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Philipp_Thomsen
04-04-08, 11:39 AM
Ahoy there...

For me, sound is one of the most important things in a game, both for imersion and for realism. There is a huge lack of sound mods for SH3, so I decided to start doing that, collecting every sound I could and putting it to work for the sake of all of us. I bet you're already tired of listening the same old sounds since you start playing SH3, while all the other parts of the game are updated by mods in a daily basis.

This is the THIRD version (actually the 194th version I think :lol: ) of my sound pack mod. In this version I have some few surprises for you guys...


- Destroyer sound
Remember those moments of tension in Das Boot when a destroyer was passing over them ready to depth charge? Now you have it. The sound you'll hear inside the u-boat when you're submerged and a destroyer is coming above you to sh!t all over you is the same sound from the movie. I've been playing with it and I must say it sounds incredible. Much more frightening!

- No more looping cranks sounds
Now you have a lot of short creak sounds, which is more realistic, and prevents the game from looping these sounds.

- Increased number of different cranks
from 4 to 47 (yes, 47 different sounds) in shuffle mode, working in groups of 5, so you can have a combination of 1.533.939 different creak sounds everytime you load your game. (ps. Refer to the V3.1 update)

- Reduced bass
of most sounds for headphone players. No more distortion when listening to sounds with high volume.

- Real sounds
of diesel engines, recorded during the WW2, by BBC.
of torpedos being launched from uboat, recorded during the WW2 by BBC.
of weather sounds (wind, ocean, rain, thunder rolls) recorded by BBC.

- WhispeRING RING mod included
lower volume on the RING RING sound for orders in speed changes so your dont hurt your ears.

- Identifying target/Solution to target
New sounds for it, a more realistic approach, you hear the sound of book searching and TDC calculations, instead of the instant response. Although the sound is longer and more realistic, I'm still working on the order reply (still coming out after two seconds, instead of after the sound finishes).

- Submarine ambient Interior Sounds
Three new sounds for it. All of them are 30 minutes long, so you don't have to hear the same short and repetitive sound all the time, the patrols are long, so should be the ambient sound. The first one is a ambient sound taken from Das Boot, so you have a lot of crew chatting in the back. The second one is with no chatting at all, for those who understand german language and think its not imersive. The third one (which will be played by default) is a mix of both first and second, but chatting on the left channel and ambient on the right, creating a very nice and imersive stereo ambient. It's my favorite one.

- New radio sounds
For new radio message received. You can hear the typewritter and crew chatting. For those who like to hear the morse code, there's also a compressed file inside, just de-compress it and enable via JSGME.

And thousand other things you'll notice during gameplay. I'll not put it all here becouse I can't remember all of them. Over 10 thousand files.

Im my humble opinion there's still a LOT of things to fix/improve. Im not even close to be satisfied with the sound pack yet, but I realised that I can't go on without feedback, and that's where you all can help!


Thomsen's Sound Pack V3.1 is online at my FileFront page!

The new version have very important corrections on the creak sounds:

1 - They now aren't so frequent, have a delay between items and plus a random delay over that.
2 - Their volume was cut down to half of the original amplitude, all 47 files.

Enable it via JSGME as the original sound pack.

THIS IS A COMPLEMENT TO THE SOUND PACK V3, NOT THE WHOLE FILE! For now I'll keep this as a complement, when I reach a acceptable point on this, I'll put together with the sound pack and upload as one single file. It's pretty large, 6 hours of upload, so doesn't makes sense to keep uploading all again each time I change something.

First enable the sound pack, then this on top of it, or replace the files into the original sound pack and enable it again.

Now you guys must test it and report back to BDU, as my game is not working, so I can't test it myself. I found that the reason that the creaks were so loud is that my volume was very low when I was producing them. Now I've set my volume to the normal I used to play the game, and it sounds more acceptable, but still if you're not satisfied, it can be changed again, that's why feedback is so important!
V3.2 UPLOADED!

Small fix on the collision_ship.wav. Removed the german voices from it, so it wouldn't be weird when hearing two british ships colliding.CHANGELOG:

I don't keep a changelog.


F.A.Q.

1) Is this mod compatible with *whatever*?

For being a sound mod, its much easier to have compatibility with anything. I'll not post the list of mods that this sound pack is compatible with, it would be a long list. When enabling with JSGME, compatibility issues will be presented to you, or not. If you have any doubt about any compatibility, ask me here, posting the files that JSGME found being used by another mod and I'll give you an answer, and if thats the case I'll upload a file solving the issue for you. Basically it will work normally with anything, but in case of warning messages about files of .dat, .dsd, .txt and .cfg extensions, please ask me more details here.

2) How do I install it?

First off, I STRONGLY RECOMMEND you to have the latest version of winrar, this sound pack is heavily compressed to make a more easy download, so you can get bad extractions using older versions of winrar. Its 850 mb of mod compressed in a 350mb solid archive. Just extract the content of the .rar file in your silenthunterIII/mods directory. Done that, enable it via JSGME. Even being compatible with GWX, its very likely for you to get warning messages when enabling, thats normal. Any doubt, read the 1) above.

3) I cant hear the "jahowl, herr kaleun" when giving an order, whats up?

From the "instructions.txt" in the mod folder:

This mod changes almost everysound of the game, and also removed that annoying
"Jahowl, herr kaleun" everytime you give an order. I hate to hear that everytime, so I removed
it, now you only hear the crew taking care of executing the order, after a little pause. After watching some movies, I've come to realize that this way is much more realistic.
If you want that back, just delete the following files of my mod before enabling it:
Inside the folders 1 to 9 in speech, delete:
ChE_K_Yes_Sir.ogg
ChE_S_Yes_Sir.ogg
ChE_P_Yes_Sir.ogg
Deleting those will make the mod work with the "jahowl kerr kaleun" after giving every order.4) I don't like *whatever* on the sound mod

Thats great! :up: Be a good guy and start throwing wrenches at Thomsen! :rock:
Decent mods are made after a lot of feedback. Say what you don't like, why you don't like and how it should be modifyed. Modifying a sound is very easy for me, difficult is knowing where to use the magic wand!

5) Thomsen, when I enable your sound pack I lose some functionalities on the keyboard, like the binoculars and other stuff.

It's very easy to fix this. Just follow these steps:

1) Disable my mod, go to my mod's folder and delete both folders "MENU" and "CFG"
2) Enable my mod back on.
3) Go to sh3/data/menu and open en_menu.txt and change the line #1052 to:

1052=System check, diesel engine start

4) Open the sh3/data/cfg/commands_en.cfg and edit it with the notepad, in line #341:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"

Just copy and paste this over there. So there you go, you have the CTRL+S system start at the beggining of your patrol working with any version of commands_en.cfg and en_menu.txt, so by all means this will make V3 compatible with anything.

6) But thomsen, you're nutz! How the hell am I going to download such enormous file if I have a dial-up conection?

Easy there... Thinking of you guys, I've uploaded the same file divided in 10 parts, so you can download 10x 35mb files without a sweat!

7) The other interior sounds you mentined before, how do I put them to work?

The three sounds are in the same folder (sound folder). To activate them you have to rename them. The game will only load "ambient_submarineInterior.wav", so the other files have a number in the end "... interior1.wav" or "...interior2.wav"... you just have to rename the one you want, removing that number in the end.
-------------------------------------------------------------

There's a lot of guys behind all this sounds, which I don't know. If you think you have part on any of these sounds, I thank you very much for all your effort, it wouldn't be possible without it.

SUBSIM LINK 3.0 Here (http://www.subsim.com/radioroom/downloads.php?do=file&id=1311)
[/URL][URL="http://sharpshade.com/temp/Thomsen%27s%20Sound%20Pack%20V3.2cg.rar"]Latest Version, contains 3.1 and 3.2 here (http://www.subsim.com/radioroom/showpost.php?p=1160194&postcount=12)




(http://www.bts-mods.com/?page=sh3user=philipthomsen)

Wolfehunter
04-04-08, 12:33 PM
Faster man faster. I can't wait much longer.;) I must have sound!:smug:

Philipp_Thomsen
04-04-08, 12:46 PM
Faster man faster. I can't wait much longer.;) I must have sound!:smug:

:rotfl:

27 minutes left... :up:

Wolfehunter
04-04-08, 12:48 PM
Faster man faster. I can't wait much longer.;) I must have sound!:smug:

:rotfl:

27 minutes left... :up::huh: :o :dead: ohh ok I'll make something to eat then....:up:

Update.

Thanks yous PTs fors yours sounds...:yep: DLs nows.

Paco
04-04-08, 03:02 PM
downloading :D

Thanks a lot :up:
Paco.

Philipp_Thomsen
04-04-08, 03:26 PM
uploaded!

Sorry guys, fell asleep... days working on this...

mikaelanderlund
04-04-08, 04:49 PM
Hi Thomsen,

cool mod:up: . Is the commands_en.cfg file compatible with OLC GUI commands_en.cfg file?

Mikael

ichso
04-04-08, 05:09 PM
Lol, I went into your FF-folder to download the sound mod and saw that there's a ~90MB VIIC skin there XD
Must download that before and look what makes this so large :yep::lol:
EDIT: I see, not only one skin...

Philipp_Thomsen
04-04-08, 05:27 PM
Hi Thomsen,

cool mod:up: . Is the commands_en.cfg file compatible with OLC GUI commands_en.cfg file?

Mikael

Yes sir! :up:

Philipp_Thomsen
04-04-08, 05:29 PM
Lol, I went into your FF-folder to download the sound mod and saw that there's a ~90MB VIIC skin there XD
Must download that before and look what makes this so large :yep::lol:
EDIT: I see, not only one skin...

What??? There's no skin in my FF-folder... and there's not any 90mb size file there too...

Are you sure you're in MY FF-folder? :hmm:

Able72
04-04-08, 11:01 PM
can't wait to try it out.

I love your sounds.

ichso
04-05-08, 02:44 AM
Lol, I went into your FF-folder to download the sound mod and saw that there's a ~90MB VIIC skin there XD
Must download that before and look what makes this so large :yep::lol:
EDIT: I see, not only one skin...
What??? There's no skin in my FF-folder... and there's not any 90mb size file there too...

Are you sure you're in MY FF-folder? :hmm:
Not anymore.
I followed the link in your sig but perhaps clicked on some link there to a related download in someone else's folder.
I was very tired yesterday... :-?

java`s revenge
04-05-08, 05:49 AM
Have tried this mod and it`s great!!

Very good diesel sound.
Love the other sounds too, it makes together with the olc mods a real uboat sim.

Btw i do use -requiem for a dream- as menumusic. And i disabled that ring ring sound.

Thanks for this work.

Vader 1
04-05-08, 11:25 AM
very nice adds a nice dimension on the boat I haven't played for a long time but your sound mod got me to fire up the engines again I love the start up file.

Quick question what do the mods to the interior files change/or do

Thanks again??

Christoff
04-05-08, 07:02 PM
I'm just grabbing this now, so if I notice any problems I'll let you know straight away m8
And thanks for putting this altogether, can't wait :up:

Uber Gruber
04-06-08, 12:50 PM
I like it.....but is there anyway I can turn off the message morse/speach/type writer/speach thing everytime a radio message comes through ? I use the Extended Radio Message mod and hearing this noise combo everytime is starting to drive me up the wall. Ideally, i'd just like a wee bit of morse and thats it....if possible. :up:

Gairith
04-06-08, 02:15 PM
I like it.....but is there anyway I can turn off the message morse/speach/type writer/speach thing everytime a radio message comes through ? I use the Extended Radio Message mod and hearing this noise combo everytime is starting to drive me up the wall. Ideally, i'd just like a wee bit of morse and thats it....if possible. :up:

I agree, something a bit shorter, though I would like to hear ONLY the typewriter and then the voice after.

The dive sequence seems a bit out of place volume wise.

LOVE the new creeks, removal of the "Jahowl, herr kaleun" really wish that had been done sooner :yep:

Hope the feedback helps. Thanks Thomsen.

moscowexile
04-06-08, 03:21 PM
I have installed the sound mod and it works a treat. Being the Captain Bligh of the Kriegsmarine, I followed the instructions so as not to delete the "Jawohl Kaleun" because on my boat I demand RESPECT with a capital"R". Furthermore, I believe that deleting the acknowledgement of an order received somewhat diminishes the "immersion factor".

Not wishing to appear to be throwing a spanner into the works, I do however have one small criticism, although this criticism in no way has anything to do with this admirable sound mod: the sound of the supercharged diesels firing up is music to the ears, but is there any way of modifying the diesel exhaust gas so that it belches forth and billows around the stern of the boat as the engines fire, as I am sure would have happened in real life?

I do recall that there is a tweak file or whatever in the exhaust mod that enables one to show oily exhausts caused by misfires and engine wear etc., but I am an absolute novice in these matters and fear dabbling with things I know little of.

