View Full Version : SHIII Mods Workshop
- error message: Account has been blocked !!!! (5 replies)
- Compass bug (2 replies)
- [WIP] A simple savegame crash salvage mod (4 replies)
- U-boat Maximum Ranges Overhauled in GWX 2.1 (37 replies)
- T/C for radio messages Q (1 replies)
- Deck Gun power (1 replies)
- GWX Team (8 replies)
- S3d 7.1 question on adding torpedo tubes (3 replies)
- Advice(s) on menu_1024x768.ini please (35 replies)
- Problem. Dial bug. (2 replies)
- Great Lakes Freighters (23 replies)
- [WIP] Thomsen's Waves (34 replies)
- How to add a new keyboard layout? (5 replies)
- Burning F/R Killer (10 replies)
- Crash single mission (8 replies)
- Mod incompatability please help (2 replies)
- Mod suggestions/questions (3 replies)
- No ship names in patrol logs... (2 replies)
- Real Navigation with SH3 (44 replies)
- [REL] New Appropriate gramophone track JSGME Ready (9 replies)
- Flags on subs (10 replies)
- Help? sound file assingment driving me to drink! (7 replies)
- [tec]Ships ID and pc crash: a solution? (6 replies)
- How add textures to dat file (5 replies)
- import obj gmax (2 replies)
- [TEC] ranks- higher resolution (3 replies)
- Late War Skin - IXC (20 replies)
- Mod Overload! (12 replies)
- 2 Mods, JSGME Mod Enabler and 1 question! (3 replies)
- Ships without armament (8 replies)
- [REL]Thomsen's No Instant DeathScreen Mod V1.3 (19 replies)
- Mod idea. War reporter. (2 replies)
- Silent Animator (12 replies)
- question : extracting nice track from Youtube movie file for gramofone use (3 replies)
- The Hunt For.... (1 replies)
- Looking for an ace modder to take over the SH4 Scene! (27 replies)
- [REQ] Gorch Fock class sailing ships (8 replies)
- Protractor mod (0 replies)
- galleons! (11 replies)
- Old shark in Atlantic... TypeIX Skin (5 replies)
- Editing game files (11 replies)
- Question for Thomsen & Rubini (8 replies)
- [WIP] Wheathered Green skin for IXB, C and D2 (6 replies)
- Bismarck Multiskin: Look at this beauty!!! (37 replies)
- Original GWX GUI / Menu Files (1 replies)
- Pin-up tga files (14 replies)
- [REL] Randomized Loading Screens (62 replies)
- SH3 prefetch impossible ? (0 replies)
- Too many ships ? (6 replies)
- REL: 05.04.2008 ---- NKPMCS_Express-Mod ---- by trainer1942 and rowi58 (14 replies)
- Colombian harbor Cartagena (34 replies)
- [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2 (596 replies)
- New shark in Atlantic... VIIIc Skin (30 replies)
- A nice video link (8 replies)
- Why Did I Sink? (12 replies)
- Feedback request (4 replies)
- Sub Destroyed after 1st patrol? (10 replies)
- Sorry but i have to ask (6 replies)
- [tec] what files can i copy from sh4? (0 replies)
- Argh! kernel.dll is *killing* me! (5 replies)
- [REQ] Mod to Start Patrol in SH3 just outside of port (4 replies)
- How to dumb DD's and DE's.... (3 replies)
- [REL] Men@work Uniform Mod (39 replies)
- What about made concrete ships? (17 replies)
- [HELP] SH3+GWX Always CTD (14 replies)
- Poll: Merchant Ship Nationalities (41 replies)
- Alternative Explosions ? (7 replies)
- [Que] Lighthouse textures (2 replies)
- GWX 2.1 is finally released ! (APRIL FOOL'S JOKE) (87 replies)
- Did you miss me? (43 replies)
- [WIP] Depth charge noise; a few brave alpha testers wanted (54 replies)
- [REL] Wolfehunter's IX Series Final Skin + Templates (10 replies)
- [REL] OLC Ubermod v2.4.3 for GWX 2.1 (1301 replies)
- [REQ] a way to randomize loading and map splash screens? (16 replies)
- pool: Most requested ship mod for SH3\gwx ecc (46 replies)
- U-Boats how deep??? GWX 2.0 (7 replies)
- (REL) ---- NKMSS_WarMelody-Mod ---- by trainer1942 and rowi58 (12 replies)
- [REL] AI Schnellboot for GWX 2.0 (8 replies)
- Did i missed a wonder :) ? (8 replies)
- Combined SH4 Scene for SH3 version 3. (50 replies)
- [REL] Harbour Intelligence Messages (0 replies)
- Is it just me? (GWX2 oddities) (9 replies)
- help locating the Bold object (8 replies)
- Silent Hunter 4? (26 replies)
- Zeppellin??? (3 replies)
- A note of thanks and appreciation (5 replies)
- Gwx 2.0 Dvd (14 replies)
- 16km - Quick explanation ? (10 replies)
