
03-07-08, 08:04 PM
I can confirm as i am testing it right now, this rocks by far the best work yet.:up::up:

Defiance
03-07-08, 11:01 PM
Hiya's,
Looks fab Kriller :rock:

Must say it's great your carrying on and improving the visuals for us all :)



I have delved trying modding a bit the passed 2 days err well nights lol (after a self taught crashdive into paintshop)

You know the new funky warning icons with 1.5 (like the one that pops up when your underwater (well i never, i go to periscope depth and heavens above i'm below water lmao)) i managed to get rid of them and kept the re-fuel/port etc as per 1.4

Hopefully gonna attempt to change some stuff on the hud visuals

Anyways, Seeing as i post here mainly, Anyone fancy sending/uploading 2 small stock files for me ?

I'm after the 2 Hud.dds files from stock 1.5 add-on, Ones american others german they are in ....

Data/Menu/Skins/American and also German/Gui/Layout

I've got that much mess going on the pc now i don't wanna swap stuff around while i'm learning this dds stuff he he

ps....... this Hud stock or TM ????

http://i159.photobucket.com/albums/t152/Defiance_co/SH4Img2008-03-08_034215_234.jpg

Use TM so much i can't rem what stock hud looks like :(

Well Have Fun All

Ciao

Def

Defiance
03-07-08, 11:10 PM
Hiya's,

Well silly me that pic above is not the stock hud lol

Have Fun

Ciao

Def

kylesplanet
03-08-08, 11:13 AM
Kyle,
how much red orb are we talking about here? I get a shining sun until its about 60-70% covered by the horizon, then it turns more red less shining, but i THINK thats how its supposed to be??

before i had a red orb/yellow orb, no shining 12 hours a day.

Well I know what I did ATR-42. I didn't hit the apply button in the nvidia control panel:88) . Now that I have the right setting, it working just fine. Sometimes I feel like I just got my first computer. I amaze myself at some of the simple things I can overlook.:88) :88)

kriller2
03-08-08, 12:02 PM
Hiya's,
Looks fab Kriller :rock:

Must say it's great your carrying on and improving the visuals for us all :)



I have delved trying modding a bit the passed 2 days err well nights lol (after a self taught crashdive into paintshop)

You know the new funky warning icons with 1.5 (like the one that pops up when your underwater (well i never, i go to periscope depth and heavens above i'm below water lmao)) i managed to get rid of them and kept the re-fuel/port etc as per 1.4

Hopefully gonna attempt to change some stuff on the hud visuals

Anyways, Seeing as i post here mainly, Anyone fancy sending/uploading 2 small stock files for me ?

I'm after the 2 Hud.dds files from stock 1.5 add-on, Ones american others german they are in ....

Data/Menu/Skins/American and also German/Gui/Layout

I've got that much mess going on the pc now i don't wanna swap stuff around while i'm learning this dds stuff he he

ps....... this Hud stock or TM ????

http://i159.photobucket.com/albums/t152/Defiance_co/SH4Img2008-03-08_034215_234.jpg

Use TM so much i can't rem what stock hud looks like :(

Well Have Fun All

Ciao

Def

Hi Defiance,
Thanks I have allso used HUGE amounts of time on this project and if all the testers don't find any big bugs, this mod will be released and I will take a big break from modding.

Regarding your question. I think the hud for the american camp. is in menu/gui/layout hud.dds. but bear in mind that the file allso includes an alpha layer whch controls what should be transparent. I had some funy results in the start, because I didn't realize that ;)

I don't know where the hud for the u-boats is, but it seems the devs have seperated the files for the german campaign in these folders:
SH4\Data\UPCData
SH4\Data\UPCDataGE

Good luck with you hud project.

MONOLITH
03-08-08, 12:10 PM
Kriller, I'm getting a little confused about the multiple links.

At the moment, do I need the 1.1A,and the new SH4 scene, and the 1.2, in that order?

kriller2
03-08-08, 12:16 PM
See video here:
Sun set small video of PE 2 teaser (http://www.youtube.com/watch?v=DOvN1eXdV7w)

See the new water reflections here:
Water reflections in PE 2 teaser (http://www.youtube.com/watch?v=rwQMtk3-b-M)

kriller2
03-08-08, 12:21 PM
Kriller, I'm getting a little confused about the multiple links.

At the moment, do I need the 1.1A,and the new SH4 scene, and the 1.2, in that order?

Yes you download 1.1a and the SH4 scene in that order. Sorry for the confusion, but soon you will only need one download.

DrBeast
03-08-08, 12:38 PM
Just checking in to see the progress, and now I'm positively drooling! Our server here at the Uni died yesterday, succumbing to the plague of multiple blackouts, and we were out of internet for the whole damn day!

Good news is, I placed the order for the new parts! Sometime next week I'll be the proud owner of:

Intel C2D E8200 CPU
ASUS P5K SE motherboard
Kingston PC6200 1GB DDR2 RAM...not very proud of that, really, but it was dirt cheap! One stick so I can add another one later on to bring the RAM to 2 GB and enable dual-channel
ATi HD3650 PCI-E graphics card (256MB DDR3 version)
WD SATA2 320GB hard disk

The rest will be salvaged from the old PC. Best config I could come up with...318 Euros, tax-free (it's good to have a professor who knows people in computer stores!)! :D

Alex
03-08-08, 02:09 PM
Yes you download 1.1a and the SH4 scene in that order. Sorry for the confusion, but soon you will only need one download.