Any ideas?

onelifecrisis
04-07-08, 04:48 AM
Congrats PT :up:
Looking forward to patrolling with this, just as soon as I get OLCE2 finished.
(It's kicking my arse! Damn you for talking me into aiming for perfection! :x :damn: :p )

melendir
04-07-08, 04:52 AM
Thanks Thomsen for the great work :up:

Great FAQ, specially the section 5 :D

Philipp_Thomsen
04-07-08, 09:37 AM
Have tried this mod and it`s great!!

Very good diesel sound.
Love the other sounds too, it makes together with the olc mods a real uboat sim.

Btw i do use -requiem for a dream- as menumusic. And i disabled that ring ring sound.

Thanks for this work.

Isn't my WhispeRING RING mod included? I thought it was... :hmm:

Edit: It is included, but I realised even so the ring ring is still kinda loud. If you share this opinion, talk to me. I can lower even more the ring ring to be comfortable to hear.

Philipp_Thomsen
04-07-08, 09:39 AM
very nice adds a nice dimension on the boat I haven't played for a long time but your sound mod got me to fire up the engines again I love the start up file.

Quick question what do the mods to the interior files change/or do

Thanks again??

They control the playlist of the depth cranks, the only way to increase the number of cranks...

I'm planning for the next version to include about 30 different crank sounds and maybe a randomizer, what you think? :know:

Philipp_Thomsen
04-07-08, 09:40 AM
I'm just grabbing this now, so if I notice any problems I'll let you know straight away m8
And thanks for putting this altogether, can't wait :up:

Thank you very much, any feedback is apreciated! :up:

Philipp_Thomsen
04-07-08, 09:42 AM
I like it.....but is there anyway I can turn off the message morse/speach/type writer/speach thing everytime a radio message comes through ? I use the Extended Radio Message mod and hearing this noise combo everytime is starting to drive me up the wall. Ideally, i'd just like a wee bit of morse and thats it....if possible. :up:

To be honest I aimed the radio message sound to full realism, but you're kinda right... It can be quite nerving to listen that sound too often...

Tell me exactly what you wanna hear and I'll make a mod perfectly for your fit!

Maybe a shorter version of it, or even better, maybe a very low volume of the sound, in the background, type of sound that wouldn't bother coz you have to REALLY pay attention to notice it... talk to me!

Philipp_Thomsen
04-07-08, 09:43 AM
I like it.....but is there anyway I can turn off the message morse/speach/type writer/speach thing everytime a radio message comes through ? I use the Extended Radio Message mod and hearing this noise combo everytime is starting to drive me up the wall. Ideally, i'd just like a wee bit of morse and thats it....if possible. :up:

I agree, something a bit shorter, though I would like to hear ONLY the typewriter and then the voice after.

The dive sequence seems a bit out of place volume wise.

LOVE the new creeks, removal of the "Jahowl, herr kaleun" really wish that had been done sooner :yep:

Hope the feedback helps. Thanks Thomsen.

You too, talk to me, what you want for "new message received" sound?
Imagine I'm the McDonalds of sound mods, I'll make your special as ordered!

Philipp_Thomsen
04-07-08, 09:49 AM
I have installed the sound mod and it works a treat. Being the Captain Bligh of the Kriegsmarine, I followed the instructions so as not to delete the "Jawohl Kaleun" because on my boat I demand RESPECT with a capital"R". Furthermore, I believe that deleting the acknowledgement of an order received somewhat diminishes the "immersion factor".

But consider that I'm playing this game for almost 4 years now, that "jawohl herr kaleun" was driving me nutz already. And besides, the voices don't match on the new mod. I have to find a new and realistic WW2 sound of "jawohl herr kaleun" to replace on the mod. Anyone have anything like that to help me?

Not wishing to appear to be throwing a spanner into the works, I do however have one small criticism, although this criticism in no way has anything to do with this admirable sound mod: the sound of the supercharged diesels firing up is music to the ears, but is there any way of modifying the diesel exhaust gas so that it belches forth and billows around the stern of the boat as the engines fire, as I am sure would have happened in real life?

Lemme see if I understand what you're suggesting... You wanna a cloud of black smoke going out of the exhausters when the engine starts, just like in real life? If so, I'm not sure it can be done, but sure as hell it would be killing! :rock: RUBINIIIIII, I NEED YOUR HELP HEEEEEERE!!! :lol:

I do recall that there is a tweak file or whatever in the exhaust mod that enables one to show oily exhausts caused by misfires and engine wear etc., but I am an absolute novice in these matters and fear dabbling with things I know little of.

I'm going for it! :up:

Any ideas?

above in yellow.

Philipp_Thomsen
04-07-08, 09:51 AM
Congrats PT :up:
Looking forward to patrolling with this, just as soon as I get OLCE2 finished.
(It's kicking my arse! Damn you for talking me into aiming for perfection! :x :damn: :p )

Thank you very much, OLC. Without your help this mod would be half as good as it is now. And I'm still not happy, I think I can do much better then this piece of sh!t!

So I guess I won the race to finishing the mod first! :rotfl:

If you want any more help, feedback or beta-testing, lemme know, I have a lot of free time now!

And you should try using my mod from now on, since I killed the bassy sounds that were disturbing you so much! :up:

Philipp_Thomsen
04-07-08, 09:52 AM
Thanks Thomsen for the great work :up:

Great FAQ, specially the section 5 :D

AGREED! :lol:

Gairith
04-07-08, 11:06 AM
You too, talk to me, what you want for "new message received" sound?
Imagine I'm the McDonalds of sound mods, I'll make your special as ordered!

What I was thinking was having the sound file start with the typewriter sound a little longer and little quieter, as if the guy is in the next room over (about 25% lower) then the voice saying "Herr Kaleun"
I mean the radio operator has headphones on, I shouldn't hear the morse. If you can't make the typewriter "strikes" quieter then that's fine.

As far as the Yes sir file. Did they really say yes sir after each command or did they repeat the order given to confirm they heard it? What was protocol anyone know?

P.S. I love the two-way radio when switching torps. Very nice.

Fubar2Niner
04-07-08, 11:47 AM
Love it, Love it, Love it. What more can I say....oh yes..... I LOVE IT !!!!!!! :rock:

Best regards

Fubar2Niner

xristoskaiti
04-07-08, 12:58 PM
the file sdl they is not compatible with
Racerboy_SH4_Effects_for_SH3_2_03 :cry: you can make a sdl for
Racerboy_SH4_Effects_for_SH3_2_03?? :oops:

Hylarion
04-07-08, 01:14 PM
Hi Thomsen,

Amazing work there :rock::rock::up::up:

i am using my own command_fr.cfg file to keep my french kb setiings with OLC's GUI mod. Could you tell me which modifications you've made on the command_en.cfg so that I can reproduce them to my own .cfg file??? please :smug:

Thanks Herr Kaleun

moscowexile
04-07-08, 01:32 PM
U.S. and Royal Navy protocol is (was?) as follows:

Aye aye sir!

Naval response indicating that an order has been received, is understood, and will be carried out immediately. In operational situations, this is usually shortened to simply "aye." In constrast to "Aye Aye sir," a response of "Yes Sir" usually indicates that the person understands but is contemplating performing the ordered task at a later time or date.


Ships Captain: "Lieutenant, I need those reports by 1400hrs."
Executive Officer: "Aye aye sir."

Officer of the Deck: "Helm, make your course 149."
Helmsman "Making course 149, aye."

(From US web site)

The two "ayes", acording to the Oxford dictionary, mean: always/by all means/with certainty/yes. That is exactly what jawohl means in German. The first "aye" means an emphatic "yes" and is still used with this meaning in parts of the UK.

The second "aye" means "indeed", "for sure", as in:

"Aye, she's a bonny wench!"

(Shades of Long John Silver!)

Philipp_Thomsen
04-07-08, 01:44 PM
You too, talk to me, what you want for "new message received" sound?
Imagine I'm the McDonalds of sound mods, I'll make your special as ordered!

What I was thinking was having the sound file start with the typewriter sound a little longer and little quieter, as if the guy is in the next room over (about 25% lower) then the voice saying "Herr Kaleun"
I mean the radio operator has headphones on, I shouldn't hear the morse. If you can't make the typewriter "strikes" quieter then that's fine.

Got the idea! Working on it now! :up:

As far as the Yes sir file. Did they really say yes sir after each command or did they repeat the order given to confirm they heard it? What was protocol anyone know?

I think it was full of protocols with a new capitan, but once the crew had patrolled with him once or twice, I think that it was basically repeated orders. And besides, repeated orders sounds sooooooo much better. Do my sound pack have repeated orders? I dont remember... honestly... Im modding 90% of the time, almost never play the game.. :rotfl:
P.S. I love the two-way radio when switching torps. Very nice.

I like it too, thanks!

Above in yellow!

Philipp_Thomsen
04-07-08, 01:44 PM
Love it, Love it, Love it. What more can I say....oh yes..... I LOVE IT !!!!!!! :rock:

Best regards

Fubar2Niner

You forgot to mention that you LOVE IT! :rotfl:

Philipp_Thomsen
04-07-08, 01:46 PM
the file sdl they is not compatible with
Racerboy_SH4_Effects_for_SH3_2_03 :cry: you can make a sdl for
Racerboy_SH4_Effects_for_SH3_2_03?? :oops:

Works fine with RBs mod! Just enable it, no fear! :up:

Philipp_Thomsen
04-07-08, 01:49 PM
Hi Thomsen,

Amazing work there :rock::rock::up::up:

i am using my own command_fr.cfg file to keep my french kb setiings with OLC's GUI mod. Could you tell me which modifications you've made on the command_en.cfg so that I can reproduce them to my own .cfg file??? please :smug:

Thanks Herr Kaleun

Almost at the end of the file, command number 341, replace the text with this:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"

Best regards! :up:

Philipp_Thomsen
04-07-08, 01:52 PM
U.S. and Royal Navy protocol is (was?) as follows:

Aye aye sir!

Naval response indicating that an order has been received, is understood, and will be carried out immediately. In operational situations, this is usually shortened to simply "aye." In constrast to "Aye Aye sir," a response of "Yes Sir" usually indicates that the person understands but is contemplating performing the ordered task at a later time or date.


Ships Captain: "Lieutenant, I need those reports by 1400hrs."
Executive Officer: "Aye aye sir."

Officer of the Deck: "Helm, make your course 149."
Helmsman "Making course 149, aye."

(From US web site)

The two "ayes", acording to the Oxford dictionary, mean: always/by all means/with certainty/yes. That is exactly what jawohl means in German. The first "aye" means an emphatic "yes" and is still used with this meaning in parts of the UK.

The second "aye" means "indeed", "for sure", as in:

"Aye, she's a bonny wench!"

(Shades of Long John Silver!)

And what if I make a sound with just "JAWOHL", without the "herr kaleun" part?

If you like the idea, please send me those "CHE_Yes_Sir.ogg" files coz I don't have any of them for a long time now... :rotfl:

Uber Gruber
04-07-08, 02:26 PM
Thanks for picking up the gauntlett re the radio message received sounds. I was using the extended radio message mod but i'm going to deactivate it as, to be honest, I'm only interested in hearing radio news about actual war events such as invasion of russia, battle of tobruk, crete etc....I'm really not interested in what other U-Boats are up to so.

But even with the extended radio message mod deactivated I still find the message received sounds difficult to appreciate. I like the morse, even though the radio operator would have earphones on. So my preference would be for just a short morse code sound and thats all......if thats possible then cool!

Still an excellent mod though.:up:

Philipp_Thomsen
04-07-08, 07:18 PM
Thanks for picking up the gauntlett re the radio message received sounds. I was using the extended radio message mod but i'm going to deactivate it as, to be honest, I'm only interested in hearing radio news about actual war events such as invasion of russia, battle of tobruk, crete etc....I'm really not interested in what other U-Boats are up to so.

But even with the extended radio message mod deactivated I still find the message received sounds difficult to appreciate. I like the morse, even though the radio operator would have earphones on. So my preference would be for just a short morse code sound and thats all......if thats possible then cool!

Still an excellent mod though.:up:

So it would be a morse pizza for you and a typewritter pizza for that other guy above...

Anybody else?

melendir
04-08-08, 04:06 AM
So it would be a morse pizza for you and a typewritter pizza for that other guy above...

Anybody else?

I would like to have just short "dididit" -sound for radio message :hmm:
Not very official format, but it would serve it's purpose :)

...and I usually prefer Margherita Pizzas :rock:

ichso
04-08-08, 06:00 AM
The Ctrl+S sound is really nice.
I didn't install the mod yet but I listened into the file from the speech folder.

Just wish my boat would have such a cool engine sound when travelling, too :D

xristoskaiti
04-08-08, 10:19 AM
the file sdl they is not compatible with
Racerboy_SH4_Effects_for_SH3_2_03 :cry: you can make a sdl for
Racerboy_SH4_Effects_for_SH3_2_03?? :oops:

Works fine with RBs mod! Just enable it, no fear! :up:
:D :D

Yorktown_Class
04-08-08, 02:20 PM
Very nice addition to SH3 and GWX,thank you very much:up:

Sailor Steve
04-08-08, 08:05 PM
Noob alert! Noob alert!

