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  1. error message: Account has been blocked !!!! (5 replies)
  2. Compass bug (2 replies)
  3. [WIP] A simple savegame crash salvage mod (4 replies)
  4. U-boat Maximum Ranges Overhauled in GWX 2.1 (37 replies)
  5. T/C for radio messages Q (1 replies)
  6. Deck Gun power (1 replies)
  7. GWX Team (8 replies)
  8. S3d 7.1 question on adding torpedo tubes (3 replies)
  9. Advice(s) on menu_1024x768.ini please (35 replies)
  10. Problem. Dial bug. (2 replies)
  11. Great Lakes Freighters (23 replies)
  12. [WIP] Thomsen's Waves (34 replies)
  13. How to add a new keyboard layout? (5 replies)
  14. Burning F/R Killer (10 replies)
  15. Crash single mission (8 replies)
  16. Mod incompatability please help (2 replies)
  17. Mod suggestions/questions (3 replies)
  18. No ship names in patrol logs... (2 replies)
  19. Real Navigation with SH3 (44 replies)
  20. [REL] New Appropriate gramophone track JSGME Ready (9 replies)
  21. Flags on subs (10 replies)
  22. Help? sound file assingment driving me to drink! (7 replies)
  23. [tec]Ships ID and pc crash: a solution? (6 replies)
  24. How add textures to dat file (5 replies)
  25. import obj gmax (2 replies)
  26. [TEC] ranks- higher resolution (3 replies)
  27. Late War Skin - IXC (20 replies)
  28. Mod Overload! (12 replies)
  29. 2 Mods, JSGME Mod Enabler and 1 question! (3 replies)
  30. Ships without armament (8 replies)
  31. [REL]Thomsen's No Instant DeathScreen Mod V1.3 (19 replies)
  32. Mod idea. War reporter. (2 replies)
  33. Silent Animator (12 replies)
  34. question : extracting nice track from Youtube movie file for gramofone use (3 replies)
  35. The Hunt For.... (1 replies)
  36. Looking for an ace modder to take over the SH4 Scene! (27 replies)
  37. [REQ] Gorch Fock class sailing ships (8 replies)
  38. Protractor mod (0 replies)
  39. galleons! (11 replies)
  40. Old shark in Atlantic... TypeIX Skin (5 replies)
  41. Editing game files (11 replies)
  42. Question for Thomsen & Rubini (8 replies)
  43. [WIP] Wheathered Green skin for IXB, C and D2 (6 replies)
  44. Bismarck Multiskin: Look at this beauty!!! (37 replies)
  45. Original GWX GUI / Menu Files (1 replies)
  46. Pin-up tga files (14 replies)
  47. [REL] Randomized Loading Screens (62 replies)
  48. SH3 prefetch impossible ? (0 replies)
  49. Too many ships ? (6 replies)
  50. REL: 05.04.2008 ---- NKPMCS_Express-Mod ---- by trainer1942 and rowi58 (14 replies)
  51. Colombian harbor Cartagena (34 replies)
  52. [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (596 replies)
  53. New shark in Atlantic... VIIIc Skin (30 replies)
  54. A nice video link (8 replies)
  55. Why Did I Sink? (12 replies)
  56. Feedback request (4 replies)
  57. Sub Destroyed after 1st patrol? (10 replies)
  58. Sorry but i have to ask (6 replies)
  59. [tec] what files can i copy from sh4? (0 replies)
  60. Argh! kernel.dll is *killing* me! (5 replies)
  61. [REQ] Mod to Start Patrol in SH3 just outside of port (4 replies)
  62. How to dumb DD's and DE's.... (3 replies)
  63. [REL] Men@work Uniform Mod (39 replies)
  64. What about made concrete ships? (17 replies)
  65. [HELP] SH3+GWX Always CTD (14 replies)
  66. Poll: Merchant Ship Nationalities (41 replies)
  67. Alternative Explosions ? (7 replies)
