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onelifecrisis
03-30-08, 07:04 PM
OLC was here!
:|\\

onelifecrisis
03-30-08, 07:22 PM
On the technical part, I noticed just yesterday that the viewport of the scope isn't always really linked to the 3D scope lens

You've lost me, but I'm intruiged... please explain.

I'm wondering about the "why" for the fixed zoom level :hmm:

Because my fix is to set the zoom level to 1X and adjust the angularangle of the camera. If zoom is anything other than 1X, the waves go screwy. A camera can only have one angularangle (AFAIK) hence one "zoom" level.

onelifecrisis
03-30-08, 07:48 PM
Mh ok I see. I think :hmm:
That makes my first thought irrelevant, anyway what I meant is that the "obs scope camera" can actually be elsewhere than right on the 3D representation of the scope lens. I found one such issue but it wasn't a stock or GWX model so I suppose that these are well set. Basically I had the camera above the 3D model, in external view the lens was slightly under the surface, but the in periscope view I could see above the surface. Hope that makes sense :doh:

Probably it was because of the flattening and clipping... or maybe it was some mod you had enabled? I tested just now in normal GWX2 and the external view matched perfectly with what I could see through the lens (I paused the game with the lens half-covered and switched between the views).

onelifecrisis
03-30-08, 08:13 PM
Sometimes I feel like I should buy myself a t-shirt "I'm with stupid" with the arrow pointing up :lol:

Make me one too. I just realised I misread your previous post, sorry.

Edit to get back to the thread : I love the idea, with a not-so-level static/low speed bouyancy that should give some "Das Boot" moments (DD hidden by the waves and you spot it when it's 500m from you)

Hmm... I really should watch that movie sometime :hmm:

jmr
03-31-08, 01:27 PM
Good god, man. You mean to tell me you haven't seen Dos Boot yet? :o

Anyway, I'm looking forward to this next incarnation of OLC as I too felt 6x was a bit cumbersome to use at relatively close ranges.

Steel_Tomb
03-31-08, 01:32 PM
Great stuff! I hated the flat seas thing too so its great to have it gone. New lighting, gui and now this... OLC your insane lol. ;)

Meridian
03-31-08, 01:47 PM
Good god, man. You mean to tell me you haven't seen Dos Boot yet?
I haven't seen a Dos Boot since I upgraded to Windows. :rotfl:

Sorry, bad joke.

onelifecrisis
03-31-08, 01:51 PM
Good god, man. You mean to tell me you haven't seen Dos Boot yet? :o

I'd never even heard of Das Boot until I joined these forums. Since then I've read about it on Wikipedia, but I've still not seen it. I've seen Das GWX on YouTube :lol: but that's it.

OLC your insane

More than you know! :arrgh!:

onelifecrisis
03-31-08, 01:53 PM
If any modders reading this have an idea how to slow down the rotation of a camera (when moved with the mouse) do let me know!

Philipp_Thomsen
03-31-08, 02:07 PM
P.S.
Here's the binocs view:
http://farm3.static.flickr.com/2107/2374990095_efd1aa89e7_o.jpg




There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up! :up:

Philipp_Thomsen
03-31-08, 02:09 PM
If any modders reading this have an idea how to slow down the rotation of a camera (when moved with the mouse) do let me know!

You would have to slow down by a great grade the mouse input (the speed that the game reads the mouse).

And this would have a lot of bad consequences.

And by the way, you're missing the best WW2 movie I've ever seen and one of the greatest movies I ever seen in all categories (das boot)

onelifecrisis
03-31-08, 02:25 PM
There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up! :up:

First off let me point out that the waves in OLCE are exactly the same size and shape - in all weather conditions - as they are in GWX 2.0 (8km). They may look more "three dimensional" because of the changes I've made to reflections, but that's entirely graphical and entirely intended.

As for the ocean never being flat, I can't understand what you're talking about... check out the first screenshot in the OLCE thread. That's 0m/s and it looks pretty flat to me. :hmm:

Now as for the "silky waves" yes I know what you mean, I noticed it too, and set about fixing it when the combimod was in development. What I found is that I can change it so that the distant waves look better and more textured, but at the cost of making nearby waves look awful in a normal (non-zoomed) view. There doesn't seem to be a way around this, so I went back to the normal OLCE wave bumps and reflections (that's what you see in the screens on post #1 of this thread) and while I agree that those distant waves don't look as good as they could, they still look (to me) ten times better than the normal flat-as-a-pancake view.

onelifecrisis
03-31-08, 02:26 PM
You would have to slow down by a great grade the mouse input (the speed that the game reads the mouse).

:nope:
That doesn't really work the way I want, I already tried it.

onelifecrisis
03-31-08, 02:28 PM
If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up! :up:

Oh and one other thing... the waves in the screen you posted are 15m/s waves. :know:

Philipp_Thomsen
03-31-08, 02:32 PM
There are missing some textures, is it not? The water is looking like silk. It appears to be a fabric silk throwed over a table. It's very complicated to make water look like water when you increase the waves height like this. Makes the game look realistic, but makes the game look ugly. The other pictures looks good. I was playing with OLCE and I noticed that the waves are never never never calm. Can't be like that all the time, depending on the wind yes the ocean can look like a lake sometimes.

If I could throw you a wrench, this would be it. Too many waves, waves too high, looks ugly. But the general idea is brilliant, keep it up! :up:

First off let me point out that the waves in OLCE are exactly the same size and shape - in all weather conditions - as they are in GWX 2.0 (8km). They may look more "three dimensional" because of the changes I've made to reflections, but that's entirely graphical and entirely intended.

As for the ocean never being flat, I can't understand what you're talking about... check out the first screenshot in the OLCE thread. That's 0m/s and it looks pretty flat to me. :hmm:

Now as for the "silky waves" yes I know what you mean, I noticed it too, and set about fixing it when the combimod was in development. What I found is that I can change it so that the distant waves look better and more textured, but at the cost of making nearby waves look awful in a normal (non-zoomed) view. There doesn't seem to be a way around this, so I went back to the normal OLCE wave bumps and reflections (that's what you see in the screens on post #1 of this thread) and while I agree that those distant waves don't look as good as they could, they still look (to me) ten times better than the normal flat-as-a-pancake view.

Did you tried doing that and also darkning what water color a bit? IMHO they are just too grey. A dark blue, more close to black (that direction, not that color) would look a lot better. I was over the water thousand of times already in real life and the water looks VERY much darker then that. Besides, I think that if you cut down the reflections on the waves, it will look much less silky and much more realistic. Its a silky "mirror" the way it is now.

onelifecrisis
03-31-08, 02:52 PM
Did you tried doing that and also darkning what water color a bit? IMHO they are just too grey. A dark blue, more close to black (that direction, not that color) would look a lot better. I was over the water thousand of times already in real life and the water looks VERY much darker then that. Besides, I think that if you cut down the reflections on the waves, it will look much less silky and much more realistic. Its a silky "mirror" the way it is now.

Again we're thinking alike (though as an aside, this all seems much more like OLCE critique than combimod critique to me :hmm: ... but anyway... ) and yes, I tried darkening the water and "lessening" the reflections. These things sound good in theory but don't look right in practice, at least not to me. The reflections can't really be "lessened"... for example if I make the reflections semi-transparent, all you see "through" them is the fog colour, not the water underneath them. If I make the water darker it increases the amount of percieved "geometry" (those ugly squares) on the reflections. If I decrease the amount of reflectivity by increasing either the fresnel coefficient or the normal scale (which amount to the same thing) you end up losing percieved texturing on the waves, because most of the "texture" is actually distorted reflection.

I know OLCE doesn't look like real life. It just looks as good as I've been able to make it look within the constraints of the engine (and the constraints of my skill :p).

I just captured a combimod vid... should give you a better idea than the screens, so you can throw more wrenches :p :up:

Uploading to youtube now...

onelifecrisis
03-31-08, 03:14 PM
YouTube res is rubbish as always but here it is.
http://uk.youtube.com/watch?v=nHdvxwDUkdM

BTW, wind speed is 9m/s in that video.

Kaleu. Jochen Mohr
03-31-08, 03:37 PM
its looking good and sounding good but.... "no thanks, i prefer grass" :lol:
(must stop quoting wierd texts)

onelifecrisis
03-31-08, 03:41 PM
its looking good and sounding good but.... "no thanks, i prefer grass" :lol:
(must stop quoting wierd texts)

Oh, it's you.
:nope:

Philipp_Thomsen
03-31-08, 03:53 PM
http://img127.imageshack.us/img127/6617/sh3img3132008175056921go6.jpg

http://img204.imageshack.us/img204/4079/sh3img31320081751946fw1.jpg

This is more the kind of stuff I was talking about. First time I looked at this water, I said to myself "this looks wrong"... But after comparing with some RL shots, this looks more realistic then that reflective gray. But still, this looks like sh!t, I'm not happy with the color, a little more black is necessary (actually a little less blue, a little more black). But what can I say, I never tried screwing around with Env Colors or scene.dat, this was my first attempt, and it was kinda lucky, coz I was not sure what I was doing on those 2 minutes of tweaking. You are right, there are inifinite colors to tweak, its insane. I'm Glad I've chosen to make sound packs. :lol:

Philipp_Thomsen
03-31-08, 03:57 PM
YouTube res is rubbish as always but here it is.
http://uk.youtube.com/watch?v=nHdvxwDUkdM

BTW, wind speed is 9m/s in that video.

Man, I've got to say, it looks amazing.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection. :up:

onelifecrisis
03-31-08, 04:18 PM
YouTube res is rubbish as always but here it is.
http://uk.youtube.com/watch?v=nHdvxwDUkdM

BTW, wind speed is 9m/s in that video.

Man, I've got to say, it looks amazing.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection. :up:

Yes, that could work... it would be a lot of work, though... I'd have to draw new reflection maps (currently, OLCE has reflection maps derived from stock SH3 images). That in itself wouldn't take that long, the first time. It's the second, third, fourth, fifth... times (getting it right) that concern me. Deniftely doable, though... :hmm: ...we'll see.

jmr
03-31-08, 04:35 PM
Are you willing to push out what you have now and then add the reflection tweaks later if you decide to go down that route?

onelifecrisis
03-31-08, 04:49 PM
Are you willing to push out what you have now and then add the reflection tweaks later if you decide to go down that route?

Yep. :up:

Kaleu. Jochen Mohr
03-31-08, 06:37 PM
its looking good and sounding good but.... "no thanks, i prefer grass" :lol:
(must stop quoting wierd texts)
Oh, it's you.
:nope: :yep:
but i put it on WaW for the one's that do use it ;)
good luck on your project

Philipp_Thomsen
03-31-08, 07:13 PM
YouTube res is rubbish as always but here it is.
http://uk.youtube.com/watch?v=nHdvxwDUkdM

BTW, wind speed is 9m/s in that video.

Man, I've got to say, it looks amazing.

Now I think I found the problem to silk like water. Take a look on your video. Observe that when you start spinning the binoculars away from the sun, the water over there have no reflection at all, so it REALLY looks like a freakin ocean. I've got all wet here. Now when you look towards the sun, theres much reflection on the water, almost 100% of it is covered with this silky reflection, looks wrong. Perhaps tunning down the reflection could get you closer to perfection. :up:

Yes, that could work... it would be a lot of work, though... I'd have to draw new reflection maps (currently, OLCE has reflection maps derived from stock SH3 images). That in itself wouldn't take that long, the first time. It's the second, third, fourth, fifth... times (getting it right) that concern me. Deniftely doable, though... :hmm: ...we'll see.

If you want any help with that, I've got a lot of free time, a lot of creativity, a big and fast will of learning and a lot of lack of skill too! :lol:

anzacmick
04-01-08, 02:19 AM
gday all,

im convinced we all have a new fairdinkum modding guru in OLC....:rock:

i recall someone asking about flatness in the scope view a long while ago and the general reply to that observation was "its undo-able without the SDK"....
i wonder how much more "undo-able" stuff can be "done":hmm:
once again sir i commend ur fantastic mods:|\\

mick

Uber Gruber
04-01-08, 05:23 PM
@OLC

Very impressive mate. I play over at WaW and will definately be picking this baby up when its available. :up:

Philipp_Thomsen
04-01-08, 05:47 PM
Still april's fool?

Ok... Guys, there's two huge mods that will make SH4 looks like SH!T, and it's coming on this weekend!

:lol:

jmr
04-01-08, 09:54 PM
^^^
Free hookers and cocaine?

jmr
04-03-08, 02:01 PM
Hey, OLC, how is this project of yours coming along?

onelifecrisis
04-03-08, 02:18 PM
Hey, OLC, how is this project of yours coming along?

Very well, thanks... very well indeed! Suffice it to say, OLCE2 definitely lives up to the "2" :rock:
Should be ready soon... a couple more days... :up:

jmr
04-03-08, 04:00 PM
Way cool. So are you going to bundle OLCE2 and the new OLC GUI into one package?

onelifecrisis
04-03-08, 05:42 PM
I'll release them at the same time but there will be two downloadable mods; one combining OLCE2 and the special version of OLC GUI, and another which is a standalone version of OLCE2 without the GUI.
:up:

jmr
04-05-08, 01:49 PM
*rubs hands*

Any chance we'll see your latest masterpiece this weekend? :|\\

jmr
04-11-08, 06:27 PM
*knock knock*

Still around, OLC?

Philipp_Thomsen
04-11-08, 06:59 PM
*knock knock*

Still around, OLC?

OLCE2 is predicted to August 2009. :up:

mikaelanderlund
04-12-08, 12:49 AM
*knock knock*

Still around, OLC?

OLCE2 is predicted to August 2009. :up:

What do you mean:hmm: August 2009. Is it a joke?

Mikael

onelifecrisis
04-12-08, 02:00 AM
*knock knock*

Still around, OLC?

OLCE2 is predicted to August 2009. :up:

What do you mean:hmm: August 2009. Is it a joke?

Mikael

Yes its a joke.

It will be ready soon, hopefully. There's a lot of stuff in it. The combimod will be my "masterpiece" for SH3 :roll: (in my own eyes at least :lol:) so I want to get it right.

If you thought OLCE1 was an improvement, then OLCE2 will blow you away. :D :rock:

Not much longer...

onelifecrisis
04-12-08, 05:57 AM
Clear weather is finished, so I'm showing a preview.

This preview video shows 48 hours of clear weather in a sea states varying from 0m/s to 15m/s. The view is a "fish eye" view, in order to show as much of the sky as possible. The video was captured on the Naval Artillery training mission, which takes place about 55 degrees north of the equator in summer, which means the night never quite reaches full darkness and the day never quite reaches full brightness, but in both cases they come pretty close, so you see almost the full day/night cycle here.