Can you tell us when it will be available approximately, please, Sir ? :D

MONOLITH
03-08-08, 02:14 PM
Those videos look great kriller.

IIRC, you were on an ATI, right? Is that video using the GPUperfStudio?

kriller2
03-08-08, 02:15 PM
Yes you download 1.1a and the SH4 scene in that order. Sorry for the confusion, but soon you will only need one download.

Can you tell us when it will be available approximately, please, Sir ? :D

Maybe a week from now on it depends if the testers find anything.

Would you be interessted in testing it?

MONOLITH
03-08-08, 02:16 PM
Would you be interessted in testing it?

*Raises hand*

kriller2
03-08-08, 02:17 PM
You got it Monolith, check your PM in a sec :D

MONOLITH
03-08-08, 02:21 PM
Thank you sir.

kriller2
03-08-08, 02:27 PM
Thank you sir.

You are welcome Monolith.

@Alex check your Pm ;)

Defiance
03-08-08, 03:10 PM
Hiya Kriller :)

I installed sh4 1.5 on another drive so i can mess with one and use other for testing

There are American/German folders in different areas now, So armed with that i'm trying my hand at modding and liking it :)

I have used paintshop etc 99% for red-eye fix on pics or sharpening pics lol, I now realise how to use p-shop with nvidia plugins etc

I was using alpha layer after i realised i needed it lol, I made mistake of trying to make alpha transparent if that makes sense, Stuff like pop-up icons were black lol, And also i wasn't saving my work correctly in the nvidia save eg: DXT1 RGB 4 bpp | no alpha

Now i know to use No mipmaps and DXT3 ARGB 8 bpp | explicit alpha

Just messed with periscopes for TMO so i'm happy

Well you deserve a rest mate after all your hard work :rock:

Hope it goes well :)

Have Fun

Ciao

Def

MONOLITH
03-08-08, 04:08 PM
Wow kriller. Just F'in wow.

It's one thing to see screens, it's a whole 'nother to see it moving ingame in high res.

These are all with an ATI with no sun glare too....



http://www.mayhemonstrings.com/Images/PE1.jpg

http://www.mayhemonstrings.com/Images/PE2.jpg

http://www.mayhemonstrings.com/Images/PE3.jpg

http://www.mayhemonstrings.com/Images/PE5.jpg



http://www.mayhemonstrings.com/Images/PE4.jpg




Dave would be very happy.


.

Ponder
03-08-08, 04:30 PM
Hi All :)
Just a quick noob-question...
I really love this mod and i couldn't be without it now, but i would really like the old vanilla "centered u-boat" external view back (the one you get when cklicking "next unit"). The new movable bridge view is perfect, but i when i want to do a quick 360-scan i find the viewpoint in external view a bit cumbersome.

Any hints what i would have to do to get the "u-boat centered" view back?

/Ponder

kylesplanet
03-08-08, 05:00 PM
Dave would be very proud of you and the whole team Kriller. Hell, for what its worth, I'm proud of you and I thank you very much. :sunny:

Torps
03-09-08, 11:25 PM
Dave would be very proud of you and the whole team Kriller. Hell, for what its worth, I'm proud of you and I thank you very much. :sunny:

I second that,

The latest work I think will make alot of people very happy.

rcjonessnp175
03-09-08, 11:33 PM
Kriller2 im amazed each time i fire this puppy up, the testing is going great havent found anything wrong on my end so far. Very good work! One question as iam a ww2 movie buff is thier a way to have all this glory with the old film filter back on?? Meaning the grain filter. Thanks

Jonesy:rock:

ATR-42
03-10-08, 12:56 AM
http://i37.photobucket.com/albums/e53/klehmann/SH4/SH4Img2008-03-09_221635_984.jpg

http://i37.photobucket.com/albums/e53/klehmann/SH4/SH4Img2008-03-09_221951_609.jpg

http://i37.photobucket.com/albums/e53/klehmann/SH4/SH4Img2008-03-10_014532_234.jpg

kapitan_zur_see
03-10-08, 07:32 AM
Yeah, such a nice job achieved :up:

Even if they didn't correct this ATI issue on 1.5, it still looks so much better than vanilla

Many thanks pal!

ATR-42
03-11-08, 01:57 AM
Two topics...
1) it looks like with the Uboat add on the devs fixed the unlinked damage sounds that TRM fixed a few months ago. Steam, glass and other damage sounds seem to work now...

on a more related question..

is anyone here still using Leo's Roll and Pitch Mod?
it seems like with the patch the boats are riding a little bit better, the roll on the uboats still isnt enough but it seems better than the v14 stock fleet boats. The fleet boats seem to be rolling a bit more now as well. I was running Roll Pitch mod for a few days but figured since im on a Uboat campaign it wouldnt apply anyways.

is anyone using it? any comments if it would still be effective in 1.5?

