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onelifecrisis
12-30-08, 11:01 AM
I have question about Flat Sun fix for OLCE 2.4.2. Is it compatible with version 2.4.3 or not?

Yes it is. :up:

jaxa
12-30-08, 12:05 PM
Enabling Flat Sun fix for OLCE 2.4.2 over OLCE 2.4.3 I don't loose any new effects of 2.4.3 version?

onelifecrisis
12-30-08, 12:11 PM
Enabling Flat Sun fix for OLCE 2.4.2 over OLCE 2.4.3 I don't loose any new effects of 2.4.3 version?

No, you don't lose anything.

jaxa
12-30-08, 12:26 PM
Thanks for info OLC :up:

Badger Finn
01-02-09, 10:43 PM
trying to search out the old manual for the attack priscope etc?

it was present in some of the previous versions 1.2.4?, have become rusty on targeting

Cheers

Pisces
01-03-09, 09:20 AM
Well, the bloody bastard ripped both OPs of his stickied threads. (taking New Year Clean-up a bit too serious :damn: ) They used to contain links to a pdf manual, and a post containing the procedure. There 's nothing else to do but dig into the threads deep. I guess he's up to something with new stuff.

Oops, I forgot, there's his video (on BTS forum): http://www.bts-mods.com/forums/index.php?topic=529.0

Catfish
01-03-09, 10:55 AM
Hello again,
first a Happy New Year to OLC, and all ! Thanks again for the OLC GUI, i have been using this quite a lot with GWX 2.1. Is there any intelligence about GWX 3 and compatibility with the OLC mods ? Since big parts of the mod have made their way into GWX3 i wonder what would be needed to get the GUI back for targeting - most probably it will work without problem, and i will read the GWX maual anyway - just to make sure.
Thanks and greetings,
Catfish

Badger Finn
01-03-09, 05:23 PM
Well, the bloody bastard ripped both OPs of his stickied threads. (taking New Year Clean-up a bit too serious :damn: ) They used to contain links to a pdf manual, and a post containing the procedure. There 's nothing else to do but dig into the threads deep. I guess he's up to something with new stuff.

Oops, I forgot, there's his video (on BTS forum): http://www.bts-mods.com/forums/index.php?topic=529.0

Indeed so it seems! Ah well thats OLC's choice...

Its not a major I rmember the proceduer 90% but its always good to re-read and refresh for accuracy...

Have dug around resonably deep hence posting...Cheers Pisces I had actually forgotton about the pdf link from there...who know's perhaps OLC is up to something?

:hmm:

UberTorpedo
01-04-09, 02:49 AM
I uploaded some of the pdf and videos to FileFront in case anyone wants them
for reference material:yep:. Click the link under my pic below.

cheers

jaxa
01-04-09, 11:25 AM
OLC, what happened with the first page of this thread? Are you making something special for us now?

makman94
01-04-09, 12:55 PM
i think jinbuma knows ...the answer :yep:

(+1000 to olc)

Badger Finn
01-04-09, 07:28 PM
I uploaded some of the pdf and videos to FileFront in case anyone wants them
for reference material:yep:. Click the link under my pic below.
cheers

Cheers mate! Need a refresher read up...
Downloading now...

:up:

Cool well if OLC is doing anything, that would be excellent! All the OLC GUI mods have been *outstanding*!

Contact
01-05-09, 04:30 PM
Hey OLC you're not going to make something stupid with your mods right ? :lol: I desperatly need your gui special tutorial video again. wanna learn :damn:

Lanzfeld
01-05-09, 05:15 PM
Seriously...
where is the first page?

Contact
01-06-09, 08:33 AM
I feel my arse something's not good. Can somebody explain whats going on ? :huh:

tomfon
01-06-09, 04:14 PM
Seriously...
where is the first page?

Same thing at the "Flat Sun Fix for GWX3" thread. Same date, same time.:roll:

Hmmm...

Badger Finn
01-06-09, 04:30 PM
Hey OLC you're not going to make something stupid with your mods right ? :lol: I desperatly need your gui special tutorial video again. wanna learn :damn:

Look above - uber-torpedo has a link with the video as a download zip...

click on his sig....