- [Tech news] On/off trigger to water stream found! (54 replies)
- Right click from periscope... (10 replies)
- [REL] New Unit -> Empress Of Britain (ocean liner) (23 replies)
- Lots of Hog Island merchants ? (2 replies)
- [WIP] enhanced funnel smoke (93 replies)
- Fogging Periscopes (7 replies)
- Mechanical Malfunction...What a Rush! (23 replies)
- Say good bye to that annoying uboat wake bug! (23 replies)
- Aircrafts bases question (5 replies)
- [REL] Torpedo trail and wake fix (19 replies)
- Need some files from GWX Help please (5 replies)
- Which mods are these and where can I find them? (9 replies)
- Quick question/help sh3.sdl creaks (6 replies)
- [REL] GWX Mission orders - final (5 replies)
- Peri, Uzo & Me (7 replies)
- [req] How to add ship's hitpoints? (3 replies)
- [REQ] To OLC, Mikhayl, Joegrundman and other GUI modders (3 replies)
- Draggable Stopwatch (2 replies)
- exporting to SH3 is driving me *^%*)*&^. Popping a red parachute flare (5 replies)
- [WIP](or at least being considered) proper torpedo models (help requested) (4 replies)
- [REL] electric torpedo trail fix (5 replies)
- [?] Looking for syntax guide to game text files (0 replies)
- [REQ] Girlfriend Mod (108 replies)
- Looking for an English/French translator (2 replies)
- [wip] Interior lighting type II (18 replies)
- Trouble at Dunkirk (6 replies)
- well i never (0 replies)
- [REL] Light nights for 16k atmosphere - beta. (22 replies)
- Problems with SH3 Inspector (2 replies)
- mega mods site somewhere? (1 replies)
- [WIP]Luftwaffe Air-Sea Rescue Buoy - Udet (29 replies)
- [REL] GWX Mission orders (22 replies)
- From: U133 (0 replies)
- SH3 1.5 Weather mod uninstall.. (1 replies)
- What thread do I post GWX2.0 CTD problem ? (2 replies)
- [WIP] x2: electric torpedo trail fix and reduced warship funnel smoke (18 replies)
- Curious question Re:SH3 Commander (9 replies)
- Very high tide in Penang (5 replies)
- Any way to increase the engine sound of DD when They are riding on your head? (4 replies)
- [REQ] Typ XXI in 1939 (12 replies)
- [WIP] Depth charge sound degradation (30 replies)
- anyway to change the default speed setting for torpedoes? (1 replies)
- changed sub to type IID but number (U-4) remains the same (GWX 2.0) (4 replies)
- its not my day today - double mast figures - it not out ! (7 replies)
- ship id panel remains dark on WE officer: OLC GUI 1.2.3 (1 replies)
- secure from silent running? (3 replies)
- wavefron .obj files what program, payware or free can this be modeled in (3 replies)
- [WIP] Wolfehunter's IX Series Final Skins and Templates (9 replies)
- wip, model crashing the program (1 replies)
- tonnage pennants mod? (3 replies)
- [WIP] GWX Radio Messages (5 replies)
- Indicator Of Food (14 replies)
- [REL] New Units: Flakships and Fishing Boats (75 replies)
- Question: Putting ships in harbours (10 replies)
- [REQ] Can someone put up a clean scene.dat file? (4 replies)
- Random and Date "Commander Question" (10 replies)
- where's that mod ? (7 replies)
- Question: Is there a mod for GWX 2.0 . . . (8 replies)
- Question for All Modders Out there (5 replies)
- FuMO-29 radar is a bit useless!! (13 replies)
- WIP WWI for SHIII "FUR KOING UND KAISER" (25 replies)
- foods on boat MOD?? (4 replies)
- Zones? (3 replies)
- interpretation assistance requested; re: AI sensors (6 replies)
- Random generation of merchants. (4 replies)
- Possible [WIP] Convoy reports - in RadioLog update (12 replies)
- GWX Users - Please Help (3 replies)
- [TEC] Help, crash while surfacing >_< (5 replies)
- IX D2 from SH IV Uboat Missions (0 replies)
- [REL] Red Nightime Nav Map (2 replies)
- Das Boot Intro Movies (16 replies)
- Moving a Flotilla (2 replies)
- Damage, you said damage ? (13 replies)
- Task Force Fest 1.0 MOD released (8 replies)
- [REL] Water Stream for Uboats!(Updated:April 9, 2008) (561 replies)
- RATS! (17 replies)
- Campaign_RND.mis editing. No difference? (1 replies)
- [?] OLCE and RWF compatibility (2 replies)
- Skins & News: Type II (0 replies)
- Report on the U-570 (0 replies)
- Some interesting things from SH4... (32 replies)