Steeli
03-11-08, 05:53 AM
The Roll Pitch Mod modifies every U-Boat. Untill yet, there is no Roll Pitch mod for the two German Boats in the Addon. For the US Boats it should still work.

kriller2
03-11-08, 08:01 AM
Two topics...
1) it looks like with the Uboat add on the devs fixed the unlinked damage sounds that TRM fixed a few months ago. Steam, glass and other damage sounds seem to work now...

on a more related question..

is anyone here still using Leo's Roll and Pitch Mod?
it seems like with the patch the boats are riding a little bit better, the roll on the uboats still isnt enough but it seems better than the v14 stock fleet boats. The fleet boats seem to be rolling a bit more now as well. I was running Roll Pitch mod for a few days but figured since im on a Uboat campaign it wouldnt apply anyways.

is anyone using it? any comments if it would still be effective in 1.5?

Hi ATR,
If you are using the new PE 2 and think the boats roll better, it's my doing, now the sub rides on the wave and the waves act more naturally. Panther Cules send me an email with some technical stuff and thanks to him I implemented it in the mod.

BTW I haven't received any serious bugs, but I am awaiting swdw new surface and divetime mod, which will go into PE 2 allso a surprise will be included if Kapitan can make it work... :cool:

ATR-42
03-11-08, 10:28 AM
Kriller,
Thank you!
I figured as such, nice job on implimenting it into your PE, i just wanted to be sure i no longer needed R&P.

BTW, ive had no bugs or issues with any of your latest stuff at all. Just ocean goodness! I think your biggest accomplishment, by far, was getting rid of the shakey water.

thanks for the reponse and lookin forward to your new stuff
:rock:

Doolittle81
03-11-08, 01:17 PM
....If you are using the new PE 2 and think the boats roll better, it's my doing, now the sub rides on the wave etc... :cool:

When referring to PE2, am I correct that it is a forthcoming WIP Mod version?

Also, the last Patch I have installed (in SH4 1.5) is this one, "Patch for pe1_2Alpha". Is that correct, and is it only for SH4 1.5?

Is Patch for pe1_1Alpha the last Patch for SH4 1.4, followed only by the "PE 1_1a3_new_scene_test"?

Will the new PE2 roll changes work with the "diverate" Mod which effects the 'depth' at which the boats ride on the surface?

walrusbomb
03-11-08, 01:54 PM
nice work, Kriller! couple of questions I'm repeating because I couldn't find an answer in this thread:

1. is there a way to have day/night ship-wake-halos? the day-time wake-halo is perfect, at night it's too bright. I couldn't find an answer to this. I tried a stand-alone mod and it looks better at night but worse during the day.

2. i've yet to see many clouds, is this using your old 3D clouds?

3. is the foam/spray the hi-res or lo-res version? when I try to load the "performance" ROW foam/spray mod over top, I don't see the old bump in FPS.

4. I added GREEN CROSSHAIRS over top PE 1.1a and it didn't work... any ideas?

great work!

ReallyDedPoet
03-11-08, 02:00 PM
Nice pics lads, it's looking awsome :yep:, well done :up:


RDP

THE_MASK
03-11-08, 08:28 PM
Regarding the scene.dat changes in ROW . I always used the stock scene dat for patch 1.4 because i didnt like the sea movement in ROW , especially the wave shakes . Also my comp ran like a pig . Now that i have patch 1.5 and the scene dat is basically ROW , my comp runs like a pig again and i get the wave shakes/wobbles all the time . I reduced the sea speed from 0.08 down to 0.045 and it has helped a lot . Hope this helps someone .

kriller2
03-12-08, 08:25 AM
Well I am thinking about quiting this project, because of this guy: :nope:
http://www.subsim.com/radioroom/showthread.php?t=132716

Basicly he has taken all of the ROW work refined and calling it his own... :down: Not even asking me for permission to use files from ROW etc. etc.

No credits to the original modders....

DrBeast
03-12-08, 08:28 AM
Well I am thinking about quiting this project, because of this guy: :nope:
http://www.subsim.com/radioroom/showthread.php?t=132716

Basicly he has taken all of the ROW work refined and calling it his own... :down: Not even asking me for permission to use files from ROW etc. etc.

No credits to the original modders....

That sucks kriller2, but don't give up just because of this. To be honest, I'll continue to use ROW and its PE branch cause, well, it was Dave's work. I don't care if I gain a few FPS or the colors look a bit better or whatever. Dave's spirit is here, and you're honoring it with every new release of PE, so I'll stick with it.

ETA: Whoah, what happened? Posts appear and disappear? Have I finally lost my mind?
ETA #2: And now my post to kriller2 is BEFORE his post?!? Uuuuh...huh?!? :o
ETA #3: Had to do some moving around...damn that was weird! :rotfl:

Savvy
03-12-08, 09:00 AM
Kriller i don't think that you should give up on what has become one of the best mods ever.

I do know that you have offered your help to W-clear ragarding some issues that he has/had. I'm guessing that you have had no response from him which is just damn right rude IMO.