:cool:

Pisces
01-06-09, 06:58 PM
I don't understand it either. It makes no sense to remove that stuf. I mean, if I had something to add to it I would have prepared it, not remove first and then start to create it.

Or did makman perhaps mean OLC got into some sort of a fight with Jimbuna and left us with the pieces? Something like what happend with SH commander last year. Or am I creating stories now?

UberTorpedo
01-06-09, 09:44 PM
The Flat_Sun_Fix for GWX_3 is now also uploaded. Click on Filefront link below. If anyone has issues with Filefront let met know and I'll post whatever you need to another file sharing site. :yep:

cheers

Contact
01-07-09, 03:26 AM
Hey OLC you're not going to make something stupid with your mods right ? :lol: I desperatly need your gui special tutorial video again. wanna learn :damn:

Look above - uber-torpedo has a link with the video as a download zip...

click on his sig....

:cool:

Ok thank yousss :)

Anyway if OLC has left us without explaining anything, gathered all his "toys" and slammed the door ? :) It's just childish :x
Like modder he's too good, but like personality he's too touchy I guess, even if there was some sort of conflict. No way he should retreat like that. Shame on him and loss for us then :)

tomfon
01-07-09, 05:31 AM
Lets stay calm guys.
I don't think OLC is the bad-tempered type of guy who leaves
without saying "why".
He's around, i believe.
And (who knows?) he might come back with v2.5(?). Personally, this is what i hope.:88)
Lets stop the "negative" speculations.

Contact
01-07-09, 06:57 AM
Lets stay calm guys.
I don't think OLC is the bad-tempered type of guy who leaves
without saying "why".
He's around, i believe.
And (who knows?) he might come back with v2.5(?). Personally, this is what i hope.:88)
Lets stop the "negative" speculations.

I wish you would be right :)
But I think there is/are member(s) who knows the details about this, but keeps their asses wide shut to not let out any tiny fart on what happened here and leaves us guessin.. :shifty: It's just not fair amongst others community members. :roll:

Lanzfeld
01-07-09, 09:15 AM
I heard they are making a combined LRT/SRM OLC2 Lifeboat/Rowers mod that works with GWX 3 with E.D.E.

:rock:

jaxa
01-07-09, 10:29 AM
It would be good, but OLC should explain what happened. I hope there's no conflict between him and other modders.

onelifecrisis
01-07-09, 10:42 AM
For those who don't know, my mods are still available at BTS (where I hope they will stay) so it's not like they're unavailable. If there are any which have not yet been uploaded to BTS then I hope somebody else uploads them to BTS for others to download. I'm not doing it, cos I'm done here. As long as there are downloads posted by me and OPs written by me I will feel obliged to support them, and I don't want to anymore. I took a month off, away from these forums, but it wasn't long enough apparently. Don't get me wrong, I've enjoyed it here (it's been kinda fun pretending to be a biggish fish in a small pond) but it's time to go.

This is not because of jimbuna as some have speculated, nor is it because any other one person here, so please don't point fingers. Point a finger at me and say "childish" if you like, but there's no need to stir up crap with other members.

Adios, and thanks. :up:

jaxa
01-07-09, 11:12 AM
I thought that OLC makes new OLCE version :cry:

Contact
01-07-09, 11:15 AM
:huh: What was that about ?
in the end the reason or lets say Truth is still somewhere out there..

I guess this explanation is too subjective for me :)

Well some things must stay hidden from us, but nothing goes wrong without the reason..

Sorry to see you go, good luck and take care :\

Trefoil
01-07-09, 02:25 PM
Thanks for all the hard work, OLC. Top Modders, like you, have helped turn SH3 from an average, buggy, under-developed game into a great experience:up:.

I doubt you'll stop speculation on the reasons for your departure. Reading some of the last threads you posted in, perhaps, give some clues; this one in particular -

http://www.subsim.com/radioroom/showthread.php?t=146302

In the end though, your reasons for saying Good bye are your own, & should be respected:yep:.