  68. [Que] Lighthouse textures (2 replies)
  69. GWX 2.1 is finally released ! (APRIL FOOL'S JOKE) (87 replies)
  70. Did you miss me? (43 replies)
  71. [WIP] Depth charge noise; a few brave alpha testers wanted (54 replies)
  72. [REL] Wolfehunter's IX Series Final Skin + Templates (10 replies)
  73. [REL] OLC Ubermod v2.4.3 for GWX 2.1 (1301 replies)
  74. [REQ] a way to randomize loading and map splash screens? (16 replies)
  75. pool: Most requested ship mod for SH3\gwx ecc (46 replies)
  76. U-Boats how deep??? GWX 2.0 (7 replies)
  77. (REL) ---- NKMSS_WarMelody-Mod ---- by trainer1942 and rowi58 (12 replies)
  78. [REL] AI Schnellboot for GWX 2.0 (8 replies)
  79. Did i missed a wonder :) ? (8 replies)
  80. Combined SH4 Scene for SH3 version 3. (50 replies)
  81. [REL] Harbour Intelligence Messages (0 replies)
  82. Is it just me? (GWX2 oddities) (9 replies)
  83. help locating the Bold object (8 replies)
  84. Silent Hunter 4? (26 replies)
  85. Zeppellin??? (3 replies)
  86. A note of thanks and appreciation (5 replies)
  87. Gwx 2.0 Dvd (14 replies)
  88. 16km - Quick explanation ? (10 replies)
  89. [Tech news] On/off trigger to water stream found! (54 replies)
  90. Right click from periscope... (10 replies)
  91. [REL] New Unit -> Empress Of Britain (ocean liner) (23 replies)
  92. Lots of Hog Island merchants ? (2 replies)
  93. [WIP] enhanced funnel smoke (93 replies)
  94. Fogging Periscopes (7 replies)
  95. Mechanical Malfunction...What a Rush! (23 replies)
  96. Say good bye to that annoying uboat wake bug! (23 replies)
  97. Aircrafts bases question (5 replies)
  98. [REL] Torpedo trail and wake fix (19 replies)
  99. Need some files from GWX Help please (5 replies)
  100. Which mods are these and where can I find them? (9 replies)
  101. Quick question/help sh3.sdl creaks (6 replies)
  102. [REL] GWX Mission orders - final (5 replies)
  103. Peri, Uzo & Me (7 replies)
  104. [req] How to add ship's hitpoints? (3 replies)
  105. [REQ] To OLC, Mikhayl, Joegrundman and other GUI modders (3 replies)
  106. Draggable Stopwatch (2 replies)
  107. exporting to SH3 is driving me *^%*)*&^. Popping a red parachute flare (5 replies)
  108. [WIP](or at least being considered) proper torpedo models (help requested) (4 replies)
  109. [REL] electric torpedo trail fix (5 replies)
  110. [?] Looking for syntax guide to game text files (0 replies)
  111. [REQ] Girlfriend Mod (108 replies)
  112. Looking for an English/French translator (2 replies)
  113. [wip] Interior lighting type II (18 replies)
  114. Trouble at Dunkirk (6 replies)
  115. well i never (0 replies)
  116. [REL] Light nights for 16k atmosphere - beta. (22 replies)
  117. Problems with SH3 Inspector (2 replies)
  118. mega mods site somewhere? (1 replies)
  119. [WIP]Luftwaffe Air-Sea Rescue Buoy - Udet (29 replies)
  120. [REL] GWX Mission orders (22 replies)
  121. From: U133 (0 replies)
  122. SH3 1.5 Weather mod uninstall.. (1 replies)
  123. What thread do I post GWX2.0 CTD problem ? (2 replies)
  124. [WIP] x2: electric torpedo trail fix and reduced warship funnel smoke (18 replies)
  125. Curious question Re:SH3 Commander (9 replies)
  126. Very high tide in Penang (5 replies)
  127. Any way to increase the engine sound of DD when They are riding on your head? (4 replies)
  128. [REQ] Typ XXI in 1939 (12 replies)