You'll also see a glimpse of the new wave textures, though they don't look so great at 1024TC through a fish eye lens, so I'll post a seperate preview of those using normal TC and a normal camera.

Note that the U-boat reflection is only absent because SH3 doesn't display it at 1024TC.

OLCE2 Preview - Clear Weather (http://files.filefront.com/OLCE2+Preview+Clear+Weather/;9994739;/fileinfo.html)

mkubani
04-12-08, 01:02 PM
Very cool. Little too fast, but very nice. Thanks.

Philipp_Thomsen
04-12-08, 01:12 PM
I just wanted to say here, expressing my opinion.... that....


I HATE FILEFRONT!

The movie won't load or download... 15 minutes trying already... rapidshare is the future!

EDIT: Ok, I've managed to download and watch it. OLC, with all do respect, 1024x TC is not a nice way of showing your environment. I mean, we can all see that its beautiful and the sun going down is an unique experience, but we cant compreend how are the waves and the uboat behavior in those waves. How about 4 videos, one to zero wind, one to 4ms wind, one to 8ms wind and one to 15ms wind? You can record just 15 seconds of each and merge all into one single 1 minute video. Each 15 seconds you can give us a 360 rotation on the uboat, I think it will be superb! But so far from what I managed to see, your mod looks perfect... I won't have to edit my waves at all, I think... =)

onelifecrisis
04-12-08, 10:09 PM
I just wanted to say here, expressing my opinion.... that....


I HATE FILEFRONT!

The movie won't load or download... 15 minutes trying already... rapidshare is the future!

EDIT: Ok, I've managed to download and watch it. OLC, with all do respect, 1024x TC is not a nice way of showing your environment. I mean, we can all see that its beautiful and the sun going down is an unique experience, but we cant compreend how are the waves and the uboat behavior in those waves. How about 4 videos, one to zero wind, one to 4ms wind, one to 8ms wind and one to 15ms wind? You can record just 15 seconds of each and merge all into one single 1 minute video. Each 15 seconds you can give us a 360 rotation on the uboat, I think it will be superb! But so far from what I managed to see, your mod looks perfect... I won't have to edit my waves at all, I think... =)
It's the first of several videos. That one is designed to show the skies and overall lighting. More will follow.

Philipp_Thomsen
04-12-08, 10:23 PM
What LOD factor are you using in OLCE2?

onelifecrisis
04-12-08, 11:35 PM
What LOD factor are you using in OLCE2?

4 seems to be the best balance.

onelifecrisis
04-12-08, 11:43 PM
I won't have to edit my waves at all, I think... =)

Hang on... I wonder whether you're looking at those waves in the video and thinking I've changed them? I haven't... it's the effect of the fish-eye lens which makes them look flatter!

Philipp_Thomsen
04-13-08, 12:10 AM
I won't have to edit my waves at all, I think... =)

Hang on... I wonder whether you're looking at those waves in the video and thinking I've changed them? I haven't... it's the effect of the fish-eye lens which makes them look flatter!

Fish-eye lens??? :hmm:

onelifecrisis
04-13-08, 12:15 AM
The view is a "fish eye" view, in order to show as much of the sky as possible.

Read slower PT! :p

http://en.wikipedia.org/wiki/Fisheye_lens

Philipp_Thomsen
04-13-08, 12:35 AM
The view is a "fish eye" view, in order to show as much of the sky as possible.

Read slower PT! :p


http://en.wikipedia.org/wiki/Fisheye_lens


I know what a fish-eye lens is... :shifty:

What I ment was "fish-eye lens option in sh3??? where, where???"

onelifecrisis
04-13-08, 01:03 AM
The view is a "fish eye" view, in order to show as much of the sky as possible.

Read slower PT! :p


http://en.wikipedia.org/wiki/Fisheye_lens


I know what a fish-eye lens is... :shifty:

What I ment was "fish-eye lens option in sh3??? where, where???"

In cameras.dat change AngularAngle.
In that video its set to 120.

Philipp_Thomsen
04-13-08, 11:05 AM
G&G Ubermod? nah...

You gotta have "OLC" in the title, my friend...

I still prefer OLC's Ubermod for GWX. :up:

onelifecrisis
04-13-08, 12:13 PM
Ubermod is a rubbish name, with or without the OLC bit, but I can't be arsed to think of a better one. Besides, you went and put it in your sig :roll: so I figured all publicity is good publicity. :lol:

Philipp_Thomsen
04-13-08, 12:42 PM
Ubermod is a rubbish name, with or without the OLC bit, but I can't be arsed to think of a better one. Besides, you went and put it in your sig :roll: so I figured all publicity is good publicity. :lol:

Oh yeah, I will do what I can to sell your product! :rock:

So, what are you thinking of the V2 version of the sound pack?

I think even "OLC COMBO MOD" is better... "G&G" sounds a little gay...:lol:

Philipp_Thomsen
04-13-08, 02:04 PM
any new wrenches on that sound pack^

onelifecrisis
04-15-08, 06:44 AM
Post #1 updated with new screens and video!

@PT
Alright then, OLC Ubermod it is. :roll:

Edit:
Damnit, FF massively truncated the overcast preview video! :damn: May I suggest folks download it to see it in full.

mkubani
04-15-08, 04:30 PM
Hey OLC,

I would like to give you some constructive feedback if you don't mind. The upcoming mod looks great. I have noticed a new wave texture. In my opinion the foam is a bit of overkill. This type of thick foam would be ok for shore and beaches but not for open ocean. Just my 2 cents. Good luck with your work.

onelifecrisis
04-15-08, 05:28 PM
Hey OLC,

I would like to give you some constructive feedback if you don't mind. The upcoming mod looks great. I have noticed a new wave texture. In my opinion the foam is a bit of overkill. This type of thick foam would be ok for shore and beaches but not for open ocean. Just my 2 cents. Good luck with your work.

After doing some YouTube "research" on this matter, I'm in agreement with you about the amount (if not the "type") of foam. Thanks for the feedback.

Letum
04-15-08, 05:31 PM
what happens if you have 2 zoom levels?

onelifecrisis
04-15-08, 05:41 PM
what happens if you have 2 zoom levels?

Same problem as before.

Philipp_Thomsen
04-15-08, 10:25 PM
The foam gives more realism to the water, coz the water looks irrealistic by the game engine's fault. So again, do go full throttle to realism only, try to balance it to look beautiful too. When we are out there in the middle of the atlantic we want the ocean to look realistic, yes, but more important then that, we want it to look BEAUTIFUL! And not always realistic is beautiful, when we are talking about sh3. :lol:

Adriatico
04-18-08, 02:19 AM
Hey OLC,

I would like to give you some constructive feedback if you don't mind. The upcoming mod looks great. I have noticed a new wave texture. In my opinion the foam is a bit of overkill. This type of thick foam would be ok for shore and beaches but not for open ocean. Just my 2 cents. Good luck with your work.

After doing some YouTube "research" on this matter, I'm in agreement with you about the amount (if not the "type") of foam. Thanks for the feedback.

Not sure it's "overkill" with a nice texture... sea foam adds realistic feeling to sea... those vawes are not small (VIIc is not small fishing boat)

The other reason is that our eye is accustomed to "plastic sea" from SH3 stock...

Looking forward Maestro.

siber
04-18-08, 09:43 AM
Erm, sorry to pester, but will this 'ubermod' be made to be compatible with GWX 2.1? I love your GUI, OLC, and can't wait to try the environment add-on. But is it worth holding off on them, hoping to use it with GWX 2.1, or should I stick with 2.0?

onelifecrisis
04-18-08, 09:53 AM
Erm, sorry to pester, but will this 'ubermod' be made to be compatible with GWX 2.1? I love your GUI, OLC, and can't wait to try the environment add-on. But is it worth holding off on them, hoping to use it with GWX 2.1, or should I stick with 2.0?

Yes it'll be 2.1 compatible.
What's more, it's almost ready. :up:

ichso
04-18-08, 11:17 AM
The Gui 1.2.3 is already final - does that mean that there are no additional changes coming to the menu_1024...ini from the rest of the übermod ?

onelifecrisis
04-18-08, 11:21 AM
The Gui 1.2.3 is already final - does that mean that there are no additional changes coming to the menu_1024...ini from the rest of the übermod ?

Yes there are (minor) changes to the menu file in the Ubermod; they are described on post #1 of this thread.

siber
04-18-08, 02:04 PM
Erm, sorry to pester, but will this 'ubermod' be made to be compatible with GWX 2.1? I love your GUI, OLC, and can't wait to try the environment add-on. But is it worth holding off on them, hoping to use it with GWX 2.1, or should I stick with 2.0?
Yes it'll be 2.1 compatible.
What's more, it's almost ready. :up:

Thanks man, I really appreciate your hard work! I'll hold off until your mod is ready.
GWX2.1 + OLC 'ubermod' = One fantastic Subsim game!

onelifecrisis
04-19-08, 03:04 AM
I'm hoping to release today :yep:

ichso
04-19-08, 04:55 AM
Whoa, the vid looks good.
Hoping that it's gonna be today too :)

Without wanting to annoy you or anything, but if you finished your work - and maybe took a little pause ;) - maybe you can help me a little with my problems of half of your OLC Gui ?

Or maybe I should start all over with the adaption of MFD to your Gui when the final version is released with this mod.

onelifecrisis
04-19-08, 06:05 AM
Whoa, the vid looks good.
Hoping that it's gonna be today too :)

Without wanting to annoy you or anything, but if you finished your work - and maybe took a little pause ;) - maybe you can help me a little with my pain in the [...] ?

Or maybe I should start all over with the adaption of MFD to your Gui when the final version is released with this mod.

I didn't take any pause since starting OLCE2, and after releasing it I would very much like to take one, but feel free to PM me with questions about the menu file.

onelifecrisis
04-19-08, 07:05 AM
See post #1 for the download link. :up:

It's not got a readme yet, but it's JSGME ready.

Phoenix3000
04-19-08, 07:06 AM
Hi OLC!

This must be my lucky day!

I've not been around much thanks to work etc., and visited Subsim today only to see that GWX 2.1 has been released - and your soon-to-be-released OLCE mod!! :up:

Definitely looking forward to using it mate:smug:

Excellent all round :rock:

Cheers

Px3000

Edit - You posted the link when I was replying - Superb timing! Downloading now!

onelifecrisis
04-19-08, 07:12 AM
Edit - You posted the link when I was replying - Superb timing! Downloading now!

lol! Definitely your lucky day :rock: well, assuming you like the Ubermod ;)

ReallyDedPoet
04-19-08, 07:15 AM
Nice work on this one OLC :up:


RDP

onelifecrisis
04-19-08, 07:18 AM
Nice work on this one OLC :up:


RDP

Thanks mate :D

Myxale
04-19-08, 07:22 AM
It's OLC/E2/UM; It's Weekend and i have a lots of time on my hands!:rock:

Which means sailing in bliss! Till the tommies sink my boot!

Cheers! Mate! Kudos to your new baby!:ping::up:

onelifecrisis
04-19-08, 07:25 AM
It's OLC/E2/UM; It's Weekend and i have a lots of time on my hands!:rock:

Which means sailing in bliss! Till the tommies sink my boot!

Cheers! Mate! Kudos to your new baby!:ping::up:

I just hope you don't come back saying you liked OLCE1 better :lol: :roll: ;)

Myxale
04-19-08, 07:39 AM
:rotfl:
It's not like you to second-guess the coolness of the mod!

Anyway...i guess the same rules like OCLE:
Disable GWX2.1 16k and Enchanted Damage! Before enabling OLCUM Right!?:hmm:

Nuss
04-19-08, 07:40 AM
Hi OLC,

thank you so much for your new mod.

Just a small question: Have you taken out RWF as it is now in
GWX 2.1?

Regards
Nuss

onelifecrisis
04-19-08, 07:44 AM
:rotfl:
It's not like you to second-guess the coolness of the mod!

Anyway...i guess the same rules like OCLE:
Disable GWX2.1 16k and Enchanted Damage! Before enabling OLCUM Right!?:hmm:

Correct.
You also need to disable OLCE1 and OLC GUI, if you use those. The Ubermod replaces them both.

onelifecrisis
04-19-08, 07:46 AM
Hi OLC,

thank you so much for your new mod.

Just a small question: Have you taken out RWF as it is now in
GWX 2.1?

Regards
Nuss

RWF is already included in the Ubermod. It really is plug and play, ready to go, JSGME ready - there's no messing about. Just enable it with JSGME and, as long as no conflicts are reported, all should be well. :up:

Phoenix3000
04-19-08, 07:51 AM
Hi guys!

I've amended the English to German labels mod previously used with OLC's standalone GUI so it works with his latest release.

Update - The newly uploaded version also has the Konigsberg location added now.

It's JSGME compatible and will convert the English labels for example 'Torpedo Settings', into their correct German equivalent but leaving all radio and in-game messages in English.

Here's the download link: http://files.filefront.com/EngGerLabels+OLCGUI+GWX21rar/;10038788;/fileinfo.html

Install OLC's GUI / Ubermod first them add this immediately afterwards. You will be prompted about a single file about to be over-written - the en_menu.txt. It's OK to proceed as the changes were made using OLC's files.

Px3000

onelifecrisis
04-19-08, 07:56 AM
Hi guys!

I've amended the English to German labels mod previously used with OLC's standalone GUI so it works with his latest release.

It's JSGME compatible and will convert the English labels for example 'Torpedo Settings', into their correct German equivalent but leaving all radio and in-game messages in English.

Here's the download link: http://files.filefront.com/EngGerLabelsOLCGUIGWX21rar/;10036533;/fileinfo.html

Install OLC's mod first them add this immediately afterwards. You will be prompted about a single file about to be over-written, it's OK to proceed as the changes were made using OLC's files.

Px3000

Thanks mate, I added to post #1 a link to the above post. :up:

Phoenix3000
04-19-08, 07:59 AM
You're welcome,

I'm now off to install SH3 and GWX2.1 from scratch - and add your mod!:up:

Cheers!

Px3000

Nuss
04-19-08, 08:11 AM
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss

onelifecrisis
04-19-08, 08:17 AM
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss

:doh:
OK, my first question: where the hell is Memel?
I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says).

No "Memel"

andqui
04-19-08, 08:33 AM
hello- great mod! fantastic work.

but is there any way i can use the new environment but keep the gui? Is all that's changed with the zoom levels in the camera.dat in the library section? or is there anything else i need to remove?

thanks

onelifecrisis
04-19-08, 08:37 AM
hello- great mod! fantastic work.

but is there any way i can use the new environment but keep the gui? Is all that's changed with the zoom levels in the camera.dat in the library section? or is there anything else i need to remove?

thanks

Which one are you wanting to remove? The post above reads like you want to use them both.