Good Luck for 2009 & thanks again.

Trefoil.

UberTorpedo
01-07-09, 02:32 PM
OLC,

Just wanted to say that you are a superbly talented artist :up:. GWX_3 has been catapulted to a new super level with all your many, many months of hard work.:yep:

May the wind be always at your back and a blessing on all your future endeavors:rock:

cheers and "adios":sunny:

Rhodes
01-08-09, 10:28 AM
Damn OLC, it's sad so see you off!:cry: You are a wonderfull modder:know: :|\\ , I hope that one day you'll return! Thank You for everything:up: :smug:

UberMatz
01-09-09, 04:39 PM
Thank you OLC for all your work that I'm enjoying very much using. Best Wishes.

Marko_Ramius
01-10-09, 05:52 AM
My god :o What's going on here ? Is this a joke ??


Don't know what happened, but it is a pity, really, to see some so skilled modder leave the boat :down:


GWX 3.0 is "gold" for a good part because of OLC, everyone should be pleased, but ..no, there is always something wrong.



OLC say goodbye and run ;

Philip Thomsen say goodbye and run ;
I remember Ducimus saying goodbye and run, come back, then run again :damn: ;

And all the others i don't know ..


What the hell is gonig on here ! :rotfl: :rotfl: :hmm:

LordNeuro"Serbia"
01-10-09, 06:58 AM
The good all days heve past. Now is a hard days off war.:damn:

biosthetique
01-11-09, 02:46 PM
It is interesting that active and successful members of a community disapears without logical explanations, or if any?...Are there any legal implications?...Gag Orders?....Recruitments under strict contracts?...What is really going on?....:yep:

Trefoil
01-11-09, 03:52 PM
It is interesting that active and successful members of a community disapears without logical explanations, or if any?...Are there any legal implications?...Gag Orders?....Recruitments under strict contracts?...What is really going on?....:yep:
I love a good conspiracy theory. My personal favourite is the claim that the Apollo moon landing was a hoax. I think you missed alien abduction off your list of explanations, for community members disappearing:D.

Keep up the good work, biosthetique:up:. The truth is out there.

GOZO
01-15-09, 04:42 AM
Thank you OLC.

You need some rest from subsim now. Thanks for your fine work.:know:

You are always welcome back for some R & R at Wolves At war.

WaW4 to start soon!!!;)


Cheers

/OB, BdU-Staff WaW3

Catfish
01-16-09, 01:01 PM
Hello OLC,
only wanted to say thanks to you, great mods indeed, and i saw there is already another one you are working with :up:
This GUI alone was indeed a great idea, and it seems to work with GWX 3 with no problem.
Thanks again and do not forget to at least sometimes care for real life ;) i know what i'm talking about.
All the best,
Catfish

Platapus
01-24-09, 02:03 PM
I am very happy with the OLC mod. I greatly appreciate all the work put in to it as it really makes the gaming experience much better.

I do have a question for all those Kaluens much smarter than I am (which includes about 99% of you)

I really want to get smart on using the attack disk. Does anyone have a link to a document that really goes into how this "computer" works and how to use it (preferably a document that uses very small words for me)?

UberTorpedo
01-24-09, 02:18 PM
Sure, here you go ===> http://hosted.filefront.com/UberTorpedo/2352581

You might also click on the link under my sig :)

cheers

Pisces
01-24-09, 04:14 PM
I think Platapus meant this manual:

http://www.subsim.com/radioroom/showthread.php?t=126824

Unfortunately OLC only moddeled the course/AOB/bearing side of it.

Trefoil
01-24-09, 05:01 PM
I think Platapus meant this manual:

http://www.subsim.com/radioroom/showthread.php?t=126824

Unfortunately OLC only moddeled the course/AOB/bearing side of it.
makman94 gives instructions how to add the sliderule, described in this manual, to the OLC GUI -

http://www.subsim.com/radioroom/showthread.php?t=143904&highlight=sliderule

I've darkened it, so it matches the OLC GUI Special. I have tried to add the bearing & lead angle pointer to the Attack Disk. This is the wedge shaped pointer, that was added to the final version of the U-jagd tools, by Hitman & joegrundman, but not to the OLC GUI. It represents your line of sight bearing to the target & can be used to calculate a lead or deflection angle from that bearing. I've managed to get the pointer to appear on OLC's Attack Disk, but not turn:cry:. Has anyone with more expertise in the menu_1024_768.ini succeeded?