  129. [WIP] Depth charge sound degradation (30 replies)
  130. anyway to change the default speed setting for torpedoes? (1 replies)
  131. changed sub to type IID but number (U-4) remains the same (GWX 2.0) (4 replies)
  132. its not my day today - double mast figures - it not out ! (7 replies)
  133. ship id panel remains dark on WE officer: OLC GUI 1.2.3 (1 replies)
  134. secure from silent running? (3 replies)
  135. wavefron .obj files what program, payware or free can this be modeled in (3 replies)
  136. [WIP] Wolfehunter's IX Series Final Skins and Templates (9 replies)
  137. wip, model crashing the program (1 replies)
  138. tonnage pennants mod? (3 replies)
  139. [WIP] GWX Radio Messages (5 replies)
  140. Indicator Of Food (14 replies)
  141. [REL] New Units: Flakships and Fishing Boats (75 replies)
  142. Question: Putting ships in harbours (10 replies)
  143. [REQ] Can someone put up a clean scene.dat file? (4 replies)
  144. Random and Date "Commander Question" (10 replies)
  145. where's that mod ? (7 replies)
  146. Question: Is there a mod for GWX 2.0 . . . (8 replies)
  147. Question for All Modders Out there (5 replies)
  148. FuMO-29 radar is a bit useless!! (13 replies)
  149. WIP WWI for SHIII "FUR KOING UND KAISER" (25 replies)
  150. foods on boat MOD?? (4 replies)
  151. Zones? (3 replies)
  152. interpretation assistance requested; re: AI sensors (6 replies)
  153. Random generation of merchants. (4 replies)
  154. Possible [WIP] Convoy reports - in RadioLog update (12 replies)
  155. GWX Users - Please Help (3 replies)
  156. [TEC] Help, crash while surfacing >_< (5 replies)
  157. IX D2 from SH IV Uboat Missions (0 replies)
  158. [REL] Red Nightime Nav Map (2 replies)
  159. Das Boot Intro Movies (16 replies)
  160. Moving a Flotilla (2 replies)
  161. Damage, you said damage ? (13 replies)
  162. Task Force Fest 1.0 MOD released (8 replies)
  163. [REL] Water Stream for Uboats!(Updated:April 9, 2008) (561 replies)
  164. RATS! (17 replies)
  165. Campaign_RND.mis editing. No difference? (1 replies)
  166. [?] OLCE and RWF compatibility (2 replies)
  167. Skins & News: Type II (0 replies)
  168. Report on the U-570 (0 replies)
  169. Some interesting things from SH4... (32 replies)
  170. GWX2 Black Screen on Startup (12 replies)
  171. Keel depth of ships in GMX 2.0 100% correct? (30 replies)
  172. petition to UBISOFT for making a SDK for SH3!... (2 replies)
  173. How does jsmd5m setup work ? (8 replies)
  174. (REL) Converted NKMSS_HogIsland-Freighter from SH4-UBM to SH3. (13 replies)
  175. Sub 3d modelling (10 replies)
  176. Gwx & Hms Nelson (4 replies)
  177. did JCWolf ever release Uboat 1.2.1a patch ?? (5 replies)
  178. FIREWALL! (1 replies)
  179. Question:How to increase submerged speed? (14 replies)
  180. [REL] Increased ASW (revised) (33 replies)
  181. For SH3 Modders!! (7 replies)
  182. ANZACMICK`s SH3 English Intro`s from Das Boot (3 replies)
  183. Question: How to change standart load of torps (6 replies)
  184. need expert advice on wwi German (Prussia) and Austrio-hugary awards and orders (29 replies)
  185. bodies / lifeboats (7 replies)
  186. Trouble with SH3 Commander - in crew management (1 replies)
  187. [QUE] question to GWX 2.0 team and or SH3 Commander users (12 replies)
  188. Visual range factor (4 replies)