And no, zoom levels is not all that changed.

Nuss
04-19-08, 08:41 AM
Hi OLC,

Memel is new in GWX 2.1. You can start there in August 1939 before WWII (u-flot 7./13.). When I deactivate your ubermod. the port-name is there, if activated, not.

Best regards and sorry for this Memel.
Nuss

andqui
04-19-08, 08:52 AM
if i could, i would like to keep the new OLC environment, but remove the GUI feature of it, with the zoom levels, etc., and use GUI 1.2.3.

In other words, i'd like to take the GUI changes out of the ubermod and replace them with the standard 1.2.3- i don't mind the waves not getting in the way and i prefer the historical zoom levels.

onelifecrisis
04-19-08, 09:08 AM
@Nuss
There does seem to be some sort of problem there (when I uninstall the Ubermod, SH3 commander no longer reports "Error!" as the 8/39 7th Flotilla base, though it still doesn't mention a place called "Memel"). I'll look into it.

@andqui
Just enable OLC GUI 1.2.3 over the Ubermod (so enable the Ubermod first and then the GUI) and it should work fine.
It looks like I'll shortly be releasing 1.1 :roll: (if I can find and fix this Memel problem) so when I do I'll seperate the Ubermod into two seperate JSGME mods, for convenience.

JScones
04-19-08, 09:10 AM
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss

:doh:
OK, my first question: where the hell is Memel?
I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says).

No "Memel"
This is because:

GWX 2.1 *_menu.txt:

750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg

OLC *_menu.txt:
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
You're missing Königsberg (not Memel, no idea where Nuss got that from, unless he is referring to WAC).

andqui
04-19-08, 09:19 AM
thank you

pkl75
04-19-08, 09:32 AM
Hi OLC, I haven't asked about this for a while? In v. 1.2.3, did you make a "less dark" version or did you leave the idea? How about the Ubermod, how can I make it less dark if there still is a way?

Thanks for great work, important part of SH3. :up:

Regards,

onelifecrisis
04-19-08, 09:32 AM
Ah, thanks very much JS!

JScones
04-19-08, 09:36 AM
I should have mentioned - I'm really looking forward to trying this out, having only just noticed it today (yeah, I'm a bit behind with the latest mod developments!). :up: :rock:

onelifecrisis
04-19-08, 09:39 AM
I should have mentioned - I'm really looking forward to trying this out, having only just noticed it today (yeah, I'm a bit behind with the latest mod developments!). :up: :rock:

I really hope you like it, what with all the great stuff you've given me!

Nuss
04-19-08, 09:46 AM
Hi Olc,

before I come back to this old Memel, I must say that the new effects (colours, waves etc.) in the ubermod are outstanding. As the ubermod doesn´t like Memel I started from Wilhelmhaven in the evening: beautiful.

Now to this damned Memel: It is a new port in GWX 2.1 east of Königsberg. I only have GWX 2.1 and your ubermod as mods. Should be he same problem as with the missing Königberg.

Best regards
Nuss

onelifecrisis
04-19-08, 09:55 AM
Hi Olc,

before I come back to this old Memel, I must say that the new effects (colours, waves etc.) in the ubermod are outstanding. As the ubermod doesn´t like Memel I started from Wilhelmhaven in the evening: beautiful.

Now to this damned Memel: It is a new port in GWX 2.1 east of Königsberg. I only have GWX 2.1 and your ubermod as mods. Should be he same problem as with the missing Königberg.

Best regards
Nuss

Thanks, I'm glad you like it.
BTW I just started a new 7th Flotilla career (8/39) and I started in the right place (Königsberg).
So, to replicate your problem, presumably I need to dock at this Memel place, reload, and set sail again?

Nuss
04-19-08, 10:22 AM
Hi Olc,

in my present SH3 version (with GWX 2.1 activated and your ubermod deactivated) I can only start at Memel east of Königsberg in the 7th flotilla at August 1939. Königberg is of course on the map when on sea but I can not start there when beginning a new career. With your ubermod activated the port is still there but has no name and I am teleported to Africa.

I think I forget this old Memel and start more west at Wilhelmshaven or Kiel.

Perhaps I start a new topic "Who else knows Memel?"

Best regards
Nuss

onelifecrisis
04-19-08, 10:24 AM
Hi Olc,

in my present SH3 version (with GWX 2.1 activated and your ubermod deactivated) I can only start at Memel east of Königsberg in the 7th flotilla at August 1939. Königberg is of course on the map when on sea but I can not start there when beginning a new career. With your ubermod activated the port is still there but has no name and I am teleported to Africa.

I think I forget this old Memel and start more west at Wilhelmshaven or Kiel.

Perhaps I start a new topic "Who else knows Memel?"

Best regards
Nuss

Well, I can see Memel on the map, but when I start a 7th Flotilla career I start in Konigsberg, not Memel. It sounds like Konigsberg is correct, from what JS said. :hmm:

I'll try it without SH3 Commander and see what happens.

nik112
04-19-08, 10:34 AM
hi
just one quick quest
i want to use olce2 without gui because i dont use manual targeting. which files i ll put inside the mods folder or which files must to be deleted
cheers

Philipp_Thomsen
04-19-08, 10:47 AM
SUPPERB MOD! :up: :rock:

Congratz, OLC!

Nuss
04-19-08, 10:55 AM
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss

onelifecrisis
04-19-08, 11:09 AM
Post #1 will be updated when it has uploaded.

The changes in v1.1 are:

Split OLCE2 and OLC GUI Special into two mods which can be enabled or disabled seperately.
Fixed a compatibility issue with GWX 2.1 (en_menu.txt and de_menu.txt have been brought up to date to include the GWX 2.1 changes).
Included the SH3 Commander files which are required by OLC GUI Special (these were accidentally omitted from v1.0).
Added a readme.

Philipp_Thomsen
04-19-08, 11:28 AM
Post #1 will be updated when it has uploaded.

The changes in v1.1 are:

Split OLCE2 and OLC GUI Special into two mods which can be enabled or disabled seperately.
Fixed a compatibility issue with GWX 2.1 (en_menu.txt and de_menu.txt have been brought up to date to include the GWX 2.1 changes).
Included the SH3 Commander files which are required by OLC GUI Special (these were accidentally omitted from v1.0).
Added a readme.

That was the fastest upgrade to any release here at subsim! :lol:

onelifecrisis
04-19-08, 11:28 AM
@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do. :roll: ;) :up:

Edit: cross posted, lol
Yeah, pretty quick eh!!

Philipp_Thomsen
04-19-08, 11:39 AM
@PT
Thanks mate. Did you give OLCE2 a test drive yet? I bet you have wrenches already. You always do. :roll: ;) :up:

Edit: cross posted, lol
Yeah, pretty quick eh!!

Not yet. I've downloaded, but didn't give it a go yet. Will spend my day with my GF, out, but when I get back home at night, Im all yours...

... to test the mod, of course... :lol:

bigboywooly
04-19-08, 01:49 PM
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss

Yes it should be the same as the English menu

765=Königsberg

onelifecrisis
04-19-08, 01:52 PM
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss

Yes it should be the same as the English menu

765=Königsberg

Good, cos that's the way I did it in the 1.1 update. :ping:
Thanks BBW.

Edit:
Oh, crap, no I didn't, I copied it in from GWX 2.1, so it still says "Memel".
Nuss, I'll fix it in the 1.2 update, if there ever is one. ;)

bigboywooly
04-19-08, 01:56 PM
Hi Olc,

in the en_ menu.txt of GWX 2.1 there is Königsberg in line 765, in the de-menu.txt there is Memel in that line. I use the de-menu.txt.

That seems to be the problem. These files should be identical within GWX 2.1 and within your ubermod.

Best regards
Nuss

Yes it should be the same as the English menu

765=Königsberg

Good, cos that's the way I did it in the 1.1 update. :ping:
Thanks BBW.

Yep not your fault OLC
Tis our blunder :oops:

onelifecrisis
04-19-08, 01:58 PM
No worries BBW :up:

Phoenix3000
04-19-08, 02:11 PM
Hi OLC,

Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin.

I like it!:up: - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news!:rock:

Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting.

For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by.

I miss the 'overall' view if you know what I mean.

I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect.

I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet.

I now see a new release too, you have been busy!:know:

By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included?

Cheers

Px3000

Adriatico
04-19-08, 02:19 PM
Thanks OLC for your hard effort... hope that community appreciate that.

As one of the biggest fans of your environment, had to test it the same afternoon:

1) Afternoon env. :up: :

http://img177.imageshack.us/img177/9672/59016058cj6.jpg

Sky looks like - Sky :up::

http://img402.imageshack.us/img402/4382/26562439bq9.jpg

Your sunsets/dawns are the best so far :up: :

http://img259.imageshack.us/img259/5746/29936776bd6.jpg

- // - ...:up: :up: :up: :

http://img76.imageshack.us/img76/5180/32951827ce0.jpg

Evening displays slighly too dark surface&sub, ...rasing the fear that night could be realy dark:

http://img177.imageshack.us/img177/1730/88655371js0.jpg

...and night is too dark (although looks natural) ...but in "stary, stary night" I should see something, at least on my deck:

http://img166.imageshack.us/img166/8541/x1zn1.jpg

As visuals maniac, just cant help myself... 3/4 of Env. delighted me... 1/4 should be fixed.
( It might be my LCD... or my lack of taste...)

Hope that it's not a "final" and Many Many Thanks mate,
your great fan Adriatico

P.S.
Maybe you can launch "read me", just to advise rookies that Menu/Interface could be deleted if they want only OLC Environment...
Comprehensive approach, don't like it - don't use it, wont make your great achivements more popular...

onelifecrisis
04-19-08, 02:28 PM
Hi OLC,

Just visiting Subsim after taking SH3 GWX 2.1 and your mod for a spin.

I like it!:up: - and best of all it runs smoothly with no frame rate issues, unlike before - excellent news!:rock:

Only one thing I can't get used to - no switching of the magnification in the periscope views. I tried a few single missions both against lone vessels and convoys, but I'm having trouble adjusting.

For example, I did the single mission taking on the convoy in the north sea supplying the Russians. I managed to creep up against them but when I raised the peri a huge tanker was about to cross right in front of me, so I didn't fire assuming it was too close - of course it wasn't - I was seeing a permanently zoomed view. Switching to outside camera I could then tell it was several hundred yards away, so I could have sunk her easliy.... oh well... By this time she had gone by.

The new attack scope is 3X, and it does take a bit of getting used to. But then, so did OLC GUI, when it was released. ;) Once you've adjusted to playing with it, the new scope is IMO actually more useful than the old one in some ways (namely the actual attack itself, where 3X works very well at normal attack ranges) and less useful in other ways (observation). I admit it's a trade-off, but personally I like it better this way overall, given that you get the benefit of new look of the waves by having it this way. If you decide you don't want to get used to it or if you try to and still don't like it, v1.1 of the Ubermod has the option to install OLCE2 on its own, so you can use OLCE2 with the GWX GUI or with OLC GUI v1.2.3, but then you'll have the zoom-flattened waves of course.

I miss the 'overall' view if you know what I mean.

I can see the benefits of the sea state though, especially when in the tower in heavy seas, your binoculars are often obscured by large waves - nice effect.

I did notice you can no longer zoom in with the flak guns either - haven't tried the deckgun yet.

I'd actually forgotten about that! Yes, I applied the same fix to all cameras, which has the bonus side-effect of making the deck/flak guns harder to control manually. Yes, bonus. This is the same end result as the planned/abandoned GWX 2.1 deck gun camera changes. Since I never actually man them myself it makes no difference to me, but I thought it was a nice touch to what is meant to be a high realism mod.

I now see a new release too, you have been busy!:know:

By the way, do I need to enable your new wave textures as used in GWX2.0, or is it included?

OLCE2 includes new wave textures. Furthermore, you're more or less forced to use them because if you try to use other wave textures (e.g. OLC Improved Wave Textures) they won't look right, because I've adjusted all the foam variables to suit the new OLCE2 textures. So, I hope you like em! Feedback is welcome of course.

Cheers

Px3000

Above in green :ping:

onelifecrisis
04-19-08, 02:33 PM
@Adriatico
Nice screens! Say, that gives me an idea...
Would you be at all interested in making new screenies for me to put on post #1? Since you have a great eye for this sort of thing I reckon you could truly capture OLCE2 "at it's best" - if you're interested? There's one catch... I need unmodified screens, so none of that great artwork you're capable of is allowed.

Let me know.
Cheers.

Phoenix3000
04-19-08, 02:34 PM
Cheers for the reply.

I agree with the gun view too. Personally I prefer it un-zoomed - to get the zoomed-in view as depicted in SH3 a gunner would literally have to be laying along the barrel.... not realistic, and can imagine that would be painful ;)

By the way, may as well mention it here - I've uploaded the modified translation en_menu.txt file, and added the new download link to my earlier post.

Right - off to play some more!!! :up:

Px3000

Myxale
04-19-08, 02:49 PM
Oh my! They never let you rest OLC!

You'Re already at 1.1!
:huh:

I hope you'll get time to play this cool mod too!:up:

Adriatico
04-19-08, 02:52 PM
Just can't beleive how hot is this thread... As I wrote a comment three replies exploded !?!

***

I'll do everythig to help your graeat mod... and all the screens are without cosmetics... just your striking visuals:yep:

Just PM me brief instruction... or I could send you screens "round a clock".

Am afraid you wont be delighted with my "night blindness"...

onelifecrisis
04-19-08, 02:55 PM
@Myxale
1.1 is already released mate, earlier today... not long after 1.0 actually :lol: and yes I will play. As yet I have no plans for a 1.2. :up:

@Adriatico
Sure, I'll PM you. :up:

Phoenix3000
04-19-08, 03:41 PM
Just thought of this after installing v1.1 in JSGME....

Does this version work with the GWX Enhanced Damage Effects? It says the particle.dat file is modified, but if I was to put your mod over it, would it be OK? :hmm:

Sorry if I've missed that info in any readme files.

Cheers!!

Px3000

onelifecrisis
04-19-08, 03:45 PM
Px3k,
OLCE2 is not compatible with the "Enhanced" Damage Effects mod.

Tomcattwo
04-19-08, 04:20 PM
OLC,
Once again, an outstanding job on your mods, and may I also provide a personal "Thank You" for version 1.1 of the Ubermod - It was GREATLY appreciated that you split OLCE and OLC GUI because it gives us all much more flexibility in how we set up and run our SH3 installs.