WELCOME ABOARD!:sunny:

Philipp_Thomsen
04-08-08, 08:13 PM
So it would be a morse pizza for you and a typewritter pizza for that other guy above...

Anybody else?

I would like to have just short "dididit" -sound for radio message :hmm:
Not very official format, but it would serve it's purpose :)

...and I usually prefer Margherita Pizzas :rock:

I like margherita pizzas too! :up:

I'm sleeping away today, actually, Im away from home all day... I'll finish this pizzas when I get home.

Philipp_Thomsen
04-08-08, 08:15 PM
The Ctrl+S sound is really nice.
I didn't install the mod yet but I listened into the file from the speech folder.

Just wish my boat would have such a cool engine sound when travelling, too :D

You think its better/cooler then the BBC diesel engine sound? The last is 100% realistic, the other one Im not sure, but if this is a public opinion, I can switch!

Philipp_Thomsen
04-08-08, 08:15 PM
Very nice addition to SH3 and GWX,thank you very much:up:

Thank you and welcome to the forum! :up:

Philipp_Thomsen
04-08-08, 08:16 PM
Noob alert! Noob alert!

WELCOME ABOARD!:sunny:

:lol:

How many bilge rats you have seen around here in all this years, Steve? One zillion? :lol:

Torp III
04-08-08, 08:56 PM
Awesome :up: , Thanks for making it JSGME ready, d/led, hit ctrl+s, great diesel sound on that start sequence, you working on V.3 already??????
Thanks, your mods are great w/ GWX, I have no problems!

Vader 1
04-09-08, 01:36 PM
I love the fact you were able to tap into more creak sounds this may well be the tip ogf the iceberg.

My hat off sir

Vader

Philipp_Thomsen
04-09-08, 05:30 PM
Wait for 333 different creak sounds on V3 version! :up:

Philipp_Thomsen
04-09-08, 05:45 PM
PIZZA DELIVERY GUY!

In my FF-PAGE, two new files inside the sound pack mod, one for typewritter only and other for morse code only (when receiving new radio message).

Gairith
04-09-08, 07:25 PM
Thanks PT! :rock:

Venatore
04-10-08, 06:51 AM
Edited...
(http://www.subsim.com/radioroom/showpost.php?p=554809&postcount=1)

Uber Gruber
04-10-08, 07:11 AM
Read this in the first post:

There's a lot of guys behind all this sounds, which I don't know. If you think you have part on any of these sounds, I thank you very much for all your effort, it wouldnt be possible without it.

From the guys I know, thanks to Reece, Venatore and Chris.

So if there's a problem then i'm sure no malice was intended and it can be resolved via PM:hmm:

ReallyDedPoet
04-10-08, 07:53 AM
As mentioned Venatore, why not send PT a PM? I am sure there were no bad intentions, and this can be worked out in a positive manner.


RDP

ichso
04-10-08, 11:44 AM
The Ctrl+S sound is really nice.
I didn't install the mod yet but I listened into the file from the speech folder.

Just wish my boat would have such a cool engine sound when travelling, too :D
You think its better/cooler then the BBC diesel engine sound? The last is 100% realistic, the other one Im not sure, but if this is a public opinion, I can switch!

Which one now is the BBC engine sound ?

I just really like the sound when the diesel engines start, it sounds a little bit like an old tractor but I wasn't there and it sounds realistic for me.

melendir
04-10-08, 12:14 PM
Thanks :up:

Philipp_Thomsen
04-10-08, 12:56 PM
Edited...
(http://www.subsim.com/radioroom/showpost.php?p=554809&postcount=1)

What did I missed?

Philipp_Thomsen
04-10-08, 12:58 PM
Read this in the first post:

There's a lot of guys behind all this sounds, which I don't know. If you think you have part on any of these sounds, I thank you very much for all your effort, it wouldnt be possible without it.

From the guys I know, thanks to Reece, Venatore and Chris.

So if there's a problem then i'm sure no malice was intended and it can be resolved via PM:hmm:


What happened?

Philipp_Thomsen
04-10-08, 01:01 PM
As mentioned Venatore, why not send PT a PM? I am sure there were no bad intentions, and this can be worked out in a positive manner.


RDP

No PM received... what happened?

Bad intentions!?!?!?! Hell no, I can't thank Venatore enough for maybe a dozen sounds I've edited to compose my sound pack! But I'd like to state publically that if there's any problem with those sounds, I'll replace them no problem. I don't want to cause any trouble, Venatore. :up:

(this is not sarcasm)

ReallyDedPoet
04-10-08, 01:01 PM
Sent you a PM :yep:


RDP

Der Kolkrabe
04-11-08, 01:34 AM
This mod is great :yep:

I have CreativeLabs SB X-Fidel1ty Gamer and with 5.1 speakers it really rocks :rock:
It really give new immersion my patrols...:yep:

Philipp_Thomsen
04-11-08, 01:39 AM
This mod is great :yep:

I have CreativeLabs SB X-Fidel1ty Gamer and with 5.1 speakers it really rocks :rock:
It really give new immersion my patrols...:yep:

Just found one little problem here while testing another mod. The thunder rolls are being cutted before the end. Are anyone else experiencing this problem?

Der Kolkrabe
04-11-08, 07:45 AM
Just found one little problem here while testing another mod. The thunder rolls are being cutted before the end. Are anyone else experiencing this problem?

For me the weather god has been merciful, no thunder storm yet...

I'm work now and been home late night but I try to listen that.

Fubar2Niner
04-11-08, 11:23 AM
This mod is great :yep:

I have CreativeLabs SB X-Fidel1ty Gamer and with 5.1 speakers it really rocks :rock:
It really give new immersion my patrols...:yep:

Just found one little problem here while testing another mod. The thunder rolls are being cutted before the end. Are anyone else experiencing this problem?

Can't say I've noticed it P_T. Although I only use headphones, blew my speakers awhile back and the Mrs refuses me another pair :down: Seems I make too much noise :oops: . Been patrolling just off Dunkirk for 3 days now and toward the Channel entrance, unfortunately the weather gods have not been so good to me. Persistantly raining, high winds and thunder :damn:

Best regards.

Fubar2Niner

Philipp_Thomsen
04-11-08, 12:40 PM
This mod is great :yep:

I have CreativeLabs SB X-Fidel1ty Gamer and with 5.1 speakers it really rocks :rock:
It really give new immersion my patrols...:yep:

Just found one little problem here while testing another mod. The thunder rolls are being cutted before the end. Are anyone else experiencing this problem?

Can't say I've noticed it P_T. Although I only use headphones, blew my speakers awhile back and the Mrs refuses me another pair :down: Seems I make too much noise :oops: . Been patrolling just off Dunkirk for 3 days now and toward the Channel entrance, unfortunately the weather gods have not been so good to me. Persistantly raining, high winds and thunder :damn:

Best regards.

Fubar2Niner

"The good kind of sound is the one you didn't notice." - OLC

Fubar2Niner
04-11-08, 01:05 PM
"The good kind of sound is the one you didn't notice." - OLC

'Cept when it comes from a marauding DD mate ;)

Best regards.

Fubar2Niner

Philipp_Thomsen
04-12-08, 06:44 PM
Uploaded In 3 Parts Of 95 Mb Each For Those Who Have Dial-up Conections! (part 4 has 3mb)

Also This New Download Contains The Fix For The Thunder Rolls Being Cut Too Short.

V3 In Progress.

Doolar
04-13-08, 02:05 AM
When i try to enable this sound pack i get these messages . should I hit yes to continue or no to abort

1 "Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod.

2 "NSS_Uboat7_
CR.dsd" has already been altered by the "TypeVII_Open_Hatch" mod.

3 "Sh3.sdl" has already been altered by the "GWX - Enhanced Damage Effects" mod.

Philipp_Thomsen
04-13-08, 10:55 AM
When i try to enable this sound pack i get these messages . should I hit yes to continue or no to abort

1 "Commands_en.cfg" has already been altered by the "GWX - Integrated Orders" mod.

2 "NSS_Uboat7_
CR.dsd" has already been altered by the "TypeVII_Open_Hatch" mod.

3 "Sh3.sdl" has already been altered by the "GWX - Enhanced Damage Effects" mod.




You can enable no problem. My mod was built on top of integrated orders and open hatch, so it have all that it needs... :up:

Philipp_Thomsen
04-16-08, 04:44 PM
I want to thank you all for the support... 500 downloads so far! :rock:


Next version of the sound pack is underway, and a lot of new stuff is being implementes, between them 30 new creak sounds. That's right, you'll have 30 different creak sounds being played at random, with you be much more imersive and realistic than 4 long creak sounds playing repeatitively.

More news to follow.

ETA is 30 days. :up:

dogshu
04-16-08, 06:21 PM
This mod is great :yep:

I have CreativeLabs SB X-Fidel1ty Gamer and with 5.1 speakers it really rocks :rock:
It really give new immersion my patrols...:yep:
Just found one little problem here while testing another mod. The thunder rolls are being cutted before the end. Are anyone else experiencing this problem?
Yes actually I just noticed it. Its one of the softer, slower thunder sounds that is exhibiting this problem. The louder, sharper thunder sounds seem to be OK.

Vader 1
04-16-08, 07:57 PM
YES 30 new creaks I love 1st class sir

Vader

Philipp_Thomsen
04-17-08, 01:48 AM
GWX 2.1 RELEASED! :rock:

I just wish to tell everyone that my current sound pack V2 will WORK with GWX 2.1, but its not fully compatible. When enabling it via JSGME, it will acuse some incompatibilities, you can go ahead and enable it, for now.

Im already working on the V3 version of the sound pack which will be 100% compatible with GWX 2.1.

The release will be next week, or even this weekend.

Take care, guys! :up:

Venatore
04-17-08, 03:27 AM
Modding like a demon my friend ;)

Philipp_Thomsen
04-17-08, 03:34 AM
Modding like a demon my friend ;)

"U-boats were safer than airplanes. Proof was, there were more airplanes at the bottom of the ocean, than there were U-boats in the air during WWII"

:rotfl:

True... true...

Ven, I have some amazing ideas for the next sound pack... I was just thinking right now, since Im going to make 30 lines of creak sounds, I could edit one of the sound for very deep water to be a sound of bolts shooting around and glasses breaking, maybe even some screams... and maybe... maybe the capitan saying "easy guys... its just the pressure" (in german, of course). and maybe... maybe... and what it... I could... :hmm:

ichso
04-17-08, 06:03 AM
*Throws a tiny wrench at PT*

The sounds are nice, but what I didn't like so much was the ambient interior sound of the boat.
There are just too many things from Das Boot to hear. And if you understand all that it's very irritating if somebody in the background constantly starts talking about football when you are actually trying to escape 3 destroyers above your head ^^.
I just copied the original GWX ambient sound file back.

Uber Gruber
04-17-08, 07:09 AM
I like the Das Boot captain chatting in the background.....but then I don't understand German so its all atmospherical to me. That said, i can see how it might be annoying if you're a german speaker etc.

Philipp_Thomsen
04-17-08, 07:10 PM
Exactly!

For those that don't understand german (90% of ppl here) the ambient sound is very atmorpherical.

For the next release, I'll make a new ambient sound, something around 30 minutes of sound, and I'll try to cut out any kind of speeches in the back, or at least cut out speeches that would be weird to listen while playing.

:up:

Fubar2Niner
04-18-08, 03:56 PM
Great news PT, I'm drooling already, may even put off my install of 2.1 till your new pack arrives.

Best regards.

Fubar2Niner

McHibbins
04-19-08, 12:18 PM
Hey Thomsen !

Just a suggestion ! Ask the Devīs from "Soundmod_Das Boot" (got it from the AOTD forum), if you can use some of their Speech.oog files for your next version.
Will help you to complete the movie:lol::up:.

Philipp_Thomsen
04-20-08, 12:10 AM
Hey Thomsen !

Just a suggestion ! Ask the Devīs from "Soundmod_Das Boot" (got it from the AOTD forum), if you can use some of their Speech.oog files for your next version.
Will help you to complete the movie:lol::up:.

I already have the full movie here in my computer (almost 5 hours, the complete version), and Im getting most of the sounds from it...

The V3 version should be out of the docks this week! :up:

McHibbins
04-20-08, 04:06 AM
Jaaaa.......great !!! :rock:

moscowexile
04-20-08, 05:02 AM
I know some football freaks that would talk about great goals even on their deathbeds.

Philipp_Thomsen
04-20-08, 01:36 PM
I know some football freaks that would talk about great goals even on their deathbeds.

AGREED! :up:

Uber Gruber
04-20-08, 03:47 PM
Thomsen...I think i've found a small bug, probably not important. If you activate your mod BEFORE switching to German Voices then the game crashes when switching to German Voices in the options menu.

However, if you switch to German Voices first then everything is fine.

Cheers...

