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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hi
Sh3 is a cool game, but there is no objectives in the campaign which is reeally strange to me. You are given a target grid yeah but you just go there (takes a lot of time) and hang around, no need to risk anything, even if some ship do show up you have no need to attack them. There is no sence of acomplishment. And all other "missions" in the campaign (all the patrols) are just the same. Has anyone made a mod that makes the campaign into something with goals? Like patrol 1; you cant go back until you sink 10k cargo shipping, patrol 2; find and destroy a hostile destroyer etc. And you actually need to go back, not just click end mission. I dont know if its possible but like it is now, the campaign is pretty boring to me. Thanks for any tips. E |
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#2 |
Sailor man
![]() Join Date: Dec 2007
Location: Treviso - Italy
Posts: 44
Downloads: 12
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This was the reality. You mus went to patrol a grid. But you were free to go in a allied port, or to intercept a convoy,...
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There was a time when the world asked ordinary man to do extraordinary things ![]() ![]() |
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#3 |
Stowaway
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Yes i know in real life being on a sub wasnt fun but this is a game. Im just requesting something to do/achieve like you do in the single missions. There is also no sence of being assigned harder and harder tasks, its always "go out, do what you want, come back if you want. Repeat". You dont see how any gamer could have a problem with that? Im not saying its not realistic, im sure it is.
I take it noone has done a mod that adds objectives to the campaign? Maybe thats hard-coded and thus not possible to change. |
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#4 |
中国水兵
![]() Join Date: Jan 2008
Location: Germany-Bayreuth
Posts: 276
Downloads: 6
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renown is overrated
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SH3 Commander GWX 2.0 OLC GUI |
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#5 |
Eternal Patrol
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Are we playing the same game??? The objective is very clear. Try to stay alive and get the tons.
Try attacking convoys at 100% real all the time and you will find real meaning. http://silent-hunter-addict.com
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RIP Laufen zum Ziel |
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#6 |
Eternal Patrol
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First, WELCOME ABOARD!
![]() Now, in answer to your question. The original (and to some, still the best) u-boat sub sim, Aces of the Deep, was exactly like what is in SH3 today; that is, you go out, sink ships and come home again. The original Silent Hunter was very similar, though sometimes you would recieve a radio message ordering you to do a photo recon or lifeguarding mission. There was no extra reward for those, and no penalty if you didn't do them. I don't think anybody ever complained about those, but it was a little before my internet time, so I don't know for sure. In Silent Hunter 2 you had mission assignments, and nothing else. No real career, and each mission was much like a first-person shooter: fail to complete the mission parameters, or die, and you repeated the mission over. Everybody liked the game, but hated that part. Now for Silent Hunter 3. When it was still in production they announced that their 'campaign' would be a modified form of SH2's, though much more advanced. Pretty much everybody protested, and after several weeks of polls they announced that after a 6-month delay, SH3 would have a dynamic career mode "just like AOD's". SH4 has been an improvement, with specific missions mixed in, but that is why SH3 is the way it is. It's hardcoded that way, and it can't be changed or 'fixed'. Sorry. Me, I play it because I like submarines and want to re-create the feel of being there. Patrolling an empty grid doesn't bother me at all. I even waste whole gaming sessions sailing in and out of my home port looking at all the cool stuff. But that's just me.
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