I have your ubermod set up and running just fine in GWX 2.1 with Rubini's water stream mod, Racerboy's exhaust mod, Phoenix's English to German labels for Ubermod, my SH3Speech mod, and a bunch of other stuff and all is working well. The framerate, even on my older video card is still quite good, and the environment looks fantastic.

I may have some difficulty not being able to shift power on the scopes (so may have to revert back to OLC GUI 1.2.3) - use of power on periscopes for doing various types of searches is a tactical issue, and given our optical limitations in game and what I am used to seeing through a periscope for real, 3x power feels mighty uncomfortable for me personally. From a tactical perspective, there is a certain methodology used for getting the ship to PD and conducting searches thereafter that sort of necessitates the ability to do both high an low power sweeps. This is no knock on your fantastic work - I know why you had to do it the way you did in the latest OLC GUI version. I'll have to see how it feels for me as I play.

But I did want to thank you for another bangup job on a pair of outstanding mods, and for allowing us the flexibility to set em up however it feels best for us. Well done!

BZ!

R/
TC2

onelifecrisis
04-19-08, 04:32 PM
OLC,
Once again, an outstanding job on your mods, and may I also provide a personal "Thank You" for version 1.1 of the Ubermod - It was GREATLY appreciated that you split OLCE and OLC GUI because it gives us all much more flexibility in how we set up and run our SH3 installs.

I have your ubermod set up and running just fine in GWX 2.1 with Rubini's water stream mod, Racerboy's exhaust mod, Phoenix's English to German labels for Ubermod, my SH3Speech mod, and a bunch of other stuff and all is working well. The framerate, even on my older video card is still quite good, and the environment looks fantastic.

I may have some difficulty not being able to shift power on the scopes (so may have to revert back to OLC GUI 1.2.3) - use of power on periscopes for doing various types of searches is a tactical issue, and given our optical limitations in game and what I am used to seeing through a periscope for real, 3x power feels mighty uncomfortable for me personally. From a tactical perspective, there is a certain methodology used for getting the ship to PD and conducting searches thereafter that sort of necessitates the ability to do both high an low power sweeps. This is no knock on your fantastic work - I know why you had to do it the way you did in the latest OLC GUI version. I'll have to see how it feels for me as I play.

But I did want to thank you for another bangup job on a pair of outstanding mods, and for allowing us the flexibility to set em up however it feels best for us. Well done!

BZ!

R/
TC2

I'm glad you like OLCE2, and sad you don't like OLC GUI Special, but hey, 1 out of 2 isn't bad. :lol: Seriously, thanks for the honest feedback. I just hope I don't turn out to be the only person here at subsim who likes the new scopes. :roll:

jmr
04-19-08, 06:04 PM
Awesome stuff as usual, Mr. OLC.

As far as the scopes are concerned, I haven't had enough time to do any test driving with them, but as you mentioned, I felt the default mag values of the attack scope were too limiting when using the whiz wheels.

dogshu
04-19-08, 06:46 PM
Hi OLC,

one last question, before you go to sleep:

Cold there be a problem with the ubermod when starting a new career at Memel in August 1939? When the mod is activated the game teleports me to West-Africa. Nice and warm there but I don´t want to get there at this moment. When ubermod is deactivated I stay at Memel.

Regards
Nuss
:doh:
OK, my first question: where the hell is Memel?
I'm starting up SH3 commander, new career, start date 8/39, and it's giving me a choice of Kiel, Willhelmshaven, or "Error!" (that's what it says).

No "Memel"
I have to admit the "teleported to Southwest of Africa" thing happened to me as well. I am using GWX 2.1, SH3cmdr 3.1, and OLCuber 1.1. I started a career in the 7th flotilla using sh3cmdr in August 1939. I was supposed to start in Konigsberg, but instead I started far south of Freetown. I don't know if this is a problem with OLC though... I only have the OLC part 1 of 2 enabled (OLCE, but not OLC gui), and the GWX 2.1 page does specifically say that SH3cmdr 3.0 only is supported for now.

JScones
04-19-08, 08:02 PM
...and the GWX 2.1 page does specifically say that SH3cmdr 3.0 only is supported for now.
Where? I see "SH3Cmdr files for GWX v2.0" and "SH3 Commander Config files for GWX 2.1" on the GWX website's d/l page. Nothing specifically referring to R3.0 at all. Even the installation instructions that comes with the d/l states "SH3 Commander R3 or greater"... ;)

Anyway, the problem is with GWX, as BBW mentioned a few posts back. Easily fixed...although hopefully there are no other differences in the de_menu.txt file... :hmm:

Philipp_Thomsen
04-19-08, 11:56 PM
I just hope I don't turn out to be the only person here at subsim who likes the new scopes. :roll:

Think this way: You're the person who created this mod, (olc gui) so there's no one here at this forum that know how to use it as well as you do. Nobody will ever hit as many eels as you do, using olc gui. Most people are still struggling to adapt to manual targetting using your disc, and now there's one new difficulty: half zoom. People were used to work with only one periscope, the attack periscope. From the zoom angle, (10x GWX) you could identify the ships flags and have a much better notion of the AOB, the speed, the ship, the cargo, the direction, the whole thing. Now these same people that were learning how to sink ships with manual targetting and use your attack disc (which by the way is not that simple) have to worry about a useless attack periscope. You can't use it to identify the ship's flag and for the lack of magnification is very hard to get the data of the ship's mast and lenght if its too far away (3km). Maybe if you have a 22" LCD, you can. But some people (like me) have 15" CRTs. Its almost impossible to count the number of lines of the mast and the horizontal line, its just too small.

I know that this is all for the good advantage of seeing the ocean as it is, wavy, not a pancake, but most people are very used to that pancake effect, since SH3 stock, and they don't even notice it. For example, I didn't ever noticed those pancake waves until you mentioned, so I went to the game and said to myself "oh, yeah, thats right...". But I'll tell you that infortunally, very very few people will use this attack periscope at 3x zoom levels coz its just too hard. You are having fun, coz you're good at this. Even at 1x zoom you can sink those clawns, you are excelent at getting the data, maybe you've done this too long and learned perfectly. But for most people, it will be too hard. After two or three patrols, everybody will stop and think "gosh, I'm missing all my eels... this is no fun" and then the un-pancaked ocean will get less interesting, coz if you're not getting fun at the game, you dont have a reason to play it.

For those who can have a lot of fun using 3x zoom, GREAT! I bet that your gaming experience will be better then mine! :up:

For those who are not born to be a weapon officer, this will be a pain in the ass and unfortunally will be replaced for OLC's GUI 1.2.3.

This is very sad... I know how you feel... The intention was good and pure, unfortunally this game is very short in options, if you fix something, you ruin another, and I've been on this road long enough to know it.

Anyway, in overall this is a masterpiece of a mod and I'll use it forever, until the end of SH3 days, and I will recommend to everybody, as well as put it on my signature with pride!

For those with great data capturing skills, have fun! For me, well... I'll have to work around this problems fixing those files to my taste... until I learn how to aim like you do! :lol:

mikaelanderlund
04-20-08, 03:06 AM
OLC,
Once again, an outstanding job on your mods, and may I also provide a personal "Thank You" for version 1.1 of the Ubermod - It was GREATLY appreciated that you split OLCE and OLC GUI because it gives us all much more flexibility in how we set up and run our SH3 installs.

I have your ubermod set up and running just fine in GWX 2.1 with Rubini's water stream mod, Racerboy's exhaust mod, Phoenix's English to German labels for Ubermod, my SH3Speech mod, and a bunch of other stuff and all is working well. The framerate, even on my older video card is still quite good, and the environment looks fantastic.

I may have some difficulty not being able to shift power on the scopes (so may have to revert back to OLC GUI 1.2.3) - use of power on periscopes for doing various types of searches is a tactical issue, and given our optical limitations in game and what I am used to seeing through a periscope for real, 3x power feels mighty uncomfortable for me personally. From a tactical perspective, there is a certain methodology used for getting the ship to PD and conducting searches thereafter that sort of necessitates the ability to do both high an low power sweeps. This is no knock on your fantastic work - I know why you had to do it the way you did in the latest OLC GUI version. I'll have to see how it feels for me as I play.

But I did want to thank you for another bangup job on a pair of outstanding mods, and for allowing us the flexibility to set em up however it feels best for us. Well done!

BZ!

R/
TC2

I'm glad you like OLCE2, and sad you don't like OLC GUI Special, but hey, 1 out of 2 isn't bad. :lol: Seriously, thanks for the honest feedback. I just hope I don't turn out to be the only person here at subsim who likes the new scopes. :roll:

Hi onelifecrices,

I like it:up: :up: :up: . However. it is vvvery hard to get the data of the ship's mast and lenght if it's too far away in stormy conditions. I think 3X is good.

Mikael

onelifecrisis
04-20-08, 04:05 AM
@PT
For the record, I play SH3 on a 15 inch CRT at 1024x768 resolution and always have done.

@Mikael
W00t! ;)

robbythesub
04-20-08, 04:12 AM
Hello

Very interested in your mod, but cant seem to see the link to the download here?

Thank you

onelifecrisis
04-20-08, 04:14 AM
Hello

Very interested in your mod, but cant seem to see the link to the download here?

Thank you

The link is in post #1.
Nevermind... here:
http://files.filefront.com/OLC+Ubermod+11+for+GWX+21/;10037697;/fileinfo.html

Philipp_Thomsen
04-20-08, 04:28 AM
@PT
For the record, I play SH3 on a 15 inch CRT at 1024x768 resolution and always have done.

@Mikael
W00t! ;)

So you have quite the rig and a stinky CRT like mine? :lol: Hard to belive that...

But you know I wasn't criticising you or your mod, you know that. I was just explaining what you have sighted before. Its very complicated this situation... :damn:

Please don't consider what I've said as a threaty post, it was not, it was just my opinion about it, no harm intended, I wasn't being sarcastic.

:up:

onelifecrisis
04-20-08, 04:37 AM
@PT
For the record, I play SH3 on a 15 inch CRT at 1024x768 resolution and always have done.

@Mikael
W00t! ;)

So you have quite the rig and a stinky CRT like mine? :lol: Hard to belive that...

But you know I wasn't criticising you or your mod, you know that. I was just explaining what you have sighted before. Its very complicated this situation... :damn:

Please don't consider what I've said as a threaty post, it was not, it was just my opinion about it, no harm intended, I wasn't being sarcastic.

:up:

Yes, I have a stinky CRT. It shouldn't be hard for you to believe, given that you have a terrible rig with an awesome sound stage. Different priorities, perhaps? ;)

Actually, when I bought my rig I bought a projector and screen, and surround speaker kit, the whole shebang. But the projector and the speakers were both broken some time ago, and since then I've played on a 15 inch CRT with headphones. But I digress.

It's not a complicated situation, I broke one thing to fix another, I was just a bit perplexed by your long-winded post about how pointless the excercise was in your opinion. Doesn't seem very constructive to me.

Myxale
04-20-08, 04:40 AM
I don't know how much you change OLCE2 since OLCE, but lemme tell you the ocean and colors are deep. Even for my LCD!!:rock:

The unsrise took my breath away...and not to mention my HD space since i kept Lt. Werner shooting pics like crazy!
:rock:

Cheers old pirate!:arrgh!:

onelifecrisis
04-20-08, 04:42 AM
I don't know how much you change OLCE2 since OLCE, but lemme tell you the ocean and colors are deep. Even for my LCD!!:rock:

The unsrise took my breath away...and not to mention my HD space since i kept Lt. Werner shooting pics like crazy!
:rock:

Cheers old pirate!:arrgh!:

:up: :up:

onelifecrisis
04-20-08, 06:44 AM
Changes in this version:

Fixed a problem with the OLCE2 sun halo which caused a "flat" sun for some players. Full details of this fix can be found in the readme included in the download.
Fixed the incorrectly named port of Königsberg in the German language version of OLC GUI Special.
Fixed the zooming of the deck gun in OLC GUI Special (it was still zooming a bit, in a broken fashion - now it doesn't zoom at all, as was intended).

Nuss
04-20-08, 07:11 AM
Hi Olc,

you are really one of the modders who always reacts very quick. For me everything is ok with the ubermod.

GWX 2.1 and your ubermod are my favourite mods.

Thank you very much.

Nuss

Volga
04-20-08, 08:03 AM
G'day, OLC.

Thanks for your work and the time you've put into adding it all together, the video tutorial and so on. Exemplary stuff.

Two minor issues with the Ubermod that I'm having as a n00b Keleun --started a career 9/39 (Wilhelmshaven) at dusk, and noticed that we have many new planets in our solar system. That is, the magnification of stars are many times greater than they ought to be -- is there any simple way I can poke around inside a file to change the parameters? Other than that, I'm getting some truly Turner-esque sunsets.:up:

Following your video tutorial accompanied by the associated community pdfs it's clear that an older(?), simpler, wizwheel is being demonstrated, whereas in more recent releases of your GUI has been replaced with a deluxe/more realistic(?) version which doesn't correllate to your video wizwheel. I recall using the former version, and was actually making headway with it, now I'm struggling with the deluxe version pretty badly for some reason.

Is there any way of obtaining an earlier release of your GUI, and replacing the new with the old, at least as far as the wizwheel goes?

Nontheless, thanks again for your hard work -bravo! :D

onelifecrisis
04-20-08, 08:10 AM
G'day, OLC.

Thanks for your work and the time you've put into adding it all together, the video tutorial and so on. Exemplary stuff.

Two minor issues with the Ubermod that I'm having as a n00b Keleun --started a career 9/39 (Wilhelmshaven) at dusk, and noticed that we have many new planets in our solar system. That is, the magnification of stars are many times greater than they ought to be -- is there any simple way I can poke around inside a file to change the parameters?

This is a new one to me. A screenshot would be extremely useful. If you don't know how to take/post screenshots, please send me a PM!

Other than that, I'm getting some truly Turner-esque sunsets.:up:

Following your video tutorial accompanied by the associated community pdfs it's clear that an older(?), simpler, wizwheel is being demonstrated, whereas in more recent releases of your GUI has been replaced with a deluxe/more realistic(?) version which doesn't correllate to your video wizwheel. I recall using the former version, and was actually making headway with it, now I'm struggling with the deluxe version pretty badly for some reason.

The "wizwheel" (a.k.a. Attack Disc) has hardly changed at all since it was added to OLC GUI v1.1.0. I wonder if perhaps you mean the Range/AOB Finder?

Is there any way of obtaining an earlier release of your GUI, and replacing the new with the old, at least as far as the wizwheel goes?

Nontheless, thanks again for your hard work -bravo! :D

Answers above in green :ping:

Volga
04-20-08, 08:34 AM
This is a new one to me. A screenshot would be extremely useful. If you don't know how to take/post screenshots, please send me a PM!