I've looked at some of his work and yes i'm quite impressed, have i downloaded any of his mods? No, i'm sticking with what i know is best.

To give up on this know becouse somebody is using some of your work (?) would be like letting somebody rob your house while watched and did nothing. Does W-clear realise he is stepping on peoples toes? Is he just innocently modding away oblivious to the fact?


Sav.

ATR-42
03-12-08, 09:31 AM
I've looked at some of his work and yes i'm quite impressed, have i downloaded any of his mods? No, i'm sticking with what i know is best

Ditto. ROW PE is the full package. the real deal.

I thought he was doing it 100% on his own. ?

walrusbomb
03-12-08, 09:41 AM
I'm sure w_clear will give proper credit when he's finished... he's in MOD-mode and we all know how much tunnelvision comes with going into MOD-mode.

dont stop Kriller! (at least not before answering my questions on the previous page :D)

kriller2
03-12-08, 09:44 AM
Kriller i don't think that you should give up on what has become one of the best mods ever.

I do know that you have offered your help to W-clear ragarding some issues that he has/had. I'm guessing that you have had no response from him which is just damn right rude IMO.

I've looked at some of his work and yes i'm quite impressed, have i downloaded any of his mods? No, i'm sticking with what i know is best.

To give up on this know becouse somebody is using some of your work (?) would be like letting somebody rob your house while watched and did nothing. Does W-clear realise he is stepping on peoples toes? Is he just innocently modding away oblivious to the fact?


Sav.

It's not about giving up, but how would you feel if you spent nights trying to figure a problem out and finaly after alot of brainstorming and testing make it work, f.ex. the lightshafts to only be showed under water I made a change in the shaders and BOOM the next version of Wclears mod uses that shader change the same goes for the work on clouds speed etc etc. I have tryed to mention this to Wclear to no avail. Jaketooxs water edge mod is allso in Wclears work.

I think at least he should give the credits in his readme, that's the ONLY thing I and alot of others are working for free for in this community.

ReallyDedPoet
03-12-08, 09:46 AM
kriller I sent you a PM.


RDP

AVGWarhawk
03-12-08, 09:50 AM
Kriller, I PM'd W_clear and asked he creates a readme with any credits were they are due. Common courtesy as you know.

Paajtor
03-12-08, 10:21 AM
I do know that you have offered your help to W-clear ragarding some issues that he has/had. I'm guessing that you have had no response from him which is just damn right rude IMO.


Remember that he is at least 12-15hrs ahead of EU or US-guys...he's deep asleep as you're typing.;)

TDK1044
03-12-08, 10:28 AM
I think w-clear was unaware of subsim etiquette in such matters, Kriller. But in the words of one of the worst songs of all time...'Don't give up on us, Baby' :D

Savvy
03-12-08, 10:34 AM
It's not about giving up, but how would you feel if you spent nights trying to figure a problem out and finaly after alot of brainstorming and testing make it work, f.ex. the lightshafts to only be showed under water I made a change in the shaders and BOOM the next version of Wclears mod uses that shader change the same goes for the work on clouds speed etc etc. I have tryed to mention this to Wclear to no avail. Jaketooxs water edge mod is allso in Wclears work.

I think at least he should give the credits in his readme, that's the ONLY thing I and alot of others are working for free for in this community.[/quote]

I hear you loud and clear, yeah i'd be well pissed off for sure. So now that this has been made 'Public' as it were, lets see if you get a response from W_clear, if not then he's is just taking the piss and should be kicked/banned from posting on this site.

Sav.

Wilcke
03-12-08, 11:31 AM
My hope would be that this can be resolved via PM by the moderator, and the parties directly involved.

Torps
03-12-08, 11:54 AM
My hope would be that this can be resolved via PM by the moderator, and the parties directly involved.

I would hope so. This is sad indeed.:down:

swdw
03-12-08, 11:59 AM
Keep going. You have a big fan base for the ROW/PE mods. Those are the people that you need to think of.

W_clear's mod has become popular among a smaller group of users because it doesn't cause the frame rate hit ROW does for those with older machines.

Take a look through the pics posted in different threads. You'll see 90% of them with environmental mods are using ROW/PE. Why would you want to quit when that many people truly enjoy your work.

Plus you can always borrow something from his mod that you like, just like he's done. Difference is this. You can, as the old saying goes- "be the better man" by acknowledging his work you borrow from. People around this forum appreciate integrity.

So- don't give up the ship.

nautilus42
03-12-08, 12:04 PM
Well I am thinking about quiting this project, because of this guy: :nope:
http://www.subsim.com/radioroom/showthread.php?t=132716

Basicly he has taken all of the ROW work refined and calling it his own... :down: Not even asking me for permission to use files from ROW etc. etc.

No credits to the original modders....

I don`t understand you kriller2 ??? you post this to W_Clear:
__________________________________________________ ______________
I know this is alot of hard work ;) and if you are stuck or something, you are welcome to PM me.
__________________
and today you "will thinking about quitting this project, because of this guy".
I am a little bit confused about this.

