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View Full Version : Question: Textures into a dat file, having your model use them.


Fury of a Seraph
03-15-08, 02:54 PM
Hey guys,
I've been working with Albrecht von Hesse to bring a new model into the game. We've gotten to where we have a new model into the dat file. We also have it where the new Texture is in the same dat file. Furthermore, we are at the point where the Node references the Material by it's proper hex ID number.
However, here is the problem: The new model was meant to replace a stock model, and the new model needs that new texture. What's happening is that the new model is displaying the stock texture instead of the new one I've made.

Help?

Fury of a Seraph
03-15-08, 10:41 PM
I am afraid that did not fly.
If it were a case of a missing texture, I think the game would display a solid-colored mesh (magenta in most games). The problem is the model is getting the wrong texture.

Madox58
03-17-08, 05:35 PM
Sometimes, if you import an object in a dat,
THEN implant a new graphic for it?
It will not bind to it.
You should always place the graphic first,
Implant the new object with corrected ID's then export.
Check the MTL and obj files themselves and correct if needed.
Then re-import the object.

If that does not help, the only way I could assist you is to see the dat.