Pisces
01-24-09, 05:29 PM
Damn!, I missed that. Good thing I'm allready on 'ruckfahrt'. :)


I've managed to get the pointer to appear on OLC's Attack Disk, but not turn. Has anyone with more expertise in the menu_1024_768.ini succeeded? To be honest no. But that doesn't prevent me from making a guess.

If you look at Mikan94's [DialsXX] blocks you can see in the top halve he is using the blocks of other dials, like the AOB dial and torpedodepth.

i.e.
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F070012;3B200002
CrtVal=0x3F070011;3B200001

Have you made any substitutions like this in you own code tweaks? Maybe you need to relate it to an allready available dial.

Platapus
01-24-09, 05:45 PM
Much thanks for the link to the document. It looks like what I need.....(now if I can only understand it) :88)

Trefoil
01-25-09, 11:06 AM
Damn!, I missed that. Good thing I'm allready on 'ruckfahrt'. :)


I've managed to get the pointer to appear on OLC's Attack Disk, but not turn. Has anyone with more expertise in the menu_1024_768.ini succeeded? To be honest no. But that doesn't prevent me from making a guess.

If you look at Mikan94's [DialsXX] blocks you can see in the top halve he is using the blocks of other dials, like the AOB dial and torpedodepth.

i.e.
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F070012;3B200002
CrtVal=0x3F070011;3B200001

Have you made any substitutions like this in you own code tweaks? Maybe you need to relate it to an allready available dial.
Many thanks for the guess, Pisces:up:. I hadn't added the necessary entry to the dials.cfg. I now have a nice new pointer to play with on the Attack Disk:).

http://img214.imageshack.us/img214/4597/shot1232896810zk8.jpg

I'll post instructions, if anybody wants them - If I can remember how I did it:hmm:.

Lopo
01-25-09, 11:17 AM
[/quote] I'll post instructions, if anybody wants them - If I can remember how I did it:hmm:.[/quote]

Yes, please do it!

makman94
01-25-09, 12:19 PM
just saw the last posts , well done trefoil !! :up:

Trefoil
01-25-09, 07:44 PM
OK - I'll try to explain how to add the Bearing and Lead Angle Pointer to the OLC GUI Attack Disk. The procedure is similar to makman94's sliderule addon, mentioned in the above post. Please backup files, before you make any changes:yep:.

1. Download latest version of Hitman's & joegrundman's U-jagd tools from -

http://files.filefront.com/U+jagd131+GWX7z/;9477648;/fileinfo.html

Copy the U-jagd folder, in the U-jagd tools data/menu/ directory. Paste this copy in the data/menu/ directory of your SHIII installation - This contains the necessary image files.

2. Open dials.cfg (data/menu/cfg/) in SHIII installation with any text editor - notepad will do. Scroll down to the bottom of the file & add this entry -

[Dialxx]
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x0x3F4E1008
CrtVal=0x0x3F4E1006
NewVal=0x0
DialVal=0,360
RealVal=5,5.2; meters
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

You have to number this dial so it is in sequence with the others above it. For example, if the last block was numbered [Dial79], then change your entry from [Dialxx] to [Dial80]. Then go to the very top of the page. You will see a line DialsNo=xx. Add 1 to whatever this number is, then save & close file.

3. The final step is to edit the menu_1024_768.ini (data/menu/). Open file & use search tool to look for 'whizwheel'. The entries immediately below this word,in the text, relate to the OLC Attack Disk. Delete this section of text -

[G3F Ixxx]
Name=Attack Disc AOB User
Type=1031;Stat bmp array
ItemID=0x3F4E1003
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=2
Mat 0=data/menu/OLC/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Attack Disc AOB Block
Type=1031;Stat bmp array
ItemID=0x3F4E1004
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=2
Mat 0=data/menu/OLC/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Attack Disc Bearing
Type=1031;Stat bmp array
ItemID=0x3F4E1005
ParentID=0x3F4E1000
Pos=266,-46,68,508
Materials=1
Display=5
Mat 0=data/menu/OLC/AttackDiscBearing.tga
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

Then replace with this section of text - Just copy & paste.