Jimbuna
03-12-08, 12:29 PM
@kriller2

This will bring back a sense of deja vu for some people, and understandably so.

Keep up the good work my friend, there are so many people that appreciate what you are doing :yep:

kriller2
03-12-08, 12:36 PM
Well I am thinking about quiting this project, because of this guy: :nope:
http://www.subsim.com/radioroom/showthread.php?t=132716

Basicly he has taken all of the ROW work refined and calling it his own... :down: Not even asking me for permission to use files from ROW etc. etc.

No credits to the original modders....

I don`t understand you kriller2 ??? you post this to W_Clear:
__________________________________________________ ______________
I know this is alot of hard work ;) and if you are stuck or something, you are welcome to PM me.
__________________
and today you "will thinking about quitting this project, because of this guy".
I am a little bit confused about this.

Yes I have tried to be friendly, but when I realized that my work and others are used without no credits whatsoever it's something different.

I have nothing against wclear modding on the environments and bringing this game to a better shape, it's the "no credits" issue that anoys me, its a common rule that we allways credit modders for what they do if you use somthing you know is'nt your doing, just look in my readme, I have so many credits that it's an entire population !

Anyway hopefully Wclear will respect the unspoken rule and change his ways and we can all continue discover new aspects and ways to enhance this unslipen diamond, the developers have made.

walrusbomb
03-12-08, 01:01 PM
I'm part of the kriller2 fanbase!

and I'm sad this drama is distracting him from answering my questions on the previous page. I need to fix GREEN CROSSHAIRS ASAP. :rotfl:

stop PM'ing W_Clear and throw me a bone!

ATR-42
03-12-08, 01:07 PM
Im sure W_Clear will do the right thing, hes just a guy, just like us. Almost certain he means no offense, harm, or to take anyones ideas, after ppl like kriller pour whats got to be hundreds of hours of time to get this stuff just right.

Im sure it was an oversight. That being said, i'll continue on with Daves memory, his foundation, and Krillers truly amazing photo realistic, non shaking, pacific goodness, probably, forever :)

sail on!

Gunfighter
03-12-08, 01:49 PM
For what it's worth Kriller2 I'm with you.Hopefully Admin will but him right.:up:

kriller2
03-12-08, 03:49 PM
nice work, Kriller! couple of questions I'm repeating because I couldn't find an answer in this thread:

1. is there a way to have day/night ship-wake-halos? the day-time wake-halo is perfect, at night it's too bright. I couldn't find an answer to this. I tried a stand-alone mod and it looks better at night but worse during the day.

2. i've yet to see many clouds, is this using your old 3D clouds?

3. is the foam/spray the hi-res or lo-res version? when I try to load the "performance" ROW foam/spray mod over top, I don't see the old bump in FPS.

4. I added GREEN CROSSHAIRS over top PE 1.1a and it didn't work... any ideas?

great work!

Hi Walrus,
1. No I havne't seen anything to control the night halo.
2. It's using a new shader file I made and clouds are now partly cloudy instead of covering the whole sky. There is still storm clouds though.
3. I don't know that mod ? :hmm:

Thanks :up:

kriller2
03-12-08, 03:50 PM
Hi all.

Thanks for your support on this mod, it's nice that so many people are with me on this one!

Here is what I am working on at the moment, it has taken many hours/days? to make those effects and it would realy be sad to see it reused without no credits in another mod.
Pacific Sunrise (Youtube) (http://www.youtube.com/watch?v=nXYbhk6W9AM)

What do you think ?

..And yes it's an ATI trying to fake the sun halo thats why the sub wake look a little strange ;)

Kriller2

Fish40
03-12-08, 04:54 PM
Looks great Kriller! To be honest, at present I'm still useing Dave's original work, and still useing 1.4. My rig runs it fairly well, even though it's not bleeding edge. When all the major mods are made 1.5 compatable, I intend on finally installing the addon, which is just waiting in a folder on my desktop. I'm looking forwards to useing PE2 when it becomes available, and I hope the "graphics optimisations" you employed will allow me to enjoy your continued efforts, as well as I am enjoying Dave's original. Keep up the fantastic work:up:

Digital_Trucker
03-12-08, 05:03 PM
Looking absolutely mahvelous:up: , K2

Don't let that other stuff get to you. We know who did the work:yep: and we appreciate it greatly.

Defiance
03-12-08, 06:40 PM
As DT said above, We all appreciate your work and others hard work on mods that benefit us all

Keep ya chin up K2 :rock:

Hopefully decency will prevail

Please don't give up, I can understand how you must feel but try not to dwell on it too much and hopefully soon a decent reply will be forthcoming

Anyways Take Care K2 <S>

Have Fun

Ciao

Def

Defiance
03-12-08, 06:55 PM
Just read through back-posts again to be 100% clear

I for one if this episode doesn't resolve with a decent outcome will be upset if a person can rip-off for wants of better words a departed kind soul as Dave was and a decent guy K2 :rock: who picks up and furthers the work

To be blunt i will post and maybe get a slapped wrist but i stand by priciples, Always have always will, Cheaters only cheat themselves in the long run, They are found out and fade away with shame hanging over them

Reminds me of a scene in the film cross of iron, Taking the laurels of a dead man SHAMEFUL

If he has blatently done it i'll feel sick with rage i swear

If he comes back with a sorry or at least a damn may i please use some bits etc then fair enough but still crappy after the fact

And as for a mere credit, K2 anyone should ask before using others mods that have took them god knows how many weeks/months out of their spare time

Bloody furious so i best stop typing

Has a mod/s actually explained or tried to about the mod etiquette (hopefully as said he's modding err well copying mods or is blissfully unaware what he's causing)

K2 <S>

Ciao

Def

Alex
03-12-08, 06:58 PM
Pacific Sunrise (Youtube) (http://www.youtube.com/watch?v=nXYbhk6W9AM)

What do you think ?