- GWX2 Black Screen on Startup (12 replies)
- Keel depth of ships in GMX 2.0 100% correct? (30 replies)
- petition to UBISOFT for making a SDK for SH3!... (2 replies)
- How does jsmd5m setup work ? (8 replies)
- (REL) Converted NKMSS_HogIsland-Freighter from SH4-UBM to SH3. (13 replies)
- Sub 3d modelling (10 replies)
- Gwx & Hms Nelson (4 replies)
- did JCWolf ever release Uboat 1.2.1a patch ?? (5 replies)
- FIREWALL! (1 replies)
- Question:How to increase submerged speed? (14 replies)
- [REL] Increased ASW (revised) (33 replies)
- For SH3 Modders!! (7 replies)
- ANZACMICK`s SH3 English Intro`s from Das Boot (3 replies)
- Question: How to change standart load of torps (6 replies)
- need expert advice on wwi German (Prussia) and Austrio-hugary awards and orders (29 replies)
- bodies / lifeboats (7 replies)
- Trouble with SH3 Commander - in crew management (1 replies)
- [QUE] question to GWX 2.0 team and or SH3 Commander users (12 replies)
- Visual range factor (4 replies)
- [REL] Increased ASW (24 replies)
- merchants (2 replies)
- Mission editor help (3 replies)
- starting a career before 1939 (8 replies)
- [WIP]-New Fishing Trawlers (28 replies)
- "Big Rod" VIIC released (8 replies)
- Anybody seen this. (4 replies)
- S3D - Silent 3ditor (beta 0.6.1) (10 replies)
- HELP! (12 replies)
- model (physics) behavior question (17 replies)
- Question: Textures into a dat file, having your model use them. (2 replies)
- [REL] OLC Environment (Final Version) (383 replies)
- GWX Sh3 commander files (14 replies)
- [REL] New Merchant-Generic Steamer #11 (32 replies)
- [REL] SH3 Patrol Log Editor plug-in for SH3 Commander R3.0 (57 replies)
- [REL] SH3 Commander Release 3.0 is now available! (202 replies)
- [?] Default standard propulsion instead of charge batteries? (14 replies)
- [REL] Lite Radio Traffic v1 (4 replies)
- alternating sea/sky colours.. (21 replies)
- New mod Idea (3 replies)
- GWX 2.0 without the graphical changes? (39 replies)
- 400+ Mods For Download (19 replies)
- gwx 2.0 map icons (0 replies)
- Das Boot Sound Mod (75 replies)
- Question re: Cobalt's VIIC/41 (6 replies)
- Questions regarding ship AI sensors (passive and active detection) (0 replies)
- wwi U-35 problem, imports ok but then crashes (3 replies)
- Reduce AI sonar? (9 replies)
- Ini file variables (1 replies)
- Change max time compression? Ship activity? (9 replies)
- snorkel exhaust (1 replies)
- UPDATE for SH3Speech Released (2 replies)
- looking for a large slide out or clickable dial for DEPTH- (2 replies)
- looking for a lerge slide out dial for DEPTH- (1 replies)
- The indestructible trawler ! (5 replies)
- [REL] Stop the rain! A definitive solution for bad weather! (67 replies)
- [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3. (66 replies)
- Airmod, Shipmod, Textures,..... (1 replies)
- Deep Exploration; ship broken up into pieces.. Help? (3 replies)
- Any campaign mod that make the campaign meaningful? (16 replies)
- Calling for beta testers! (31 replies)
- Free 3d Models (3 replies)
- Help with green bars at F7 Station, please! (11 replies)
- gwx 2.1 messages (14 replies)
- Light sky mod replacement for GWX? (2 replies)
- Tec question regarding AI (s-)boats (4 replies)
- <SOS> Z-35 needs modeling help (0 replies)
- GWX2.0 + XXI mods (3 replies)
- GWX 2.0 and vanilla SH3 (5 replies)
- question about GWX2.0 (2 replies)
- Problem: Torpedo Tube Doors close automaticly (16 replies)
- Modding the pre-drawn Nav plots (6 replies)
- compass mod for stock SH3 (2 replies)
- Ramming Speed!! (9 replies)
- to Mikhayl,, a UB-I sub Thanks for your help (8 replies)
- making a part invisible,, chage the value to 0??? (1 replies)
- Hit a wall, cannot figure how to move the torpedo animation firing sequence (2 replies)
- Flank Speed Issue (5 replies)
- List of Silent Hunter III Mods & Utilities(Updated Aug.10, 2008) (83 replies)
- LuT torpedo behavior? (3 replies)
- for mikhayl, this is what I have been up to these two nights (9 replies)
- [REL] Thomsen's Junkyard (176 replies)
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