The "wizwheel" (a.k.a. Attack Disc) has hardly changed at all since it was added to OLC GUI v1.1.0. I wonder if perhaps you mean the Range/AOB Finder?

Aye, aye -1.2 seems to have fixed the issue nicely for some reason. Stars are as they ought to be now.

And er..yes, the Range/AOB finder is what my Kaleun meant if you mean the thingy he pulls down whilst using the attack periscope. It's surprising he actually graduated, in all honesty. :roll:

onelifecrisis
04-20-08, 09:29 AM
I've posted a very short video tutorial for OLC GUI Special. If you're playing with OLC GUI Special then I recommend you watch it even if you're familiar with OLC GUI, as you might pick up some things you didn't know.

Post #1 updated.

Cheers,
OLC

Volga
04-20-08, 09:42 AM
I've posted a very short video tutorial for OLC GUI Special. If you're playing with OLC GUI Special then I recommend you watch it even if you're familiar with OLC GUI, as you might pick up some things you didn't know.

Post #1 updated.

Cheers,
OLC

Perfect -thank you, OLC. Just what I was looking for. :up:

Tomcattwo
04-20-08, 12:55 PM
OLC, A few questions about correct mod use with your new mods:

If I am using OLCE (part 1 of 2) from Ubermod 1.2 but using OLC GUI 1.2.3:

1) Should I install the OLC 1.2.3 "Dark" files

2) Can I use the same UBoat files for SH3 Commander that were provided with Ubermod 1.2 or must I install the UBoat files for SH3 Commander that were provided with OLC GUI 1.2.3?

3) Which Version of Phoenix3000's English to German Names should I use: The ones for 1.2.3 and original GWX or the new one for GWX 2.1 and Ubermod 1.2?

R/
TC2

onelifecrisis
04-20-08, 01:06 PM
OLC, A few questions about correct mod use with your new mods:

If I am using OLCE (part 1 of 2) from Ubermod 1.2 but using OLC GUI 1.2.3:

1) Should I install the OLC 1.2.3 "Dark" files
Entirely up to you. It'll work with or without. However, the "light" GUI (which is what you get if you don't install the "dark" files) will probably be difficult to use on those dark OLCE2 nights.

2) Can I use the same UBoat files for SH3 Commander that were provided with Ubermod 1.2 or must I install the UBoat files for SH3 Commander that were provided with OLC GUI 1.2.3?
The U-boat files included in the Ubermod are identical to those included in OLC GUI, so it doesn't matter which ones you use.

3) Which Version of Phoenix3000's English to German Names should I use: The ones for 1.2.3 and original GWX or the new one for GWX 2.1 and Ubermod 1.2?
If you're using OLC GUI 1.2.3 then you need to use the German Names Mod for 1.2.3.

R/
TC2

Answers above in green. :up:

Lapazeus
04-20-08, 01:14 PM
Thanks OLC! This OLC GUI SPECIAL is just what I've hoped for!

A few problems:

- I have the flat sun fix enabled and the sun halo now works in deck view, external view and observation periscope view, but the sun still shows flat in attack periscope view. Not really a major problem as players seldom need to be targeting the sun :lol:

- In the radio/sonar room view, two of the lights only "light up" from certain angles. I think the problem may be similar to the sun halo problem.

Philipp_Thomsen
04-20-08, 01:19 PM
Yes, I have a stinky CRT. It shouldn't be hard for you to believe, given that you have a terrible rig with an awesome sound stage. Different priorities, perhaps? ;)

Actually, when I bought my rig I bought a projector and screen, and surround speaker kit, the whole shebang. But the projector and the speakers were both broken some time ago, and since then I've played on a 15 inch CRT with headphones. But I digress.

It's not a complicated situation, I broke one thing to fix another, I was just a bit perplexed by your long-winded post about how pointless the excercise was in your opinion. Doesn't seem very constructive to me.

Resuming that long-post into a few words, "the attack periscope is a bit useless compared to its antecessor".

You probably wont agree with me on this one, and you have all the reasons not to.

The way I see it, it was a constructive post. But if you have given up on trying new things and this was your last mod related to scopes, then yes, it was not a constructive post...

But the way I see it, you are pretty happy with the 3x scope, you might even think that this is better then a 10x scope. To each his own, I respect that very much. So in your point of view, yes, not a constructive post.

I see what you mean. :up:

onelifecrisis
04-20-08, 01:20 PM
Thanks OLC! This OLC GUI SPECIAL is just what I've hoped for!

A few problems:

- I have the flat sun fix enabled and the sun halo now works in deck view, external view and observation periscope view, but the sun still shows flat in attack periscope view. Not really a major problem as players seldom need to be targeting the sun :lol:

I know, and it really annoys me, but this is a stock problem I've had since day 1. I'm convinced it can be fixed because I once managed to get the sunhalo working in the attack scope, but then at some point I re-broke it and I couldn't work out what I'd changed in-between! :roll:
Anyway, I'm wondering whether (A) you always had this problem but only just noticed it, or (B) you didn't used to have it. If (B), your setup might give me some clues on how to fix it. If you wouldn't mind helping me out... would you disable all your JSGME mods and do a quick training mission to see whether you still have the problem in unmodified GWX 2.1?

- In the radio/sonar room view, two of the lights only "light up" from certain angles. I think the problem may be similar to the sun halo problem.
I don't think that has anything to do with my mod, nothing I've changed should affect the interior lighting. Did you install the open hatch mod? I think that changes it, but I'm not sure.


Above in green. :ping:

Philipp_Thomsen
04-20-08, 01:24 PM
Nevermind what I said before...

I've just put myself in your position...

You had this pancake effect that bothered you so much, and you found a way to eliminate it. And you are very happy with the results, this is all that matter for any modder. Pleasing everyone is not your main concearn.

Sorry for what I said before, you're right... :up:

onelifecrisis
04-20-08, 01:34 PM
PT, no worries. When I said "not constructive" I suppose what I'm getting at is... yes I know the fixed zoom level isn't for everyone, but folks have the choice, and I can't offer any more than that. If I knew a way to fix the pancake effect without breaking zooms, I'd do it. What bothered me about your post was, it's like you were saying that nobody else is going to like it at all... and I hope that's not true. Remember what I told you before, grasshopper: if you love your mod, it was worth making it; if one other person loves your mod, it was worth releasing it. :know:

From a gameplay/functional point of view, for me personally, the only thing I miss (just a little bit) is the 1.5X zoom on the obs scope... the new attack scope zoom suits me fine, even if it's not a RL zoom level.

Philipp_Thomsen
04-20-08, 01:40 PM
PT, no worries. When I said "not constructive" I suppose what I'm getting at is... yes I know the fixed zoom level isn't for everyone, but folks have the choice, and I can't offer any more than that. If I knew a way to fix the pancake effect without breaking zooms, I'd do it. What bothered me about your post was, it's like you were saying that nobody else is going to like it at all... and I hope that's not true. Remember what I told you before, grasshopper: if you love your mod, it was worth making it; if one other person loves your mod, it was worth releasing it. :know:

From a gameplay/functional point of view, for me personally, the only thing I miss (just a little bit) is the 1.5X zoom on the obs scope... the new attack scope zoom suits me fine, even if it's not a RL zoom level.

And what exactly happens if you add a 1.5x zoom to the obs periscope? Tecnically, if you fixed the waves to look good at 6x, when you zoom out to 1.5x (which is almost null zoom) they should look perfect as well... And even if they don't, you could use a 1x zoom, wouldn't it work?

And what if you set the attack zoom to fixed 6x? The double mast values is the only issue?

Just throwing some "what ifs" to understand the mechanics, not requesting anything!

onelifecrisis
04-20-08, 01:46 PM
PT, no worries. When I said "not constructive" I suppose what I'm getting at is... yes I know the fixed zoom level isn't for everyone, but folks have the choice, and I can't offer any more than that. If I knew a way to fix the pancake effect without breaking zooms, I'd do it. What bothered me about your post was, it's like you were saying that nobody else is going to like it at all... and I hope that's not true. Remember what I told you before, grasshopper: if you love your mod, it was worth making it; if one other person loves your mod, it was worth releasing it. :know:

From a gameplay/functional point of view, for me personally, the only thing I miss (just a little bit) is the 1.5X zoom on the obs scope... the new attack scope zoom suits me fine, even if it's not a RL zoom level.

And what exactly happens if you add a 1.5x zoom to the obs periscope? Tecnically, if you fixed the waves to look good at 6x, when you zoom out to 1.5x (which is almost null zoom) they should look perfect as well... And even if they don't, you could use a 1x zoom, wouldn't it work?

If I make the waves look right at 6X and allow the player to zoom out to 1.5X, two things happen:
Firstly, the pancake effect happens in reverse i.e. the waves get bigger (huge).
Secondly, many graphical artefacts appear all over the place and the game becomes unstable (high chance of CTD).

And what if you set the attack zoom to fixed 6x? The double mast values is the only issue?

An attack scope fixed at 6X would be useless to high-realism players (like me :p) who get close to their targets.

Just throwing some "what ifs" to understand the mechanics, not requesting anything!

Above in green. :know:

Lapazeus
04-20-08, 01:53 PM
Ok, I did a quick test with no mods activated.

- First, now the sun was flat from all vantage points. I'm not sure whether I've had this problem all along. I have a faint memory of the sun halo working with some mod combination. Maybe with GWX 2.0 and OLC GUI 1.2.1, I'm not sure though. Sorry, not very helpful.:damn: Anyway, your fix seems to almost fix it, which is certainly better than a totally flat sun.

-Secondly, I did have the hatch mod - that came with GWX 2.1 - installed. However, now that I tested the game with no mods activated, I still had the same problem with the lights. Now that I think of it, I might have had this problem from day one. So, it's most likely either a stock bug or something that came with GWX 2.x. I suspect the former.

You've really made such a good GUI that now I seem to start paying attention to little details/flaws that I might not have even noticed before.

onelifecrisis
04-20-08, 01:56 PM
Ok, I did a quick test with no mods activated.

- First, now the sun was flat from all vantage points. I'm not sure whether I've had this problem all along. I have a faint memory of the sun halo working with some mod combination. Maybe with GWX 2.0 and OLC GUI 1.2.1, I'm not sure though. Sorry, not very helpful.:damn: Anyway, your fix seems to almost fix it, which is certainly better than a totally flat sun.

-Secondly, I did have the hatch mod - that came with GWX 2.1 - installed. However, now that I tested the game with no mods activated, I still had the same problem with the lights. Now that I think of it, I might have had this problem from day one. So, it's most likely either a stock bug or something that came with GWX 2.x. Again, I suspect the former.

You've really made such a good GUI that now I seem to start paying attention to little details/flaws that I might not have even noticed before.

Thanks. BTW, the sunhalo (as well as the lights inside the sub) can be greatly affected by your AA settings, on your graphics card. If AA is off, try turning it on and maxing it out. If it is on, try turning it down. I might help a lot. On my rig it has a huge effect.

Philipp_Thomsen
04-20-08, 02:04 PM
I'm not sure if that's "high-realism"... But I'm trusting your judgement.

How close would that be? 1000 meters?

And how do you manage to attack convoys if you approach that much? Its too hard to scape. During the WW2 they would shoot at longer range, two eels for two targets, or sometimes 4 targets at once, between 2 and 4km away. I read about one attacking a destroyer about 6km away, and sunk it!

Its very hard to get at 800meters of the target without being spotted or heard... very stealthy movement, and not rushing anything...

Adriatico
04-20-08, 02:19 PM
Your previous "Medium RWF" had a beautiful night, realistic but still "operational" with visible details... Nice balance sky-sea-boat :

http://img152.imageshack.us/img152/3771/mrxrr0.jpg

Still hope that present version could have a bit "brighten" night like this above...

Any chance Maestro ?

:dead:

onelifecrisis
04-20-08, 02:36 PM
I'm not sure if that's "high-realism"... But I'm trusting your judgement.

How close would that be? 1000 meters?

And how do you manage to attack convoys if you approach that much? Its too hard to scape. During the WW2 they would shoot at longer range, two eels for two targets, or sometimes 4 targets at once, between 2 and 4km away. I read about one attacking a destroyer about 6km away, and sunk it!

Its very hard to get at 800meters of the target without being spotted or heard... very stealthy movement, and not rushing anything...

It depends on the ship size, but I tend to shoot from anywhere between 500 and 2500 metres (sometimes more, but rarely). I thought that was realistic but maybe not, who knows?

Myxale
04-20-08, 02:45 PM
One of the things that I like the most in this mod is the Sky. How did you make it blend in like this!:up:

Just little courious.:hmm:

mikaelanderlund
04-20-08, 02:54 PM
Thanks for a cool mod:up: :up: :up: . I like the dark night very much:yep: .

onelifecrisis
04-20-08, 03:03 PM
@Adriatico
In terms of brightness, there is very little difference between the partially cloudy nights of OLCE1 and OLCE2. I've taken the screenshot you just posted (an OLCE1 shot) and put it side-by-side with an OLCE2 shot taken in the same cloud/sky conditions:
http://farm3.static.flickr.com/2132/2429132680_d60f342fe2_o.jpg

The one on the right is OLCE2. ;)


@Myxale
I'm mot sure what you're asking about... what blending do you mean?


@Mikael
:rotfl:

Uber Gruber
04-20-08, 03:43 PM
I've just reinstalled everything, SH3, Patch, GWX 2.1 and your Uber (the full monty). I play in a similar style to you so i'm happy with the logic behind the scopes. However, I do have one problem....the FPS is so fast (148) that I can't fine adjust the image in the UZO very well.....i.e. when I hold down CTRL and use arrow keys to rotate the UZO image it moves way too fast...makes using the UZO near impossible for range estimation using yellow vertical marks.

So is there anyway of slowing down the image movement when CTRL is pressed ?

Also, I have a BFG 8800 GTS so if anyone has a similar card i'd be interested to know what nHancer settings you're using.

Thanks....

onelifecrisis
04-20-08, 03:54 PM
I've just reinstalled everything, SH3, Patch, GWX 2.1 and your Uber (the full monty). I play in a similar style to you so i'm happy with the logic behind the scopes. However, I do have one problem....the FPS is so fast (148) that I can't fine adjust the image in the UZO very well.....i.e. when I hold down CTRL and use arrow keys to rotate the UZO image it moves way too fast...makes using the UZO near impossible for range estimation using yellow vertical marks.

So is there anyway of slowing down the image movement when CTRL is pressed ?

Also, I have a BFG 8800 GTS so if anyone has a similar card i'd be interested to know what nHancer settings you're using.

Thanks....

