View Full Version : Any campaign mod that make the campaign meaningful?
suliman
03-11-08, 07:19 AM
Hi
Sh3 is a cool game, but there is no objectives in the campaign which is reeally strange to me. You are given a target grid yeah but you just go there (takes a lot of time) and hang around, no need to risk anything, even if some ship do show up you have no need to attack them. There is no sence of acomplishment. And all other "missions" in the campaign (all the patrols) are just the same.
Has anyone made a mod that makes the campaign into something with goals? Like patrol 1; you cant go back until you sink 10k cargo shipping, patrol 2; find and destroy a hostile destroyer etc. And you actually need to go back, not just click end mission.
I dont know if its possible but like it is now, the campaign is pretty boring to me. Thanks for any tips.
E
steeljackal
03-11-08, 07:27 AM
This was the reality. You mus went to patrol a grid. But you were free to go in a allied port, or to intercept a convoy,...
suliman
03-11-08, 07:49 AM
Yes i know in real life being on a sub wasnt fun but this is a game. Im just requesting something to do/achieve like you do in the single missions. There is also no sence of being assigned harder and harder tasks, its always "go out, do what you want, come back if you want. Repeat". You dont see how any gamer could have a problem with that? Im not saying its not realistic, im sure it is.
I take it noone has done a mod that adds objectives to the campaign? Maybe thats hard-coded and thus not possible to change.
Grayson02sept1980
03-11-08, 08:07 AM
renown is overrated
Laufen zum Ziel
03-11-08, 09:19 AM
Are we playing the same game??? The objective is very clear. Try to stay alive and get the tons.
Try attacking convoys at 100% real all the time and you will find real meaning.
http://silent-hunter-addict.com
Sailor Steve
03-11-08, 10:10 AM
First, WELCOME ABOARD!:sunny:
Now, in answer to your question. The original (and to some, still the best) u-boat sub sim, Aces of the Deep, was exactly like what is in SH3 today; that is, you go out, sink ships and come home again. The original Silent Hunter was very similar, though sometimes you would recieve a radio message ordering you to do a photo recon or lifeguarding mission. There was no extra reward for those, and no penalty if you didn't do them. I don't think anybody ever complained about those, but it was a little before my internet time, so I don't know for sure.
In Silent Hunter 2 you had mission assignments, and nothing else. No real career, and each mission was much like a first-person shooter: fail to complete the mission parameters, or die, and you repeated the mission over. Everybody liked the game, but hated that part.
Now for Silent Hunter 3. When it was still in production they announced that their 'campaign' would be a modified form of SH2's, though much more advanced. Pretty much everybody protested, and after several weeks of polls they announced that after a 6-month delay, SH3 would have a dynamic career mode "just like AOD's". SH4 has been an improvement, with specific missions mixed in, but that is why SH3 is the way it is. It's hardcoded that way, and it can't be changed or 'fixed'. Sorry.
Me, I play it because I like submarines and want to re-create the feel of being there. Patrolling an empty grid doesn't bother me at all. I even waste whole gaming sessions sailing in and out of my home port looking at all the cool stuff.
But that's just me.
Not just you Sailor Steve, and believe me friendo, not just you and me but almost every Kaleun here I think
:up:
Philipp_Thomsen
03-11-08, 11:13 AM
Any campaign mod that make the campaign meaningful?
:o
How dare you say something like this in the holy ground of subsim forum?
You might be tied to a post and burned alive!
Lucky you Kpt Lehnmann didnt read your post!
Sailor Steve
03-11-08, 11:51 AM
:o :o :o
Don't listen to Thomsen! He's only joking...I hope. And if he's not I'll spend my entire life savings (all $12.36 of it) to fly down to Brasil and kick him a couple of times.:rotfl: (well, I don't have enough to actually fly. I'll have to get a job on a merchant and work my way down - which is better because then he won't know when I'm coming. No, I think I'm too old to do that. I'll just have to make faces at him from here and hope his feelings are hurt).
Not just you Sailor Steve, and believe me friendo, not just you and me but almost every Kaleun here I think
:up:
I'm just remembering all the players who say they want the time compression made better so they can fly out of the harbor and get to killing things.
suliman
03-11-08, 12:08 PM
Yeah i figured you guys would be way too into simulation:)
I really think games work better when you can measure if you did good or bad. You dont have to "Fail = repeat the same mission". You could have some rating that goes up if you do well enough. And as your rating goes up you are expected to do more to keep it up. Im not requesting totally scripted missions.
Anyway, it seems that we'll never see this anyway.
E
Philipp_Thomsen
03-11-08, 12:21 PM
:o :o :o
Don't listen to Thomsen! He's only joking...I hope. And if he's not I'll spend my entire life savings (all $12.36 of it) to fly down to Brasil and kick him a couple of times.:rotfl: (well, I don't have enough to actually fly. I'll have to get a job on a merchant and work my way down - which is better because then he won't know when I'm coming. No, I think I'm too old to do that. I'll just have to make faces at him from here and hope his feelings are hurt).
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
Oh my god... laughing my ass off here...
Why dont you get into your VIIC and come all the way over here?
And Im really not joking, Suliman, we are going to tie you into a post and burn you alive! :arrgh!:
Philipp_Thomsen
03-11-08, 12:26 PM
Yeah i figured you guys would be way too into simulation:)
you bet!
I really think games work better when you can measure if you did good or bad.
True. But this is no game. This is a simulator.
You dont have to "Fail = repeat the same mission".
You don't. Dead is dead.
You could have some rating that goes up if you do well enough.
Like renown and promotions and medals? It would be awesome!
And as your rating goes up you are expected to do more to keep it up. Im not requesting totally scripted missions.
The BDU have more then 300 uboats in the atlantic. They cant afford time to request specific missions to each one. Its simple: The mission is DONT LET MERCHANTS ARRIVE IN ENGLAND OR WE'LL LOSE THE WAR. Focus on that.
Anyway, it seems that we'll never see this anyway.
Never say never. But the chance is very remote.
E
In yellow.
slipper
03-11-08, 01:04 PM
You could have a look at this
http://www.subwolves.com/phpfus/mFusion/news.php
I have been following this for a while, progress is quite slow,but i think its mostly one person working on it.
originally i think it would set up a mission in SH3 for the player, altough i'm not sure if this is still the case.
regards
slipper
Sailor Steve
03-11-08, 01:09 PM
Something else you could try is Wolves At War:
http://www.wolvesatwar.com/
A lot of folks have fun with that one.
Philipp_Thomsen
03-11-08, 01:48 PM
You could have a look at this
http://www.subwolves.com/phpfus/mFusion/news.php
I have been following this for a while, progress is quite slow,but i think its mostly one person working on it.
originally i think it would set up a mission in SH3 for the player, altough i'm not sure if this is still the case.
regards
slipper
Im waiting for this mod to come out for AGES!
danurve
03-11-08, 02:00 PM
What is this meaningfull campaign and mission talk all about?
I was told if I patrol long enough I would find an Island full of nek-ked women and tequila.
bert8for3
03-11-08, 02:30 PM
... I was told if I patrol long enough I would find an Island full of nek-ked women and tequila.
It's just over the horizon ... keep going ... keep going ... a little further ... a bit more ... almost there ... alm... :up:
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