Honestly ?

RAAAAAAAAAAAAAH ! http://img260.imageshack.us/img260/4705/hein33hh6.gif

This is the very first time I see the colors changing and all when the sun is rising... VERY VERY BEAUTIFUL, SIR !! THIS IS TOP STUFF !!!! http://img337.imageshack.us/img337/5482/invisionboardfrance530oa5.gif

Does it really could get better looking, is there still anything to improve ???? :o
It looks just perfect to me ! :huh:

swdw
03-12-08, 11:27 PM
I'm part of the kriller2 fanbase!

and I'm sad this drama is distracting him from answering my questions on the previous page. I need to fix GREEN CROSSHAIRS ASAP. :rotfl:

stop PM'ing W_Clear and throw me a bone!

Does this mean you want green crosshairs or the green crosshairs are too light of a green for you? And are you using a scope mod?

kylesplanet
03-12-08, 11:48 PM
Hey Kriller2, heres a few reasons I want you to carry on the great work you've done, forget the thieves:

http://i2.photobucket.com/albums/y17/p38lightning/sh42008-03-1202-57-58-20.jpg

http://i2.photobucket.com/albums/y17/p38lightning/sh42008-03-1200-11-33-09.jpg

http://i2.photobucket.com/albums/y17/p38lightning/sh42008-03-1202-49-13-21.jpg

A big thanks to you for your work and help on this difficult project.:up:

kriller2
03-13-08, 10:02 AM
Thanks for the feedback this issue has been given, I will continue on working on this mod. Right now me and Torps are fine polishing the sun sets and sun rises to make them as realistic as possible :yep:, with this great community I can understand why Dave was working so hard to try and give something back..

Wilcke
03-13-08, 10:02 AM
Kriller2,

I saw the You Tube video and that is awesome work. The only observation or question I had was when the sun was up and over the horizon about one sun diameter up I noticed a lot of dark water around the sub/camera.

Is this a shortcoming of the lighting engine or just the You Tube doing that? Just wondering?

:up: Great work and really looking forward to the release.

kriller2
03-13-08, 10:07 AM
Kriller2,

I saw the You Tube video and that is awesome work. The only observation or question I had was when the sun was up and over the horizon about one sun diameter up I noticed a lot of dark water around the sub/camera.

Is this a shortcoming of the lighting engine or just the You Tube doing that? Just wondering?

:up: Great work and really looking forward to the release.

Thanks Wilcke, I think it's the clouds shadows? can you be a little more specific, maybe point out a time in the video?

M. Sarsfield
03-13-08, 10:22 AM
He means when you are watching the sunrise, the lower half of the visibile water is dark and the upper half reflects the sky. I just think it's the angle of reflection being observed by the camera.

Two thumbs up on the sunrise, though!!

clayman
03-13-08, 01:52 PM
Pacific Sunrise (Youtube) (http://www.youtube.com/watch?v=nXYbhk6W9AM)

What do you think ?



OMG .... PE 2 looks absolutly Outstanding!!! :up: :up: :up:

When the video dove underwater -WOW- how'd you do that to the ocean floor!

Steeli
03-13-08, 07:36 PM
absolute sensational! keep on working!

panthercules
03-13-08, 08:38 PM
Awesome indeed :o I just got a chance to look at the youtube video - really amazing stuff. Haven't had any time to play SH4 since the add-on came out, but I'm really looking forward to getting back into it when you get this round of PE work done and I get some time to update my install for the add-on and all the new mod versions.

Try not to let that other situation get to you - either (1) he's just innocently screwed up and will fix it by giving appropriate credits where due now that it's been pointed out, in which case it's not worth getting all exercised about, or (2) he's done it on purpose, in which case he's a scoundrel and beneath contempt, and everybody will know it, so again, it's not worth getting all exercised about. Bottom line - I hope you keep doing this because you enjoy it and you want to, and don't let situations like that deprive you of your enjoyment.

Thanks for all your efforts on this and your other mod work :up:

Will-Rommel
03-13-08, 10:57 PM
The youtube video is awsome.

My girlfriend passing by at this moment asked me why i was watching sun video on the web. I just smiled. :up:

Torps
03-14-08, 12:47 AM
A teaser of earlier work:D
http://img231.imageshack.us/img231/6990/teaserub9.jpg
its still a glimpse

kriller2
03-14-08, 05:02 AM
I just got an PM from Wclear saying sorry and he promised there will be credits in the mod for using my work on the clouds, so I will concentrate on finishing this mod, expect a release SOON (tm) ;)

The youtube video is awsome.

