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View Full Version : Keel depth of ships in GMX 2.0 100% correct?


KeldorKatarn
03-19-08, 04:50 PM
I am pretty sure by now that the keel depth of the C2 Cargo (Mittelgroßer Frachter) is not correct. I've fired dozens of torpedos on it and it always hit the keel and bounced off. A depth of 10-10.5m usually works best... are there any confirmed/known errors in the ship data? Also with other ships? Had a destroyer recently.. should have been 1.3m under the keel but bounced off at least 0.5m above keel... Just asking.. is there anything simulating wrong depth of torpedos? Otherwise I'm really sure this is just wrong data, at least 90% sure about the C2 by now

jmr
03-19-08, 04:58 PM
Does keep depth vary depending on how laden a ship is?

Madox58
03-19-08, 05:02 PM
As a ship moves through the ocean,
It goes up and down.
So yes, there is a variable to keel depth.
It moves.

The game does not care if a ship is empty or loaded.
It does not take this into account.

LordNeuro"Serbia"
03-19-08, 05:13 PM
As a ship moves through the ocean,
It goes up and down.
So yes, there is a variable to keel depth.
It moves.

The game does not care if a ship is empty or loaded.
It does not take this into account.

But shore wold be nice that it das take it into account. But theats a game limits i gase.
Too bed sh3 has a nesty few.

KeldorKatarn
03-21-08, 09:14 PM
As a ship moves through the ocean,
It goes up and down.
So yes, there is a variable to keel depth.
It moves.

The game does not care if a ship is empty or loaded.
It does not take this into account.
But shore wold be nice that it das take it into account. But theats a game limits i gase.
Too bed sh3 has a nesty few.

This was tested with a stopping ship, not a moving one.. the keel depth is not correct.

bigboywooly
03-21-08, 09:24 PM
As a ship moves through the ocean,
It goes up and down.
So yes, there is a variable to keel depth.
It moves.

The game does not care if a ship is empty or loaded.
It does not take this into account.
But shore wold be nice that it das take it into account. But theats a game limits i gase.
Too bed sh3 has a nesty few.

This was tested with a stopping ship, not a moving one.. the keel depth is not correct.

Any other mods ?

KeldorKatarn
03-21-08, 09:39 PM
As a ship moves through the ocean,
It goes up and down.
So yes, there is a variable to keel depth.
It moves.

The game does not care if a ship is empty or loaded.
It does not take this into account.
But shore wold be nice that it das take it into account. But theats a game limits i gase.
Too bed sh3 has a nesty few.
This was tested with a stopping ship, not a moving one.. the keel depth is not correct.
Any other mods ?

Nothing that might change a ship. Just GUI and graphical stuff.

Anyway.. it is not all ships. From what I can see most other ones are fine.. it is just the medium cargo (stock C2 cargo).. the manual says it's got a keel depth of 7.something (don't remember it out of my head exactly but 7.x meters it was). So setting the torp to 8.5 should go right under it... but it hits the thing. Also at 9m.. i have to set it to 10m and see it go just under the keel that way in the event camera.. and that is every time in every patrol I encounter one and in a self made mission where the thing just sits there at windspeed 0. So I am pretty sure by now that the keel depth of the C2 is simply not correct in GMX

bigboywooly
03-21-08, 10:17 PM
Running some tests now but looks like you are right

iambecomelife
03-22-08, 12:08 AM
Some ships have hull bottoms that slope upwards. This causes some torpedoes not to detonate, depending on where they pass under the ship.

KeldorKatarn
03-22-08, 12:18 AM
Some ships have hull bottoms that slope upwards. This causes some torpedoes not to detonate, depending on where they pass under the ship.