Laffertytig
04-27-08, 04:03 AM
any word on the next release?:)

Philipp_Thomsen
04-27-08, 07:50 PM
Thomsen...I think i've found a small bug, probably not important. If you activate your mod BEFORE switching to German Voices then the game crashes when switching to German Voices in the options menu.

However, if you switch to German Voices first then everything is fine.

Cheers...

Thanks for pointing that out! :up:

Philipp_Thomsen
04-27-08, 07:53 PM
any word on the next release?:)

The next version will contain a lot more than just sound files... Will be a complete sound pack, with a lot of stuff that have never been implemented, some major imersion giver... Such as it is, it will take longer to make it all work... I'm working hard on this, with help from other modders as well...

Soon as I can make the last issue works, I'll be posting! Maybe today, maybe 3 weeks from now... who knows? :up:

Wildhawke11
04-28-08, 04:07 PM
When i go to Thompson's home page to download the sound pack file i am confused.
It shows a page with a Google search page advert asking me to join, which i did. Still no luck in getting to the download page. Can someone please give me the correct link.
Thank You Gentlemen.

K Gunz
04-28-08, 04:45 PM
Genedige Thomsen,

Having read through this particular post, your Sound Pack sounds really good and I would love to give it a try - only one problem. I cannot for the life of me find a link. I tried going into FileFront and carried out a search to no avail. Are you able to provide a link or am I missing something here (if I am, apologies). I hope you can help.

Rgds K Gunz

ReallyDedPoet
04-28-08, 05:42 PM
your Sound Pack sounds really good and I would love to give it a try - only one problem. I cannot for the life of me find a link.
Hi KG,

You get the link when you click on his sig. :yep:
http://img442.imageshack.us/img442/4061/phillipthomsensmallsz8.jpg
http://hosted.filefront.com/PhilippThomsen/


RDP

Philipp_Thomsen
04-28-08, 09:47 PM
When i go to Thompson's home page to download the sound pack file i am confused.
It shows a page with a Google search page advert asking me to join, which i did. Still no luck in getting to the download page. Can someone please give me the correct link.
Thank You Gentlemen.

Did you tried clicking on my signature?

@RDP Thanks mate! :up:

Wildhawke11
04-29-08, 06:19 AM
When i go to Thompson's home page to download the sound pack file i am confused.
It shows a page with a Google search page advert asking me to join, which i did. Still no luck in getting to the download page. Can someone please give me the correct link.
Thank You Gentlemen.

Did you tried clicking on my signature?

@RDP Thanks mate! :up:

No i did not click on your sig Thompson http://cdn-cf.aol.com/se/smi/0201d20638/01 but i did in the finish and got it -- Thank You

I am wary about going anywhere near a Brazilian after what happened to me while in Brazil just before Christmas. Lets just say the most fabulous looking creature -- legs to die for, beautifully face and all the rest. Short skirt the whole works i might add, tried to pick me up. In fact she even put my hand up her skirt. The rest of the story i shall leave unfinished.
Just to add i could not get away fast enough. Guess i have been at sea to long now and am one frustrated male http://cdn-cf.aol.com/se/smi/0201d20638/02

Philipp_Thomsen
04-29-08, 12:07 PM
When i go to Thompson's home page to download the sound pack file i am confused.
It shows a page with a Google search page advert asking me to join, which i did. Still no luck in getting to the download page. Can someone please give me the correct link.
Thank You Gentlemen.

Did you tried clicking on my signature?

@RDP Thanks mate! :up:

No i did not click on your sig Thompson http://cdn-cf.aol.com/se/smi/0201d20638/01 but i did in the finish and got it -- Thank You

I am wary about going anywhere near a Brazilian after what happened to me while in Brazil just before Christmas. Lets just say the most fabulous looking creature -- legs to die for, beautifully face and all the rest. Short skirt the whole works i might add, tried to pick me up. In fact she even put my hand up her skirt. The rest of the story i shall leave unfinished.
Just to add i could not get away fast enough. Guess i have been at sea to long now and am one frustrated male http://cdn-cf.aol.com/se/smi/0201d20638/02

:rotfl:
Too many hot girls here in Brazil... believe me... TOO MANY!

Shame I'll have to move to canada or netherland in 2010... :roll:

K Gunz
04-29-08, 12:07 PM
Hi Guys,

Thanks for the info on where to find the link (signature DOH:oops:).

I have downloaded now but the file only contains Creaks 1-22 and no other mods. Is this right or have I missed something? Advice appreciated.

K Gunz

Philipp_Thomsen
04-29-08, 12:09 PM
Hi Guys,

Thanks for the info on where to find the link (signature DOH:oops:).

I have downloaded now but the file only contains Creaks 1-22 and no other mods. Is this right or have I missed something? Advice appreciated.

K Gunz

1) That file was not supposed to be there at all... I shaw delete it right away...
2) Look in the folders... there are a folder for each of my mods, they appear in the middle of the screen!

K Gunz
04-29-08, 12:26 PM
Thanks very much for your quick response Herr Thomsen,

I am downloading now and the size of the file looks more realistic now:). I will let you know how I get on.

Rgds
K Gunz

K Gunz
04-29-08, 04:53 PM
Thanks very much Herr Thomsen,

I have now managed to download the Sound Pack and love the difference it has made to the game. It is a great sound mod and I will keep it installed from now on.

I am not keen on the tube door opening sound though (too quiet for me) and wondered if I am able to recover the GWX2.1 sound for this - is it possible to just replace the tube opening WAV with the one from GWX2.1 (can anybody tell me where I can get this from)? Should there also be one for tube closing? Sorry, so many questions in one paragraph but advice appreciated.

Rgds
K Gunz

K Gunz
04-30-08, 02:48 PM
Hallo Herr Thomsen,

Regarding my previous, I have managed to find the WAV I was interested in and overwritten the Sound Pack V2 WAV - this was for the tube open/close WAV.

There are some fantastic sounds in your Sound Pack Herr, thanks very much for all of your hard work - it's appreciated :yep:.

Rgds
K Gunz

Yorktown_Class
04-30-08, 09:35 PM
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you :up:

Philipp_Thomsen
04-30-08, 09:39 PM
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you :up:

What are the problems?

Philipp_Thomsen
04-30-08, 09:39 PM
Hallo Herr Thomsen,

Regarding my previous, I have managed to find the WAV I was interested in and overwritten the Sound Pack V2 WAV - this was for the tube open/close WAV.

There are some fantastic sounds in your Sound Pack Herr, thanks very much for all of your hard work - it's appreciated :yep:.

Rgds
K Gunz

Glad to hear you found the fix, and glad to hear you're enjoying it! :up:

Yorktown_Class
04-30-08, 09:41 PM
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you :up:

What are the problems?

I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.

Philipp_Thomsen
04-30-08, 09:46 PM
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you :up:

What are the problems?

I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.

Well... I don't know for sure if the sh3.sdl was changed from 2.0 to 2.1... If not, its compatible... If it was, its not compatible, but it works... Being a sound mod, you don't have to worry too much about breaking functionalities, once you're just replacing sounds (almost). I'm not sure if its 100% compatible with 2.1, but Im using my mod and using gwx 2.1 and so far I have not noticed anything strange. So I dare to say its compatible.

If I'm wrong, Kpt. Lehmann will be around to correct me... :arrgh!: :lol:

Yorktown_Class
05-01-08, 12:33 AM
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you :up:

What are the problems?

I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.

Well... I don't know for sure if the sh3.sdl was changed from 2.0 to 2.1... If not, its compatible... If it was, its not compatible, but it works... Being a sound mod, you don't have to worry too much about breaking functionalities, once you're just replacing sounds (almost). I'm not sure if its 100% compatible with 2.1, but Im using my mod and using gwx 2.1 and so far I have not noticed anything strange. So I dare to say its compatible.

If I'm wrong, Kpt. Lehmann will be around to correct me... :arrgh!: :lol:


Thank you,I was hoping you would say that...great mod:up:

nikbear
05-01-08, 03:10 PM
Was wondering if this sound mod is compatable with the new lifeboats mod V2 by Rubini?If it isn't would it be at all possible to modify it so that it was,which would be brilliant cause they are both Excellent mods which really add to the atmosphere of a patrol:hmm: :up: :yep:

Yorktown_Class
05-01-08, 08:06 PM
Was wondering if this sound mod is compatable with the new lifeboats mod V2 by Rubini?If it isn't would it be at all possible to modify it so that it was,which would be brilliant cause they are both Excellent mods which really add to the atmosphere of a patrol:hmm: :up: :yep:

I am using both with no problems:yep:

Wartzay
05-01-08, 10:39 PM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?

Able72
05-01-08, 11:06 PM
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw. :D

Philipp_Thomsen
05-01-08, 11:15 PM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?

Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.

Philipp_Thomsen
05-01-08, 11:16 PM
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw. :D

This cant be caused by my mod. I'm using my mod AND OLC's GUI 1.2.3 and its working like a charm!

Yorktown_Class
05-01-08, 11:27 PM
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw. :D

This cant be caused by my mod. I'm using my mod AND OLC's GUI 1.2.3 and its working like a charm!

Me too,works great:up:

Wartzay
05-01-08, 11:28 PM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:

Philipp_Thomsen
05-02-08, 12:49 AM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:

Thats right... If you don't know who to blaim, blaim GWX! :lol:

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

:up:

Wartzay
05-02-08, 09:24 AM
Thats right... If you don't know who to blaim, blaim GWX! :lol:

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

:up:
thanks a lot. I have it up and running now and I must say it sounds damn sweet!

Yorktown_Class
05-02-08, 11:19 AM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:

Thats right... If you don't know who to blaim, blaim GWX! :lol:

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

:up:

Patiently waiting for v3:yep:

Uber Gruber
05-02-08, 11:43 AM
V3.....V3.....V3:rock:

I hope the mod flow slows a little soon as i'd really like to go on patrol:arrgh!:

onelifecrisis
05-02-08, 09:04 PM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:

Thats right... If you don't know who to blaim, blaim GWX! :lol:

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

:up:

Patiently waiting for v3:yep:

PT
Just to clear up the confusion over the menu text file... there are a lot of big differences between the OLC GUI v1.2.3 menu text file, and the OLC GUI Special menu text file, because the latter is updated to include all the text changes added to GWX between 1.03 and 2.1. When you release V3, you might want to add your 1 change to the OLC GUI Special menu text file and release your mod with that (it will still work with OLC GUI 1.2.3, and it will include all the GWX 2.1 text changes).
Cheers
OLC

Philipp_Thomsen
05-02-08, 09:38 PM
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?;)

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling. :up:

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:

Thats right... If you don't know who to blaim, blaim GWX! :lol:

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

:up:

Patiently waiting for v3:yep:

PT
Just to clear up the confusion over the menu text file... there are a lot of big differences between the OLC GUI v1.2.3 menu text file, and the OLC GUI Special menu text file, because the latter is updated to include all the text changes added to GWX between 1.03 and 2.1. When you release V3, you might want to add your 1 change to the OLC GUI Special menu text file and release your mod with that (it will still work with OLC GUI 1.2.3, and it will include all the GWX 2.1 text changes).
Cheers
OLC

And why would I support your mod on mine? You mod sucks, nobody uses it... :lol:

Just kidding mate... I'm already building my mod to be compatible with all your (masterpieces) mods. Compatibility is everything these days... :up:

Uber Gruber
05-03-08, 09:19 AM
For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours.

Well I just popped into the future (its a long story) and the V3 still wasn't ready:down:

Philipp_Thomsen
05-03-08, 10:21 AM
For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours.

Well I just popped into the future (its a long story) and the V3 still wasn't ready:down:

I could upload it right now, but I'll hold on a little bit further, I want to add a very nice new feature, and that will take a little more work...

Vader 1
05-03-08, 07:47 PM
always the extra polish eh !!! can't wait

Vader

Tuddley3
05-04-08, 04:27 AM
I just installed this, and I am glad I did. Nice work PT. I am extremely glad you got rid of the Herr Kaluen voices, that was about to make me puke to hear that anymore.:up:

Uber Gruber
05-04-08, 09:52 AM
Hey PT...have you checked out paul's work in this thread: http://www.subsim.com/radioroom/showthread.php?t=136178

The sounds are very well produced and a couple of us think it would be very cool if you two had a coffee, a bagel and a chat:up:

nikbear
05-04-08, 11:03 AM
Excellent idea:rock:

Philipp_Thomsen
05-04-08, 01:39 PM
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding... :lol:

:up:

Uber Gruber
05-04-08, 04:03 PM
You're quite right.....please stop modding:p

Philipp_Thomsen
05-04-08, 09:24 PM
You're quite right.....please stop modding:p

Fine...

RDP, please close this thread for me... thanks! :up:

Tessa
05-05-08, 12:50 AM
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding... :lol:

:up:

I can totally empathize with your plight, modding takes up so much time that I frequently find that the sun is up when I finally take a break :-? So much time burried in books, searching for accurate info on the internet, and the hard part of finding out how to wave the magic wand as you say to make the necessary changes.