One thing you can do is turn on vertical sync in the SH3 graphics options. That should help. May I ask, why are you using the arrow keys instead of the mouse?

Uber Gruber
04-20-08, 04:00 PM
Thanks for the tip, have turned it on in nHancer and SH3.

I use both to be honest, but tend to scan the horizon with arrow keys as my mouse resolution is configured for drawing on the map accurately. I've a wee button I can press on the mouse to change the resolution but its fiddly so I tend to leave it set for mapping.....means I have to drag it all over the place in the optic views, hence why I tend towards the keys :-?

Adriatico
04-20-08, 04:09 PM
Are there any "tips" with MiniTweaker and scene.dat ...that I could try to "tune up" my night light?
Or it is "don't try this at home"... heavily coded.

onelifecrisis
04-20-08, 04:23 PM
Are there any "tips" with MiniTweaker and scene.dat ...that I could try to "tune up" my night light?
Or it is "don't try this at home"... heavily coded.

It's certainly not a walk in the park, to be honest. I'm not trying to "guard secrets" or anything daft like that; any modder here will (I hope) testify that I'm normally willing to share any and all info that I have. But the sheer amount of research that I had to put into figuring out all the interactions between all the different colours and colour settings is not going to be possible to convey in a few sentences. Nevertheless, if you're feeling adventurous, I can tell you which files to poke around in (in fact I think I already did, when you asked the same question in the OLCE1 thread ;)).

Marko_Ramius
04-20-08, 04:52 PM
Hi OLC,

Just to thank you for OLCE2 :up:

I didn't play so much SH3 these last days, but made just a quick look at it, and it seem's that you made again some great work !!


One question about OLC GUI :

I plan to use it with my next patrol. It will be hard cause it's realy a whole new GUI and i must learn to use it. BUT : Is it compatible with a 1680x1050 widescreen resolution ?

It would be hard for me ( in fact, impossible) to return to a 4/3 ration in 1024 ..

I watched your video totorial and i'm really, really impressed :o :o Man, you deserve a medal for your work. Amazing !

onelifecrisis
04-20-08, 05:06 PM
Marko, thanks, and about the resolution: only one way to find out. Try it. It might work, it might not. Some people run OLC GUI in hirez no problem, so you should be OK I guess.

onelifecrisis
04-20-08, 05:47 PM
Adriatico (and anyone else who is curious),

I've uploaded my colours spreadsheet, for you to play around with. I'm not sure how helpful it will be but if you want I can explain the basics of it.

It's an Open Office spreadsheet (www.openoffice.org (http://www.openoffice.org)).

Download the spreadsheet here (http://files.filefront.com/OLCE2+Colours+Spreadsheet+OOo/;10046488;/fileinfo.html).

By the way, ignore the Arctic and Med sheets, they're very old. The Atlantic sheet is the one I use.

treblesum81
04-20-08, 07:36 PM
Hi all, I'm pretty new here and may be subject to some stupid mistakes, but hopefully you can help me.

First off, OLC you have produced quite an amazing improvement to this game and I'm glad to have found it.

Up until yesterday I was using GWX 2.0 along with your OLC GUI 1.2.3 and OLCE without any troubles. On downloading GWX 2.1 and this Ubermod, I've found that the atmosphere has reverted back to 8km and I can't seem to figure out how to bring it back to 15km. I'm running a clean install of SH3 with GWX 2.-0 +2.1 (installed according to the GWX instructions) plus OLCE2 and OLC GUI 1.2.3 (I have not yet tried the GUI special as I'm yet a mere mortal sub commander and not sure if I'm up to the new challenge).

My activated mods list looks like this:

GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
OLCE2 (Ubermod 1.1 Part 1 of 2)
Torpedo damage Final ver2.0
WB's GWX messages
OLC GUI 1.2.3 Core Files
DoubleMastValues


I'm wondering if there might be some sort of conflict or possibly an incorrect order of installation that may be causing the reduction in atmosphere size, but whatever the case, I can now only detect objects out in an 8km sphere on a clear day with calm seas whereas under my previous installation using the first OLCE and the OLC GUI 1.2.3 along with GWX 2.0 I could shadow a ship from 13km-14km on only a marginal day.

Any help would be greatly appreciated.

Thanks,
Greg

Samwolf
04-20-08, 07:44 PM
Does OLCE2 already have the Realweather fix applied? Couldn't find anything in the readme about it. Thanks

onelifecrisis
04-20-08, 07:54 PM
Does OLCE2 already have the Realweather fix applied? Couldn't find anything in the readme about it. Thanks

Yes, it's included.

onelifecrisis
04-20-08, 07:57 PM
Hi all, I'm pretty new here and may be subject to some stupid mistakes, but hopefully you can help me.

First off, OLC you have produced quite an amazing improvement to this game and I'm glad to have found it.

Up until yesterday I was using GWX 2.0 along with your OLC GUI 1.2.3 and OLCE without any troubles. On downloading GWX 2.1 and this Ubermod, I've found that the atmosphere has reverted back to 8km and I can't seem to figure out how to bring it back to 15km. I'm running a clean install of SH3 with GWX 2.-0 +2.1 (installed according to the GWX instructions) plus OLCE2 and OLC GUI 1.2.3 (I have not yet tried the GUI special as I'm yet a mere mortal sub commander and not sure if I'm up to the new challenge).

My activated mods list looks like this:

GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX - Lite Harbor Traffic
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
OLCE2 (Ubermod 1.1 Part 1 of 2)
Torpedo damage Final ver2.0
WB's GWX messages
OLC GUI 1.2.3 Core Files
DoubleMastValues


I'm wondering if there might be some sort of conflict or possibly an incorrect order of installation that may be causing the reduction in atmosphere size, but whatever the case, I can now only detect objects out in an 8km sphere on a clear day with calm seas whereas under my previous installation using the first OLCE and the OLC GUI 1.2.3 along with GWX 2.0 I could shadow a ship from 13km-14km on only a marginal day.

Any help would be greatly appreciated.

Thanks,
Greg

It's not 8km, it's 15km.

You need to check the weather with your WO. Just because the weather is clear doesn't mean you have maximum visibility. This is nothing new in the Ubermod, SH3 has always been that way.

If your WO says "Visibility Moderate" then you can see about 8km. If he says "Visibility Unlimited" then you can see 15km.

treblesum81
04-20-08, 08:01 PM
Like I said "stupid mistakes" :oops:

I'll go ahead and experiment with it to see if that is the problem or not. I'm pretty sure you're right on this one, as its something I'd not even known about before, but its still worth reporting back on whether its fixed or not.

Thanks,
Greg

onelifecrisis
04-20-08, 08:03 PM
Like I said "stupid mistakes" :oops:

I'll go ahead and experiment with it to see if that is the problem or not. I'm pretty sure you're right on this one, as its something I'd not even known about before, but its still worth reporting back on whether its fixed or not.

Thanks,
Greg

No worries, and btw, welcome to subsim. :up:

treblesum81
04-20-08, 08:32 PM
Thanks for clearing that up for me OLC, I was able to verify the existance of the 15km atmosphere using some land as a reference point... not that I didn't believe you, but because my WO doesn't give specific vis info, rather saying what level of fog there is present, so I needed to establish that light fog allowed for about 12km-13km, med fog allowed for about 8km and I wasn't able to test (yet) no fog or heavy fog conditions. Is there a way to get the WO to say specifically what level of vis to expect or is infering that from other info the only way to go about it.

Thanks again for the help and for the great mods... you have really done amazing things here.

Greg

Wilcke
04-21-08, 12:28 AM
OLC,

Awesome work! The only reason I keep SH3 on the my hard drive! A must have!:up:

Adriatico
04-21-08, 02:13 AM
Thanks for instruction OLC...

My point was misunderstood, it is visual difference... but even more "situation awareness" in night combat.

In a night: planning, approch, attack and extraction - that "small" difference in light&visibility makes drastic decrease of combat efectivness and survuval chances.

If you see GWX light (which is not my favorite) and present OLCE2, for example, just imagine: at what distance you would recognise a convoy structure and distribution... or "closing escort" at your back.

( Still talking about "stary night" )

* * *

I'm not complaning for myself, just wondering how many GWX captains would be "operational" in a dark...

Einsman
04-21-08, 04:27 AM
OLC... You are a Genius!!! :up::up::up:

Thank you for your job!

onelifecrisis
04-21-08, 05:06 AM
Thanks for clearing that up for me OLC, I was able to verify the existance of the 15km atmosphere using some land as a reference point... not that I didn't believe you, but because my WO doesn't give specific vis info, rather saying what level of fog there is present, so I needed to establish that light fog allowed for about 12km-13km, med fog allowed for about 8km and I wasn't able to test (yet) no fog or heavy fog conditions. Is there a way to get the WO to say specifically what level of vis to expect or is infering that from other info the only way to go about it.

Thanks again for the help and for the great mods... you have really done amazing things here.

Greg

That's not quite right. :hmm:
In Light Fog your crew should be able to see 8km. In Medium Fog it's 5km, and in Heavy Fog it's less than 1km. In No Fog they can see 15km. In all of those conditions, you can see a little bit further than your crew can. These figures are for OLCE2 of course, and they're approximate.

Nice idea, regarding the WO report... I might change it so he actually states the distance. :up:




@Wilcke, Einsman
Glad you like it :D

onelifecrisis
04-21-08, 05:36 AM
So now some of you have had a weekend to mess about with OLCE2, I want to know what you think of the new wave textures... I had some feedback on them already but more would be appreciated.

Unlike the other textures (sky, cloud, etc) the wave textures don't have any "knock-on" effects. That is to say, I can change them without having to recalculate any colours (they're quite unique in that way :roll:). So, feedback is very welcome. :yep:

Lopo
04-21-08, 05:42 AM
@ OLC

Above all, sorry because of my poor english I'm a silent fan... but today, I break silence in order to congratulate you for your enormous work!:up:
I'm playing SH3 with your mods for a long time and I highly appreciate them insomuch I can't accept to play without.
I'm fully aware of your efforts to make a mod improving deeply historical accuracy and realism. In sum, this simulation gains on interest and players (like me) have to manage a real challenge in attacking convoys. This game is still living!!!:rock:
I was an ace of tonnage with OLC GUI 1.2.3 for GWX 2.0 and I am eager to see what my Kaleun Wilhelm Schulz in her U-124 can do with your OLC GUI special... perhaps he will finally cower under a deep charge attack...:lol:

I would like to share with you my joy with some screenshots but unfortunately with the parameters of my videocard, I have some problems to capture screens with OLCE...

Regards


Lopo

Uber Gruber
04-21-08, 07:17 AM
I'm very happy with the wave textures. My only thoughts so far are:

1. I wish the UZO yellow lines were a little bit easier to use but then I always have my WO to give me range if necessary.

2. I wish the waves could be bigger....i've been through Drakes Passage in the Southern Atlantic and i've seen big waves, nothing in SH3 or 4 comes near it yet. The boat tends to cut through the waves rather than riding them, if it rode them better then bigger waves would be great.

3. The clouds look really nice

4. With the sun behind me at dawn the pink tinge on the clouds looks great but the sky ahead of me should be darker.

5. The above are not criticism....just thoughts, nothing more. Its a great mod as i'm sure you know already :smug:

onelifecrisis
04-21-08, 07:28 AM
I'm very happy with the wave textures. My only thoughts so far are:

1. I wish the UZO yellow lines were a little bit easier to use but then I always have my WO to give me range if necessary.

How do you mean? What would make them easier?

2. I wish the waves could be bigger....i've been through Drakes Passage in the Southern Atlantic and i've seen big waves, nothing in SH3 or 4 comes near it yet. The boat tends to cut through the waves rather than riding them, if it rode them better then bigger waves would be great.

I wish lots of things about the waves. :lol: They are fairly editable but I left them exactly as they are in GWX because they affect many gameplay elements, such as:
- your fuel economy (which the GWX team have carefully balanced in 2.1)
- ship sinking dynamics (if I change the waves, it might make ships harder or easier to sink, and - much worse - in some cases it can make ships sink without you even shooting at them)

[As an aside, this is one of the reasons why I don't use EDE: those secondary explosions cause more damage to the ships, making them all much too easy to sink, IMO]


Waves could, and probably should, be edited, but the amount of testing required to make sure the game balance isn't upset would be rediculous, and there are other problems, too (see my posts in the "Thomsen's Waves" thread). So I'm staying away from this one. :cool:

3. The clouds look really nice

:ping:

4. With the sun behind me at dawn the pink tinge on the clouds looks great but the sky ahead of me should be darker.

I do appreciate the feedback :yep: and I'm not disagreeing with you, but on this one I have to say: that's as good as I can get it. It took me an age to get it the way it is now; most of the dev time for OLCE2 was spent trying to get partial cloud right, it's by far the most difficult type of weather in SH3, mostly because of annoying engine limitations. So I won't be changing it now.

5. The above are not criticism....just thoughts, nothing more. Its a great mod as i'm sure you know already :smug:

Great feedback, thanks. Questions/answers above in green. :up:

onelifecrisis
04-21-08, 07:33 AM
@Lopo, thanks :sunny:

onelifecrisis
04-21-08, 08:00 AM
Currently, the Ubermod uses a modified version of the GWX 2.0 particle effects. These effects were improved in GWX 2.1 so I'm updating the Ubermod to include those nice 2.1 effects.

The Ubermod will still be incompatible with EDE.

The Ubermod will still be compatible with Rubini's Water Stream mod.

Also coming in 1.3, the WO's weather report will now state visibility in km (English language only, and this change will only affect OLC GUI Special players).

Cheers,
OLC

Lapazeus
04-21-08, 09:55 AM
Now that I've tested the actual gameplay a bit, I have a quick question about the GUI. I timed the target's speed with the chronometer and did the regular procedures, but I noticed that there's no scratch mark on the silver wiz wheel. I assume I still get the speed at 58° on the innermost scale, where the scratch used to be. Am I correct?

onelifecrisis
04-21-08, 10:04 AM
Now that I've tested the actual gameplay a bit, I have a quick question about the GUI. I timed the target's speed with the chronometer and did the regular procedures, but I noticed that there's no scratch mark on the silver wiz wheel. I assume I still get the speed at 58° on the innermost scale, where the scratch used to be. Am I correct?

Correct. Actually there is a scratch mark there, but it's admittedly more difficult to make out than the old one.

Lapazeus
04-21-08, 11:35 AM
Correct. Actually there is a scratch mark there, but it's admittedly more difficult to make out than the old one.