Sigh.. sorry but do you think I'm stupid? I know about torpedo failures and I know about a feature like the event camera. I SEE where the torpedo is hitting and at what depth it is running relative to the keel. At 8.5 m is should not hit the ship, but it does (and usually bounes off). I need to set to full 10m to get just under the keel with not much to spare. I'd guess the keel depth is about 2m too shallow in the manual. And that is only the C2. The other cargo ships I've seen so far seem to be 100% correct. I had my doubts about one destroyer once but that was in rough weather. But the C2 I've tested over and over again. I'm 100% sure by now that the keel depth is wrong.

iambecomelife
03-22-08, 01:53 AM
Some ships have hull bottoms that slope upwards. This causes some torpedoes not to detonate, depending on where they pass under the ship.

Sigh.. sorry but do you think I'm stupid?

Hmmm... :hmm:

Overreact, much? :rotfl:

Kpt. Lehmann
03-22-08, 07:44 AM
Some ships have hull bottoms that slope upwards. This causes some torpedoes not to detonate, depending on where they pass under the ship.

Sigh.. sorry but do you think I'm stupid? I know about torpedo failures and I know about a feature like the event camera. I SEE where the torpedo is hitting and at what depth it is running relative to the keel. At 8.5 m is should not hit the ship, but it does (and usually bounes off). I need to set to full 10m to get just under the keel with not much to spare. I'd guess the keel depth is about 2m too shallow in the manual. And that is only the C2. The other cargo ships I've seen so far seem to be 100% correct. I had my doubts about one destroyer once but that was in rough weather. But the C2 I've tested over and over again. I'm 100% sure by now that the keel depth is wrong.

Easy there bub. Iambecomelife was only trying to be helpful. No one here is psychic enough to figure out what you know... and what you don't know.

In the meantime, just keep setting your torps deeper as necessary for that ship. Based on testing results we may fix it for the 2.1 release and that will be that. Nobody is perfect. There are tens of thousands of modified elements in GWX. Odds are you may well find a rare mistake that slipped through testing. It isn't the end of the world. Just adjust for it and move on to the next target.;)

Jimbuna
03-22-08, 07:45 AM
Some ships have hull bottoms that slope upwards. This causes some torpedoes not to detonate, depending on where they pass under the ship.

Sigh.. sorry but do you think I'm stupid? I know about torpedo failures and I know about a feature like the event camera. I SEE where the torpedo is hitting and at what depth it is running relative to the keel. At 8.5 m is should not hit the ship, but it does (and usually bounes off). I need to set to full 10m to get just under the keel with not much to spare. I'd guess the keel depth is about 2m too shallow in the manual. And that is only the C2. The other cargo ships I've seen so far seem to be 100% correct. I had my doubts about one destroyer once but that was in rough weather. But the C2 I've tested over and over again. I'm 100% sure by now that the keel depth is wrong.

You will seldom find people here taking liberties with your intelligence.......this is generally a well behaved forum.....with a tinge of humour added on occasion.

In this instance I'm sure IAL was only trying to be helpful.

It would also appear you have uncovered a previously unrecognised game anomoly.

Danke http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

bigboywooly
03-22-08, 08:25 AM
Tis already fixed for 2.1

KeldorKatarn
03-22-08, 12:00 PM
Sigh.. who said I was critisizing the GWX stuff for this? All I wanted is to point out there is a problem with C2 and to hint the team to checking it and possible the other ships for correctness again, since after all keel depth is an important value.

Of course I simply use 10m for myself for the time being. All I wanted it point it out so the team can look it over and fix it.
If it is already fixed for GWX2.1, well, that's all I wanted to know.

And about the other comment.. that wasn't meant in an angry way, I just wanted to point out that I'm not a newbie complaining that his torpedo is bouncing off, but that I really found a problem here that needs to be fixed. And I'd guess a MOD team is greateful for every report of a problem, after all how to fix it if you don't know about it, right?

So, no hard feelings, and it wasn't meant as an attack on iambecomelife either. I just felt a little patronized by that comment after playing SH3 and both NYGM and GWX pretty much since release. Sorry if it sounded too snappy.

ReallyDedPoet
03-22-08, 12:08 PM
And I'd guess a MOD team is greateful for every report of a problem, after all how to fix it if you don't know about it, right?


Nice point KK, looks like this has been accomplished.