Just last week I stumbled across this mod and was in awe of the realism of the sounds, and many of the annoying things that you've removed. I hated how much the other officers made pointless chatting repeating everything and what not. Hopefully after doing some playing you'll get back to finishing V3 which I'd been eagerly looking forward too :up:

Philipp_Thomsen
05-05-08, 01:21 AM
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding... :lol:

:up:

I can totally empathize with your plight, modding takes up so much time that I frequently find that the sun is up when I finally take a break :-? So much time burried in books, searching for accurate info on the internet, and the hard part of finding out how to wave the magic wand as you say to make the necessary changes.

Just last week I stumbled across this mod and was in awe of the realism of the sounds, and many of the annoying things that you've removed. I hated how much the other officers made pointless chatting repeating everything and what not. Hopefully after doing some playing you'll get back to finishing V3 which I'd been eagerly looking forward too :up:

Thank you for your kind words... :up:

RDP, I'm cancelling the request... :lol:

nikbear
05-05-08, 01:38 AM
Thank god for that:rock:Keep going P_T,your a star:up:

Fubar2Niner
05-05-08, 06:03 AM
Avast ye swabs. Did I see mention of abandoning modding ? Do I detect mutinous mutterings here ? Kaleun Thomsen if you need any help keel hauling these scurvy dogs, I'm at your disposal :yep: Don't abandon us shipmate. Your mods have always added so much more to SH3 :rock: Regarding the rating, not sure how to do it having never tried (mebe I should be the one walking the plank ! ). I shall rate accordingly after looking into the matter. Gauranted 5*'s in my book. Looking forward to v.3, keep up the great work PT.

Best regards

Fubar2Niner

Uber Gruber
05-05-08, 07:47 AM
This is all a smoke screen, he's just stalling for time as he's missed his own 48 hour deadline:arrgh!:

Philipp_Thomsen
05-05-08, 09:11 AM
This is all a smoke screen, he's just stalling for time as he's missed his own 48 hour deadline:arrgh!:

Kinda...

But I'm making up for the delay, with some amazing new features on the sound pack... :up:

Wildhawke11
05-05-08, 09:58 AM
Philipp
Thank You.
Danny

U56
05-05-08, 01:20 PM
Excellent sound mod. Eagerly await V3. I particularly like your choice of music for the band at the quayside!....very brass bandy!

Regards

Sag75
05-05-08, 04:24 PM
:ping: Waiting for upgrading V2, Sir!

:up:

Yorktown_Class
05-06-08, 02:09 PM
Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?

Philipp_Thomsen
05-06-08, 04:46 PM
Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?

I really don't know... :lol:

Tessa
05-07-08, 12:57 AM
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding... :lol:

:up:

I can totally empathize with your plight, modding takes up so much time that I frequently find that the sun is up when I finally take a break :-? So much time burried in books, searching for accurate info on the internet, and the hard part of finding out how to wave the magic wand as you say to make the necessary changes.

Just last week I stumbled across this mod and was in awe of the realism of the sounds, and many of the annoying things that you've removed. I hated how much the other officers made pointless chatting repeating everything and what not. Hopefully after doing some playing you'll get back to finishing V3 which I'd been eagerly looking forward too :up:

Thank you for your kind words... :up:

RDP, I'm cancelling the request... :lol:

You deserve it ;)

I do have 1 request as to how to remove 1 sounds byte:

With the barrage of radio traffic how can I remove the part where the cypher officer listens to the morse code and then types it up? Its a brilliant piece of work, but when you get radio traffic several times a hour it starts to slow things down.

Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?

I really don't know... :lol:

About 98% sure that's his voice, I have Das Boot on my tv quite frequently while playing as its a great backdrop when I'm lazy and play on my couch with my laptop. Also can hear #2's voice in the background every once in awhile talking with Jurgens. One sounds byte that always makes me chuckle is you frequently hear our "Hitler Youth Leader" lecturing the seaman about how to be an officer :rotfl:

U56
05-07-08, 05:46 AM
Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?

Kaleun in "Das Boot" was Jurgen Prochnow. Curt Jurgens was the Sub skipper in "The Enemy Below".

Yorktown_Class
05-07-08, 01:50 PM
Hey PT,I was wondering about one of the voices in tha back ground,there is clicking sound along with someone talking,is that voice Curd Jurgens by any chance?

Kaleun in "Das Boot" was Jurgen Prochnow. Curt Jurgens was the Sub skipper in "The Enemy Below".

Yes I know,but the voice sounds like Curd Jurgens,so why I was wondering..lol

johan_d
05-14-08, 01:27 AM
Great mod!

Didnt test it all, but is very nice.. love the scope up and down sound, engine and other athmospheric sounds.
Just the voices seems a bit outplace.

An idea.. can you also use the Das Boot music for the game music ? not the grammaphone.

I have enabled it, and it gives a nice filmish feeling when it starts to play.. with only small portions of the Das Boot music it would be even better.

nascar
05-15-08, 07:25 AM
P.T. how is the update on the V3 going? Almost ready or not?

Philipp_Thomsen
05-15-08, 04:30 PM
P.T. how is the update on the V3 going? Almost ready or not?

Well... 99% finished...

I was thinking of replacing the "jahowl, herr kaleun" with a new one, but so far in the movies I've (Das Boot and U-571), I did not find any good sound to extract. It's very weird having an original "yes sir" voice from ubisoft followed by another kind of voice, from another guy...

I'm thinking of leaving it without the "yes sir" files, coz after watching some movies I've realized that they almost never used the "jahowl, herr kaleun" after a command. The command would just be executed and the order repeated, just like it was in my sound pack V2. I think this is still the best & easiest way to do it...

I'll upload it this weekend.. maybe tomorrow at night, just need finish testing some few things... :up:

Wildhawke11
05-15-08, 05:20 PM
Thanks Philipp much appreciated :up:

sabretwo
05-17-08, 09:29 AM
PT,

I eagerly await your next release!

Just one comment on the current release...often when I start getting to deeper depths, some of the creak noises start looping in a very annoying way. The same thing seems to happen once in a while if glass breaks (it just keeps breaking over and over). Do you know what may be causing this. I only seem to encounter it with the sound mod activated.

PS...I've been experimenting with some modified sounds of my own. (I used to mod sounds in Audition quite a bit for other games in the past). If you're interested in hearing them, let me know. You're welcome to use them.

Ivan Putski
05-17-08, 10:05 AM
I`ve been using your sound mod since it`s release, and really enjoy it, looking forward to ver.3. Can`t wait to see what goodies you`ve come up with in the new version. IMHO, you`ve produced one of the top sound mods out there, thanks PT. Puts :up:

Philipp_Thomsen
05-17-08, 02:49 PM
V3 ON THE RUN!


Well... I'm uploading V3 in this very moment. First uploading the divided version, for those who have dial-up conection. It's 10 files of 35mb each. This way even if you don't have dial-up, you can download it. Would take me 6 hours to upload the whole file, but this way it's only 25 minutes each part, and you guys can start downloading as I'm uploading, saving a lot of time. Later on I'll upload the big one for those who have lightning fast conections...

Also the first post has been changed to explain what's new on this version.

@Sabretwo: Yes mate, we can talk... Two brains think better than one! :up:

@Ivan Putski: Thanks, mate! It's always wonderful to hear something like this after a lot of hard work... :up:

Sag75
05-17-08, 04:05 PM
Thank you Thomsen! :up:

i'll wait for the whole file! so i'll eat your mod in one shot!! :D

steinbeck
05-17-08, 04:08 PM
Edited...
(http://www.subsim.com/radioroom/showpost.php?p=554809&postcount=1)

What did I missed?

Well, What I have missed is your link to the D/L. I've looked all over your post, love the sound of it and want to d/l it.


Please tell me where it is!

steinbeck...:hmm:

Philipp_Thomsen
05-17-08, 07:43 PM
LOL...

It's a secret! Let's see if you can find it out!

People are already downloading!

I'll give you a tip... "hard sun"

johan_d
05-17-08, 11:43 PM
thanks! downloading now!

Yorktown_Class
05-18-08, 12:31 AM
PT,you da man,I have really enjoyed the last version,downloading the new version now:up:

Thanks for another great mod:rock:

Philipp_Thomsen
05-18-08, 09:38 AM
Big file and divided files are online already...

Download at will! :up:

Ivan Putski
05-18-08, 12:04 PM
Well, I`ve put to sea with ver.3, very nice PT, the sounds I`ve heard so far I find very well done. I like the opening, and closing hatch, with engine room sounds, nice touch. Have`nt got into combat yet, as I`ve just left port, but I`m sure it won`t be long beforeTommie finds me, and I`ll experience your destroyer sounds, plus the creaks, and cranks. Thank you again for this excellent mod. Puts:rock:

Uber Gruber
05-18-08, 01:02 PM
@Thoms:up:n

I salute you sir!

Philipp_Thomsen
05-18-08, 01:50 PM
Well, I`ve put to sea with ver.3, very nice PT, the sounds I`ve heard so far I find very well done. I like the opening, and closing hatch, with engine room sounds, nice touch. Have`nt got into combat yet, as I`ve just left port, but I`m sure it won`t be long beforeTommie finds me, and I`ll experience your destroyer sounds, plus the creaks, and cranks. Thank you again for this excellent mod. Puts:rock:

Yes, I love that part with the hatch to the engine room opening, someone complaining "shut that sh!t, I'm sleeping" and then it closing up again...

Sure some people will complain "I was 250 meters below being depth charged and I heard that with the DIESEL engine and I think it's ridiculous and blablabla..."

But you gotta think this way... It's not possible to have a different ambient sound for when submerged or surfaced, or when in silent running... It would be perfect if this were possible, but it's not... so we gotta work out with what we have... I think we are most of the time sailing from one place to another, and a very little time being depth charged or in a situation of silence... So I'm sticking with my sound pack and with my ambient stereo chatting sound. I reckon some people disagree with me, that's why there's another ambient sound included in the sound pack, for those who don't want chattering in the back.

I don't think I've mentined this before, but the sounds are in the same folder, to activate them you have to rename them. The game will only load "ambient_submarineInterior.wav", so the other files have a number in the end "... interior1.wav" or "...interior2.wav"... you just have to rename the one you want, removing that number in the end. I'll update this in the first post as well...

Schwuppes
05-18-08, 07:16 PM
Hi Thomsen!

Today I want to try your mod! :rock:

but when I try to enable it JSGME gives me these warnings:

"Commands_en.cfg" has already been altered by the "OLC GUI 1.2.5 Core Files" mod
"en_menu.txt" has already been altered by the OLC GUI 1.2.5 Core Files" mod

Can I ignore these warnings?

cheers!

Philipp_Thomsen
05-18-08, 08:02 PM
Hi Thomsen!

Today I want to try your mod! :rock:

but when I try to enable it JSGME gives me these warnings:

"Commands_en.cfg" has already been altered by the "OLC GUI 1.2.5 Core Files" mod
"en_menu.txt" has already been altered by the OLC GUI 1.2.5 Core Files" mod

Can I ignore these warnings?

cheers!

Yes you can... I've modded those files on top of OLC GUI... I'm also a user! :up:

Rubini
05-18-08, 10:41 PM
Great awaited mod mate!:up:

I will look at it ASAP...i just need to finish the LB mod first!:D

Schwuppes
05-19-08, 12:32 AM
Hi!

I just tried the mod and I must say that I enjoy it very much! The new periscope hydraulic sound is badass.... it makes my U-Boat sound more agressive, like a high tech destroyer buster! :D

there is only one point which I would have to critique, I thought the creaking and cranking sounds were very loud and also too frequent. They come every five seconds or so... even if I'm not changing depth.
Is there any way you can change the creaking sounds so there are longer breaks in between them?


But this is just my opinion... thank you for your hard work and dedictaion! :rock:

Ivan Putski
05-19-08, 02:13 AM
Just got caught in a thick fog on the surface by a convoys lead destroyer. Most fun I`ve had in years, as I got up close, and personal with your destroyer sounds. I crash dived, and was at 19 meters when the bastage came roaring over me. He dropped his dc`s right on top of me, most exploded well below my depth, I went silent, and deep. His next run was right on, and I took damage, all the associated sounds were great, and gave so much immersion to the scene.

I had set SHIII Commander to random crush depth, and was shocked when I found myself at 258 meters with a badly damaged boat, the creaks, and moans certainly fitted the situation to a "T", as well as the flooding sounds, great work there. Long story made short, I evaded the destroyer, and was able to finally surface the boat, and limp back to base. Thanks for your hard work PT, this versions a keeper. Puts :up: :up:

steinbeck
05-19-08, 02:40 AM
"same old sounds since you start playing SH3, while all the other parts of the game are updated by mods in a daily basis". to quote!

It appears that this Sound Pack is for SH3! Is that correct? I have d/l anyway as I can always install Sh3 as well.


If it will run on SH4, I have installed, will it run with these?
PE 3.3+patch
NSM
RFB 1.5+patch
RSDRC

Thanks Anyway

steinbeck....:hmm:

999-Jay-999
05-19-08, 04:29 AM
A sound pack first timer Skivy Rat here...