Ah, yes. I see it now :oops:. It's perfectly visible, if you know what you're looking for.

onelifecrisis
04-21-08, 03:01 PM
Ubermod 1.3 is now available for download.
Changes in this version:

Included the GWX 2.1 particle effects (Ubermod 1.2 used the GWX 2.0 particle effects).
Changed the wording of the OLC GUI Special WO Weather Report (English language only).
Fixed the marking lines on the OLC GUI Special UZO (in 1.2 these were still the same as they are in OLC GUI 1.2.3, but OLC GUI Special doesn't have doubled mast values, so the numbers on the UZO marking lines have been doubled in 1.3 to compensate). The procedure for getting the range using the UZO in Ubermod 1.3 is: multiply the mast value of the ship by the number next to the vertical mark (seen in the UZO) which is level with the top of the ship's mast.I've also uploaded two videos to FF. The text below is copied and pasted from post #1:

Ubermod Videos
Following the releases of GWX 2.1 and my Ubermod, I started a new career in a Type VIIB (2nd Flotilla, September 1939) with full realism except for external cameras (which I enabled for testing purposes ;)).

On my first patrol, while en-route to my patrol grid, I encountered a small, lone merchant in rough seas and torpedo'd it. The next day the skies cleared and the wind died down to 3m/s, and I bumped unexpectedly into a convoy. I submerged and watched the convoy approach, and realised I was in a ready-made attack position. As I had no map data whatsoever I had to improvise and use the tools, so I set FRAPS recording, thinking it would make a good demo video. You can download the full, unedited attack here (http://files.filefront.com/Ubermod+Convoy+Attack+Sep39/;10049225;/fileinfo.html). I was a little lazy in that I didn't bother to check flags, but the location of the convoy, and the presence of a Southampton class in the middle of it, made it a reasonable bet that the ships were British. In the video, Mark 1 (on the map) shows where I was when my watch crew first spotted the convoy.

When I came back to PD the Southampton class was stranded and required a coup de grâce. The medium cargo had limped on with the rest of the convoy.

I caught up with the enemy at sunset, but they had changed course and so I was once again attacking without map data. Nevertheless, I decided on a surface attack. The entire approach and attack, again unedited, can be downloaded here (http://files.filefront.com/Ubermod+Surface+Attack+Sep39/;10051812;/fileinfo.html). My eels all missed their targets because the UZO marking lines were still set for double mast values (straight after this attack I released v1.3 of the Ubermod with fixed UZO marking lines :oops:) so the range values I entered into the TDC were half of what they should have been. But, the video still serves as good demo for night time surface attacks in the Ubermod.

These two attacks are both audacious and would not work later in the war... but hey, it's the happy times! Might as well enjoy them. :|\\

Uber Gruber
04-21-08, 06:23 PM
Fixed the marking lines on the OLC GUI Special UZO (in 1.2 these were still the same as they are in OLC GUI 1.2.3, but OLC GUI Special doesn't have doubled mast values, so the numbers on the UZO marking lines have been doubled in 1.3 to compensate). The procedure for getting the range using the UZO in Ubermod 1.3 is: multiply the mast value of the ship by the number next to the vertical mark (seen in the UZO) which is level with the top of the ship's mast.

Thanks mate, exactly what i was looking for.....sorry i wasn't more explicit in my original post. I wish I was a sub sim dev in my day job rather than being a gerkin slicer in McDoogals....oh well, you want FRENCH fries with that?

Lopo
04-22-08, 09:54 AM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo

onelifecrisis
04-22-08, 09:56 AM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo

Do you get a flat sun without OLCE2 installed?

Lopo
04-22-08, 02:07 PM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?

Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...

onelifecrisis
04-22-08, 02:15 PM
Changes in this version:

Minor tweaks to all overcast weather colours.
Tweaked the colour of the underwater fog in clear/partial weather.It's uploading to FF now. :up:

onelifecrisis
04-22-08, 02:18 PM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?

Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...

I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.

Lopo
04-22-08, 02:22 PM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.

Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:

Lapazeus
04-22-08, 02:37 PM
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.

With ATI cards, the key combo SHIFT + PG UP/DN seems to allow one to set the sun glare to one's own liking.

onelifecrisis
04-22-08, 02:41 PM
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.

With ATI cards, the key combo SHIFT + PG UP/DN seems to allow one to set the sun glare to one's own liking.

:o OK, I'll try that...
What exactly does it do? Do you know?

McHibbins
04-22-08, 02:47 PM
The particles.dat is smaller than GWX EDE´s. Why ?
My scene.dat is 4.195 KB, yours is only 1.167. Why ? May you give me an explanation, please ?
Will this affect EDE´s eyecandy and realistic special effects ? Also the waves and windspeed or weatherchanges of GWX ?

onelifecrisis
04-22-08, 02:52 PM
The particles.dat is smaller than GWX EDE´s. Why ?
My scene.dat is 4.195 KB, yours is only 1.167. Why ? May you give me an explanation, please ?
Will this affect EDE´s eyecandy and realistic special effects ? Also the waves and windspeed or weatherchanges of GWX ?

Because it is based on the GWX 2.1 particles.dat file, not the EDE file. OLCE2 is incompatible with EDE and will remain that way, for many reasons, not least of which is my opinion that GWX's normal particle effects actually look a lot better than EDE's.

Lapazeus
04-22-08, 03:10 PM
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
With ATI cards, the key combo SHIFT + PG UP/DN seems to allow one to set the sun glare to one's own liking.
:o OK, I'll try that...
What exactly does it do? Do you know?
I learned the trick from these forums. As far as I know, it allows you to smoothly increase/decrease SH's built-in software AA effects. In my experience, it kind of resembles a 'bloom' effect.

McHibbins
04-22-08, 03:15 PM
The particles.dat is smaller than GWX EDE´s. Why ?
My scene.dat is 4.195 KB, yours is only 1.167. Why ? May you give me an explanation, please ?
Will this affect EDE´s eyecandy and realistic special effects ? Also the waves and windspeed or weatherchanges of GWX ?
Because it is based on the GWX 2.1 particles.dat file, not the EDE file. OLCE2 is incompatible with EDE and will remain that way, for many reasons, not least of which is my opinion that GWX's normal particle effects actually look a lot better than EDE's.

Sorry Skipper,

promise you to read your posts next time instead of flying over them :oops:

onelifecrisis
04-22-08, 03:18 PM
The particles.dat is smaller than GWX EDE´s. Why ?
My scene.dat is 4.195 KB, yours is only 1.167. Why ? May you give me an explanation, please ?
Will this affect EDE´s eyecandy and realistic special effects ? Also the waves and windspeed or weatherchanges of GWX ?
Because it is based on the GWX 2.1 particles.dat file, not the EDE file. OLCE2 is incompatible with EDE and will remain that way, for many reasons, not least of which is my opinion that GWX's normal particle effects actually look a lot better than EDE's.

Sorry Skipper,

promise you to read your posts next time instead of flying over them :oops:

Actually I don't think I had mentioned the incompatibility yet in this thread, that's why I put it in red. It wasn't supposed to be shouting at you or something, it was just supposed to stand out. :oops:

BTW, the other reasons why I don't like EDE are:
- kills the framerate (yeah, yeah, I know, it's a bit hypocritical, but EDE kills my FPS way worse than even OLCE1 on high detail)
- upsets game balance by doing additional damage to the ships (those secondary explosions mean that almost everything goes down with 1 torp)

onelifecrisis
04-22-08, 03:22 PM
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
With ATI cards, the key combo SHIFT + PG UP/DN seems to allow one to set the sun glare to one's own liking.
:o OK, I'll try that...
What exactly does it do? Do you know?
I learned the trick from these forums. As far as I know, it allows you to smoothly increase/decrease SH's built-in software AA effects. In my experience, it kind of resembles a 'bloom' effect.


So it's basically the same as turning on AA on the graphics card, then. Which explains why nothing is happening when I try it (I have AA forced, so presumably SH3 can't override that).
BTW, out of curiosity, does SH3 save your settings when you exit and reload the game, or do you have to do the shift+pgup thing again every time you start SH3?

Edit: Ah, it's working now... and you're right, it's more like a bloom/blur effect than actual AA. Hmmm, learn something new every day :) gonna have to play with this now...

Jaeger
04-22-08, 04:00 PM
hi,
a hint for all stock players: i am using the ubermod with rubinis stay alert crew in a stock sh3 version. i want the WO, when he is on the bridge, to give me a "next contact report" for the complete 15 km atmosphere. here is the link to rubinis mod: http://www.subsim.com/radioroom/showpost.php?p=537290&postcount=52

the crew becomes more powerful, they can spot ships in the whole 15 km atmosphere.

OLC, there arent changes to the visual AI of the players bridgecrew, right?

and second: i tried the new feature (weather reports with visual range in it). in clear weather, my WO tells me, the visual range is 16km, but i lose contacts in about 13 km). why that?



greetz, Jaeger

onelifecrisis
04-22-08, 04:21 PM
hi,
a hint for all stock players: i am using the ubermod with rubinis stay alert crew in a stock sh3 version. i want the WO, when he is on the bridge, to give me a "next contact report" for the complete 15 km atmosphere. here is the link to rubinis mod: http://www.subsim.com/radioroom/showpost.php?p=537290&postcount=52

the crew becomes more powerful, they can spot ships in the whole 15 km atmosphere.

OLC, there arent changes to the visual AI of the players bridgecrew, right?

and second: i tried the new feature (weather reports with visual range in it). in clear weather, my WO tells me, the visual range is 16km, but i lose contacts in about 13 km). why that?



greetz, Jaeger

The thread says "OLC Ubermod for GWX 2.1", not "OLC Ubermod for Stock SH3". Don't be coming to me with bugs that happen when you apply it to stock! :roll:

Philipp_Thomsen
04-22-08, 04:28 PM
You're a very very very bad guy, OLC... :nope:

:rotfl:

onelifecrisis
04-22-08, 04:32 PM
You're a very very very bad guy, OLC... :nope:

:rotfl:

Hey, earlier today I actually told someone how to edit my GUI to get the draggable chrono back. I actually went and looked in the files and bloody spelled it out to him. That means I've got karma to spend, and I intend to spend it.
:rotfl:

Wilcke
04-22-08, 04:43 PM
OLC

...you are just cracking me up! I did try and help by directing the "stoppurh" gentleman to Ebay and just buy a Hanhart!:nope: Its lots easier than messing about with that "file".

Another version of OLC2....wow! Awesome work and such a great addition to SH3!:up:

Many thanks!

onelifecrisis
04-22-08, 04:56 PM
OLC

...you are just cracking me up! I did try and help by directing the "stoppurh" gentleman to Ebay and just buy a Hanhart!:nope: Its lots easier than messing about with that "file".

Another version of OLC2....wow! Awesome work and such a great addition to SH3!:up:

Many thanks!

Yeah I saw that. Shame he had to spoil it by mentioning TC. :lol:
Hookay, I'm spending just a little too fast here.

Progrocker
04-22-08, 05:27 PM
Is the OLCE2 compatible with GWX 2.1 Enhanced Damage Effects? The former version wasnt compatible with GWX 2.0, so thats why i am asking. :ping:

onelifecrisis
04-22-08, 05:38 PM
Is the OLCE2 compatible with GWX 2.1 Enhanced Damage Effects? The former version wasnt compatible with GWX 2.0, so thats why i am asking. :ping:

No it isn't.
I'd better update post #1.

Edit: I've updated post #1 with detailed information on mod compatibility.

Lopo
04-22-08, 06:16 PM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:

Well, either I have a shining sun with low level of details (low quality of textures) or I have a flat sun with high level of details (high quality). Enabling a bit of AA don't fix the flat sun. Sorry.

onelifecrisis
04-22-08, 08:30 PM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:

Well, either I have a shining sun with low level of details (low quality of textures) or I have a flat sun with high level of details (high quality). Enabling a bit of AA don't fix the flat sun. Sorry.

Did you turn on adaptive AA as well?

Lopo
04-23-08, 12:41 AM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:

Well, either I have a shining sun with low level of details (low quality of textures) or I have a flat sun with high level of details (high quality). Enabling a bit of AA don't fix the flat sun. Sorry.

Did you turn on adaptive AA as well?

I'm not sure... where can I, please, find it in nHancer? Or anywhere?
Thanks for your help.

Jaeger
04-23-08, 05:04 AM
Is the OLCE2 compatible with GWX 2.1 Enhanced Damage Effects? The former version wasnt compatible with GWX 2.0, so thats why i am asking. :ping:

No it isn't.
I'd better update post #1.

Edit: I've updated post #1 with detailed information on mod compatibility.

very good idea :up:

onelifecrisis
04-23-08, 08:35 AM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:

Well, either I have a shining sun with low level of details (low quality of textures) or I have a flat sun with high level of details (high quality). Enabling a bit of AA don't fix the flat sun. Sorry.

Did you turn on adaptive AA as well?

I'm not sure... where can I, please, find it in nHancer? Or anywhere?
Thanks for your help.

I think it's called Antialiasing - Transparency on nVidia cards.

Lopo
04-23-08, 10:00 AM
Well, I have just a little problem with the sun ... all is working fine and OLCE2 is a gem.
I have a flat sun even with the fix. I tried a lot of ärragements for my videocard (GeForce 8800GT) with nHancer in order to have a real sun... and I have it only with application for AA and AF selected but the price is high for the rest of the game!!!

Can somebody help me, please, to have a sun bright and shining because I only know how to sink a ship and absolutely not how to do with these stuff...

Thanks


Here is my videocard parameters with nHancer:

http://img141.imageshack.us/my.php?image=sanstitre1copiehx9.jpg
http://img232.imageshack.us/my.php?image=sanstitre2copiefm9.jpg
http://img186.imageshack.us/my.php?image=sanstitre3copievv1.jpg

Cheers

Lopo
Do you get a flat sun without OLCE2 installed?
Of course, you're right...

With GWX2.1 correctly installed and the same videocard parameters, I have a big flat sun!
I think that's something with serie GF8XXX videocards and absolutely not with your mod. I know that ATI users don't have the same problem. But I don't know how fix it...
I have an ATI card and it's the same for me. AA settings (including adaptive AA) have a big effect. If I turn off all AA and don't apply my sun fix, I have a flat sun in OLCE2. If I max out both normal and adaptive AA and apply the OLCE2 sun fix (not advised) the sun halo takes up half the sky and is totally blinding. :lol:

You'll have to enable a bit of AA to fix it.
Thanks a lot for your quick answer...
I'll try it after downloading your last version. You are an untiring perfectionist. I like it... Thanks for all :up:
Well, either I have a shining sun with low level of details (low quality of textures) or I have a flat sun with high level of details (high quality). Enabling a bit of AA don't fix the flat sun. Sorry.
Did you turn on adaptive AA as well?
I'm not sure... where can I, please, find it in nHancer? Or anywhere?
Thanks for your help.
I think it's called Antialiasing - Transparency on nVidia cards.
Yes, I have turn it on... in nHancer there's super-transparency AA.
And always the same result. Have read again the thread about NVidia tweaks to SH3/SH4 and try a lot of combinations... but nothing else. I really don't understand and I don't want to annoy anybody with my video problems... so let's play with a flat sun...
Thanks

Lopo

onelifecrisis
04-23-08, 10:03 AM
Sorry I couldn't be of more help, Lopo, but I'm glad at least that it's not my mod causing the problem, so thanks for checking.