RDP

Jimbuna
03-22-08, 12:18 PM
Sigh.. who said I was critisizing the GMX stuff for this? All I wanted is to point out there is a problem with C2 and to hint the team to checking it and possible the other ships for correctness again, since after all keel depth is an important value.

Of course I simply use 10m for myself for the time being. All I wanted it point it out so the team can look it over and fix it.
If it is already fixed for GMX2.1, well, that's all I wanted to know.

And about the other comment.. that wasn't meant in an angry way, I just wanted to point out that I'm not a newbie complaining that his torpedo is bouncing off, but that I really found a problem here that needs to be fixed. And I'd guess a MOD team is greateful for every report of a problem, after all how to fix it if you don't know about it, right?

So, no hard feelings, and it wasn't meant as an attack on iambecomelife either. I just felt a little patronized by that comment after playing SH3 and both NYGM and GMX pretty much since release. Sorry if it sounded too snappy.

No harm done mate.....we all lose the tone in translating the written word at times.

We are grateful for what you've pointed out and you'll even see I thanked you for your heads up in my response to you http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Now for the 'tinge of humour' bit......what the hell is GMX ? http://img98.imageshack.us/img98/1817/thinkbigsw1yo4.gif



http://imgcash3.imageshack.us/img412/4774/thumbsuplargeon1.gif

KeldorKatarn
03-22-08, 01:39 PM
Duh!.. My email provider lol.. I meant GWX of course.. duh!

iambecomelife
03-22-08, 01:47 PM
Sigh.. who said I was critisizing the GWX stuff for this? All I wanted is to point out there is a problem with C2 and to hint the team to checking it and possible the other ships for correctness again, since after all keel depth is an important value.

Of course I simply use 10m for myself for the time being. All I wanted it point it out so the team can look it over and fix it.
If it is already fixed for GWX2.1, well, that's all I wanted to know.

And about the other comment.. that wasn't meant in an angry way, I just wanted to point out that I'm not a newbie complaining that his torpedo is bouncing off, but that I really found a problem here that needs to be fixed. And I'd guess a MOD team is greateful for every report of a problem, after all how to fix it if you don't know about it, right?

So, no hard feelings, and it wasn't meant as an attack on iambecomelife either. I just felt a little patronized by that comment after playing SH3 and both NYGM and GWX pretty much since release. Sorry if it sounded too snappy.

I can understand that on certain forums (which I won't mention by name) the modmakers take criticism very personally, and are in fact patronizing whenever a mistake is pointed out. However, I was only involved very peripherally w/GWX, and I'm not personally invested in it to the point where I would insult someone for discovering this. That's why the tone seemed so strange to me.

Jimbuna
03-22-08, 03:13 PM
Come on then....group hug time http://img403.imageshack.us/img403/6324/uowyaydh5wc2zm2.gif

http://forums.randi.org/images/smilies/grouphug5.gif

Kaleu. Jochen Mohr
03-22-08, 07:29 PM
I am pretty sure by now that the keel depth of the C2 Cargo (Mittelgroßer Frachter) is not correct. I've fired dozens of torpedos on it and it always hit the keel and bounced off. A depth of 10-10.5m usually works best... are there any confirmed/known errors in the ship data? Also with other ships? Had a destroyer recently.. should have been 1.3m under the keel but bounced off at least 0.5m above keel... Just asking.. is there anything simulating wrong depth of torpedos? Otherwise I'm really sure this is just wrong data, at least 90% sure about the C2 by now
use my trick, every ship i encounter and fire under the keel i add 1 meter ;)
example -> small merchant's keel depth is about 7 meter, i set it to 8 and hit

KeldorKatarn
03-22-08, 08:38 PM
I am pretty sure by now that the keel depth of the C2 Cargo (Mittelgroßer Frachter) is not correct. I've fired dozens of torpedos on it and it always hit the keel and bounced off. A depth of 10-10.5m usually works best... are there any confirmed/known errors in the ship data? Also with other ships? Had a destroyer recently.. should have been 1.3m under the keel but bounced off at least 0.5m above keel... Just asking.. is there anything simulating wrong depth of torpedos? Otherwise I'm really sure this is just wrong data, at least 90% sure about the C2 by now use my trick, every ship i encounter and fire under the keel i add 1 meter ;)
example -> small merchant's keel depth is about 7 meter, i set it to 8 and hit

Erm.. again.. I do know how to fire a torpedo. WOuld you just test it and see for yourself?