Looking forward in rocking my ears with this..

:up:

Philipp_Thomsen
05-19-08, 05:37 AM
"same old sounds since you start playing SH3, while all the other parts of the game are updated by mods in a daily basis". to quote!

It appears that this Sound Pack is for SH3! Is that correct? I have d/l anyway as I can always install Sh3 as well.


If it will run on SH4, I have installed, will it run with these?
PE 3.3+patch
NSM
RFB 1.5+patch
RSDRC

Thanks Anyway

steinbeck....:hmm:

It's a sound pack... will run with anything! :up:

Philipp_Thomsen
05-19-08, 05:38 AM
Hi!

I just tried the mod and I must say that I enjoy it very much! The new periscope hydraulic sound is badass.... it makes my U-Boat sound more agressive, like a high tech destroyer buster! :D

there is only one point which I would have to critique, I thought the creaking and cranking sounds were very loud and also too frequent. They come every five seconds or so... even if I'm not changing depth.
Is there any way you can change the creaking sounds so there are longer breaks in between them?


But this is just my opinion... thank you for your hard work and dedictaion! :rock:

Hum.... I'm not quite sure that this is a problem with the sound pack or with your installation... Anybody else having this problem?

Wildhawke11
05-19-08, 08:26 AM
I dub thee Sir Philipp Thomsen.
Not played it as yet but i am sure from your previous work it will rock.
Thank You for all your hard work and again Thank You for sticking with the GWX.
Danny :up:

Tomi_099
05-19-08, 08:53 AM
Thanks !! Thomsen - MASTER -!! Work:up:

...http://www.1a-gifs.de/gifs/silvester/fe_we_19.gif.....http://www.1a-gifs.de/gifs/silvester/fe_we_18.gif.http://www.1a-gifs.de/gifs/garfield/odin.gifhttp://www.1a-gifs.de/gifs/silvester/fe_we_18.gif

Mr.Fleck
05-19-08, 01:54 PM
Hi!

I just tried the mod and I must say that I enjoy it very much! The new periscope hydraulic sound is badass.... it makes my U-Boat sound more agressive, like a high tech destroyer buster! :D

there is only one point which I would have to critique, I thought the creaking and cranking sounds were very loud and also too frequent. They come every five seconds or so... even if I'm not changing depth.
Is there any way you can change the creaking sounds so there are longer breaks in between them?


But this is just my opinion... thank you for your hard work and dedictaion! :rock:
Hum.... I'm not quite sure that this is a problem with the sound pack or with your installation... Anybody else having this problem?


Thank you Thomsen for this great sound mod! :up:

I agree with Schwuppes, the creaks appear too loud and too frequent. But it's nice to hear they are more varied than before. I think in real life these sounds were very rare or at least not very loud, else I think a destroyer would not have had a hard time to discover the submerged boat. In "Das Boot" Buchheim writes while under attack by a destroyer, that for minutes he did hear nothing except the water drops falling into the bilge and some of the crew whispering.

Don't get me wrong compared to the rest of your work this is just a very minor issue and I was never on a submerged boat, so I may be wrong.

Cheers!
Mr. Fleck

Sag75
05-19-08, 02:17 PM
Hi PT, thanks a lot!! it's a very nice improvment from your previous version. I like very much the destroyer sound when it comes over me.... And finally we have a long interior ambient sound!:up:

anyway i noticed what other people did, maybe the crackling sounds are too frequent..:hmm: I was attacked by DDs, and in silent running i was creaking a lot!:-?

anyway... GREAT JOB again!!

s

Philipp_Thomsen
05-19-08, 05:05 PM
Ok... I know what is happening... I've made a lot of changes, but my game is not working, my computer sucks, so I don't know how they sound like ingame. That's why I need feedback.

I'll be posting a fix for that, more space between creak sounds and tweak each one to half of the volume.

Will be uploading it in some hours! :up:

Philipp_Thomsen
05-19-08, 05:28 PM
Thomsen's Sound Pack V3.1 is online at my FileFront page!

The new version have very important corrections on the creak sounds:

1 - They now aren't so frequent, have a delay between items and plus a random delay over that.
2 - Their volume was cut down to half of the original amplitude, all 47 files.

Enable it via JSGME as the original sound pack.

THIS IS A COMPLEMENT TO THE SOUND PACK V3, NOT THE WHOLE FILE! For now I'll keep this as a complement, when I reach a acceptable point on this, I'll put together with the sound pack and upload as one single file. It's pretty large, 6 hours of upload, so doesn't makes sense to keep uploading all again each time I change something.

First enable the sound pack, then this on top of it, or replace the files into the original sound pack and enable it again.

I'll update post #1 with this aswell... :up:

Now you guys must test it and report back to BDU, as my game is not working, so I can't test it myself. I found that the reason that the creaks were so loud is that my volume was very low when I was producing them. Now I've set my volume to the normal I used to play the game, and it sounds more acceptable, but still if you're not satisfied, it can be changed again, that's why feedback is so important!

Philipp_Thomsen
05-19-08, 06:24 PM
I just want to thanks everybody here, I'm getting a lot of support, after only two days, almost 400 downloads, people are saying kind words and voting 5 stars for the thread rating.... This is much more then what I've expected... It's so good to see your hard work appreciated by the comunity, thank you all! :rock:

Torp III
05-19-08, 07:05 PM
P. T., As always you have produced another GREAT sound mod, only had a chance to play it yesterday for maybe 2 hours and I know I didn't hear everything. When the engine room door opened while I was submerged didn't bother me a bit cause that gave me a chance to get rid of Benard for a while. I told him to go back to the engine room and tell the mechanics to work on the batteries cause they where making to much noise while running:huh: Thanks again for another GREAT sound mod.:rock:

Philipp_Thomsen
05-19-08, 10:03 PM
P. T., As always you have produced another GREAT sound mod, only had a chance to play it yesterday for maybe 2 hours and I know I didn't hear everything. When the engine room door opened while I was submerged didn't bother me a bit cause that gave me a chance to get rid of Benard for a while. I told him to go back to the engine room and tell the mechanics to work on the batteries cause they where making to much noise while running:huh: Thanks again for another GREAT sound mod.:rock:


:lol:

You have to agree with me... there's no way to please both submerged and surfaced ambient sound to perfection... this is as good as it gets! :up:

Wolfehunter
05-19-08, 11:21 PM
ok you talked me into it I'll give you 5 stars hehehe.;) Thanks for the update. I originally didn't find anything wrong with the noise?

Nuss
05-20-08, 07:32 AM
Hi PT,

first of all I appreciate your soundmod, version 3 and the work you had with the mod.

Here are some remarks after testing it with German ears

The environment-part is very good. No doubt about this.

The speech-part is nonsense for German ears and brings the immersion-factor down to zero.

As a player of SH3 you normally have seen “Das Boot” and the voice of the captain is very well known in Germany. When nothing specific happens that guy is frequently speaking in your sound mod. And as you are the player and with that the captain, you are permanently listening to yourself. Many (women) love that.

Poor captain’s remembering-capacity is nearly zero. He repeats the sentences every five minutes and what he says, has noting to do with the specific situation. When you are surfaced he says: “We remain dived”. When no ships are in sight he talks about a ship that is not reachable or repeats something he just said.

When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

If you are ontime-acceleration, this dialogue can come every three seconds.

No further examples. I know, itīs a matter of understanding or not understanding the dialogue.

Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

Schwuppes
05-20-08, 07:56 AM
...
Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

I am also a German player, and I think that is a brilliant idea! :rock:

Fubar2Niner
05-20-08, 03:40 PM
5 Stars from me too Philipp, as usual another magnificent sound pack :rock:

Best regards.

Fubar2Niner

johan_d
05-20-08, 04:07 PM
see above somewhere..

change the interior sound file, one is there without speech.. I use it, since I understand German very well, and anoyed me me.. auf 120 grat and such..
Top notch mod btw!

Philipp_Thomsen
05-20-08, 04:41 PM
Hi PT,

first of all I appreciate your soundmod, version 3 and the work you had with the mod.

Here are some remarks after testing it with German ears

The environment-part is very good. No doubt about this.

The speech-part is nonsense for German ears and brings the immersion-factor down to zero.

As a player of SH3 you normally have seen “Das Boot” and the voice of the captain is very well known in Germany. When nothing specific happens that guy is frequently speaking in your sound mod. And as you are the player and with that the captain, you are permanently listening to yourself. Many (women) love that.

Poor captain’s remembering-capacity is nearly zero. He repeats the sentences every five minutes and what he says, has noting to do with the specific situation. When you are surfaced he says: “We remain dived”. When no ships are in sight he talks about a ship that is not reachable or repeats something he just said.

When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

If you are ontime-acceleration, this dialogue can come every three seconds.

No further examples. I know, itīs a matter of understanding or not understanding the dialogue.

Is it possible to take out the captains voice as a special option for German players? That would raise the immersion-factor considerably.

Keep up the good work.


Nuss

YOU GUYS REALLY NEED TO RTFM! :nope:

Read again the first post, the part about the ambient sound. You'll see that I've made a version without german conversation, for the german speakers. It's a pain in the ass to think about the issue, find a fix for it, upload it and some people say "hey, why don't you do this and that" once you ALREADY DID IT! :damn:

I understand german enough to understand what they are saying, or at least half of it. But I think more imersive to hear crew chatting than to hear absolute silence all the time... but to each his own! That's why I've created THREE versions of ambient sounds so you can choose.

Philipp_Thomsen
05-20-08, 04:50 PM
Found another issue, thanks to asanovic7. The problem is with the collision sound.

The problem is that if the ship breaks, it sinks colliding one part with the other, and for each little collision, the game uses the same file from where the uboat is colliding. So I must cut down the part with the "actung, collision" of the german voice (which is a pitty by the way) so we don't hear it all the time even when small boxes and masts are colliding with eachother or the ship.

The game is so dumb sometimes... :damn:

I'm fixing that and I'll upload in half hour!

I NEED MORE FEEDBACK!

Vader 1
05-20-08, 05:41 PM
We saw this with every major ground breaking mod...which BTW I feel yours also falls within this group.. The modders go to great lengths to explain both in the forum and in the README FILE how they develop the mod and the logic behind it....then in the spirte of offering comment on said mod we mod user for lack of a better term feel compelled to bring up the very concerns or problems that the mods creater had IN FACT RAISED IN THE FIRST PLACE...HELLO.

A mod gets better by comment I think we can all agree on this but let it be an informed comment:nope:

BTW I think your version 3 is the best


Vader

Philipp_Thomsen
05-20-08, 05:46 PM
V3.2 UPLOADED!

Small fix on the collision_ship.wav. Removed the german voices from it, so it wouldn't be weird when hearing two british ships colliding.

Philipp_Thomsen
05-20-08, 08:06 PM
When there is a radio-transmission, the dialog is constantly:

-Transmission terminated!
-We need the codebook!!
-Here it is.
-Sound of writing on a mechanical typewriter
-Captain, the message.

The dialogue will be constantly something... constantly bip-bip-bip from morse code, constant tat-tat-tat from typewritter, constant anything you choose as sound for it. Even if you pic a sound from a porn video, you will hear "yes-yes-ah-ah-uh-uh-yes-yes" as sound. The game don't allow us to have a lot of different sounds for it, you guys need to remember that this game is very limited. The only thing we can choose is to make it as realistic as possible, and that's what I did.

If you are ontime-acceleration, this dialogue can come every three seconds.

The RADIO MESSAGE will come every three seconds, and whatever sound you've picked for it will be played each three seconds. If this is pissing you off, either disable the radio messages or pick a mute sound for the radio message or start playing on less TC. There's no other option.

No further examples. I know, itīs a matter of understanding or not understanding the dialogue.

That's not the point. The dialogue is very simple and even who don't speak german (like me) can understand what's going on. But what can we do? When we try to put realism (the radio message received sound) to work together with irrealism (time compression), it's impossible to reach an agreenment, it's impossible to make it nice and fluffy. Savvy?

Nuss

Above in color.

mengle
05-21-08, 05:27 AM
Philipp the mod is great but i like to begin first with the 47 creak sounds how must i install ? just trow them in my sound file or must i do some more things in the conf. file?

johan_d
05-21-08, 05:30 AM
I had one creak sound repeating itself, it starter at 120 meters, and stopped at 60 meters, between repeated constantly. Was strange te note that it started and stopped at the exact depths.

Wildhawke11
05-21-08, 07:45 AM
Master Thomsen

Just a couple of points which i would like to see changed. I note the sub compartments are now in German, i myself would prefer they still be in English.
Now the BIG ONE

At the bottom of the menu screen instead of it reading *A FEW GOOD MEN* it now reads
*HOT WOMEN* With all respect meant, to me that just looks cheap and tacky. Otherwise i love the mod.