Lopo
04-23-08, 10:17 AM
Sorry I couldn't be of more help, Lopo, but I'm glad at least that it's not my mod causing the problem, so thanks for checking.

You're welcome. Good hunting!

Marko_Ramius
04-23-08, 12:05 PM
Hi Lopo,

You should try to not use a profile in Nhancer/driver Nvidia ; Just tweak it in general tab. Don't sure if it will fix it but why not try ?

I had problems with last Nvidia drivers and profile tweak so it's why i say you that.

I have a 8800GTS with 169.44 and i don't have the flat sun. And don't need the flat fix. And i don't use Adaptive AA at all ..


OLC : Your GUI seems to work OK in 1680/1050 :up: I just have to understand to use it.

Lopo
04-23-08, 03:06 PM
Hi Lopo,

You should try to not use a profile in Nhancer/driver Nvidia ; Just tweak it in general tab. Don't sure if it will fix it but why not try ?

I had problems with last Nvidia drivers and profile tweak so it's why i say you that.

I have a 8800GTS with 169.44 and i don't have the flat sun. And don't need the flat fix. And i don't use Adaptive AA at all ..


OLC : Your GUI seems to work OK in 1680/1050 :up: I just have to understand to use it.

Thanks. I will try that!

mkubani
04-23-08, 03:54 PM
Hi OLC,

Finally I got some time to try your mod. Fantastic piece of work. Got one question if you don't mind. It's clear for me that you had to reduce to one zoom level in order to avoid the flat render of the ocean. I agee. However, is it possible to keep two zoom levels for AAA gun and deck gun only? I find it quite difficult to aim at the maximum zoom out level. It's especially difficult with the deck gun. Is it something I could change myself for my own version of your mod? Thanks.

onelifecrisis
04-23-08, 05:39 PM
I find it quite difficult to aim at the maximum zoom out level.

That's the idea. :up:

ViperU48
04-23-08, 07:36 PM
Oh kind, and merciful Onelifecrisis! Please check your PM box...for i've sent you a nice wrench.

Schwuppes
04-24-08, 01:02 AM
OK I also have the Problems with OLCE2 and the flat sun when Anti aliasing is enabled.... when i use 32xS antialiasing via nHancer the sun is very flat. If I only use 4x MSAA the sun looks OK but I miss out on the smooth textures that 32xS AA gives me... which means I get the shimmering waves in the distance.
I might try some other AA modes, and see if I can get an good compromise.


And one other thing:
Is anyone else getting these graphical artifacts along the horizon?
They are like flat black rectangles (up to 1cm x 2cm in size some of them are only dots though) that flash up every couple of seconds along the horizon.

Its not a hardware problem as I don't get them with GWX 16km atmosphere. I am using a nVidia GeForce 8800GTS 512MB (G92) with ForceWare 174.74 beta drivers.

cheers!

And thank you onelifecrisis, for your dedictaion to bringing us the best! Your mods rock! No wait... YOU ROCK! :rock: :D

onelifecrisis
04-24-08, 01:37 AM
OK I also have the Problems with OLCE2 and the flat sun when Anti aliasing is enabled....

Even with the flat sun fix modlet enabled? :hmm: :-?
Are you enabling them in the right order?
(OLCE2 first, Flat Sun Fix second)

Schwuppes
04-24-08, 03:07 AM
OK I also have the Problems with OLCE2 and the flat sun when Anti aliasing is enabled....

Even with the flat sun fix modlet enabled? :hmm: :-?
Are you enabling them in the right order?
(OLCE2 first, Flat Sun Fix second)

Hi Mr. onelifecrisis! :)

Yes had enabled the FlatSunFix in the right order aswell... to no avail. :cry:
I'll post some screenies... see what you think. :)

Do you have any idea regarding those little black artifacts I'm getting?
I'll see if I can make a screenshot of them... they only pop up for a fraction of a second every now and then.... so it might be a bit tricky for me to capture one.

Uber Gruber
04-24-08, 03:13 AM
I have a similar spec PC to you mate and the same GFX card. I also had the artifacts, its all to do with how yer card is set up. There's a thread somewhere which reccomends using nHancer and supplies some values. I did this and it seemed to work for the most part, did a little bit extra tweaking and hardly ever get them at all now. Not sure what I tweaked but I'll export the settings and post them here if you like.

Marko_Ramius
04-24-08, 03:53 AM
The artefacts are there because in OLCE, the value for "Horizon" is 2000 ; I think GWX 2.1 fixed this by making this value to 2100, which i do in OLCE for my 8800.

There is not really issues doing this so, you should try it. No more artefacts at all after that.


Hi again OLC, just one word on sea color on heavy weather :

I tried quickly the single mission "Bismarck" and i think the sea is a little bit too dark ( no more grey). Maybe it is my LCD though, but ..well i'm not sure of that ;)

Other than that, the overall is seems absolutely great ! I love new sea foam :up:

onelifecrisis
04-24-08, 03:54 AM
Yes, the black triangles issue is as old as the 16km mod itself. It only affects nVidia cards. There is a very simple way to fix it in the mod (and the fix is actually included in the GWX 2.1 16km Atmosphere mod) but I didn't include the fix in OLCE2 because when I combine it with the other changes in OLCE2 it could have adverse effects on sensors. The only way to know for sure would be to do a lot of testing, and frankly, since I have an ATI card, right now I'm just enjoying my mod and taking a break.

In all likelyhood, the only effect will be to boost all visual ranges a bit (effectively making OLCE2 into a 16km atmosphere again, instead of 15km as it is now) but until I've made sure of this, I'd rather have people complaining about some black triangles that have been there for years (even if they try to pretend that it only just appeared, Schwuppes :stare:) than complaining about broken sensors which are my fault.

Edit: I cross posted with you, Marko. Yes, that's the fix. But it's simply not true to say there is no issue doing it. That setting directly affects all visual sensors.

Schwuppes
04-24-08, 04:06 AM
(even if they try to pretend that it only just appeared, Schwuppes :stare:)


:cry:

onelifecrisis
04-24-08, 04:10 AM
(even if they try to pretend that it only just appeared, Schwuppes :stare:)


:cry:

Now go to your room and don't come out until you're really, really sorry.

NAZ2222
04-24-08, 04:49 AM
Yes, the black triangles issue...itself. It only affects nVidia cards.

Sorry but this is not true. I have a HD3850 and I have that issue too, maybe it's because Vista, I dont know. I havent tried OLCE2, still havent got the time to download GWX 2.1, but I will try to get this fantastic combo this weekend!

Great work OLC, as always... :up:

onelifecrisis
04-24-08, 04:49 AM
Having noticed that night time surface attacks seemed easier in the Ubermod, I did some checking... and they are much easier, it turns out. All that careful manouvering in the 'Ubermod Surface Attack' video was totally unnecessary; at the darkest time of the night, ships in OLCE2 are completely blind. :oops:

From a modding point of view this creates interesting possibilities, but for the moment I'll say this: while I think that blinder ships at night is a good thing, I think totally blind ships is a bad thing, so I'll be fixing it (now that I know what actually causes it).

Apologies for the bug.

OLC

Edit:

Actually the ships are not totally blind at night, but it's close. It turns out that the colours directly affect the visual sensors of enemy ships. This is quite good news in a way, because it means the visual ability of enemy ships at night (or during the day, for that matter) can be fine-tuned as accurately as I want, from totally blind to full visibility and everything in-between. Bye bye vampire night vision, hello realistic surface attacks.

Of course, the colours also affect how things look graphically, and I'm rather fond of the dark nights, so I'm looking at one other variable which might allow me to tune things a different way...

onelifecrisis
04-24-08, 04:50 AM
Yes, the black triangles issue...itself. It only affects nVidia cards.

Sorry but this is not true. I have a HD3850 and I have that issue too, maybe it's because Vista, I dont know. I havent tried OLCE2, still havent got the time to download GWX 2.1, but I will try to get this fantastic combo this weekend!

Great work OLC, as always... :up:

Oh okay, good to know, thanks.

Schwuppes
04-24-08, 06:00 AM
[url=http://imageshack.us]http://img206.imageshack.us/img206/9218/sh3img24420081858pngpu2.png#


So this is what it looks like for me... is this normal? (this is with GWX 16km atmosphere btw)

Before when I still had my ATi card the sun was a bit bigger with a huge corona and very bright.

Oh and I am not getting the black triangles with GWX 16km atmosphere... go figure. :hmm:

onelifecrisis
04-24-08, 06:03 AM
Oh and I am not getting the black triangles with GWX 16km atmosphere... go figure. :hmm:

Er, maybe you should read my previous reply again.
Here, let me help you.
Yes, the black triangles issue is as old as the 16km mod itself. It only affects nVidia cards. There is a very simple way to fix it in the mod (and the fix is actually included in the GWX 2.1 16km Atmosphere mod) but I didn't include the fix in OLCE2 because...

Schwuppes
04-24-08, 06:16 AM
lol sorry :oops:

onelifecrisis
04-24-08, 06:19 AM
So this is what it looks like for me... is this normal? (this is with GWX 16km atmosphere btw)

Before when I still had my ATi card the sun was a bit bigger with a huge corona and very bright.

The bright shiny sun is how it's supposed to look. That screenshot is a problem a lot of people seem to have (with or without the Ubermod). If you read the last few pages of this thread you'll find a great deal of discussion on the matter and lots of different solutions that have worked for different people.

Uber Gruber
04-24-08, 07:20 AM
It turns out that the colours directly affect the visual sensors of enemy ships.

Cool....we could have red for really nasty agressive enemies and pink for really cute 'n cuddly ones. We could call it the "pink 'n fluffy uber mod"......:up:

onelifecrisis
04-24-08, 07:23 AM
It turns out that the colours directly affect the visual sensors of enemy ships.

Cool....we could have red for really nasty agressive enemies and pink for really cute 'n cuddly ones. We could call it the "pink 'n fluffy uber mod"......:up:

:rotfl:
You know what I meant. :p
Right? :-?

Nuss
04-24-08, 09:40 AM
Hi OLC,

here is a picture made with ubermod 1.3. I think, the sun is very good now.

Some words concerning subsims. I am normaly more interested in hardcore flightsims but I keep tracking on submarine-sims since the days of Silent Hunter II. The manuals seemed to me always better than the sims with poor graphics and simple technique. That changed with SH3 and SH4 and together with mods like GWX 2.1 and f.e. your mods and of course JSGME and SH3 Commander this genre has reached an astonishing high quality level.

If the GWX-team manages to merge the Pacific and the Atlantic scenario in SH4 with your help concerning environment that would be a real sim-dream.

Nuss




http://hosting04.imagecross.com/image-hosting-04/2633SH3Img-24-4-2008_14.52.20_15.jpg

NAZ2222
04-24-08, 09:50 AM
Yes, the black triangles issue...itself. It only affects nVidia cards.
Sorry but this is not true. I have a HD3850 and I have that issue too.....

Great work OLC, as always... :up:
Oh okay, good to know, thanks.

Just trying to help.

And this may sound like a stupid question, but can I enable OLCE2 with "just" GWX 2.0? will I be missing something or will it crash perhaps? It's just that I have a slow dsl line, and GWX2.1 is still a bit heavy....

And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:

I wonder what OLCE3 will bring :D, wave foam wind dispersion?

:up: thanks in advance!

Lapazeus
04-24-08, 09:55 AM
And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:

Check the readme file ;) First Rubini's mod, then OLCE2.

NAZ2222
04-24-08, 09:58 AM
And what is the order to properly install your mod with rubini's water stream? if there is one :hmm:
Check the readme file ;) First Rubini's mod, then OLCE2.


thankx Lapazeus, ;)
I did read it, I guess I missed that part, oops :damn:

onelifecrisis
04-24-08, 10:36 AM
If the GWX-team manages to merge the Pacific and the Atlantic scenario in SH4 with your help concerning environment that would be a real sim-dream.

Thanks for the compliment. Actually KL asked me if I would like to do the GUI for SH4 GWX, but I'm not really interested in doing another menu mod. Once was (more than) enough; that file is a pain. I wouldn't mind modding the SH4 environment (not that I've been asked to) but I'm not bothered enough to go and buy SH4. For me, SH3 + GWX 2.1 + my Ubermod is pretty much perfect. At least, it will be once I've ironed out the crinkles in the Ubermod. :oops:

Speaking of which...

*ahem*

I've found out how to fix the night time visibility. I'm currently tweaking it to find the right balance, so that the enemy is not blind at night, yet surface attacks are still doable. Since this is going to require a lot of sensor testing, I decided to throw in the black triangles fix as well, so I can test both fixes at the same time. Expect Ubermod 1.5 shortly with:

-fixed enemy night time sensors
-fixed black triangles on the horizon

Uber Gruber
04-24-08, 11:55 AM
Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.

Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me:lol:

Philipp_Thomsen
04-24-08, 12:06 PM
Meh... I don't like the sky and the colors and the ocean, looks terrible! :nope:

:rotfl:

Just pulling an (you know who) on you, mate!

I don't know if I mentined before, but this mod is

A MUST HAVE!!! 10/10

Congratz, man... you did it... this is a masterpiece, YOUR MASTERPIECE! :up:

onelifecrisis
04-24-08, 12:17 PM
Oh I wish you would do a GUI mod for GWX SH4, i'm sure it would be top class and the existing Stock SH4 GUI is, well, crap in my HUMBLE oppinion.

Quick question mate, which version of the Uber should we use if we don't want the enemy to be too blind at night time....I ask because i'm just about to embark on a WaW patrol and, well, I gotta give them a chance to get me:lol:

All of the currently available versions have this problem. :oops:
I'll release a fix once I'm happy that it doesn't seem to break anything else. If you want to DIY (and take that risk) go into SIM.cfg and in the Visual section set Light factor to 0.5. This is the setting I'm testing with at the moment and it seems to work well. Enemies are more blind (at night) than in normal GWX, but not completely blind, so surface attacks early in the war are quite doable. More so in, say, moderate visibility (9km) than excellent visibility (16km). During the day they're as keen as ever.

@PT, aww, thanks. :smug:

Philipp_Thomsen
04-24-08, 01:27 PM
Youre welcome!