SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-08, 07:19 AM   #1
suliman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Any campaign mod that make the campaign meaningful?

Hi

Sh3 is a cool game, but there is no objectives in the campaign which is reeally strange to me. You are given a target grid yeah but you just go there (takes a lot of time) and hang around, no need to risk anything, even if some ship do show up you have no need to attack them. There is no sence of acomplishment. And all other "missions" in the campaign (all the patrols) are just the same.

Has anyone made a mod that makes the campaign into something with goals? Like patrol 1; you cant go back until you sink 10k cargo shipping, patrol 2; find and destroy a hostile destroyer etc. And you actually need to go back, not just click end mission.

I dont know if its possible but like it is now, the campaign is pretty boring to me. Thanks for any tips.

E
  Reply With Quote
Old 03-11-08, 07:27 AM   #2
steeljackal
Sailor man
 
Join Date: Dec 2007
Location: Treviso - Italy
Posts: 44
Downloads: 12
Uploads: 0
Default

This was the reality. You mus went to patrol a grid. But you were free to go in a allied port, or to intercept a convoy,...
__________________
There was a time when the world asked ordinary man to do extraordinary things
steeljackal is offline   Reply With Quote
Old 03-11-08, 07:49 AM   #3
suliman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Yes i know in real life being on a sub wasnt fun but this is a game. Im just requesting something to do/achieve like you do in the single missions. There is also no sence of being assigned harder and harder tasks, its always "go out, do what you want, come back if you want. Repeat". You dont see how any gamer could have a problem with that? Im not saying its not realistic, im sure it is.

I take it noone has done a mod that adds objectives to the campaign? Maybe thats hard-coded and thus not possible to change.
  Reply With Quote
Old 03-11-08, 08:07 AM   #4
Grayson02sept1980
中国水兵
 
Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
Uploads: 0
Default

renown is overrated
__________________
SH3 Commander
GWX 2.0
OLC GUI

Grayson02sept1980 is offline   Reply With Quote
Old 03-11-08, 09:19 AM   #5
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

Are we playing the same game??? The objective is very clear. Try to stay alive and get the tons.

Try attacking convoys at 100% real all the time and you will find real meaning.

http://silent-hunter-addict.com
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 03-11-08, 10:10 AM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

First, WELCOME ABOARD!

Now, in answer to your question. The original (and to some, still the best) u-boat sub sim, Aces of the Deep, was exactly like what is in SH3 today; that is, you go out, sink ships and come home again. The original Silent Hunter was very similar, though sometimes you would recieve a radio message ordering you to do a photo recon or lifeguarding mission. There was no extra reward for those, and no penalty if you didn't do them. I don't think anybody ever complained about those, but it was a little before my internet time, so I don't know for sure.

In Silent Hunter 2 you had mission assignments, and nothing else. No real career, and each mission was much like a first-person shooter: fail to complete the mission parameters, or die, and you repeated the mission over. Everybody liked the game, but hated that part.

Now for Silent Hunter 3. When it was still in production they announced that their 'campaign' would be a modified form of SH2's, though much more advanced. Pretty much everybody protested, and after several weeks of polls they announced that after a 6-month delay, SH3 would have a dynamic career mode "just like AOD's". SH4 has been an improvement, with specific missions mixed in, but that is why SH3 is the way it is. It's hardcoded that way, and it can't be changed or 'fixed'. Sorry.

Me, I play it because I like submarines and want to re-create the feel of being there. Patrolling an empty grid doesn't bother me at all. I even waste whole gaming sessions sailing in and out of my home port looking at all the cool stuff.

But that's just me.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.