Nuss
05-21-08, 08:07 AM
Hi PT,

donīt bang your head too often into the wall. Otherwise you wont be able to finish V4 of your brilliant sound mod. Have OLC in mind and his many versions.

Now back to my mail. You wont believe it but I read your readme before I mailed.

The question, advise, remark (whatever) was, now in short form, to take the captain out of the “Das-Boot-chatter-ambient-interior-part” (version two of your three interior ambient parts). The crew-chattering is ok.

The second point was to avoid too long speech-sequences (f.e. new radio-message) as they get boring when occurring to often

So now you can bang your head again if you want.:damn:

Nuss

asanovic7
05-21-08, 10:50 AM
Even if you pic a sound from a porn video, you will hear "yes-yes-ah-ah-uh-uh-yes-yes" as sound.

Above in color.


:up: :up: :up: :rotfl: :rotfl: :rotfl:

Philipp_Thomsen
05-21-08, 05:14 PM
Master Thomsen

Just a couple of points which i would like to see changed. I note the sub compartments are now in German, i myself would prefer they still be in English.
Now the BIG ONE

At the bottom of the menu screen instead of it reading *A FEW GOOD MEN* it now reads
*HOT WOMEN* With all respect meant, to me that just looks cheap and tacky. Otherwise i love the mod.


Open "SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Menu\en_menu.txt" and change the line 13 to whatever you want using the notepad. :up:

boneman
05-22-08, 08:24 AM
Thanks for this great mod it is fantastic but i have one problem
i mis the interior sounds when i am in my sub how is this possible? someone know?
(i have red that the mod also has new interior sounds)

Philipp_Thomsen
05-22-08, 11:26 AM
Philipp the mod is great but i like to begin first with the 47 creak sounds how must i install ? just trow them in my sound file or must i do some more things in the conf. file?

All versions of my sound packs and updates are JSGME compatible. Just unpack them, throw them inside the "MODS" folder and enable it! :up:

V3 is the complete sound pack. V3.1 and V3.2 are both updates that require the original sound pack installed prior to.

Philipp_Thomsen
05-22-08, 11:27 AM
I had one creak sound repeating itself, it starter at 120 meters, and stopped at 60 meters, between repeated constantly. Was strange te note that it started and stopped at the exact depths.

Must be a problem with your machine. The longest sound has 19 seconds and for the game to loop sounds you gotta have sounds longer then 30 seconds. How much ram memory you have?

Philipp_Thomsen
05-22-08, 11:36 AM
Hi PT,

donīt bang your head too often into the wall. Otherwise you wont be able to finish V4 of your brilliant sound mod. Have OLC in mind and his many versions.

Now back to my mail. You wont believe it but I read your readme before I mailed.

The question, advise, remark (whatever) was, now in short form, to take the captain out of the “Das-Boot-chatter-ambient-interior-part” (version two of your three interior ambient parts). The crew-chattering is ok.

The second point was to avoid too long speech-sequences (f.e. new radio-message) as they get boring when occurring to often

So now you can bang your head again if you want.:damn:

Nuss

About the captains voice, that's an idea... :hmm: ... I usually try to hear his voice as part of the crew, but I don't know that much german, so it's easier for me. I'll think about doing that for V4.

As for the long speech sequences, the radio message received one is the ONLY repeatitive sound, you can confirm that. So it's only one sound to fix. It's not a problem with the sound itself, but with the exagerated flowing of messages you receive in game. You should be receiving one or two messages per day, not fifteen! That's why it gets so boring! Are you using any radio traffic mod? I don't think it increases imersion coz it's only blablabla messages, ships that are in some location, when in fact they are not there. Nothing useful really, so I try to keep my radio traffic as low as possible. If you want, I can try to make a sound to please you, a special delivery so to speak. Or you can try to use a short morse code sound that is compressed inside the sound pack's main folder.

Philipp_Thomsen
05-22-08, 11:38 AM
Thanks for this great mod it is fantastic but i have one problem
i mis the interior sounds when i am in my sub how is this possible? someone know?
(i have red that the mod also has new interior sounds)

Some problem with your installation maybe? If you downloaded the sound pack correctly, decompressed correctly, put into the mods folder and enabled via JSGME correctly, you should be hearing the ambient sound.

Can you hear the other sounds, but not the ambient sound? How much ram memory do you have?

jaxa
05-22-08, 11:47 AM
How to use your mod with Integrated Orders? There is conflict between these mods.

Philipp_Thomsen
05-22-08, 11:59 AM
How to use your mod with Integrated Orders? There is conflict between these mods.

Nothing to worry about there, mate! V3 was made on top of integrated orders, you can enable without a problem! :up:

boneman
05-22-08, 12:09 PM
dear mr Thomsen i have 2048 Ram installed must be enough but your Data file from the soundpack i just installed in Norton commander (i replaced (overwrote all original files with your files) the rest i unpacked and installed with Winrar and JSGME i am absolutly sure i did everything oke so i really dont know why i dont have ambient sound
i hear the enginestartup (ctrl s) i hear crew talking when i sank a ship i hear crewmember saying "abwarten" when i want target ID and so on but NO AMBIENT SOUNDS (CREW TALKING IN BACKGROUND ETC)

Philipp_Thomsen
05-22-08, 12:12 PM
dear mr Thomsen i have 2048 Ram installed must be enough but your Data file from the soundpack i just installed in Norton commander (i replaced (overwrote all original files with your files) the rest i unpacked and installed with Winrar and JSGME i am absolutly sure i did everything oke so i really dont know why i dont have ambient sound
i hear the enginestartup (ctrl s) i hear crew talking when i sank a ship i hear crewmember saying "abwarten" when i want target ID and so on but NO AMBIENT SOUNDS (CREW TALKING IN BACKGROUND ETC)

That's very very weird... are you using gwx 2.1?

Can you hear the other ambient sounds? (there are three in the sound pack, you have to rename them)

And which original files you replaced with what? There's nothing to replace in my sound pack and updates, its all to be enabled via JSGME!

If you are sure that there's a ~170mb "ambient_submarineInterior.wav" inside sh3/data/sound, then you should be able to hear it...

boneman
05-22-08, 01:36 PM
i can hear the order 50 umdrehungen when i order silent running i can hear the crew on the deck say that there is being fired upon so i think it is all okay now this is what i did i installed radiomessage typewritter in JSGME my mistake I FORGOT:damn: but as you discribed the mod and all stuf related whit it i am not sure i hear everything i only want to know one thing What happens when a destroyer passes over and droppes charges at you what do you hear? you said every sound is changed ingame but that is not what i hear i hear a lot of new stuff but also a lot of old things so i will investigate further if i did everything correct

jaxa
05-22-08, 01:40 PM
How to use your mod with Integrated Orders? There is conflict between these mods.

Nothing to worry about there, mate! V3 was made on top of integrated orders, you can enable without a problem! :up:

It isn't as simple as you described, Kaleun. I enabled your mod via jsgme, but it is conflict between Sound Pack and Integrated Orders (commands_en.cfg, if I remember). After that during game I can't use binoculars for instance.

sabretwo
05-22-08, 01:56 PM
PT,

First, great work. Most of the sounds that I was replacing on my own for use with your version 2.0 I have scrapped in favor of your new sounds. I especially like the creaking sounds and the new ambient interior sound. Excellent work!:up:

One question...is the sound made when the deck gun fires "P02_$MGun_muzzle_flash.wav"? I plan on redoing this one a bit inclduing more reloading noises from an actual 105 and German orders being yelled during reloading. Right now it sounds a little weak for an 88 or 105 and the expended shell falling sounds too much like a small arms shell casing.

Thanks!

boneman
05-22-08, 02:21 PM
i did even hear saying "ultraschallen schweine verfluchte schweine and yes that is from the movie DAS BOOT OH MAN WHAT A GREAT MOD GUYS GET THOMSEN HIS SOUND MOD IT ROCKS:up::up::up::up::up:





THANK YOU THOMSEN!!!!!!!!!!!!!!!!!!!!!!!!!

boneman
05-22-08, 02:26 PM
i forgit the sound folder in map data i only installed the speech folder now i did and i have your complete soundmod enabled my configuration: GWX 2.1 OLC GUI (newest) GWX 2.1 Mission orders and GWX 2.1 Warning orders and Thomsen soundmod (newest) IT IS FANTASTIC!!!!!!!!!!!!!!!!!!!!! i encourage everyone to use same configuration it is REALISM BASED AND ABSOLUTE SUCCES GUARANTEED:sunny::sunny::sunny::up::up::up::rock:: rock::rock:

Sag75
05-22-08, 07:52 PM
Ehi PT, how to download it?? i can't see... :p :p :p :rotfl:
i'm joking! sorry..

Congratulation for your improved V3.1! now everything is all right in my opinion!! :up: :rock:

bye!
s

Philipp_Thomsen
05-22-08, 08:01 PM
How to use your mod with Integrated Orders? There is conflict between these mods.

Nothing to worry about there, mate! V3 was made on top of integrated orders, you can enable without a problem! :up:

It isn't as simple as you described, Kaleun. I enabled your mod via jsgme, but it is conflict between Sound Pack and Integrated Orders (commands_en.cfg, if I remember). After that during game I can't use binoculars for instance.


What you can do is to change the line #341 on the commands_en.cfg with the following text:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"


One whichever commands_en.cfg you want to use, as this is the only thing that has been changed on the sound pack. This is related to the "diesel engine start sequence" when you press CTRL+S on the beggining of the mission. :up:

Philipp_Thomsen
05-22-08, 08:03 PM
PT,

First, great work. Most of the sounds that I was replacing on my own for use with your version 2.0 I have scrapped in favor of your new sounds. I especially like the creaking sounds and the new ambient interior sound. Excellent work!:up:

One question...is the sound made when the deck gun fires "P02_$MGun_muzzle_flash.wav"? I plan on redoing this one a bit inclduing more reloading noises from an actual 105 and German orders being yelled during reloading. Right now it sounds a little weak for an 88 or 105 and the expended shell falling sounds too much like a small arms shell casing.

Thanks!

I agree with you. I think that you and I can work together to add new nice sounds to the next sound pack version. I need good man with good taste on sounds. It's very easy for me to edit sounds, but not as easy to find them. If you have anything and want to share and help, I would be very happy! :up:

Philipp_Thomsen
05-22-08, 08:07 PM
i did even hear saying "ultraschallen schweine verfluchte schweine and yes that is from the movie DAS BOOT OH MAN WHAT A GREAT MOD GUYS GET THOMSEN HIS SOUND MOD IT ROCKS:up::up::up::up::up:





THANK YOU THOMSEN!!!!!!!!!!!!!!!!!!!!!!!!!

:rotfl:

Im particulary very happy with that sound. I understand what he's saying in german, and that's the exact feeling that we have when we are picked in active sonar pings! We want to curse the destroyer... "you pig... you disgusting pig!"

Philipp_Thomsen
05-22-08, 08:09 PM
i forgit the sound folder in map data i only installed the speech folder now i did and i have your complete soundmod enabled my configuration: GWX 2.1 OLC GUI (newest) GWX 2.1 Mission orders and GWX 2.1 Warning orders and Thomsen soundmod (newest) IT IS FANTASTIC!!!!!!!!!!!!!!!!!!!!! i encourage everyone to use same configuration it is REALISM BASED AND ABSOLUTE SUCCES GUARANTEED:sunny::sunny::sunny::up::up::up::rock:: rock::rock:

I also encourage you to use OLC Environment, its a masterpiece!

Thank you for all your words, it's very flattering! :up:

Philipp_Thomsen
05-22-08, 08:11 PM
Ehi PT, how to download it?? i can't see... :p :p :p :rotfl:
i'm joking! sorry..

Congratulation for your improved V3.1! now everything is all right in my opinion!! :up: :rock:

bye!
s

:lol:
It's nice to see that I'm not the only joker around! :up:

Actually mate, V3.2...

V4 will soon fall into development... soon as I have more feedback on what needs to be changed! :up:

ssconvert
05-22-08, 08:34 PM
Downloaded v3, v3.1 and 3.2.
Just a couple of questions from a strictly mod-user:
I use spirit of machines and command/combat v2.01, i would obviously have to disable these via jsgme b4 enabling your soundpack...ya?

On your FAQ: ) There are narcissist songs in your gramophone folder and I hate hitler

There isnt a gramophone folder in the sounds folder in your download.

And finally the instructions: And also delete the folder "Library", from the mod's data folder. Deleting those will make
the mod work with the "jahowl kerr kaleun" after giving every order.

I cant find this folder in your download.........

Any help appreciated.

Philipp_Thomsen
05-22-08, 10:23 PM
Downloaded v3, v3.1 and 3.2.
Just a couple of questions from a strictly mod-user:
I use spirit of machines and command/combat v2.01, i would obviously have to disable these via jsgme b4 enabling your soundpack...ya?

That is correct sir!

On your FAQ: There are narcissist songs in your gramophone folder and I hate hitler
There isnt a gramophone folder in the sounds folder in your download.

