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View Full Version : Say good bye to that annoying uboat wake bug!


Rubini
03-28-08, 12:35 AM
Updated:
Go here and download the Water Stream for Uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541


================================================== =====
Hi mates!
I'm proud in say: that old uboat wake annoying bug that plague our beloved SH3 is finally fixed!

After some hours trying here and there I finally found the cure! Another dev's fault, so simple!

As far I could noticed/tested no side effects: a totally clear fix!:up:

No more that risk over the uboat wakes anymore.
Expect it on my next Water Stream update and also on GWX2.1 if we yet have the time before release.

And again we need to thanks skwas and his "better than SDK" tool: S3D!!:yep:

http://img248.imageshack.us/img248/1664/uboatwakebugor2.jpg

Albrecht Von Hesse
03-28-08, 12:37 AM
Now if you could just figure out how to stop seeing propwash when a ship's propellers are dead stopped. ;)

Rubini
03-28-08, 12:47 AM
Now if you could just figure out how to stop seeing propwash when a ship's propellers are dead stopped. ;)

LMAO! If I stay one more minute over my computer my wife will thrown me and the PC by the window! I need to rest abit i have another 12hours work turn tomorrow .(no, already today...OMG!:damn: )

@AVH: I read your PM...i also tried a lot using the Effect Choice controller (before found the fix above lol) but I could not achieve a really good/consistent result (it works on some situations but not in others). I guess that we need also to consider the WaterInteraction controller.:yep:

Graf Paper
03-28-08, 12:48 AM
Good grief! This has got to stop! :huh:

With you, OLC, AvH, Mikhayl, and others releasing so many stunning mods lately, I suffering from an overload here! My "Wow!" gland is going into arrest! :doh:

This is an epic hack, Rubini! :rock:

Wolfehunter
03-28-08, 01:02 AM
WOOOT great work guys.:rock: I hated that bug.:nope:

Philipp_Thomsen
03-28-08, 01:06 AM
Hey Rub, great mod!!! :rock:

And whats the status on that mod I ordered, the one for me to stop missing torpedos?

Rubini
03-28-08, 01:13 AM
Hey Rub, great mod!!! :rock:

And whats the status on that mod I ordered, the one for me to stop missing torpedos?
:rotfl: :rotfl:

Rubini
03-28-08, 02:13 AM
I just posted the Water Stream for uboats! V2 that already contain this fix!:up:
http://www.subsim.com/radioroom/showthread.php?t=133541

Go there and try it by yourself!

von Zelda
03-28-08, 05:29 AM
I just posted the Water Stream for uboats! V2 that already contain this fix!:up:
http://www.subsim.com/radioroom/showthread.php?t=133541

Is the Water Stream for U-boats for all u-boat types or is still just for the IXD2 type?

Edit: my question was answered in the other post on this topic. When will you have the Water Stream and Wake fix for all other type boats?

Dowly
03-28-08, 05:46 AM
Goodbye! ;)

danurve
03-28-08, 08:07 AM
This looks great! Thanks for working on this Rubini. :up:

I run 1.03* and use mostly type VII boats. When you have a slab ready to try for type 7's and need someone to try it let me know!

*running just right with some JSGME add-ons & untill I feel like building a new PC.

Rubini
03-28-08, 08:17 AM
Goodbye! ;)
That is it!:D

I really said the same when I saw the fix working for the first time!:D
This was just a typical lazy Dev's fault that we had to go with all the time since the release.:nope:

Reece
03-28-08, 08:21 AM
You have no idea how I hated that, I could kiss you Rubini, many many thanks!!:up::up:

Ivan Putski
03-28-08, 08:23 AM
Thanks Rubini, going to grab that now. Puts:up:

Jimbuna
03-28-08, 12:10 PM
Looking forward to the 2.1 version http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Dowly
03-28-08, 12:13 PM
You have no idea how I hated that, I could kiss you Rubini, many many thanks!!:up::up:

I'll triple that. I remember more than one occasion where I was sailing along, and just as I was getting into the feeling of being there, I saw those and it ruined it. So, I quit the game and went to watch pron. :smug:

Rubini
03-28-08, 03:12 PM
You have no idea how I hated that, I could kiss you Rubini, many many thanks!!:up::up:

I'll triple that. I remember more than one occasion where I was sailing along, and just as I was getting into the feeling of being there, I saw those and it ruined it. So, I quit the game and went to watch pron. :smug:

LOL!
I'm happy that you like it but kisses...humm, no thank you!:D

msalama
03-28-08, 03:40 PM
OK, the last I heard was Rubini for president. Where do I vote???

rascal101
03-28-08, 04:09 PM
Hey this is sweet, a problem from the very beginning finally fixed, well done.!

A question, is it possible to use this fix to fix the same issues with surface ships as well. Have seen the same bug with merchants would be nice to say good bye to this as well

Sorry for asking, not a good modder myself

R

Updated:
Go here and download the Water Stream for Uboats! V2 that already contain this fix!
http://www.subsim.com/radioroom/showthread.php?t=133541


================================================== =====
Hi mates!
I'm proud in say: that old uboat wake annoying bug that plague our beloved SH3 is finally fixed!

After some hours trying here and there I finally found the cure! Another dev's fault, so simple!

As far I could noticed/tested no side effects: a totally clear fix!:up:

No more that risk over the uboat wakes anymore.
Expect it on my next Water Stream update and also on GWX2.1 if we yet have the time before release.

And again we need to thanks skwas and his "better than SDK" tool: S3D!!:yep:

http://img248.imageshack.us/img248/1664/uboatwakebugor2.jpg

Rubini
03-28-08, 04:22 PM
Hey this is sweet, a problem from the very beginning finally fixed, well done.!

A question, is it possible to use this fix to fix the same issues with surface ships as well. Have seen the same bug with merchants would be nice to say good bye to this as well

Sorry for asking, not a good modder myself

R

I don't tested it yet but i guess that the problem is exactly the same and the fix also will be the same one. After we make/test all the uboats I will look at ships wake too for sure.;)

Madox58
03-28-08, 09:14 PM
:nope:
Enjoy while you can.
:nope:

Reece
03-28-08, 09:30 PM
:nope:
Enjoy while you can.
:nope:

Huh! Spill the beans!:-?

Madox58
03-28-08, 09:59 PM
We are attempting to deal with in Private.
:nope:

Rubini
03-28-08, 10:52 PM
Any problem Privateer? The link is already changed.