My girlfriend passing by at this moment asked me why i was watching sun video on the web. I just smiled.
__________________

Thanks Will Rommel, that sounds good, if we can get the girlfriends to apreciate us playing Silent Hunter we are on the way (Im having some troubles explaining to my fiancee why Im watching so many sunsets!.. :rotfl: )

Savvy
03-14-08, 08:35 AM
K2, this excellent news, W_clear did the right thing for you.
A big :up: from me to both you and W_clear for what you are doing for us here.

Thanks

Sav.

Wilcke
03-14-08, 10:32 AM
Kriller2,

I saw the You Tube video and that is awesome work. The only observation or question I had was when the sun was up and over the horizon about one sun diameter up I noticed a lot of dark water around the sub/camera.

Is this a shortcoming of the lighting engine or just the You Tube doing that? Just wondering?

:up: Great work and really looking forward to the release.

Thanks Wilcke, I think it's the clouds shadows? can you be a little more specific, maybe point out a time in the video?

Nah, forget it, either a cloud shadow or a limitation of the camera angle, its very variable, I do a lot of screen shots for testing of other MODS and it drives me nuts as even a small change can really make the picture look so different.

The work is great and looking forward to its release.

swdw
03-14-08, 12:27 PM
Thanks Will Rommel, that sounds good, if we can get the girlfriends to apreciate us playing Silent Hunter we are on the way (Im having some troubles explaining to my fiancee why Im watching so many sunsets!.. :rotfl: )

Well get her to watch them with you snuggled up together and she'll think she's the reason for watching the sunsets.;)

Jeesh, do we have to teach you younger guys all the tricks?:rotfl:

ReallyDedPoet
03-14-08, 12:32 PM
Great news regarding W-Clear kriller, glad you got it worked out :up: Nice of him to step up and fix this :yep:


RDP

kriller2
03-14-08, 12:54 PM
Thanks Will Rommel, that sounds good, if we can get the girlfriends to apreciate us playing Silent Hunter we are on the way (Im having some troubles explaining to my fiancee why Im watching so many sunsets!.. :rotfl: )

Well get her to watch them with you snuggled up together and she'll think she's the reason for watching the sunsets.;)

Jeesh, do we have to teach you younger guys all the tricks?:rotfl:

I learned something new there :o will remember that to the next time :rotfl:

Doolittle81
03-14-08, 02:51 PM
They actually sell tapes/DVD's of fires in fireplaces for people without same to run on their TV screens for "atmosphere"....so why not simply set your Sub sailing into the sunset and let it 'play' while you and your gal snuggle, sipping a tropical drink...watching the sun set, the moon and stars appear, listening to the gentle throbbing of the diesels...while romantic music (current or from 'Yesteryear') plays on your "Grampahone"... Especially if you can run SH4 with a Large widescreen TV display, I think it would be a knockout treat/surprise for a Finale or Opening of a 'Date'. Better than Etchings. You could even set a route to take you close by an island or two, and when the seagulls appear above you, any date will Oooo and Ahhhh, and melt.

I'm actually serious. Wish I were younger. <sigh>

kriller2
03-15-08, 06:40 AM
The folowing have received the newest files for testing:
RDP, Skwasjer, Svdw, Torp, KapitanZurSee, Gunfighter

BTW you should enable the files I send to you on top of any previous ROW PE mod.

If the test goes okay I will release the mod anytime now.

Kriller2

DrBeast
03-15-08, 12:47 PM
Great news, kriller2! :up:
Well, since I honestly don't think the environment can get any better now, maybe you should try your hand in improving another game...?

http://i215.photobucket.com/albums/cc262/blacksavvas/2008-3-15_3-17-0-93.jpg

Heck, even this pic below pales in comparison to SH4 with ROW/PE:

http://i215.photobucket.com/albums/cc262/blacksavvas/2008-3-15_1-14-55-609.jpg

You're up to the challenge? :rotfl:

cherbert
03-19-08, 11:40 AM
Why isn't ROW stickied?

Doolittle81
03-19-08, 04:20 PM
Why isn't ROW stickied?
It's been relocated as a sub-stickie in this super Sticky:
http://www.subsim.com/radioroom/showthread.php?t=119504

Torps
03-21-08, 07:13 PM
Sticky this thread

Ezethiel
03-24-08, 05:55 AM
Hello boys and girls, I'm pretty new to mods for SH4 and I wanna say that this is awsome mod you made kriller2. I got those 4 files you are providing, instaled them in that order but I don't think I see much difference from stock game (I could be blind and stupid also).

The only files that I have instaled are:
1. ROW pacific Enviroments 1.1alpha
2. That new scene file
3. ROW sounds vs 9
4. Patch 1.2 for Pacific Enviroments 1.1alpha

This is the exact order I installed them, and if that is the corect order that means I'm doing something wrong. So, can a nvidia owner can help me twink the setings for the video card?
What I got Proc: core duo 6750, video card is 8800 GT (and I got the latest driver and that is 169.21), 2 GB ram (A-Data vitesta Kit), 22'' monitor and I'm using the higher resolution. So if somebody knows what are best twinks for nvidia users for this game can help me out a little? Or how can I enable the sun glare and all that nice visual things? I'm a little lost over here...