My mistake. V2 had a gramophone folder, but I decided to cut it out since the download size was already too big. With the gramophone folder, the download would be at least 500mb.

And finally the instructions: And also delete the folder "Library", from the mod's data folder. Deleting those will make
the mod work with the "jahowl kerr kaleun" after giving every order.

I cant find this folder in your download.........

Another mistake of mine. I forgot to upload that folder. But that's ok, it will work anyway. Do you want the jahowl herr kaleun back, is that it?

Any help appreciated.

Above in yellow

ssconvert
05-22-08, 10:43 PM
Thanks for quick reply.
Will try without the "ya herr Kaleun" for the moment.
Installing now and setting out on 9th patrol...............

ssconvert
05-23-08, 02:06 AM
Sorry Thomsen but ive actually want the "ya herr Kaleun" back.
Can you advise me how to do it please.

Thanks......

SeaWolf U-57
05-23-08, 08:21 AM
Hello Thomsen this is one great sound pack i am loving it BUT...no one else has Mentioned this so maybe it is only me .. when my radar picks up a contact i used to get the sound "ANSELL CONTACT" (not spelt correct??) but using your pack nothing. its not going to stop me using V3 but maybe a fix if possible.
Edited.. its ok i coppied the sound file's direct into the game files without any of the other files they all work ok

jaxa
05-23-08, 11:22 AM
How to use your mod with Integrated Orders? There is conflict between these mods.

Nothing to worry about there, mate! V3 was made on top of integrated orders, you can enable without a problem! :up:

It isn't as simple as you described, Kaleun. I enabled your mod via jsgme, but it is conflict between Sound Pack and Integrated Orders (commands_en.cfg, if I remember). After that during game I can't use binoculars for instance.


What you can do is to change the line #341 on the commands_en.cfg with the following text:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"


One whichever commands_en.cfg you want to use, as this is the only thing that has been changed on the sound pack. This is related to the "diesel engine start sequence" when you press CTRL+S on the beggining of the mission. :up:

If I understand correctly, I must edit this file in SH3 data/cfg catalogue and after that enable your mod?

Philipp_Thomsen
05-23-08, 04:17 PM
Sorry Thomsen but ive actually want the "ya herr Kaleun" back.
Can you advise me how to do it please.

Thanks......

Jahowl herr kaleun is not realistic, boring and repetitive, but if you want it's easy to get it back.

Read the instructions.txt that is with the mod, you will find a step by step how to do it. Or read the first post of this thread.

Philipp_Thomsen
05-23-08, 04:18 PM
Hello Thomsen this is one great sound pack i am loving it BUT...no one else has Mentioned this so maybe it is only me .. when my radar picks up a contact i used to get the sound "ANSELL CONTACT" (not spelt correct??) but using your pack nothing. its not going to stop me using V3 but maybe a fix if possible.
Edited.. its ok i coppied the sound file's direct into the game files without any of the other files they all work ok

So it's working ok now?

I recommend to anyone to ENABLE my mod via JSGME. Just copying the files is not recomended, you might forget something.

ReallyDedPoet
05-23-08, 04:21 PM
Jahowl herr kaleun is not realistic, boring and repetitive

You can add annoying to that list :roll: Serenity now.... :yep::up:


RDP

Philipp_Thomsen
05-23-08, 04:21 PM
How to use your mod with Integrated Orders? There is conflict between these mods.

Nothing to worry about there, mate! V3 was made on top of integrated orders, you can enable without a problem! :up:

It isn't as simple as you described, Kaleun. I enabled your mod via jsgme, but it is conflict between Sound Pack and Integrated Orders (commands_en.cfg, if I remember). After that during game I can't use binoculars for instance.


What you can do is to change the line #341 on the commands_en.cfg with the following text:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"


One whichever commands_en.cfg you want to use, as this is the only thing that has been changed on the sound pack. This is related to the "diesel engine start sequence" when you press CTRL+S on the beggining of the mission. :up:

If I understand correctly, I must edit this file in SH3 data/cfg catalogue and after that enable your mod?

No... lemme explain again...

The only change that my sound pack requires is in line #341 as posted above. You need to choose with command_en.cfg you'll use (with other mods, or your own modified file) and add that line to the file, that's all.

In another words, no matter what commands_en.cfg you will use, as long as it's line #341 looks like the one I posted above. :up:

Philipp_Thomsen
05-23-08, 04:26 PM
Jahowl herr kaleun is not realistic, boring and repetitive

You can add annoying to that list :roll: Serenity now.... :yep::up:


RDP

FINALLY SOMEONE THAT AGREES WITH ME! :rock:

To hear that same old voice after 5 years playing the game is a kick in the nutz!

And after watching a lot of german movies about uboats, I've never hear them say "jahowl herr kaleun", just the repeated order, just like in my mod!

But to each his own, right? That's why I've put in the instructions.txt how to get it back....

People need to learn to RTFM! :lol:

ReallyDedPoet
05-23-08, 04:41 PM
In fact on my sub if somebody even thinks "jahowl herr kaleun", their drinking from the
bilge :yep:

But....yes, to each his own.


RDP

SeaWolf U-57
05-23-08, 04:49 PM
yes all is ok now the reason i did it directly is because a lot of the screen's turned into German I.e torpedo control Crew management Screen i like the German speach on . but all the rest in English.
I have been playing for a cupple of hours now with the new sounds and i would just like to say.....Jahowl herr kaleun has gone YYyyyeeesssss!!!:D
may it rest in peace

Philipp_Thomsen
05-23-08, 05:11 PM
In fact on my sub if somebody even thinks "jahowl herr kaleun", their drinking from the
bilge :yep:

But....yes, to each his own.


RDP

:lol:

Nice to see you're using V3, RDP! Kinda flattering! :up:

ReallyDedPoet
05-23-08, 06:03 PM
In fact on my sub if somebody even thinks "jahowl herr kaleun", their drinking from the
bilge :yep:

But....yes, to each his own.


RDP
:lol:

Nice to see you're using V3, RDP! Kinda flattering! :up:
Will be getting V3 shortly ( it's a time thing and finding the time to play
both SH3 & 4), in 2 I just followed your directions to delete the above.


RDP

Schwuppes
05-23-08, 07:52 PM
I demand that my subordinates address me as "Herr Kaleun"! :lol:

Schwuppes
05-23-08, 08:38 PM
Hi PT!

I have a problem... I am a German player and I dont want the chatting, so when I rename the amb_SubmarineInterior2 and delete the "2" at the end of it... I still get the chatting in the background.

Please help... what am I doing wrong? I am in the middle of patrol right now... is this why its not working perhaps?

cheers!

PS:
in your first post of this thread you describe the files as "ambient_SubmarineInterior", however there is no such thing, there are only "amb_SubmarineInterior" files in the Sound Folder of your mod.

EDIT:

Its OK I fixed it... I had to disable, change the filename and then re-enable the mod again....

onelifecrisis
05-23-08, 09:04 PM
PT,
It'd be good if you'd make 3.3 compatible with the last version of OLCU; it looks like you used old versions of my menu.txt and command.cfg files when you made your compatibility changes, which means a few (very minor) things in OLC GUI Special get broken by your mod.
Cheers.
OLC

jaxa
05-24-08, 03:05 AM
Superb mod Thomsen, but I had to do two things for playing - delete Cfg folder (interference with Integrated Orders mod as described earlier - I couldn't use binoculars & UZO shortcuts, editing manually with no succes) and Menu folder (interference with SH3Commander - 7th flotilla campaign bug, started at Guinea Bay instead of Konigsberg harbour).
After deleting these two folders I enjoy your work very much.

boneman
05-24-08, 03:30 AM
Dear mr Thomsen i enjoy your supermod ver very much but i have one problem i can not use ctrl s if i press it nothing happens (i should hear the engine start sequence)
for the rest everything works fine and i think after the OLC UBERMOD it is THE BEST MOD OUT HERE! CONGRATULATIONS!!!!!!!!!!!!!!!:sunny::sunny::sunny :
(it always worked but i did some mod switching) please advice awaiting your answer good friend

Myxale
05-24-08, 03:33 AM
I personally like it if the Radio Dude only to informs me of a new message!
Without the Morse code!

Just "Oi, Capt'n---New message!":lol:

SeaWolf U-57
05-24-08, 03:59 AM
amb_SubmarineInterior3 is the one with no chatter

Schwuppes
05-24-08, 04:43 AM
amb_SubmarineInterior3 is the one with no chatter


umm... thats a negative sir.

Its amb_interior2....

SeaWolf U-57
05-24-08, 05:45 AM
you have amb_SubmarineInterior...amb_SubmarineInterior1...a mb_SubmarineInterior2 its this one ..dont forget to Unable the mod and then re-Enable
it for the changes to take effect

it was first thing in the morning here i ment to say amb_SubmarineInterior3rd version

bert8for3
05-24-08, 07:05 AM
@PT ... Many thanks for this, sounds are awesome :up:

Philipp_Thomsen
05-24-08, 07:08 AM
In fact on my sub if somebody even thinks "jahowl herr kaleun", their drinking from the
bilge :yep:

But....yes, to each his own.


RDP
:lol:

Nice to see you're using V3, RDP! Kinda flattering! :up:
Will be getting V3 shortly ( it's a time thing and finding the time to play
both SH3 & 4), in 2 I just followed your directions to delete the above.


RDP

Time... who has time... :lol:

Philipp_Thomsen
05-24-08, 07:09 AM
I demand that my subordinates address me as "Herr Kaleun"! :lol:

After 4 years hearing that I'm sure you'll change your mind! :lol:

Philipp_Thomsen
05-24-08, 07:10 AM
Hi PT!

I have a problem... I am a German player and I dont want the chatting, so when I rename the amb_SubmarineInterior2 and delete the "2" at the end of it... I still get the chatting in the background.

Please help... what am I doing wrong? I am in the middle of patrol right now... is this why its not working perhaps?

cheers!

PS:
in your first post of this thread you describe the files as "ambient_SubmarineInterior", however there is no such thing, there are only "amb_SubmarineInterior" files in the Sound Folder of your mod.

EDIT:

Its OK I fixed it... I had to disable, change the filename and then re-enable the mod again....

For every change you make, it's necessary to disable and re-enable the mod for the changes to take effect.

Philipp_Thomsen
05-24-08, 07:11 AM
PT,
It'd be good if you'd make 3.3 compatible with the last version of OLCU; it looks like you used old versions of my menu.txt and command.cfg files when you made your compatibility changes, which means a few (very minor) things in OLC GUI Special get broken by your mod.
Cheers.
OLC

Actually I've used both files from OLC GUI 1.2.3. I didn't know that there was differences between OLC GUI and OLC U in those two files.

What you recommend me to do?

Philipp_Thomsen
05-24-08, 07:17 AM
Superb mod Thomsen, but I had to do two things for playing - delete Cfg folder (interference with Integrated Orders mod as described earlier - I couldn't use binoculars & UZO shortcuts, editing manually with no succes) and Menu folder (interference with SH3Commander - 7th flotilla campaign bug, started at Guinea Bay instead of Konigsberg harbour).
After deleting these two folders I enjoy your work very much.


It's very easy to fix this. Now that everything is working ok for you, go to sh3/data/menu and open en_menu.txt and change the line #1052 to:

1052=System check, diesel engine start

Then open the sh3/data/cfg/commands_en.cfg and edit it with the notepad, in line #341:

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"

Just copy and paste this over there. So there you go, you have the CTRL+S system start at the beggining of your patrol working with any version of commands_en.cfg and en_menu.txt, so by all means this will make V3 compatible with anything. :up:

Philipp_Thomsen
05-24-08, 07:18 AM
Dear mr Thomsen i enjoy your supermod ver very much but i have one problem i can not use ctrl s if i press it nothing happens (i should hear the engine start sequence)
for the rest everything works fine and i think after the OLC UBERMOD it is THE BEST MOD OUT HERE! CONGRATULATIONS!!!!!!!!!!!!!!!:sunny::sunny::sunny :
(it always worked but i did some mod switching) please advice awaiting your answer good friend


Read and do the above and you'll be fixing it! :up:

Philipp_Thomsen
05-24-08, 07:19 AM
I personally like it if the Radio Dude only to informs me of a new message!
Without the Morse code!

Just "Oi, Capt'n---New message!":lol:

And without the typewritter as well? Just the "herr kaleun.." in the end?

Philipp_Thomsen
05-24-08, 07:21 AM
you have amb_SubmarineInterior...amb_SubmarineInterior1...a mb_SubmarineInterior2 its this one ..dont forget to Unable the mod and then re-Enable
it for the changes to take effect

it was first thing in the morning here i ment to say amb_SubmarineInterior3rd version

That is correct!

Philipp_Thomsen
05-24-08, 07:21 AM
@PT ... Many thanks for this, sounds are awesome :up:

You're welcome! :up:

SeaWolf U-57
05-24-08, 07:37 AM
i would like to hear the typewriter then message recieved kaleun in German as the message recieved sound. ps and dont you think the gunner has a cheek asking for a cigarette when relieve.