  189. [REL] Increased ASW (24 replies)
  190. merchants (2 replies)
  191. Mission editor help (3 replies)
  192. starting a career before 1939 (8 replies)
  193. [WIP]-New Fishing Trawlers (28 replies)
  194. "Big Rod" VIIC released (8 replies)
  195. Anybody seen this. (4 replies)
  196. S3D - Silent 3ditor (beta 0.6.1) (10 replies)
  197. HELP! (12 replies)
  198. model (physics) behavior question (17 replies)
  199. Question: Textures into a dat file, having your model use them. (2 replies)
  200. [REL] OLC Environment (Final Version) (383 replies)
  201. GWX Sh3 commander files (14 replies)
  202. [REL] New Merchant-Generic Steamer #11 (32 replies)
  203. [REL] SH3 Patrol Log Editor plug-in for SH3 Commander R3.0 (57 replies)
  204. [REL] SH3 Commander Release 3.0 is now available! (202 replies)
  205. [?] Default standard propulsion instead of charge batteries? (14 replies)
  206. [REL] Lite Radio Traffic v1 (4 replies)
  207. alternating sea/sky colours.. (21 replies)
  208. New mod Idea (3 replies)
  209. GWX 2.0 without the graphical changes? (39 replies)
  210. 400+ Mods For Download (19 replies)
  211. gwx 2.0 map icons (0 replies)
  212. Das Boot Sound Mod (75 replies)
  213. Question re: Cobalt's VIIC/41 (6 replies)
  214. Questions regarding ship AI sensors (passive and active detection) (0 replies)
  215. wwi U-35 problem, imports ok but then crashes (3 replies)
  216. Reduce AI sonar? (9 replies)
  217. Ini file variables (1 replies)
  218. Change max time compression? Ship activity? (9 replies)
  219. snorkel exhaust (1 replies)
  220. UPDATE for SH3Speech Released (2 replies)
  221. looking for a large slide out or clickable dial for DEPTH- (2 replies)
  222. looking for a lerge slide out dial for DEPTH- (1 replies)
  223. The indestructible trawler ! (5 replies)
  224. [REL] Stop the rain! A definitive solution for bad weather! (67 replies)
  225. [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3. (66 replies)
  226. Airmod, Shipmod, Textures,..... (1 replies)
  227. Deep Exploration; ship broken up into pieces.. Help? (3 replies)
  228. Any campaign mod that make the campaign meaningful? (16 replies)
  229. Calling for beta testers! (31 replies)
  230. Free 3d Models (3 replies)
  231. Help with green bars at F7 Station, please! (11 replies)
  232. gwx 2.1 messages (14 replies)
  233. Light sky mod replacement for GWX? (2 replies)
  234. Tec question regarding AI (s-)boats (4 replies)
  235. <SOS> Z-35 needs modeling help (0 replies)
  236. GWX2.0 + XXI mods (3 replies)
  237. GWX 2.0 and vanilla SH3 (5 replies)
  238. question about GWX2.0 (2 replies)
  239. Problem: Torpedo Tube Doors close automaticly (16 replies)
  240. Modding the pre-drawn Nav plots (6 replies)
  241. compass mod for stock SH3 (2 replies)
  242. Ramming Speed!! (9 replies)
  243. to Mikhayl,, a UB-I sub Thanks for your help (8 replies)
  244. making a part invisible,, chage the value to 0??? (1 replies)
  245. Hit a wall, cannot figure how to move the torpedo animation firing sequence (2 replies)
  246. Flank Speed Issue (5 replies)
  247. List of Silent Hunter III Mods & Utilities(Updated Aug.10, 2008) (83 replies)
  248. LuT torpedo behavior? (3 replies)
  249. for mikhayl, this is what I have been up to these two nights (9 replies)
  250. [REL] Thomsen's Junkyard (176 replies)