[G3F Ixxx]
Name=Angriffscheibe centreknob
Type=1031;Stat bmp array
ItemID=0x3F4E1007
ParentID=0x3F4E1000
Pos=277,-277,46,46
Materials=1
Display=0
Mat 0=data/menu/U-jagd/kmcentreknob.tga
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Angriffscheibe Vorhalt User
Type=1031;Stat bmp array
ItemID=0x3F4E1008
ParentID=0x3F4E1000
Pos=225,-225,150,150
Materials=1
Display=2
Mat 0=data/menu/U-jagd/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Angriffscheibe Vorhalt Block
Type=1031;Stat bmp array
ItemID=0x3F4E1009
ParentID=0x3F4E1000
Pos=225,-225,150,150
Materials=1
Display=2
Mat 0=data/menu/U-jagd/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Attack Disc AOB User
Type=1031;Stat bmp array
ItemID=0x3F4E1003
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=2
Mat 0=data/menu/OLC/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Attack Disc AOB Block
Type=1031;Stat bmp array
ItemID=0x3F4E1004
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=2
Mat 0=data/menu/OLC/Bkgr.tga
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Attack Disc Bearing
Type=1031;Stat bmp array
ItemID=0x3F4E1005
ParentID=0x3F4E1000
Pos=266,-46,68,508
Materials=1
Display=5
Mat 0=data/menu/u-jagd/attackdiskindicator.tga
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Angriffscheibe Vorhalt
Type=1031;Stat bmp array
ItemID=0x3F4E1006
ParentID=0x3F4E1000
Pos=206,-56,189,488
Materials=1
Display=5
Mat 0=data/menu/U-jagd/Vorhalt.tga
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

You, then, need to number each of the block's [G3F Ixxx] lines, so they are in sequence with the previous blocks, before the text substitution. There is a boring, last step, which is renumbering all the [GF3 Ixxx] lines in the menu.ini, after the changes, to maintain the sequence - There are quite a few:cry:. Take care with this. You did backup the file - didn't you?;) Save changes & close the file. You should now have a new pointer on your OLC Attack Disk. It turns by clicking on the innermost, black section of the disk.

Any questions, problems or suggestions for simplifying/improving this procedure - Please let me know. This is rather complicated for a DIY mod - Apologies for that. I did this originally for my own use, but thought other forum members might find it useful.

All thanks & credit to original modders - joegrundman, hitman & OLC:up:.

Lopo
01-26-09, 07:18 AM
Thank you Trefoil! :up:

Captain Wreckless
01-30-09, 12:58 AM
OLC was here!
:|\\

Where's the d/l link?

UberTorpedo
01-30-09, 01:40 AM
Click the link under my sig :yeah:

(Hey, these new emoticons are :woot:)

Max_Kruschka
08-28-09, 05:53 AM
OK - I'll try to explain how to add the Bearing and Lead Angle Pointer to the OLC GUI Attack Disk. The procedure is similar to makman94's sliderule addon, mentioned in the above post...


Hi,
Use your example (add the Bearing and Lead Angle Pointer ) to mod ACM GUI v.1.1.0. However, devices Attack Disk have turned out elongated. Perhaps to depends on the fact that OLC Ubermod use is a 16km environment?
Can I use your example for the ACM GUI v.1.1.0.? If not, how fix this example for ACM GUI v.1.1.0.?

Pisces
08-29-09, 05:57 AM
Are you sure this is because of the modification tweaks for the "Bearing and Lead Angle Pointer", or could it be because you have a widescreen monitor? Does the rest of the gui look normal?

[EDIT] Nevermind, this discusion is better of in the "Another CombiMod GUI v1.1.0" thread. Where Max_Kruschka allready posted his question.