P.S: The guys from the watch deck don't have eyes sometimes, or if they have the eyes are rly pushed back in the head. Maybe this info can help......

Thanks

Doolittle81
03-24-08, 12:34 PM
... ...So, can a nvidia owner can help me twink the setings for the video card? ................. So if somebody knows what are best twinks for nvidia users for this game can help me out a little?
Or how can I enable the sun glare and all that nice visual things? I'm a little lost over here...

I have an Nvidia 8800GTX 768MB card.

First, download and use nHancer to set your Nvidia card.

You can set up a profile, if you wish, for SH4. I simply set my "global" settings and use them....I only run three games/simulations and the global settings work fine for all.

Here are the settings which seem to work for most people, and definitely work for me:

Enhancements tab/page:
http://members.cox.net/doolittle80/nHancer1.jpg


Optimizations:
http://members.cox.net/doolittle80/nHancer2.jpg


Compatibility
http://members.cox.net/doolittle80/nHancer3.jpg



The Pacific Environment MODs/Patches you named seem to be the most current and you seem to have them in the correct order. Try also adding the "Install sun flair for camera" MOD after those PE MODs if you want the sun glare which I think is not included in P.E. http://files.filefront.com/ROW+Textures+with+Sun+Hal+57z/;9287382;/fileinfo.html

My Rig Specs:
ASUS P5N32-E SLI
Dual core E6700 Cpu
2GB OCZ PC2 8800 (1100Mhz) RAM
BFG 8800GTX w/768MB Graphics card
Samsung SyncMaster 244T 24" Widescreen LCD Monitor 1920X1200 native resolution
Windows VISTA 32bit

Ezethiel
03-25-08, 02:59 AM
:up: Ty very much Doolittle81 now I see a lots of changes and what great job kriller2 did :up:

Ezethiel
03-26-08, 02:11 PM
It's me again:

I got installed now:

1. TMO 15 (for U-Boat)
2. TMO_service Pack_1 Bravo
3. TMO_service Pack_2
4. TMO_Enable_UBoat_Ver2
5. TMO_Metric_SpeedChart_Nomo
6. Pacific Enviroments 1_1Alpha
7. Patch for pe1_2Alpha
8. PE 1_1 a3_new_scene_test

The problem is that when I dive I still see ppl on the watch deck :damn: . They look just stupid staying there underwater and watching thru binoculars....What can I do to remove that? or is something that I installed wrong?

Wilcke
03-26-08, 02:20 PM
It's me again:

I got installed now:

1. TMO 15 (for U-Boat)
2. TMO_service Pack_1 Bravo
3. TMO_service Pack_2
4. TMO_Enable_UBoat_Ver2
5. TMO_Metric_SpeedChart_Nomo
6. Pacific Enviroments 1_1Alpha
7. Patch for pe1_2Alpha
8. PE 1_1 a3_new_scene_test

The problem is that when I dive I still see ppl on the watch deck :damn: . They look just stupid staying there underwater and watching thru binoculars....What can I do to remove that? or is something that I installed wrong?

What kind of people? US Navy or Kriegsmarine?

Ezethiel
03-26-08, 02:33 PM
They are Kriegsmarine, sorry I forgot to say that I'm only playing U-Boat version....

Mav87th
03-27-08, 05:58 PM
ARRRGH

Great stuff!!!

a couple of questions tho...

Download ROW Sound effects version 9
http://www.subsim.com/radioroom/showpost.php?p=788194&postcount=3273


Sound mod contains new effects for all sounds in game and adds alot to the immersion, try it!


Where is the link to the soundmod - this link only makes this page reload.

Can I use Trigger Maru with this mod?
Yes you can, bot be sure to enable this mod AFTER Trigger Maru.

Can I use RFB with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru.

Im asuming that in the part about RFB you ment AFTER RFB and not AFTER Trigger Maru - correct?

Awesome work Kriller2 :up:

ReallyDedPoet
03-27-08, 06:16 PM
Here for the soundmod: http://www.subsim.com/radioroom/showthread.php?t=131859

Yes, you are correct regarding your second question.


RDP

gAiNiAc
04-10-08, 07:37 AM
Just an FYI about colors of the sky and the Pacific.......

I spent a total of 18 months deployed out there and the colors can and do get so vivid and intense that anyone who hasn't experienced it first hand would call it cartoonish.

Japan isn't called the land of the rising sun for no reason.

Sunrise and sunsets out there border on the miraculously beautiful, almost alien.

The intense colors are spot on, actually more greens would really add to it.

Another thing that is quite "Pacific" is lots of cumulous clouds, like cotton puff balls.

I've seen horizons so intense that at times you couldn't pick out the line where sky met earth and the illusion was such that the clouds looked like fanciful archipelagos stretching off into the distance.

If anything don't mute the colors, it's very realistic.