Kaleu. Jochen Mohr
03-22-08, 09:23 PM
I am pretty sure by now that the keel depth of the C2 Cargo (Mittelgroßer Frachter) is not correct. I've fired dozens of torpedos on it and it always hit the keel and bounced off. A depth of 10-10.5m usually works best... are there any confirmed/known errors in the ship data? Also with other ships? Had a destroyer recently.. should have been 1.3m under the keel but bounced off at least 0.5m above keel... Just asking.. is there anything simulating wrong depth of torpedos? Otherwise I'm really sure this is just wrong data, at least 90% sure about the C2 by now use my trick, every ship i encounter and fire under the keel i add 1 meter ;)
example -> small merchant's keel depth is about 7 meter, i set it to 8 and hit
Erm.. again.. I do know how to fire a torpedo. WOuld you just test it and see for yourself? if i set it on the depth the manual says then it bounces off, thats why i set one meter lower
done it several times

KeldorKatarn
03-22-08, 09:56 PM
if i set it on the depth the manual says then it bounces off, thats why i set one meter lower
done it several times

erm.. of course it will bounce off at that exact depth.. it will slam right into the keel, because keel depth is where the keel IS, not where you have to fire the torpedo.

That problem is in no way related to this topic however. I am not talking about hitting the keel I am talking about a wrong keel depth of just the C2 Cargo (possibly other ships, but so far the only one I found, most others I tried are correct as mentioned).

And someone already mentioned this problem is already fixed in GWX2.1 so there is really no reason for further discussion.

flag4
03-23-08, 06:39 PM
HEY !!

i've been through hell today, well, i've been the woods and could'nt see the tree's -can i get a hug too ?

and as far as blaming the WGX Team - i dont blame them inparticular, just absolutley everybody, for just about everything in general, on a day-to-day basis.

this particular philosophy helps me out when i'm in denial - and i wont deny that:

GOODNIGHT.

mlp071
03-24-08, 08:19 PM
Keel depth for stock C2 is 9m.

Maybe that has something to do with it.

One missed number in files can create that C2 still has 9m keel.I don't think it's a big deal to fix that. Just need to find that number:smug:

Madox58
03-24-08, 08:26 PM
I blame the WGX team!!
;)
Bastums!!
:lol:

bigboywooly
03-24-08, 11:52 PM
Keel depth for stock C2 is 9m.

Maybe that has something to do with it.

One missed number in files can create that C2 still has 9m keel.I don't think it's a big deal to fix that. Just need to find that number:smug:

Hi
Go to C:\Program Files\Ubisoft\SilentHunterIII\data\Sea\NKLS_
Open the NKLS_.cfg file with notepad

Look for Draft=7.8 and change to Draft=9.0 and save
Then open the NKLS__en and make the same change

:up:

Jimbuna
03-25-08, 01:29 PM
I blame the WGX team!!
;)
Bastums!!
:lol:

http://i224.photobucket.com/albums/dd320/pasquarade/drunkcob.gif

Koondawg
03-26-08, 07:14 AM
Quote:
Originally Posted by privateer
I blame the WGX team!!
;)
Bastums!!
:lol:


http://i224.photobucket.com/albums/dd320/pasquarade/drunkcob.gif

whut she said....:roll: Hey Jimbo!!

Jimbuna
03-26-08, 09:16 AM
Quote:
Originally Posted by privateer
I blame the WGX team!!
;)
Bastums!!
:lol:


http://i224.photobucket.com/albums/dd320/pasquarade/drunkcob.gif

whut she said....:roll: Hey Jimbo!!

Rgr that http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif