msalama
04-12-08, 03:26 AM
S! guys.
I've been plagued with lots of savegame crashes lately, and upon further examination it now seems that it's not the saves themselves per se that go belly-up during loading, but the AI unit / traffic definitions usually found in "C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign". What this mod does, then, is that it replaces the campaign files (namely Campaign_LND.mis, Campaign_RND.mis and Campaign_SCR.mis) with empty files, i.e. ones containing just the mission header and nothing else. I've found that a broken mission is loadable again with these files, and one can then go and sail the boat back to port and end the gig as per usual!
More research is needed to pin-point the exact culprit, but meanwhile a crude solution like this will, in my opinion, have to suffice. I'll release an initial version soon(ish) after some more testing, so watch this space - I'll try and keep you posted.
S!
I've been plagued with lots of savegame crashes lately, and upon further examination it now seems that it's not the saves themselves per se that go belly-up during loading, but the AI unit / traffic definitions usually found in "C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign". What this mod does, then, is that it replaces the campaign files (namely Campaign_LND.mis, Campaign_RND.mis and Campaign_SCR.mis) with empty files, i.e. ones containing just the mission header and nothing else. I've found that a broken mission is loadable again with these files, and one can then go and sail the boat back to port and end the gig as per usual!
More research is needed to pin-point the exact culprit, but meanwhile a crude solution like this will, in my opinion, have to suffice. I'll release an initial version soon(ish) after some more testing, so watch this space - I'll try and keep you posted.
S!